| #!/usr/bin/python  | 
| # -*- coding: GBK -*-  | 
|   | 
| ##@package AIType_200  | 
| # ÈÎÎñNPCÂß¼  | 
| #    | 
| # @author eggxp  | 
| # @date 2010-4-21  | 
| # @version 1.0  | 
| #  | 
| # VER = "2010-05-12 18:30" zhengyang Ìí¼Ó×¢ÊÍ  | 
| #Ä£¿éÏêϸ˵Ã÷.  | 
| #---------------------------------------------------------------------  | 
| import IPY_GameWorld  | 
| import NPCCommon  | 
| #---------------------------------------------------------------------  | 
|   | 
| #---------------------------------------------------------------------  | 
| ##ÈÎÎñNPCAIÂß¼´¦Àí  | 
| #@param curNPC NPCʵÀý  | 
| #@param tick Ê±¼ä´Á  | 
| #@return ·µ»ØÖµÎÞÒâÒå  | 
| #@remarks ÈÎÎñNPCAIÂß¼´¦Àí  | 
| def ProcessAI(curNPC, tick):  | 
|     npcControl = NPCCommon.NPCControl(curNPC)  | 
|       | 
|     if curNPC.GetCurAction() == IPY_GameWorld.laNPCDie:  | 
|         #NPCËÀÍö, ½øÈëËÀÍöµ¹¼ÆÊ±  | 
|         if npcControl.DieTick(tick) == 0:  | 
|             return |