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#!/usr/bin/python
# -*- coding: GBK -*-
#---------------------------------------------------------------------
##@package ChConfig
#
# @author panwei
# @date 2014-04-24 22:05
# @version 1.0
#---------------------------------------------------------------------
"""Version = 2015-08-14 11:00"""
#---------------------------------------------------------------------
import os
import IPY_GameWorld
import ShareDefine
#---------------------------------------------------------------------
#MapServer·þÎñÆ÷²¿Êð֮ǰÇë¸ù¾ÝĿ¼ʵ¼ÊÇé¿ö¸ü¸ÄÏÂÁвÎÊý
#MapServerPath Îªµ±Ç°µÄMapServerµÄ¸ùĿ¼
 
MapServerPath = os.getcwd() + "\\"
ScriptPath = MapServerPath + "Script"
DelayLoadXML = True
#---------------------------------------------------------------------
 
#---------------------------------------------------------------------
##³õʼ»¯½Å±¾( ²»Ê¹ÓÃÁË )
# @param ÎÞ²ÎÊý
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks ³õʼ»¯½Å±¾( ²»Ê¹ÓÃÁË )
def InitPython():
    #³õʼ»¯python
    return
 
#---------------------------------------------------------------------
##»ñµÃMapServer½Å±¾Â·¾¶
# @param ÎÞ²ÎÊý
# @return ·µ»ØÖµµ±Ç°µÄMapServerµÄ¸ùĿ¼
# @remarks »ñµÃMapServer½Å±¾Â·¾¶
def GetAppPath():
    return MapServerPath
 
 
##»ñµÃDB·¾¶
# @param ÎÞ²ÎÊý
# @return ·µ»ØÖµµ±Ç°µÄDB·¾¶
def GetDBPath():
    return MapServerPath.split("ZoneServerGroup")[0]+ "db\\PyMongoDataServer\\"
 
def GetServerRootPath():
    ##»ñÈ¡·þÎñÆ÷¸ù·¾¶
    return MapServerPath.split("ZoneServerGroup")[0]
 
 
# CanRepeatTime×ֶθöλÊý
(
Def_BuffTime_Reset,     # 0    ÖØÖÃʱ¼ä
Def_BuffTime_Add,   # 1    Ôö¼Óʱ¼ä
Def_BuffTime_Keep,    # 2    Ê±¼ä²»±ä
Def_BuffTime_Keep_AddValue, # 3    Ê±¼ä²»±äÖ»Ôö¼ÓÖµ£¬Ä¬ÈÏÎªÌæ»»¸üǿֵ
) = range(4)
 
# CanRepeatTime×Ö¶ÎʮλÊý
(
Def_Buff_Replace_Better,    # ÏàͬtypeidÈ¡×î¸ß£¬Èç¹ûеÄÊǵͼ¶µÄÔò²»´¦Àí
Def_Buff_Replace_New,       # ÏàͬtypeidÌæ»»×îУ¬¼´Ê¹Êǵͼ¶µÄ
Def_Buff_Recharge,        # ÈôͬÀàÐÍbuff´æÔÚ²»¹ÜµÈ¼¶¸ßµÍ£¬Ö»¸øÔ­buff³äÄÜÖ»¸Ä±äÖµ»òʱ¼ä
) = range(3)
 
# CanRepeatTime×ֶΰÙλÊý£¬Í¬Ò»¸öÊÍ·ÅÕßÖ»ÄÜ´æÔÚͬһ¸ö¼¼ÄÜbuff£¬²»Í¬ÊÍ·ÅÕ߸ù¾ÝÇé¿ö¶ø¶¨
(
Def_Buff_Coexist,  # ²»Í¬µÄÊÍ·ÅÕ߿ɹ²´æ£¬Ä¬ÈÏ¿Éͬʱ´æÔÚ
Def_Buff_NoCoexist,  # ²»Í¬µÄÊÍ·ÅÕßÒ಻¿É¹²´æ£¬¼ÙÉèսʿ¸ø±ðÈ˼ӹ¥»÷buff£¬Aսʿ¼Ó1¼¶¹¥»÷BUFF£¬Bսʿ¼Ó2¼¶¹¥»÷BUFF£¬ÄÇôֻÄÜ´æÔÚÒ»¸ö¸ß¼¶µÄ2¼¶¹¥»÷BUFF
) = range(2)
 
Def_BuffValue_Count = 3     # buff¼Ç¼µÄvalue¸öÊý
 
#ÓÎÏ·¶ÔÏóÊôÐÔ--------------------------------------------
Def_Calc_AllAttrType_MAX = 160
#»ù±¾ÊôÐÔBUFF¼ÆË㣬˳ÐòÓë ObjProperty_AttrByIndex ¶ÔÓ¦£¬Í¬Ê±Ò²ÎªbuffЧ¹ûIDͬ²½Í¨Öª²ß»®
TYPE_Calc_AttrList = (
TYPE_Calc_Metal,                        # ½ð 1
TYPE_Calc_Wood,                         # Ä¾ 2
TYPE_Calc_Water,                        # Ë® 3
TYPE_Calc_Fire,                         # »ð 4
 
TYPE_Calc_AttrHP,                       # µ±Ç°HP 5
TYPE_Calc_AttrMP,                       # µ±Ç°MP 6
TYPE_Calc_AttrMaxHP,                    # ×î´óѪÁ¿ 7
TYPE_Calc_AttrMaxMP,                    # ×î´óħ·¨Öµ 8
TYPE_Calc_AttrATKMin,                   # ×îС¹¥»÷Á¦ 9
TYPE_Calc_AttrATKMax,                   # ×î´ó¹¥»÷Á¦ 10
TYPE_Calc_Earth,                        # ÍÁ 11                                             
TYPE_Calc_Luck,                         # ÆøÔË 12
TYPE_Calc_AttrDEF,                      # ·ÀÓùÁ¦ 13
TYPE_Calc_AttrHit,                      # ÃüÖР14
TYPE_Calc_AttrMiss,                     # ÉÁ±Ü 15
TYPE_Calc_AttrSpeed,                    # Òƶ¯ËÙ¶È 16
TYPE_Calc_AttrAtkSpeed,                 # ¹¥»÷ËÙ¶È 17
 
TYPE_Calc_SuperHitRate,                 # ±©»÷¸ÅÂÊ 18 
TYPE_Calc_SuperHit,                     # ±©»÷É˺¦(¹Ì¶¨Öµ) 19 
TYPE_Calc_SuperHitRateReduce,           # ±©»÷¸ÅÂÊ¿¹ÐÔ 20
TYPE_Calc_SuperHitReduce,            # ±©»÷É˺¦¼õÃâ¹Ì¶¨Öµ 21
 
TYPE_Calc_GreatHitRate,                 # ×¿Ô½Ò»»÷¼¸ÂÊ 22
TYPE_Calc_GreatHit,                     # ×¿Ô½Ò»»÷É˺¦±¶ÂÊ 23
TYPE_Calc_GreatHitRateReduce,           # ×¿Ô½Ò»»÷¸ÅÂÊ¿¹ÐÔ 24
TYPE_Calc_GreatHitReducePer,            # ×¿Ô½Ò»»÷É˺¦¼õÃâ 25
 
TYPE_Calc_LuckyHitRate,                 # »áÐÄÒ»»÷¼¸ÂÊ 26
TYPE_Calc_LuckyHit,                     # »áÐÄÒ»»÷É˺¦¹Ì¶¨Öµ 27
TYPE_Calc_LuckyHitRateReduce,           # »áÐÄÒ»»÷¸ÅÂÊ¿¹ÐÔ 28
TYPE_Calc_LuckyHitReduce,            # »áÐÄÒ»»÷É˺¦¼õÃâ¹Ì¶¨Öµ 29
 
TYPE_Calc_IgnoreDefRate,                # ÎÞÊÓ·ÀÓù¼¸ÂÊ, ¹¥»÷ʱ°Ù·Ö±ÈÎÞÊÓÄ¿±êµÄ·ÀÓù 30
TYPE_Calc_IgnoreDefRateReduce,          # ÎÞÊÓ·ÀÓù¸ÅÂÊ¿¹ÐÔ, ÊÜ»÷ʱ¼õÉÙ¶Ô·½µÄÎÞÊÓ·ÀÓùÊôÐÔ 31
TYPE_Calc_IgnoreDefReducePer,           # ÎÞÊÓ·ÀÓùÉ˺¦¼õÃâ 32
 
TYPE_Calc_AttrIceAtk,                   # ±ù¹¥ 33 ÕæÊµÉ˺¦
TYPE_Calc_AttrFireAtk,                  # »ð¹¥ 34 -·ÏÆú
TYPE_Calc_AttrPoisonAtk,                # ¶¾¹¥    -·ÏÆú
TYPE_Calc_AttrThunderAtk,               # À×¹¥    -·ÏÆú
TYPE_Calc_AttrWindAtk,                  # ·ç¹¥    -·ÏÆú
TYPE_Calc_AttrIceDef,                   # ±ù·À 38 ÕæÊµ·ÀÓù
TYPE_Calc_AttrFireDef,                  # »ð·À    -·ÏÆú
TYPE_Calc_AttrPoisonDef,                # ¶¾·À 40 -·ÏÆú
TYPE_Calc_AttrThunderDef,               # À×·À    -·ÏÆú
TYPE_Calc_AttrWindDef,                  # ·ç·À    -·ÏÆú
 
TYPE_Calc_AttrFightExpRate,             # É±¹Ö¾­Ñé±¶ÂÊ
TYPE_Calc_AttrGameExpRate,              # ÓéÀÖʼþ¾­Ñé±¶ÂÊ
TYPE_Calc_AttrPetExpRate,               # ³èÎï¾­Ñé±¶ÂÊ 45
TYPE_Calc_DropEquipPer,                 # ×°±¸µôÂÊÌáÉý
TYPE_Calc_DropMoneyPer,                 # µôÂä½ðǮֵÔö¼Ó
TYPE_Calc_PetMinAtk,                    # ³èÎï×îС¹¥»÷
TYPE_Calc_PetMaxAtk,                    # ³èÎï×î´ó¹¥»÷
TYPE_Calc_PetDamPer,                    # ³èÎïÉ˺¦°Ù·Ö±ÈÌáÉý 50
TYPE_Calc_PerLVAtk,                     # Ã¿1¼¶+%s¹¥»÷, ÊýֵȡÍò·ÖÂÊ£¬Ö§³ÖСÊýËã·¨
TYPE_Calc_PerLVMaxHP,                   # Ã¿1¼¶+%sÉúÃü, ÊýֵΪ¹Ì¶¨Öµ
 
TYPE_Calc_MaxProDef,                    # ×î´ó·À»¤Öµ
TYPE_Calc_ProDefHPPer,                  # ÉúÃüÉÏÏÞ»»ËãΪ·À»¤ÖµµÄ°Ù·Ö±È
TYPE_Calc_ProDefAbsorb,                 # ·À»¤ÖµÎüÊÕÉ˺¦±ÈÂÊ 55
TYPE_Calc_DamBackPer,                   # ·´É˰ٷֱÈ
TYPE_Calc_DamChanceDef,                 # 20%µÄ¸ÅÂʵÖÓùÉ˺¦±ÈÂÊ
TYPE_Calc_ShieldMPCostRate,             # Ä§·¨¶ÜÉ˺¦ÎüÊÕÀ¶ºÄ±ÈÂÊ
TYPE_Calc_FaintRate,                    # ´¥·¢»÷ÔÎ
TYPE_Calc_FaintDefRate,                 # »÷Ôεֿ¹ 60
TYPE_Calc_AtkerFreezed,                 # ´¥·¢¶¨Éí
TYPE_Calc_AddAngry,                     # Ôö¼Ó³ðºÞ
TYPE_Calc_ComboRate,                    # Á¬»÷¼¸ÂÊ
TYPE_Calc_ComboDamPer,                  # Á¬»÷É˺¦
 
TYPE_Calc_HPRestorePer,                 # ×Ô¶¯»Ø¸´ÑªÁ¿ 65
TYPE_Calc_KillBackHP,                   # »÷ɱ»ØÑª
TYPE_Calc_KillBackMP,                   # »÷ɱ»ØÀ¶
TYPE_Calc_AtkBackHPPer,                 # ¹¥»÷»Ø¸´ÑªÁ¿¹Ì¶¨Öµ
TYPE_Calc_AtkBackMPPer,                 # ¹¥»÷»Ø¸´À¶Á¿±ÈÂÊ
TYPE_Calc_AddBackHPPer,                 # ÔÝÎÞÓà70
TYPE_Calc_ReduceBackHPPer,              # ÔÝÎÞÓÃ
TYPE_Calc_XPRestorePer,                 # ×Ô¶¯»Ö¸´XPÖµ±ÈÂÊ
 
TYPE_Calc_ReduceSkillCDPer,             # ¼õ¼¼ÄÜCD±ÈÀý
TYPE_Calc_SkillAtkRate,                 # ¼¼Äܹ¥»÷±ÈÀý¼Ó³É
TYPE_Calc_SkillAtkRateReduce,           # ¼¼Äܹ¥»÷±ÈÀý¼õÉÙ 75
TYPE_Calc_DamagePVP,                    # É˺¦Êä³ö¹Ì¶¨Öµ
TYPE_Calc_DamagePVPReduce,                # ¼õÉÙÉ˺¦¹Ì¶¨Öµ
TYPE_Calc_HurtPer,                      # ÊÜÉ˼ÆËã°Ù·Ö±È
TYPE_Calc_BleedDamage,                  # Á÷ѪÉ˺¦
TYPE_Calc_FinalHurt,                    # ×îÖչ̶¨É˺¦Ôö¼Ó 80
TYPE_Calc_FinalHurtReduce,              # ×îÖչ̶¨É˺¦¼õÉÙ
TYPE_Calc_DamagePerPVP,                 # É˺¦Êä³ö¼ÆËã°Ù·Ö±ÈPVP
TYPE_Calc_DamagePerPVPReduce,           # É˺¦Êä³ö¼ÆËã°Ù·Ö±ÈPVP¼õÉÙ
TYPE_Calc_DamagePVE,                 # É˺¦Êä³ö¼ÆËã¹Ì¶¨ÖµPVE
TYPE_Calc_NPCHurtAddPer,                # ¶Ô¹ÖÎïÉ˺¦¼Ó³É 85
TYPE_Calc_JobAHurtAddPer,               # Ä¿±êսʿÉ˺¦¼Ó³É
TYPE_Calc_JobBHurtAddPer,               # Ä¿±ê·¨Ê¦É˺¦¼Ó³É
TYPE_Calc_JobCHurtAddPer,               # Ä¿±ê¹­ÊÖÉ˺¦¼Ó³É
TYPE_Calc_NPCAtkReducePer,              # ¹ÖÎï¹¥»÷É˺¦¼õÃâ
TYPE_Calc_JobAAtkReducePer,             # Õ½Ê¿¹¥»÷É˺¦¼õÃâ 90
TYPE_Calc_JobBAtkReducePer,             # ·¨Ê¦¹¥»÷É˺¦¼õÃâ
TYPE_Calc_JobCAtkReducePer,             # ¹­ÊÖ¹¥»÷É˺¦¼õÃâ
 
TYPE_Calc_CommMapExpRate,               # ³£¹æµØÍ¼¾­Ñé±¶ÂʼӳÉ
TYPE_Calc_FinalHurtPer,                 # ×îÖÕÉ˺¦°Ù·Ö±È
TYPE_Calc_FuhaoHitRate,                 # ¸»ºÀÒ»»÷¼¸ÂÊ 95
TYPE_Calc_BossIDHurt,                   # ¶ÔÖ¸¶¨bossÉ˺¦¼Ó³É¹Ì¶¨Öµ
TYPE_Calc_BossIDHurtAddPer,             # ¶ÔÖ¸¶¨bossÉ˺¦¼Ó³É±¶ÂÊ
TYPE_Calc_DropEquipDoCount,             # ×°±¸µôÂäÖ´ÐдÎÊý¼Ó³ÉÍò·ÖÂÊ
 
TYPE_Calc_BaseAtkAddPer,                # »ù´¡¹¥»÷°Ù·Ö±È
TYPE_Calc_BaseMaxHPAddPer,              # »ù´¡ÉúÃü°Ù·Ö±È 100
TYPE_Calc_BaseDefAddPer,                # »ù´¡·ÀÓù°Ù·Ö±È
TYPE_Calc_BaseHitAddPer,                # »ù´¡ÃüÖаٷֱÈ
TYPE_Calc_BaseMissAddPer,               # »ù´¡ÉÁ±Ü°Ù·Ö±È
TYPE_Calc_GodWeaponMaxHPPer,            # Éñ±øÉúÃü°Ù·Ö±È 
TYPE_Calc_GodWeaponAtkPer,              # Éñ±ø¹¥»÷°Ù·Ö±È 105
TYPE_Calc_StoneMaxHPPer,                # ±¦Ê¯ÉúÃü°Ù·Ö±È
TYPE_Calc_StoneAtkPer,                  # ±¦Ê¯¹¥»÷°Ù·Ö±È
TYPE_Calc_HPCureEnhance,                # ÑªÆ¿»Ö¸´Ð§¹ûÔö¼Ó
TYPE_Calc_OnlyFinalHurt,                # ¶îÍâÊä³öÉ˺¦ 
TYPE_Calc_PVPAtkBackHP,                 # PVP¹¥»÷»ØÑª 110
TYPE_Calc_HitSucessRate,                # ÃüÖгɹ¦ÂÊ
TYPE_Calc_MissSucessRate,               # ÉÁ±Ü³É¹¦ÂÊ
TYPE_Calc_AtkInterval,                  # NPC¹¥»÷ƵÂÊ
TYPE_Calc_FuncDef,                      # ¹¦Äܲã·ÀÓù 
TYPE_Calc_CurePer,                      # ÖÎÁÆÐ§¹û¼Ó³É£¬Ä¬ÈÏ100% 115
TYPE_Calc_BeHurtPer,                    # ¼ÓÉîÊܵ½É˺¦°Ù·Ö±È
TYPE_Calc_HorseAtkPer,                  # ×øÆï¹¥»÷°Ù·Ö±È
TYPE_Calc_StoneBasePer,                 # ±¦Ê¯»ù´¡ÊôÐÔ°Ù·Ö±È
TYPE_Calc_RealmBasePer,                 # ¾³½ç»ù´¡ÊôÐ԰ٷֱȠ
TYPE_Calc_PetSkillAtkRate,              # ³èÎï¼¼Äܹ¥»÷±ÈÀý¼Ó³É 120
TYPE_Calc_WingHPPer,                    # ³á°òÉúÃü°Ù·Ö±È
TYPE_Calc_SuiteBasePer,                 # Ì××°»ù´¡ÊôÐÔ°Ù·Ö±È
TYPE_Calc_PlusBaseAtkPer,               # Ç¿»¯»ù´¡¹¥»÷°Ù·Ö±È
TYPE_Calc_ProDef,                       # µ±Ç°·À»¤Öµ 
TYPE_Calc_NormalHurt,                   # ÆÕͨ¹¥»÷ÔöÉË 125
TYPE_Calc_NormalHurtPer,                # ÆÕͨ¹¥»÷¼Ó³É 
TYPE_Calc_FabaoHurt,                    # ·¨±¦¼¼ÄÜÔöÉË 
TYPE_Calc_FabaoHurtPer,                 # ·¨±¦¼¼Äܼӳɠ
TYPE_Calc_FinalHurtReducePer,           # ×îÖÕÉ˺¦¼õÉٰٷֱÈ
TYPE_Calc_YinjiTime,                    # Ã¿XÃë×Ô¶¯Ïûʧһ¸öÓ¡¼Ç 130
TYPE_Calc_TheFBSkillsCD,                # ¼õÉÙÖ¸¶¨¼¼ÄÜ×éCD XX%
TYPE_Calc_BurnValue,                    # ×ÆÉչ̶¨É˺¦
TYPE_Calc_BurnTimePer,                     # ÑÓ³¤×ÆÉÕʱ¼ä°Ù·Ö±È
TYPE_Calc_SubSpeedPer,                  # ¼õÒÆ¶¯ËٶȰٷֱÈ
TYPE_Calc_SkillAddPer1,                  # ¼¼ÄÜÉ˺¦ÔöÇ¿1 135
TYPE_Calc_SkillAddPer2,                  # ¼¼ÄÜÉ˺¦ÔöÇ¿2
TYPE_Calc_SkillAddPer3,                  # ¼¼ÄÜÉ˺¦ÔöÇ¿3
TYPE_Calc_SkillAddPer4,                  # ¼¼ÄÜÉ˺¦ÔöÇ¿4
TYPE_Calc_SkillAddPer5,                  # ¼¼ÄÜÉ˺¦ÔöÇ¿5
TYPE_Calc_SkillAddPer6,                  # ¼¼ÄÜÉ˺¦ÔöÇ¿6 140
TYPE_Calc_SkillAddPer7,                  # ¼¼ÄÜÉ˺¦ÔöÇ¿7
TYPE_Calc_SkillReducePer1,               # Êܵ½¼¼ÄÜÉ˺¦¼õÉÙ1
TYPE_Calc_SkillReducePer2,               # Êܵ½¼¼ÄÜÉ˺¦¼õÉÙ2
TYPE_Calc_SkillReducePer3,               # Êܵ½¼¼ÄÜÉ˺¦¼õÉÙ3
TYPE_Calc_SkillReducePer4,               # Êܵ½¼¼ÄÜÉ˺¦¼õÉÙ4 145
TYPE_Calc_SkillReducePer5,               # Êܵ½¼¼ÄÜÉ˺¦¼õÉÙ5
TYPE_Calc_SkillReducePer6,               # Êܵ½¼¼ÄÜÉ˺¦¼õÉÙ6
TYPE_Calc_SkillReducePer7,               # Êܵ½¼¼ÄÜÉ˺¦¼õÉÙ7
TYPE_Calc_ZhuXianRate,                   # ÖïÏÉÒ»»÷£º ¸ÅÂÊÖ±½Ó¼õÉÙBOSSµ±Ç°10%ѪÁ¿
TYPE_Calc_ZhuXianReducePer,              # ÖïÏÉ»¤Ì壺 Êܵ½BOSSÉ˺¦¼õÃâ Íò·ÖÂÊ     150
TYPE_Calc_HorseMaxHPPer,                 # ×øÆïÉúÃü¼Ó³É
TYPE_Calc_PetAtkPer,                     # Áé³è¹¥»÷¼Ó³É
TYPE_Calc_HorseTrainAttrPer,             # ×øÆïÅàÑøÊôÐԼӳɣ¨¹¥·ÀѪ£©
TYPE_Calc_PetTrainAttrPer,               # Áé³èÅàÑøÊôÐԼӳɣ¨¹¥·ÀѪ£©
TYPE_Calc_GuardTrainAttrPer,             # ÊØ»¤ÅàÑøÊôÐԼӳɣ¨¹¥·ÀѪ£© 155
TYPE_Calc_WingTrainAttrPer,              # ³á°òÅàÑøÊôÐԼӳɣ¨¹¥·ÀѪ£©
TYPE_Calc_PeerlessWeaponTrainAttrPer,    # ÃðÊÀÅàÑøÊôÐԼӳɣ¨¹¥·ÀѪ£©
TYPE_Calc_PeerlessWeapon2TrainAttrPer,   # ß±ÉñÅàÑøÊôÐԼӳɣ¨¹¥·ÀѪ£©
TYPE_Calc_LianTiAttrPer,                 # ×øÆïÅàÑøÊôÐԼӳɣ¨¹¥·ÀѪ£© 159
) = range(1, Def_Calc_AllAttrType_MAX)
 
## Ö§³Ö´óÊýÖµÊôÐÔ£¬³¬¹ý20E
TYPE_BIGVALUE_ATTR = [TYPE_Calc_AttrHP, TYPE_Calc_AttrMaxHP]
 
## NPC ×¨ÊôÊôÐÔ
TYPE_NPCAttr_Calc = [TYPE_Calc_AtkInterval]
 
 
# Ë¥¼õµÝÔöµÄÊôÐÔÁÐ±í£¬ Ë¥¼õµÝÔöËã·¨£º 1-(1-a1)*(1-a2)£»   ·ÇË¥¼õµÝÔöËã·¨£º  a1+a2
TYPE_Calc_DeclineList = []
 
#³èÎïÊôÐÔÁбí
Def_Pet_Attr = []
#[ TYPE_Calc_PetSTR, TYPE_Calc_PetPNE, TYPE_Calc_PetPHY, TYPE_Calc_PetCON ]
#===============================================================================
# 1006 Ôö¼Ó%dÁ¦Á¿
# 1007 Ôö¼Ó%d½î¹Ç
# 1008 Ôö¼Ó%dÌåÆÇ
# 1009 Ôö¼Ó%dÕæÔª
#===============================================================================
#³èÎï»ù´¡ÊôÐÔЧ¹ûID
Def_PetBaseEffectList = range(5000, 5007 + 1)
 
#---------------------------------------------------------------------------
#дËÀµÄÎïÆ·ID¶¼·ÅÕâ±ß
Def_ItemID_PetSoul = -1                  #³èÎïÂú»ê
Def_ItemID_PetDoubleExp = -1             #³èÎïË«±¶ 
Def_ItemID_CompoundJiePo = -1           #ºÏ³É²ÄÁϸ½¼ÓÎïÆ·: ½áÆÇ
Def_ItemID_FineSoulGadget = -1          #¾«ÆÇºÏ³É±£»¤·ûID
Def_ItemID_LongSaleItem = -1            #Ô¶³Ì··ÊÛµÀ¾ßID
Def_ItemID_ArchangelWeapon = 4004   # ´óÌìʹµÄÎäÆ÷
Def_ItemID_PetData = 4171               # ³èÎïÊý¾ÝÎïÆ·ID
Def_ItemID_RealmSit = 4504          #¾³½ç´ò×øÏûºÄÎïÆ·ID
Def_ItemID_VIPExperience = 985               # VIPÌåÑ鿨
 
# Ö±½Óת»»Îª¶ÔÓ¦ÊýÖµµÄÎïÆ·IDÁбí
Def_ItemID_GoldMoney = 20               # Ö±½Ó¸øÏÉÓñ
Def_ItemID_SilverMoney = 22               # Ö±½Ó¸øÍ­Ç®
Def_ItemID_FamilyContribution = 26               # Ö±½Ó¸øÕ½Ã˹±Ï×µã
Def_ItemID_FamilyActive = 28               # Ö±½Ó¸øÕ½ÃË»îÔ¾µã
Def_ItemID_SP = 29               # Ö±½Ó¸øsp
Def_ItemID_GoldPaper = 30               # Ö±½Ó¸ø°óÓñ/Áéʯ
Def_ItemID_RealmPoint = 24               # Ö±½Ó¸øÐÞÐеã
Def_ItemID_BossReborn = 21               # Ö±½Ó¸øboss¸´»îµã
Def_ItemID_Ysog = 4306               # Ö±½Ó¸ø·ûÓ¡ÈÚºÏʯ
Def_ItemID_SoulDust = 700               # Ö±½Ó¸ø»ê³¾
Def_ItemID_SoulSplinters = 701               # Ö±½Ó¸ø¾Û»êË鯬
Def_ItemID_SoulCore = 702               # Ö±½Ó¸øºËÐÄ»·
Def_ItemID_Honor = 2141               # Ö±½Ó¸øÈÙÓþ
Def_ItemID_FuncSysPrivilege = 894               # Ö±½Ó¸ø¹¦ÄÜÌØÈ¨Áî
Def_ItemID_FCPartyPoint = 718               # Ö±½Ó¸øÏɽçÊ¢µäà˵ã
Def_ItemID_BTGMPoint = 450               # Ö±½Ó¸øGMÁî
Def_ItemID_GuShenMoney = 520               # Ö±½Ó¸ø¹ÅÉñ±Ò
Def_ItemID_GongdePoint = 530               # Ö±½Ó¸ø¹¦µÂµã
Def_ItemID_TongTianPoint = 720               # Ö±½Ó¸øÍ¨ÌìÁî¾­Ñéµã
Def_TransformItemIDList = [Def_ItemID_FamilyContribution, Def_ItemID_FamilyActive, Def_ItemID_SP, Def_ItemID_GoldPaper, 
                           Def_ItemID_RealmPoint, Def_ItemID_SilverMoney, Def_ItemID_BossReborn, Def_ItemID_Ysog,
                           Def_ItemID_SoulDust, Def_ItemID_SoulSplinters, Def_ItemID_SoulCore, Def_ItemID_Honor, Def_ItemID_GoldMoney,
                           Def_ItemID_FuncSysPrivilege, Def_ItemID_FCPartyPoint, Def_ItemID_BTGMPoint, Def_ItemID_GuShenMoney,
                           Def_ItemID_GongdePoint, Def_ItemID_TongTianPoint]
#---------------------------------------------------------------------
#дËÀµÄÎïÆ·ÀàÐͶ¼·ÅÕâ±ß
Def_ItemType_All = -1             #ËùÓÐÀàÐÍ
Def_ItemType_GiveMoney = 1        #¸ø½ðÇ®µÀ¾ß
 
Def_ItemType_Title = 4           #³ÆºÅ
Def_ItemType_SPValue = 5           #SPÖµ
Def_ItemType_SPBook = 6           #SP¼¼ÄÜÊé
Def_ItemType_HPMP = 7             #²¹ºì²¹Àº
Def_ItemType_AddExpBuff = 8          #¾­ÑéµÀ¾ß
Def_ItemType_AddLimitBuff = 9    #Ìí¼ÓÏÞʱbuffÎïÆ·ÀàÐÍ
Def_ItemType_AddLimitBuff2 = 18   #Ìí¼ÓÏÞʱbuffÎïÆ·ÀàÐÍ£¬Ð§¹ûÏàͬ£¬Ç°¶ËÐèÇóÐè񻂿·ÖÀàÐÍ
Def_ItemType_OnhookCard = 10    #¹Ò»ú¿¨
Def_ItemType_ChangePlayerName = 11          #¸ÄÃûÌù
Def_ItemType_Transmit = 12          #´«Ë͵À¾ß
Def_ItemType_AddExp = 13            #¾­Ñ鵤
Def_ItemType_LevelUP = 14            #Éý¼¶µ¤    Def_Effect_ItemAddExpByLV
Def_ItemType_Stuff = 15             #ÔÓÎï
Def_ItemType_Activity = 16             #»î¶¯µÀ¾ß
Def_ItemType_MissionItem = 17      #ÈÎÎñÎïÆ·
Def_ItemType_TransMissionItem = 18      #תְÈÎÎñÎïÆ·
Def_ItemType_RealmStuff = 19      #Í·ÏΣ¨¾³½ç£©Éý¼¶µÀ¾ß
Def_ItemType_GodWeaponStuff = 20      #Í·ÏΣ¨¾³½ç£©Éý¼¶µÀ¾ß
Def_ItemType_HorseStuff = 21      #×øÆïµ¤
Def_ItemType_HorseSoul = 22      #×øÆïÊÞ»ê
Def_ItemType_HorseBook = 23      #×øÆï¼¼ÄÜÊé
Def_ItemType_Mine = 24      #¿ó²Ø×ÊÔ´
Def_ItemType_Stone = 25            #±¦Ê¯
Def_ItemType_PetItem = 26         #Áé³èË鯬£¨³èÎ
Def_ItemType_PetAddExp = 27       #Áé³èµ¤ µÈ¼¶¾­Ñé
Def_ItemType_PetSoul = 28       #Áé³è¾«ÆÇ ¼ÓÊôÐÔ
Def_ItemType_EquipDecomposeExp = 29       #×°±¸·Ö½â¾­ÑéµÀ¾ß
Def_ItemType_Rune = 30     # ·ûÓ¡
Def_ItemType_RuneExp = 31     # ·ûÓ¡¾«»ª£¬¾­Ñé²ÄÁÏ
Def_ItemType_RuneChip = 32     # ·ûÓ¡Ë鯬
Def_ItemType_MagicCrystal = 33     # Ä§¾§ ·ûÓ¡ºÏ³É
Def_ItemType_EquipSuitStone = 34     # Ì×װʯ
Def_ItemType_EquipSuitStoneChip = 35     # Ì×װʯË鯬
Def_ItemType_RefineStone = 36     # Ì×װʯË鯬
Def_ItemType_EternalStone = 37      #ÓÀºã֮ʯ
Def_ItemType_ColorsStone = 38       #»Ã²Êԭʯ
Def_ItemType_WingStuff = 39       #³á°ò²ÄÁÏ
Def_ItemType_FairyGuardStuff = 40       #ÊØ»¤²ÄÁÏ
Def_ItemType_Money = 43 # µØÍ¼µôÂä½ðÇ®
Def_ItemType_Refine1 = 45 #Á¶µ¤ÎïÆ·ÀàÐÍ1
Def_ItemType_Refine2 = 46 #Á¶µ¤ÎïÆ·ÀàÐÍ2
Def_ItemType_Refine3 = 47 #Á¶µ¤ÎïÆ·ÀàÐÍ3
Def_ItemType_FamilyBossFood = 50       #ÏÉÃËÊÞÁ¸
Def_ItemType_ActiveMWItem = 53     # ÓÃÓÚ¼¤»î·¨±¦µÄÎïÆ·£¬²»´æÔÚ±³°ü £¨ÍõÕß·¨±¦£©
Def_ItemType_ActiveMWItem2 = 56     # ÓÃÓÚ¼¤»î·¨±¦µÄÎïÆ·£¬²»´æÔÚ±³°ü£¨·ÇÍõÕß·¨±¦£©
Def_ItemType_ResetAttrPoint = 59       #Ï´µã¾íÖá Ê¹Óúó½«Ä³¸öÊôÐÔÒ»¶¨Öµ±äΪδ·ÖÅäÊôÐÔ
Def_ItemType_GatherSoulExp = 61 #¾Û»ê¾«»ª²ÄÁÏ
Def_ItemType_GatherSoul = 62 #ÆÕͨ¾Û»ê
Def_ItemType_GatherSoulCore = 63 #¾Û»êºËÐÄ
Def_ItemType_AutoUseMoney = 65 #×Ô¶¯Ê¹Óûõ±ÒµÄÎïÆ·ÀàÐÍ  Ð§¹û1  AÖµÊýÁ¿£¬BÖµ»õ±ÒÀàÐÍ
 
Def_ItemType_DogzEquipExp = 70  # ÉñÊÞ×°±¸¾­Ñé
 
Def_ItemType_TreasureBox = 81       #²»ÏÞÖÆ¿ªÆôÌõ¼þ±¦Ïä
Def_ItemType_TreasureBox2 = 82       #ÏÞÖÆ¿ªÆôÌõ¼þ±¦Ïä
 
Def_ItemType_WeaponCoat = 91        #ʱװÎäÆ÷
Def_ItemType_Weapon2Coat = 92        #ʱװ¸±ÊÖ
Def_ItemType_ClothesCoat = 93        #ʱװÒ·þ
Def_ItemType_ChangeFamilyName = 94          #ÏÉÃ˸ÄÃû¿¨
Def_ItemType_retWeapon = 101      #1 Ö÷ÊÖ          ×¢ÒâÐÞ¸Ä×°±¸ÁбíÅäÖàDef_EquipItemType
Def_ItemType_retWeapon2 = 102     #2 ¸±ÊÖ
Def_ItemType_retHat = 103         #3 Ã±×Ó
Def_ItemType_retClothes = 104     #4 Ò·þ
Def_ItemType_retBelt = 105        #5 Ñü´ø
Def_ItemType_retTrousers = 106    #6 ¿ã×Ó
Def_ItemType_retShoes = 107       #7 Ð¬×Ó
Def_ItemType_retGlove = 108       #8 ÊÖÌ×
Def_ItemType_retNeck = 109        #9 ÏîÁ´
Def_ItemType_retFairyCan = 110       #10 ÏÉÆ÷1
Def_ItemType_retFairyCan2 = 111       #11 ÏÉÆ÷2
Def_ItemType_retJade = 112       #12 ÓñÅå
Def_ItemType_retWing = 113        #13 ³á°ò
Def_ItemType_retGuard1 = 114   #14 ÊØ»¤1
Def_ItemType_retGuard2 = 115    #15 ÊØ»¤2
Def_ItemType_retPeerlessWeapon = 116    #16 ¾øÊÀÎäÆ÷
Def_ItemType_retPeerlessWeapon2 = 117    #17 ¾øÊÀ¸±ÊÖ
 
Def_ItemType_DogzEquipHorn = 119    # ÉñÊÞÊÞ½Ç
Def_ItemType_DogzEquipEye = 120     # ÉñÊÞħÑÛ
Def_ItemType_DogzEquipTooth = 121   # ÉñÊÞâ²ÑÀ
Def_ItemType_DogzEquipClaw = 122    # ÉñÊÞÊÞצ
Def_ItemType_DogzEquipScute = 123   # ÉñÊÞÁÛ¼×
Def_ItemType_AddCrossRealmPKCnt = 127 #Ôö¼Ó¿ç·þPK´ÎÊý
 
