#!/usr/bin/python  
 | 
# -*- coding: GBK -*-  
 | 
#-------------------------------------------------------------------------------  
 | 
#  
 | 
#-------------------------------------------------------------------------------  
 | 
#  
 | 
##@package GameWorldLogic.FBProcess.GameLogic_TrialTower  
 | 
#  
 | 
# @todo:·ûÓ¡Ëþ  
 | 
# @author xdh  
 | 
# @date 2017-05-05  
 | 
# @version 1.0  
 | 
# ÏêϸÃèÊö: ·ûÓ¡Ëþ  
 | 
#  
 | 
#---------------------------------------------------------------------  
 | 
#"""Version = 2017-05-05 11:00"""  
 | 
#---------------------------------------------------------------------  
 | 
  
 | 
import FBCommon  
 | 
import GameWorld  
 | 
import PlayerControl  
 | 
import ChPyNetSendPack  
 | 
import ItemControler  
 | 
import NetPackCommon  
 | 
import ShareDefine  
 | 
import IpyGameDataPY  
 | 
import PlayerRune  
 | 
import ItemCommon  
 | 
import ChConfig  
 | 
import PlayerSuccess  
 | 
import PlayerActivity  
 | 
import PlayerBillboard  
 | 
import PlayerWeekParty  
 | 
import PlayerActLogin  
 | 
import EventReport  
 | 
import PlayerBossReborn  
 | 
  
 | 
import random  
 | 
import math  
 | 
  
 | 
g_runeTypeDict = {}  
 | 
  
 | 
def GetTowerIpyData(level):  
 | 
    return IpyGameDataPY.GetIpyGameData('RuneTower', level)  
 | 
  
 | 
def OnFBPlayerLogin(curPlayer):  
 | 
    SyncTrialLevelInfo(curPlayer)  
 | 
    return  
 | 
  
 | 
def OnFBPlayerOnDay(curPlayer):  
 | 
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_TrialTower_LastDayPassLV, __GetTrialLevelCurPassLV(curPlayer))  
 | 
    #֪ͨ  
 | 
    SyncTrialLevelInfo(curPlayer)  
 | 
    return  
 | 
  
 | 
  
 | 
## Í¬²½·ûÓ¡Ëþ¹Ø¿¨ÐÅÏ¢  
 | 
#  @fbLevel Îª0ʱĬÈÏÈ«²¿Í¬²½£¬> 0ʱ½öͬ²½¸Ã¹Ø¿¨  
 | 
def SyncTrialLevelInfo(curPlayer):  
 | 
    ttInfo = ChPyNetSendPack.tagMCTrialTowerInfo()  
 | 
    ttInfo.Clear()  
 | 
    ttInfo.PassLV = __GetTrialLevelCurPassLV(curPlayer)  
 | 
    ttInfo.YesterDayPassLV = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_TrialTower_LastDayPassLV)  
 | 
    NetPackCommon.SendFakePack(curPlayer, ttInfo)  
 | 
    return  
 | 
  
 | 
## »ñÈ¡µ±Ç°ÒÑͨ¹Ø¹Ø¿¨  
 | 
def __GetTrialLevelCurPassLV(curPlayer):  
 | 
    return curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_TrialTower_PassLV)  
 | 
  
 | 
## ¸üе±Ç°ÒÑͨ¹Ø¹Ø¿¨  
 | 
def SetTrialLevelCurPassLV(curPlayer, passlv):  
 | 
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_TrialTower_PassLV, passlv)  
 | 
    PlayerRune.DoUnlockRuneHole(curPlayer)  
 | 
    #ͨ¹Ø·ûÓ¡Ëþ³É¾Í  
 | 
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_PassRuneTower, 1, [passlv])  
 | 
    PlayerBillboard.UpdateRuneTowerBillboard(curPlayer)  
 | 
    PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Tower, passlv, False, True)  
 | 
    GameWorld.DebugLog(' ¸üзûÓ¡ËþÒÑͨ¹ØÊý %s' % passlv)  
 | 
    return  
 | 
  
 | 
def OnTurnFightRequest(curPlayer, mapID, funcLineID, tagType, tagID, valueList):  
 | 
    ## »ØºÏÕ½¶·ÇëÇó - µØÍ¼ÑéÖ¤  
 | 
      
