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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package CrossBoss
#
# @todo:¿ç·þboss
# @author hxp
# @date 2019-01-09
# @version 1.0
#
# ÏêϸÃèÊö: ¿ç·þboss
#
#-------------------------------------------------------------------------------
#"""Version = 2019-01-09 15:30"""
#-------------------------------------------------------------------------------
 
import ChConfig
import GameWorld
import IpyGameDataPY
import ChPyNetSendPack
import CrossRealmPlayer
#import DataRecordPack
import PlayerControl
import NetPackCommon
import CrossRealmMsg
import ShareDefine
import PyGameData
import PlayerFB
 
import time
 
'''
ShareDefine.Def_UniversalGameRecType_CrossBossInfo
value1:bossID
value2:killedTime
value4:refreshTime
value5:zoneID
StrValue3:"ʱ¼ä_Íæ¼ÒÃû|..."
'''
 
def GetRecBossID(recData): return recData.GetValue1()
def SetRecBossID(recData, value): return recData.SetValue1(value)
def GetRecKilledTime(recData): return recData.GetValue2()
def SetRecKilledTime(recData, value): return recData.SetValue2(value)
def GetRecRefreshTime(recData): return recData.GetValue4()
def SetRecRefreshTime(recData, value): return recData.SetValue4(value)
def GetRecZoneID(recData): return recData.GetValue5()
def SetRecZoneID(recData, value): return recData.SetValue5(value)
def GetRecKilledRecord(recData): return recData.GetStrValue3()
def SetRecKilledRecord(recData, value): return recData.SetStrValue3(value)
 
g_bossRecDataDict = {} # boss¶ÔÓ¦rec¼Ç¼»º´æ {(zoneID, bossID):recData, ...}
 
def GetCrossBossZoneID(mapID, realMapID, copyMapID):
    ## »ñÈ¡µØÍ¼¿ç·þbossËùÊô·ÖÇø
    if mapID not in ChConfig.Def_CrossMapIDList:
        return 0
    # ¹Ì¶¨Ïß··ÖÅäµÄ
    if mapID in ChConfig.Def_CrossZoneMapTableName:
        tableName = ChConfig.Def_CrossZoneMapTableName[mapID]
        zoneIpyData = IpyGameDataPY.GetIpyGameData(tableName, realMapID, mapID, copyMapID)
        if not zoneIpyData:
            return 0
        return zoneIpyData.GetZoneID()
    
    # ¶¯Ì¬Ïß··ÖÅäµÄ
    elif mapID in ChConfig.Def_CrossDynamicLineMap:
        return PlayerFB.GetCrossDynamicLineZoneID(mapID, realMapID, copyMapID)
    return 0
 
def __GetCrossBossRecData(zoneID, bossID):
    ## »ñÈ¡¿ç·þBoss RecÊý¾Ý
    #  @param zoneID: ·ÖÇøID
    #  @param bossID: bossID
    
    global g_bossRecDataDict
    key = (zoneID, bossID)
    if key in g_bossRecDataDict:
        return g_bossRecDataDict[key]
    
    recTypeListData = GameWorld.GetUniversalRecMgr().GetTypeList(ShareDefine.Def_UniversalGameRecType_CrossBossInfo)
    
    # ²éÕÒÊÇ·ñÒÑÓмǼ
    bossRec = None
    for index in xrange(recTypeListData.Count()):
        recData = recTypeListData.At(index)
        if GetRecBossID(recData) == bossID and GetRecZoneID(recData) == zoneID:
            bossRec = recData
            break
        
    if bossRec == None:
        #»¹Î´¼Ç¼£¬ÔòÌí¼ÓÒ»¸ö¼Ç¼¶ÔÏó
        bossRec = recTypeListData.AddRec()
        SetRecBossID(bossRec, bossID)
        SetRecZoneID(bossRec, zoneID)
        
    g_bossRecDataDict[key] = bossRec
    return bossRec
 
def __SetCrossBossIsAlive(zoneID, bossID, isAlive):
    ## ÉèÖÿç·þÊÀ½çbossÊÇ·ñ»î×Å
    GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_CrossBossIsAlive % (zoneID, bossID), isAlive)
    return
 
def __GetCrossBossIsAlive(zoneID, bossID):
    ## »ñÈ¡¿ç·þÊÀ½çbossÊÇ·ñ»î×Å
    return GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_CrossBossIsAlive % (zoneID, bossID))
 