Def_ItemType_DogzStuff = 139 # ÉñÊÞ²ÄÁÏ
 
#ÒÔ϶¨ÒåÎïÆ·ÀàÐÍÏ´Îɾ³ý
Def_Item_Type_Horse = 1000036          #×øÆï
 
#ÐéÄâ±³°ü×î´ó¸ñ×ÓÊý ¹¦ÄÜÅäÖñí¶ÔÓ¦µÄkey
Def_VPackCnt_Dict = {
                     ShareDefine.rptRune:'RunePackageNum',
                     ShareDefine.rptGatherSoul:'GatherSoulPackCount',
                     }
 
def GetItemPackType(itemData, defaultPack=IPY_GameWorld.rptItem):
    ## »ñÈ¡ÎïÆ·¶ÔÓ¦´æ·ÅµÄĬÈϱ³°üÀàÐÍ
    if defaultPack in [ShareDefine.rptTreasure, ShareDefine.rptTempItem]:
        #Ѱ±¦±³°ü¡¢ÁÙʱ±³°ü²»×ö´¦Àí
        return defaultPack
    import IpyGameDataPY
    itemType = itemData.GetType()
    Def_PackItemTypeList_Dict = IpyGameDataPY.GetFuncEvalCfg("PutInItemPack", 1, {})
    for pack, itemTypeList in Def_PackItemTypeList_Dict.items():
        if itemType in itemTypeList:
            return int(pack)
        
    return defaultPack
 
# ²¿Î»¶ÔӦװ±¸ÀàÐÍÁбí
Def_PlaceEquipType = {
                      ShareDefine.retWeapon:[Def_ItemType_retWeapon],
                      ShareDefine.retWeapon2:[Def_ItemType_retWeapon2],
                      ShareDefine.retHat:[Def_ItemType_retHat],
                      ShareDefine.retClothes:[Def_ItemType_retClothes],
                      ShareDefine.retBelt:[Def_ItemType_retBelt],
                      ShareDefine.retTrousers:[Def_ItemType_retTrousers],
                      ShareDefine.retShoes:[Def_ItemType_retShoes],
                      ShareDefine.retGlove:[Def_ItemType_retGlove],
                      ShareDefine.retNeck:[Def_ItemType_retNeck],
                      ShareDefine.retFairyCan:[Def_ItemType_retFairyCan],
                      ShareDefine.retFairyCan2:[Def_ItemType_retFairyCan2],
                      ShareDefine.retJade:[Def_ItemType_retJade],
                      ShareDefine.retWing:[Def_ItemType_retWing],
                      ShareDefine.retGuard1:[Def_ItemType_retGuard1],
                      ShareDefine.retGuard2:[Def_ItemType_retGuard2],
                      }
#---------------------------------------------------------------------
#дËÀµÄÎïÆ·Ð§¹ûID¶¼·ÅÕâ±ß------Çë°´Êýֵ˳Ðò´æ·Å
Def_Effect_GivePlayerMoneySilver = 201  #¸øÈËÎï½ðÇ® Í­Ç®µÀ¾ßЧ¹ûID
Def_Effect_GivePlayerMoneyGift = 202    #¸øÈËÎï½ðÇ® °ó¶¨ÏÉÓñµÀ¾ßЧ¹ûID
Def_Effect_GivePlayerMoneyGold = 203    #¸øÈËÎï½ðÇ® ÏÉÓñµÀ¾ßЧ¹ûID
Def_Effect_AddDienstgrad = 204   #ʹÓÃÎïÆ·»ñµÃ³ÆºÅ
Def_Effect_UseItemGiveZhenQi = 205      #ʹÓõÀ¾ß¸øÓèÕæÆø
Def_Effect_ItemGiveFamilyActivity = 208      #ʹÓõÀ¾ß¸øÓèÏÉÃË»îÔ¾Áî
Def_Effect_ItemGiveFamilyContribution = 209      #ʹÓõÀ¾ß¸øÓèÏÉÃ˹±Ï×
Def_Effect_TJGAddTime = 210      #Ôö¼ÓÍÑ»ú¹Òʱ¼ä
Def_Effect_ItemAddExp = 213      #¸ø¾­ÑéµÀ¾ß 
Def_Effect_ItemAddLV = 214       #Ö±½ÓÉý¼¶µÀ¾ß 
Def_Effect_ItemAddExpByLV = 215      #¸ø¾­ÑéµÀ¾ß XX¼¶Ç°£¬Ëù¼Ó¾­ÑéËæµÈ¼¶Ôö¼Ó¶øÔö¼Ó£¬XX¼¶ºó°´XX¼¶Ëã
Def_Effect_AppointItem = 220   #¶¨ÖÆÎïÆ·
Def_Effect_EquipStone = 225   #ÏâǶ±¦Ê¯Ð§¹û£»AÖµ-±¦Ê¯ÏâǶÀàÐÍ£¬BÖµ-±¦Ê¯µÈ¼¶£¬CÖµ-ÏÂÒ»¼¶±¦Ê¯ID
Def_Effect_Reborn = 227                 #¸´»îÎïÆ·(»¹ÑôÖä)Ч¹ûID
Def_Effect_PrizeCoin = 228                 #½±Àø³äÖµµãȯ; AÖµµãȯ£»BÖµ½±Àøµãȯ
Def_Effect_AddVIPExp = 229                 #Ôö¼ÓVIP¾­Ñ飻AÖµ¾­Ñéµã
Def_Effect_ResetBossKillCnt = 230                 #ÖØÖÃboss»÷ɱƣÀÍ£»AÖµÖØÖõÄbossÆ£ÀÍÀàÐÍ
Def_Effect_GivePlayerSilverPaper = 1915    #¸øÈËÎï½ðÇ®ÒøÆ±£¨¶ñħ¾«»ª£©µÀ¾ßЧ¹ûID
Def_Effect_ItemSpeak = 2700              #СÀ®°ÈЧ¹ûID
Def_Effect_CleanGuilt = 2812   # Ï´ºìÃû
Def_Effect_ResetAttrPoint = 231   # Ï´µã
Def_Effect_AddFBCnt = 233   # Ôö¼Ó¸±±¾¿É½øÈë´ÎÊý£¬AÖµ¸±±¾ID£¬BÖµÊÇ·ñ×Ô¶¯Ê¹ÓÃ
Def_Effect_AddKillBossCnt = 234   # Ôö¼ÓBOSS¿É»÷ɱ´ÎÊý
Def_Effect_DogzEquipPlusExp = 235   # ÉñÊÞÇ¿»¯²ÄÁϾ­ÑéЧ¹û£¬AÖµ»ù´¡¾­Ñ飬Bֵ˫±¶Ç¿»¯ÏûºÄÏÉÓñ
Def_Effect_AddMagicWeaponUpExp = 236   # Ôö¼Ó·¨±¦ÉýÐǾ­Ñé AÖµ·¨±¦ID BÖµX¾­Ñé
Def_Effect_ChatBubbleBox = 237   # ¼¤»îÁÄÌìÆøÅÝ¿ò£¬AÖµÆøÅÝ¿òID
Def_Effect_ItemGiveRealmPoint = 238      #ʹÓõÀ¾ß¸øÓèÐÞÐеã
Def_Effect_ItemGiveSoulDust = 239   # Ê¹ÓõÀ¾ß¸øÓè»ê³¾
Def_Effect_ItemGiveSoulSplinters = 240   # Ê¹ÓõÀ¾ß¸øÓè¾Û»êË鯬
Def_Effect_ItemGiveSoulCore = 241      #ʹÓõÀ¾ß¸øÓèºËÐÄ»·
Def_Effect_ItemGiveHonor = 242      #ʹÓõÀ¾ß¸øÓèÈÙÓþ
Def_Effect_ItemGiveWeekPartyPoint = 245      #ʹÓõÀ¾ß¸øÓèÆßÈÕѲÀñ»ý·Ö
Def_Effect_ItemGiveWeekPartyPoint1 = 246      #ʹÓõÀ¾ß¸øÓè½ÚÈÕѲÀñ»ý·Ö
Def_Effect_AddRealmExpRate = 251 #Ôö¼Ó¾ÛÁéЧÂÊ
Def_Effect_TouchMission = 252 #´¥·¢ÈÎÎñ
Def_Effect_HorsePetSkinExp = 253 #Æï³è¾õÐÑÖµ
Def_Effect_ItemGiveTreasureScore = 254      #ʹÓõÀ¾ß¸øÓèѰ±¦»ý·Ö
Def_Effect_VIPLVCard = 256    #VIPµÈ¼¶Ö±Éý¿¨ Ö±½ÓÉýµ½VIPx¼¶£¬Ö»¼Ó¾­Ñ飬ÏíÊÜVIPÌØÈ¨    Ð§¹ûÖµA£º vipµÈ¼¶    Ð§¹ûÖµB£º ÁìÈ¡ÊÇ·ñĬÈÏÖ±½ÓʹÓÃ
Def_Effect_AddArenaBattleCount = 257    #Ôö¼Ó¾º¼¼³¡ÌôÕ½´ÎÊý£¬AֵΪÔö¼Ó´ÎÊý
Def_Effect_ItemGiveMoney = 264    #ͨÓøø»õ±ÒµÀ¾ß£¬AÖµÊýÁ¿£¬BÖµ»õ±ÒÀàÐÍ
#----ÒÔÏÂδʹÓûò´úÂëÒÀÈ»´æÔÚµÄ---
Def_Effect_ItemGiveGongXun = 1920        #ʹÓõÀ¾ß¸øÓ蹦ѫ
Def_Effect_ItemGiveRuneJH = 1925       #ʹÓõÀ¾ß¸øÓè·ûÓ¡¾«»ª
Def_Effect_ItemGiveRuneSplinters = 1926       #ʹÓõÀ¾ß¸øÓè·ûÓ¡Ë鯬
Def_Effect_SuiteMark = 2838    #ÓÃÓÚ±êʾÌ××°×°±¸£¬¹ýÂ˵ÈʹÓÃ
Def_Effect_ClothesCoatSkin = 1919   #Íæ¼ÒʱװƤ·ô
#Def_Effect_PetReSet = 5500        #Ò×Ë赤
#Def_Effect_PetUpdateTalent = 5501 #Ô컯µ¤
#Def_Effect_PetRePoint = 5505      #ÉñÆüÖ®Àá
#Def_Effect_PetEmptySoul = 5503    #³èÎï¿Õ»ê
#Def_Effect_PetSoul = 5504         #³èÎïÂú»ê
#Def_Effect_PetItemAddExp = 2006   #¸ø³èÎï¾­ÑéµÀ¾ß 
#Def_Effect_EnergyItem = 2600             #¾«Á¦Ò©¼Á
#Def_Effect_BuyBackpack = 1144            #¿ªÆô±³°ü£¨nÐУ©µÄÎïÆ·Ð§¹ûID
#Def_Effect_BuyWarehouse = 1145           #¿ªÆô²Ö¿â£¨nÐУ©µÄÎïÆ·Ð§¹ûID
#Def_Effect_PetRewashSkill = 5506         #ÖØÏ´¼¼ÄÜ
#Def_Effect_AddStarItemNormal = 1157      #ÆÕͨÉýÐÇÎïÆ·Ð§¹ûID
#Def_Effect_AddStarItemHighLevel = 1158   #¸ß¼¶ÉýÐÇÎïÆ·Ð§¹ûID
#Def_Effect_CompoundJiePo = 1159          #½áÆÇЧ¹ûID
#Def_Effect_PickStone = 1160              #ժȡ·ûЧ¹ûID
#Def_Effect_ItemJionFamilyBattle = 1800   #±¨Ãû¼Ò×åÕù°ÔÈüЧ¹ûID
#Def_Effect_ItemEnterMiJingDiTu = 1164    #½øÈëÃܾ³µØÍ¼Ð§¹ûID
#Def_Effect_FineSouleProtect = 1163       #¾«ÆÇºÏ³É±£»¤·ûЧ¹ûID
#Def_Effect_ItemChangMaxEndure = 1165     #ÎïÆ·Ìá¸ß×°±¸×î´óÄ;Ã
#Def_Effect_ItemNoLostEquipEndure = 1166  #ÎïÆ·²»¿Û×°±¸Ä;Ã
#Def_Effect_ItemRestoreEndure = 1167      #ÎïÆ·ÐÞ¸´×°±¸Ä;Ã
#Def_Effect_ItemWuXingJuan = 1171         #ÎåÐÐת»»¾íÖá
#Def_Effect_ResetAttrItem = 1174          #ÊôÐÔÖØÐÞÍèЧ¹ûID
#Def_Effect_PetReSetTalentl = 5507        #³èÎïµÀ¾ß, ÖØÖÃ×ÊÖÊ
#Def_Effect_ResetQuestCount = 1175        #ÖØÖÃÈÎÎñ´ÎÊý
#Def_Effect_MaxAddSkillCnt = 1184         #Ôö¼Ó×î´óÁéÎÆ´ÎÊýµÀ¾ß
#Def_Effect_FarSellItem = 2012            #Ô¶³Ì··ÂôËùÐèÎïÆ·
#Def_MagicStone_EffID = 1104              #Áéʯ
#Def_SuperMagicStone_EffID = 1190         #ʥʯЧ¹ûID
#Def_PhoneVip_EffID = 600                 #ÊÖ»úVIPÎïÆ·¿¨Ð§¹ûID
#Def_Effect_ItemEquipWakeUp = 1191        #ÉñÆ÷»½ÐÑЧ¹û
#Def_Effect_ItemEquipWakeUpStarLv = 1192  #×î¸ß¼¶ÉýÐÇʯ
#Def_Effect_AddZhenQiByTimes = 2018       #Ôö¼ÓÕæÆø°´Ò»ÌìʹÓôÎÊý¼õÉÙ
#Def_Effect_AddPrestige = 2021            #Ôö¼ÓÍþÍû 
#Def_Effect_FamilyImpeach = 1193          #µ¯ÛÀ·û 
#Def_Item_150_Effect = 2010                 #¶¨µã´«ËÍ·û
#Def_Item_152_Effect = 383                  #ɽ¶´´«ËÍ·û
#Def_Effect_GetVIP = 2811   # »ñÈ¡vipÎïÆ·Ð§¹û
#Def_ItemEff_WeaponType = 2808   # ÎäÆ÷ÀàÐÍ·ÖÀࣨ·ÇÎïÆ·ÀàÐÍ£©
#Def_ItemEff_Flower = 2816   # ÏÊ»¨
#Def_Effect_AddMagicJifen = 1916      #ʹÓõÀ¾ß¸øÓèÐÒÔ˱¦²Ø»ý·Ö
#Def_Effect_WingSkin = 1918   #³á°òƤ·ô
#Def_Effect_AddSkyGodExp = 2854   #Ôö¼ÓÌìÉñ¾­Ñé AÖµÌìÉñ¾­Ñé
#Def_Effect_SummonNPC = 2855   #ÕÙ»½NPC AÖµNPCID BÖµ³ÖÐøÊ±¼ä CÖµÊÇ·ñ²»É¾³ýÎïÆ·£¬Ä¬ÈÏ0ɾ³ý
#Def_Effect_AddOfficialExp = 2859   #Ôö¼Ó¾ôλ¾­Ñé
#Def_Effect_AddWingClassLV = 2862   #Ôö¼Ó³á°ò½×¼¶ AÖµ£º N½×¼°N½×ÒÔÏÂʹÓÃʱ³á°òÖ±½ÓÉýÒ»½×; BÖµ£ºÊÇ·ñ±£Áô×£¸£Öµ
 
#---------------------------------------------------------------------
Def_Max_Update_Talent_Time = 3    #×î´óʹÓÃÔ컯µ¤´ÎÊý
 
#дËÀµÄÎïÆ·Ð§¹û¶¼·ÅÕâ±ß
 
#Á¢¿Ì»Ö¸´%dµÄHP(µ¥´Î»Ö¸´)
Def_Effect_AddHP_Once = 207
#Á¢¿Ì»Ö¸´%dµÄMP(µ¥´Î»Ö¸´)
Def_Effect_AddMP_Once = 1002
#Á¢¿Ì»Ö¸´%dµÄHP(¶à´Î»Ö¸´, ¾«ÖÂÒ©¼Á)
Def_Effect_AddHP_More = 1085
#Á¢¿Ì»Ö¸´%dµÄMP(¶à´Î»Ö¸´, ¾«ÖÂÒ©¼Á)
Def_Effect_AddMP_More = 1086
#³ÖÐø»Ø¸´HPÒ©¼Á
Def_Effect_AddHP_Last = 1080
#³ÖÐø»Ø¸´MPÒ©¼Á
Def_Effect_AddMP_Last = 1081
#³èÎïѪ°üÈÝÁ¿Ò©¼Á£¬AֵΪÈÝÁ¿
Def_Effect_AddPetHP_Package = 2858
#Ѫ°üÈÝÁ¿Ò©¼Á£¬AֵΪÈÝÁ¿
Def_Effect_AddHP_Package = 2836
#À¶°üÈÝÁ¿Ò©¼Á£¬AֵΪÈÝÁ¿
Def_Effect_AddMP_Package = 2837
#³èÎï¶à´Î»ØÑªÒ©¼Á
Def_Effect_AddPetHP_More = 1601
#ÓÀ¾ÃÌí¼ÓÍæ¼ÒHPÉÏÏÞ
Def_Effect_Add_MaxHP = 1179
#ÓÀ¾ÃÌí¼ÓÍæ¼ÒMPÉÏÏÞ
Def_Effect_Add_MaxMP = 1180
#ÓÀ¾ÃÌí¼ÓÍæ¼ÒµÄÊôÐÔ·ÖÅäµã
Def_Effect_Add_FreePoint_1 = 1181
#Ìí¼ÓÍæ¼ÒÊôÐÔ·ÖÅäµã
Def_Effect_Add_FreePoint_2 = 1169
#Ìí¼ÓÍæ¼ÒÊôÐÔ·ÖÅäµã
Def_Effect_Add_FreePoint_3 = 1185
#ÈÎÎñ´«ËÍÁî
Def_Item_Effect_MissionMove = 2001
#Óã¸Í
Def_Item_Effect_FishTool = 2000
#×øÆï½ø½×
Def_Item_Eff_HorseUpdate = 2819
#¹Ù¾ô½ø½×
Def_Item_Eff_OfficialRankUpdate = 2820
#ÎïÆ·Ê¹Óý׼¶
Def_Item_Eff_UseClassLV = 2821
#×£¸£Öµ²¨¶¯·¶Î§ Ëæ»úÓÃ
Def_Item_Eff_BlessRange = 2818
#Éñ±ø¾­ÑéÖµ
Def_Item_Eff_GodWeaponExp = 206
#---------------------------------------------------------------------
#дËÀµÄÈÎÎñID
#ÐÂÊÖÈÎÎñ
Def_MissionID_FirstLogin = 1
Def_ConvoyTruckMissionID = 2401  # »¤ËÍïÚ³µÈÎÎñID
Def_ArrestMissionID = 8000  # ÐüÉÍÈÎÎñID
#---------------------------------------------------------------------
#дËÀµÄXMLID
#ÐÂÊÖÈÎÎñXML´æ·ÅµØÖ·
Def_XML_FirstLogin = 227
 
#дËÀµÄ¼¼ÄÜЧ¹ûID---------------------------------------------------------------------
Def_Skill_Effect_AddAtkByHP = 503  # Ã¿ËðʧXXѪÁ¿Ôö¼Ó¹¥»÷XX£¬×î¸ß¹¥»÷¼Ó³ÉXX
Def_Skill_Effect_AbsorbShield = 801  # AÖµ¼Ç¼ÎüÊÕÉ˺¦Öµ
Def_Skill_Effect_AbsorbShieldXMZJ = 802    # ÐëÃÖÕæ½ç Éñ±ø¼¼ÄÜÎüÊÕÉ˺¦ °Ù·Ö±È
Def_Skill_Effect_BoomSeedHurt = 804 # BUFFÖÖ×Óµ¥²ãÉ˺¦
Def_Skill_Effect_StoreBlood = 809 # ½«ÆÚ¼äÊܵ½µÄÉ˺¦×ÜÖµ£¬ÓÃÓÚ×îºó»ØÑª£¬²»Ó°ÏìÉ˺¦
Def_Skill_Effect_AttackReplace = 1009  #¹¥»÷¼ÆË㣬ҰÍâС¹ÖÉ˺¦Ìæ»»1010 (2018-03-07Ôö¼Ó¾«Ó¢¹Ö)
Def_Skill_Effect_Attack = 1010  #¹¥»÷¼ÆËã
Def_Skill_Effect_LayerCnt = 1011 # BUFF²ã¼¶ÊýÁ¿ AÖµ²ãÊý£¬BÖµ²ãÊý´¦Àí·½Ê½0µÝÔö1µÝ¼õ
Def_Skill_Effect_MasterBuff = 1012 # Ö÷´Ó¼¼ÄÜ£¨Í¬²½buff³ÖÐøÊ±¼ä£©
Def_Skill_Effect_SummonAttr = 1013 # ÕÙ»½ÊÞÊôÐÔ
Def_Skill_Effect_BoomSeedID = 1014 # Òý±¬BUFFÖÖ×Ó
Def_Skill_Effect_ReCD = 1016 # ÖØÖÃCD
Def_Skill_Effect_Burn = 1034 # ×ÆÉÕ
Def_Skill_Effect_RandWarn = 1061 # Ëæ»úÔ¤¾¯
Def_Skill_Effect_AttackReplaceByNPCSeries = 1062 # ¶ÔÖ¸¶¨ÏµµÄÉ˺¦
Def_Skill_Effect_AvgHurtFMCnt = 1064 # NPC¼¼Äܰ´ÏÉÃ˳ÉÔ±Êý¾ù̯É˺¦  
Def_Skill_Effect_AreaAttackkCount = 1200    #ÇøÓò¼¼Äܹ¥»÷ÊýÁ¿
Def_Skill_Effect_PowerPart = 1206  # ³äÄÜÄÜÁ¿·Ö¶Î£¬´¥·¢¼´ËãÒ»´Î³äÄÜ£¬À­½ø¶ÈÌõÐîÁ¦
Def_Skill_Effect_ProcessAttack = 1314  # ¼ä¸ôÐÔ¹¥»÷£¬AֵΪ¹¥»÷´ÎÊý£¬BֵΪÊÇ·ñ¹ã²¥¿Í»§¶Ë
Def_Skill_Effect_BuffTick = 9999    #BUFFµÄʱ¼ä´¦Àí¼ä¸ô
Def_Skill_Effect_BurnToAddHP = 1091    #buffÖÐׯÉÕÉ˺¦×ª»¯ÎüѪ¸ø ·ÅׯÉÕÕß
Def_Skill_Effect_ChangeSkillTypeID = 1305    # ¸Ä±äÊͷŵļ¼ÄÜID
Def_Skill_Effect_AddExpRate = 1306    # ±»¼¼ÄÜɱËÀµÄ ¶îÍâ¼Ó¾­Ñé
 
#дËÀµÄ¼¼ÄÜЧ¹ûID------------NPCרÓÃ
Def_Skill_Effect_AttackMove = 2100    # NPCÎ»ÒÆÕ½¶·
Def_Skill_Effect_RandSkill = 2101    # ´ÓЧ¹ûÖµ»ñÈ¡Ëæ»ú¼¼ÄÜ
Def_Skill_Effect_HPPerLimit = 2102    # ÑªÁ¿ÏÞÖÆ
Def_Skill_Effect_AppointNPC = 2103    # Ö¸¶¨ÊͷŵÄNPCID ºÍ Def_UseSkillTag_AppointNPC ´îÅäʹÓÃ
#-----------
#±äÉí¼¼ÄÜ£¨ÕÙ»½£©Ð§¹ûID
Def_Skill_Effect_SummonMapNPC = 1162
#NPC·ÖÉí¼¼ÄÜ
Def_Skill_Effect_CopySelf = 10000
#ÎÞµÐÕ¶´¥·¢¹¥»÷£¬AֵΪ´¥·¢µÄ¼¼ÄÜ£¬BֵΪ¹¥»÷´ÎÊý
Def_Skill_Effect_SuperLinkAtk = 9998
#¸ÃBUFFÊÜÓ°ÏìµÄ±»¶¯¼¼ÄÜ£¨·Ç´¥·¢£©
Def_Skill_Effect_PassiveSkillID = 9997
#Ôö¼Ó½£Èз籩µÄ·¶Î§ºÍʱ¼ä£¬AֵΪ·¶Î§£¬BֵΪʱ¼ä£¨ºÁÃ룩
Def_Skill_Effect_SwordStorm = 9996
#Ôö¼ÓÎÞµÐÕ¶´¥·¢¹¥»÷µÄ´ÎÊý£¬AֵΪËùÔö¼ÓµÄ´ÎÊý
Def_Skill_Effect_SuperCount = 9995
#Ôö¼Ó±©»÷ÂÊ£¬AֵΪÔö¼ÓµÄ¼¸ÂÊ£¬BֵΪÔö¼Ó×ÔÉí±©»÷ÂʵİٷֱÈ
Def_Skill_Effect_SuperAtkSHit = 9994
#Ôö¼ÓBUFFµÄ³ÖÐøÊ±¼ä
Def_Skill_Effect_AddBuffTime = 9993
#ÖÎÁƼӳÉ
Def_Skill_Effect_CureUpper = 1000
#´ò×øÕæÆø»Ö¸´¼Ó³ÉBUFF
Def_Skill_Effect_RestoreZhenQiPer = 2013
#´¥·¢¼¼ÄÜÐèÒª´ÓÆäËû¼¼ÄÜ»ñµÃµÈ¼¶
Def_Skill_Effect_ReEnhance = 10004
#¹¥»÷boss»ÆÃûbuffЧ¹û
Def_Skill_Effect_AtkBossYellowName = 3002
#³èÎïѪ°übuffЧ¹û
Def_Skill_Effect_PetHPPackage = 837
#Ѫ°übuffЧ¹û
Def_Skill_Effect_HPPackage = 830
#À¶°übuffЧ¹û
Def_Skill_Effect_MPPackage = 831
#¼¼ÄÜbuff״̬Ч¹û AֵΪbuffËùÊô״̬, ±ê¼ÇÏê¼û Def_PlayerStateList
Def_Skill_Effect_BuffState = 4012
 
# ¸ø³èÎï¼ÓÊôÐÔµÄЧ¹ûÖµ, ²»¸øÈËÎïÊôÐÔ
Def_SkillEffs_Pet = [508]
 
 
#---------ÐèÒª¼Ç¼ÔÚbuff¹ÜÀíÆ÷ÖеÄЧ¹ûID,Ö÷ÒªÓÃÓÚ²éÕÒÓÃ---------------------------
Def_BuffManager_EffectsID = [Def_Skill_Effect_AbsorbShield, Def_Skill_Effect_AbsorbShieldXMZJ, 
                             Def_Skill_Effect_StoreBlood, Def_Skill_Effect_BurnToAddHP, Def_Skill_Effect_BuffState]
#-------------------------------------------------------------------------
 
#»ù´¡ÊôÐÔЧ¹ûID
Def_BaseEffectList = [1,2,3,4]
 
# ÊôÐÔbuffЧ¹ûid¶ÔÓ¦¼ÆËãÄ£¿é×Öµä{Ч¹ûid:(¼ÆËãÄ£¿éÃûºó׺, [ÊôÐÔÀàÐÍ])}
Def_Skill_BuffEffectDict = {
    # ÏßÐÔÔö¼Ó                    
    #1069:("LinePlus", [TYPE_Calc_AttrATKMax, TYPE_Calc_AttrATKMin]),    # Ìá¸ß¹¥»÷Á¦£¨¹Ì¶¨Öµ£©                        
 
    # ÏßÐÔ¼õÉÙ                          
 
    # ·ÇÏßÐÔÔö¼Ó
    #1015:("NoLinePlus", [TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax]),  # Ìá¸ß¹¥»÷Á¦°Ù·Ö±È                             
    
 
    # ¸ù¾ÝµÈ¼¶¶ÎÏßÐÔÔö¼Ó£¬Ð§¹ûBֵΪµÈ¼¶¶ÎÅäÖÃ
    500:("LinePlusByLV", [TYPE_Calc_HPCureEnhance]),   # Ìá¸ßѪƿ»Ö¸´Ð§¹û
    501:("LinePlusByLV", [TYPE_Calc_AttrMaxHP]),   # Ìá¸ß×î´óÉúÃü  
    }
 
# ÊÜbuff²ãÊýÓ°ÏìµÄЧ¹ûID
#Def_BuffLayerEffectList = [1203,1204]
 
#ÓÃÓÚÍâ²ã¼ÆËãµÄbuffЧ¹û, ²»Óë Def_Skill_BuffEffectDict Öظ´
Def_Skill_BuffEffectOutside = {
 
}
 
#buffЧ¹ûÖµ¼ÆËãÀàÐÍ
(
EffCalcType_LinePlus,
EffCalcType_LineReduce,
EffCalcType_NoLinePlus,
EffCalcType_NoLineReduce,
) = range(1, 5)
 
EffCalcTypeDict = {
                   EffCalcType_LinePlus:"LinePlus",
                   EffCalcType_LineReduce:"LineReduce",
                   EffCalcType_NoLinePlus:"NoLinePlus",
                   EffCalcType_NoLineReduce:"NoLineReduce",
                   }
 
# ¸ù¾Ýbuff²»Í¬ ÊôÐÔ¼ÆË㷽ʽ±ä»¯
(
CalcBuffLevel_0,    # ¶ÔÓ¦Def_Skill_BuffEffectDict
CalcBuffLevel_1,    # ¶ÔÓ¦Def_Skill_BuffEffectOutside
) = range(2)
 
#ËٶȵÄЧ¹ûID
Def_Speed_EffectIDList = [TYPE_Calc_AttrSpeed]
 
 
#---------------------------------------------------------------------
#дËÀµÄ¼¼ÄÜID¶¼·ÅÕâ±ß
Def_SkillID_QueenRelicsItemBuff = 5000      # ÊÈѪµ¤ æ´»Ê
Def_SkillID_Yellow = 20022      # »ÆÃû£¨ÌØÊ⣬ÃþbossµÄbuff £©
Def_SkillID_Gray = 20020        # »ÒÃû£¨»ÆÃû£©
Def_SkillID_KillYellow = 20004  # »÷É±Íæ¼Òºó»ÆÃû
Def_SkillID_Red = 20021         # ºìÃû
Def_SkillID_ReviveTired = 20030    # ¸´»îÆ£ÀÍ SkillID
Def_SkillID_SkillReBorn = -1  # ¼¼Äܸ´»îID
Def_SkillID_LimitSuperBuff = 10000    # ÓÐÏÞÎÞµÐBUFF SkillID
Def_SkillID_TJGSuperBuff = 20039    # ÍÑ»ú¹ÒËÀÍö¸´»î±£»¤
Def_SkillID_Somersault = 190    # ·­¹ö¿ìËÙÉÁ±Ü
Def_SkillID_DoubleExp = -1    # Ë«±¶¾­ÑéϵͳÖеÄË«±¶¾­ÑéID
Def_SkillID_Justice = 11504    # ÕýÒåÕóÓª
Def_SkillID_Evil = 11505    # ºÚµÀÕóÓª
Def_SkillID_JoinExam = -1    # ´ðÌâBuff
Def_SkillID_ActionWuDi = -1    # »î¶¯ÎÞµÐBuff
Def_SkillID_ZhenQiRestore = -1    # ÕæÆø»Ö¸´¼Ó³ÉBUFF
Def_SkillID_TruckAiMode = 20100    # ïÚ³µAIģʽBUFF
Def_SkillTypeID_EfficientBattle = -1 #¸ßЧս¶·ÀàÐÍID,¸ßЧս¶·buffID:49001~49008
Def_SkillTypeID_EfficientSit = -1    #¸ßЧÁ·¹¦ÀàÐÍID
Def_SkillID_XuanTianZhenYan = -1    # ÐþÌìÕæÑÔ
Def_BuffID_XianFengYunTi = -1    # ÏÉ·çÔÆÌåÀàÐÍID
Def_VIPExp_SkillTypeID = -1     #VIP¾­ÑéBUFF
Def_SkillID_AtkerFaint = 20035     #ÊôÐÔ»÷Ôμ¼ÄÜ
Def_SkillID_Teleport = 1400     #˲¼äÒÆ¶¯ ÓÃÓÚ²»Ó°Ïì¹¥»÷¼ä¸ô
Def_SkillID_VipBuff = 11500     # VIPbuff
Def_SkillID_TeamVIPBuff = 22000     # VIP¶ÓÎébuff, ¹¥ÊØÍ¬ÃË
Def_SkillID_FBEncourageBuff = 20051     # ¸±±¾¹ÄÎèbuff
Def_SkillID_PoisonAtkBuff = 25180   # ¶¾¹¥buff
Def_SkillID_DropOwnerBuff = 20040   # µôÂä¹éÊôbuff
Def_SkillID_PetSignDay = 47111   # Áé³èÇ©µ½ÊôÐÔ¼¼ÄÜ, µ¥´ÎÇ©µ½µÄ¼Ó³É
Def_SkillID_LFZ = 47100   # Áú·ïïí¼¼ÄÜ(´ò¹Ö¸ÅÂʾ­Ñé¼Ó³É)
Def_SkillID_HorsePetRobBossKillCntBuff = 21020   # Æï³èµÄÔ¹Äîbuff
Def_SkillID_RealmBuff = 6100   # ¾³½ç¾­Ñébuff
 
Def_SkillID_FamilyWar_CWinBuff = 22101 # ÏÉÃËÁªÈü - Á¬Ê¤buff, ÓÉÁ¬Ê¤´ÎÊý¾ö¶¨µÈ¼¶
Def_SkillID_FamilyWar_JoinBuff = 22131 # ÏÉÃËÁªÈü - ²ÎÓëbuff, ÓÉÈËÊý¾ö¶¨µÈ¼¶
Def_SkillID_FamilyWar_ResPointAdd = 22201 # ÏÉÃËÁªÈü - Ëæ»úbuff¹Ì¶¨¼Ó×ÊÔ´µã
Def_SkillID_FamilyWar_ResPointAddPer = 22202 # ÏÉÃËÁªÈü - Ëæ»úbuff×ÊÔ´µã³É³¤¼Ó³É
Def_SkillID_FamilyWar_RandBuffAttr = 22203 # ÏÉÃËÁªÈü - Ëæ»úbuffÊôÐԼӳɣ¬¸ù¾Ý²É¼¯´ÎÊý£¬³É³¤buffµÈ¼¶
Def_SkillID_FamilyWar_OwnerlessBuff = 22213 # ÏÉÃËÁªÈü - ÎÞÖ÷buff£¬Ëæ»úN¸öµÐ·½Ë®¾§±äΪÎÞÖ÷
 
Def_SkillID_LXHY_AddExpRate = 47113 # Á÷ÐÇ»ðÓêɱËÀµÄ¹ÖÔö¼Ó¾­Ñé
 
# ÇеØÍ¼ÐèÇå³ýµÄbuff
ClearBuffOnMapChangeList = [Def_SkillID_DropOwnerBuff, Def_SkillID_FamilyWar_CWinBuff, 
                            Def_SkillID_FamilyWar_JoinBuff, Def_SkillID_FamilyWar_RandBuffAttr]
# ÍÑ»ú¹Ò״̬ϲ»Ë¢ÐÂbuffʱ¼äµÄ
TJGStateNotRefreshTimeBuff = [Def_SkillID_Red]
 
#¼¼ÄÜID¶ÔÓ¦µÄÇøÓòÀàÐÍ
Def_AreaType_SkillID_Safe = 20011  # °²È«Çø
Def_AreaType_SkillID_FreePK = 20010  # pkÇø
Def_AreaType_SkillID_FamilyPK = 20012  # ¼Ò×åÇø
Def_AreaType_SkillID_Boss = 20008  # BossÇøÓò
Def_SkillID_SitArea = 20009   # ´ò×øÇøÓòbuff
 
Def_SkillID_Peace = 23048   # Íæ¼Ò¼äºÍƽbuff
#----------------------------------------------------------------------
#Õ½¶·ÀàÐÍ
Def_ChanceDefRate = 2000    # µÖÓùÉ˺¦¸ÅÂÊ, Ä¿Ç°¹Ì¶¨20%¸ÅÂÊ
 
#É˺¦ÀàÐÍ
(
Def_HurtType_Normal,         # ÆÕͨÉ˺¦ 1
Def_HurtTYpe_Recovery,       # »Ø¸´ 2
Def_HurtType_BounceHurt,     # ·´µ¯É˺¦ 3
Def_HurtType_Bleed,          # Á÷Ѫ 4
Def_HurtType_Parry,          # ¸ñµ² 5
Def_HurtType_DoubleHit,      # Á¬»÷ 6
Def_HurtType_SuperHit,       # ±©»÷ 7
Def_HurtType_LuckyHit,       # »áÐÄÒ»»÷É˺¦ 8
Def_HurtType_Miss,           # ÉÁ±Ü 9
Def_HurtType_Immune,           # ÃâÒß 10
Def_HurtType_RealmSupress,     # ¾³½çÑ¹ÖÆ 11
Def_HurtType_Zhansha,     # Õ¶É± 12
Def_HurtType_Zhuxian,     # ÖïÏÉÒ»»÷ 13
Def_HurtType_ZhognjiZhansha,     # ÖÕ¼«Õ¶É± 14
Def_HurtType_DeadlyHit,     # ÖÂÃüÒ»»÷ 15
Def_HurtType_ThumpHit,     # ÖØ»÷ 16
Def_HurtType_Yinji,     # Ó¡¼Ç 17
Def_HurtType_Burn,     # ×ÆÉÕ 18
) = range(1, 19)
#Def_HurtType_SuckBlood,      # ÎüѪ 
 
(
Def_HurtType_NoDef,          # ÎÞÊÓ·ÀÓùÉ˺¦ 
Def_HurtType_GreatHit,       # ×¿Ô½Ò»»÷É˺¦ 
Def_HurtType_FujiaHit,       # ¸»¼×Ò»»÷ 
Def_HurtType_FuhaoHit,       # ¸»ºÀÒ»»÷ 
) = range(21, 25)
 
Def_EquipItemType_TJGAutoEat = xrange(Def_ItemType_retWeapon, Def_ItemType_retGlove + 1)
#×°±¸ÀàÐÍ
Def_EquipItemType = range(Def_ItemType_retWeapon, Def_ItemType_DogzEquipScute + 1)
 
#ÉñÊÞ×°±¸ÀàÐÍ
Def_DogzEquiipType = xrange(Def_ItemType_DogzEquipHorn, Def_ItemType_DogzEquipScute + 1)
 
# ¼¼ÄÜÔì³ÉʵÖÊÐÔÉ˺¦µÄÀàÐÍ
Def_RealAttack_Type = [
                        Def_HurtType_Normal,         # ÆÕͨÉ˺¦ 1
                        Def_HurtType_Parry,          # ¸ñµ² 5
                        Def_HurtType_DoubleHit,      # Á¬»÷ 6
                        Def_HurtType_SuperHit,       # ±©»÷ 7
                        Def_HurtType_LuckyHit,       # »áÐÄÒ»»÷É˺¦ 8
                        Def_HurtType_RealmSupress,     # ¾³½çÑ¹ÖÆ 11
                        Def_HurtType_Zhuxian,     # ÖïÏÉÒ»»÷ 13
                        Def_HurtType_DeadlyHit,     # ÖÂÃüÒ»»÷ 15
                        Def_HurtType_ThumpHit,     # ÖØ»÷ 16
                        Def_HurtType_Yinji,
                        Def_HurtType_Burn,
                       ]
 
#---------------------------------------------------------------------
#ÄÚÍøGMµÈ¼¶
Def_GM_LV_God = 90
#---------------------------------------------------------------------
 
#¿Í»§¶ËÐÄÌøÏìÓ¦·â°ü¼ä¸ô(ºÁÃë)
Def_PlayerOnLineReply_ClientReply = 30000    #30000  
#Ò»¸öÆÁÄ»·¶Î§
Def_Screen_Area = 10
#Ö÷½ÇÉíÉÏËùÄÜЯ´øÇ®µÄ->½ð×Ó½ðƱ×ÜÊý ->̨Íå°æ999,999,999 ´ó½°æ50,000,000
Def_PlayerTotalMoney_Gold = 999999999
#Ö÷½ÇÉíÉÏËùÄÜЯ´øÇ®µÄ->Òø×Ó񿮱×ÜÊý ->̨Íå°æ999,999,999 ´ó½°æ999,000,000
Def_PlayerTotalMoney_Silver = 2000000000
#Á÷Ïò¼Ç¼±ä¸ü×îС½ð±ÒÖµ(СÓÚ¸ÃÖµµÄÔݲ»¼Ç¼, ½öÏÞ½ð±Ò)
Def_DRRecord_Min_Silver = 500000
Def_LargeTrade_Silver = 1000 * 1000
#³õʼ»¯×°±¸±³°ü¸ñ×ÓÊý
Def_PackCnt_Equip = 203
#Ö÷½Ç½»Ò×À¸×î´ó¸ñÊý
Def_PlayerTradeMaxItemCount = 20
#Ö÷½Ç¸ÕµÇ½ÓÎÏ·¿ªÆô±³°ü¸ñ×ÓÊý
Def_PlayerFirstLoginOpenBackCnt = 60
#ÐÂÊֵǽ¿ªÆôµÄ²Ö¿â¸ñ×ÓÊý
Def_FirstLogin_OpenWareHouseCnt = 60
#µÇ½³õʼ´¢Îï¹ñ¸ñ×ÓÊý
Def_PackCnt_Fashion = 1
#µÇ½³õʼÎäÆ÷ʱװ¸ñ×ÓÊý
Def_PackCnt_WeaponCoat = 8
#³õʼ»¯Ñ°±¦±³°ü¸ñ×ÓÊý
Def_PackCnt_SeekTreasure = 0
#³õʼ»¯½×¼¶ÂíÆ¥±³°ü¸ñ×ÓÊý
Def_PackCnt_ClassHorses = 0
#³õʼ»¯ÂíÆ¥×°±¸¸ñ×ÓÊý
Def_PackCnt_HorseEquip = 3
#³õʼ»¯½×¼¶ÂíÆ¥¼¼Äܱ³°ü¸ñ×ÓÊý
Def_PackCnt_HorseSkill = 0
#³õʼ»¯¹Ù¾ô¼¼Äܱ³°ü¸ñ×ÓÊý
Def_PackCnt_OfficerSkill = 0
#Ѱ±¦±³°ü¸ñ×ÓÊý
Def_PackCnt_Treasure = 100
#³õʼ»¯ÉñÊÞ±³°ü¸ñ×ÓÊý
Def_PackCnt_DogzItem = 100
#³õʼ»¯ÉñÊÞ×°±¸¸ñ×ÓÊý
Def_PackCnt_DogzEquip = 100
#³õʼ»¯À¬»ø·ÖÀà¸ñ×ÓÊý
Def_PackCnt_Garbage = 30
#³õʼ»¯×°±¸À¸2
Def_PackCnt_Equip2 = 0
#³õʼ»¯»ØÊÕÕ¾
Def_PackCnt_Recycle = 6
#³õʼ»¯ÁÙʱ½»»»±³°ü¸ñ×ÓÊý
Def_PackCnt_TempSwap = 1
#³õʼ»¯ÁÙʱ´æ·Å±³°ü¸ñ×ÓÊý
Def_PackCnt_TempItem = 10
#³õʼ»¯³èÎï±³°ü¸ñ×ÓÊý
Def_PackCnt_Pet = 50
#³õʼ»¯Í¨ÓóèÎï×°±¸±³°ü¸ñ×ÓÊý
Def_PackCnt_PetEquip = 4
#Ö÷½Ç¸ÕµÇ½ÓÎÏ·¿ªÆô¾«ÆÇ²Û¸ñ×ÓÊý/·ûÎÄ
Def_PlayerFirstLoginOpenFineSoulSlot = 0
#Íæ¼ÒÍÑÀëÕ½¶·×´Ì¬Ê±¼ä(6Ãë)
Def_PlayerLeaveBattleTick = 3000
#Íæ¼ÒPK¶àɱ¼ä¸ô
Def_MultiKillTick = 15000
#×é¶ÓÈÙÓþ»»Ç®±ÈÀý
Def_TeamHornor_Money = 1000
#×é¶ÓÈÙÓþ»»Ç®ÀàÐÍ
Def_TeamHornor_MoneyType = IPY_GameWorld.TYPE_Price_Gold_Paper
#Íæ¼ÒÉËѪ¼Ç¼ÖмǼ×î´ó¸öÊý
Def_PlayerHurtListCount = 5
#Íæ¼Ò×î´óÒÆ¶¯¾àÀë
Def_PlayerMaxMoveDist = 20
#Íæ¼Òֹͣʱ¿É½ÓÊܵľàÀë²î¾à
Def_AcceptPlayerStopPlaceDist=100       #ÒÔºóÕâ¸öÊýÖµÐèÒªµ÷С
 
#Íæ¼ÒºìÃû³Í·£(150%¼Û¸ñ¹ºÂòÎïÆ·)
Def_PlayerNameColorRed_BuyItem = 1.5
 
#Íæ¼Ò»»Ïß¼ä¸ô (3Ãë)
Def_PlayerChangLine_Tick = 3000
 
Def_Player_InitMapSignPointCount = 1  # Íæ¼Ò³õʼ»¯µØÍ¼±ê¼ÇµãÊýÁ¿
Def_Player_MapSignPointMaxCount = 10  # µØÍ¼±ê¼Çµã×î´óÊýÁ¿
 
#Íæ¼ÒÐÔ±ð
Def_PlayerSex_Type = 3
(
Def_PlayerSex_All   ,  #ͨÓÃ
Def_PlayerSex_Man   ,  #ÄÐÈË
Def_PlayerSex_Woman ,  #Å®ÈË
 
) = range( 0, Def_PlayerSex_Type )
 
#±¦Ê¯ 
Def_Stone_VipHole = 10 #VIP¿×λ×îСË÷ÒýÖµ
Def_Stone_SaveStoneInfoXNumber = 10 #×°±¸Î»¿×Ë÷Òý±£´æ±¦Ê¯ID*10+isBand
 
#½Å±¾×Ô¶¨ÒåÍæ¼Ò״̬(ö¾ÙÖµ²»Äܳ¬¹ý31)
#Ôö¼Ó»òÐÞ¸ÄʱÇë×¢ÒâDef_Player_NotCan_EnterFbPyGameEvenState
Def_Type_PyPlayerActionList = (
                               
