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  | #!/usr/bin/python  
 |  # -*- coding: GBK -*-  
 |  #  
 |  ##@package  
 |  #  
 |  # @todo: ÖØ»÷Ôì³Éÿµã(¹¥ËÙ-100)*1%ÖØ»÷É˺¦  
 |  #  
 |  # @author: Alee  
 |  # @date 2019-5-17 ÏÂÎç03:19:44  
 |  # @version 1.0  
 |  #  
 |  # @note:   
 |  #  
 |  #---------------------------------------------------------------------  
 |    
 |  import GameObj  
 |  import AttackCommon  
 |    
 |  def CheckCanHappen(attacker, defender, effect, curSkill):  
 |      if effect.GetEffectValue(1):  
 |          # Ö»Õë¶ÔµÚһĿ±ê  
 |          if AttackCommon.GetFirstDefenderID(attacker) != defender.GetID():  
 |              return False  
 |      return True  
 |        
 |    
 |  def GetValue(attacker, defender, effect):  
 |      return max(GameObj.GetAtkSpeed(attacker) - 10000, 0)/100*effect.GetEffectValue(0)  
 |    
 |  
  |