def Sync_CrossBossInitDataToClientServer(serverGroupID=0):
    ''' Í¬²½¿ç·þBoss»î¶¯Êý¾Ýµ½×Ó·þÎñÆ÷
    @param serverGroupID: Îª0ʱͬ²½ËùÓÐ×Ó·þ
    '''
    
    crossMapBossIDListDict = {}
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for i in xrange(ipyDataMgr.GetBOSSInfoCount()):
        ipyData = ipyDataMgr.GetBOSSInfoByIndex(i)
        mapID = ipyData.GetMapID()
        bossID = ipyData.GetNPCID()
        if mapID not in ChConfig.Def_CrossZoneTypeName:
            continue
        if mapID not in crossMapBossIDListDict:
            crossMapBossIDListDict[mapID] = []
        bossIDList = crossMapBossIDListDict[mapID]
        bossIDList.append(bossID)
    
    crossZoneName = GameWorld.GetCrossZoneName()
    GameWorld.Log("ͬ²½¸ø×Ó·þ¿ç·þbossÐÅÏ¢: crossZoneName=%s,syncServerGroupID=%s" % (crossZoneName, serverGroupID))
    
    # ÓÉÓÚ²»Í¬¹¦ÄܵĿç·þboss·ÖÇø¿ÉÄܲ»Ò»Ñù£¬Í¬²½×Ó·þ¾ÍÐèÒª°´·ÖÇø·Ö²½Í¬²½£¬ËùÒÔÐèÏÈ·¢ËÍÒ»Ìõ³õʼ»¯µÄÐÅÏ¢ÀàÐÍÏÈÇå¿Õ×Ó·þ±£´æµÄ¿ç·þbossÊý¾Ý£¬ÔÙ¸ù¾Ý¹¦ÄÜËùÊô·ÖÇøÍÆËÍ
    serverGroupIDList = [serverGroupID] if serverGroupID else []
    bossInfoDict = {"BossInfoType":"InitOK"}
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossBossInfo, bossInfoDict, serverGroupIDList)
    
    for mapID, bossIDList in crossMapBossIDListDict.items():
        GameWorld.Log("    mapID=%s, bossIDList=%s" % (mapID, bossIDList))
        zoneIpyDataList = CrossRealmPlayer.GetCrossZoneIpyDataListByServerGroupID(mapID, serverGroupID)
        if not zoneIpyDataList:
            continue
        for zoneIpyData in zoneIpyDataList:
            zoneID = zoneIpyData.GetZoneID()
            serverGroupIDList = [serverGroupID] if serverGroupID else zoneIpyData.GetServerGroupIDList()
            bossInfoList = []
            for bossID in bossIDList:
                bossRecData = __GetCrossBossRecData(zoneID, bossID)
                killedTime = GetRecKilledTime(bossRecData)
                refreshTime = GetRecRefreshTime(bossRecData)
                killedRecord = GetRecKilledRecord(bossRecData)
                isAlive = __GetCrossBossIsAlive(zoneID, bossID)
                killerExInfo = [] # ÖØÁ¬³É¹¦µÄÐÅϢͬ²½²»·¢ËÍ»÷ɱÕßÐÅÏ¢
                bossInfoList.append([zoneID, bossID, killedTime, refreshTime, killedRecord, isAlive, killerExInfo])
                
            if bossInfoList:
                bossInfoDict = {"BossInfoList":bossInfoList}
                CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossBossInfo, bossInfoDict, serverGroupIDList)
            else:
                GameWorld.Log("ûÓпç·þbossÐÅÏ¢! mapID=%s,zoneID=%s" % (mapID, zoneID))
                
    return
 
def DoCrossBossOnKilled(bossID, killPlayerName, mapID, realMapID, copyMapID, killerIDList):
    ## ¿ç·þboss±»É±
    zoneID = GetCrossBossZoneID(mapID, realMapID, copyMapID)
    GameWorld.Log("»÷ɱ¿ç·þboss: zoneID=%s,bossID=%s,mapID=%s,realMapID=%s,copyMapID=%s,killerIDList=%s" 
                  % (zoneID, bossID, mapID, realMapID, copyMapID, killerIDList))
    if not zoneID:
        return
    
    isAlive = 0
    killedTime = int(time.time())
    # ²éÕҼǼ
    bossRecData = __GetCrossBossRecData(zoneID, bossID)
    