    Def_Type_PyPlayerAction_PlayerVsPlayer,  # Çдè 
    Def_Type_PyPlayerAction_PlayerVsRoomSuper,  # ÌìÌݾº¼¼
    Def_Type_PyPlayerAction_SpanServer,  # ¿ç·þ
    Def_Type_PyPlayerAction_FBWipeOut,  # fbɨµ´
) = range(0, 4)
 
 
#Íæ¼Ò²»ÄÜѧϰÉý¼¶¼¼ÄܵÄ״̬
Def_Player_Cannot_LearnLvSkill_State = [
                                        IPY_GameWorld.paDie , 
                                        ]
 
#Íæ¼Ò¿ÉÒÔ¿ªÊ¼ÌøÎèµöÓãµÄ״̬
Def_Player_StartGameEvent_State = [ IPY_GameWorld.paNull ]
 
#Íæ¼Ò¿ÉÒÔÖØÕû±³°üµÄ״̬
Def_Player_ResetItem_State = [
                              IPY_GameWorld.paNull,
                              IPY_GameWorld.paAttack,
                              IPY_GameWorld.paGameEvent,
                              IPY_GameWorld.paEvent,
                              IPY_GameWorld.paSit,
                              ]
 
 
#Íæ¼Ò¿ÉÒÔ»»×°µÄ״̬
Def_Player_DoEquip_State = [ 
                            IPY_GameWorld.paNull, 
                            IPY_GameWorld.paAttack,
                            IPY_GameWorld.paSit,
                            IPY_GameWorld.paEvent, 
                            ]
 
#Íæ¼Ò¿ÉÒÔ´òÔìµÄ״̬
Def_Player_DoEvent_State = [
                            IPY_GameWorld.paNull , 
                            IPY_GameWorld.paEvent, 
                            IPY_GameWorld.paSit,
                            IPY_GameWorld.paAttack, 
                            IPY_GameWorld.paGameEvent, 
                            IPY_GameWorld.paDOT, 
                            IPY_GameWorld.paProduce, 
                            ]
 
#Íæ¼Ò²»¿ÉÒÔ´«Ë͵Ä״̬
Def_Player_Cannot_TransState = [
                             IPY_GameWorld.paSit,
                             IPY_GameWorld.paDie, 
                             IPY_GameWorld.paPreparing,
                             IPY_GameWorld.paTrade
                             ]
 
##Íæ¼Ò²»ÄÜ´«È븱±¾»î¶¯µÄpy×Ô¶¨Òå״̬
Def_Player_NotCan_EnterFbPyGameEvenState = [
                                    Def_Type_PyPlayerAction_PlayerVsPlayer,  # Çдè 
                                    Def_Type_PyPlayerAction_PlayerVsRoomSuper,  # ÌìÌݾº¼¼
                                    Def_Type_PyPlayerAction_SpanServer,  # ¿ç·þ
                                    Def_Type_PyPlayerAction_FBWipeOut,  # fbɨµ´
                                    ]
 
#Íæ¼ÒÔÚÏÂÁÐ״̬,ÉèÖÃΪ´ôÖÍ
Def_Player_PrimnessState = [
                            #IPY_GameWorld.paSit        ,     #×øÏÂ
                            IPY_GameWorld.paGameEvent  ,     #СÓÎÏ·
                            ]
 
#ÔÊÐíÍæ¼Ò»»ÏßµÄ״̬
Def_PlayerChangLine_State = [
                             IPY_GameWorld.paNull   ,
                             ]
 
Def_PlayerChangLine_Vehicle = [
                               IPY_GameWorld.pvNull  ,
                               IPY_GameWorld.pvHorse , 
                              ]
#É̳ÇרÓÃ״̬
Def_PlayerState_Store = [
                         IPY_GameWorld.paNull     ,
                         IPY_GameWorld.paDie      ,
                         IPY_GameWorld.paAttack   ,
                         IPY_GameWorld.paEvent    ,
                         IPY_GameWorld.paSit      ,
                         IPY_GameWorld.paPreparing,
                         IPY_GameWorld.paGameEvent,
                         ]
 
#Íæ¼Ò¿ÉÒÔת»»×´Ì¬µÄÐÎ̬
Def_Player_Can_Transfer_State = [
                                IPY_GameWorld.paNull      , 
                                IPY_GameWorld.paAttack    ,
                                IPY_GameWorld.paPreparing ,
                                IPY_GameWorld.paGameEvent ,
                                ]
 
#Íæ¼Ò¿ÉÒÔ¹¥»÷µÄ״̬
Def_PlayerCanAttackState = [
                            IPY_GameWorld.paNull  ,
                            IPY_GameWorld.paAttack,
                            ]
 
#Íæ¼Ò¿ÉÒÔ½øÈë¶ÔÖŵÄ״̬
Def_PlayerCanEnterConfronting = [
                                IPY_GameWorld.paNull  ,
                                IPY_GameWorld.paAttack,
                                IPY_GameWorld.paPreparing  ,
                                IPY_GameWorld.paGameEvent  , 
                                ]
 
#Íæ¼ÒÇл»×´Ì¬ÖжËÕ½¶·¶ÔÖÅ
Def_PlayerCancelConfronting = [
                               IPY_GameWorld.paGameEvent,
                               IPY_GameWorld.paPreparing,
                               IPY_GameWorld.paSit,
                               IPY_GameWorld.paEvent,
                               IPY_GameWorld.paDie,
                               IPY_GameWorld.paTrade,
                               ]
 
#´óÐͽ»Ò×ÎïÆ·Çåµ¥
Def_ItemID_LargeTrade = [
                         ]
 
 
#¹¥»÷µÄÏÞÖÆÎ»Öµ
Def_Action_Attack_Bit = 0x01
 
#¹¥»÷ϵͳÌáʾ(×î´óµÄÔ­Òò)
Def_PA_MaxReason = 16
(
Def_PASysMessage_None       ,   #ÎÞÌáʾ
Def_PASysMessage_NewGuy     ,   #¹¥»÷ÐÂÊÖ
Def_PASysMessage_IsSafeArea ,   #°²È«ÇøÓò
Def_PASysMessage_AttackMode ,   #¹¥»÷ģʽ
Def_PASysMessage_CountrySafe,   #¹ú¼Ò±£»¤
Def_PASysMessage_IsSafeArea_Country ,   #¹ú¼Ò°²È«Çø±£»¤
Def_PASysMessage_NewGuyNotPK        ,   #ÐÂÊÖ²»ÄÜPK
Def_PASysMessage_NotAttackNewGuy    ,   #²»Äܹ¥»÷ÐÂÊÖ
Def_PASysMessage_NotAttackFamily    ,   #²»Äܹ¥»÷ͬ¼Ò×å³ÉÔ±
Def_PASysMessage_NotAttackTeam      ,   #²»Äܹ¥»÷¶ÓÓÑ
Def_PASysMessage_AttackNotPK        ,   #¹¥»÷·½PKÖµ¹ý´ó£¬²»ÄÜPK
Def_PASysMessage_CurAreaNotPK       ,   #µ±Ç°ÇøÓò²»¿É¹¥»÷
Def_PASysMessage_SitNotPK           ,   #²»Äܹ¥»÷´ò×øµÄÈË
Def_PASysMessage_NotAttackFaction   ,   #²»Äܹ¥»÷ͬÕóÓªÍæ¼Ò
Def_PASysMessage_NotAttackServer    ,   #²»Äܹ¥»÷ͬ·þÍæ¼Ò
Def_PASysMessage_PKProtectTime      ,   #PK±£»¤±£»¤Ê±¼ä
) = range( 0, Def_PA_MaxReason )
 
#ÌáʾԭÒò¼°¶ÔÓ¦µÄÌáʾmark×é³ÉµÄ×Öµä
Def_MessageDic = {Def_PASysMessage_NewGuy:"FairyGrabBossNewPlayer",            #¹¥»÷ÐÂÊÖ
                  Def_PASysMessage_IsSafeArea: "CannotAtk01",             #°²È«ÇøÓò
                  Def_PASysMessage_AttackMode:"AtkModeErr",               #¹¥»÷ģʽ
                  Def_PASysMessage_CountrySafe:"PlayerPK_Error_GoalLvLow",#¹ú¼Ò±£»¤
                  Def_PASysMessage_IsSafeArea_Country:"Cadres_PK_Lost",   #¹ú¼Ò°²È«Çø±£»¤
                  Def_PASysMessage_NewGuyNotPK:"PK_lhs_0",                #ÐÂÊÖ²»ÄÜPK
                  Def_PASysMessage_NotAttackNewGuy:"FairyGrabBossNewPlayer",        #²»Äܹ¥»÷ÐÂÊÖ
                  Def_PASysMessage_NotAttackFamily:"Old_andyshao_161795", #²»Äܹ¥»÷ͬ¼Ò×å³ÉÔ±
                  Def_PASysMessage_NotAttackTeam:"PK_lhs_861048",         #²»Äܹ¥»÷¶ÓÓÑ
                  Def_PASysMessage_AttackNotPK:"PK_lhs_202580",           #¹¥»÷·½PKÖµ¹ý´ó£¬²»ÄÜPK
                  Def_PASysMessage_CurAreaNotPK:"PK_lhs_272921",          #µ±Ç°ÇøÓò²»¿É¹¥»÷
                  Def_PASysMessage_SitNotPK:"NotAttackable",              #²»Äܹ¥»÷´ò×øµÄÈË
                  Def_PASysMessage_NotAttackFaction:"AttackSameFactionLimit", #²»Äܹ¥»÷ͬÕóÓªÍæ¼Ò
                  Def_PASysMessage_NotAttackServer:"AttackSameServerLimit", #²»Äܹ¥»÷ͬ·þÍæ¼Ò
                  Def_PASysMessage_PKProtectTime:"NocturnalProtection", #PK±£»¤±£»¤Ê±¼ä
                  }
 
#´¦ÀíÍæ¼Ò³ÖÐøÐÔbuffµÄʱ¼ä
Def_ProcessPlayerPersistBuff = 100
 
#ĬÈϳÖÐøBUFFµÄ´¦Àí¼ä¸ô
Def_ProcessPersistBuff = 3000
 
#Íæ¼ÒµÇ½ÐèÒª³õʼ»¯µÄ±³°üË÷Òý                
Def_PlayerLoginInitPackIndexList = [#Ö÷½Ç±³°ü
                                    IPY_GameWorld.rptRecycle, 
                                    IPY_GameWorld.rptEquip, 
                                    IPY_GameWorld.rptItem, 
                                    #IPY_GameWorld.rptFineSoulSlot,
                                    IPY_GameWorld.rptAnyWhere, 
                                    #ʱװ±³°ü
                                    #IPY_GameWorld.rptCabinetWeaponCoat, 
                                    #IPY_GameWorld.rptCabinetHorse, 
                                    #IPY_GameWorld.rptCabinetDressCoat,
                                    #IPY_GameWorld.rptHorseEquip,
                                    ShareDefine.rptTempItem,
                                    ShareDefine.rptTreasure,
                                    ShareDefine.rptPet,
                                    ShareDefine.rptDogzItem,
                                    ShareDefine.rptDogzEquip,
                                    ShareDefine.rptGarbage,
                                    ]
 
#×°±¸¿ÉÇ¿»¯±³°üÁбí
Def_Equip_Boost_Pack = [IPY_GameWorld.rptItem, IPY_GameWorld.rptEquip, 
                        IPY_GameWorld.rptPetEquip1, 
                        IPY_GameWorld.rptPetEquip2, IPY_GameWorld.rptPetEquip3, 
                        IPY_GameWorld.rptPetEquip4, IPY_GameWorld.rptPetEquip5,
                        IPY_GameWorld.rptHorseEquip]
 
#Íæ¼Ò½»Ò×-------------------------------------------
#Ë«·½¿ÉÒÔ½»Ò×µÄ״̬
Def_CanTradeState = [ IPY_GameWorld.paNull ]
#Ë«·½½»Ò×¾àÀë
Def_CanTradeDist = 8
#½»Ò×½ð×ÓÎïÆ·µÈ¼¶
Def_CanTradeGoldItem_LV = 31
#¹¥»÷Ïà¹Ø--------------------------------------------
#¹¥ËÙ³õʼֵ£¬ Êµ¼ÊÖµÐè³ý100
Def_BaseAtkSpeed = 15000
#Íæ¼Ò¹¥»÷¿ÉÒÔÔ½¹ýÕϰ­µÈ¼¶
Def_PlayerCanAttackBalk = 1
#Íæ¼Ò¹¥»÷¾àÀëÀ©´óN¸ñ×Ó
Def_PlayerAttackDistZoom = 2
#·þÎñÆ÷ͳһʹÓÃÍò·ÖÂÊ(ÓÃÓÚ¼ÆËã°Ù·Ö±È 10000Ϊ100%)
Def_MaxRateValue = ShareDefine.Def_MaxRateValue
Def_AtkSpeedBase = 1000.0   # Íæ¼Ò¹¥»÷ËÙ¶È»ù´¡±ê×¼ 1000ºÁÃë
#-------------¹¥»÷ÀàÐÍ
#¹¥»÷¶ÔÏóÀàÐÍ
#ÎÞ·¨¹¥»÷
Type_Relation_None = 0
#µÐÈË
Type_Relation_Enemy = 1
#ÅóÓÑ
Type_Relation_Friend = 2
 
Def_NpcDictKey_CampType = 'CampType'
#ÕóÓª ÈýÖÖ ÖÐÁ¢ ÕýÒå Ð°¶ñ
 
CampType_Neutral = ShareDefine.CampType_Neutral  # ÖÐÁ¢
CampType_Justice = ShareDefine.CampType_Justice  # ÕýÒå
CampType_Evil = ShareDefine.CampType_Evil  # Ð°¶ñ
 
#ÖÎÁÆÀàÐÍ£¨Ó°Ï칫ʽ²ÎÊý£©
Def_CureTypeList = (
Def_Cure_Attack, # ¹¥»÷ 0
Def_Cure_MaxHP, # ×î´óÉúÃüÖµ 1
Def_Cure_PNE, # ÖÇÁ¦ 2
Def_Cure_PHY, # Ãô½Ý 3
Def_Cure_HurtValue, # É˺¦Öµ 4
Def_Cure_TagMaxHP, # Ä¿±ê×î´óÉúÃüÖµ 5
) = range(6)
 
#»ØÄ§ÀàÐÍ£¨Ó°Ï칫ʽ²ÎÊý£©
Def_RestoreTypeList = (
Def_Restore_MaxMP, # ¸ù¾Ý×î´óħ·¨Öµ
Def_Restore_PHY, # ¸ù¾ÝÃô½ÝϵÊý
) = range(2)
 
#ÏÝÚå³öÉúºó, ²»¹¥»÷ʱ¼ä
Def_Trap_Born_Idle_Time = 500
 
#¼¼ÄÜ--------------------------------------------
#¶ñÃû³õʼµã
Def_FirstLogin_InfamyValue = 10
 
#¼¼Äܱط¢Éú״̬-------------------------------------------
Def_Skill_HappenState_HitOn = 0x0001  # ±ØÃüÖÐ
Def_Skill_HappenState_SuperHit = 0x0002  # ±Ø±©»÷
Def_Skill_HappenState_LuckyHit = 0x0004  # ±Ø»áÐÄÒ»»÷
Def_Skill_HappenState_ThumpHit = 0x0008  # ±ØÖØ»÷
 
 
#¼¼ÄÜÊ©·¨Ä¿±ê
Def_UseSkillAim_Type = 3
(
    Def_UseSkillAim_None,        # ÎÞ¶ÔÏó
    Def_UseSkillAim_Obj,         # ÓжÔÏó
    Def_UseSkillAim_Ground,      # µØÃæ
) = range(Def_UseSkillAim_Type)
 
#¼¼ÄÜÊ©·¨Ä¿±êÀàÐÍ, Ð޸Ĵ˴¦Ó¦ÔÚDef_Dict_UseSkillTag_ObjType ÏàÓ¦¸ü¸Ä
Def_UseSkillTag_Type = 16
(
    Def_UseSkillTag_None      ,        #ÎÞÐèÑ¡Ôñ¶ÔÏó 0
    Def_UseSkillTag_Self      ,        #×Ô¼º 1 
    Def_UseSkillTag_Team      ,        #¶ÓÎé 2
    Def_UseSkillTag_Friend    ,        #ÓѺà3
    Def_UseSkillTag_CanAttack ,        #¿É¹¥»÷ 4
    Def_UseSkillTag_SelfAndFriend,     #×Ô¼º¼°ÓѺà5
    Def_UseSkillTag_PlayerAshes,       #¶ÔÍæ¼ÒʬÌåÊÍ·Å 6
    Def_UseSkillTag_PlayerHasHP,       #¶Ô»îµÄÍæ¼Ò 7
    Def_UseSkillTag_CanAttackNPC,      #¿É¹¥»÷µÄ¹ÖÎï 8
    Def_UseSkillTag_CanAttackPlayer,   #¿É¹¥»÷Íæ¼Ò 9
    Def_UseSkillTag_SelfFriendAttack,  #×Ô¼º¡¢ÓѺü°¿É¹¥»÷µ¥Î» 10
    Def_UseSkillTag_PetMaster,         #³èÎïÖ÷ÈË 11
    Def_UseSkillTag_SummonMaster,      #ÕÙ»½ÊÞÖ÷ÈË 12
    Def_UseSkillTag_CanAttackBaseNPC,      #¿É¹¥»÷µÄÒ°ÍâС¹Ö£¨º¬¾«Ó¢£©¹ÖÎï 13
    Def_UseSkillTag_FriendNPC,         #ÓѺÃNPC 14
    Def_UseSkillTag_AppointNPC,         #Ö¸¶¨NPC 15 ±ØÐëºÍЧ¹ûÖµÅäºÏ Def_Skill_Effect_AppointNPC
    
) = range( 0, Def_UseSkillTag_Type )
 
#¼¼ÄܵÄÊ©·¨Ä¿±ê¶ÔÓ¦µÄ¶ÔÏóÀàÐÍ
Def_Dict_UseSkillTag_ObjType = {
                                
    Def_UseSkillTag_None : [IPY_GameWorld.gotPlayer, IPY_GameWorld.gotNPC],
    Def_UseSkillTag_Self : [IPY_GameWorld.gotPlayer],
    Def_UseSkillTag_Team : [IPY_GameWorld.gotPlayer],
    Def_UseSkillTag_Friend : [IPY_GameWorld.gotPlayer, IPY_GameWorld.gotNPC],
    Def_UseSkillTag_CanAttack : [IPY_GameWorld.gotPlayer, IPY_GameWorld.gotNPC],
    Def_UseSkillTag_SelfAndFriend : [IPY_GameWorld.gotPlayer, IPY_GameWorld.gotNPC],
    Def_UseSkillTag_PlayerAshes : [IPY_GameWorld.gotPlayer],
    Def_UseSkillTag_PlayerHasHP : [IPY_GameWorld.gotPlayer],
    Def_UseSkillTag_CanAttackNPC : [IPY_GameWorld.gotNPC],
    Def_UseSkillTag_CanAttackPlayer : [IPY_GameWorld.gotPlayer],
    Def_UseSkillTag_SelfFriendAttack : [IPY_GameWorld.gotPlayer, IPY_GameWorld.gotNPC],
    Def_UseSkillTag_PetMaster : [IPY_GameWorld.gotPlayer],
    Def_UseSkillTag_SummonMaster : [IPY_GameWorld.gotPlayer, IPY_GameWorld.gotNPC],
    Def_UseSkillTag_CanAttackBaseNPC : [IPY_GameWorld.gotNPC],
    Def_UseSkillTag_FriendNPC : [IPY_GameWorld.gotNPC],
    Def_UseSkillTag_AppointNPC : [IPY_GameWorld.gotNPC],
}
 
 
#Íæ¼Ò¼¼ÄÜ:¿ÉÒÔ¶Ô×Ô¼ºÊͷŵļ¼ÄÜÀàÐÍ
Def_ST_CanPlayerUseSkill = [ 
                            Def_UseSkillTag_None,
                            Def_UseSkillTag_Self,
                            Def_UseSkillTag_SelfAndFriend,
                            Def_UseSkillTag_PlayerHasHP,
                            Def_UseSkillTag_SelfFriendAttack
                            ]
 
#NPC¼¼ÄÜ:¿ÉÒÔ¶Ô×Ô¼ºÊͷŵļ¼ÄÜÀàÐÍ
Def_ST_CanNPCUseSkill = [ 
                        Def_UseSkillTag_None,
                        Def_UseSkillTag_Self, 
                        ]
 
#×Ô¶¯¹¥»÷¼¼ÄÜÀàÐÍ
Def_AutoAtkSkillType = 3
(
    Def_AutoAtkSkillType_Atk ,       #ÆÕͨ¹¥»÷
    Def_AutoAtkSkillType_None,       #²»´¦Àí¶¯×÷
    Def_AutoAtkSkillType_Skill,      #¼¼Äܹ¥»÷
) = range( 0, Def_AutoAtkSkillType )
 
#¼¼ÄÜÀàÐÍ
Def_SkillType_Count = 25
(
   Def_SkillType_Special      ,  #ÌØÊâ¼¼ÄÜ   0        
   Def_SkillType_Atk          ,  #¹¥»÷Àà   1
   Def_SkillType_Rstr         ,  #»Ö¸´Àà   2
   Def_SkillType_LstPlsBuff   ,  #³ÖÐøÔöÒæBUFF  3
   Def_SkillType_LstDepBuff   ,  #³ÖÐø¼õÒæBUFF  4
   Def_SkillType_PlsBuff      ,  #ÔöÒæBUFF 5
   Def_SkillType_DepBuff      ,  #¼õÒæBUFF 6
   Def_SkillType_Passive      ,  #±»¶¯¼¼ÄÜ£¨Óë±»¶¯BUFFÎÞÖ±½Ó¹ØÏµ£©   7
   Def_SkillType_Revive       ,  #¸´»î     8
   Def_SkillType_Increment    ,  #ÔöÖµ¼¼ÄÜ£¨²»¿ÉÇå³ý£©9  
   Def_SkillType_Aura         ,  #¹â»·¼¼ÄÜ  10
   Def_SkillType_Equip        ,  #×°±¸¼¼ÄÜ  11
   Def_SkillType_Area         ,  #³¡¾°¼¼ÄÜ£¨buff£©  12
   Def_SkillType_Summon       ,  #ÕÙ»½  13
   Def_SkillType_Action       ,  #Ó°ÏìÐÐΪBUFF 14
   Def_SkillType_LstPlsBuffAtk,  #³ÖÐø¹¥»÷ÀàBUFF 15
   Def_SkillType_PassivePlsBuff,  #±»¶¯´¥·¢ÔöÒæÀàbuff 16
   Def_SkillType_PassiveDepBuff,  #±»¶¯´¥·¢¼õÒæÀàbuff 17
   Def_SkillType_PassiveActionBuff,  #±»¶¯´¥·¢µÄ¿ØÖÆÀàbuff 18
   Def_SkillType_PassiveBuff,       # ±»¶¯BUFF 19  (·ÏÆú£¬Î޴˶¨Òå·ÖɢΪÆäËûbuff)
   Def_SkillType_AttrSkill,         # ÊôÐÔÀ༼ÄÜ 20
   Def_SkillType_PassiveLstPlsBuff,  #±»¶¯´¥·¢³ÖÐøÔöÒæÀàbuff 21
   Def_SkillType_PassiveLstDepBuff,  #±»¶¯´¥·¢³ÖÐø¼õÒæÀàbuff 22
   Def_SkillType_AttrSkillNoLearn,   # ¿Éµþ¼ÓµÄͬÀàÐÍIDÊôÐÔÀ༼ÄÜ ²»¿Éѧϰ ËãÊôÐÔÖ±½ÓÈ¡±í Ä¿Ç°ÓÃÓÚÉñÊÞ¼¼ÄÜ 23
   Def_SkillType_PassiveLstPlsBuffAtk,  #±»¶¯³ÖÐø¹¥»÷ÀàBUFF 24
   
) = range( 0, Def_SkillType_Count )
 
#Êý¾Ý¿âÖеÄBuffÀàÐͶÔÓ¦·µ»ØC++ÖеÄBuffÀàÐͶÔÏó
Def_SkillBuffList = {
                       Def_SkillType_LstPlsBuff : IPY_GameWorld.bfProcessBuff   ,  #³ÖÐøÔöÒæBUFF  3
                       Def_SkillType_LstPlsBuffAtk : IPY_GameWorld.bfProcessBuff   ,  #³ÖÐøÔöÒæBUFF  3
                       Def_SkillType_LstDepBuff : IPY_GameWorld.bfProcessDeBuff ,  #³ÖÐø¼õÒæBUFF  4
                       Def_SkillType_PlsBuff    : IPY_GameWorld.bfBuff   ,  #ÔöÒæBUFF 5
                       Def_SkillType_DepBuff    : IPY_GameWorld.bfDeBuff ,  #¼õÒæBUFF 6
                       Def_SkillType_PassiveBuff    : IPY_GameWorld.btPassiveBuf,  # ±»¶¯¼¼ÄÜ 7 (·ÏÆú£¬Î޴˶¨Òå·ÖɢΪÆäËûbuff)
                       Def_SkillType_Revive     : IPY_GameWorld.bfIncBuff,  #¸´»î     8
                       Def_SkillType_Increment  : IPY_GameWorld.bfIncBuff,  #ÔöÖµ¼¼ÄÜ£¨²»¿ÉÇå³ý£©9
                       Def_SkillType_Aura       : IPY_GameWorld.bfAura   ,  #¹â»·¼¼ÄÜ  10
                       Def_SkillType_Equip      : IPY_GameWorld.bfEquipBuff,#×°±¸¼¼ÄÜ  11
                       Def_SkillType_Area       : IPY_GameWorld.bfMapBuff , #³¡¾°¼¼ÄÜ£¨buff£©  12
                       Def_SkillType_Action     : IPY_GameWorld.bfActionBuff , #Ó°ÏìÐÐΪBUFF 14
                       
                       Def_SkillType_PassivePlsBuff : IPY_GameWorld.bfBuff ,  #ÔöÒæBUFF 5
                       Def_SkillType_PassiveDepBuff : IPY_GameWorld.bfDeBuff ,  #¼õÒæBUFF 6
                       Def_SkillType_PassiveActionBuff : IPY_GameWorld.bfActionBuff ,  #Ó°ÏìÐÐΪBUFF 14
                       Def_SkillType_PassiveLstPlsBuff: IPY_GameWorld.bfProcessBuff,  #±»¶¯´¥·¢³ÖÐøÔöÒæÀàbuff 3
                       Def_SkillType_PassiveLstDepBuff: IPY_GameWorld.bfProcessDeBuff,  #±»¶¯´¥·¢³ÖÐø¼õÒæÀàbuff 4
                       Def_SkillType_PassiveLstPlsBuffAtk : IPY_GameWorld.bfProcessBuff   ,  #³ÖÐøÔöÒæBUFF  3
                       
                     }
 
# É˺¦Ðͼ¼ÄÜ
Def_HurtSkill_List = [Def_SkillType_Atk, Def_SkillType_LstPlsBuffAtk, Def_SkillType_PassiveLstPlsBuffAtk]
 
 
#³ÖÐøÐͼ¼ÄÜÁбí
Def_LstBuff_List = [ Def_SkillType_LstPlsBuff, Def_SkillType_LstDepBuff, Def_SkillType_LstPlsBuffAtk, Def_SkillType_PassiveLstPlsBuffAtk,
                    Def_SkillType_PassiveLstPlsBuff, Def_SkillType_PassiveLstDepBuff ]
 
#¶ÔµÐʹÓü¼ÄÜÁбí
Def_CanAttackSkill_List = [ Def_SkillType_LstDepBuff, Def_SkillType_DepBuff, Def_SkillType_Atk, 
                           Def_SkillType_Action, Def_SkillType_LstPlsBuffAtk, Def_SkillType_PassiveLstPlsBuffAtk,
                           Def_SkillType_PassiveDepBuff, Def_SkillType_PassiveActionBuff, Def_SkillType_PassiveLstDepBuff ]
 
#²»ÀûBUFF¸øNPCÌí¼Ó³ðºÞ
Def_Debuff_List = [Def_SkillType_LstDepBuff, Def_SkillType_DepBuff, Def_SkillType_Action,
                   Def_SkillType_PassiveDepBuff, Def_SkillType_PassiveActionBuff, Def_SkillType_PassiveLstDepBuff]
 
 
#²»½øÈëÕ½¶·×´Ì¬µÄ¼¼ÄÜ
Def_NoBattleState_List = [
                           Def_SkillType_Rstr         ,  #»Ö¸´Àà   2
                           Def_SkillType_LstPlsBuff   ,  #³ÖÐøÔöÒæBUFF  3
                           Def_SkillType_PlsBuff      ,  #ÔöÒæBUFF 5
                           Def_SkillType_Passive      ,  #±»¶¯¼¼   7
                           Def_SkillType_Revive       ,  #¸´»î     8
                           Def_SkillType_Increment    ,  #ÔöÖµ¼¼ÄÜ£¨²»¿ÉÇå³ý£©9  
                           Def_SkillType_Aura         ,  #¹â»·¼¼ÄÜ  10
                           Def_SkillType_Summon       ,  #ÕÙ»½  13
                           ]
    
# Íæ¼Ò¶ÀÓеģ¬NPCûÓÐÕâЩ½Ó¿Ú
Def_BuffType_OnlyPlayer = [IPY_GameWorld.bfIncBuff, IPY_GameWorld.btPassiveBuf, IPY_GameWorld.bfEquipBuff, IPY_GameWorld.bfMapBuff]
      
# Buff²ã¼¶Ôö¼õ¶¨Òå
Def_BuffLayer_Add = 0   # Ã¿´Î´¥·¢²ã¼¶µÝÔö
Def_BuffLayer_Sub = 1   # Ã¿´Î´¥·¢²ã¼¶µÝ¼õ
 
 
#¶¯×÷ÀàÇø·Ö±êʶ
(
Def_ActBit_PstState,
Def_ActBit_GameEvent
) = range(0, 2)
 
#¶¯×÷¶ÔÓ¦µÄ¶¯×÷λ×Öµä
Def_ActBit_Action = {
                             
    #¶¯×÷½ø¶ÈÌõ¶ÔÓ¦µÄÐÐΪλֵ
    Def_ActBit_PstState : {
                            IPY_GameWorld.pstHorse : IPY_GameWorld.oalRide,   #ÉÏÂí
                            IPY_GameWorld.pstMissionCollecting : IPY_GameWorld.oalCollect,  # ÈÎÎñ²É¼¯
                            IPY_GameWorld.pstCatchPet : IPY_GameWorld.oalCatch, # ×¥³èÎï
                            IPY_GameWorld.pstCollecting : IPY_GameWorld.oalCollect,  # ¶áÆì¡¢¸±±¾²É¼¯
                            },
                            
    #СÓÎÏ·½ø¶ÈÌõ¶ÔÓ¦µÄÐÐΪλֵ
    Def_ActBit_GameEvent : {
                        IPY_GameWorld.geFish : IPY_GameWorld.oalFish,  # µöÓã
                        IPY_GameWorld.geDance : IPY_GameWorld.oalDance,  # ÌøÎè
                        }
}
 
#BuffµÄ×î´óÔÊÐíʱ¼ä(24Ìì -> ºÁÃë)
Def_Max_Buff_RemainTime = 2073600000
#BuffµÄ×î´ó¸öÊý
Def_Max_Buff_Count = 50
#DeBuffµÄ×î´ó¸öÊý
Def_Max_DeBuff_Count = 30
#ÉíÉϹ⻷µÄ×î´ó¸öÊý
Def_Max_Aura_Count = 6
#ÔöÖµBuffµÄ×î´ó¸öÊý
Def_Max_IncBuff_Count = 30
#×°±¸buffµÄ×î´ó¸öÊý
Def_Max_EquipBuff_Count = 50
#µØÍ¼Buf×î´óÊýÄ¿
Def_Max_MapBuff_Count = 6
#±»¶¯¼¼ÄÜ Buf×î´óÊýÄ¿
Def_Max_PassiveBuff_Count = 30
#ÐÐΪ¼¼ÄÜ buf×î´óÊýÄ¿
Def_Max_ActionBuff_Count = 20
#³ÖÐøÔöÒæBUFF×î´óÊýÄ¿
Def_Max_ProcessBuff_Count = 20
#³ÖÐø¼õÒæBUFF×î´óÊýÄ¿
Def_Max_ProcessDeBuff_Count = 20
 
#ÂíÆ¥Ëٶȼ¼ÄÜID[ÂíÆ¥ÆÕͨËÙ¶È£¬ ÂíÆ¥¼ÓËÙ]
Def_Skill_TypeID_Speed = [60001, 60101]
 
#Íæ¼Ò¶¨Òå-----------------------------------------
 
#»î¶¯Ïà¹Ø×Öµä-------------------------------------------- 
 
#ʼþ--------------------------------------------
 
#ÈÎÎñ½±Àø±¶ÂÊ(10000 = 1±¶)
Def_Mission_Reward_Rate = 10000
#ʼþ´¥·¢·¶Î§
Def_EventDist = 16
#²¶×½³èÎﷶΧ
Def_PetDist = 2
#ÇëÇóÇå¿Õʱ¼ä(120000Ãë)(2·ÖÖÓ)
Def_EventClearTime = 120000
#±íÇé¹ã²¥Ê±¼ä
Def_ShowEventTime = 5000
#ʼþµÃ½±ÀøÎïÆ·Ê±¼ä
Def_EventRewardTime = 30000
#ÿÈÕʼþ¿ÉÒÔ»ñµÃµÄÀÛ¼ÆÊ±¼ä(3Сʱ)
Def_EventTotalTime = 10800000
#ÿÈÕ¿ÉÒÔ»ñµÃʼþ½±ÀøÎïÆ·µÄ´ÎÊý(Def_EventTotalTime / Def_EventRewardTime)
Def_EventCount = 360
#»ñµÃµ°»¨Óã×î´ó¼¸ÂÊ
Def_EventMaxRate = 100
#»ñµÃµ°»¨ÓãµÄ¼¸ÂÊ #POWER(MAX(60,ÿÈÕ´ÎÊý),-0.5)*400
Def_EventRate = "pow(max(60,dayCount),-0.5)*400"
#ʼþÀàÐÍ
Def_Item_Type_Dance = 42
Def_Item_Type_Fish = 41
#ÌøÎè/µöÓã¾­ÑéºÍÆÕͨµÈ¼¶²Î¿¼¾­Ñé²î±ð
Def_GameEventExpLVDiff = 5
#×é¶Ó¾­Ñé¼Ó³É
Def_TeamMemberExp=[1,1,1.1,1.15,1.2,1.25,1.3]
#ÎïÆ·--------------------------------------------
 
#ÈËÎï±³°ü×î´ó¸öÊý
#//Íæ¼Ò±³°üÀàÐÍ
#enum            RolePackType
#{
#    rptDeleted = 0,
#    rptEquip,               //×°±¸
#    rptItem,                //ÎïÆ·
#    rptRecycle,             //À¬»øÍ°(»ØÊÕÕ¾)
#    rptBreakItem,           //²ð½âÎïÆ·À¸
#    rptWarehouse,           //²Ö¿â
#    rptTitle,              //³ÆºÅ
#};
#ºÏ³É±³°üË÷Òý
Def_ComposePack_List = [IPY_GameWorld.rptResult, IPY_GameWorld.rptCompose,
                        IPY_GameWorld.rptJewelMerge, IPY_GameWorld.rptJewelMergeResult]
#ÊÕÄɹñ±¾±¨ÀàÐÍ 
Def_CollectPack_Type = [IPY_GameWorld.rptCabinetWeaponCoat, IPY_GameWorld.rptCabinetDressCoat, \
                         IPY_GameWorld.rptCabinetHorse, IPY_GameWorld.rptPetCabinetPet]
#ͨÓñ³°üÍÏ×§²Ù×÷ÔÊÐíµÄÐÐΪ
Def_BackpackOperate_List = [IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse] + Def_CollectPack_Type
 
#»Ø¹ºµ¥¼þÎïÆ··ÑÓÃ
Def_RecycleReturnMoney = 1000
#Íæ¼Ò»»×°µÄ×î¶Ìʱ¼ä
Def_MinChangeEquipTime = 300
#Íæ¼ÒÒ»¼ü»»×°µÄ×î¶Ìʱ¼ä
Def_OneKeyChangeEquipTime = 3000
#±³°üÖØÕûµÄ×î¶Ìʱ¼ä¼ä¸ô
Def_ItemPackResetInterval = 3000
#×Ô¶¯»Ö¸´¼ÆËã¼ä¸ô
Def_HPRestoreInterval = 5000
#ÔÊÐíÖØÖõı³°üË÷Òý
Def_CanItemResetPack = [IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse, ShareDefine.rptTreasure, ShareDefine.rptGarbage]
#²Ö¿â·ÖÒ³¸öÊý
Def_ItemReset_WarehousePageCnt = 56
#Íæ¼Ò¼ñÆðÎïÆ·µÄ¾àÀë 8
Def_RolePickupItemDist = 8
#À®°ÈÎÄ×Ö³¤¶È
Def_MaxSpeakerLen = 190
#Íæ¼Ò´¢Îï¹ñ
Def_PlayerCabinet_Pack = [IPY_GameWorld.rptCabinetDressCoat,  #´¢Îï¹ñÒ·þ 
                          IPY_GameWorld.rptCabinetWeaponCoat, #´¢Îï¹ñÎäÆ÷
                          IPY_GameWorld.rptCabinetHorse,      #´¢Îï¹ñÂíÆ¥
                          IPY_GameWorld.rptPetCabinetPet,     #´¢Îï¹ñ³èÎï
                          ]
#ÏÖʵʱ¼äÏûʧÎïÆ·¿ÉÄÜ´æÔڵı³°ü
Def_RealityTimeItem_Pack = [
                            IPY_GameWorld.rptItem       ,   #ÎïÆ·±³°ü
                            IPY_GameWorld.rptWarehouse  ,   #²Ö¿â±³°ü
                            IPY_GameWorld.rptEquip      ,   #×°±¸±³°ü
                            IPY_GameWorld.rptTitle      ,   #³ÆºÅ±³°ü
                            ] + Def_PlayerCabinet_Pack      #´¢Îï¹ñ±³°ü
 
 
#Ä;ÃÐÞÀíת»»ÏµÊý£¨·þÎñÆ÷¶ËÓë¿Í»§¶Ë£©
Def_EndureRepairParameter = 1000
 
#Ä;ÃÎÞת»»ÊýÖµ
Def_Endure_Original = 1
 
#---------------------´«ËÍÏà¹Ø-------------------
Def_Transport_MaxCount = 4
#´«ËÍÀàÐͶ¨Òå
(
    Def_Transport_Type_World,        #ÊÀ½çµØÍ¼´«ËÍ
    Def_Transport_Type_BigMap,       #´óµØÍ¼±ê¼Ç´«ËÍ 
    Def_Transport_Type_Mission,      #ÈÎÎñ´«ËÍ
    Def_Transport_Type_Born,         #»Ø³Ç£¨¸´»îµã£©
) = range(0, Def_Transport_MaxCount)
 
#´«Ëͽø¶ÈÌõµÄ×Ô¶¨Òå¼Ç¼£¬½áºÏDef_Transport_MaxCountʹÓ㬵«ÓëÆäËû¶¨Òå²»¸´ÓÃ
Def_Transport_Type_FixedPoint = 101         #¶¨µã
 
#04 05·â°ü¶ÔÓ¦´«ËÍÀàÐÍ
Def_PackType_TransportType = {
      ShareDefine.Def_Transport_World : Def_Transport_Type_World,        # ÊÀ½ç´«ËÍ
      ShareDefine.Def_Transport_BigMap : Def_Transport_Type_BigMap,       # ´óµØÍ¼´«ËÍ
      ShareDefine.Def_Transport_Mission : Def_Transport_Type_Mission,      # ÈÎÎñ´«ËÍ
    }
 
Def_MoveToTruck_Cost = 1000                 #´«ËÍÖÁïÚ³µµÄ»¨·Ñ
#---------------------¹ºÂò²Ö¿â¿Õ¼ä·ÑÓÃ------------------------
Def_BuyWarehouse_Type = 1  # ¹ºÂò²Ö¿â·ÑÓÃÀàÐÍ£¨½ð×Ó£©
Def_BuyWarehouse_Cost = 99  # ¹ºÂò²Ö¿âÿµÈ¼¶µÄ·ÑÓÃ
#---------------------¹ºÂò±³°ü¿Õ¼ä·ÑÓÃ------------------------
Def_BuyItemPack_Type = 1    # ¹ºÂò±³°ü·ÑÓÃÀàÐÍ£¨½ð×Ó£©
Def_BuyItemPack_Cost = 149  # ¹ºÂò±³°üÿµÈ¼¶µÄ·ÑÓÃ
#---------------------------------------------------------------------
#---------------------½ø¶ÈÌõ------------------------
#ÍÚ±¦½ø¶ÈÌõʱ¼äΪ5Ãë
Def_DigMaxTime = 5000
#ÉÏÂí½ø¶ÈÌõʱ¼äΪ0Ãë
Def_RidehorseTime = 1
#»Ø³Ç¾í½ø¶ÈÌõʱ¼äΪ10Ãë
#Def_TownPortalTime = 10000
#²¶×½³èÎï½ø¶ÈÌõʱ¼äΪ60Ãë
Def_CatchPetPortalTime = 60000
 
