#!/usr/bin/python  
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# -*- coding: GBK -*-  
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#-------------------------------------------------------------------------------  
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#  
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##@package GameWorldLogic.FBProcess.GameLogic_HorsePetBoss  
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#  
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# @todo:Æï³èboss  
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# @author xdh  
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# @date 2019-03-22  
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# @version 1.0  
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#  
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# ÏêϸÃèÊö: Æï³èboss  
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#  
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#-------------------------------------------------------------------------------  
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#"""Version = 2019-03-22 14:30"""  
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#-------------------------------------------------------------------------------  
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import FBCommon  
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import GameWorld  
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import IPY_GameWorld  
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import GameWorldProcess  
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import IpyGameDataPY  
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import ChConfig  
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import PyGameData  
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import PlayerControl  
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import ShareDefine  
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import PlayerActivity  
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import NPCCustomRefresh  
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import PlayerWeekParty  
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import EventReport  
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import NPCCommon  
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import GameObj  
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import EventShell  
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import PlayerTongTianLing  
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FBPlayerDict_EncourageLV = 'FBPlayerDict_EncourageLV'   # ¹ÄÎèµÈ¼¶  
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FBDict_IsOver = 'FBDict_IsOver' #ÊÇ·ñÒѽáËã, ½áËãʱµÄtick  
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Map_FB_StartTick = 'Map_FB_StartTick' #»î¶¯¿ªÊ¼Ê±¼ä  
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Map_SightLevelCounter = 'Map_SightLevelCounter' #ÊÓÒ°²ã¼¶ÈËÊý¼ÆÊýÆ÷  
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(  
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Def_BossTime,  #BOSSʱ¼ä  
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Def_LeaveTime,  #À뿪ʱ¼ä  
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) = range(2)  
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#µ±Ç°¸±±¾µØÍ¼µÄ״̬  
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(  
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FB_Step_Open,  # ¸±±¾¿ªÆô  
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FB_Step_Fighting,  # ¸±±¾½øÐÐÖÐ  
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FB_Step_Over,  # ¸±±¾½áÊø  
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FB_Step_Close,  # ¸±±¾¹Ø±Õ  
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) = range(4)  
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## ÊÇ·ñÄܹ»Í¨¹ý»î¶¯²éѯ½øÈë  
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#  @param curPlayer Íæ¼ÒʵÀý  
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#  @param mapID µØÍ¼ID  
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#  @param lineID Ïß·id  
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#  @param tick Ê±¼ä´Á  
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#  @return ²¼¶ûÖµ  
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def OnEnterFBEvent(curPlayer, mapID, lineID, tick):  
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    return True  
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##¸±±¾Íæ¼Ò½øÈëµã  
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# @param curPlayer Íæ¼ÒʵÀý  
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# @param mapID µØÍ¼ID  
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# @param lineId ·ÖÏßID  
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# @param ipyEnterPosInfo ¹¦ÄÜÏß·IPYÅäÖÃ×ø±êÐÅÏ¢  
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# @param tick Ê±¼ä´Á  
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# @return posX, posY, Ëæ»ú°ë¾¶(¿ÉÑ¡)  
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def OnGetFBEnterPos(curPlayer, mapID, lineId, ipyEnterPosInfo, tick):  
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    return ipyEnterPosInfo  
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### ²éѯµØÍ¼ÊÇ·ñ¿ªÆô  
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##  @param tick Ê±¼ä´Á  
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##  @return ²¼¶ûÖµ  
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#def OnCanOpen(tick):  
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#    return True  
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##²éѯÊÇ·ñ¿ÉÒÔ½øÈëµØÍ¼  
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# @param ask:ÇëÇó½á¹¹Ìå(IPY_BMChangeMapAsk)  
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# @param tick:ʱ¼ä´Á  
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# @return IPY_GameWorld.cme Ã¶¾Ù  
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def OnChangeMapAsk(ask, tick):  
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    return IPY_GameWorld.cmeAccept  
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##¿ªÆô¸±±¾  
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# @param tick Ê±¼ä´Á  
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# @return ·µ»ØÖµÎÞÒâÒå  
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# @remarks ¿ªÆô¸±±¾  
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def OnOpenFB(tick):  
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    lineID = GameWorld.GetGameWorld().GetPropertyID() - 1  
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    bossID = CurFBLineBOSSID(lineID)  
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    if not bossID:  
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        return  
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    NPCCustomRefresh.SetNPCRefresh(101, [bossID])  
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    return  
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def OnHorsePetBossStateChange(state, tick):  
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    #»î¶¯×´Ì¬±ä¸ü  
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    mapID = GameWorld.GetMap().GetMapID()  
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    if mapID != ChConfig.Def_FBMapID_HorsePetBoss:  
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        return  
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    GameWorld.DebugLog('    Æï³èBOSS»î¶¯×´Ì¬±ä¸ü state=%s' % state)  
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    if state:  
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        if not GameWorld.GetGameWorld().GetGameWorldDictByKey(Map_FB_StartTick):  
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            GameWorld.GetGameWorld().SetGameWorldDict(Map_FB_StartTick, tick)  
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        GameWorld.GetGameWorld().SetGameWorldDict(Map_SightLevelCounter, 0)  
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    else:  
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        GameWorld.GetGameWorld().SetGameWorldDict(Map_FB_StartTick, 0)  
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        if GameWorld.GetGameFB().GetFBStep() == FB_Step_Fighting:  
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            GameWorld.GetGameFB().SetGameFBDict(FBDict_IsOver, tick)  
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            __DoLogicHorsePetBossOver(0, tick, 0, 0)  
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    return  
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def __GetRemainTick(tick):  
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    ##»î¶¯Ê£ÓàºÁÃë  
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    mapID = GameWorld.GetMap().GetMapID()  
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    startTick = GameWorld.GetGameWorld().GetGameWorldDictByKey(Map_FB_StartTick)  