 | 
    playerID = curPlayer.GetPlayerID()  
 | 
    ipyData = GetTowerIpyData(funcLineID)  
 | 
      
 | 
    if not ipyData:  
 | 
        GameWorld.ErrLog("·ûÓ¡Ëþ¹Ø¿¨²»´æÔÚ: funcLineID=%s" % (funcLineID), playerID)  
 | 
        return False  
 | 
      
 | 
    # ÊÇ·ñÒѹý¹Ø  
 | 
    if funcLineID <= __GetTrialLevelCurPassLV(curPlayer):  
 | 
        GameWorld.DebugLog("·ûÓ¡Ëþ±¾¹ØÒѹý¹Ø, ÎÞ·¨ÌôÕ½! funcLineID=%s" % funcLineID, playerID)  
 | 
        return False  
 | 
      
 | 
    bossID = ipyData.GetNPCID()  
 | 
    if tagID != bossID or tagType != ChConfig.TurnBattle_TagType_NPC:  
 | 
        GameWorld.ErrLog("Ä¿±êbossID´íÎó£¬ÎÞ·¨ÌôÕ½! mapID=%s,funcLineID=%s,bossID=%s,tagType=%s,tagID=%s"   
 | 
                         % (mapID, funcLineID, bossID, tagType, tagID), curPlayer.GetPlayerID())  
 | 
        return False  
 | 
      
 | 
    return True  
 | 
  
 | 
def OnTurnFightOver(curPlayer, mapID, funcLineID, tagType, tagID, valueList, fightRet):  
 | 
    ## »ØºÏÕ½¶·½áÊø  
 | 
    # @return: ÊÇ·ñÐèҪͬ²½GameServer, ½±ÀøÁбí, Í¬²½½á¹ûÐÅÏ¢  
 | 
    needSendGameServer = False  
 | 
    awardItemList = []  
 | 
    overInfoEx = {}  
 | 
      
 | 
    fbLevel = funcLineID  
 | 
    ipyData = GetTowerIpyData(fbLevel)  
 | 
    if not ipyData:  
 | 
        return  
 | 
      
 | 
    FBCommon.OnFBJoin(curPlayer, mapID, funcLineID)  
 | 
    isWin = fightRet[0]      
 | 
    if not isWin:  
 | 
        return  
 | 
      
 | 
    floorCnt = IpyGameDataPY.GetFuncCfg('TowerRuneType', 2)  
 | 
    if fbLevel % 100 == floorCnt:  
 | 
        # ¼Ç¼¹ý¹Ø  
 | 
        EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_TrialTower, 0, ChConfig.CME_Log_End, 0, 1)  
 | 
          
 | 
    # ¹ý¹ØÈ«·þ¹ã²¥  
 | 
    if ipyData.GetIsNotify():  
 | 
        IPY_Data = IpyGameDataPY.IPY_Data()  
 | 
        maxLevel = IPY_Data.GetRuneTowerByIndex(IPY_Data.GetRuneTowerCount()-1).GetID()  
 | 
        sysMark = 'RuneTowerInfo_1' if fbLevel == maxLevel else 'GeRen_liubo_471172'  
 | 
        PlayerControl.WorldNotify(0, sysMark, [curPlayer.GetPlayerName(), fbLevel / 100])  
 | 
          
 | 
    #¸üйؿ¨  
 | 
    SetTrialLevelCurPassLV(curPlayer, fbLevel)  
 | 
    # ¸ø¹ý¹Ø½±Àø  
 | 
    prizeDict = __GiveFBPassPrize(curPlayer, fbLevel)  
 | 
      
 | 
    __SendTrialTowerOverInfo(curPlayer, fbLevel, True, prizeDict)  
 | 
      
 | 
    #ÈÎÎñ  
 | 
    #EventShell.EventRespons_TrialTowerCnt(curPlayer, fbLevel)  
 | 
      
 | 
    SyncTrialLevelInfo(curPlayer) # Í¬²½×îйؿ¨ÐÅÏ¢  
 | 
      
 | 
    #ÿÈÕÈÎÎñ  
 | 
    PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_Tower)  
 | 
      