#´«Ëͽø¶ÈÌõʱ¼ä 5Ãë
Def_TransTime = 5000
 
#×°±¸ÊôÐÔÏà¹Ø-----------------------------------------
#¼ÆËã×°±¸Ä;øıä(Íæ¼Ò,×°±¸Ä;üõÉÙÀàÐÍ,¼õÉÙÖµ)
#0.ÎÞÄ;Ã1.±»¹¥»÷´ÎÊý2.¹¥»÷´ÎÊý 3.ʱ¼ä£¨×°±¸µÄʱºò-1£¬´Ëºóÿ·ÖÖÓ-1£©           
#4.¹¥»÷É˺¦Öµ 5.Êܵ½µÄÉ˺¦Öµ 6.ÎïÆ·ÌØÊâ˵Ã÷ 7.°´»Ö¸´µÄHP»òÊÇMPÁ¿¿Û³ý 8,ÂíÆ¥ 9,ÏÖʵʱ¼ä¿ÛÄ;Ã
Def_EquipReduceType =12         
(
    Def_EquipReduceType_None,              #0.ÎÞÄ;Ã
    Def_EquipReduceType_DEF ,              #1.±»¹¥»÷´ÎÊý
    Def_EquipReduceType_ATK ,              #2.¹¥»÷´ÎÊý
    Def_EquipReduceType_Time,              #3.ʱЧÎïÆ·£¬×°±¸ºó¿ªÊ¼¼ÆÊ±
    Def_EquipReduceType_AttackValue,       #4.¹¥»÷É˺¦Öµ
    Def_EquipReduceType_HurtValue,         #5.Êܵ½µÄÉ˺¦Öµ
    Def_EquipReduceType_Spcl,              #6.ÎïÆ·ÌØÊâ˵Ã÷
    Def_EquipReduceType_HPMPValue,         #7.°´»Ö¸´µÄHP»òÊÇMPÁ¿¿Û³ý
    Def_EquipReduceType_Horse,             #8.ÂíÆ¥
    Def_EquipReduceType_RTimeItem,         #9.ʱЧÎïÆ·£¬»ñµÃºó¿ªÊ¼¼ÆÊ±
    Def_EquipReduceType_Day,               #10.¸ù¾ÝÌìÊý¾ö¶¨ Èç1±êʾµ±Ìì¹ýÆÚ ÀàÍÆ
    Def_EquipReduceType_ServerDay,         #11.¸ù¾Ý¿ª·þÌìÊý¾ö¶¨ Èç10±íʾÓÐЧÆÚµ½¿ª·þµÚ10Ìì, µÚ11ÌìÏûʧ
    
) = range( 0, Def_EquipReduceType )
 
#×°±¸×î¸ß¿×Êý
Def_EquipMaxHole = 9
 
#×°±¸°ó¶¨ÀàÐÍ 0.²»°ó¶¨ 1.×°±¸°ó¶¨ 2.½»Òװ󶨠3.ʰȡ°ó¶¨
Def_BindType = 4
(
    Def_BindType_NoBind,       #0.²»°ó¶¨
    Def_BindType_DoEquipBind,  #1.×°±¸°ó¶¨ 
    Def_BindType_DoTradeBind,  #2.½»Ò×°ó¶¨
    Def_BindType_DoPickUpBind, #3.ʰȡ°ó¶¨
) = range(0, Def_BindType)
 
#ºÏ³É״̬
[
Def_ComposeState_None,     #Ìõ¼þ²»Âú×ã
Def_ComposeState_Sucess,   #ºÏ³É³É¹¦  
Def_ComposeState_Fail,     #ºÏ³Éʧ°Ü
] = range(0, 3)
 
#ºÏ³É±³°ü¿ÉÒÔ·ÅÈëµÄÎïÆ·ÀàÐÍ
Def_Compose_Can_Put_List = [Def_ItemType_Stone]
 
#-------------------------------------------------------------------------------
#Ö÷¶¯NPC¿´µ½Íæ¼Ò¶øÍâÔö¼Ó³ðºÞ
Def_NPC_SeePlayerAddAngry = 10
#NPCÀàÐÍ
Def_NPCType_Max = 6
(
 Def_NPCType_Ogre_Normal     ,  #ƽ·²Ð¡¹Ö 0    # c++ ¶¨ÒåΪÆÕͨNPCÊÓÒ°Ë¢ÐÂ
 Def_NPCType_Ogre_Super      ,  #¾«Ó¢Ð¡¹Ö 1    # c++ ¶¨ÒåΪÆÕͨNPCÊÓÒ°Ë¢ÐÂ
 Def_NPCType_Boss_Blue       ,  #À¶BoSS  2
 Def_NPCType_Boss_Purple     ,  #×ÏBoSS  3
 Def_NPCType_Ogre_Danger     ,  #ΣÏÕ¹Ö   4    # c++ ¶¨ÒåΪÆÕͨNPCÊÓÒ°Ë¢ÐÂ
 Def_NPCType_Boss_Dark       ,  #°µ½ð     5 
 ) = range(0, Def_NPCType_Max)
 
#BoSS ÀàÐÍÁбí
def IsGameBoss(curNPC):
    # ÊÖÓζ¨Òå 0¡¢1¡¢4·Çboss£¬ÆäËû¶¼ÊÇboss
    return curNPC.GetIsBoss() not in [Def_NPCType_Ogre_Normal, Def_NPCType_Ogre_Super, Def_NPCType_Ogre_Danger]
 
#---------------------------------------------------------------------
#GM²Ù×÷×Ö·û
Def_GM_Oper_ForbidAcc = 'GMOperForbidAcc'                  #GM²Ù×÷·û£ºÌß³öÍæ¼Ò
#---------------------------------------------------------------------
#GM»î¶¯ID(10±¶)
Def_GY_GM_GameID_MapGiveExp_Ten = 3000005
Def_GY_GM_GameID_MapGiveExp_Fifty = 3000006
 
#------------
# ·Çc++¶¨ÒåµÄÕ˺Å״̬£¬pyÓõÄÕ˺ÅËø¶¨,½ûÑÔ£¬°´Î»ÅжÏ
(
Def_PysForbidByPy,
Def_PysForbidTalk,
Def_PysForbidTalkDevice,
) = range(4, 4 + 3)
 
#---Íæ¼ÒÉú²úϵͳ-------------------------------------------
#Éú²ú²É¼¯×´Ì¬Ã¶¾ÙÖµ
[
    Def_EndProduction,          # Í˳öÉú²ú²É¼¯×´Ì¬ 0
    Def_EnterProduction,        # ½øÈëÉú²ú²É¼¯×´Ì¬ 1
] = range(0, 2)
#-------------------------------------------
#Íæ¼Ò×é¶Ó-------------------------------------------
#¾­Ñé»ñµÃ¾àÀë(1.5ÆÁ)
Def_Team_GetExpScreenDist = Def_Screen_Area * 1.5
#ÆÕͨ×é¶ÓÈËÊý¼Ó³É(1~6ÈË)
Def_NormalTeam_AddRate = [100,61,48,42,37,35]
#µÃµ½ÆäËûÍæ¼ÒλÖõļä¸ô 5.6 Ãë(ÔÚ16*350)
Def_GetOtherPosInterval = 5600
#µÃµ½ÆäËûÍæ¼ÒÉúÃüµÄ¼ä¸ô 10 Ãë
Def_Team_GetOtherInfoInterval = 10000
 
#------------------------------------СÀ®°È
#¼ä¸ô
Def_SpeakerItem_Tick = 1000
#ʼþÀàÐÍ
Def_SpeakerItem_EventType = ShareDefine.Def_TCSpeak
#½ðÀ®°ÈÎïÆ·ID
Def_SpeakerItem_GoldID = 0
#ÒøÀ®°ÈÎïÆ·ID
Def_SpeakerItem_SilverID = 0
 
#À®°È½²»°¼Û¸ñ
Def_SpeakerGoldMoney = 9
 
#---------------------------------------¸£´ü
 
# ¸£´üʹÓÃÇé¿ö»Ø°ü
[
Def_UseFuDai_Fail,     #ʹÓÃʧ°Ü
Def_UseFuDai_Sucess,   #ʹÓóɹ¦  
] = range(0, 2)
#--------------------------------------------BossNPC¶¨Òå
 
#--------------------------------------------ÆÕͨNPC¶¨Òå
#NPCÒ»°ã»ØÑª¼ä¸ô
Def_NPC_ProcessHP_Tick = 1000 
#NPCÕ½¶·»ØÑª¼ä¸ô
Def_NPC_ProcessBattleHP_Tick = 1000
 
#³¬¹ýNPC10¼¶,»÷ɱ²»µôÎïÆ·
Def_KillNPC_Noraml_DropGap = 10
 
#ÔÊÐíÖ÷¶¯Ìí¼Ó³ðºÞµÄÕÙ»½ÊÞÁбí(ÏÝÚå,Áé)
Def_CanAddAngrySelf_SummonList = [IPY_GameWorld.ntElf , IPY_GameWorld.ntTrap]
 
#¿Í»§¶Ë¿ÉÒÔ¿ØÖƵÄÕÙ»½ÊÞNPCIDÁбí
Def_ClientControlSummonNPCID = [] 
 
#ÕÙ»½ÊÞÄÜÁ¦ÌáÉý/µÈ¼¶
Def_SummonProperty = {
                    
                        }
 
#ÆÕͨNPCµÄ³ðºÞ¶È×î´ó¸öÊý
Def_NormalNPCAngryCount = 3
#Boss¹ÖµÄ³ðºÞ¶È×î´ó¸öÊý
Def_BossAngryCount = 6
#³¬¼¶FBBoss¹ÖµÄ³ðºÞ×î´ó¸öÊý
Def_SuperFBBossAngryCount = 12
#³¬¼¶Boss¹ÖµÄ³ðºÞ×î´ó¸öÊý
Def_SuperBossAngryCount = 36
#ÆÕͨÕÙ»½NPC³ðºÞ¸öÊý
Def_SummonNPC_Angry_Count = 6
#ĬÈϳðºÞ¶È¸öÊý
Def_Default_NPC_Angry_Count = 0
#³èÎï³ðºÞ¸öÊý
Def_Pet_Angry_Count = 6
#×î´óµôÂäÎïÆ·µÄ±ÈÂÊ
Def_NPCMapDropRate = 10000
 
#0:·¢´ô״̬, 1:ÒÆ¶¯, 2:ËÀÍö, 3:¹¥»÷
Def_NstNull, Def_NstMoving, Def_NstDead, Def_NstAttack = range(4)
 
#ÈÎÎñϵͳɱ¹ÖµôÂäÈÎÎñµÀ¾ß¹«Ê½
Def_Event_Drop_Formula = "max(rate,(maxItem-curItemCount)/(maxMonsterCount+1-curMonsterCount),(baseDropCount-curItemCount)/max(1,(dropMonsterCount+1-curMonsterCount)))"
#ÿÈÕÈÎÎñµÄ½±Àø¹«Ê½
Def_Day_Event_Exp_Reward_Formula = "baseExp"
#ŵØÒ½Éú¿Û·Ñ¹«Ê½
Def_Helth_Money_Formula = "(2 - curHP/float(maxHP) - curMP/float(maxMP))*3*pow(lv, 1.2)"
#ÈÎÎñïÚ³µÏµÍ³
#æô³µÊܵ½¹¥»÷µÄʱºò, Í¨ÖªÍæ¼ÒµÄ¼ä¸ô
Def_TruckNotifyToOwnerTick = 5000
#ïÚ³µ»Ù»µ½ðÇ®½±Àø°Ù·ÖÊý
Def_Day_Event_Truck_Destroy_Money = 0.2
#ïÚ³µ»Ù»µ¾­Ñé½±Àø°Ù·ÖÊý
Def_Day_Event_Truck_Destroy_Exp = 0.8
#ïÚ³µËð»µ,·µ»Ø°Ù·Ö±ÈѺ½ð
Def_Day_Event_Truck_Destroy_Deposit = 0.2
#ïÚ³µºÍÈËÎïµÄ¾àÀë,ÒÆ¶¯
Def_PlayerTurckBeginMoveDist = 1
#Åж¨ïÚ³µÔÚʼþ·¶Î§ÄڵľàÀë
Def_PlayerTruckEventDist = 10
#ïÚ³µ¸úËæ
Def_PlayerTruckMoveDist = Def_Screen_Area
#ÈËïÚºÏÒ»µÄ¾àÀë
Def_PlayerTruckCarryerDist = Def_Screen_Area
 
#---------------------------¼Ò×嶨Òå----------------------------
 
Def_Player_RequestAddFamilyMaxCnt = 200  #Íæ¼ÒÉêÇë¼ÓÈë¼Ò×åµÄ×î´óÊýÁ¿ (ĿǰÎÞÏÞÖÆ Åä¸ö´óµÄÊýÖµ)
 
#-------------------------------#¸±±¾Ïà¹Ø#------------------------
#´´½ÇÐÂÊÖ´åµØÍ¼IDÁбí
Def_CreatRoleMapIDList = [10000]
#PKÖÜÈü
Def_FBMapID_WeedPK = 12040
#Õ½Ã˸±±¾-Òì½çÈëÇÖ¡¢ÊØÎÀÈË»Ê
Def_FBMapID_FamilyInvade = 31170
 
# Õ½ÃËboss¸±±¾
Def_FBMapID_FamilyBossMap = 31210
# ÏÉÃËÁªÈü
Def_FBMapID_FamilyWar = 31220
 
# °ÙÕ½Ö®µØ
Def_FBMapID_BZZD = 31080
 
#ÊÔÁ¶Ö®Ëþ(·ûÓ¡Ëþ)
Def_FBMapID_TrialTower = 31130
 
#³ýħÎÀµÀ
Def_FBMapID_ClearDevil = 31040
#ÐÂÊÖ¸±±¾
#Def_FBMapID_ClearDevil2 = 31090
#·¨±¦¸±±¾
Def_FBMapID_MagicWeapon = 41110
 
#BOSSÖ®¼Ò
Def_FBMapID_BossHome = 31270 #31020µØÍ¼IDÐ޸쬲»Ê¹Óø±±¾ÀàÐÍ
 
#¹ÅÉñ½ûµØ
Def_FBMapID_GodArea = 31150
 
#±ù¾§¿óÂö
Def_FBMapID_IceLode = 31140
 
#¶É½Ù¸±±¾
Def_FBMapID_DuJie = 31110
 
#÷è÷ëÖ®¸®
Def_FBMapID_KirinHome = 311900
 
#¸öÈËBOSS
Def_FBMapID_PersonalBoss = 31240
 
#ÏÉÃËÑç»á
Def_FBMapID_FamilyParty = 31230
 
#×ÚÃÅÊÔÁ¶
Def_FBMapID_MunekadoTrial = 60010
 
#»ìÂÒÑýÓò
Def_FBMapID_ChaosDemon = 31180
 
#ÌÖ·¥Ñýħ
Def_FBMapID_KillDevil = 31280
 
#æ´»ÊÒż£
Def_FBMapID_QueenRelics = 51010
 
#ÉϹÅÕ½³¡
Def_FBMapID_ElderBattlefield = 31160
 
#ÊØ»¤¸±±¾
Def_FBMapID_Guard = 31250
 
#·âħ̳
Def_FBMapID_SealDemon = 52010
#µ¥ÈË·âħ̳
Def_FBMapID_SealDemonEx = 52020
#ÖïÏÉBOSS/À×·£BOSS
Def_FBMapID_ZhuXianBoss = 31380
#ÌìÐÇËþ/µ¤Ëþ
Def_FBMapID_SkyTower = 31370
#ÏÉħ֮Õù
Def_FBMapID_XMZZ = 31010
#ÉñÊÞ¸±±¾
Def_FBMapID_Dogz = 21110
#¾Û»ê¸±±¾
Def_FBMapID_GatherSoul = 31340
#¿ç·þ¾º¼¼³¡
Def_FBMapID_CrossRealmPK = 32010
#¿ç·þÅÅλ
Def_FBMapID_CrossChampionship = 32070
#¿ç·þÅîÀ³Ïɾ³
Def_FBMapID_CrossPenglai = 32020
#¿ç·þħ»¯Ö®µØ
Def_FBMapID_CrossDemonLand = 32080
#¿ç·þÑýÍõ
Def_FBMapID_CrossDemonKing = 32030
#±¾·þÑýÍõ
Def_FBMapID_DemonKing = 22030
#¶àÏÉÃËBoss
Def_FBMapID_AllFamilyBoss = 31260
#Æï³èBoss
Def_FBMapID_HorsePetBoss = 31200
#çÎ翱¦²Ø
Def_FBMapID_FairyTreasure = 31190
#¿ç·þÁé²ÝÔ°
Def_FBMapID_CrossGrasslandLing = 32040
#¿ç·þÏɲÝÔ°
Def_FBMapID_CrossGrasslandXian = 32050
#¿ç·þÕ½³¡
Def_FBMapID_CrossBattlefield = 32060
#¾º¼¼³¡Õ½¶·
Def_FBMapID_ArenaBattle = 31290
#ÇéÔµ¸±±¾
Def_FBMapID_Love = 31300
 
#ǰ¶Ë×Ô¶¨Ò峡¾°µØÍ¼
ClientCustomScene = [Def_FBMapID_PersonalBoss, Def_FBMapID_ArenaBattle]
 
#×¢²áÉÏ´«¿ç·þ·þÎñÆ÷Êý¾ÝºóÖ±½Ó½øÈë¿ç·þ·þÎñÆ÷µÄµØÍ¼
RegisterEnter_CrossServerMapIDList = [Def_FBMapID_CrossPenglai, Def_FBMapID_CrossDemonLand, Def_FBMapID_CrossDemonKing, 
                                      Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian, Def_FBMapID_CrossBattlefield,
                                      Def_FBMapID_CrossChampionship,
                                      ]
#¿ç·þµØÍ¼
Def_CrossMapIDList = RegisterEnter_CrossServerMapIDList + [Def_FBMapID_CrossRealmPK]
#¿ç·þ·ÖÇøÀàÐÍÅäÖÃ, Ã»ÅäÖõÄĬÈÏ CrossZoneComm
Def_CrossZoneTypeName = {0:"CrossZoneComm", # ÌØÊâ0£¬Ä¬Èϳ£¹æ·ÖÇø
                         Def_FBMapID_CrossPenglai:"CrossZoneComm",
                         Def_FBMapID_CrossDemonLand:"CrossZoneComm",
                         Def_FBMapID_CrossRealmPK:"CrossZonePK",
                         Def_FBMapID_CrossDemonKing:"CrossZonePK",
                         Def_FBMapID_CrossGrasslandLing:"CrossZonePK",
                         Def_FBMapID_CrossGrasslandXian:"CrossZonePK",
                         Def_FBMapID_CrossBattlefield:"CrossZonePK",
                         Def_FBMapID_CrossChampionship:"CrossZonePK",
                         }
#¿ç·þ·ÖÇø¶ÔÓ¦µØÍ¼ÅäÖñíÃû - ½öÊÊÓÃÓڹ̶¨µØÍ¼¼°ÐéÄâ·ÖÏߵĿç·þÍæ·¨
Def_CrossZoneMapTableName = {Def_FBMapID_CrossPenglai:"CrossPenglaiZoneMap",
                             Def_FBMapID_CrossDemonLand:"CrossDemonLandZoneMap",
                             }
#ÐèÒª¶¯Ì¬·ÖÅäÏß·µÄ¿ç·þµØÍ¼
Def_CrossDynamicLineMap = [Def_FBMapID_CrossDemonKing, Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian, Def_FBMapID_CrossBattlefield, Def_FBMapID_CrossChampionship]
 
#¸±±¾¹Ø±ÕʱδʰȡµÄÎïÆ·Óʼþ·¢·Å¸øÍæ¼Ò
#ÕâÀïÖ»ÓÐÐèÒªµÄ¸±±¾²ÅÅäÖ㬲»×öĬÈÏÂß¼­£¬·ÀֹijЩ¸±±¾Êµ¼Ê²»Äܸøµ¼ÖÂË¢ÎïÆ·£¬Èç÷è÷ëÖ®¸®
Def_SendUnPickItemMailMapIDList = [Def_FBMapID_IceLode, Def_FBMapID_PersonalBoss, Def_FBMapID_MunekadoTrial, 
                                   Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx, Def_FBMapID_ZhuXianBoss, 
                                   Def_FBMapID_DemonKing, Def_FBMapID_CrossDemonKing, Def_FBMapID_KillDevil]
 
#½ðÇ®²»µôÎïÆ·Ö±½Ó¸øÍæ¼ÒµÄµØÍ¼
Def_GiveMoneyMapIDList = []
 
# ¸±±¾ÖÐÍæ¼ÒÏÂÏ߾ͱ»Ìß³ö
Def_DisconnectExit_FBID = []
#»áÓÐÕóÓªµÄµØÍ¼
Def_MapID_NeedCamp = [Def_FBMapID_FamilyWar, Def_FBMapID_GatherSoul, Def_FBMapID_CrossRealmPK, Def_FBMapID_CrossBattlefield]
 
# ½øÈ븱±¾ÐèÒª¸ù¾ÝÇëÇólineID¶¯Ì¬·ÖÅäÐéÄâ·ÖÏßÊôÐԵĵØÍ¼
Def_MapID_LineIDToPropertyID = [Def_FBMapID_ElderBattlefield]
                      
# ½øÈ븱±¾ÐèÒª·¢Ë͵½GameServerµÄµØÍ¼
Def_MapID_SendToGameServer = [Def_FBMapID_HorsePetBoss, Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_SealDemon, Def_FBMapID_DemonKing,
                              Def_FBMapID_FamilyWar, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss] + Def_MapID_LineIDToPropertyID + [Def_FBMapID_CrossChampionship]
 
# Ë¢Ð±êʶµãÔÚÎÞÍæ¼ÒµÄÇé¿öÏÂÒ²ÐèҪˢеĵØÍ¼
Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_HorsePetBoss, Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss]
 
# ¿ÉÖØ¸´½øµÄ¸±±¾
Def_NoLimitEnterCntMap = [Def_FBMapID_AllFamilyBoss, Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield, Def_FBMapID_SealDemon]
 
# ÎÞÍæ¼Òʱ²»×Ô¶¯¹Ø±ÕµÄ×ÔÉìËõ¸±±¾
Def_NoPlayerNotCloseAutoSizeMap = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_GatherSoul]
# ÎÞÍæ¼Òʱ×Ô¶¯¹Ø±ÕµÄ·Ç×ÔÉìËõ¸±±¾
Def_NoPlayerCloseNotAutoSizeMap = [Def_FBMapID_ZhuXianBoss]
 
# ²»¿ÉÇл»PKģʽµÄµØÍ¼
Def_CanNotChangeAtkModelMap = []
 
# ´Ó¸±±¾Í˳öʱ£¬¿ÉÒÔ·µ»Ø½øÈëǰµÄ¸±±¾ID
Def_CanBackFBMap = []
 
# µ±ÈÕ»»Õ½Ã˲»¿É½øÈëµÄµØÍ¼ (±¾ÏîĿΪ24Сʱ)
Def_ChangeFamilyCanNotEnterMap = []
 
#´ðÌâ´¥·¢µØÍ¼
Def_Subject_Map = [
                   ]
#ûͨ¹Ø¹ý²»¿É×ÊÔ´ÕһصĵØÍ¼
Def_UnRecoverNoPassMap = [Def_FBMapID_KirinHome, Def_FBMapID_MunekadoTrial, Def_FBMapID_QueenRelics]
 
#¸±±¾ÑÓʱÌß³öÍæ¼ÒµÄʱ¼ä
Def_FBKickPlayerTime = 5000 #5Ãë
 
#¸±±¾²»ÏÔʾ½áÊøµ¹¼ÆÊ±
Def_FBNoShowLeaveTime = [
                         IPY_GameWorld.fbtNull,        #ÎÞ¸±±¾
                         ]
 
#½øÈ븱±¾Í¨ÖªÀ뿪µ¹¼ÆÊ±µÄµØÍ¼ID
Def_FBShowLeaveMapTick_MapID = []
 
 
#Íæ¼ÒÀ뿪ºó¸±±¾±£´æÊ±¼ä
Def_EmptyFBKeepTime = 5 * 60 * 1000     #5·ÖÖÓ
 
#ÊÖÓÎÍæ¼ÒÀëÏß±£»¤Ê±³¤, Ö÷ÒªÓÃÓÚijЩ¹¦ÄÜÓÉÓÚÊÖÓÎÓû§ÓÎÏ·ÁÙʱÇл»ºǫ́µ¼ÖµôÏßÒýÆðµÄ¹¦ÄÜÊý¾Ý¶ªÊ§
Def_PlayerOfflineProtectTime = 3 * 60 * 1000     #3·ÖÖÓ
 
#¸±±¾IDת»»
Def_FB_MapID = {
                'FamilyWar':[Def_FBMapID_FamilyWar],  # ÏÉÃËÁªÈü
                'FamilyInvade':[Def_FBMapID_FamilyInvade], # ÊØÎÀÈË»Ê
                'FamilyBoss':[Def_FBMapID_FamilyBossMap], # Õ½ÃËboss
                'TrialTower':[Def_FBMapID_TrialTower], # ÊÔÁ¶Ö®Ëþ
                'ClearDevil':[Def_FBMapID_ClearDevil], # ³ýħÎÀµÀ
                'MagicWeapon':[Def_FBMapID_MagicWeapon], # ·¨±¦¸±±¾
                'IceLode':[Def_FBMapID_IceLode], # ±ù¾§¿óÂö
                'DuJie':[Def_FBMapID_DuJie], #¶É½Ù
                'KirinHome':[Def_FBMapID_KirinHome], #÷è÷ëÖ®¸®
                'BZZD':[Def_FBMapID_BZZD], # °ÙÕ½Ö®µØ(ÏɽçÃØ¾³)
                'GodArea':[Def_FBMapID_GodArea],#¹ÅÉñ½ûµØ
                'PersonalBoss':[Def_FBMapID_PersonalBoss],#¸öÈËBOSS
                'FamilyParty':[Def_FBMapID_FamilyParty],#ÏÉÃËÑç»á
                'MunekadoTrial':[Def_FBMapID_MunekadoTrial],#×ÚÃÅÊÔÁ¶
                'ChaosDemon':[Def_FBMapID_ChaosDemon], #»ìÂÒÑýÓò
                'KillDevil':[Def_FBMapID_KillDevil], #ÌÖ·¥Ñýħ
                'QueenRelics':[Def_FBMapID_QueenRelics], #æ´»ÊÒż£
                'ElderBattlefield':[Def_FBMapID_ElderBattlefield], #ÉϹÅÕ½³¡
                'Guard':[Def_FBMapID_Guard], #ÊØ»¤¸±±¾
                'SealDemon':[Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx], #·âħ̳
                'XMZZ':[Def_FBMapID_XMZZ], #ÏÉħ֮Õù
                'ArenaBattle':[Def_FBMapID_ArenaBattle],#¾º¼¼³¡Õ½¶·
                'CrossRealmPK':[Def_FBMapID_CrossRealmPK], #¿ç·þ¾º¼¼³¡
                'CrossChampionship':[Def_FBMapID_CrossChampionship], #¿ç·þÅÅλ
                'CrossDemonKing':[Def_FBMapID_DemonKing, Def_FBMapID_CrossDemonKing], #ÑýÍõ
                'CrossGrassland':[Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian], #²ÝÔ°
                'GatherSoul':[Def_FBMapID_GatherSoul],#¾Û»ê¸±±¾
                'ZhuXianBoss':[Def_FBMapID_ZhuXianBoss],#ÖïÏÉBOSS
                'SkyTower':[Def_FBMapID_SkyTower],#ÌìÐÇËþ
                'AllFamilyBoss':[Def_FBMapID_AllFamilyBoss],#¶àÏÉÃËBOSS
                'HorsePetBoss':[Def_FBMapID_HorsePetBoss],#Æï³èBOSS
                'FairyTreasure':[Def_FBMapID_FairyTreasure],#çÎ翱¦²Ø
                'Love':[Def_FBMapID_Love],#ÇéÔµ¸±±¾
                'CrossBattlefield':[Def_FBMapID_CrossBattlefield], #¿ç·þÕ½³¡
                }
 
#ÌØÊ⸱±¾ID, ÓÉϵͳ·ÖÅä, ½øÈëʱºò²»ÑéÖ¤IsMapCopyFull
Def_FB_SystemAssignMapIDList = []
#---¸±±¾Í¨ÓÃ---
Def_FB_IsPass = 'FB_IsPass' # ÊÇ·ñ¹ý¹Ø
Def_FB_Grade = 'FB_Grade' # ¹ý¹ØÐǼ¶¡¢ÆÀ¼¶
Def_FB_Version = 'FB_Version' # ¸±±¾°æ±¾ºÅ£¬Ò»°ãÓÃÓÚÖ§³Ö¶à³¡¾°µÄ£¬Ä³Ð©Âß¼­ÐèÒªÓõ½¸±±¾°æ±¾ºÅÀ´È·ÈÏÊÇ·ñ´¦ÓÚͬһ´Î¸±±¾Õ½¶·
Def_FB_VersionTeamID = 'FB_VersionTeamID' # ¸±±¾°æ±¾ºÅËùÊô¶ÓÎéID
Def_FB_VersionPlayerID = 'FB_VersionPlayerID' # ¸±±¾°æ±¾ºÅËùÊôÍæ¼ÒID
Def_FB_NotifyFBHelpTick = 'NotifyFBHelpTick' # ¹ã²¥¸±±¾°ïÖúÐÅÏ¢tick
Def_FB_NPCStrengthenAverageLV = 'NPCStrengthenAverageLV' # µ±Ç°Ïß·³É³¤NPCƽ¾ùµÈ¼¶
Def_FB_NPCStrengthenMaxLV = 'NPCStrengthenMaxLV' # µ±Ç°Ïß·³É³¤NPC×î´óµÈ¼¶
Def_FB_NPCStrengthenMinLV = 'NPCStrengthenMinLV' # µ±Ç°Ïß·³É³¤NPC×îСµÈ¼¶
Def_FB_NPCStrengthenPlayerCnt = 'NPCStrengthenPlayerCnt' # µ±Ç°Ïß·³É³¤NPC¶ÔÓ¦Íæ¼ÒÊý
Def_FB_TeamPlayerCount = 'TeamPlayerCount' # ×é¶Ó¸±±¾²ÎÓëÍæ¼ÒÊý - ·ÇʵʱÈËÊý£¬Ö»ÊǽøÈëʱµÄÄǸöÈËÊý
Def_FB_DropDoCountRate = 'DropDoCountRate' # ¹ÖÎïµôÂäÖ´ÐдÎÊýÍò·ÖÂÊ
Def_FB_DropDoCountAdd = 'DropDoCountAdd' # ¹ÖÎïµôÂäÖ´ÐдÎÊý¼Ó³É¹Ì¶¨Öµ
Def_FB_SingleFBPlayerID = 'SingleFBPlayerID' # ¸öÈ˸±±¾Íæ¼ÒID
Def_FB_HelpBattleFBObjID = 'HelpBattleFBObjID_%s' # ÖúÕ½¸±±¾ÖúÕ½NPC»úÆ÷ÈË/Íæ¼ÒID¶ÔӦʵÀýID, ²ÎÊýÎªÍæ¼ÒID
Def_FB_HelpBattleGoldCall = 'HelpBattleGoldCall_%s' # ÖúÕ½»úÆ÷ÈËÊÇ·ñ»¨·ÑÕÙ»½, ²ÎÊýÎªÍæ¼ÒID
 
FBPlayerDict_EncourageLV = 'FBPlayerDict_EncourageLV'   # ¹ÄÎèµÈ¼¶
FBPlayerDict_IsDelTicket = 'FBPlayerDict_IsDelTicket'   # ÊÇ·ñÒѿ۳ýÈ볡ȯ/½øÈë´ÎÊý
FBPlayerDict_IsHelpFight = 'FBPlayerDict_IsHelpFight' # ÊÇ·ñÖúÕ½
 
FBPD_HelpBattleRefreshCount = 'FBPD_HelpBattleRefreshCount' # ÖúÕ½ÒÑˢдÎÊý
FBPD_HelpBattleFBFightPower = 'FBPD_HelpBattleFBFightPower' # ¸±±¾Õ½Á¦
FBPD_HelpBattleFBBaseHurt = 'FBPD_HelpBattleFBBaseHurt' # ¸±±¾É˺¦
 
#ÁìÈ¡½±Àø±êʶ
(
Def_Billboard_NoQuery,    #δ²éѯ
Def_Billboard_Get,    #ÒÑÁìÈ¡
Def_Billboard_NoIndex,    #ÎÞÉϰñ
) = range(0, 3)
 
#---¸±±¾¹ÖÎï×Öµä---
Def_FBDict_NPCShowEndTick = 'NPCShowEndTick_%s' # ¸±±¾NPCÐã½áÊøÊ±¼ä, ²ÎÊý(npcID), Ö§³ÖС¹ÖÐ㣬ͬµØÍ¼Í¬¸öNPCС¹Öֻ֪ͨһ´Î
 
#---Ë¢¹Ö±êʶµã---
Def_RMark_State = 'RMark_State_%s' # Ë¢Ð±êʶµã״̬£»²ÎÊý(±êʶµã±àºÅ); 0-¹Ø±Õ£»1-¿ªÆôË¢¹Ö
Def_RMark_LineOneOnly = 'RMark_LineOneOnly_%s' # ÊÇ·ñÖ»ÔÚ1ÏßË¢£»²ÎÊý(±êʶµã±àºÅ)
Def_RMark_RefreshTick = 'RMark_RefreshTick_%s' # Ë¢¹Ö¼ä¸ô£»²ÎÊý(±êʶµã±àºÅ)
Def_RMark_MaxCnt = 'RMark_MaxCnt_%s' # Ë¢¹Öµã×î´ó¹ÖÎï¸öÊý£»²ÎÊý(±êʶµã±àºÅ)
Def_RMark_TotalMaxCnt = 'RMark_TotalMaxCnt_%s' # ËùÓÐË¢¹Öµã×Ü×î´ó¹ÖÎï¸öÊý£»²ÎÊý(±êʶµã±àºÅ)
Def_RMark_RefreshCnt = 'RMark_RefreshCnt_%s' # ËùÓÐË¢¹ÖµãÒÑÀÛ¼ÆË¢Ð¸öÊý£»²ÎÊý(±êʶµã±àºÅ)
Def_RMark_NPCListLen = 'RMark_NPCListLen_%s' # NPCÁÐ±í³¤¶È£»²ÎÊý(±êʶµã±àºÅ)
Def_RMark_NPCID = 'RMark_NPCID_%s_%s' # NPCÁбíË÷Òý¶ÔÓ¦ID£»²ÎÊý(±êʶµã±àºÅ, Ë÷Òý)
Def_RMark_NPCIDCnt = 'RMark_NPCIDCnt_%s_%s' # NPCÁбíË÷Òý¶ÔÓ¦¸öÊý£»²ÎÊý(±êʶµã±àºÅ, Ë÷Òý)
Def_RMark_AngryCount = 'RMark_AngryCount_%s' # ¹ÖÎï³ðºÞÖµ£»²ÎÊý(±êʶµã±àºÅ)
Def_RMark_IsRepeat = 'RMark_IsRepeat_%s' # ÊÇ·ñÑ­»·Ë¢¹Ö£»²ÎÊý(±êʶµã±àºÅ)
Def_RMark_ForceRefreshPoint = 'RMark_ForceRefreshPoint_%s' #Ç¿ÖÆË¢¹Öµã £¬²ÎÊý ±íʾµãListË÷Òý
Def_RMark_TotalForcePointCnt = 'RMark_TotalForcePointCnt' #Ç¿ÖÆË¢¹Öµã×ÜÊý
Def_RMark_HasRecordPoint = 'RMark_HasRecordPoint_%s' #¸ÃµãµÄ¹ÖÊÇ·ñ±»É±Íê ²ÎÊý Ë¢¹ÖµãÔÚµØÍ¼ÖеÄË÷Òý
Def_RMark_PassCnt = 'RMark_PassCnt' #ÒѾ­Ë¢ÐµĵãµÄ¸öÊý
Def_RMark_HasRefreshPoint = 'RMark_HasRefreshPoint_%s' #¸ÃµãÊÇ·ñÒѾ­Ë¢Ð ²ÎÊý Ë¢¹ÖµãÔÚµØÍ¼ÖеÄË÷Òý
Def_RMark_TimePassCnt = 'Def_RMark_TimePassCnt' #ʱ¼ä³¬¹ýˢиöÊý
Def_RMark_RefreshStep = 'Def_RMark_RefreshStep' #Ë¢¹Ö²¨Êý
 
Def_RMark_RandomRefreshNPCTick = 'RandomRefreshNPCTick' # µØÍ¼×Ô¶¨ÒåËæ»úË¢¹Ö£¬Éϴμì²éʱ¼ä
Def_RMark_RandomRefreshNPCNumTime = 'RandomRefreshNPCNumTime_%s' # µØÍ¼×Ô¶¨ÒåËæ»úË¢¹Ö£¬Ë¢¹Ö±àºÅÉϴμì²éʱ¼ä£¬²ÎÊý£¨±àºÅ£©
 
Map_FBDict_NotifyOpen = "Map_FB_NTOpen"   # ¸±±¾¿ªÆôÌáʾ
Map_FBDict_NotifyStart = "Map_FB_NTStart"   # ¸±±¾¿ªÊ¼Ìáʾ
Map_FBDict_NotifyEnd = "Map_FBDict_NotifyEnd"   # ¸±±¾½áÊøÌáʾ
Map_FBDict_PrevFBTimeType = "Map_FBDict_PrevFBTimeType"   # ÉÏÒ»¸ö¸±±¾Ê±¼äÀàÐÍ
#ÒòGetPropertyIDÖµ»áÊܸ±±¾ÀàÐÍÓ°Ï죬Èç×é¶Ó¸±±¾£¬¹Ê×Ô¶¨Ò帱±¾×Ô¼ºµÄÊôÐÔ±êʶ×Öµä
Map_FBDict_PropertyMark = "Map_FBDict_PropertyMark"   # ¸±±¾ÊôÐÔ±êʶ
 
#---Õ½³¡ÇøÓò¸£Àû---
Map_FBDict_LastAreaRewardTick = "LastAreaRewardTick" # ¸±±¾ÉÏ´ÎÕ½³¡ÇøÓò¸£ÀûË¢ÐÂʱ¼ä
Map_Player_AreaReward_GetExp = "AreaAward_Exp%s" # Íæ¼ÒÕ½³¡ÇøÓò¸£Àû-»ñµÃ¾­Ñé
Map_Player_AreaReward_GetExpPoint = "AreaAward_ExpPoint%s" # Íæ¼ÒÕ½³¡ÇøÓò¸£Àû-ÀۼƻñµÃ¾­Ñéµã
Map_Player_AreaReward_GetZhenQiTotal = "AreaAward_SP%s" # Íæ¼ÒÕ½³¡ÇøÓò¸£Àû-ÀۼƻñµÃÕæÆø
Map_Player_AreaReward_GetTechPoint = "AreaAward_TechPoint%s" # Íæ¼ÒÕ½³¡ÇøÓò¸£Àû-ÀۼƻñµÃ¿Æ¼¼µã
Map_Player_AreaReward_GetCnt = "AreaAward_GetCnt%s" # Íæ¼ÒÕ½³¡ÇøÓò¸£Àû-ÀۼƻñµÃ´ÎÊý
 
#---µØÍ¼NPC---
Map_NPC_ActBossLastRebornSign = 'ActBossRebornSign_%s'   # »î¶¯bossÉϴθ´»î±ê¼Ç£¬²ÎÊýΪˢбêʶµã
Map_NPC_WorldBossLastReBornTick = 'WorldBossLastReBornTick_%s' # ÊÀ½çbossÉÏ´ÎÖØÉúʱ¼ä
Map_NPC_WorldBossDeadTick = 'WorldBossDeadTick_%s' # ÊÀ½çbossËÀÍöʱ¼ä
Map_NPC_RandomMapNPCID = 'RandMapNPCID_%s' # µ±Ç°µØÍ¼Ëæ»úNPCID, ²ÎÊýΪ±êʶµãmark
Map_NPC_RandomMapNPCPerMaxCnt = 'RandMapNPCPerMaxCnt_%s' # Ã¿¸öµã×î´ó¸öÊý, ²ÎÊýΪ±êʶµãmark
Map_NPC_RandomMapNPCNeedCnt = 'RandMapNPCNeedCnt_%s' # »¹Ðè²¹³äµÄµØÍ¼Ëæ»úNPC¸öÊý, ²ÎÊýΪ±êʶµãmark
 