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    closeFB_RemainTick = max(0, FBCommon.GetFBLineStepTime(mapID)[Def_BossTime] * 1000 - (tick - startTick))  
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    return closeFB_RemainTick  
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## ½ø¸±±¾  
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#  @param curPlayer  
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#  @param tick  
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#  @return None  
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def DoEnterFB(curPlayer, tick):  
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    playerID = curPlayer.GetPlayerID()  
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    lineID = GameWorld.GetGameWorld().GetPropertyID() - 1      
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    playerCnt = GameWorld.GetGameWorld().GetMapCopyPlayerManager().GetPlayerCount()  
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    GameWorld.DebugLog("DoEnterFB...playerCnt=%s,lineID=%s" % (playerCnt, lineID), playerID)  
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    if lineID < 0:  
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        PlayerControl.PlayerLeaveFB(curPlayer)  
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        return  
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    fbStep = GameWorld.GetGameFB().GetFBStep()  
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    if fbStep >= FB_Step_Over:  
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        PlayerControl.PlayerLeaveFB(curPlayer)  
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        return  
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    hadDelTicket = FBCommon.GetHadDelTicket(curPlayer)  
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    if not hadDelTicket:  
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        FBCommon.SetHadDelTicket(curPlayer)  
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        PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_HorsePetBoss, 1)  
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        PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_HorsePetBoss, 1)  
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        PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_HorsePetBoss, 1)  
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        EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_HorsePetBoss, 0, ChConfig.CME_Log_Start)  
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        EventShell.EventRespons_HorsePetBoss(curPlayer)  
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        if fbStep == FB_Step_Open:  
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            FBCommon.SetFBStep(FB_Step_Fighting, tick)  
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    UpdateHurtInfo(curPlayer, 0, True)  
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    sightPlayerCount = IpyGameDataPY.GetFuncCfg("HorsePetBOSSSight", 1)  
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    counter = GameWorld.GetGameWorld().GetGameWorldDictByKey(Map_SightLevelCounter) + 1  
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    GameWorld.GetGameWorld().SetGameWorldDict(Map_SightLevelCounter, counter)  
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    sightLevel = (counter - 1) / sightPlayerCount + 10 # ×Ô¶¨ÒåÊÓÒ°²ã¼¶´Ó10¿ªÊ¼£¬1Ϊ¹«¹²ÊÓÒ°²ã  
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    PlayerControl.SetPlayerSightLevel(curPlayer, sightLevel)  
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    GameWorld.DebugLog("counter=%s,SetPlayerSightLevel=%s" % (counter, sightLevel), playerID)  
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    gameFB = GameWorld.GetGameFB()  
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    # ÉϹÄÎèbuff  
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    encourageLV = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_EncourageLV)  
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    if encourageLV > 0:  
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        FBCommon.AddFbEncourageBuff(curPlayer, FBPlayerDict_EncourageLV, tick)  
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    else:  
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        FBCommon.SendFBEncourageInfo(curPlayer, encourageLV)  
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    closeFB_RemainTick = __GetRemainTick(tick)  
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    curPlayer.Sync_TimeTick(IPY_GameWorld.tttTowerTake, 0, closeFB_RemainTick, True)   
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    DoFBHelp(curPlayer, tick)  
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    return  
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##¹Ø±Õ¸±±¾  
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# @param tick Ê±¼ä´Á  
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# @return ÎÞÒâÒå  
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# @remarks   
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def OnCloseFB(tick):  
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    gameWorld = GameWorld.GetGameWorld()  
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    lineID = gameWorld.GetPropertyID() - 1  
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    PyGameData.g_horsePetBossPlayerHurtDict[lineID] = {}  
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    gameWorld.SetPropertyID(0)  
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    return  
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##Íæ¼ÒÍ˳ö¸±±¾  
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# @param curPlayer Íæ¼ÒʵÀý  
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# @param tick Ê±¼ä´Á  
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# @return ÎÞÒâÒå  
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def DoExitFB(curPlayer, tick):  
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    gameWorld = GameWorld.GetGameWorld()  
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    # Çå³ý¹ÄÎèbuff  
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    FBCommon.ClearEncourageBuff(curPlayer, tick)  
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#    #×îºóÒ»ÈË  
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#    if gameWorld.GetMapCopyPlayerManager().GetPlayerCount() == 1:  
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#        lineID = gameWorld.GetPropertyID() - 1  
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#        PyGameData.g_horsePetBossPlayerHurtDict[lineID] = {}  
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#        gameWorld.SetGameWorldDict(FBDict_StartTick % lineID, 0)  
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#        GameWorld.GetGameFB().ClearGameFBDict()  
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#        GameWorldProcess.CloseFB(tick)  
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#        return  
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    return  
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##Íæ¼ÒÖ÷¶¯À뿪¸±±¾.  
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# @param curPlayer Íæ¼ÒʵÀý  
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# @param tick Ê±¼ä´Á  
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# @return ·µ»ØÖµÎÞÒâÒå  
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def DoPlayerLeaveFB(curPlayer, tick):  
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    #FBCommon.SetHadDelTicket(curPlayer, 0)  
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    #Ö÷¶¯Í˳öµÄÈ¥µôÅÅÐаñÐÅÏ¢  
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    lineID = GameWorld.GetGameWorld().GetPropertyID() - 1  
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    playerHurtDict = PyGameData.g_horsePetBossPlayerHurtDict.get(lineID, {})  
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    playerHurtDict.pop(curPlayer.GetPlayerID(), 0)  
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    PyGameData.g_horsePetBossPlayerHurtDict[lineID] = playerHurtDict  
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    return  
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##Íæ¼ÒÇл»µØÍ¼  
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def DoPlayerChangeMapLogic(curPlayer):  
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    #FBCommon.SetHadDelTicket(curPlayer, 0)  
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    return  
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## ÊÇ·ñ¸±±¾¸´»î  
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#  @param None  
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#  @return ÊÇ·ñ¸±±¾¸´»î  
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def OnPlayerReborn():  
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    return True  
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## »ñµÃ¸±±¾°ïÖúÐÅÏ¢  
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#  @param curPlayer µ±Ç°Íæ¼Ò£¨±»Í¨Öª¶ÔÏó£©  