 | 
    FBCommon.OnFBPass(curPlayer, mapID, funcLineID)  
 | 
    overInfoEx.update(prizeDict)  
 | 
    return needSendGameServer, awardItemList, overInfoEx  
 | 
  
 | 
## ¸ø¹ý¹Ø½±Àø  
 | 
def __GiveFBPassPrize(curPlayer, fbLevel):  
 | 
    ipyData = GetTowerIpyData(fbLevel)  
 | 
    if not ipyData:  
 | 
        return {}  
 | 
    #·ûÓ¡¾«»ª  
 | 
    addJH = ipyData.GetRunePoint()  
 | 
    PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Rune, addJH)  
 | 
    #·ûӡħ¾«  
 | 
    RuneMagicEssence = ipyData.GetYsog()  
 | 
    PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Ysog, RuneMagicEssence)  
 | 
    specialAwardDict = IpyGameDataPY.GetFuncEvalCfg('PreFourAward')  
 | 
    if fbLevel in specialAwardDict:  
 | 
        prizeItemList = []  
 | 
        for itemID, itemCnt in specialAwardDict[fbLevel]:  
 | 
            for _ in xrange(itemCnt):  
 | 
                prizeItemList.append([itemID, 1, 1])  
 | 
    else:  
 | 
        prizeItemList = __GetEndAward(curPlayer, fbLevel)  
 | 
        #¹Ì¶¨½±Àø  
 | 
        FixEndAward = ipyData.GetFixEndAward()  
 | 
        for itemID, itemCnt in FixEndAward:  
 | 
            for _ in xrange(itemCnt):  
 | 
                prizeItemList.append([itemID, 1, 1])  
 | 
        #ºÃ¶«Î÷  
 | 
        goodDropDict = ipyData.GetGoodDrop()  
 | 
        for itemID, rate in goodDropDict.items():  
 | 
            if GameWorld.CanHappen(rate):  
 | 
                prizeItemList.append([itemID, 1, 1])  
 | 
    #ÌØÊâ·ûÓ¡¹ã²¥  
 | 
    for itemID, itemCnt, isBind in prizeItemList:  
 | 
        itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)  
 | 
        if not itemData:  
 | 
            continue  
 | 
        if itemData.GetItemColor() >= ShareDefine.Def_Item_Color_Orange:  
 | 
            PlayerControl.WorldNotify(0, 'RuneTowerInfo_2', [curPlayer.GetName(), fbLevel, itemID])  
 | 
          
 | 
    # ·¢Óʼþ»ò·ÅÈë·ûÓ¡±³°ü  
 | 
    needSpace = len(prizeItemList)  
 | 
    emptySpace = ItemCommon.GetItemPackSpace(curPlayer, ShareDefine.rptRune, needSpace)  
 | 
    isSendMail = int(needSpace > emptySpace) # ÊÇ·ñ·¢ËÍÓʼþ  
 | 
    if isSendMail:  
 | 
        PlayerControl.SendMailByKey('TowerPrize', [curPlayer.GetPlayerID()], prizeItemList)  
 | 
        GameWorld.DebugLog("±³°ü¿Õ¼ä²»¹»£¬·¢ËÍÓʼþ: mailItemList=%s" % str(prizeItemList), curPlayer.GetPlayerID())  
 | 
    else:  
 | 
        for itemID, itemCnt, isBind in prizeItemList:  
 | 
            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [ShareDefine.rptRune],  
 | 
                                            event=["RuneTower", False, {}])  
 | 
                  
 | 
    moneyDict = {ShareDefine.TYPE_Price_Rune:addJH, ShareDefine.TYPE_Price_Ysog:RuneMagicEssence}  
 | 
    prizeDict = {FBCommon.Over_money:FBCommon.GetJsonMoneyList(moneyDict), FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(prizeItemList)}  
 | 
      
 | 
#    for _ in xrange(challengeCnt):  
 | 
#        EventReport.WriteEvent_custom_mission_log(curPlayer, ChConfig.CME_FB_TrialTower, ChConfig.CME_Log_End, 1, cmeInfoEx=bossName)  
 | 
    return prizeDict  
 | 
  