Map_TDNPC_RefreshStartTick = 'TD_RefreshStartTick_%s' # TDË¢¹Öµã¿ªÊ¼Ë¢¹Ötick, ²ÎÊýΪ±êʶµãmark
Map_TDNPC_RefreshFileNum = 'TD_RefreshFileNum_%s' # TDË¢¹ÖµãË¢¹ÖÅäÖÃÎļþ±àºÅ, ²ÎÊýΪ±êʶµãmark
Map_TDNPC_RefreshSignKey = 'TD_RefreshSignKey_%s' # TDË¢¹ÖµãË¢¹ÖNPCÅäÖñê¼Çkey, ²ÎÊýΪ±êʶµãmark
Map_TDNPC_RefreshBigWheelNum = 'TD_RefreshBWheelNum_%s' # TDË¢¹Öµãµ±Ç°´ó²¨Êý, ²ÎÊýΪ±êʶµãmark
Map_TDNPC_RefreshSmallWheelNum = 'TD_RefreshSWheelNum_%s' # TDË¢¹Öµãµ±Ç°Ð¡²¨Êý, ²ÎÊýΪ±êʶµãmark
Map_TDNPC_CurWheelStartTick = 'TD_CurWheelStartTick_%s' # TDË¢¹Öµã±¾´ó²¨Ë¢¹Ö¿ªÊ¼Ê±¼ä, ²ÎÊýΪ±êʶµãmark
Map_TDNPC_CurWheelIsOver = 'TD_CurWheelIsOver_%s' # TDË¢¹Öµã±¾´ó²¨Ë¢¹ÖÊÇ·ñ½áÊø, ²ÎÊýΪ±êʶµãmark
Map_TDNPC_AllWheelIsOver = 'TD_AllWheelIsOver_%s' # TDË¢¹ÖµãËùÓв¨ÊýÊÇ·ñÈ«²¿Ë¢Íê, ²ÎÊýΪ±êʶµãmark
Map_TDNPC_NPCCnt = 'TD_NPCCnt_%s' # TDË¢¹ÖÊ£ÓàNPC¸öÊý, º¬boss, ²ÎÊýΪ±êʶµãmark
Map_TDNPC_NPCBossCnt = 'TD_NPCBossCnt_%s' # TDË¢¹ÖÊ£ÓàBoss¸öÊý, ²ÎÊýΪ±êʶµãmark
 
#---MapWorldKey---
Map_WorldKey_MapDropRateAdd = 'MapDropRateAdd'   # ±¾µØÍ¼µôÂʼӳÉÍò·ÖÂÊ
Map_WorldKey_MergeFBMapPlayerCnt = 'MFBMapPlayerCnt_%s' # ¿ç·þ»î¶¯µØÍ¼ÒÑ·ÖÅäÈËÊý, ²ÎÊýmapID
Map_WorldKey_MergeFBMapPlayerID = 'MFBPlayerID_%s_%s' # ¿ç·þ»î¶¯µØÍ¼ÒÑ·ÖÅäÈËÊý, ²ÎÊý<mapID, ±àºÅ>
Map_WorldKey_MergeFBPlayerMapID = 'MFBPlayerMapID_%s_%s' # ¿ç·þ»î¶¯Íæ¼Ò¶ÔÓ¦·ÖÅäµÄµØÍ¼ID, ²ÎÊý<»î¶¯µØÍ¼±ê¼ÇmapID, playerID>
#---------------------------------------------------------------------
 
#±ê¼ÇNPC(Íæ¼ÒÕÙ»½ÊÞ)¼¼ÄÜÔöÇ¿
Def_SummonBoost_Count = "SummonBoostCount"      # ÔöÇ¿¼¼ÄÜÊýÁ¿
Def_SummonBoost_SkillTypeID = "SummonBoostSkillTypeID%s"      # ÔöÇ¿¼¼ÄÜÀàÐÍID
Def_SummonBoost_BoostType = "SummonBoostType%s"      # ÔöÇ¿ÀàÐÍ
Def_SummonBoost_EffectID = "SummonBoostEffectID%s"      # ÔöÇ¿¼¼ÄÜЧ¹ûID
Def_SummonBoost_ParentID = "SummonBoostParentID%s"      # ÔöÇ¿¸¸¼¼ÄÜÀàÐÍID
Def_SummonBoost_Value = "SummonBoostValue%s"      # ÔöÇ¿¸¸¼¼ÄÜÀàÐÍID
#----------------------------------------------------------------
Def_NPCDead_Reason = "DeadSkillID"  # NPCËÀÍöÔ­Òò Òò¼¼ÄܶøËÀ֪ͨ¼¼ÄÜID ÆäËûΪ0 ±ãÓÚ¿Í»§¶Ë×ö±íÏÖ
Def_NPCDead_KillerType = "KillerType"  # ËÀÍöÔ­Òò 
Def_NPCDead_KillerID = "KillerID"  # ËÀÍöÔ­Òò 
#############################################
#³ðºÞ¶ÈÏà¹Ø
#¹ÖµÚÒ»ÑÛ¿´µ½Íæ¼ÒµÄ³ðºÞ¶ÈÖµ
Def_NPCFirstSightAngryValue = 1
#############################################
 
#µØ°åÎïÆ·µôÂä¾àÀëÈ˵ķ¶Î§
Def_DropItemDist = 3
 
#ÕÙ»½ÊÞ³öÏÖµÄʱºò, ºÍÍæ¼ÒµÄ¾àÀë
Def_SummonAppearDist = 3
 
#ˢгðºÞ¶ÈÁбíµÄ¼ä¸ô (ºÁÃë)
Def_NPCRefreshAngryValueInterval = 3000
 
#³ö´íʱºòµÄ×î´ó¾àÀë
Def_NPCErrorMaxDist = 99999
 
#Íæ¼ÒÁÄÌì-------------------------------------------
#ÁÄÌìͨÓüä¸ôʱ¼ä
Def_PlayerTalkTick = 1000
#Íæ¼ÒÁÄÌìÆµµÀ×î´ó¸öÊý
Def_PlayerTalkChannelMaxCount = 10
#Íæ¼ÒÁÄÌì,µ¥¾ä×î´ó×Ö½ÚÊý
Def_PlayerTalkMaxCount = 8000           #Ô­À´Îª100
#ÇáÆµÆµµÀ
#ÇáÆµÆµµÀÏàͬÄÚÈÝÔÊÐíʱ¼ä(10Ãë2´Î)
Def_PlayerTalkQingTime = 5000
#ÇøÓòƵµÀ
#ÇøÓòÁÄÌìÆµµÀʱ¼ä¼ä¸ô(1Ãë)
Def_PlayerTalkAreaTime = 1000           #Ô­À´Îª180000 Ä¿Ç°²âÊÔ
#ÇøÓòÁÄÌìÆµµÀµÈ¼¶ÏÞÖÆ
Def_PlayerTalkAreaLV = 1
#¹ú¼ÒƵµÀ
#¹ú¼ÒÁÄÌìÆµµÀʱ¼ä¼ä¸ô(10Ãë)
Def_PlayerTalkCountryTime = 10000        #ÎĵµÖÐΪ18000
#¹ú¼ÒÁÄÌìÆµµÀµÈ¼¶ÏÞÖÆ
Def_PlayerTalkCountryLV = 41
#¹ú¼ÒƵµÀÁÄÌ컨·Ñ
Def_PlayerTalkCoutryMoney = 10
#ÊÀ½çƵµÀ
#ÊÀ½çƵµÀÁÄÌ컨·Ñ(Òø×Ó»ò񿮱)
Def_PlayerTalkWorldMoney = 1000
#ÊÀ½çÁÄÌìʱ¼ä¼ä¸ô(1Ãë)
Def_PlayerTalkWorldTime = 1000
#²»¿ÉÒÔÇáÆµÁÄÌìµÄµØÍ¼
CanNotQingTalkMapIDList = []
 
###################################################
#ÀàÐͶ¨Òå, ÒÔÏÂÄÚÈݲ»ÒªÐÞ¸Ä
 
#ÖØ¶ÁµÄÎļþºó׺ÃûÁбí
TYPE_Load_Module_Ext = ["py", "pyc"]
 
#·½Ïò¶¨Òå
#°Ë¸ö·½Ïò¶¨Òå:
#      Î÷±±  ±±   ¶«±±
#        4  0  7
#         \ | /
#    Î÷ 3--   --2 ¶«
#         / | \
#        5  1  6
#     Î÷ÄÏ   ÄÏ  ¶«ÄÏ
TYPE_Dir_N = 0   #±±
TYPE_Dir_S = 1       #ÄÏ
TYPE_Dir_E = 2       #¶«
TYPE_Dir_W = 3       #Î÷
TYPE_Dir_NW = 4      #Î÷±±
TYPE_Dir_SW = 5      #Î÷ÄÏ
TYPE_Dir_SE = 6      #¶«ÄÏ
TYPE_Dir_NE = 7      #¶«±±
TYPE_Dir_NONE = 8     #ÎÞ
 
Def_Quality_Green = 1  #ÂÌɫƷÖÊ
Def_Quality_Blue = 2   #À¶É«Æ·ÖÊ
Def_Quality_Purple = 3 #×ÏɫƷÖÊ
Def_Quality_Orange = 4 #³ÈɫƷÖÊ
Def_Quality_Red = 5    #ºìɫƷÖÊ
 
#¹ÖÎïËÑË÷
#NPCÉËѪÀàÐÍ:valueType 1:Íæ¼Ò 2:×é¶Ó 3:NPC(µôÂäÎïÆ·Ò²Êǵ÷ÓÃÕâÀïµÄÀàÐÍ)
Def_NPCHurtTypePlayer = 1       #Íæ¼Ò
Def_NPCHurtTypeTeam   = 2       #×é¶Ó
Def_NPCHurtTypeNPC    = 3       #NPC
Def_NPCHurtTypeAll    = 4       #ËùÓÐÍæ¼Ò
Def_NPCHurtTypeFaction= 5       #ÕóÓª
Def_NPCHurtTypeSpecial= 6       #ÌØÊâ, Ö¸¶¨Ä³Ð©Íæ¼Ò, Íæ¼ÒIDÈ¡ShareDefine.Def_MapItemInfo_SpecOwner
Def_NPCHurtTypeFamily = 7       #ÏÉÃË 7
 
#µôÂä¹éÊôÀàÐÍ-NPC±íµÄ¶¨Òå
DropOwnerType = (
DropOwnerType_LastHurt, # ×îºóÒ»»÷ 0
DropOwnerType_MaxHurt, # ×î´óÉËѪ, ÉËѪÓпÉÄܱ»ÖØÖÃ, Ö§³Ö¶ÓÎé 1
DropOwnerType_MaxAngry, # ×î´ó³ðºÞ, Ö§³Ö¶ÓÎé 2
DropOwnerType_All, # ÎÞ¹éÊô 3
DropOwnerType_MaxHurtPlayer, # ×î´óÉËÑªÍæ¼Ò, ÉËѪ²»»á±»ÖØÖÃ, ½öÏÞÍæ¼Ò 4
DropOwnerType_Faction, # ÕóÓª 5
DropOwnerType_Special, # ÌØÊâ 6
DropOwnerType_Family, # ÏÉÃË 7
DropOwnerType_Contend, # Õù¶á 8 µÚÒ»¸ö¹¥»÷µÄ»ñµÃ¹éÊô£¬»÷ɱµ±Ç°¹éÊôÕßµÄÍæ¼Ò³ÉΪйéÊôÕß
DropOwnerType_RankHurtPlayer, # ¸öÈËÉËѪÅÅÐн±Àø¹éÊô 9 ¸ù¾ÝÍæ¼Ò¸öÈËÉËѪÅÅÐиø½±Àø£¬ÉËѪ²»ÖØÖÃ
) = range(10)
 
#------------------------------------------------
#¼¼ÄÜÀàÐÍ
#ÏßÐÔ¼ÆËã: Ö±½ÓÔö¼ÓÊýÖµ
TYPE_Linear = 1
#·ÇÏßÐÔ¼ÆËã, Ôö¼Ó°Ù·Ö±È
TYPE_NoLinear = 2
#---------------------------------------------------------------------
#¼ø¶¨¹ÜÀíÆ÷×î´óÊýÁ¿
TYPE_Player_identifyManagerCount = 8
#Çå³ý±¦Ê¯±³°ü×î´óÊýÁ¿
TYPE_Player_StoneBreakManagerCount = 8
#------------------------------------------------
#Íæ¼ÒʱÖÓÀàÐͶÔӦʱ¼ä
TYPE_Player_Tick_Time = [
                         1000,                              #BuffË¢ÐÂʱ¼ä¼ä¸ôΪ3Ãë  
                         5000  ,                            #²é¿´Ïß·״̬,5ÃëÒ»´Î    
                         3000  ,                            #´¦ÀíÍæ¼ÒÇëÇóµÄ¼ä¸ô      
                         3000  ,                            #¼ì²é¹â»·ÐÍbuffµÄ¼ä¸ô    
                         1000  ,                            #ÂíÆ¥Çл»×´Ì¬¼ä¸ô        
                         60000 ,                            #GMÐÅÏ¢´¦Àí¼ä¸ô1·ÖÖÓ    
                         600000,                            #»÷ɱ¹ÜÀíÆ÷10·ÖÖÓÒ»´Î    
                         180000,                            #»ñµÃµØÍ¼¾­Ñé3·ÖÖÓÒ»´Î
                         10000 ,                            #¼Ò×åÕ½ÅÅÆÚ²éѯʱ¼ä¼ä¸ô 1·ÖÒ»´Î
                         
                         2000  ,                            #ïÚ³µ²éѯºÍ´«ËÍͬCD10ÃëÒ»´Î
                         2000  ,                            #´«ËÍÖÁïÚ³µCD10ÃëÒ»´Î
                         2000  ,                            #ÉèÖÃïÚ³µÄ£Ê½2ÃëÒ»´Î
                         500   ,                            #²é¿´É̳ÇÐÅÏ¢0.5ÃëÒ»´Î
                         30000 ,                            #×Ô¶¯²éÑ¯Íæ¼ÒµãȯÊýÄ¿CD30Ãë
                         5000  ,                            #¸±±¾°ïÖú½çÃæ 5Ãë
                         2000  ,                            #¸±±¾×´Ì¬½çÃæ 2Ãë
                         5000  ,                            #Íæ¼Ò״̬Çл»,5ÃëÒ»´Î
                         1000  ,                            #ÊÀ½ç´«Ëͼä¸ô1Ãë
                         
                         3000  ,                            #սǰ³å·æ¼ä¸ô    
                         10000 ,                            #Ë¢ÐÂË«±¶Ê±¼ä10Ãë    
                         1000  ,                            #Ë«±¶¾­Ñé·â°ü¼ä¸ô1Ãë  
                         1000  ,                            #´¦Àí¿Í»§¶Ë¡°³èÎï³öÕ½/Õٻء±·â°ü¼ä¸ô1Ãë 
                         1000 ,                              #ÑÓ³Ù´¦Àí³É¾Í¼ä¸ô
                         5000 ,                            # Ò»¶¨Ê±¼ä×Ô¶¯Êͷŵı»¶¯¼¼ÄÜ
                         1000,                          #³ÖÐøBuffС°×²Ë(ºì)-ÃúȨҪÇó¸ÄΪ1Ã룬ԭ6Ãë
                         1000,                          #³ÖÐøBuffС°×²Ë(À¶)-ÃúȨҪÇó¸ÄΪ1Ã룬ԭ6Ãë
                         1000,                              #¿ª·þºì°ü´ÎÊý»Ö¸´ 
                         1000 * 60,                         #¾«Á¦ÏûºÄϵͳ 
                         
                         1000 * 5,                          #Íæ¼ÒÔÚÏßʱ¼ä´¦Àítick 
                         1000 * 10,                         #Íæ¼Ò²éѯ¹¤×ʼä¸ô
                         1000 * 60 * 30,                    #Íæ¼Ò¾­Ñé¶Ò»»¼Ò×å»îÔ¾¶È¼ä¸ô  
                         1000 * 3,                          #Íæ¼Ò³¡¾°BUFF´¦Àí¼ä¸ô    
                         1000 * 10,                         #Íæ¼ÒÉú²ú²É¼¯Ê±¼ä´¦Àítick 
                         1000 * 60 * 2,                     #ʱЧµÀ¾ßˢмä¸ô 
                         1000 * 1,                          #Éú²úÏµÍ³ÖÆÔìÉú²úÎïÆ·
                         1000 * 60 * 60,                    #·´Íâ¹ÒÑéÖ¤¼ä¸ô 
                         1000 * 60 * 2,                     #·´Íâ¹Ò»Ø¸´µÈ´ý¼ä¸ô 
                         
                         1000 * 60,                         #Ë¢ÐÂͼÐÎÑéÖ¤Âë¼ä¸ô 
                         1000 * 3 ,                         #³èÎïÁ¶»¯ 
                         1000 * 1,                          #ÇëÇó×°±¸ÏÔÒþ 
                         2000,                              #ÄÜÁ¿×ªÒƲÙ×÷ÏÞÖÆ 
                         3000,                              #Íæ¼Ò¾­ÂöCD¼ÆËã 
                         1000 * 60,                         #´¦Àí·À³ÁÃÔÔÚÏßʱ¼ä 
                         1000,                              #×°±¸ÉýÐÇCD¼ÆËã 
                         1000,                              #³éÈ¡¿¨ÅÆCD¼ÆËã 
                         1000*3,                            # ÐÂÊÖ¿¨Ê¹Óüä¸ô 
                         1000 * 60 * 5,                     # Ö÷ÌâÖܻ 
                         
                         1000 * 5,                          # Ê¹Óõ¯ÛÀ·û 
                         1000 * 5,                          # ³èÎïѵÁ·cd¼ÆËã¼ä¸ô 
                         1000 * 60,                          # ·À³ÁÃÔÌßÏÂÏß´¦Àíʱ¼ä 
                         1000,                              # ÉÏ´«Íò¹ú·þÎñÆ÷Êý¾Ýcd
                         2000,                              # Íæ¼ÒÇëÇó¹¦ÄÜÊý¾Ý¼ä¸ô
                         2000,                              # Íæ¼ÒÇëÇ󸱱¾É¨µ´
                         1000,                              # Íæ¼Ò¸±±¾¹¦ÄÜʱ¼ä´¦Àí¼ä¸ô
                         1000 * 5,                         # Íæ¼ÒÁìȡսÃËÕ½½±Àø´¦Àí¼ä¸ô
                         1000,                              #XP»Ø¸´¼ä¸ô
                         1000 * 5,                         #²éѯµØÍ¼NPCÐÅÏ¢tick
                         1000 * 60 * 10,                         #Íæ¼Ò³ÆºÅʱЧ
                         400,                               #ÎüѪ
                         400,                               #ÎüÀ¶
                         1000 * 3,                         # ²Ö¿âÕûÀí¼ä¸ô
                         1000 * 15,                        # ¶É½Ù¹ÄÎè¼ä¸ô
                         1000 * 1,                        # vipÌåÑéʱЧ
                         1000 * 1,                        # ÏÞʱÇÀ¹º
                         1000 * 5,                        # ÇëÇóЭÖú¼ä¸ô
                         1000 * 10,                        # ¾º¼¼³¡¼ä¸ô
                         1000 * 5,                        # ÇéÔµ
                         1000 * 10,                        # ¿ç·þÕ½³¡
                         1000 * 10,                        # ÐÒÔËÔÆ¹º
                         1000 * 10,                        # ¿ç·þÅÅλ
                         1000 * 10,                        # ¿ç·þÑýħboss
                         ]
TYPE_Player_Tick_Count = len(TYPE_Player_Tick_Time) 
 
(
TYPE_Player_Tick_Buff,                 #BuffË¢ÐÂʱ¼äÀàÐÍ
TYPE_Player_Tick_LineState,            #²é¿´Ïß·״̬
TYPE_Player_Tick_PlayerRequest,        #´¦ÀíÍæ¼ÒÇëÇóµÄ¼ä¸ô
TYPE_Player_Tick_CheckAuraTime,        #¼ì²é¹â»·ÐÍbuffµÄ¼ä¸ô
TYPE_Player_Tick_HorseChangState,      #ÂíÆ¥Çл»×´Ì¬¼ä¸ô
TYPE_Player_Tick_GMOper,               #GMÐÅÏ¢´¦Àí¼ä¸ô
TYPE_Player_Tick_ClearKill,            #»÷ɱ¹ÜÀíÆ÷
TYPE_Player_Tick_GiveMapExp,          #»ñµÃ»î¶¯µØÍ¼¾­Ñé
TYPE_Player_Tick_QueryFamilyWar,      #¼Ò×åÕ½ÅÅÆÚ²éѯ
 
TYPE_Player_Tick_QueryTruckPos,       #ïÚ³µ²éѯCDʱ¼ä
TYPE_Player_Tick_MoveToTruckPos,      #´«ËÍÖÁïÚ³µÊ±¼ä
TYPE_Player_Tick_SetTruckMode,        #ÉèÖÃïÚ³µÄ£Ê½
TYPE_Player_Tick_WatchStoreInfo,      #²é¿´É̳ǵÄʱ¼ä¼ä¸ô
TYPE_Player_Tick_QueryCoinCount,      #²éÑ¯Íæ¼ÒµãȯÊýÄ¿
TYPE_Player_Tick_FBHelp,              #¸±±¾°ïÖú½çÃæ
TYPE_Player_Tick_FBState,             #¸±±¾×´Ì¬½çÃæ
TYPE_Player_Tick_NeedProcess,         #Íæ¼Ò״̬Çл»
TYPE_Player_Tick_WorldTransport,      #ÊÀ½ç´«Ëͼä¸ô
 
TYPE_Player_Tick_Rush,                #սǰ³å·æCD
TYPE_Player_Tick_DoubleExp,           #Ë¢ÐÂË«±¶Ê±¼ä
TYPE_Player_Tick_GetDoubleExpPack,    #Ë«±¶Ê±¼ä·â°ü¼ä¸ô
TYPE_Player_Tick_ChangePetState,      #´¦Àí¿Í»§¶Ë¡°³èÎï³öÕ½/Õٻء±·â°ü¼ä¸ô
TYPE_Player_Tick_Success,               # ÑÓ³Ù´¦Àí³É¾Í¼ä¸ô
TYPE_Player_Tick_ProcessPassiveSkill,   # Ò»¶¨Ê±¼ä×Ô¶¯Êͷŵı»¶¯¼¼ÄÜ
TYPE_Player_Tick_XBC_HP,              #³ÖÐøBuffС°×²Ë(ºì)
TYPE_Player_Tick_XBC_MP,             #³ÖÐøBuffС°×²Ë(À¶)
TYPE_Player_Tick_OSRedPacket,         #¿ª·þºì°ü´ÎÊý»Ö¸´
TYPE_Player_Tick_LostEnergy,         #¾«Á¦ÏûºÄϵͳ
 
TYPE_Player_Tick_PlayerOnlineTime,    #Íæ¼ÒÔÚÏßʱ¼ä´¦Àítick
TYPE_Player_Tick_PlayerQuerySalary,   #Íæ¼Ò¹¤×ʲéѯtick
TYPE_Player_Tick_PlayerPerExpAddFAV,  #Íæ¼Ò¾­Ñé¶Ò»»¼Ò×å»îÔ¾¶È¼ä¸ô
TYPE_Player_Tick_MapBuff,             #Íæ¼Ò³¡¾°BUFF´¦Àí¼ä¸ô
TYPE_Player_Tick_Produce,             #Ë¢ÐÂÉú²ú²É¼¯Ê±¼ä
TYPE_Player_Tick_TimeItem,            #ʱЧµÀ¾ßË¢ÐÂʱ¼ä
TYPE_Player_Tick_ProduceMakeItemTime, #Éú²úÏµÍ³ÖÆÔìÉú²úÎïÆ·
TYPE_Player_Tick_AutoCheck_SendTick,  #·´Íâ¹ÒÑéÖ¤¼ä¸ô
TYPE_Player_Tick_AutoCheck_ReceTick,  #·´Íâ¹Ò»Ø¸´µÈ´ý¼ä¸ô
 
TYPE_Player_Tick_Captcha_Refresh,     #Ë¢ÐÂͼÐÎÑéÖ¤Âë
TYPE_Player_Tick_PetChangePetExp,     #³èÎïÁ¶»¯
TYPE_Player_Tick_RequestEquipShowHide,#ÇëÇó×°±¸ÏÔÒþ
TYPE_Player_Tick_ChangeEnergy,        #ÄÜÁ¿¿â±ä»¯
TYPE_Player_Tick_PlayerJMCD,          #Íæ¼Ò¾­ÂöCD¼ÆËã
TYPE_Player_Tick_PlayerWallow,        #´¦Àí·À³ÁÃÔÔÚÏßʱ¼ä
TYPE_Player_Tick_EquipStarLvCD,       #×°±¸ÉýÐÇcd
TYPE_Player_Tick_OutCards,           #³éÈ¡¿¨ÅÆcd
TYPE_Player_Tick_NewGuyCard,          #ÐÂÊÖ¿¨Ê¹ÓÃ
TYPE_Player_Tick_ActionTheme,        #Ö÷ÌâÖܻ
 
TYPE_Player_Tick_FamilyImpeach,       #ʹÓõ¯ÛÀ·û
TYPE_Player_Tick_PetTrainCD,          #ÈËÎïµÄ³èÎïѵÁ·Ê±¼ä¼ÆËã
TYPE_Player_Tick_WallowSeverLine,         #·À³ÁÃÔÌßÏÂÏß´¦Àíʱ¼ä
TYPE_Player_Tick_MergeWarRegisterTime,          #ÉÏ´«Íò¹ú·þÎñÆ÷Êý¾Ýcd
TYPE_Player_Tick_QueryFuncData,    # Íæ¼ÒÇëÇó¹¦ÄÜÊý¾Ý¼ä¸ô
TYPE_Player_Tick_BeginFBWipeOut,    # Íæ¼ÒÇëÇ󸱱¾É¨µ´
TYPE_Player_Tick_FBTimeProcess,    # Íæ¼Ò¸±±¾¹¦ÄÜʱ¼ä´¦Àí¼ä¸ô
TYPE_Player_Tick_FamilysWarAward,    # Íæ¼ÒÁìȡսÃËÕ½½±Àø´¦Àí¼ä¸ô
TYPE_Player_Tick_AddXPTick,         #Ôö¼ÓXPÖµµÄtick
TYPE_Player_Tick_QueryMapNPCInfo,   #²éѯµØÍ¼NPCÐÅÏ¢tick
TYPE_Player_Tick_Dienstgrad,        #Íæ¼Ò³ÆºÅʱЧ
TYPE_Player_Tick_SuckBlood,        #ÎüѪ
TYPE_Player_Tick_SuckMagic,        #ÎüÀ¶
TYPE_Player_Tick_WareHouseSort,    # ²Ö¿âÕûÀí¼ä¸ô
TYPE_Player_Tick_DuJieInspire,    # ¶É½Ù¹ÄÎè¼ä¸ô
TYPE_Player_Tick_VIPExperience,        #vipÌåÑéʱЧ
TYPE_Player_Tick_FlashSale,        #ÏÞʱÇÀ¹º
TYPE_Player_Tick_RequestAssist,        #ÇëÇóЭÖú¼ä¸ô
TYPE_Player_Tick_Arena,        #¾º¼¼³¡¼ä¸ô
TYPE_Player_Tick_Love,        #ÇéÔµ
TYPE_Player_Tick_Battlefield,        #¿ç·þÕ½³¡
TYPE_Player_Tick_LuckyCloudBuy,        #ÐÒÔËÔÆ¹º
TYPE_Player_Tick_Championship,        #¿ç·þÅÅλ
TYPE_Player_Tick_CrossYaomoBoss,        #¿ç·þÑýħboss
) = range(0, TYPE_Player_Tick_Count)
 
#---------------------------------------------------------------------
 
#µØÍ¼·þÎñÆ÷ʱÖÓÀàÐÍ
TYPE_Map_Tick_MapAcPlayer = 0                   #µ±Ç°µØÍ¼»îÔ¾ÈËÊý
TYPE_Map_Tick_SendMsg_RouteServer = 1           #·¢ËÍÏûÏ¢µ½RouteServer 
TYPE_Map_Tick_Refresh_ZSMJ = 2                  #Ë¢ÐÂÅÅÐаñ(ÖíʨÂí¼¦Ë¢ÐÂÅÅÐаñ)
TYPE_Map_Tick_Refresh_NPCDrop = 3               #NPCµôÂä´¦Àí¼ä¸ô
TYPE_Map_Tick_ReloadScript = 4                  #ÖØ¶Á½Å±¾µÄ¼ä¸ô
TYPE_Map_Tick_Refresh_MYDHZ = 5                 #ÃüÔ˶·»êսˢÐÂÅÅÐаæ
TYPE_Map_Tick_Refresh_JJZDZ = 6                 #Ïã½¶Õù¶áÕ½ÅÅÐаñˢеļä¸ô
TYPE_Map_Tick_Refresh_ActionTheme = 7           #Ö÷ÌâÖÜÿ5·ÖÖÓ·¢°ü¸øGameServer
TYPE_Map_Tick_VsRoomSuper = 8                   #ÌìÌݾº¼¼Æ¥Åä
TYPE_Map_Tick_FamilysWar = 9                    #Õ½ÃËÕ½
TYPE_Map_Tick_ProcessMinute = 10                #ÿ·ÖÖÓ´¥·¢Ê¼þ
TYPE_Map_Tick_ProcessFiveMinute = 11            #Îå·ÖÖÓ´¥·¢Ê¼þ
TYPE_Map_Tick_BossAITick = 12                   #BOSSAI¼ä¸ô£¬´Ë´¦²»°üº¬ÕÙ»½ÊÞ£¬Íâ²ã¿ØÖÆ
TYPE_Map_Tick_PetAITick = 13                   #³èÎïAI¼ä¸ôÌØÊâ´¦Àí
 
TYPE_Map_Tick_Time = [
                      1000 * 60 * 3 ,           #0 »Ø±¨µ±Ç°µØÍ¼»îÔ¾ÈËÊý(3·ÖÖÓÒ»´Î)
                      1000 * 30     ,           #1 30Ãë·¢ËÍÏûÏ¢µ½RouteServer
                      1000 * 10     ,           #2 10ÃëË¢ÐÂÅÅÐаñ(ÖíʨÂí¼¦)
                      1000 * 60 * 1 ,           #3 1·ÖÖÓ´¦ÀíÒ»´Î, NPCµôÂä´¦Àí¼ä¸ô
                      1000 * 2      ,           #4 ÖضÁ½Å±¾µÄ¼ä¸ô
                      1000 * 10     ,           #5 ÃüÔ˶·»êսˢÐÂÅÅÐаæ30ÃëÒ»´Î
                      1000 * 30     ,           #6 Ïã½¶Õù¶áսˢÐÂÅÅÐаæ30ÃëÒ»´Î
                      1000 * 60 * 5 ,           #7 Ö÷ÌâÖÜË¢ÐÂÅÅÐаæÃ¿5·ÖÖÓ·¢Ò»´Î
                      1000 * 2      ,           #8 ÌìÌݾº¼¼Æ¥Åä
                      1000 * 10     ,           #9 Õ½ÃËÕ½10ÃëË¢ÐÂÅÅÐаñ
                      1000 * 60     ,           #10 Ã¿·ÖÖÓ´¥·¢Ê¼þ
                      1000 * 60 * 5 ,           #11 Îå·ÖÖÓ´¥·¢Ê¼þ
                      1000,                     #12 BOSS ïÚ³µµÄAI¼ä¸ô
                      3000,                     #13 ³èÎïAIÌØÊâ´¦Àí¼ä¸ô
                      ]
 
TYPE_Map_Tick_Count = len( TYPE_Map_Tick_Time ) 
#---------------------------------------------------------------------
#Íæ¼ÒBuff×Öµä
Def_Player_ProBuff_TruckSpeedUp = 'TruckSpeedUp'  #ïÚ³µËٶȼÓËÙ
 
#¶ÔÏó£¨Íæ¼Ò£¬NPC£©µÄÐÐΪ×Öµä
Def_Obj_ActState_ClientAct = "Oper_ClientActState"            # ¿Í»§¶Ë¶¯×÷ÏÞÖÆ
Def_Obj_ActState_ServerAct = "Oper_ServerActState"            # ·þÎñ¶Ë¶¯×÷ÏÞÖÆ
Def_Obj_ActState_ClientSkill = "Oper_ClientSkillActState"     # ¿Í»§¶Ë¼¼ÄÜÏÞÖÆ
Def_Obj_ActState_ServerSkill = "Oper_ServerSkillActState"     # ·þÎñ¶Ë¼¼ÄÜÏÞÖÆ
 
#Íæ¼ÒʹÓûسǣ¬°ü¹üË÷Òý×Öµä
Def_Use_Item_303_Index = "use_item_303_index"   
#---------------------------------------------------------------------
#Íæ¼ÒÊÓÒ°(09/05/06 ÐÞ¸ÄΪ¾²Ì¬)
Def_PlayerSight_Default = 18     #Íæ¼ÒÊÓҰĬÈÏ 
Def_PlayerSight_Optimize = 18    #Íæ¼ÒÊÓҰĬÈÏ
 
#·ÀÍâ¹ÒÊÓÒ°
Def_PlayerSight_Hack = 3    #Íâ¹ÒÍæ¼ÒÊÓÒ°
 
Def_PlayerInSightObjCount_Default = 30
 
#¹«¹²ÊÓÒ°²ã¼¶
SightLevel_Public = 1
#---------------------------------------------------------------------
#NPCË¢ÐÂʱ¼ä¼ä¸ô
TYPE_NPC_Tick_ProcessAI = 0           #NPCÂß¼­µ÷Óüä¸ô
TYPE_NPC_Tick_Buff = 1                #Ë¢ÊôÐÔµÄBUFF²»ÐèÒª¼°Ê±Ë¢Ð 3Ãë
TYPE_NPC_Tick_Buff_Timely = 2         #³ÖÐøºÍ¿ØÖÆBUFF ¼°Ê±Ë¢Ð    1Ãë
 
 
TYPE_NPC_Tick_Time = [
                      1000,           #NPCÂß¼­µ÷ÓÃAI ÓëÉϴι¥»÷µÄ¼ä¸ô
                      3*1000,         #NPCË¢ÊôÐÔµÄBUFF²»ÐèÒª¼°Ê±Ë¢Ð 3Ãë
                      250,           #³ÖÐøºÍ¿ØÖÆBUFF ¼°Ê±Ë¢Ð    1Ãë
                      ]
 
TYPE_NPC_Tick_Count = len(TYPE_NPC_Tick_Time)
 
#---------------------------------------------------------------------
#ÌØÊâÈÎÎñ״̬¶¨Òå: 
#0 : Î´½Ó
#-1: ÒÑÍê³É
#-2: æô³µ¶ªÊ§
#-3: æô³µ±»´òÀÃ
#-4: ÈÎÎñδ´ïµ½¿É½Ó״̬
#-5: ÈÎÎñ¿ÉÌá½»
#ÈÎÎñ״̬¶¨Òå
Def_Mission_State_NoAccept = 0  #δ½Ó
Def_Mission_State_Over = -1
Def_Mission_State_LoseTruck = -2
Def_Mission_State_BreakTruck = -3
Def_Mission_State_UnMission = -4
Def_Mission_State_CanComplete = -5
#------------------------------------------------------------
#ÎïÆ·À¸¶¨Òå
#Êý¾ÝÖеÄ×°±¸Î»ÖúͳÌÐòÖеÄ×°±¸Î»ÖöÔÕÕ±í
#²Î¿¼ ShareDefine.RoleEquipType
 
# ¿É²Ù×÷Ç¿»¯Ï´Á·µÈ¹¦ÄܵĹ«¹²×°±¸²¿Î»Ë÷Òý
Pack_EquipPart_CanPlusStar = {
                              IPY_GameWorld.rptEquip:[
                                            ShareDefine.retWeapon,      #1 Ö÷ÊÖ
                                            ShareDefine.retWeapon2,     #2 ¸±ÊÖ
                                            ShareDefine.retHat,         #3 Ã±×Ó
                                            ShareDefine.retClothes,     #4 Ò·þ
                                            ShareDefine.retBelt,        #5 Ñü´ø
                                            ShareDefine.retTrousers,    #6 ¿ã×Ó
                                            ShareDefine.retShoes,       #7 Ð¬×Ó
                                            ShareDefine.retGlove,       #8 ÊÖÌ×
                                            ShareDefine.retNeck,        #9 ÏîÁ´
                                            ShareDefine.retFairyCan,    #10 ÏÉÆ÷1
                                            ShareDefine.retFairyCan2,   #11 ÏÉÆ÷2
                                            ShareDefine.retJade,        #12 ÓñÅå
                                                      ],
                              }
 
## ×°±¸Î» - »ù´¡¹¥»÷Àà
EquipPlace_BaseWeapon = [ShareDefine.retWeapon, ShareDefine.retWeapon2, ShareDefine.retBelt, ShareDefine.retGlove]
## ×°±¸Î» - »ù´¡·À¾ßÀà
EquipPlace_BaseArmor = [ShareDefine.retHat, ShareDefine.retClothes, ShareDefine.retTrousers, ShareDefine.retShoes]
## ×°±¸Î» - ÏÉÆ÷
EquipPlace_Relics = [ShareDefine.retFairyCan, ShareDefine.retFairyCan2]
## ×°±¸Î» - ÌØÊâ
EquipPlace_Special = [ShareDefine.retNeck, ShareDefine.retFairyCan, ShareDefine.retFairyCan2, ShareDefine.retJade]
## ×°±¸Î» - ËùÓлù´¡
EquipPlace_Base = EquipPlace_BaseWeapon + EquipPlace_BaseArmor
## ×°±¸Î» - ÁéÆ÷
EquipPlace_LingQi = [ShareDefine.retWing, ShareDefine.retGuard1, ShareDefine.retPeerlessWeapon, ShareDefine.retPeerlessWeapon2]
 
#×°±¸ÎïÆ·Î»ÖÃ,²»ÐèÒªÖØË¢ÊôÐÔ
EquipItemNoRefreshState = [
    ShareDefine.retHorse,        #19 ×øÆï
    ShareDefine.retWeaponSkin,   #20 Ê±×°ÎäÆ÷
    ShareDefine.retClothesSkin,  #21 Ê±×°Ò·þ
    ShareDefine.retWeapon2Skin,  #22 Ê±×°¸±ÊÖ
                           ]
 
# ÐèÒª¹ã²¥Íâ¹ÛµÄ×°±¸²¿Î»(³ýÁ˾³½ç×°±¸3²¿Î»)
Def_SyncEquipStateByIndex = [
    ShareDefine.retWing,        #13 ³á°ò
    ShareDefine.retGuard1,    #14 ÊØ»¤1
    ShareDefine.retHorse,        #19 ×øÆï
                             ]
 
#---------------------------------------------------------------------
#ÌØÊâÎïÆ·¹â»·£¬ÓÀ¾Ã´æÔÚ
Def_SuperBuffList = []
 
#------------------------------------------------------------
 
#±»¶¯¼¼Äܼä¸ôʱ¼ä
Def_Skill_PassivityTick = 20000
#---------------------------------------------------------------------
#¼¼ÄÜÏûʧ²»ÖØË¢ÊôÐÔ#(±ÞÅÚ,ÑÌ»¨,»ðÖò)
Def_Skill_Disappear_NoReflash = [Def_SkillID_Justice,     #ÕóÓª
                                 Def_SkillID_Evil,
                                 ]
#---------------------------------------------------------------------
 
#Íæ¼Òʱ¼äµÄ¼Ç¼¸ñʽ
TYPE_Time_Format = "%Y-%m-%d %H:%M:%S"
TYPE_Time_Format_Day = "%Y-%m-%d"
#---------------------------------------------------------------------
 