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#  @param tick µ±Ç°Ê±¼ä  
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#  @return None  
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def DoFBHelp(curPlayer, tick):  
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    #É˺¦ÅÅÐÐÐÅÏ¢  
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    if GameWorld.GetGameFB().GetGameFBDictByKey(FBDict_IsOver):  
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        return  
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    hurtInfo = []  
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    lineID = GameWorld.GetGameWorld().GetPropertyID() - 1  
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    playerHurtList = __GetSortHurtList(lineID)  
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    myPlayerID = curPlayer.GetPlayerID()  
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    myRank, myHurt = 0, 0  
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    for i, info in enumerate(playerHurtList, 1):  
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        playerID = info[0]  
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        playerName, hurt = info[1][:2]  
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        if playerID == myPlayerID:  
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            myRank, myHurt = i, hurt  
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        if i <= 5:  
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            hurtDict = {}  
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            hurtDict["rank"] = i  
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            hurtDict["playerName"] = playerName  
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            hurtDict["hurt"] = hurt % ChConfig.Def_PerPointValue  
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            hurtDict["hurtEx"] = hurt / ChConfig.Def_PerPointValue  
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            hurtInfo.append(hurtDict)  
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    remainHPPer = GetBossRemainHPPer(GameWorld.GetGameWorld().GetCopyMapID(), lineID, tick)  
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    fbHelpDict = {FBCommon.Help_lineID:lineID, "hurtInfo":hurtInfo, 'myHurt':myHurt % ChConfig.Def_PerPointValue,  
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                  'myHurtEx':myHurt / ChConfig.Def_PerPointValue, 'myRank':myRank, 'remainHPPer':remainHPPer  
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                  }  
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    GameWorld.DebugLog("DoFBHelp: %s" % fbHelpDict, curPlayer.GetPlayerID())  
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    FBCommon.Notify_FBHelp(curPlayer, fbHelpDict)  
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    return  
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## ¸±±¾ÐÐΪ  
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#  @param curPlayer Íæ¼Ò  
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#  @param actionType ÐÐΪÀàÐÍ  
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#  @param actionInfo ÐÐΪÐÅÏ¢  
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#  @param tick µ±Ç°Ê±¼ä  
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#  @return None  
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def DoFBAction(curPlayer, actionType, actionInfo, tick):  
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    if actionType == 0:  
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        FBCommon.FbEncourageBuff(curPlayer, FBPlayerDict_EncourageLV, actionInfo, tick)  
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    return  
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## Íæ¼Ò¶ÔNPCÔì³ÉÉ˺¦  
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#  @param curPlayer µ±Ç°Íæ¼Ò  
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#  @param curNPC   
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#  @param hurtHP   
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#  @return None  
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def DoFB_Player_HurtNPC(curPlayer, curNPC, hurtHP):  
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    UpdateHurtInfo(curPlayer, hurtHP)  
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    return  
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#  
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def UpdateHurtInfo(curPlayer, hurtHP, isAdd=False):  
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    playerID = curPlayer.GetPlayerID()  
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    lineID = GameWorld.GetGameWorld().GetPropertyID() - 1  
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    playerName = curPlayer.GetName()   
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    playerHurtDict = PyGameData.g_horsePetBossPlayerHurtDict.get(lineID, {})  
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    if playerID not in playerHurtDict:  
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        if not isAdd:  
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            return  
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        playerHurtDict[playerID] = [playerName, hurtHP]  
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    else:  
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        playerHurtDict[playerID][1] += hurtHP  
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    PyGameData.g_horsePetBossPlayerHurtDict[lineID] = playerHurtDict  
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    return  
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##---¸±±¾×ÜÂß¼¼ÆÊ±Æ÷---  
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# @param tick:ʱ¼ä´Á  
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# @return ÎÞÒâÒå  
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# @remarks ¸±±¾×ÜÂß¼¼ÆÊ±Æ÷  
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def OnProcess(tick):  
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    gameFB = GameWorld.GetGameFB()  
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    gameWorld = GameWorld.GetGameWorld()  
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    overTick = gameFB.GetGameFBDictByKey(FBDict_IsOver)  
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    fbStep = gameFB.GetFBStep()  
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    lineID = gameWorld.GetPropertyID() - 1  
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    if lineID < 0:  
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        return  
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    if fbStep == FB_Step_Over:  
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        mapID = GameWorld.GetMap().GetMapID()  
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        leaveTick = FBCommon.GetFBLineStepTime(mapID, lineID)[Def_LeaveTime] * 1000  
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        if tick - GameWorld.GetGameFB().GetFBStepTick() > leaveTick:  
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            GameWorld.Log("Ç¿ÖÆÌß³öÍæ¼Ò¹Ø±Õ¸±±¾: overTick=%s,tick=%s" % (overTick, tick))  
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            GameWorldProcess.CloseFB(tick)  
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            FBCommon.SetFBStep(FB_Step_Close, tick)  
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            return  
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    elif fbStep == FB_Step_Fighting:  
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        if overTick:  
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            return  
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        FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 5000)  
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    return  
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def __GetSortHurtList(lineID):  
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    playerHurtDict = PyGameData.g_horsePetBossPlayerHurtDict.get(lineID, {})  
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    playerHurtList = sorted(playerHurtDict.iteritems(), key=lambda asd:asd[1][1], reverse=True)  
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    return playerHurtList  
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def __DoLogicHorsePetBossOver(isPass, tick, dropPosX, dropPosY):  
 | 
    #½áËã  
 | 
    FBCommon.SetFBStep(FB_Step_Over, tick)  
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    mapID = GameWorld.GetMap().GetMapID()  
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    lineID = GameWorld.GetGameWorld().GetPropertyID() - 1  
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    msgStr = str(lineID)  
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    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'HorsePetBossOver', msgStr, len(msgStr))  
 | 
      