 | 
  
 | 
def __GetEndAward(curPlayer, fbLevel):  
 | 
    #½áËã½±Àø  
 | 
    giveItemCountRateList = GameWorld.GetDictValueByRangeKey(IpyGameDataPY.GetFuncEvalCfg('RuneAwardCntRate', 1, {}), fbLevel, [])  
 | 
    giveItemCount = GameWorld.GetResultByRandomList(giveItemCountRateList)  
 | 
    if not giveItemCount:  
 | 
        return []  
 | 
      
 | 
    runeTypeList = GetRuneTypeByTowerLV(fbLevel)  
 | 
    if not runeTypeList:  
 | 
        return  
 | 
    InitRuneTypeColorInfo(curPlayer)  
 | 
      
 | 
    giveItemList = []  
 | 
    runeColorRateDict = GameWorld.GetDictValueByRangeKey(IpyGameDataPY.GetFuncEvalCfg('RuneAwardColor', 1, {}), fbLevel, {})  
 | 
    for _ in xrange(giveItemCount):  
 | 
        giveRuneType = random.choice(runeTypeList)  
 | 
          
 | 
        if giveRuneType not in g_runeTypeDict:  
 | 
            break  
 | 
        runeColorRateList = GameWorld.GetDictValueByKey(runeColorRateDict, giveRuneType)  
 | 
        giveColor = GameWorld.GetResultByRandomList(runeColorRateList)  
 | 
        if giveColor == None:  
 | 
            break  
 | 
        giveItemID = g_runeTypeDict[giveRuneType].get(giveColor)  
 | 
        if not giveItemID:  
 | 
            continue  
 | 
        giveItemList.append([giveItemID, 1, 1])  
 | 
      
 | 
    GameWorld.DebugLog("    Ëæ»ú¸øÎïÆ·Êý: %s, giveItemList=%s,runeTypeList=%s" % (giveItemCount, giveItemList,runeTypeList))  
 | 
    return giveItemList  
 | 
  
 | 
## ¸ù¾ÝÀàÐÍ»ñÈ¡·ûÓ¡ÊÇ·ñÒѽâËø  
 | 
def InitRuneTypeColorInfo(curPlayer):  
 | 
    global g_runeTypeDict  
 | 
    if not g_runeTypeDict:  
 | 
        ipyDataMgr = IpyGameDataPY.IPY_Data()  
 | 
        for i in xrange(ipyDataMgr.GetRuneCount()):  
 | 
            ipyData = ipyDataMgr.GetRuneByIndex(i)  
 | 
            itemID = ipyData.GetID()  
 | 
            itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)  
 | 
            if not itemData:  
 | 
                continue  
 | 
            itemColor = itemData.GetItemColor()  
 | 
            curEff = itemData.GetEffectByIndex(0)  
 | 
            curRuneType = curEff.GetEffectID()  
 | 
            if curRuneType in g_runeTypeDict:  
 | 
                g_runeTypeDict[curRuneType][itemColor] = itemID  
 | 
            else:  
 | 
                g_runeTypeDict[curRuneType] = {itemColor:itemID}  
 | 
    return  
 | 
  
 | 
  
 | 
## ·¢ËÍÌôÕ½½á¹ûÐÅÏ¢  
 | 
def __SendTrialTowerOverInfo(curPlayer, fbLevel, isPass, overDict={}):  
 | 
      
 | 
    overDict[FBCommon.Over_dataMapID] = ChConfig.Def_FBMapID_TrialTower  
 | 
    overDict[FBCommon.Over_wheel] = fbLevel  
 | 
    overDict[FBCommon.Over_isPass] = int(isPass)  
 | 
    GameWorld.DebugLog("__SendTrialTowerOverInfo overDict=%s" % (str(overDict)), curPlayer.GetPlayerID())  
 | 
    FBCommon.Notify_FB_Over(curPlayer, overDict)  
 | 
    return  
 | 
  
 | 
def GetRuneTypeByTowerLV(towerLV):  
 | 
    #»ñÈ¡¹Ø¿¨¿ÉµôÂä·ûÓ¡ÀàÐÍ  
 | 
    towerRuneTypeDict = IpyGameDataPY.GetFuncEvalCfg('TowerRuneType')  
 | 
    return towerRuneTypeDict.get(str(towerLV/100), [])  
 | 
  