#ÎÞÏÞ·â´æÊ±¼ä(10Äê)
Def_GMPower_MaxTime = 60*24*365*10
#GMȨÏÞ±í
 
#                            GMÃüÁî                ³¬¼¶GM(1¼¶)   A¼¶GM(2¼¶)  B¼¶GM(3¼¶)  C¼¶GM(4¼¶)  D¼¶GM(5¼¶)
Def_GMPower_Disc = {       
                    'GY_GM_PlayerDetailByID' : { 1 : True ,  2 : True , 3 : True , 4 : True ,  5 : True } , #½ÇÉ«²éѯ 
                    'GY_GM_MoveToPlayerByID' : { 1 : True ,  2 : True , 3 : True , 4 : True ,  5 : True } , #´«Ë͵½Íæ¼ÒÉí±ß
                    'GY_GM_PullPlayerByID'   : { 1 : True ,  2 : True , 3 : True , 4 : True ,  5 : True } , #°ÑÍæ¼ÒÀ­µ½Éí±ß
                    'GY_GM_ViewBroadcast'    : { 1 : True ,  2 : True , 3 : True , 4 : False,  5 : False} , #²éѯ¹«¸æ
                    'GY_GM_ForbidFight'      : { 1 : True ,  2 : True , 3 : True , 4 : True ,  5 : False} , #½ûÖ¹Õ½¶·
                    'GY_GM_KickPlayer'       : { 1 : True ,  2 : True , 3 : True , 4 : True ,  5 : True } , #ÌßÍæ¼ÒÏÂÏß
                    'GY_GM_CloseAccID'       : { 1 : True ,  2 : True , 3 : True , 4 : True ,  5 : False} , #ÕÊºÅ·â´æ
                    'GY_GM_SetNoSight'       : { 1 : True ,  2 : True , 3 : True , 4 : True ,  5 : True } , #ÉèÖÃÒþÉí
                    'GY_GM_CancelNoSight'    : { 1 : True ,  2 : True , 3 : True , 4 : True ,  5 : True } , #È¡ÏûÒþÉí
                    'GY_GM_ForbidTalk'       : { 1 : True ,  2 : True , 3 : True , 4 : False,  5 : False} , #½ûֹ˵»°
                    'GY_GM_ChangeGMLV'       : { 1 : True ,  2 : False, 3 : False, 4 : False,  5 : False} , #¸ü¸ÄȨÏÞ
                    'GY_GM_SetExpRate'       : { 1 : True ,  2 : True , 3 : True , 4 : False,  5 : False} , #¾­Ñé±¶ÂÊ
                    'GY_GM_StartGame'        : { 1 : True ,  2 : True , 3 : True , 4 : False,  5 : False} , #¿ªÆô»î¶¯
                    'GY_GM_ViewGame'         : { 1 : True ,  2 : True , 3 : True , 4 : False,  5 : False} , #²éѯ»î¶¯
                    'GY_GM_FindPlayerByID'   : { 1 : True ,  2 : True , 3 : True , 4 : True ,  5 : True } , #²éÑ¯Íæ¼Ò
                    'GY_GM_FindPlayerByName' : { 1 : True ,  2 : True , 3 : True , 4 : True ,  5 : True } , #²éÑ¯Íæ¼Ò
                    'GY_GM_GivePlayerExp'    : { 1 : True ,  2 : True , 3 : True , 4 : True ,  5 : True } , #¸ø¾­Ñé
                    'GY_GM_Broadcast'        : { 1 : True ,  2 : True , 3 : True , 4 : False,  5 : False} , #·¢²¼¹«¸æ
                    'GY_GM_ViewWordExpRate'  : { 1 : True ,  2 : True , 3 : True , 4 : False,  5 : False} , #²é¿´·þÎñÆ÷¾­Ñé±¶ÂÊ
                    'GY_GM_MapGiveExp'       : { 1 : True ,  2 : True , 3 : True , 4 : True ,  5 : True } , #ÉèÖÃÖ¸¶¨µØÍ¼¾­Ñé±¶ÂÊ
                   'GY_GM_Offline_FindPlayer': { 1 : True ,  2 : True , 3 : True , 4 : True ,  5 : True } , #ÍÑ»ú¹¤¾ß-²éÕÒÍæ¼Ò
                    'GY_GM_Offline_ViewItem' : { 1 : True ,  2 : True , 3 : True , 4 : False,  5 : False} , #ÍÑ»ú¹¤¾ß-²é¿´ÎïÆ·
               'GY_GM_Offline_ViewAttribute' : { 1 : True ,  2 : True , 3 : True , 4 : True ,  5 : True } , #ÍÑ»ú¹¤¾ß-²é¿´Íæ¼ÒÊôÐÔ
                    'GY_GM_Offline_ViewSkill': { 1 : True ,  2 : True , 3 : True , 4 : True ,  5 : True } , #ÍÑ»ú¹¤¾ß-²é¿´Íæ¼Ò¼¼ÄÜ
                    'GY_GM_Offline_ViewTitle': { 1 : True ,  2 : True , 3 : True , 4 : True ,  5 : True } , #ÍÑ»ú¹¤¾ß-²é¿´Íæ¼Ò³ÆºÅ
                    'GY_GM_Offline_ViewMoney': { 1 : True ,  2 : True , 3 : True , 4 : True ,  5 : True } , #ÍÑ»ú¹¤¾ß-²é¿´Íæ¼Ò»õ±Ò
                   'GY_GM_Offline_ViewGMOper': { 1 : True ,  2 : True , 3 : True , 4 : True ,  5 : True } , #ÍÑ»ú¹¤¾ß-²é¿´Íæ¼ÒGM²Ù×÷
                    'GY_GM_CloseBroadcast'   : { 1 : True ,  2 : True , 3 : True , 4 : False,  5 : False} , #ÍÑ»ú¹¤¾ß-Ïû³ý¹«¸æ
                    'GY_GM_Offline_UnBind'   : { 1 : True ,  2 : True , 3 : True , 4 : True ,  5 : True } , #ÍÑ»ú¹¤¾ß-½â·âÍæ¼Ò
                'GY_GM_Offline_ViewUnBind'   : { 1 : True ,  2 : True , 3 : True , 4 : True ,  5 : True } , #ÍÑ»ú¹¤¾ß-²éÑ¯Íæ¼Ò
                    }
 
#ÍÑ»úGM¹¤¾ßË÷Òý±í
GMTool_Offline_IndexCount = 11
(
GMTool_Offline_None    ,           #ÎÞÒâÒå
GMTool_Offline_Compose ,           #ºÏ³É
GMTool_Offline_StarLV  ,           #ÉýÐÇ
GMTool_Offline_AutoBuyStarLV ,     #×Ô¶¯¹ºÂò¾«ÖÂÉýÐÇʯ
GMTool_Offline_HealthReborn  ,     #Ô­µØ½¡¿µ¸´»î    (ĿǰÓÐÓÃ)
GMTool_Offline_IdentifyAgain ,     #¼ø¶¨ÔÙÀ´Ò»´Î
GMTool_Offline_Mission       ,     #ÈÎÎñÏûºÄ    (ĿǰÓÐÓÃ)
GMTool_Offline_FarRepair    ,      #Ô¶³ÌÐÞÀí    (ĿǰÓÐÓÃ)
GMTool_Offline_ForgeFaBao   ,      #·¨±¦ÌáÁ¶
GMTool_Offline_WorldTransfer,      #ÊÀ½ç´«ËÍ    (ĿǰÓÐÓÃ,°üÀ¨ÈÎÎñ¡¢Ð¡µØÍ¼)
GMTool_Offline_AutoBuyGoldSpeaker, #×Ô¶¯¹ºÂò½ðÀ®°È    (ĿǰÓÐÓÃ)
) = range( 0 , GMTool_Offline_IndexCount )
 
#---------------------------------------------------------------------
#ÇëÇóÀàÐÍ(ÐèÒªºÍGameServerÖеÄÒ»ÖÂ)
Def_QueryType_Count = 55
(
queryType_sqtPlayer,                  #²éÑ¯Íæ¼Ò
queryType_sqtFamilyWar,               #¼Ò×åÕ½
queryType_sqtTruck,                   #æô³µID
queryType_sqtPlayerByName,            #ÓÃÃû×Ö²éÑ¯Íæ¼Ò
queryType_sqtPlayerByAccID,           #ÓÃAccID²éÑ¯Íæ¼Ò
queryType_sqtTeamCount,               #²éѯ¶ÓÎé³ÉÔ±ÊýÄ¿
queryType_sqtMission_2010031,         #²éѯÈÎÎñ
queryType_sqtDataServer_GMCommand,    #ÍÑ»ú¹¤¾ß, ÊÀ½ç·þÎñÆ÷ÇëÇóµØÍ¼·þÎñÆ÷ÐÅÏ¢
queryType_FamilyBattle,               #ÇëÇó¼Ò×åÕù°ÔÕ½
queryType_sqtSend_Family_Item,        #ÇëÇó¼Ò×åËÍ×ʽð½±Àø
queryType_sqtRefresh_Family_Info,     #ÇëÇóÍæ¼ÒµÇ½ÊÇ·ñ¼Ò×峤
queryType_ViewFamilyBattle ,          #ÇëÇó²é¿´¼Ò×åÕù°ÔÈü¶ÔÕ½±í
queryType_KingXiHongMing ,            #¹úÍõÏ´ºìÃû
queryType_CheckNameHasDirty,          #¼ì²éÃû×ÖÖÐÊÇ·ñÓÐÔà×Ö
queryType_DelJionFamilyBattleItem,    #ɾ³ý±¨Ãû¼Ò×åÕù°ÔÈüµÀ¾ß
queryType_GoldPlatformBuyGold,        #Ôª±¦½»Òׯ½Ì¨, Éú³ÉÇó¹ºÔª±¦¶©µ¥
queryType_GoldPlatformSaleGold,       #Ôª±¦½»Òׯ½Ì¨, ³öÊÛÔª±¦
queryType_GoldPlatUnclaimedGold,      #Ôª±¦½»Òׯ½Ì¨, ÁìȡδÁìȡԪ±¦ÐÅÏ¢
queryType_GoldPlatOverdueGold,        #Ôª±¦½»Òׯ½Ì¨, ÁìÈ¡¹ýÆÚ¶©µ¥Òø×Ó
queryType_SCQDBAddBillboardPoint,     #ɳ³¡Çïµã±ø, ÀÛ¼ÓÍæ¼ÒÅÅÐаñ»ý·Ö
queryType_SCQDBGiveReword,            #ɳ³¡Çïµã±ø, ÉêÇëÁìÈ¡½±Àø
queryType_AcceptOrRefuseFamilywar,    #½ÓÊÜ»òÕ߾ܾø¼Ò×åÕ½
queryType_JionExam,                   #±¨Ãû´ðÌâ
queryType_GmOpenFB,                   #GM¿ªÆô¸±±¾
queryType_ViewVsRoom,                 #²é¿´¾º¼¼³¡
queryType_AddFamilyAction,            #¼Ò×åÐÐΪ¼Ç¼
queryType_DelFamilyAction,            #¼Ò×åÐÐΪɾ³ý
queryType_FBPassRec,                  #¸±±¾Í¨¹Ø¼Ç¼
queryType_FBPassInfo,                 #ÇëÇ󸱱¾Í¨¹ØÐÅÏ¢¸ø¿Í»§¶Ë
queryType_FamilyArrest,               #ÇëÇó¼Ò×åÐüÉÍÈÎÎñÐÅÏ¢
queryType_UniversalGameRec,           #Íæ¼ÒͨÓÃÐÅÏ¢¼Ç¼±í
queryType_RequestIsFamily,            #²éÑ¯Íæ¼ÒÊÇ·ñ»¹ÔÚÉêÇëµÄ¼Ò×åÉêÇëÁбíÖÐ
queryType_CanOnThreeDay,              #²éѯ¸ÃÍæ¼ÒÊÇ·ñ¿ÉÒÔOnThreeDay
queryType_NotePlayerFamilyInfo,       #ÇëÇó¼ÇÂ¼Íæ¼Ò¼Ò×åÐÅÏ¢ÓÃÓÚ¿ª·þ»î¶¯½±ÀøÁìÈ¡
queryType_CampaignPlayerFamily,       #²éѯ¿ª·þ»î¶¯ÆÚ¼äÍæ¼ÒËùÔÚ¼Ò×å
queryType_NoteTruckOwnerInfo,         #ÇëÇó²éÕÒÍæ¼ÒïÚ³µ²¢¼Ç¼²¿·ÖÊôÐÔ
queryType_ActionThemePlace,           #ÇëÇó²éÕÒÖ÷ÌâÖܻÅÅÃû
queryType_FamilyImpeach,              #Íæ¼ÒʹÓõ¯ÛÀ·û
queryType_RequestJoinVsRoomSuper,     #¾º¼¼³¡ÑûÇë¼ÓÈë
queryType_ResponsesJoinVsRoomSuper,   #¾º¼¼³¡ÑûÇë»ØÓ¦
queryType_SyncJoinVsRoomSuper,        #¾º¼¼³¡ÑûÇë֪ͨ
queryType_SyncJoinPlayerVsPlayer,     #ÇдèÑûÇë»ØÓ¦
queryType_VsRoomSuperAward,           #¾º¼¼³¡½±Àø
queryType_QuerDoubleExp,              #ÇëÇó±¾ÖÜË«±¶¾­Ñé
queryType_BeginSpanServer,            #¿ªÊ¼Æ¥Åä¿ç·þԤѡÈü
queryType_JoinSpanServer,             #±¨Ãû¿ç·þԤѡÈü
queryType_SpanServerBattleResult,     #¿ç·þÈü½á¹û
queryType_CreatPlayerVsPlayer,        #´´½¨Çд跿¼ä
queryType_JoinPlayerVsPlayer,         #¼ÓÈëÇд跿¼ä
queryType_JoinMergeWarPre,            #±¨ÃûÍò¹úÌÔÌ­Èü
queryType_UpdatePlayerName,           #½ÇÉ«¸ÄÃû
queryType_ServerRewardNotify,         #È«·þ½±ÀøÌáʾ
queryType_EnterFB,                    #½øÈ븱±¾
queryType_NPCInfo,                    #²éѯNPCInfo
queryType_NPCCnt,                     #²éѯNPCÊýÁ¿
) = range(0, Def_QueryType_Count)
#------------------------------------------------------------------------------ 
#---------------------------------------------------------------------
#ÊýÖµÉÏÏÞ 2^31 - 1
Def_UpperLimit_DWordEx = ShareDefine.Def_UpperLimit_DWordEx
#ÊýÖµÉÏÏÞ(20ÒÚ)
Def_UpperLimit_DWord = ShareDefine.Def_UpperLimit_DWord
#Ö§³Ö³¬20ÒÚÊýÖµµÄÊýÖµµãµ¥Î»ÊýÖµ, 1ÒÚ
Def_PerPointValue = ShareDefine.Def_PerPointValue
#³¬¹ý20ÒÚµÄÀíÂÛ×î´óÉÏÏÞÖµ
Def_HugeValue = Def_UpperLimit_DWordEx * Def_PerPointValue + Def_PerPointValue - 1
#-------------------------------ƬÉËÊý×é
 
#ͨÓÃÊý×é(1*1)
Def_Matrix_One = [
    [0,0],[1,0],[1,-1],[0,-1],[-1,-1],[-1,0],[-1,1],[0,1],[1,1]
     ]
 
#ͨÓÃÊý×é(2*2)
Def_Matrix_Two = [
    [0,0],[1,0],[1,-1],[0,-1],[-1,-1],[-1,0],[-1,1],[0,1],[1,1],[2,0],[2,-1],[2,-2],[1,-2],[0,-2],[-1,-2],[-2,-2],[-2,-1],[-2,0],[-2,1],[-2,2],[-1,2],[0,2],[1,2],[2,2],[2,1]
     ]
 
#ͨÓÃÊý×é(3*3)
Def_Matrix_Three = [
    [0,0],[1,0],[1,-1],[0,-1],[-1,-1],[-1,0],[-1,1],[0,1],[1,1],[2,0],[2,-1],[2,-2],[1,-2],[0,-2],[-1,-2],[-2,-2],[-2,-1],[-2,0],[-2,1],[-2,2],[-1,2],[0,2],[1,2],[2,2],[2,1],[3,0],[3,-1],[3,-2],[3,-3],[2,-3],[1,-3],[0,-3],[-1,-3],[-2,-3],[-3,-3],[-3,-2],[-3,-1],[-3,0],[-3,1],[-3,2],[-3,3],[-2,3],[-1,3],[0,3],[1,3],[2,3],[3,3],[3,2],[3,1]
     ]
 
#ͨÓÃÊý×é(4*4)
Def_Matrix_Four = [
    [0,0],[1,0],[1,-1],[0,-1],[-1,-1],[-1,0],[-1,1],[0,1],[1,1],[2,0],[2,-1],[2,-2],[1,-2],[0,-2],[-1,-2],[-2,-2],[-2,-1],[-2,0],[-2,1],[-2,2],[-1,2],[0,2],[1,2],[2,2],[2,1],[3,0],[3,-1],[3,-2],[3,-3],[2,-3],[1,-3],[0,-3],[-1,-3],[-2,-3],[-3,-3],[-3,-2],[-3,-1],[-3,0],[-3,1],[-3,2],[-3,3],[-2,3],[-1,3],[0,3],[1,3],[2,3],[3,3],[3,2],[3,1],[4,0],[4,-1],[4,-2],[4,-3],[4,-4],[3,-4],[2,-4],[1,-4],[0,-4],[-1,-4],[-2,-4],[-3,-4],[-4,-4],[-4,-3],[-4,-2],[-4,-1],[-4,0],[-4,1],[-4,2],[-4,3],[-4,4],[-3,4],[-2,4],[-1,4],[0,4],[1,4],[2,4],[3,4],[4,4],[4,3],[4,2],[4,1]
     ]
 
#ͨÓÃÊý×é(5*5)
Def_Matrix_Five = [
    [0,0],[1,0],[1,-1],[0,-1],[-1,-1],[-1,0],[-1,1],[0,1],[1,1],[2,0],[2,-1],[2,-2],[1,-2],[0,-2],[-1,-2],[-2,-2],[-2,-1],[-2,0],[-2,1],[-2,2],[-1,2],[0,2],[1,2],[2,2],[2,1],[3,0],[3,-1],[3,-2],[3,-3],[2,-3],[1,-3],[0,-3],[-1,-3],[-2,-3],[-3,-3],[-3,-2],[-3,-1],[-3,0],[-3,1],[-3,2],[-3,3],[-2,3],[-1,3],[0,3],[1,3],[2,3],[3,3],[3,2],[3,1],[4,0],[4,-1],[4,-2],[4,-3],[4,-4],[3,-4],[2,-4],[1,-4],[0,-4],[-1,-4],[-2,-4],[-3,-4],[-4,-4],[-4,-3],[-4,-2],[-4,-1],[-4,0],[-4,1],[-4,2],[-4,3],[-4,4],[-3,4],[-2,4],[-1,4],[0,4],[1,4],[2,4],[3,4],[4,4],[4,3],[4,2],[4,1],[5,0],[5,-1],[5,-2],[5,-3],[5,-4],[5,-5],[4,-5],[3,-5],[2,-5],[1,-5],[0,-5],[-1,-5],[-2,-5],[-3,-5],[-4,-5],[-5,-5],[-5,-4],[-5,-3],[-5,-2],[-5,-1],[-5,0],[-5,1],[-5,2],[-5,3],[-5,4],[-5,5],[-4,5],[-3,5],[-2,5],[-1,5],[0,5],[1,5],[2,5],[3,5],[4,5],[5,5],[5,4],[5,3],[5,2],[5,1]
     ]
 
#ͨÓÃÊý×é(6*6)
Def_Matrix_Six = [
    [0,0],[1,0],[1,-1],[0,-1],[-1,-1],[-1,0],[-1,1],[0,1],[1,1],[2,0],[2,-1],[2,-2],[1,-2],[0,-2],[-1,-2],[-2,-2],[-2,-1],[-2,0],[-2,1],[-2,2],[-1,2],[0,2],[1,2],[2,2],[2,1],[3,0],[3,-1],[3,-2],[3,-3],[2,-3],[1,-3],[0,-3],[-1,-3],[-2,-3],[-3,-3],[-3,-2],[-3,-1],[-3,0],[-3,1],[-3,2],[-3,3],[-2,3],[-1,3],[0,3],[1,3],[2,3],[3,3],[3,2],[3,1],[4,0],[4,-1],[4,-2],[4,-3],[4,-4],[3,-4],[2,-4],[1,-4],[0,-4],[-1,-4],[-2,-4],[-3,-4],[-4,-4],[-4,-3],[-4,-2],[-4,-1],[-4,0],[-4,1],[-4,2],[-4,3],[-4,4],[-3,4],[-2,4],[-1,4],[0,4],[1,4],[2,4],[3,4],[4,4],[4,3],[4,2],[4,1],[5,0],[5,-1],[5,-2],[5,-3],[5,-4],[5,-5],[4,-5],[3,-5],[2,-5],[1,-5],[0,-5],[-1,-5],[-2,-5],[-3,-5],[-4,-5],[-5,-5],[-5,-4],[-5,-3],[-5,-2],[-5,-1],[-5,0],[-5,1],[-5,2],[-5,3],[-5,4],[-5,5],[-4,5],[-3,5],[-2,5],[-1,5],[0,5],[1,5],[2,5],[3,5],[4,5],[5,5],[5,4],[5,3],[5,2],[5,1],[6,0],[6,-1],[6,-2],[6,-3],[6,-4],[6,-5],[6,-6],[5,-6],[4,-6],[3,-6],[2,-6],[1,-6],[0,-6],[-1,-6],[-2,-6],[-3,-6],[-4,-6],[-5,-6],[-6,-6],[-6,-5],[-6,-4],[-6,-3],[-6,-2],[-6,-1],[-6,0],[-6,1],[-6,2],[-6,3],[-6,4],[-6,5],[-6,6],[-5,6],[-4,6],[-3,6],[-2,6],[-1,6],[0,6],[1,6],[2,6],[3,6],[4,6],[5,6],[6,6],[6,5],[6,4],[6,3],[6,2],[6,1]
     ]
 
#ͨÓÃÊý×é(7*7)
Def_Matrix_Seven = [
                   [0,0],[-1,0],[-1,-1],[0,-1],[1,-1],[1,0],[1,1],[0,1],[-1,1],[-2,1],[-2,0],[-2,-1],[-2,-2],[-1,-2],[0,-2],[1,-2],[2,-2],[2,-1],[2,0],[2,1],[2,2],[1,2],[0,2],[-1,2],[-2,2],[-3,2],[-3,1],[-3,0],[-3,-1],[-3,-2],[-3,-3],[-2,-3],[-1,-3],[0,-3],[1,-3],[2,-3],[3,-3],[3,-2],[3,-1],[3,0],[3,1],[3,2],[3,3],[2,3],[1,3],[0,3],[-1,3],[-2,3],[-3,3],[-4,3],[-4,2],[-4,1],[-4,0],[-4,-1],[-4,-2],[-4,-3],[-4,-4],[-3,-4],[-2,-4],[-1,-4],[0,-4],[1,-4],[2,-4],[3,-4],[4,-4],[4,-3],[4,-2],[4,-1],[4,0],[4,1],[4,2],[4,3],[4,4],[3,4],[2,4],[1,4],[0,4],[-1,4],[-2,4],[-3,4],[-4,4],[-5,4],[-5,3],[-5,2],[-5,1],[-5,0],[-5,-1],[-5,-2],[-5,-3],[-5,-4],[-5,-5],[-4,-5],[-3,-5],[-2,-5],[-1,-5],[0,-5],[1,-5],[2,-5],[3,-5],[4,-5],[5,-5],[5,-4],[5,-3],[5,-2],[5,-1],[5,0],[5,1],[5,2],[5,3],[5,4],[5,5],[4,5],[3,5],[2,5],[1,5],[0,5],[-1,5],[-2,5],[-3,5],[-4,5],[-5,5],[-6,5],[-6,4],[-6,3],[-6,2],[-6,1],[-6,0],[-6,-1],[-6,-2],[-6,-3],[-6,-4],[-6,-5],[-6,-6],[-5,-6],[-4,-6],[-3,-6],[-2,-6],[-1,-6],[0,-6],[1,-6],[2,-6],[3,-6],[4,-6],[5,-6],[6,-6],[6,-5],[6,-4],[6,-3],[6,-2],[6,-1],[6,0],[6,1],[6,2],[6,3],[6,4],[6,5],[6,6],[5,6],[4,6],[3,6],[2,6],[1,6],[0,6],[-1,6],[-2,6],[-3,6],[-4,6],[-5,6],[-6,6],[-7,6],[-7,5],[-7,4],[-7,3],[-7,2],[-7,1],[-7,0],[-7,-1],[-7,-2],[-7,-3],[-7,-4],[-7,-5],[-7,-6],[-7,-7],[-6,-7],[-5,-7],[-4,-7],[-3,-7],[-2,-7],[-1,-7],[0,-7],[1,-7],[2,-7],[3,-7],[4,-7],[5,-7],[6,-7],[7,-7],[7,-6],[7,-5],[7,-4],[7,-3],[7,-2],[7,-1],[7,0],[7,1],[7,2],[7,3],[7,4],[7,5],[7,6],[7,7],[6,7],[5,7],[4,7],[3,7],[2,7],[1,7],[0,7],[-1,7],[-2,7],[-3,7],[-4,7],[-5,7],[-6,7],[-7,7]
                    ]
 
#ͨÓÃÊý×é(8*8)
Def_Matrix_Eight = [
                   [0,0],[-1,0],[-1,-1],[0,-1],[1,-1],[1,0],[1,1],[0,1],[-1,1],[-2,1],[-2,0],[-2,-1],[-2,-2],[-1,-2],[0,-2],[1,-2],[2,-2],[2,-1],[2,0],[2,1],[2,2],[1,2],[0,2],[-1,2],[-2,2],[-3,2],[-3,1],[-3,0],[-3,-1],[-3,-2],[-3,-3],[-2,-3],[-1,-3],[0,-3],[1,-3],[2,-3],[3,-3],[3,-2],[3,-1],[3,0],[3,1],[3,2],[3,3],[2,3],[1,3],[0,3],[-1,3],[-2,3],[-3,3],[-4,3],[-4,2],[-4,1],[-4,0],[-4,-1],[-4,-2],[-4,-3],[-4,-4],[-3,-4],[-2,-4],[-1,-4],[0,-4],[1,-4],[2,-4],[3,-4],[4,-4],[4,-3],[4,-2],[4,-1],[4,0],[4,1],[4,2],[4,3],[4,4],[3,4],[2,4],[1,4],[0,4],[-1,4],[-2,4],[-3,4],[-4,4],[-5,4],[-5,3],[-5,2],[-5,1],[-5,0],[-5,-1],[-5,-2],[-5,-3],[-5,-4],[-5,-5],[-4,-5],[-3,-5],[-2,-5],[-1,-5],[0,-5],[1,-5],[2,-5],[3,-5],[4,-5],[5,-5],[5,-4],[5,-3],[5,-2],[5,-1],[5,0],[5,1],[5,2],[5,3],[5,4],[5,5],[4,5],[3,5],[2,5],[1,5],[0,5],[-1,5],[-2,5],[-3,5],[-4,5],[-5,5],[-6,5],[-6,4],[-6,3],[-6,2],[-6,1],[-6,0],[-6,-1],[-6,-2],[-6,-3],[-6,-4],[-6,-5],[-6,-6],[-5,-6],[-4,-6],[-3,-6],[-2,-6],[-1,-6],[0,-6],[1,-6],[2,-6],[3,-6],[4,-6],[5,-6],[6,-6],[6,-5],[6,-4],[6,-3],[6,-2],[6,-1],[6,0],[6,1],[6,2],[6,3],[6,4],[6,5],[6,6],[5,6],[4,6],[3,6],[2,6],[1,6],[0,6],[-1,6],[-2,6],[-3,6],[-4,6],[-5,6],[-6,6],[-7,6],[-7,5],[-7,4],[-7,3],[-7,2],[-7,1],[-7,0],[-7,-1],[-7,-2],[-7,-3],[-7,-4],[-7,-5],[-7,-6],[-7,-7],[-6,-7],[-5,-7],[-4,-7],[-3,-7],[-2,-7],[-1,-7],[0,-7],[1,-7],[2,-7],[3,-7],[4,-7],[5,-7],[6,-7],[7,-7],[7,-6],[7,-5],[7,-4],[7,-3],[7,-2],[7,-1],[7,0],[7,1],[7,2],[7,3],[7,4],[7,5],[7,6],[7,7],[6,7],[5,7],[4,7],[3,7],[2,7],[1,7],[0,7],[-1,7],[-2,7],[-3,7],[-4,7],[-5,7],[-6,7],[-7,7],[-8,7],[-8,6],[-8,5],[-8,4],[-8,3],[-8,2],[-8,1],[-8,0],[-8,-1],[-8,-2],[-8,-3],[-8,-4],[-8,-5],[-8,-6],[-8,-7],[-8,-8],[-7,-8],[-6,-8],[-5,-8],[-4,-8],[-3,-8],[-2,-8],[-1,-8],[0,-8],[1,-8],[2,-8],[3,-8],[4,-8],[5,-8],[6,-8],[7,-8],[8,-8],[8,-7],[8,-6],[8,-5],[8,-4],[8,-3],[8,-2],[8,-1],[8,0],[8,1],[8,2],[8,3],[8,4],[8,5],[8,6],[8,7],[8,8],[7,8],[6,8],[5,8],[4,8],[3,8],[2,8],[1,8],[0,8],[-1,8],[-2,8],[-3,8],[-4,8],[-5,8],[-6,8],[-7,8],[-8,8]
                  ]
 
#ͨÓÃÊý×é(9*9)
Def_Matrix_Nine = [
                   [0,0],[-1,0],[-1,-1],[0,-1],[1,-1],[1,0],[1,1],[0,1],[-1,1],[-2,1],[-2,0],[-2,-1],[-2,-2],[-1,-2],[0,-2],[1,-2],[2,-2],[2,-1],[2,0],[2,1],[2,2],[1,2],[0,2],[-1,2],[-2,2],[-3,2],[-3,1],[-3,0],[-3,-1],[-3,-2],[-3,-3],[-2,-3],[-1,-3],[0,-3],[1,-3],[2,-3],[3,-3],[3,-2],[3,-1],[3,0],[3,1],[3,2],[3,3],[2,3],[1,3],[0,3],[-1,3],[-2,3],[-3,3],[-4,3],[-4,2],[-4,1],[-4,0],[-4,-1],[-4,-2],[-4,-3],[-4,-4],[-3,-4],[-2,-4],[-1,-4],[0,-4],[1,-4],[2,-4],[3,-4],[4,-4],[4,-3],[4,-2],[4,-1],[4,0],[4,1],[4,2],[4,3],[4,4],[3,4],[2,4],[1,4],[0,4],[-1,4],[-2,4],[-3,4],[-4,4],[-5,4],[-5,3],[-5,2],[-5,1],[-5,0],[-5,-1],[-5,-2],[-5,-3],[-5,-4],[-5,-5],[-4,-5],[-3,-5],[-2,-5],[-1,-5],[0,-5],[1,-5],[2,-5],[3,-5],[4,-5],[5,-5],[5,-4],[5,-3],[5,-2],[5,-1],[5,0],[5,1],[5,2],[5,3],[5,4],[5,5],[4,5],[3,5],[2,5],[1,5],[0,5],[-1,5],[-2,5],[-3,5],[-4,5],[-5,5],[-6,5],[-6,4],[-6,3],[-6,2],[-6,1],[-6,0],[-6,-1],[-6,-2],[-6,-3],[-6,-4],[-6,-5],[-6,-6],[-5,-6],[-4,-6],[-3,-6],[-2,-6],[-1,-6],[0,-6],[1,-6],[2,-6],[3,-6],[4,-6],[5,-6],[6,-6],[6,-5],[6,-4],[6,-3],[6,-2],[6,-1],[6,0],[6,1],[6,2],[6,3],[6,4],[6,5],[6,6],[5,6],[4,6],[3,6],[2,6],[1,6],[0,6],[-1,6],[-2,6],[-3,6],[-4,6],[-5,6],[-6,6],[-7,6],[-7,5],[-7,4],[-7,3],[-7,2],[-7,1],[-7,0],[-7,-1],[-7,-2],[-7,-3],[-7,-4],[-7,-5],[-7,-6],[-7,-7],[-6,-7],[-5,-7],[-4,-7],[-3,-7],[-2,-7],[-1,-7],[0,-7],[1,-7],[2,-7],[3,-7],[4,-7],[5,-7],[6,-7],[7,-7],[7,-6],[7,-5],[7,-4],[7,-3],[7,-2],[7,-1],[7,0],[7,1],[7,2],[7,3],[7,4],[7,5],[7,6],[7,7],[6,7],[5,7],[4,7],[3,7],[2,7],[1,7],[0,7],[-1,7],[-2,7],[-3,7],[-4,7],[-5,7],[-6,7],[-7,7],[-8,7],[-8,6],[-8,5],[-8,4],[-8,3],[-8,2],[-8,1],[-8,0],[-8,-1],[-8,-2],[-8,-3],[-8,-4],[-8,-5],[-8,-6],[-8,-7],[-8,-8],[-7,-8],[-6,-8],[-5,-8],[-4,-8],[-3,-8],[-2,-8],[-1,-8],[0,-8],[1,-8],[2,-8],[3,-8],[4,-8],[5,-8],[6,-8],[7,-8],[8,-8],[8,-7],[8,-6],[8,-5],[8,-4],[8,-3],[8,-2],[8,-1],[8,0],[8,1],[8,2],[8,3],[8,4],[8,5],[8,6],[8,7],[8,8],[7,8],[6,8],[5,8],[4,8],[3,8],[2,8],[1,8],[0,8],[-1,8],[-2,8],[-3,8],[-4,8],[-5,8],[-6,8],[-7,8],[-8,8],[-9,8],[-9,7],[-9,6],[-9,5],[-9,4],[-9,3],[-9,2],[-9,1],[-9,0],[-9,-1],[-9,-2],[-9,-3],[-9,-4],[-9,-5],[-9,-6],[-9,-7],[-9,-8],[-9,-9],[-8,-9],[-7,-9],[-6,-9],[-5,-9],[-4,-9],[-3,-9],[-2,-9],[-1,-9],[0,-9],[1,-9],[2,-9],[3,-9],[4,-9],[5,-9],[6,-9],[7,-9],[8,-9],[9,-9],[9,-8],[9,-7],[9,-6],[9,-5],[9,-4],[9,-3],[9,-2],[9,-1],[9,0],[9,1],[9,2],[9,3],[9,4],[9,5],[9,6],[9,7],[9,8],[9,9],[8,9],[7,9],[6,9],[5,9],[4,9],[3,9],[2,9],[1,9],[0,9],[-1,9],[-2,9],[-3,9],[-4,9],[-5,9],[-6,9],[-7,9],[-8,9],[-9,9]
                  ]
 
 
#ͨÓÃÊý×é(13*13)
Def_Circle_Three =  [
    [0,0],[1,0],[1,-1],[0,-1],[-1,-1],[-1,0],[-1,1],[0,1],[1,1],[2,1],[2,0],[2,-1],[2,-2],[1,-2],[-1,-2],[0,-2],[-2,-2],[-2,-1],[-2,0],[-2,1],[-2,2],[-1,2],[0,2],[1,2],[2,2],[3,2],[3,1],[3,0],[3,-1],[3,-2],[3,-3],[1,-3],[2,-3],[0,-3],[-1,-3],[-2,-3],[-3,-3],[-3,-2],[-3,-1],[-3,0],[-3,1],[-3,2],[-3,3],[-2,3],[-1,3],[0,3],[1,3],[2,3],[3,3],[4,3],[4,2],[4,1],[4,0],[4,-2],[4,-1],[4,-4],[4,-3],[3,-4],[2,-4],[1,-4],[0,-4],[-1,-4],[-2,-4],[-3,-4],[-4,-4],[-4,-3],[-4,-2],[-4,-1],[-4,0],[-4,1],[-4,2],[-4,3],[-4,4],[-3,4],[-2,4],[-1,4],[0,4],[1,4],[2,4],[3,4],[4,4],[5,4],[5,3],[5,2],[5,1],[5,0],[5,-1],[5,-2],[5,-3],[5,-4],[5,-5],[3,-5],[4,-5],[2,-5],[1,-5],[0,-5],[-1,-5],[-2,-5],[-3,-5],[-4,-5],[-5,-5],[-5,-4],[-5,-3],[-5,-2],[-5,-1],[-5,0],[-5,1],[-5,2],[-5,3],[-5,4],[-5,5],[-4,5],[-3,5],[-2,5],[-1,5],[0,5],[1,5],[2,5],[4,5],[3,5],[5,5],[6,5],[6,4],[6,3],[6,2],[6,1],[6,-1],[6,0],[6,-2],[6,-3],[6,-4],[6,-5],[6,-6],[5,-6],[4,-6],[3,-6],[2,-6],[1,-6],[0,-6],[-1,-6],[-2,-6],[-3,-6],[-4,-6],[-5,-6],[-6,-6],[-6,-5],[-6,-4],[-6,-3],[-6,-2],[-6,-1],[-6,0],[-6,1],[-6,2],[-6,3],[-6,5],[-6,4],[-6,6],[-5,6],[-4,6],[-3,6],[-2,6],[-1,6],[0,6],[1,6],[2,6],[3,6],[4,6],[5,6],[6,6],[7,6],[7,5],[7,4],[7,3],[7,2],[7,1],[7,0],[7,-1],[7,-2],[7,-3],[7,-4],[7,-5],[7,-6],[7,-7],[6,-7],[5,-7],[4,-7],[3,-7],[2,-7],[1,-7],[0,-7],[-1,-7],[-3,-7],[-2,-7],[-4,-7],[-5,-7],[-6,-7],[-7,-7],[-7,-6],[-7,-5],[-7,-4],[-7,-3],[-7,-2],[-7,-1],[-7,0],[-7,1],[-7,2],[-7,3],[-7,4],[-7,5],[-7,6],[-7,7],[-6,7],[-5,7],[-4,7],[-3,7],[-2,7],[0,7],[-1,7],[1,7],[2,7],[3,7],[4,7],[5,7],[6,7],[7,7],[8,7],[8,6],[8,5],[8,4],[8,3],[8,2],[8,1],[8,0],[8,-1],[8,-2],[8,-3],[8,-4],[8,-6],[8,-5],[8,-7],[8,-8],[7,-8],[6,-8],[5,-8],[4,-8],[3,-8],[2,-8],[1,-8],[0,-8],[-2,-8],[-1,-8],[-3,-8],[-4,-8],[-5,-8],[-6,-8],[-7,-8],[-8,-8],[-8,-7],[-8,-6],[-8,-5],[-8,-4],[-8,-3],[-8,-2],[-8,-1],[-8,0],[-8,1],[-8,2],[-8,3],[-8,4],[-8,5],[-8,6],[-8,7],[-8,8],[-7,8],[-6,8],[-5,8],[-4,8],[-3,8],[-2,8],[-1,8],[0,8],[1,8],[2,8],[3,8],[4,8],[5,8],[6,8],[7,8],[8,8],[9,8],[9,7],[9,6],[9,5],[9,4],[9,3],[9,2],[9,1],[9,0],[9,-1],[9,-2],[9,-3],[9,-4],[9,-5],[9,-6],[9,-7],[9,-8],[9,-9],[8,-9],[7,-9],[6,-9],[4,-9],[5,-9],[3,-9],[2,-9],[0,-9],[1,-9],[-1,-9],[-2,-9],[-3,-9],[-4,-9],[-7,-9],[-6,-9],[-5,-9],[-8,-9],[-9,-9],[-9,-8],[-9,-7],[-9,-6],[-9,-5],[-9,-4],[-9,-3],[-9,-2],[-9,-1],[-9,0],[-9,1],[-9,2],[-9,3],[-9,4],[-9,5],[-9,6],[-9,7],[-9,8],[-9,9],[-8,9],[-7,9],[-6,9],[-5,9],[-4,9],[-3,9],[-2,9],[-1,9],[0,9],[1,9],[2,9],[3,9],[4,9],[5,9],[6,9],[7,9],[8,9],[9,9],[10,9],[10,8],[10,7],[10,6],[10,5],[10,4],[10,3],[10,2],[10,1],[10,-1],[10,0],[10,-2],[10,-4],[10,-3],[10,-5],[10,-6],[10,-7],[10,-8],[10,-9],[10,-10],[9,-10],[8,-10],[7,-10],[6,-10],[5,-10],[4,-10],[3,-10],[2,-10],[1,-10],[-1,-10],[0,-10],[-2,-10],[-3,-10],[-5,-10],[-4,-10],[-6,-10],[-7,-10],[-8,-10],[-9,-10],[-10,-10],[-10,-9],[-10,-8],[-10,-7],[-10,-6],[-10,-5],[-10,-4],[-10,-3],[-10,-2],[-10,-1],[-10,0],[-10,1],[-10,2],[-10,3],[-10,4],[-10,6],[-10,5],[-10,7],[-10,8],[-10,9],[-10,10],[-9,10],[-8,10],[-7,10],[-6,10],[-5,10],[-4,10],[-3,10],[-2,10],[-1,10],[0,10],[1,10],[2,10],[3,10],[4,10],[5,10],[6,10],[7,10],[8,10],[9,10],[10,10],[11,10],[11,9],[11,8],[11,7],[11,6],[11,5],[11,4],[11,3],[11,2],[11,1],[11,0],[11,-1],[11,-2],[11,-3],[11,-5],[11,-4],[11,-6],[11,-7],[11,-8],[11,-9],[11,-10],[11,-11],[10,-11],[9,-11],[8,-11],[7,-11],[6,-11],[5,-11],[4,-11],[3,-11],[2,-11],[1,-11],[0,-11],[-1,-11],[-2,-11],[-3,-11],[-4,-11],[-5,-11],[-6,-11],[-7,-11],[-8,-11],[-9,-11],[-10,-11],[-11,-11],[-11,-10],[-11,-9],[-11,-8],[-11,-7],[-11,-6],[-11,-5],[-11,-4],[-11,-3],[-11,-2],[-11,-1],[-11,0],[-11,1],[-11,2],[-11,3],[-11,4],[-11,5],[-11,6],[-11,7],[-11,8],[-11,9],[-11,10],[-11,11],[-10,11],[-9,11],[-8,11],[-7,11],[-6,11],[-5,11],[-4,11],[-3,11],[-2,11],[-1,11],[0,11],[1,11],[2,11],[3,11],[4,11],[5,11],[6,11],[7,11],[8,11],[9,11],[10,11],[11,11]
     ]
 
 
#¾ØÕóȺÌå¹¥»÷·¶Î§(Êý×Ö´ú±í°ë¾¶)
MatrixDict = {
              1:Def_Matrix_One,
              2:Def_Matrix_Two,
              3:Def_Matrix_Three,
              4:Def_Matrix_Four,
              5:Def_Matrix_Five,
              6:Def_Matrix_Six ,
              7:Def_Matrix_Seven,
              8:Def_Matrix_Eight,
              9:Def_Matrix_Nine,
              13:Def_Circle_Three,
              }
 
 
 
#Ö±ÏßÊý×é(1)  
Def_Straight_One =[
    [0,0],[0,-1],[0,1],[1,0],[1,-1],[1,1]
     ]
 
#Ö±ÏßÊý×é(2)  
Def_Straight_Two = [
    [1,0],[2,0],[3,0],[1,-1],[2,-1],[1,1],[2,1],[4,0],[3,-1],[3,1],[4,-1],[4,1],[0,0]
     ]
 
# -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
# -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
# -1 20 16  6  7 10 11 14 -1 -1 -1
# -1 19 15  0  1  2  3  4 -1 -1 -1
# -1 18 17  5  8  9 12 13 -1 -1 -1
# -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
# -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
 
#Ö±ÏßÊý×é(3)  
Def_Straight_Three = [
    [1,0],[2,0],[3,0],[4,0],[5,0],[1,1],[1,-1],[2,-1],[2,1],[3,1],[3,-1],[4,-1],[4,1],[5,1],[5,-1],[0,0],[0,-1],[0,1],[-1,1],[-1,0],[-1,-1]
     ]
 
 
 