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    leaveTick = FBCommon.GetFBLineStepTime(mapID, lineID)[Def_LeaveTime] * 1000  
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    playerHurtList = __GetSortHurtList(lineID)  
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    if not playerHurtList:  
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        GameWorld.Log(' __DoLogicHorsePetBossOver£¬ É˺¦°ñÉÏûÓÐÈË£¡£¡lineID=%s'%lineID)  
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        return  
 | 
    bossID = CurFBLineBOSSID(lineID)  
 | 
    #event = ["HorsePetBoss", False, {}]  
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    batchPlayerIDList, batchAddItemList, batchParamList, batchDetailList = [], [], [], []  
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    playerManager = GameWorld.GetMapCopyPlayerManager()  
 | 
    worldLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)  
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    for rank, hurtInfo in enumerate(playerHurtList, 1):  
 | 
        playerID = hurtInfo[0]  
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        if isPass:  
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            auctionItemList, itemList = __GetHorsePetBossAward(lineID, rank, worldLV)  
 | 
        else:  
 | 
            auctionItemList, itemList = [], []  
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        GameWorld.Log('auctionItemList=%s,itemList=%s, rank=%s'%(auctionItemList, itemList, rank), playerID)  
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        giveItemList = auctionItemList+itemList  
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        player = playerManager.FindPlayerByID(playerID)  
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        if player:  
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            overDict = {FBCommon.Over_rank:rank}  
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            if auctionItemList:  
 | 
                overDict['AuctionItem'] = FBCommon.GetJsonItemList(auctionItemList)  
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            if itemList:  
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                overDict[FBCommon.Over_itemInfo] = FBCommon.GetJsonItemList(itemList)  
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            if giveItemList:  
 | 
                NPCCommon.DoGiveItemByVirtualDrop(player, giveItemList, bossID, dropPosX, dropPosY, mailTypeKey='QCBOSS1')  
 | 
  