    __SetKilledRecord(bossRecData, killedTime, killPlayerName)
    
    __SetCrossBossIsAlive(zoneID, bossID, isAlive)
    refreshTime = SetBossRefreshTime(zoneID, bossID, killedTime, bossRecData)
    
    # ¹ã²¥×Ó·þ¿ç·þboss±»»÷ɱ
    zoneIpyData = CrossRealmPlayer.GetCrossZoneIpyDataByZoneID(mapID, zoneID)
    if zoneIpyData == None:
        return
    serverGroupIDList = zoneIpyData.GetServerGroupIDList()
    killedRecord = GetRecKilledRecord(bossRecData)
    killerExInfo = [killerIDList, mapID]
    bossInfoList = [[zoneID, bossID, killedTime, refreshTime, killedRecord, isAlive, killerExInfo]]
    bossInfoDict = {"BossInfoType":"OnKilled", "BossInfoList":bossInfoList}
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossBossInfo, bossInfoDict, serverGroupIDList)
    return
 
def DoCrossBossStateChange(bossID, isAlive, mapID, realMapID, copyMapID):
    ## ¿ç·þboss״̬±ä¸ü
    zoneID = GetCrossBossZoneID(mapID, realMapID, copyMapID)
    GameWorld.Log("¿ç·þboss״̬±ä¸ü: zoneID=%s,bossID=%s,isAlive=%s,mapID=%s,realMapID=%s,copyMapID=%s" 
                  % (zoneID, bossID, isAlive, mapID, realMapID, copyMapID))
    if not zoneID:
        return
    
    if __GetCrossBossIsAlive(zoneID, bossID) != isAlive:
        __SetCrossBossIsAlive(zoneID, bossID, isAlive)
        if isAlive:
            # ¹ã²¥×Ó·þ¿ç·þboss¸´»î
            SendClientServerCrossBossState(mapID, zoneID, {bossID:isAlive})
    return
 
def SendClientServerCrossBossState(mapID, zoneID, bossStateDict={}):
    # ¹ã²¥×Ó·þ¿ç·þboss¸´»î
    zoneIpyData = CrossRealmPlayer.GetCrossZoneIpyDataByZoneID(mapID, zoneID)
    if zoneIpyData != None:
        serverGroupIDList = zoneIpyData.GetServerGroupIDList()
        stateInfo = [zoneID, bossStateDict]
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossBossState, stateInfo, serverGroupIDList)
    return
 
def __SetKilledRecord(bossRecData, killedTime, playerName):
    ## ÉèÖÃÊÀ½çbossÉÏÒ»´Î»÷ɱ¼Ç¼
    killedRecord = GetRecKilledRecord(bossRecData)
    killedRecordList = killedRecord.split('|') if killedRecord else []
    killedRecordList.append("%s_%s" % (killedTime, playerName))
    #¼Ç¼×î½ü5´Î
    if len(killedRecordList) > 5:
        del killedRecordList[0]
    killedRecord = '|'.join(killedRecordList)
    SetRecKilledRecord(bossRecData, killedRecord)
    SetRecKilledTime(bossRecData, killedTime)
    return
 
def SetBossRefreshTime(zoneID, bossID, killedTime, bossRecData):
    '''ÉèÖÃbossË¢ÐÂʱ¼ä'''
    ipyData = IpyGameDataPY.GetIpyGameData('BOSSInfo', bossID)
    if not ipyData:
        return 0
    #onlineCnt = 0
    #yesterdayCnt = 0
    refreshTime = eval(ipyData.GetRefreshTime())
    SetRecRefreshTime(bossRecData, refreshTime)
    __UpdateBossRefreshList(zoneID, bossID, killedTime, refreshTime)
    GameWorld.DebugLog('    ÉèÖÃbossË¢ÐÂʱ¼ä: zoneID=%s,bossID=%s,refreshTime=%s' % (zoneID, bossID, refreshTime))
    return refreshTime
 
def __UpdateBossRefreshList(zoneID, bossID, killedTime=0, refreshTime=0):
    for bossInfo in PyGameData.g_sortBOSSRefreshList:
        if bossID == bossInfo[0] and zoneID == bossInfo[3]:
            if killedTime:
                bossInfo[1] = killedTime
            if refreshTime:
                bossInfo[2] = refreshTime
            break
    curTime = int(time.time())
    PyGameData.g_sortBOSSRefreshList.sort(key=lambda asd:max(0, asd[2] - (curTime - asd[1])))
    GameWorld.DebugLog('    PyGameData.g_sortBOSSRefreshList=%s' % PyGameData.g_sortBOSSRefreshList)
    return
 