# -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
# -1 42 37 21 23 25 27 29 31 33 -1
# -1 41 36  7  9 11 13 15 17 19 -1
# -1 40 35  0  1  2  3  4  5  6 -1
# -1 43 38  8 10 12 14 16 18 20 -1
# -1 44 39 22 24 26 28 30 32 34 -1
# -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
 
#Ö±ÏßÊý×é(4)
Def_Straight_Four =  [
    [1,0],[2,0],[3,0],[4,0],[5,0],[6,0],[7,0],[1,-1],[1,1],[2,-1],[2,1],[3,-1],[3,1],[4,-1],[4,1],[5,-1],[5,1],[6,-1],[6,1],[7,-1],[7,1],[1,-2],[1,2],[2,-2],[2,2],[3,-2],[3,2],[4,-2],[4,2],[5,-2],[5,2],[6,-2],[6,2],[7,-2],[7,2],[0,0],[0,-1],[0,-2],[0,1],[0,2],[-1,0],[-1,-1],[-1,-2],[-1,1],[-1,2]
     ]
 
 
# -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
# 50 49 28 31 34 35 38 39 21 42 45
# 51 48  9 10 11 12 17 18 23 24 26
# 52 32  0  1  2  3  4  5  6  7  8
# 53 46 13 14 15 16 19 20 22 25 27
# 54 47 29 30 33 36 37 40 41 43 44
# -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
#Ö±ÏßÊý×é(5)  
Def_Straight_Five =  [
    [1,0],[2,0],[3,0],[4,0],[5,0],[6,0],[7,0],[8,0],[9,0],[1,-1],[2,-1],[3,-1],[4,-1],[1,1],[2,1],[3,1],[4,1],[5,-1],[6,-1],[5,1],[6,1],[7,-2],[7,1],[7,-1],[8,-1],[8,1],[9,-1],[9,1],[1,-2],[1,2],[2,2],[2,-2],[0,0],[3,2],[3,-2],[4,-2],[4,2],[5,2],[5,-2],[6,-2],[6,2],[7,2],[8,-2],[8,2],[9,2],[9,-2],[0,1],[0,2],[0,-1],[0,-2],[-1,-2],[-1,-1],[-1,0],[-1,1],[-1,2]
     ]
 
# -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
# 60 59 33 35 37 40 43 44 47 48 51 52 55
# 61 56 11 13 15 17 19 21 23 25 27 29 31
# 62 39  0  1  2  3  4  5  6  7  8  9 10
# 63 57 12 14 16 18 20 22 24 26 28 30 32
# 64 58 34 36 38 41 42 45 46 49 50 53 54
# -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
#Ö±ÏßÊý×é(6)  
Def_Straight_Six  =  [
    [1,0],[2,0],[3,0],[4,0],[5,0],[6,0],[7,0],[8,0],[9,0],[10,0],[11,0],[1,-1],[1,1],[2,-1],[2,1],[3,-1],[3,1],[4,-1],[4,1],[5,-1],[5,1],[6,-1],[6,1],[7,-1],[7,1],[8,-1],[8,1],[9,-1],[9,1],[10,-1],[10,1],[11,-1],[11,1],[1,-2],[1,2],[2,-2],[2,2],[3,-2],[3,2],[0,0],[4,-2],[4,2],[5,2],[5,-2],[6,-2],[6,2],[7,2],[7,-2],[8,-2],[8,2],[9,2],[9,-2],[10,-2],[10,2],[11,2],[11,-2],[0,-1],[0,1],[0,2],[0,-2],[-1,-2],[-1,-1],[-1,0],[-1,1],[-1,2]
     ]
 
 
#Ö±ÏßÊý×é(7)  
Def_Straight_Seven =[
    [0,0],[1,-1],[1,1],[1,-2],[1,2],[0,2],[0,1],[0,-1],[0,-2],[2,-2],[1,0],[2,-1],[2,0],[2,1],[2,2],[3,2],[3,1],[3,0],[3,-1],[3,-2],[4,-2],[4,-1],[4,0],[4,1],[4,2],[5,2],[5,1],[5,0],[5,-1],[5,-2],[6,-2],[6,-1],[6,0],[6,1],[6,2],[7,2],[7,1],[7,0],[7,-1],[7,-2],[8,-2],[8,-1],[8,0],[8,1],[8,2],[9,2],[9,1],[9,0],[9,-2],[9,-1],[10,-2],[10,0],[10,-1],[10,1],[10,2],[11,2],[11,1],[11,0],[11,-1],[11,-2],[12,-2],[12,-1],[12,0],[12,1],[12,2],[13,2],[13,1],[13,0],[13,-1],[13,-2],[14,-2],[14,-1],[14,0],[14,1],[14,2]
     ]
 
 
#Ö±ÏßÊý×é(8)  
Def_Straight_Eight =[
    [0,0],[1,-1],[1,1],[1,-2],[1,2],[0,2],[0,1],[0,-1],[0,-2],[2,-2],[1,0],[2,-1],[2,0],[2,1],[2,2],[3,2],[3,1],[3,0],[3,-1],[3,-2],[4,-2],[4,-1],[4,0],[4,1],[4,2],[5,2],[5,1],[5,0],[5,-1],[5,-2],[6,-2],[6,-1],[6,0],[6,1],[6,2],[7,2],[7,1],[7,0],[7,-1],[7,-2],[8,-2],[8,-1],[8,0],[8,1],[8,2],[9,2],[9,1],[9,0],[9,-2],[9,-1],[10,-2],[10,0],[10,-1],[10,1],[10,2],[11,2],[11,1],[11,0],[11,-1],[11,-2],[12,-2],[12,-1],[12,0],[12,1],[12,2],[13,2],[13,1],[13,0],[13,-1],[13,-2],[14,-2],[14,-1],[14,0],[14,1],[14,2],[15,-2],[15,-1],[15,0],[15,1],[15,2],[16,2],[16,1],[16,0],[16,-1],[16,-2],[17,-2],[17,-1],[17,0],[17,1],[17,2]
     ]
 
#Ö±ÏßÊý×é(9)  
Def_Straight_Nine =[
    [0,0],[0,-1],[0,1],[1,0],[1,-1],[1,1],[2,0],[2,-1],[2,1],[3,0],[3,-1],[3,1],[4,0],[4,-1],[4,1],[5,0],[5,-1],[5,1],[6,0],[6,-1],[6,1],[7,0],[7,-1],[7,1],[8,0],[8,-1],[8,1],[9,0],[9,-1],[9,1]
     ]
 
 
#ÉÈÐÎÊý×é(1)  
Def_Sector_One =[
    [0,0],[0,-1],[0,1],[1,0],[1,-1],[1,1],[1,-2],[1,2]
     ]
 
#ÉÈÐÎÊý×é(2)  
Def_Sector_Two =[
    [0,0],[0,-1],[0,1],[1,0],[1,-1],[1,1],[1,-2],[1,2],[2,0],[2,-1],[2,1],[2,-2],[2,2],[2,-3],[2,3]
     ]
 
 
#ÉÈÐÎÊý×é(3)  
Def_Sector_Three =[
    [0,0],[0,-1],[0,1],[1,0],[1,-1],[1,1],[1,-2],[1,2],[2,0],[2,-1],[2,1],[2,-2],[2,2],[2,-3],[2,3],[3,0],[3,-1],[3,1],[3,-2],[3,2],[3,-3],[3,3],[3,-4],[3,4]
     ]
 
# -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
# -1 -1 -1 -1 26 28 36 37 -1 -1 -1 -1
# -1 -1 15 17 19 21 35 38 -1 -1 -1 -1
# 13  5  7  9 11 22 34 39 -1 -1 -1 -1
#  4  0  1  2  3 23 33 40 -1 -1 -1 -1
# 14  6  8 10 12 24 32 41 -1 -1 -1 -1
# -1 -1 16 18 20 25 31 42 -1 -1 -1 -1
# -1 -1 -1 -1 27 29 30 43 -1 -1 -1 -1
# -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
# -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
#ÉÈÐÎÊý×é(4)  
Def_Sector_Four =  [
    [1,0],[2,0],[3,0],[4,0],[0,0],[1,-1],[1,1],[2,-1],[2,1],[3,-1],[3,1],[4,-1],[4,1],[0,-1],[0,1],[2,-2],[2,2],[3,-2],[3,2],[4,-2],[4,2],[5,-2],[5,-1],[5,0],[5,1],[5,2],[4,-3],[4,3],[5,-3],[5,3],[6,3],[6,2],[6,1],[6,0],[6,-1],[6,-2],[6,-3],[7,-3],[7,-2],[7,-1],[7,0],[7,1],[7,2],[7,3]
     ]
 
# -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
# -1 -1 -1 -1 26 28 36 37 44 51 -1 -1
# -1 -1 15 17 19 21 35 38 45 52 -1 -1
# 13  5  7  9 11 22 34 39 46 53 -1 -1
#  4  0  1  2  3 23 33 40 47 54 -1 -1
# 14  6  8 10 12 24 32 41 48 55 -1 -1
# -1 -1 16 18 20 25 31 42 49 56 -1 -1
# -1 -1 -1 -1 27 29 30 43 50 57 -1 -1
# -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
# -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
#ÉÈÐÎÊý×é(5)  
Def_Sector_Five =  [
    [1,0],[2,0],[3,0],[4,0],[0,0],[1,-1],[1,1],[2,-1],[2,1],[3,-1],[3,1],[4,-1],[4,1],[0,-1],[0,1],[2,-2],[2,2],[3,-2],[3,2],[4,-2],[4,2],[5,-2],[5,-1],[5,0],[5,1],[5,2],[4,-3],[4,3],[5,-3],[5,3],[6,3],[6,2],[6,1],[6,0],[6,-1],[6,-2],[6,-3],[7,-3],[7,-2],[7,-1],[7,0],[7,1],[7,2],[7,3],[8,-3],[8,-2],[8,-1],[8,0],[8,1],[8,2],[8,3],[9,-3],[9,-2],[9,-1],[9,0],[9,1],[9,2],[9,3]
     ]
 
# -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
# -1 -1 -1 -1 26 28 36 37 44 57 58 70
# -1 -1 15 17 19 21 35 38 45 51 59 71
# 13  5  7  9 11 22 34 39 46 52 60 69
#  4  0  1  2  3 23 33 40 47 53 61 68
# 14  6  8 10 12 24 32 41 48 54 62 67
# -1 -1 16 18 20 25 31 42 49 55 63 66
# -1 -1 -1 -1 27 29 30 43 50 56 64 65
# -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
# -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
#ÉÈÐÎÊý×é(6)  
Def_Sector_Six =  [
    [1,0],[2,0],[3,0],[4,0],[0,0],[1,-1],[1,1],[2,-1],[2,1],[3,-1],[3,1],[4,-1],[4,1],[0,-1],[0,1],[2,-2],[2,2],[3,-2],[3,2],[4,-2],[4,2],[5,-2],[5,-1],[5,0],[5,1],[5,2],[4,-3],[4,3],[5,-3],[5,3],[6,3],[6,2],[6,1],[6,0],[6,-1],[6,-2],[6,-3],[7,-3],[7,-2],[7,-1],[7,0],[7,1],[7,2],[7,3],[8,-3],[8,-2],[8,-1],[8,0],[8,1],[8,2],[8,3],[9,-2],[9,-1],[9,0],[9,1],[9,2],[9,3],[9,-3],[10,-3],[10,-2],[10,-1],[10,0],[10,1],[10,2],[10,3],[11,3],[11,2],[11,1],[11,0],[11,-1],[11,-3],[11,-2]
     ]
 
 
#ÉÈÐÎÊý×é(7)  
Def_Sector_Seven =[
    [0,0],[0,-1],[0,1],[1,0],[1,-1],[1,1],[1,-2],[1,2],[2,0],[2,-1],[2,1],[2,-2],[2,2],[2,-3],[2,3],[3,0],[3,-1],[3,1],[3,-2],[3,2],[3,-3],[3,3],[3,-4],[3,4],[4,0],[4,-1],[4,1],[4,-2],[4,2],[4,-3],[4,3],[4,-4],[4,4],[4,-5],[4,5],[5,0],[5,-1],[5,1],[5,-2],[5,2],[5,-3],[5,3],[5,-4],[5,4],[5,-5],[5,5],[6,0],[6,-1],[6,1],[6,-2],[6,2],[6,-3],[6,3],[6,-4],[6,4],[6,-5],[6,5],[6,-6],[6,6],[7,0],[7,-1],[7,1],[7,-2],[7,2],[7,-3],[7,3],[7,-4],[7,4],[7,-5],[7,5],[7,-6],[7,6]
     ]
 
 
 
#Êý×Ö11~18´ú±íÖ±ÏßȺ¹¥¾àÀ룬21~26´ú±íÉÈÐÎȺ¹¥¾àÀ룡PS£º£¨Êý×ֵĵڶþλ´ú±í¾àÀ룬Àý12¾ÍÊÇÖ±Ïß2¸ñȺ¹¥£©
Def_Angle_MatrixDict = {
                        11 : Def_Straight_One,   
                        12 : Def_Straight_Two,   
                        13 : Def_Straight_Three,  
                        14 : Def_Straight_Four,  
                        15 : Def_Straight_Five, 
                        16 : Def_Straight_Six,  
                        17 : Def_Straight_Seven,
                        18 : Def_Straight_Eight,
                        19 : Def_Straight_Nine,   
                        21 : Def_Sector_One,   
                        22 : Def_Sector_Two,  
                        23 : Def_Sector_Three,  
                        24 : Def_Sector_Four, 
                        25 : Def_Sector_Five,  
                        26 : Def_Sector_Six, 
                        27 : Def_Sector_Seven,                   
                        }
 
def GetDropItemAreaPosList(needPos, spaceDist):
    '''»ñÈ¡µôÂäÎïÆ··¶Î§²Î¿¼×ø±êµãÁбí
    @param needPos: ËùÐèµãÊý, Êµ¼ÊÖ§³Ö¿ÉµôÂäµÄ×î´óÎïÆ·ÊýÒ»°ã±ÈÁÐ±í³¤¶ÈС£¬¿´µØÐÎÕϰ­µãµÄ¶àÉÙ
    @param spaceDist: µã¼ä¾à
    '''
    posList = [(0, 0)]
    roundNum = 0
    
    while len(posList) < needPos:
        roundNum += 1 # ×ø±êȦÊý
        roundBasePosList = [(roundNum * spaceDist, 0), (0, roundNum * spaceDist), 
                            (-roundNum * spaceDist, 0), (0, -roundNum * spaceDist)] # ±¾È¦×ø±ê²Î¿¼»ùµã
        posList += roundBasePosList
        
        calcNum = 0
        isEnd = False
        while not isEnd:
            calcNum += 1
            for basePosX, basePosY in roundBasePosList:
                # È¡²Î¿¼µãµÄ×óÓÒÁ½µã
                if basePosX == 0:
                    posAX = spaceDist * calcNum
                    posAY = basePosY
                    posBX, posBY = -posAX, posAY
                else:
                    posAX = basePosX
                    posAY = spaceDist * calcNum
                    posBX, posBY = posAX, -posAY
                    
                posA = (posAX, posAY)
                posB = (posBX, posBY)
                
                if posA in posList and posB in posList:
                    isEnd = True
                    break
                else:
                    if posA not in posList:
                        posList.append(posA)
                    if posB not in posList:
                        posList.append(posB)
    return posList
# ÎïÆ·µôÂ䷶Χ, 500¸ö²Î¿¼×ø±ê, ¼ä¾à2; ²ß»®ÐèÇó×î´óµôÂäÉϰٸöÎïÆ·; GetDropItemAreaPosList(500, 2)
Def_DropItemAreaMatrix = [(0, 0), (2, 0), (0, 2), (-2, 0), (0, -2), (2, 2), (2, -2), (-2, 2), (-2, -2), (4, 0), (0, 4), (-4, 0), (0, -4), (4, 2), (4, -2), (2, 4), (-2, 4), (-4, 2), (-4, -2), (2, -4), (-2, -4), (4, 4), (4, -4), (-4, 4), (-4, -4), (6, 0), (0, 6), (-6, 0), (0, -6), (6, 2), (6, -2), (2, 6), (-2, 6), (-6, 2), (-6, -2), (2, -6), (-2, -6), (6, 4), (6, -4), (4, 6), (-4, 6), (-6, 4), (-6, -4), (4, -6), (-4, -6), (6, 6), (6, -6), (-6, 6), (-6, -6), (8, 0), (0, 8), (-8, 0), (0, -8), (8, 2), (8, -2), (2, 8), (-2, 8), (-8, 2), (-8, -2), (2, -8), (-2, -8), (8, 4), (8, -4), (4, 8), (-4, 8), (-8, 4), (-8, -4), (4, -8), (-4, -8), (8, 6), (8, -6), (6, 8), (-6, 8), (-8, 6), (-8, -6), (6, -8), (-6, -8), (8, 8), (8, -8), (-8, 8), (-8, -8), (10, 0), (0, 10), (-10, 0), (0, -10), (10, 2), (10, -2), (2, 10), (-2, 10), (-10, 2), (-10, -2), (2, -10), (-2, -10), (10, 4), (10, -4), (4, 10), (-4, 10), (-10, 4), (-10, -4), (4, -10), (-4, -10), (10, 6), (10, -6), (6, 10), (-6, 10), (-10, 6), (-10, -6), (6, -10), (-6, -10), (10, 8), (10, -8), (8, 10), (-8, 10), (-10, 8), (-10, -8), (8, -10), (-8, -10), (10, 10), (10, -10), (-10, 10), (-10, -10), (12, 0), (0, 12), (-12, 0), (0, -12), (12, 2), (12, -2), (2, 12), (-2, 12), (-12, 2), (-12, -2), (2, -12), (-2, -12), (12, 4), (12, -4), (4, 12), (-4, 12), (-12, 4), (-12, -4), (4, -12), (-4, -12), (12, 6), (12, -6), (6, 12), (-6, 12), (-12, 6), (-12, -6), (6, -12), (-6, -12), (12, 8), (12, -8), (8, 12), (-8, 12), (-12, 8), (-12, -8), (8, -12), (-8, -12), (12, 10), (12, -10), (10, 12), (-10, 12), (-12, 10), (-12, -10), (10, -12), (-10, -12), (12, 12), (12, -12), (-12, 12), (-12, -12), (14, 0), (0, 14), (-14, 0), (0, -14), (14, 2), (14, -2), (2, 14), (-2, 14), (-14, 2), (-14, -2), (2, -14), (-2, -14), (14, 4), (14, -4), (4, 14), (-4, 14), (-14, 4), (-14, -4), (4, -14), (-4, -14), (14, 6), (14, -6), (6, 14), (-6, 14), (-14, 6), (-14, -6), (6, -14), (-6, -14), (14, 8), (14, -8), (8, 14), (-8, 14), (-14, 8), (-14, -8), (8, -14), (-8, -14), (14, 10), (14, -10), (10, 14), (-10, 14), (-14, 10), (-14, -10), (10, -14), (-10, -14), (14, 12), (14, -12), (12, 14), (-12, 14), (-14, 12), (-14, -12), (12, -14), (-12, -14), (14, 14), (14, -14), (-14, 14), (-14, -14), (16, 0), (0, 16), (-16, 0), (0, -16), (16, 2), (16, -2), (2, 16), (-2, 16), (-16, 2), (-16, -2), (2, -16), (-2, -16), (16, 4), (16, -4), (4, 16), (-4, 16), (-16, 4), (-16, -4), (4, -16), (-4, -16), (16, 6), (16, -6), (6, 16), (-6, 16), (-16, 6), (-16, -6), (6, -16), (-6, -16), (16, 8), (16, -8), (8, 16), (-8, 16), (-16, 8), (-16, -8), (8, -16), (-8, -16), (16, 10), (16, -10), (10, 16), (-10, 16), (-16, 10), (-16, -10), (10, -16), (-10, -16), (16, 12), (16, -12), (12, 16), (-12, 16), (-16, 12), (-16, -12), (12, -16), (-12, -16), (16, 14), (16, -14), (14, 16), (-14, 16), (-16, 14), (-16, -14), (14, -16), (-14, -16), (16, 16), (16, -16), (-16, 16), (-16, -16), (18, 0), (0, 18), (-18, 0), (0, -18), (18, 2), (18, -2), (2, 18), (-2, 18), (-18, 2), (-18, -2), (2, -18), (-2, -18), (18, 4), (18, -4), (4, 18), (-4, 18), (-18, 4), (-18, -4), (4, -18), (-4, -18), (18, 6), (18, -6), (6, 18), (-6, 18), (-18, 6), (-18, -6), (6, -18), (-6, -18), (18, 8), (18, -8), (8, 18), (-8, 18), (-18, 8), (-18, -8), (8, -18), (-8, -18), (18, 10), (18, -10), (10, 18), (-10, 18), (-18, 10), (-18, -10), (10, -18), (-10, -18), (18, 12), (18, -12), (12, 18), (-12, 18), (-18, 12), (-18, -12), (12, -18), (-12, -18), (18, 14), (18, -14), (14, 18), (-14, 18), (-18, 14), (-18, -14), (14, -18), (-14, -18), (18, 16), (18, -16), (16, 18), (-16, 18), (-18, 16), (-18, -16), (16, -18), (-16, -18), (18, 18), (18, -18), (-18, 18), (-18, -18), (20, 0), (0, 20), (-20, 0), (0, -20), (20, 2), (20, -2), (2, 20), (-2, 20), (-20, 2), (-20, -2), (2, -20), (-2, -20), (20, 4), (20, -4), (4, 20), (-4, 20), (-20, 4), (-20, -4), (4, -20), (-4, -20), (20, 6), (20, -6), (6, 20), (-6, 20), (-20, 6), (-20, -6), (6, -20), (-6, -20), (20, 8), (20, -8), (8, 20), (-8, 20), (-20, 8), (-20, -8), (8, -20), (-8, -20), (20, 10), (20, -10), (10, 20), (-10, 20), (-20, 10), (-20, -10), (10, -20), (-10, -20), (20, 12), (20, -12), (12, 20), (-12, 20), (-20, 12), (-20, -12), (12, -20), (-12, -20), (20, 14), (20, -14), (14, 20), (-14, 20), (-20, 14), (-20, -14), (14, -20), (-14, -20), (20, 16), (20, -16), (16, 20), (-16, 20), (-20, 16), (-20, -16), (16, -20), (-16, -20), (20, 18), (20, -18), (18, 20), (-18, 20), (-20, 18), (-20, -18), (18, -20), (-18, -20), (20, 20), (20, -20), (-20, 20), (-20, -20), (22, 0), (0, 22), (-22, 0), (0, -22), (22, 2), (22, -2), (2, 22), (-2, 22), (-22, 2), (-22, -2), (2, -22), (-2, -22), (22, 4), (22, -4), (4, 22), (-4, 22), (-22, 4), (-22, -4), (4, -22), (-4, -22), (22, 6), (22, -6), (6, 22), (-6, 22), (-22, 6), (-22, -6), (6, -22), (-6, -22), (22, 8), (22, -8), (8, 22), (-8, 22), (-22, 8), (-22, -8), (8, -22), (-8, -22), (22, 10), (22, -10), (10, 22), (-10, 22), (-22, 10), (-22, -10), (10, -22), (-10, -22), (22, 12), (22, -12), (12, 22), (-12, 22), (-22, 12), (-22, -12), (12, -22), (-12, -22), (22, 14), (22, -14), (14, 22), (-14, 22), (-22, 14), (-22, -14), (14, -22), (-14, -22), (22, 16), (22, -16), (16, 22), (-16, 22), (-22, 16), (-22, -16), (16, -22), (-16, -22), (22, 18), (22, -18), (18, 22), (-18, 22), (-22, 18), (-22, -18), (18, -22), (-18, -22), (22, 20), (22, -20), (20, 22), (-20, 22), (-22, 20), (-22, -20), (20, -22), (-20, -22), (22, 22), (22, -22), (-22, 22), (-22, -22)]
 
#ÖØÉúÇøÓò´óС ÔÚÖØÉúµãÖÜΧ5µãÄÚËæ»úÕÒÒ»¸ö¿ÉÒÔÒÆ¶¯µÄµã
Def_RebornPos_Area_Range = 3
 
#¸´»îÀàÐÍ(ÐèÒªºÍC++ͳһ)
RebornTypeCount = 6
Def_RebornTypeList = [ 
rebornType_City,          #»Ø³ÇÐéÈõ¸´»î 0
rebornType_Skill,         #¼¼Äܸ´»î 1
rebornType_Health,        #Ô­µØ½¡¿µ¸´»î 2
rebornType_UseItem,       #ʹÓõÀ¾ß¸´»î 3
rebornType_MainCity,      #»ØÖ÷³Ç¸´»î
rebornType_System,        #ϵͳ¸´»î
] = range(0, RebornTypeCount)
 
#-----------»î¶¯Ïà¹Ø---------------------------------------------------------
#»î¶¯±êʶ
Def_Action_Count = 4
(
Def_Action_Close,                #¹Ø±Õ±êʶ
Def_Action_Open,                 #¿ªÆô±êʶ
Def_Action_Going,                #»î¶¯³ÖÐøÖÐ
Def_Action_Pause,                #»î¶¯ÔÝÍ£
) = range( Def_Action_Count )
 
#---³èÎïÏà¹Ø---
Def_PetRoleGapLVMax = 5                    # ³èÎï¿É³öÕ½µÄµÈ¼¶×î¶à´óÓÚÍæ¼ÒµÈ¼¶Êý
Def_Pet_ProcessHP_Tick = 3000              # ³èÎï»ØÑª¼ä¸ô
 
#---×Ô¶¯·ÀÍâ¹ÒÑéÖ¤---
#Íæ¼Ò×ÖµäÓÃÓÚÁ¬Ðø×Ô¶¯¼ì²â²»»Ø¸´´ÎÊý
Def_Player_AutoCheck_Count = 'playerCheckCount0704'
 
#½ÇÉ«¼Ç¼ÊÇ·ñʹÓÃÍâ¹Ò
(
Def_AutoCheck_State_Safe,
Def_AutoCheck_State_Danger,
) = range(0, 2)
 
Def_KillValue_Notoriety = 1    # É±È˶ñÃûÖµÔö1
Def_BeKilledValue_Notoriety = 2    # ±»É±¶ñÃûÖµ¼õ2
 
#---»ñÈ¡ÍþÍûÀàÐͼǼ---
(
    Def_AddPrestige_DayMission,    #ÿÈÕÈÎÎñ
    Def_AddPrestige_Mission,       #ÈÎÎñ½Ó¿Ú
    Def_AddPrestige_FamilyBattle,  #¼Ò×åÕù°ÔÕ½
    Def_AddPrestige_Family,        #¼Ò×åÕ½
    Def_AddPrestige_Kill,          #ÖÐÁ¢É±ÈË
    Def_AddPrestige_GM,            #GM
    Def_AddPrestige_Sacrifice,     #°ï»áÉÏÏã
    Def_AddPrestige_Cards,         #¿¨ÅÆ
    Def_AddPrestige_JXD,           #½«ÐǵîÅÅÐÐ
    Def_AddPrestige_Item,          #ÎïÆ·
    Def_AddPrestige_Arrest,        #¼Ò×åÐüÉÍ
    Def_AddPrestige_Truck,         #ïÚ³µ
    Def_AddPrestige_GloryWar,      #ÈÙÒ«Ö®Õ½
    Def_AddPrestige_JLD,           #¾ÅÁúµî
    Def_AddPrestige_Familys,       #Õ½ÃËÕ½
    Def_AddPrestige_MYDHZ,         #ÃüÔ˶á»êÕ½/µØ¾«¶á±¦
    Def_AddPrestige_GiveFlower,    #ÔùËÍÏÊ»¨
    Def_AddPrestige_NPC,           #NPC¸øÓè
) = range(1, 18+1)
 
#---¼õÉÙÍþÍûÀàÐͼǼ---
(
    Def_SubPrestige_BeKilled,    #±»É±
    Def_SubPrestige_DayUse,      #ÿÈÕÏûºÄ
    Def_SubPrestige_GM,          #GM
    
) = range(1, 3+1)
 
#---Ë«±¶¾­Ñé¼Ç¼---
(
    Def_DoubleExpNote_Stop,    #ÊÖ¶¯Í£Ö¹
    Def_DoubleExpNote_StopOff,    #ÏÂÏßÍ£Ö¹
    Def_DoubleExpNote_Open,    #¿ªÆô
) = range(1, 3+1)
 
#·À³ÁÃԵȼ¶¼Ç¼
(
    Def_GameWallow_LV_None,
    Def_GameWallow_LV_1_1,      # ¿ªÊ¼½øÈë·À³ÁÃÔ
    Def_GameWallow_LV_1_2,      # 1Сʱ
    Def_GameWallow_LV_First,    # 2Сʱ
    Def_GameWallow_LV_Second,   # 3Сʱ
    Def_GameWallow_LV_2_1,      # 3Сʱ°ë
    Def_GameWallow_LV_2_2,      # 4Сʱ
    Def_GameWallow_LV_2_3,      # 4Сʱ°ë
    Def_GameWallow_LV_Third,    # 5Сʱ
    Def_GameWallow_LV_Max,
)= range(0, 10)
 
#---ÎïÆ·Âô¸øÉ̵êÉ̵êÀàÐͼǼ---
(
    Def_ShopType_NpcShop,     #NPCÉ̵ê
    Def_ShopType_LongSale,    #Ô¶³Ì··ÊÛ
) = range(1, 2+1)
 
#---NPC×Öµä-------
#ÿµÀÁú¾í·ç×îÖÕ×ø±ê
Def_NPC_Dict_CycloneTagPosX = 'CycloneTagPosX'
Def_NPC_Dict_CycloneTagPosY = 'CycloneTagPosY'
#ÒÆ¶¯Â·¾¶×ø±êµã¶ÓÁÐË÷Òý
Def_NPC_Dict_MovePointIndex = 'MovePointIndex'
#С¹ÖÍ˳öÕ½¶·¼ä¸ô×Öµä
Def_NPC_Dict_QuitBattleTick = 'QuitBattelTick'
#Ê£ÓàѪÁ¿°Ù·Ö±ÈÂß¼­´¦Àí±êʶ
Def_NPC_Dict_HPPerLogicMark = 'HPPerLogicMark'
#²É¼¯¸ÃnpcµÄÍæ¼Òid
Def_NPC_Dict_CollectPlayerID = 'CollectPlayerID'
#À´×ÔÄĸöË¢¹Ö±êʶµã
Def_NPC_Dict_FromRefreshMark = 'FromRefreshMark'
#ËùÊô±êʶµãÀ©Õ¹Öµ
Def_NPC_Dict_FromRefreshValue = 'FromRefreshValue'
#ÕÙ»½µØÍ¼NPCµÄÍæ¼ÒID
Def_NPC_Dict_SummonMapNPCPlayerID = 'SummonMapNPCPlayerID'
Def_NPC_Dict_SummonRefreshID = 'SummonRefreshID'
Def_NPC_Dict_PriWoodPilePlayerID = 'PriWoodPilePlayerID'
#NPC¼¼ÄÜÒÑʹÓôÎÊý
Def_NPC_Dict_SkillUseCnt = 'NPCSkillUseCnt_%s' # ²ÎÊýskillTypeID
#²»ËÀµÄboss
Def_NPC_Dict_Undeath_LayerLostHP = 'Undeath_LayerLostHP' # µ±Ç°²ãÒÑÀۼƵôѪÁ¿
Def_NPC_Dict_Undeath_BuffLayer = 'Undeath_BuffLayer' # µ±Ç°ÀÛ¼Æbuff²ãÊý
#ÉϴεôÂä¹éÊô
Def_NPC_Dict_LastDropOwnerType = 'LastDropOwnerType'
Def_NPC_Dict_LastDropOwnerID = 'LastDropOwnerID'
Def_NPC_Dict_BossMaxHurtID = 'BossMaxHurtID_%s_%s' # ¶ÔbossÉËѪ×î¸ßµÄÍæ¼ÒID, ÓÉpy×Ô¶¨ÉËѪͳ¼Æ, ²ÎÊýΪ(objID, npcID)
Def_NPC_Dict_LastRefreshHurtTick = 'LastRefreshHurtTick' # ÉÏ´ÎË¢ÐÂÉ˺¦Áбítick
Def_NPC_Dict_InHurtProtect = 'InHurtProtect' # ÊÇ·ñÉËѪ±£»¤ÖÐ
 
#¹ÖÎïË¢ÐÂÔ¤±¨Ë÷Òý
Def_NPC_Dict_RebornPreNotifyIndex = "RebornPreNotifyIndex"
#¹ÖÎï¼¼ÄÜÔ¤¾¯
Def_NPC_Dict_SkillWarnSkillID = "SkillWarnSkillID" # Ô¤¾¯¼¼ÄÜID
Def_NPC_Dict_SkillWarnTime = "SkillWarnTime" # Ô¤¾¯×Üʱ³¤£¬ºÁÃë
Def_NPC_Dict_SkillWarnPosCnt = "SkillWarnPosCnt" # Ô¤¾¯µã¸öÊý
Def_NPC_Dict_SkillWarnPosX = "SkillWarnPosX_%s" # Ô¤¾¯µãX×ø±ê£¬²ÎÊý<¸öÊýË÷Òý>
Def_NPC_Dict_SkillWarnPosY = "SkillWarnPosY_%s" # Ô¤¾¯µãY×ø±ê£¬²ÎÊý<¸öÊýË÷Òý>
 
# Î»ÒÆÔ¤¾¯×ø±ê
Def_NPC_Dict_AtkMovePosX = "AtkMovePosX"
Def_NPC_Dict_AtkMovePosY = "AtkMovePosY"
 
Def_NPC_Dict_SpeedPer = "SpeedPer" # Òƶ¯Ëٶȱä¸ü°Ù·Ö±È
 
# ÑÓ³Ù¹¥»÷ʱ³¤, ºÁÃë
Def_NPC_Dict_AtkDelayTick = "AtkDelayTick" # ÑÓ³Ù¹¥»÷ʱ³¤
Def_NPC_Dict_AtkStartTick = "AtkStartTick" # ¿ªÊ¼¹¥»÷tick
 
# °´Ê±¼äµôѪµÄNPC
Def_NPC_Dict_TimeLostHPTick = 'TimeLostHPTick' # Éϴΰ´Ê±¼äµôѪtick
Def_NPC_Dict_TimeLostHPPlayerCountTick = 'TimeLostHPPlayerCountTick ' # ÉÏ´Îˢа´Ê±¼äµôѪÈËÊýtick
Def_NPC_Dict_TimeLostHPPlayerCount = 'TimeLostHPPlayerCount' # °´Ê±¼äµôѪÓÐЧÈËÊý
Def_NPC_Dict_TimeLostHPFightPower = 'TimeLostHPFightPower' # °´Ê±¼äµôѪսÁ¦
Def_NPC_Dict_TimeLostHPFightPowerEx = 'TimeLostHPFightPowerEx' # °´Ê±¼äµôѪսÁ¦
 
#Íæ¼Ò״̬¶¨Ò壬²»Äܳ¬¹ý31¸ö£¬È糬¹ý£¬ÐèÀ©Õ¹¶à¸ökeyÖ§³Ö
Def_PlayerStateList = (
    Def_PlayerState_Normal, # ÎÞ 0
    Def_PlayerState_Freezed, # ¶¨Éí״̬ 1
    Def_PlayerState_Slow, # ¼õËÙ״̬ 2
    Def_PlayerState_LoseBlood, # ³ÖÐøµôѪ״̬ 3
    Def_PlayerState_Shield, # ÷è÷ëÓÓÉí4
    Def_PlayerState_DamBackShield, # ¶«»Ê¸½Ìå5
    Def_PlayerState_Sneer, # ³°·í 6
    Def_PlayerState_Stun, # ÔÎѣ״̬ 7
    Def_PlayerState_AddAtk, # ¼Ó¹¥×´Ì¬ 8
    Def_PlayerState_WeakDef, # ¼õ·À״̬ 9
    Def_PlayerState_LimitSkill, # ½ûħ״̬ 10
    Def_PlayerState_LimitAddHP, # ½ûÁÆ×´Ì¬ 11
    Def_PlayerState_Blind, # ÖÂä״̬ 12
    Def_PlayerState_Burn, # ×ÆÉÕ 13
    Def_PlayerState_LoseBlood2, # Ö°Òµ2³ÖÐøµôѪ״̬ 14
    Def_PlayerState_LoseBlood3, # Ö°Òµ3³ÖÐøµôѪ״̬ 15
    Def_PlayerState_MissSneerAtk, # ¶Ô³°·í¹¥»÷ÃâÒß±íÏÖΪmiss 16
    Def_PlayerState_BeInAir, # ¸¡¿Õ£¨×ö·¨Í¬Ñ£ÔÎÀࣩ 17
    Def_PlayerState_zqdlj, # ×ÏÆø¶«À´½ðÁé¸ù¼¼ÄÜ״̬ 18
    Def_PlayerState_Ice, # º®±ù״̬£¨Í¬¼õËÙ£© 19
) = range(20)
 
#---SetDict º¬NPC×ÖµäKEY£¬²»´æÓÚÊý¾Ý¿â---
Def_GameObjKey_InheritOwner = "InheritOwner"  # À౩·çÑ©¼ÆËãʱÓÃÖ÷ÈËÊôÐÔ
 