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            player.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)  
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            FBCommon.NotifyFBOver(player, ChConfig.Def_FBMapID_HorsePetBoss, lineID, isPass, overDict)  
 | 
        elif giveItemList:  
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            batchPlayerIDList.append([playerID])  
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            batchAddItemList.append(giveItemList)  
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            batchParamList.append([])  
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            batchDetailList.append({'rank':rank, 'lineID':lineID})  
 | 
    if batchPlayerIDList:  
 | 
        PlayerControl.SendMailBatch("QCBOSS2", batchPlayerIDList, batchAddItemList, batchParamList, batchDetail=batchDetailList)  
 | 
    return  
 | 
  
 | 
def __GetHorsePetBossAward(lineID, rank, worldLV):  
 | 
    auctionItemList, itemList = [], []  
 | 
      
 | 
    ipyDataList = IpyGameDataPY.GetIpyGameDataList('HorsePetBossAward', lineID)  
 | 
    if not ipyDataList:  
 | 
        return auctionItemList, itemList  
 | 
    awardRateList = []  
 | 
    awardPieRateDict = {}  
 | 
    for ipyData in ipyDataList:  
 | 
        worldLVList = ipyData.GetWorldLV()  
 | 
        if worldLV < worldLVList[0] or worldLV > worldLVList[1]:  
 | 
            continue  
 | 
        rankList = ipyData.GetRank()  
 | 
        if rank < rankList[0] or rank > rankList[1]:  
 | 
            continue  
 | 
        awardRateList = ipyData.GetAward1()  
 | 
        awardPieRateDict = ipyData.GetAward2()  
 | 
    if not awardRateList and not awardPieRateDict:  
 | 
        GameWorld.ErrLog('Æï³èBoss½±Àø±í Î´ÅäÖøý±Àø lineID=%s, rank=%s,worldLV=%s' % (lineID, rank, worldLV))  
 | 
        return auctionItemList, itemList  
 | 
    for rate, itemInfo in awardRateList:  
 | 
        if not GameWorld.CanHappen(rate, 10000):  
 | 
            continue  
 | 
        if len(itemInfo) != 3:  
 | 
            GameWorld.ErrLog('Æï³èBoss½±Àø±í ÅäÖôíÎó itemInfo=%s' % itemInfo)  
 | 
            continue  
 | 
        if not itemInfo[0]:  
 | 
            continue  
 | 
        if itemInfo[2]:  
 | 
            auctionItemList.append(itemInfo)  
 | 
        else:  
 | 
            itemList.append(itemInfo)  
 | 
      