 | 
## ¿É·ñɨµ´  
 | 
def OnPlayerFBSweepAsk(curPlayer, mapID, lineID, sweepCnt, isFinish, dataEx):  
 | 
    yesterDayPassLV = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_TrialTower_LastDayPassLV)  
 | 
    if not yesterDayPassLV:  
 | 
        GameWorld.DebugLog('    Î´Í¨¹ØÒ»²ã£¬²»ÄÜɨµ´')  
 | 
        return False  
 | 
    #ÅжÏɨµ´»¨·Ñ  
 | 
    curDayTimes, dayTimesLimit = PlayerActivity.GetDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_TowerSD)  
 | 
    if curDayTimes >= dayTimesLimit:  
 | 
        GameWorld.DebugLog('    É¨µ´´ÎÊý²»×㣡')  
 | 
        return  
 | 
    needMoney = IpyGameDataPY.GetFuncCfg('RuneTowerSweepBuy', 2) if curDayTimes else 0  
 | 
    if needMoney:  
 | 
        costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, ShareDefine.TYPE_Price_Gold_Paper_Money, needMoney)  
 | 
        if not costMoneyList:  
 | 
            return  
 | 
        for moneyType, moneyNum in costMoneyList:  
 | 
            if not PlayerControl.PayMoney(curPlayer, moneyType, moneyNum, ChConfig.Def_Cost_FBSweep):  
 | 
                GameWorld.DebugLog("·ûÓ¡Ëþɨµ´ÏÉÓñ²»×ã!costGold=%s£¬curDayTimes=%s" % (needMoney, curDayTimes))  
 | 
                return  
 | 
      
 | 
    if not PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_TowerSD):  
 | 
        GameWorld.DebugLog('    É¨µ´´ÎÊý²»×㣡')  
 | 
        return False  
 | 
      
 | 
    return True  
 | 
  
 | 
## É¨µ´½á¹û  
 | 
def OnPlayerFBSweepResult(curPlayer, mapID, lineID, sweepCnt, isFinish, dataEx):  
 | 
    passLV = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_TrialTower_LastDayPassLV)  
 | 
    InitRuneTypeColorInfo(curPlayer)  
 | 
    giveItemList = []  
 | 
    floorItemDict = {} #{´ó²ãID:{itemID:itemCnt}}  
 | 
    giveRunePointDict = {}  
 | 
    giveRuneYsogDict = {}  
 | 
    giveRunePoint = 0  
 | 
    giveRuneYsog = 0  
 | 
      
 | 
      
 | 
    ipyDataMgr = IpyGameDataPY.IPY_Data()  
 | 
    for i in xrange(ipyDataMgr.GetRuneTowerCount()):  
 | 
        ipyData = ipyDataMgr.GetRuneTowerByIndex(i)  
 | 
        towerLV = ipyData.GetID()  
 | 
        floor = towerLV / 100  
 | 
        if towerLV > passLV:  
 | 
            break  
 | 
        #·ûÓ¡¾«»ª  
 | 
        giveRunePointDict[floor] = giveRunePointDict.get(floor, 0) + ipyData.GetSweepRunePoint()  
 | 
        giveRunePoint += ipyData.GetSweepRunePoint()  
 | 
        giveRuneYsogDict[floor] = giveRuneYsogDict.get(floor, 0) + ipyData.GetSweepYsog()  
 | 
        giveRuneYsog += ipyData.GetSweepYsog()  
 | 
        giveItemCountRateList = GameWorld.GetDictValueByRangeKey(IpyGameDataPY.GetFuncEvalCfg('RuneAwardCntRate', 2, {}), towerLV, [])  
 | 
        giveItemCount = GameWorld.GetResultByRandomList(giveItemCountRateList)  
 | 
        if not giveItemCount:  
 | 
            continue  
 | 
        runeTypeList = GetRuneTypeByTowerLV(towerLV)  
 | 
        if not runeTypeList:  
 | 
            continue  
 | 
        runeColorRateDict = GameWorld.GetDictValueByRangeKey(IpyGameDataPY.GetFuncEvalCfg('RuneAwardColor', 2, {}), towerLV, {})  
 | 
        for _ in xrange(giveItemCount):  
 | 
            giveRuneType = random.choice(runeTypeList)  
 | 
              