def DoCheckCrossBossReborn(tick):
    ## ¿ç·þboss¸´»î¼ì²é
    
    curTime = int(time.time())
    if not PyGameData.g_sortBOSSRefreshList:
        crossZoneName = GameWorld.GetCrossZoneName()
        ipyDataMgr = IpyGameDataPY.IPY_Data()
        for i in xrange(ipyDataMgr.GetBOSSInfoCount()):
            ipyData = ipyDataMgr.GetBOSSInfoByIndex(i)
            bossID = ipyData.GetNPCID()
            mapID = ipyData.GetMapID()
            if mapID not in ChConfig.Def_CrossZoneTypeName:
                continue
            refreshTimeStr = ipyData.GetRefreshTime()
            if not refreshTimeStr or refreshTimeStr == "0":
                continue
            zoneTypeName = ChConfig.Def_CrossZoneTypeName[mapID]
            if not hasattr(ipyDataMgr, "Get%sCount" % zoneTypeName):
                continue
            for i in xrange(getattr(ipyDataMgr, "Get%sCount" % zoneTypeName)()):
                zoneIpyData = getattr(ipyDataMgr, "Get%sByIndex" % zoneTypeName)(i)
                if zoneIpyData.GetCrossZoneName() != crossZoneName:
                    continue
                zoneID = zoneIpyData.GetZoneID()
                bossRecData = __GetCrossBossRecData(zoneID, bossID)
                killedTime = GetRecKilledTime(bossRecData)
                refreshTime = GetRecRefreshTime(bossRecData)
                PyGameData.g_sortBOSSRefreshList.append([bossID, killedTime, refreshTime, zoneID, mapID])
        PyGameData.g_sortBOSSRefreshList.sort(key=lambda asd:max(0, asd[2] - (curTime - asd[1])))
        
    #GameWorld.DebugLog("¼ì²éboss¸´»î: PyGameData.g_sortBOSSRefreshList=%s" % PyGameData.g_sortBOSSRefreshList)
    zoneMapBossStateDict = {}
    for bossInfo in PyGameData.g_sortBOSSRefreshList:
        bossID, killedTime, refreshTime, zoneID, mapID = bossInfo
        isAlive = __GetCrossBossIsAlive(zoneID, bossID)
        if isAlive:
            #GameWorld.DebugLog("    zoneID=%s,bossID=%s,δ±»»÷ɱ£¡" % (zoneID, bossID))
            continue
        rebornSecond = max(0, refreshTime - (curTime - killedTime))
        
        if rebornSecond > 0:
            #GameWorld.DebugLog("    zoneID=%s,bossID=%s,refreshTime=%s,curTime=%s,killedTime=%s,ÖØÉúµ¹¼ÆÊ±Ãë(%s)£¡" % (zoneID, bossID, refreshTime, curTime, killedTime, rebornSecond))
            break
        
        isAlive = 1
        __SetCrossBossIsAlive(zoneID, bossID, isAlive)
        
        key = (mapID, zoneID)
        if key not in zoneMapBossStateDict:
            zoneMapBossStateDict[key] = {}
        bossStateDict = zoneMapBossStateDict[key]
        bossStateDict[bossID] = isAlive
        
        GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_GameWorldBossRebornCross % (zoneID, bossID), 1)
        GameWorld.DebugLog("    Í¨ÖªMapServerÖØÉú: zoneID=%s,bossID=%s,killedTime=%s,rebornSecond=%s" % (zoneID, bossID, killedTime, rebornSecond))
        
    for key, bossStateDict in zoneMapBossStateDict.items():
        mapID, zoneID = key
        SendClientServerCrossBossState(mapID, zoneID, bossStateDict)
    return
 
def GetCrossBossIsAliveOrCanReborn(zoneID, bossID):
    ##BOSSÊÇ·ñ»î×Å»òÕß¿ÉÖØÉú
    if __GetCrossBossIsAlive(zoneID, bossID):
        return True
    bossRecData = __GetCrossBossRecData(zoneID, bossID)
    killedTime = GetRecKilledTime(bossRecData)
    refreshTime = GetRecRefreshTime(bossRecData)    
    curTime = int(time.time())
    rebornSecond = max(0, refreshTime - (curTime - killedTime))
    return rebornSecond == 0
 
