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  | #!/usr/bin/python  
 |  # -*- coding: GBK -*-  
 |  #  
 |  ##@package  
 |  #  
 |  # @todo: buffÖÐÄ¿±êÖ¸¶¨buffÏ£¬°´²ã¼¶ËãÌá¸ß¼¼ÄÜÉ˺¦  
 |  #  
 |  # @author: Alee  
 |  # @date 2019-6-1 ÏÂÎç10:03:41  
 |  # @version 1.0  
 |  #  
 |  # @note:   
 |  #  
 |  #---------------------------------------------------------------------  
 |  import GameObj  
 |  import SkillCommon  
 |  def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):  
 |      if not defender:  
 |          return False  
 |      return True  
 |    
 |    
 |  def GetValue(attacker, defender, passiveEffect):  
 |      buff = SkillCommon.FindBuffByOwner(defender, passiveEffect.GetEffectValue(1), attacker.GetID(), attacker.GetGameObjType())  
 |      if not buff:  
 |          return 0  
 |      return passiveEffect.GetEffectValue(0)*buff.GetLayer() 
 |  
  |