 | 
    for awardPieRateList in awardPieRateDict:  
 | 
        resultItem = GameWorld.GetResultByRandomList(awardPieRateList)  
 | 
        if len(resultItem) != 3:  
 | 
            GameWorld.ErrLog('Æï³èBoss½±Àø±íÅäÖôíÎó itemInfo=%s' % resultItem)  
 | 
            continue  
 | 
        if not resultItem[0]:  
 | 
            continue  
 | 
        if resultItem[2]:  
 | 
            auctionItemList.append(resultItem)  
 | 
        else:  
 | 
            itemList.append(resultItem)  
 | 
    return auctionItemList, itemList  
 | 
  
 | 
  
 | 
def DoFB_Npc_KillNPC(attacker, curNPC, tick):  
 | 
    __FBNPCOnKilled(curNPC, tick)  
 | 
    return  
 | 
def DoFB_Player_KillNPC(curPlayer, curNPC, tick):  
 | 
    __FBNPCOnKilled(curNPC, tick)  
 | 
    return  
 | 
  
 | 
## Ö´Ðи±±¾É±¹ÖÂß¼  
 | 
def __FBNPCOnKilled(curNPC, tick):  
 | 
    lineID = GameWorld.GetGameWorld().GetPropertyID() - 1  
 | 
    bossID = CurFBLineBOSSID(lineID)  
 | 
    if curNPC.GetNPCID() != bossID:  
 | 
        return  
 | 
  