def OnCrossMapServerInitOK():
    __SendMapServerAliveCrossBoss()
    return
 
def __SendMapServerAliveCrossBoss():
    ## Í¬²½µ±Ç°»¹»î×ŵÄboss£¬·ÀÖ¹µØÍ¼ÖØÆôºóÒѾ­Ë¢ÐµÄboss²»Ë¢ÐÂ
    crossZoneName = GameWorld.GetCrossZoneName()
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for i in xrange(IpyGameDataPY.IPY_Data().GetBOSSInfoCount()):
        ipyData = IpyGameDataPY.IPY_Data().GetBOSSInfoByIndex(i)
        bossID = ipyData.GetNPCID()
        mapID = ipyData.GetMapID()
        if mapID not in ChConfig.Def_CrossZoneTypeName:
            continue
        zoneTypeName = ChConfig.Def_CrossZoneTypeName[mapID]
        if not hasattr(ipyDataMgr, "Get%sCount" % zoneTypeName):
            continue
        for i in xrange(getattr(ipyDataMgr, "Get%sCount" % zoneTypeName)()):
            zoneIpyData = getattr(ipyDataMgr, "Get%sByIndex" % zoneTypeName)(i)
            if zoneIpyData.GetCrossZoneName() != crossZoneName:
                continue
            zoneID = zoneIpyData.GetZoneID()
            isAlive = __GetCrossBossIsAlive(zoneID, bossID)
            if not isAlive:
                continue
            GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_GameWorldBossRebornCross % (zoneID, bossID), 1)
            
    return
 
##------------------------------------- ÒÔÏÂÊDZ¾·þ´¦Àí -------------------------------------------
 
def OnPlayerLogin(curPlayer):
    Sync_CrossBossInfo(curPlayer)
    __LoginNotifyKillCrossBoss(curPlayer)
    return
 
def CrossServerMsg_CrossBossInfo(bossInfoDict):
    ## ÊÕµ½¿ç·þ·þÎñÆ÷ͬ²½µÄ¿ç·þbossÐÅÏ¢ {"BossInfoType":"InitOK", "BossInfoList":bossInfoList}
    global g_bossRecDataDict
    
    bossInfoType = bossInfoDict.get("BossInfoType", "")
    bossInfoList = bossInfoDict.get("BossInfoList", [])
    
    GameWorld.DebugLog("ÊÕµ½¿ç·þͬ²½µÄ¿ç·þbossÐÅÏ¢: bossInfoType=%s" % (bossInfoType))
    
    if bossInfoType == "InitOK":
        # ×Ó·þÊÕµ½³õʼ»¯Êý¾ÝµÄ£¬¸²¸Ç¸üÐÂ
        recTypeListData = GameWorld.GetUniversalRecMgr().GetTypeList(ShareDefine.Def_UniversalGameRecType_CrossBossInfo)
        recTypeListData.Clear()
        g_bossRecDataDict = {}
        return
    
    syncBOSSIDList = []
    for bossInfo in bossInfoList:
        zoneID, bossID, killedTime, refreshTime, killedRecord, isAlive, killerExInfo = bossInfo
        bossRecData = __GetCrossBossRecData(zoneID, bossID)
        SetRecKilledTime(bossRecData, killedTime)
        SetRecRefreshTime(bossRecData, refreshTime)
        SetRecKilledRecord(bossRecData, killedRecord)
        __SetCrossBossIsAlive(zoneID, bossID, isAlive)
        syncBOSSIDList.append(bossID)
        
        if not killerExInfo:
            continue
        
        killerIDList, mapID = killerExInfo
        for playerID in killerIDList:
            killer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
            if not killer:
                #GameWorld.ErrLog("»÷ɱ¿ç·þbossʱÖ÷·þÍæ¼Ò²»ÔÚÏß, playerID=%s,mapID=%s,bossID=%s" % (playerID, mapID, bossID))
                #DataRecordPack.SendEventPack("CrossBoss_Error", {"PlayerID":playerID, "Error":"MainServerOffline"})
                killTime = int(time.time())
                PyGameData.g_unNotifyKillCrossBossDict[playerID] = [killTime, mapID, bossID]
                continue
            msgInfo = str([mapID, bossID])
            killer.MapServer_QueryPlayerResult(0, 0, "CrossKillBoss", msgInfo, len(msgInfo))
            
