#!/usr/bin/python  
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# -*- coding: GBK -*-  
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#  
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# @todo: µÖÏûDEBUFF, ¸½¼ÓÖ¸¶¨×´Ì¬µÄdebuff  
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#  
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# @author: Alee  
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# @date 2018-1-9 ÏÂÎç09:39:37  
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# @version 1.0  
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#  
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# @note:   
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#  
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#---------------------------------------------------------------------  
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import ChConfig  
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import GameWorld  
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import ItemControler  
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import SkillCommon  
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def CheckCanHappen(attacker, defender, effect, curSkill, connSkill):  
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    debuffState = effect.GetEffectValue(1)  
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    if debuffState and debuffState != SkillCommon.GetBuffStateType(connSkill):  
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        return False  
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    if effect.GetEffectValue(2):  
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        if SkillCommon.GetBuffType(connSkill) != ChConfig.Def_SkillBuffList.get(effect.GetEffectValue(2)):  
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            return False  
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    if not effect.GetEffectValue(0):  
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        return True  
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    return GameWorld.CanHappen(effect.GetEffectValue(0))  
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