 | 
            if giveRuneType not in g_runeTypeDict:  
 | 
                break  
 | 
            runeColorRateList = GameWorld.GetDictValueByKey(runeColorRateDict, giveRuneType)  
 | 
            giveColor = GameWorld.GetResultByRandomList(runeColorRateList)  
 | 
            if giveColor == None:  
 | 
                break  
 | 
            giveItemID = g_runeTypeDict[giveRuneType].get(giveColor)  
 | 
            if not giveItemID:  
 | 
                continue  
 | 
            if floor in floorItemDict:  
 | 
                floorItemDict[floor][giveItemID] = floorItemDict[floor].get(giveItemID,0) +1  
 | 
            else:  
 | 
                floorItemDict[floor] = {giveItemID:1}  
 | 
            giveItemList.append([giveItemID, 1, 1])  
 | 
        #ºÃ¶«Î÷  
 | 
        goodDropDict = ipyData.GetSweepGoodDrop()  
 | 
        for itemID, rate in goodDropDict.items():  
 | 
            if GameWorld.CanHappen(rate):  
 | 
                giveItemList.append([itemID, 1, 1])  
 | 
                if floor in floorItemDict:  
 | 
                    floorItemDict[floor][itemID] = floorItemDict[floor].get(itemID,0) +1  
 | 
                else:  
 | 
                    floorItemDict[floor] = {itemID:1}  
 | 
          
 | 
    jsonItemDict = {}  
 | 
    for floor, itemDict in floorItemDict.items():  
 | 
        jsonitemList = FBCommon.GetJsonItemList(itemDict.items())  
 | 
        jsonItemDict[floor] = jsonitemList  
 | 
        for itemID in itemDict.keys():  
 | 
            itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)  
 | 
            if not itemData:  
 | 
                continue  
 | 
            if itemData.GetItemColor() >= ShareDefine.Def_Item_Color_Orange:  
 | 
                PlayerControl.WorldNotify(0, 'RuneTowerInfo_3', [curPlayer.GetName(), floor, itemID])  
 | 
      
 | 
    if giveRunePoint:  
 | 
        PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Rune, giveRunePoint)  
 | 
    if giveRuneYsog:  
 | 
        PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Ysog, giveRuneYsog)  
 | 
      
 | 
              
 | 
    # ·¢Óʼþ»ò·ÅÈë·ûÓ¡±³°ü  
 | 
    needSpace = len(giveItemList)  
 | 
    emptySpace = ItemCommon.GetItemPackSpace(curPlayer, ShareDefine.rptRune, needSpace)  
 | 
    isSendMail = int(needSpace > emptySpace) # ÊÇ·ñ·¢ËÍÓʼþ  
 | 
    if isSendMail:  
 | 
        PlayerControl.SendMailByKey('RunePackUnEnough', [curPlayer.GetPlayerID()], giveItemList)  
 | 
        GameWorld.DebugLog("±³°ü¿Õ¼ä²»¹»£¬·¢ËÍÓʼþ: mailItemList=%s" % str(giveItemList), curPlayer.GetPlayerID())  
 | 
    else:  
 | 
        for itemID, itemCnt, isBind in giveItemList:  
 | 
            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [ShareDefine.rptRune],  
 | 
                                            event=["RuneTowerSD", False, {}])  
 | 
    overDict = {FBCommon.Over_isSweep:1, FBCommon.Over_dataMapID:ChConfig.Def_FBMapID_TrialTower,  
 | 
                "SDTowerItem":jsonItemDict, "SDTowerPoint":giveRunePointDict, "SDTowerYsog":giveRuneYsogDict}  
 | 
    GameWorld.DebugLog('    overDict=%s'%overDict)  
 | 
    FBCommon.Notify_FB_Over(curPlayer, overDict)  
 | 
    #³É¾Í  
 | 
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_TowerSD, 1)  
 | 
    #BOSS¸´»î»î¶¯  
 | 
    PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_TowerSweep, 1)  
 | 
    PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_TowerSweep, 1)  
 | 
    return True  
 |