    Sync_CrossBossInfo(None, syncBOSSIDList)
    return
 
def __LoginNotifyKillCrossBoss(curPlayer):
    ## µÇ¼ʱ֪ͨδ֪ͨµ½µÄ»÷ɱ¿ç·þboss
    playerID = curPlayer.GetPlayerID()
    if playerID not in PyGameData.g_unNotifyKillCrossBossDict:
        return
    killTime, mapID, bossID = PyGameData.g_unNotifyKillCrossBossDict.pop(playerID)
    curTime = int(time.time())
    passSeconds = curTime - killTime
    if passSeconds >= 120:
        GameWorld.DebugLog("³¬¹ý120ÃëÉÏÏß²»´¦Àí£¬Ö÷ҪΪÁË·ÀË¢ÉÏÏß¼ñÎïÆ·!", playerID)
        return
    msgInfo = str([mapID, bossID])
    curPlayer.MapServer_QueryPlayerResult(0, 0, "CrossKillBoss", msgInfo, len(msgInfo))
    GameWorld.Log("ÉÏÏß²¹Í¨Öª»÷ɱ¿ç·þboss: passSeconds=%s, mapID=%s, bossID=%s" % (passSeconds, mapID, bossID), playerID)
    return
 
def CrossServerMsg_CrossBossState(msgInfo):
    ## ÊÕµ½¿ç·þ·þÎñÆ÷ͬ²½µÄ¿ç·þboss״̬
    
    zoneID, bossStateDict = msgInfo
    GameWorld.DebugLog("ÊÕµ½¿ç·þ·þÎñÆ÷ͬ²½µÄ¿ç·þboss״̬: zoneID=%s, bossStateDict=%s" % (zoneID, bossStateDict))
    
    aliveBossIDList = []
    for bossID, isAlive in bossStateDict.items():
        __SetCrossBossIsAlive(zoneID, bossID, isAlive)
        if isAlive:
            aliveBossIDList.append(bossID)
    
    if aliveBossIDList:
        Sync_CrossBossInfo(None, aliveBossIDList)
        
    return
 
 
def Sync_CrossBossInfo(curPlayer=None, syncBOSSIDList=[]):
    ## Í¬²½bossÏà¹ØÐÅÏ¢
    
    curTime = GameWorld.ChangeTimeStrToNum(GameWorld.GetCrossServerTimeStr())
    
    recTypeListData = GameWorld.GetUniversalRecMgr().GetTypeList(ShareDefine.Def_UniversalGameRecType_CrossBossInfo)
    
    bossInfo = ChPyNetSendPack.tagGCGameWorldBossInfo()
    bossInfo.BossInfoList = []
    for index in xrange(recTypeListData.Count()):
        recData = recTypeListData.At(index)
        bossID = GetRecBossID(recData)
        if not bossID:
            continue
        if syncBOSSIDList and bossID not in syncBOSSIDList:
            continue
        zoneID = GetRecZoneID(recData)
        killedTime = GetRecKilledTime(recData)
        refreshTime = GetRecRefreshTime(recData)
        bossInfoObj = ChPyNetSendPack.tagBossInfoObj()
        bossInfoObj.BossID = bossID
        bossInfoObj.IsAlive = __GetCrossBossIsAlive(zoneID, bossID)
        bossInfoObj.KillRecord = GetRecKilledRecord(recData)
        bossInfoObj.RecordLen = len(bossInfoObj.KillRecord)
        bossInfoObj.RefreshSecond = max(0, refreshTime - (curTime - killedTime))
        bossInfoObj.RefreshCD = refreshTime
        bossInfo.BossInfoList.append(bossInfoObj)
        
    if not bossInfo.BossInfoList:
        return
    
    bossInfo.BossCnt = len(bossInfo.BossInfoList)
    if not curPlayer:
        # È«·þ¹ã²¥ÔÚÏßÍæ¼Ò
        playerManager = GameWorld.GetPlayerManager()
        for i in xrange(playerManager.GetActivePlayerCount()):
            curPlayer = playerManager.GetActivePlayerAt(i)
            if curPlayer == None:
                continue
            if PlayerControl.GetIsTJG(curPlayer):
                continue
            NetPackCommon.SendFakePack(curPlayer, bossInfo)
    else:
        if PlayerControl.GetIsTJG(curPlayer):
            return
        NetPackCommon.SendFakePack(curPlayer, bossInfo)
    return