 | 
    dropPosX, dropPosY = curNPC.GetPosX(), curNPC.GetPosY()  
 | 
      
 | 
    #½áÊø ÉèÖÃBOSSËÀÍö  
 | 
    FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)  
 | 
    GameWorld.DebugLog('½áÊø ÉèÖÃBOSSËÀÍö lineID=%s' % lineID)  
 | 
      
 | 
    __DoLogicHorsePetBossOver(1, tick, dropPosX, dropPosY)  
 | 
    GameWorld.GetGameFB().SetGameFBDict(FBDict_IsOver, tick)  
 | 
    return  
 | 
  
 | 
def DoFBRebornNPC(curNPC, tick):  
 | 
    ##¸±±¾ÓÐNPCÕÙ³ö  
 | 
    lineID = GameWorld.GetGameWorld().GetPropertyID() - 1  
 | 
    bossID = CurFBLineBOSSID(lineID)  
 | 
    if curNPC.GetNPCID() == bossID:  
 | 
        curNPC.SetSightLevel(ChConfig.SightLevel_Public) # ÉèÖÃbossΪ¹«¹²ÊÓÒ°²ã¼¶  
 | 
          
 | 
    return  
 | 
  
 | 
def GetBossRemainHPPer(copyMapID, funcLineID, tick):  
 | 
    bossID = CurFBLineBOSSID(funcLineID)  
 | 
    curBoss = GameWorld.FindNPCByNPCIDEx(copyMapID, bossID)  
 | 
    if not curBoss:  
 | 
        return 100  
 | 
    return GameObj.GetHP(curBoss) * 100 / GameObj.GetMaxHP(curBoss)  
 | 
  
 | 
def CurFBLineBOSSID(lineID= -1):  
 | 
    #¸Ã·ÖÏßË¢µÄBOSSID  
 | 
    if lineID == -1:  
 | 
        lineID = GameWorld.GetGameWorld().GetPropertyID() - 1  
 | 
    refreshNPCInfo = FBCommon.GetFBLineRefreshNPC(ChConfig.Def_FBMapID_HorsePetBoss, lineID)  
 | 
    if not refreshNPCInfo:  
 | 
        return 0  
 | 
    bossID = int(refreshNPCInfo)  
 | 
    return bossID  
 | 
  
 | 
##Íæ¼ÒËÀÍö.  
 | 
# @param curPlayer:ËÀÍöµÄÍæ¼Ò   
 | 
# @param tick Ê±¼ä´Á  
 | 
# @return ·µ»ØÖµÎÞÒâÒå  
 | 
# @remarks Íæ¼ÒÖ÷¶¯À뿪¸±±¾.  
 | 
def DoPlayerDead(curPlayer):  
 | 
    return  
 | 
  
 | 
## ¼ì²éÊÇ·ñ¿É¹¥»÷£¬ Ö÷Åж¨²»¿É¹¥»÷µÄÇé¿ö£¬ÆäËûÂß¼ÓÉÍâ²ã¾ö¶¨  
 | 
#  @param attacker ¹¥»÷·½  
 | 
#  @param defender ·ÀÊØ·½  
 | 
#  @return bool  
 | 
def CheckCanAttackTagObjInFB(attacker, defender):  
 | 
      
 | 
    return True  
 | 
  
 | 
##´¦Àí¸±±¾ÖÐɱËÀÍæ¼ÒÂß¼  
 | 
# @param curPlayer Íæ¼ÒʵÀý  
 | 
# @param defender ·ÀÊØÕß  
 | 
# @param tick Ê±¼ä´Á  
 | 
# @return ²¼¶ûÖµ  
 | 
# @remarks ´¦Àí¸±±¾ÖÐɱËÀÍæ¼ÒÂß¼  
 | 
def DoFBOnKill_Player(atkobj, defender, tick):  
 | 
    return True 
 |