#!/usr/bin/python  
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# -*- coding: GBK -*-  
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#  
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##@package  
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#  
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# @todo: ¶ÔµÚһĿ±êÖØ»÷´¥·¢¼¼ÄÜ --ÌØÊâЧ¹ûתΪ¸½¼ÓЧ¹û´¥·¢£¬ÇÒÐèÖ÷Ч¹û²»Ê¹±»¶¯¼¼ÄܽøÈëCD²Å¿É´¥·¢  
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#  
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# @author: Alee  
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# @date 2019-4-25 ÏÂÎç01:57:16  
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# @version 1.0  
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#  
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# @note:   
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#  
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#---------------------------------------------------------------------  
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import GameWorld  
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import SkillShell  
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import GameObj  
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def CheckCanHappen(attacker, defender, effect, curSkill):  
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    if effect.GetEffectValue(1):  
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        # ×ªÎª¸½¼ÓЧ¹û´¥·¢£¬ÇÒÐèÖ÷Ч¹û²»Ê¹±»¶¯¼¼ÄܽøÈëCD²Å¿É´¥·¢  
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        useSkill = GameWorld.GetGameData().GetSkillBySkillID(effect.GetEffectValue(1))  
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        if not useSkill:  
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            return False  
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        SkillShell.UsePassiveTriggerSkill(attacker, useSkill, defender, GameWorld.GetGameWorld().GetTick(), True)  
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        return False  
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    if effect.GetEffectValue(2):  
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        if not GameObj.GetPyPlayerState(attacker, effect.GetEffectValue(2)):  
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            #GameWorld.DebugLog("״̬´¥·¢----%s"%effect.GetEffectValue(1))  
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            return False  
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    return GameWorld.CanHappen(effect.GetEffectValue(0))  
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