#---SetDict Íæ¼Ò×ÖµäKEY£¬²»´æÓÚÊý¾Ý¿â---
# keyµÄ³¤¶È²»Äܳ¬¹ý29¸ö×Ö½Ú
Def_PlayerKey_BurnOwnerID =  "burnOwnerID"  # ×ÆÉÕBUFFÌØÊâ´¦Àí£¬²¿·Öbuff¸úËæ×ÆÉÕÏûʧ
Def_PlayerKey_SkillInDelBuff = "SkillInDelBuff"   # buffÖÐÊͷż¼ÄÜÌí¼ÓbuffÒªÌØÊâ¼Ç¼¸øºóÐø´¦Àí£¬Ö±½Óɾ³ý/Ìí¼Ó»áµ¼Ö´íÂÒ
Def_PlayerKey_TheFBSkillsCD = "TheFBSkillsCD"    # ¼õÉÙÖ¸¶¨¼¼ÄÜ×éCD XX%
Def_PlayerKey_BurnValue = "BurnValue"    # ×ÆÉչ̶¨É˺¦
Def_PlayerKey_BurnTimePer = "BurnTimePer"    # ÑÓ³¤×ÆÉÕʱ¼ä°Ù·Ö±È
Def_PlayerKey_SubSpeedPer = "SubSpeedPer"    # ¼õÒÆ¶¯ËٶȰٷֱÈ
Def_PlayerKey_YinjiCnt = "YinjiCnt"   # µ±Ç°Ó¡¼ÇÊý
Def_PlayerKey_LostYinjiTime = "LostYinjiTime"   # Ã¿XÃë×Ô¶¯Ïûʧһ¸öÓ¡¼Ç
Def_PlayerKey_1314HurtCount = "1314cnt"   # ÀལÈз籩¼¼ÄܵÄ1314Ч¹û£¬É˺¦´ÎÊý´¦Àí
Def_PlayerKey_FirstDefender = "FDID"   # µÚÒ»¸ö·ÀÊØÕߣ¬Ö»ÓÃÓڱȽÏ
Def_PlayerKey_SelectObjID = "selectID"   # Ëø¶¨Ä£Ê½Ñ¡ÖУ¬²»ÓÃSetActionObj
Def_PlayerKey_SelectObjType = "selectType"   # Ëø¶¨Ä£Ê½Ñ¡ÖÐ
Def_PlayerKey_NormalHurt = "NormalHurt"   # ÊôÐÔÆÕͨ¹¥»÷ÔöÉË£ºÆÕͨ¹¥»÷¸½¼ÓµÄ¹Ì¶¨ÖµÉ˺¦
Def_PlayerKey_NormalHurtPer = "NormalHurtPer"    # ÊôÐÔÆÕͨ¹¥»÷¼Ó³É£ºÆÕͨ¹¥»÷¸½¼ÓµÄÉ˺¦°Ù·Ö±È
Def_PlayerKey_FabaoHurt = "FabaoHurt"    # ÊôÐÔ·¨±¦¼¼ÄÜÔöÉË£º·¨±¦¼¼Äܹ¥»÷¸½¼ÓµÄ¹Ì¶¨ÖµÉ˺¦
Def_PlayerKey_FabaoHurtPer = "FabaoHurtPer"    # ÊôÐÔ·¨±¦¼¼Äܼӳɣº·¨±¦¼¼Äܹ¥»÷¸½¼ÓµÄÉ˺¦°Ù·Ö±È
Def_PlayerKey_AddBuffLayer = "addBuffLayer" # buffµ±Ç°²ãÊý
Def_PlayerKey_BuffHurtCnt = "BuffHurtCnt" # ³ÖÐøbuffµôѪ´ÎÊý
Def_PlayerKey_Zhansha = "zhansha"   # Õ¶É±±êÖ¾
Def_PlayerKey_ZhuxianRate = "ZXRate"   # ÖïÏÉÒ»»÷µÄ¸ÅÂÊ
Def_PlayerKey_ZhuxianHurtPer = "ZXHurtPer"   # ÖïÏÉÒ»»÷µÄÉ˺¦%
Def_PlayerKey_LockHPSkillID = "LockHPSkillID"   # ËøÑª¹¦Äܵļ¼ÄÜ
Def_PlayerKey_GodWeaponBeforeProDef = "GWBPD"   # Éñ±ø»¤¶Ü±»¹¥»÷ǰµÄÖµ
Def_PlayerKey_curHurtValue = "curHurtValue"     # ¼ÆËãÖеÄÁÙʱÉ˺¦Öµ£¬¼¼ÄÜÌØÊâÓÃ
Def_PlayerKey_curHurtValueEx = "curHurtValueEx"     # ¼ÆËãÖеÄÁÙʱÉ˺¦Öµ£¬¼¼ÄÜÌØÊâÓÃ
Def_PlayerKey_SomersaultTime = "Somersault"     # ·­¹öÒ»¶¨Ê±¼äÄÚÎ޵У¬±íÏÖΪMISS
Def_PlayerKey_CopyFuncAttr = "CopyFuncAttr%s"     # Íæ¼ÒÊôÐÔË¢ÐÂÖеļÆËãÊôÐÔ»º´æ£¬±ãÓÚbuffˢмÆËã
Def_PlayerKey_CopyFuncAttrEx = "CopyFuncAttrEx%s"     # Íæ¼ÒÊôÐÔË¢ÐÂÖеļÆËãÊôÐÔ»º´æ£¬±ãÓÚbuffˢмÆËã
Def_Player_RefreshAttrByBuff = "PlayerAttrByBuff"   # Íæ¼ÒÊôÐÔˢй¦ÄÜÊôÐÔ»º´æ£¬±ãÓÚbuffˢмÆËã, ¼ä¸ôË¢ÐÂ
Def_Player_HadRefreshAttr = "HadRefreshAttr"   # Íæ¼ÒÔÚ±¾µØÍ¼ÊÇ·ñˢйýÊôÐÔ
Def_PlayerKey_ClientCustomScene = "ClientCustomScene"     # ¿Í»§¶Ë×Ô¶¨Ò峡¾°×´Ì¬
Def_PlayerKey_ClientCustomSceneStepTick = "ClientCustomSceneStepTick"     # ¿Í»§¶Ë×Ô¶¨Ò峡¾°tick
Def_PlayerKey_ClientCustomSceneGrade = "ClientCustomSceneGrade"     # ¿Í»§¶Ë×Ô¶¨Ò峡¾°ÆÀ¼¶
Def_PlayerKey_ChangeMapID = "ChangeMapID"     # ÇëÇóÇл»µÄµØÍ¼ID
Def_PlayerKey_ChangeLineID = "ChangeLineID"     # ÇëÇóÇл»µÄÏß·ID
Def_PlayerKey_ResetFBLinePosX = "ResetFBLinePosX"     # ÇëÇóÇл»¸±±¾¶àºÏÒ»µØÍ¼¹¦ÄÜÏß·ID
Def_PlayerKey_ResetFBLinePosY = "ResetFBLinePosY"     # ÇëÇóÇл»¸±±¾¶àºÏÒ»µØÍ¼¹¦ÄÜÏß·ID
Def_PlayerKey_AttackFollowMaster = "FollowAtk"     # ÕÙ»½ÊÞ¸úËæ¹¥»÷
Def_PlayerKey_MoreHurtValue = "MoreHurtValue"     # ¶îÍâµÄÉ˺¦Öµ£¬Ò»°ãÓÃÓÚ²»×ß¹«Ê½
Def_PlayerKey_BloodShiledHurt = "BSHurt"     # É˺¦ÖµÓÃÓÚѪ¶ÜµÖÏû
Def_PlayerKey_BloodShiledHurtEx = "BSHurtEx"     # É˺¦ÖµÓÃÓÚѪ¶ÜµÖÏû
Def_PlayerKey_TJGPackFullAfterEat = "TJGFullEat"     # ÍÑ»ú¹ÒÍÌÊɺ󱳰üÒÀÈ»ÂúµÄÇé¿ö
Def_PlayerKey_TJGStartTime = "TJGStartTime"     # ÍÑ»ú¹Ò½áËãʱ¼äÆðµã
Def_PlayerKey_EquipTime = "EquipTime"     # Ê±Ð§×°±¸
Def_PlayerKey_PowerPartTime = "PowerPartTime"     # ÐîÁ¦Ã¿´ÎÏûºÄʱ¼ä£¬Òò¹¥Ëٸıä
Def_PlayerKey_PowerPartCount = "PowerPartCount"     # ÐîÁ¦¼¼ÄÜÄÜÁ¿´ÎÊý
Def_Player_RefreshAttr = "Player_RefreshAttr"   # Íæ¼ÒË¢ÐÂÊôÐÔ±êÖ¾
Def_PlayerKey_LoadMapIsLogin = 'LoadMapIsLogin'    # ±¾´Î½øÈëµØÍ¼ÊÇ·ñÊǵǼµÄ
Def_PlayerKey_NotifyAllAttrState = 'NotifyAllAttrState'    # ÊÇ·ñͬ²½¹ýËùÓÐÊôÐÔ£¬ÇÐͼʱµÚÒ»´ÎË¢ÊôÐÔÐèҪͬ²½
Def_PlayerKey_LoginTick = 'PlayerKey_LoginTick'    # Íæ¼ÒÉÏÏߵĵ±Ç°·þÎñÆ÷tick
Def_PlayerKey_MixServerFirstLogin = 'MixServerFirstLogin'    # ±¾´ÎµÇ¼ÊÇ·ñÊǺϷþÊ×µÇ
Def_PlayerKey_CalcOLTimeTick = 'CalcOLTimeTick'    # ÉÏÒ»´Î¼ÆËãÀÛ¼ÆÔÚÏßʱ³¤tick
Def_PlayerKey_SitForZhenQi = 'PlayerKey_SitForZhenQi'  # ´ò×øÕæÆø»Ö¸´Ê±¼ä
Def_PlayerKey_Muse = 'PlayerKey_Muse'  # Ú¤Ïë»Ö¸´Ê±¼ä
Def_PlayerKey_EfficientSit = 'PlayerKey_EfficientSit'  # ¸ßЧÁ·¹¦Ê±¼ä
Def_PlayerKey_ProficiencySkillTypeID = 'PlayerKey_ProficiencySkillTypeID'  # ´ò×ø¼ÓÊìÁ·¶ÈµÄ±»¶¯¼¼ÄÜÀàÐÍID
Def_PlayerKey_ExpFullNotify = 'PlayerKey_ExpFullNotify'  # ¾­ÑéÂúÌáʾ
Def_PlayerKey_PickupItemPutInTemp = 'PickupItemPutInTemp'  # Ê°È¡ÎïÆ·ÊÇ·ñ·ÅÈëÁÙʱ±³°ü
Def_PlayerKey_CollectLostHPTick = 'CollectLostHPTick'    # ÉÏÒ»´Î²É¼¯¿ÛѪtick
Def_PlayerKey_TransMapId = 'TransMapId'  # ´«Ë͵ĵØÍ¼id
Def_PlayerKey_TransPosX = 'TransPosX'  # ´«Ë͵Ä×ø±êX
Def_PlayerKey_TransPosY = 'TransPosY'  # ´«Ë͵Ä×ø±êY
Def_PlayerKey_TransType = 'TransType'  # ´«ËÍÀàÐÍ
Def_PlayerKey_TransAutoBuyItem = 'TransAutoBuyItem'  # ÊÇ·ñ×Ô¶¯¹ºÂòµÀ¾ß
Def_PlayerKey_TransMoney = 'TransMoney'  # ¿Û³ýµÄ½ðÇ®
Def_PlayerKey_TransMoneyType = 'TransMoneyType'  # ¿Û³ýµÄ½ðÇ®ÀàÐÍ
Def_PlayerKey_TransTick = 'TransTick'  # ´«ËÍtick
Def_PlayerKey_SyncVIPKillNPCLVInfo = 'SyncVIPKillNPCLVInfo'  # »÷ɱNPCÔö¼ÓVIPɱ¹ÖµÈ¼¶¾­ÑéÐÅϢͬ²½¿ª¹Ø
Def_PlayerKey_RequestEnterCrossServerTick = 'RequestEnterCrossServerTick'    # ÉÏ´ÎÇëÇó½øÈë¿ç·þtick
 
Def_PlayerKey_FamilyArrestQueryState = 'ArrestQueryState'  # ¼Ò×åÐüÉÍÈÎÎñÍê³É²éѯ״̬
Def_PlayerKey_Frist_Lock = "Frist_Lock"  # ÊÇ·ñ½ÓÊÜÁËÈÎÎñ1
Def_PlayerKey_TaskExpRewardMultiple = "TaskExpRewardMultiple"  # ÈÎÎñ¾­Ñé½±Àø±¶Öµ
Def_PlayerKey_BuyItemCnt = "BuyItemCnt"  # ¹ºÂòÎïÆ·ÊýÁ¿
Def_PlayerKey_SpeedValueNotBuff = "SpeedValueNotBuff"  # Íæ¼ÒÒÆ¶¯ËÙ¶ÈÊýÖµ²ÎÊý, ·Çʵ¼ÊÒÆ¶¯ËÙ¶È£¬²»º¬buff
Def_PlayerKey_SpeedValue = "SpeedValue"  # Íæ¼ÒÒÆ¶¯ËÙ¶ÈÊýÖµ²ÎÊý, ·Çʵ¼ÊÒÆ¶¯ËÙ¶È£¬º¬buff
Def_PlayerKey_SpeedHorse = "SpeedHorse"  # Æï³Ëʱ¸½¼ÓÒÆ¶¯ËÙ¶ÈÖµ
Def_PlayerKey_AtkSpeedSet = "AtkSpeedSet"  # ¹¥»÷Ëٶȹ̶¨Öµ, ´óÓÚ0±íʾ¹¥»÷ËÙ¶ÈÇ¿ÖÆÎª¸ÃÖµ
Def_PlayerKey_AtkInterval = "NormalAtkInterval_%s"  # ¹«¹²¼¼ÄÜCDÀàÐÍ
Def_PlayerKey_AtkTick = "NormalAtkTick_%s"  # ¹«¹²¼¼ÄÜCDÀàÐÍ
Def_PlayerKey_QueryOpenServerAwardState = "QueryOpenServerAwardState"  # ²éѯ¿ª·þ½±Àø×´Ì¬
Def_PlayerKey_QueryFamilyStoreTick = "QueryFamilyStoreTick"  # Õ½Ã˲ֿâ²Ù×÷tick
 
Def_PlayerKey_QueryMarkIdCardIndex = 'QueryMarkIdCardIndex'  # Ö¸¶¨Õ˺ÅÉú³É¿¨ÀàÐÍ
Def_PlayerKey_QueryNewGuyCardType = 'QueryNewGuyCardType'  # ²éѯµÄÐÂÊÖ¿¨ÀàÐÍ
Def_PlayerKey_TradeTagNPC = "TradeTagNPC"    # µ±Ç°É̵êµÄnpcid
 
Def_PlayerKey_LastSkillComboTick = "LastSkillComboTick"    #Éϴμ¼ÄÜÁ¬»÷tick
Def_PlayerKey_SkillComboCnt = "SkillComboCnt"    #¼¼ÄÜÁ¬»÷Êý
Def_PlayerKey_ComboSkillTypeID = "ComboSkillTypeID"    #µ±Ç°Á¬»÷µÄ¼¼ÄÜTypeID
Def_PlayerKey_ComboAddHurtPer = "ComboAddHurtPer"    #µ±Ç°Á¬»÷µÄÉ˺¦¼Ó³ÉÍò·ÖÂÊ
Def_PlayerKey_ComboBuffProcessState = "ComboBuffProcessState"    #³ÖÐøÐÔbuffÁ¬»÷´¦Àí״̬
Def_PlayerKey_LvAwardQueryState = 'LvAwardQueryState'  # µÈ¼¶½±ÀøÁì½±²éѯ״̬
Def_PlayerKey_StoreQueryState = 'StoreQueryState'  # É̵êÈ«·þ¹ºÂò´ÎÊý²éѯ״̬
Def_PlayerKey_MysticalShopLastTime = 'MysticalShopLastTime'  # ÉñÃØÉ̵êË¢ÐÂʱ¼ä
#===============================================================================
# # ³ÖÐøÐÔbuffÉ˺¦´¦ÀíÁ¬»÷¼¼ÄÜIDÁбí
# # ÒòΪÊÍ·ÅÒ»´Î¼¼ÄܺóÒ»¶Îʱ¼äÄÚÊdzÖÐøÐÔµÄ, ¹ÊÁ¬½ÓÅжÏЧ¹û½ö´¦ÀíÒ»´Î, ³ÖÐøÊ±¼äÄÚ¾ùÊÜ´ËЧ¹ûÓ°Ïì, ²»Öظ´´¦ÀíÁ¬»÷
# Ded_ComboBuffProcessSkillIDList = [5620]
#===============================================================================
 
Def_PlayerKey_TotalExpRate = "TotalExpRate"      #×ܾ­Ñé¼Ó³É
Def_PlayerKey_TeamExpRate = "TeamExpRate"      #×é¶Ó¾­Ñé¼Ó³É
Def_PlayerKey_TeamMemCount = "TeamMemCount"      #¶ÓÎéÔÚÏßÍæ¼ÒÊý
Def_PlayerKey_CurState = "PlayerCurState" # µ±Ç°×´Ì¬ÐÅÏ¢, ±ê¼ÇÏê¼û Def_PlayerStateList
Def_PlayerKey_AttrFaintRate = "FaintRate"        #´¥·¢»÷ÔÎ
Def_PlayerKey_AttrFaintDefRate = "FaintDefRate"        #»÷Ôεֿ¹
Def_PlayerKey_AttrAtkerFreezed = "AttrAtkerFreezed_50"        #Íæ¼Ò±»¹¥»÷´¥·¢¶¨Éí
Def_PlayerKey_AttrAddAngry = "AttrAddAngry_51"        #Íæ¼Ò¹¥»÷Ôö¼Ó¶îÍâ³ðºÞ
Def_PlayerKey_AttrComboRate = "ComboRate"        #Á¬»÷¼¸ÂÊ
Def_PlayerKey_AttrComboDamPer = "ComboDamPer"        #Á¬»÷É˺¦
Def_PlayerKey_SkillAtkRateReduce = "SkillAtkRateReduce"    #¼¼Äܹ¥»÷±ÈÀý¼õÉÙ
Def_PlayerKey_AttrDropEquipPer = "DropEquipPer"    #×°±¸µôÂÊ
Def_PlayerKey_AttrDamagePVP = "DamagePVP"    #PVP¹Ì¶¨É˺¦Êä³ö
Def_PlayerKey_AttrDamagePVPReduce = "DamagePVPReduce"    #PVP¹Ì¶¨É˺¦¼õÉÙ
Def_PlayerKey_AttrDamagePVE = "DamagePVE"    #É˺¦Êä³ö¼ÆËã¹Ì¶¨ÖµPVE
Def_PlayerKey_AttrDamagePerPVP = "DamagePerPVP"    #É˺¦Êä³ö¼ÆËã°Ù·Ö±ÈPVP
Def_PlayerKey_AttrDamagePerPVPReduce = "DamagePerPVPReduce"    #É˺¦Êä³ö¼ÆËã°Ù·Ö±ÈPVP¼õÉÙ
Def_PlayerKey_AttrHurtPer = "AttrHurtPer"    #ÊÜÉ˼ÆËã°Ù·Ö±È
Def_PlayerKey_AttrDamChanceDef = "DamChanceDef"    #20%µÄ¸ÅÂʵÖÓùÉ˺¦±ÈÂÊ
Def_PlayerKey_AttrMaxProDef = "MaxProDef"    #×î´ó·À»¤Öµ
Def_PlayerKey_AttrProDefHPPer = "ProDefHPPer"    #ÉúÃüÉÏÏÞ»»ËãΪ·À»¤ÖµµÄ°Ù·Ö±È
Def_PlayerKey_AttrProDefAbsorb = "ProDefAbsorb"    #·À»¤ÖµÎüÊÕÉ˺¦±ÈÂÊ
Def_PlayerKey_AttrPetMinAtk = "AttrPetMinAtk"    #³èÎï×îС¹¥»÷Á¦
Def_PlayerKey_AttrPetMaxAtk = "AttrPetMaxAtk"    #³èÎï×î´ó¹¥»÷Á¦
Def_PlayerKey_AttrPetDamPer = "AttrPetDamPer"    #³èÎïÉ˺¦°Ù·Ö±ÈÌáÉý
Def_PlayerKey_PetSkillAtkRate = "PetSkillAtkRate"    #³èÎï¼¼Äܹ¥»÷±ÈÀý¼Ó³É
Def_PlayerKey_AttrPerLVAtk = "PerLVAtk"    #ÿ1¼¶+%s¹¥»÷, ÊýֵȡÍò·ÖÂÊ£¬Ö§³ÖСÊýËã·¨
Def_PlayerKey_AttrPerLVMaxHP = "PerLVMaxHP"    #ÿ1¼¶+%sÉúÃü, ÊýֵΪ¹Ì¶¨Öµ
Def_PlayerKey_AttrShieldMPCostRate = "AttrShieldMPCostRate"    #ħ·¨¶ÜÉ˺¦ÎüÊÕÀ¶ºÄ±ÈÂÊ
Def_PlayerKey_AttrXPRestorePer = "AttrXPRestorePer"    #×Ô¶¯»Ö¸´XPÖµ±ÈÂÊ
Def_PlayerKey_MarkLoadMapTick = "LoadMapTickVIP"        #¼Ç¼Çл»µØÍ¼ºóµÄtick,VIP
Def_PlayerKey_MTFreeOnlineRefreshTick = "MTFreeOnlineRTick"        # Ñ°±¦ÔÚÏß¼ÆËãʱ¼ä
Def_PlayerKey_MFPFightPower = "MFPFightPower_%s"        #Ä£¿éÕ½¶·Á¦, ²ÎÊý(Ä£¿éÀàÐÍË÷Òý)
Def_PlayerKey_MFPSkill = "MFPSkill_%s"        #¼¼Äܸ½¼ÓÕ½¶·Á¦, ²ÎÊý(Ä£¿éÀàÐÍË÷Òý)
Def_PlayerKey_MFPEx = "MFPEx_%s"        #Ä£¿é¸½¼ÓÕ½¶·Á¦, ²ÎÊý(Ä£¿éÀàÐÍË÷Òý)
Def_PlayerKey_AtkWithoutBuff = "AtkWithoutBuff"        #Íæ¼ÒÎÞbuff״̬ÏµĹ¥»÷Öµ
Def_PlayerKey_DefWithoutBuff = "DefWithoutBuff"        #Íæ¼ÒÎÞbuff״̬ϵķÀÓùÖµ
Def_PlayerKey_HPWithoutBuff = "HPWithoutBuff"        #Íæ¼ÒÎÞbuff״̬ϵÄÉúÃüÖµ
Def_PlayerKey_KillPlayerCnt = "KillPlayerCnt_%s"        #Àۼƻ÷É±Íæ¼Ò´ÎÊý£¬²ÎÊýÎªÍæ¼Òid
Def_PlayerKey_IsInFBOnDay = "IsInFBOnDay"        #ÊÇ·ñÔÚ¸±±¾ÖÐOnDay
Def_PlayerKey_FBCommendFightPower = "FBCommendFightPower" # ¸±±¾ÍƼöÕ½¶·Á¦
Def_PlayerKey_RecordXPValue = "RecordXPValue"    #ÁÙʱ¼Ç¼XPÖµ
Def_PlayerKey_CollectNPCObjID = "CollectNPCObjID"    #²É¼¯µÄNPC¶ÔÏóid
Def_PlayerKey_ContendNPCObjID = "ContendNPCObjID"    #¾ºÕù¹éÊôµÄNPCʵÀýID
Def_PlayerKey_AreaRewardMultiple = "AreaRewardMultiple"    #Íæ¼ÒËùÔÚÇøÓò¸£Àû±¶Öµ£¬Ä¬ÈÏ1
Def_PlayerKey_AttrActivatyNotify = "AttrActivatyNotify" # ÊôÐÔ¼¤»îÌáʾÀàÐÍ
Def_PlayerKey_EquipOrangeCount = "EquipOrangeCount" # ×°±¸ÐÅÏ¢ - ³È×°¼°ÒÔÉϼþÊý
Def_PlayerKey_LastHurt = "PlayerLastHurt" # ×îºó²¹µ¶
Def_PlayerKey_AddBackHPPer = "AddBackHPPer"    #Ôö¼ÓÉúÃü»Ö¸´Ð§¹û
Def_PlayerKey_ReduceBackHPPer = "ReduceBackHPPer"    #½µµÍÉúÃü»Ö¸´Ð§¹û
Def_PlayerKey_NPCHurtAddPer = "NPCHurtAddPer"  # ¶Ô¹ÖÎïÉ˺¦¼Ó³É
Def_PlayerKey_JobAHurtAddPer = "JobAHurtAddPer"  # Ä¿±êսʿÉ˺¦¼Ó³É
Def_PlayerKey_JobBHurtAddPer = "JobBHurtAddPer"  # Ä¿±ê·¨Ê¦É˺¦¼Ó³É
Def_PlayerKey_JobCHurtAddPer = "JobCHurtAddPer"  # Ä¿±ê¹­ÊÖÉ˺¦¼Ó³É
Def_PlayerKey_NPCAtkReducePer = "NPCAtkReducePer"  # NPC¹¥»÷É˺¦¼õÃâ
Def_PlayerKey_JobAAtkReducePer = "JobAAtkReducePer"  # Õ½Ê¿¹¥»÷É˺¦¼õÃâ
Def_PlayerKey_JobBAtkReducePer = "JobBAtkReducePer"  # ·¨Ê¦¹¥»÷É˺¦¼õÃâ
Def_PlayerKey_JobCAtkReducePer = "JobCAtkReducePer"  # ¹­ÊÖ¹¥»÷É˺¦¼õÃâ
Def_PlayerKey_LuckyHitReduce = "LuckyHitReduce"  # »áÐÄÒ»»÷É˺¦¼õÃâ¹Ì¶¨Öµ
Def_PlayerKey_GreatHitReducePer = "GreatHitReducePer"  # ×¿Ô½Ò»»÷É˺¦¼õÃâ
Def_PlayerKey_SuperHitReduce = "SuperHitReduce"  # ±©»÷É˺¦¼õÃâ¹Ì¶¨Öµ
Def_PlayerKey_IgnoreDefReducePer = "IgnoreDefReducePer"  # ÎÞÊÓ·ÀÓùÉ˺¦¼õÃâ
Def_PlayerKey_LuckyHitRateReduce = "LuckyHitRateReduce"  # ¿¹»áÐÄÒ»»÷¸ÅÂÊ
Def_PlayerKey_GreatHitRateReduce = "GreatHitRateReduce"  # ¿¹×¿Ô½Ò»»÷¸ÅÂÊ
Def_PlayerKey_SuperHitRateReduce = "SuperHitRateReduce"  # ¿¹±©»÷¸ÅÂÊ
Def_PlayerKey_IgnoreDefRateReduce = "IgnoreDefRateReduce"  # ¿¹ÎÞÊÓ·ÀÓù¸ÅÂÊ
Def_PlayerKey_LastHurtValue = "LastHurtValue" # ×îºóÒ»´ÎÉ˺¦Öµ
Def_PlayerKey_LastHurtValueEx = "LastHurtValueEx" # ×îºóÒ»´ÎÉ˺¦Öµ
Def_PlayerKey_LastHurtNPCObjID = "LastHurtNPCObjID" # ×îºó¹¥»÷µÄNPCObjID
Def_PlayerKey_LastAttackerObjID = "LastAttackerObjID" # ±»¹¥»÷Õ߼ǼµÄ×î½ü¹¥»÷Íæ¼ÒID
Def_PlayerKey_CommMapExpRate = "CommMapExpRate" # ³£¹æµØÍ¼¾­Ñé±¶ÂʼӳÉ
Def_PlayerKey_FinalHurtPer = "FinalHurtPer" # ×îÖÕÉ˺¦°Ù·Ö±È
Def_PlayerKey_FinalHurtReducePer = "FHReducePer" # ×îÖÕÉ˺¦¼õÃâ°Ù·Ö±È
Def_PlayerKey_FuhaoHitRate = "FuhaoHitRate" # ¸»ºÀÒ»»÷¸ÅÂÊ
Def_PlayerKey_FinalHurt = "FinalHurt" # ×îÖչ̶¨É˺¦Ôö¼Ó
Def_PlayerKey_BleedDamage = "BleedDamage" # Á÷ѪÉ˺¦
Def_PlayerKey_FinalHurtReduce = "FinalHurtReduce" # ×îÖչ̶¨É˺¦¼õÉÙ
Def_PlayerKey_BossIDHurt = "BossIDHurt" # ¶ÔÖ¸¶¨bossÉ˺¦¼Ó³É¹Ì¶¨Öµ
Def_PlayerKey_BossIDHurtAddPer = "BossIDHurtAddPer" # ¶ÔÖ¸¶¨bossÉ˺¦¼Ó³É±¶ÂÊ
Def_PlayerKey_DropEquipDoCount = "DropEquipDoCount" # ×°±¸µôÂäÖ´ÐдÎÊý¼Ó³ÉÍò·ÖÂÊ
Def_PlayerKey_BaseAtkMin = "BaseAtkMin" # »ù´¡×îС¹¥»÷
Def_PlayerKey_BaseAtkMax = "BaseAtkMax" # »ù´¡×î´ó¹¥»÷
Def_PlayerKey_BaseMaxHP = "BaseMaxHP" # »ù´¡ÉúÃü
Def_PlayerKey_BaseDef = "BaseDef" # »ù´¡·ÀÓù
Def_PlayerKey_BaseHit = "BaseHit" # »ù´¡ÃüÖÐ
Def_PlayerKey_BaseMiss = "BaseMiss" # »ù´¡ÉÁ±Ü
Def_PlayerKey_BaseAtkAddPer = "BaseAtkAddPer" # »ù´¡¹¥»÷°Ù·Ö±È
Def_PlayerKey_BaseMaxHPAddPer = "BaseMaxHPAddPer" # »ù´¡ÉúÃü°Ù·Ö±È
Def_PlayerKey_BaseDefAddPer = "BaseDefAddPer" # »ù´¡·ÀÓù°Ù·Ö±È
Def_PlayerKey_BaseHitAddPer = "BaseHitAddPer" # »ù´¡ÃüÖаٷֱÈ
Def_PlayerKey_BaseMissAddPer = "BaseMissAddPer" # »ù´¡ÉÁ±Ü°Ù·Ö±È
Def_PlayerKey_GodWeaponMaxHPPer = "GodWeaponMaxHPPer" # Éñ±øÉúÃü°Ù·Ö±È
Def_PlayerKey_GodWeaponAtkPer = "GodWeaponAtkPer" # Éñ±ø¹¥»÷°Ù·Ö±È
Def_PlayerKey_StoneMaxHPPer = "StoneMaxHPPer" # ±¦Ê¯ÉúÃü°Ù·Ö±È
Def_PlayerKey_StoneAtkPer = "StoneAtkPer" # ±¦Ê¯¹¥»÷°Ù·Ö±È
Def_PlayerKey_HPCureEnhance = "HPCureEnhance" # ÑªÆ¿»Ö¸´Ð§¹û
Def_PlayerKey_HadInitFruitAttr = "HadInitFruitAttr" # ÊÇ·ñÒѾ­Ë¢Ð¹ý¹ûʵÊôÐÔ
Def_PlayerKey_OnlyFinalHurt = "OnlyFinalHurt"   # ¶îÍâÊä³öÉ˺¦
Def_PlayerKey_PVPAtkBackHP = "PVPAtkBackHP"   # PVP¹¥»÷»ØÑª
Def_PlayerKey_HitSucessRate = "HitSucessRate"   # ÃüÖгɹ¦ÂÊ
Def_PlayerKey_MissSucessRate = "MissSucessRate"   # ÉÁ±Ü³É¹¦ÂÊ
Def_PlayerKey_CurePer = "CurePer"   # ÖÎÁƼӳɠĬÈϰٷְÙ
Def_PlayerKey_BeHurtPer = "BeHurtPer"   # ¼ÓÉîÊܵ½É˺¦°Ù·Ö±È
Def_PlayerKey_HorseAtkPer = "HorseAtkPer"   # ×øÆï¹¥»÷°Ù·Ö±È
Def_PlayerKey_HorseMaxHPPer = "HorseMaxHPPer"   # ×øÆïÉúÃü¼Ó³É
Def_PlayerKey_PetAtkPer = "PetAtkPer"   # Áé³è¹¥»÷¼Ó³É
Def_PlayerKey_HorseTrainAttrPer = "HorseTrainAttrPer"   # ×øÆïÅàÑøÊôÐÔ¼Ó³É
Def_PlayerKey_PetTrainAttrPer = "PetTrainAttrPer"   # Áé³èÅàÑøÊôÐÔ¼Ó³É
Def_PlayerKey_GuardTrainAttrPer = "GuardTrainAttrPer"   # ÊØ»¤ÅàÑøÊôÐÔ¼Ó³É
Def_PlayerKey_WingTrainAttrPer = "WingTrainAttrPer"   # ³á°òÅàÑøÊôÐÔ¼Ó³É
Def_PlayerKey_PeerlessWeaponTrainAttrPer = "PeerlessWeaponTrainAttrPer"   # ÃðÊÀÅàÑøÊôÐÔ¼Ó³É
Def_PlayerKey_PeerlessWeapon2TrainAttrPer = "PeerlessWeapon2TrainAttrPer"   # ß±ÉñÅàÑøÊôÐÔ¼Ó³É
Def_PlayerKey_LianTiAttrPer = "LianTiAttrPer"   # Á¶ÌåÊôÐÔÊôÐÔ¼Ó³É
Def_PlayerKey_StoneBasePer = "StoneBasePer"   # ±¦Ê¯»ù´¡ÊôÐÔ°Ù·Ö±È
Def_PlayerKey_RealmBasePer = "RealmBasePer"   # ¾³½ç»ù´¡ÊôÐÔ°Ù·Ö±È
Def_PlayerKey_WingHPPer = "WingHPPer"   # ³á°òÉúÃü°Ù·Ö±È
Def_PlayerKey_SuiteBasePer = "SuiteBasePer"   # Ì××°»ù´¡ÊôÐÔ°Ù·Ö±È
Def_PlayerKey_PlusBaseAtkPer = "PlusBaseAtkPer"   # Ç¿»¯»ù´¡¹¥»÷°Ù·Ö±È
Def_PlayerKey_Metal = "PointMetal"   # ½ð
Def_PlayerKey_Wood = "PointWood"   # Ä¾
Def_PlayerKey_Water = "PointWater"   # Ë®
Def_PlayerKey_Fire = "PointFire"   # »ð
Def_PlayerKey_Earth = "PointEarth"   # ÍÁ
Def_PlayerKey_MetalQualityLV = "MetalQualityLV"   # ½ðÁé¸ùÆ·¼¶
Def_PlayerKey_WoodQualityLV = "WoodQualityLV"   # Ä¾Áé¸ùÆ·¼¶
Def_PlayerKey_WaterQualityLV = "WaterQualityLV"   # Ë®Áé¸ùÆ·¼¶
Def_PlayerKey_FireQualityLV = "FireQualityLV"   # »ðÁé¸ùÆ·¼¶
Def_PlayerKey_EarthQualityLV = "EarthQualityLV"   # ÍÁÁé¸ùÆ·¼¶
Def_PlayerKey_SkillAddPer1 = "SkillAddPer1"   # ¼¼ÄÜÉ˺¦ÔöÇ¿1
Def_PlayerKey_SkillAddPer2 = "SkillAddPer2"   # ¼¼ÄÜÉ˺¦ÔöÇ¿2
Def_PlayerKey_SkillAddPer3 = "SkillAddPer3"   # ¼¼ÄÜÉ˺¦ÔöÇ¿3
Def_PlayerKey_SkillAddPer4 = "SkillAddPer4"   # ¼¼ÄÜÉ˺¦ÔöÇ¿4
Def_PlayerKey_SkillAddPer5 = "SkillAddPer5"   # ¼¼ÄÜÉ˺¦ÔöÇ¿5
Def_PlayerKey_SkillAddPer6 = "SkillAddPer6"   # ¼¼ÄÜÉ˺¦ÔöÇ¿6
Def_PlayerKey_SkillAddPer7 = "SkillAddPer7"   # ¼¼ÄÜÉ˺¦ÔöÇ¿7
Def_PlayerKey_SkillReducePer1 = "SkillReducePer1"   # Êܵ½¼¼ÄÜÉ˺¦¼õÉÙ1
Def_PlayerKey_SkillReducePer2 = "SkillReducePer2"   # Êܵ½¼¼ÄÜÉ˺¦¼õÉÙ2
Def_PlayerKey_SkillReducePer3 = "SkillReducePer3"   # Êܵ½¼¼ÄÜÉ˺¦¼õÉÙ3
Def_PlayerKey_SkillReducePer4 = "SkillReducePer4"   # Êܵ½¼¼ÄÜÉ˺¦¼õÉÙ4
Def_PlayerKey_SkillReducePer5 = "SkillReducePer5"   # Êܵ½¼¼ÄÜÉ˺¦¼õÉÙ5
Def_PlayerKey_SkillReducePer6 = "SkillReducePer6"   # Êܵ½¼¼ÄÜÉ˺¦¼õÉÙ6
Def_PlayerKey_SkillReducePer7 = "SkillReducePer7"   # Êܵ½¼¼ÄÜÉ˺¦¼õÉÙ7
 
#¹¦ÄÜË÷ÒýShareDefine.Def_AttrFruitFuncList
Def_PlayerKey_FruitAttr = "FruitAttr_%s_%s" # ÊôÐÔ¹ûʵÔö¼ÓµÄÊôÐÔ£¬²ÎÊýΪ(¹¦ÄÜË÷Òý, ÎïÆ·Ð§¹ûid)
Def_PlayerKey_FruitFightPowerEx = "FruitFightPowerEx_%s" # ÊôÐÔ¹ûʵÔö¼ÓµÄ¸½¼ÓÕ½Á¦£¬²ÎÊýΪ(¹¦ÄÜË÷Òý)
Def_PlayerKey_FamilyLVLeave = "FamilyLVLeave" # À뿪µÄ×îºóÒ»¸ö¼Ò×åµÄµÈ¼¶
 
Def_PDict_QueryTechLVUPState = "QueryTechLVUPState"  # ²éѯ¿Æ¼¼µÈ¼¶ÌáÉý״̬
 
Def_PDict_PKStateTick = "PKStateTick"  # PK״̬tick£¬Ö»ÒªÓÐÒ»·½·¢Æð¹¥»÷£¬Ë«·½¾ù½øÈëPK״̬
Def_PDict_BossStateTick = "BossStateTick"  # boss״̬tick£¬¹¥»÷boss¼´½øÈëboss״̬
Def_PDict_MapAreaExpTick = "MapAreaExpTick"  # ¸ø³¡¾°¾­Ñétick
# ×°±¸Àۼƻù´¡ÊôÐÔ
Def_PDict_EquipTotalBaseMinAtk = "EquipTotalBaseMinAtk"  # ×°±¸Àۼƻù´¡×îС¹¥»÷
Def_PDict_EquipTotalBaseMaxAtk = "EquipTotalBaseMaxAtk"  # ×°±¸Àۼƻù´¡×î´ó¹¥»÷
Def_PDict_EquipTotalBaseDef = "EquipTotalBaseDef"  # ×°±¸Àۼƻù´¡·ÀÓù
Def_PDict_EquipTotalBaseHP = "EquipTotalBaseHP"  # ×°±¸Àۼƻù´¡ÉúÃü
 
#---Íæ¼Ò×ÖµäKEY£¬´æÓÚÊý¾Ý¿â---
#===========================================================================
# //Íæ¼ÒͨÓÃ×Öµä RoleNomalDict
# void  NomalDictAddProperty(char * name, int   value, DWORD Type = 0);     //Ìí¼ÓÊý¾Ý,ÈçKeyÒÑ´æÔÚ£¬Ôò¶ÔvalueÖµ½øÐиüÐÂ
# void  NomalDictDelProperty(char * name, DWORD Type = 0);
# int   NomalDictGetProperty(char * name, int def = 0, DWORD Type = 0);    //(KeyName,²éÕÒ²»µ½Ê±·µ»ØµÄĬÈÏÖµ)
# void  ClearNomalDict(DWORD Type = 0);                                 //Çå¿ÕÖ¸¶¨ÀàÐÍ×Öµä
# void  ClearAllNomalDict();                                          //Çå¿Õ×Öµä
#===========================================================================
 
#Íæ¼Ò´æÊý¾Ý¿â×ÖµäÀàÐͶ¨Òå
(
Def_PDictType_Default,  # Ä¬ÈÏ
Def_PDictType_FlashSale, #ÏÞʱÇÀ¹º
Def_PDictType_TJGNotify,  # ÍÑ»ú¹Ò½á¹û֪ͨ
Def_PDictType_LVAward,  # µÈ¼¶½±ÀøÁìÈ¡ÐÅÏ¢¼Ç¼
Def_PDictType_OpenServerCampaign,  # ¿ª·þ»î¶¯
Def_PDictType_WeekParty, #ÖÜ¿ñ»¶
Def_PDictType_FeastWeekParty,    # ½ÚÈÕѲÀñ
Def_PDictType_LoginAward,    # µÇ¼½±ÀøÔËÓª»î¶¯
Def_PDictType_Horse,    # ×øÆï
Def_PDictType_FB,    # ¸±±¾Ïà¹Ø
Def_PDictType_FightPower,    # Õ½¶·Á¦
Def_PDictType_GoldInvest,    # Í¶×ÊÀí²Æ
Def_PDictType_Success,   #³É¾Í
Def_PDictType_GFPassive, # ±»¶¯¹¦·¨
Def_PDictType_GreatMaster, # ´óʦ
) = range(15)
 
# Íæ¼Ò×Öµäkey¶¨Ò广Ôò, keyµÄ³¤¶È²»Äܳ¬¹ý29¸ö×Ö½Ú, ×¢Ò⾡Á¿±ÜÃâÃüÃûÖØ¸´
# ÐÂÔö²ÎÊýTYPE ÓÃÓÚ×Öµä·ÖÀ࣬ĬÈÏ0
Def_QuDao_DoubleBillGold = "qddbGold"   # ÇþµÀ·µÀûµÄÏÉÓñ
Def_QuDao_DoubleBillCount = "qddbCount"   # ÇþµÀ·µÀûµÄÏÉÓñÁìÈ¡´ÎÊý ÈÕÆÚ+´ÎÊý×éºÏÊý×Ö
Def_PDict_GeTuiSet = "GetuiSet"     # ÍÆËÍÌáÐѵÄÉèÖÃ
Def_PDict_NoGeTuiTime = "NoGetuiTime"     # ÍÆËÍÌáÐÑÃâ´òÈÅʱ¼ä£¬½«×Ö·û´®×éºÏÊý×Ö
Def_PlayerKey_TJGNPC = "TJGNPC"     # ÍÑ»ú¹Ò»úNPCµã
Def_PDict_OnHour = "OnHour"
Def_PDict_OnDay = "OnDay" # 0µã¹ýÌì
Def_PDict_OnWeek = "OnWeek" # 0µã¹ýÖÜ
Def_PDict_OnMonth = "OnMonth" # 0µã¹ýÔÂ
Def_PDict_OnYear = "OnYear" # 0µã¹ýÄê
Def_PDict_OnDayEx = "OnDayEx" # ÌØÊâʱ¼äµãÁ賿Xµã¹ýÌì
Def_PDict_OnWeekEx = "OnWeekEx" # ÌØÊâʱ¼äµãÁ賿Xµã¹ýÖÜ
Def_PDict_OnMonthEx = "OnMonthEx" # ÌØÊâʱ¼äµãÁ賿Xµã¹ýÔÂ
Def_Player_Dict_PlayerFromPID = "PlayerFromPID"    # pid
Def_Player_Dict_Account_Type = "account_type"    # account_type
Def_Player_Dict_FirstLogin = "FirstLogin"    # Ê׵DZê¼Ç 0-δÊ×µÇ; 1-Ê׵ǹý
Def_Player_Dict_RealLoginOK = "RealLoginOK"    # ÕæÕýµÇ¼³É¹¦±ê¼Ç
Def_GuideStateKeyCount = 8 # Òýµ¼×´Ì¬key×î´ó¸öÊý
Def_Player_Dict_GuideState = "GuideState_%s" # Òýµ¼×´Ì¬¼Ç¼£¬²ÎÊýΪkey¸öÊý±àºÅ
Def_Player_Dict_VersionFix = "VersionFix_%s" # °æ±¾ÐÞÕý±ê¼Ç£¬²ÎÊýΪkey¸öÊý±àºÅ, Ö§³Ön¸ö°æ±¾ÐÞÕý±ê¼Ç£¬Ã¿¸ökeyÖ§³Ö31¸ö 
Def_Player_Dict_PrestigeAwardMark = "PrestigeAwardMark_7"   # ÁìÈ¡ÍþÍûÎïÆ·½±ÀøÇé¿ö
Def_Player_Dict_AutoCheckHack_Wait = "AutoCheckHackWait_10"    #×Ô¶¯¼ì²âÍâ¹ÒÑéÖ¤Öбêʶ
Def_Player_Dict_AutoCheckHack_Source = "AutoCheckHackSource_11"    #×Ô¶¯¼ì²âÍâ¹ÒËæ»úÔ´
Def_Player_Dict_AutoCheckHack_Type = "AutoCheckHackType_12"    #×Ô¶¯¼ì²âÍâ¹ÒÀàÐÍ
Def_Player_Dict_AutoCheckHack_State = "AutoCheckHackState_13"    #×Ô¶¯¼ì²âÍâ¹ÒÕ˺Å״̬ʶ±ð
Def_Player_Dict_Captcha_WaitTick = "CaptchaWaitTick_14"    #ͼÐÎÑéÖ¤»Ø¸´µÈ´ýʱ¼ä
Def_Player_Dict_Captcha_WaitSign = "CaptchaWaitSign_15"    #ͼÐÎÑéÖ¤»Ø¸´µÈ´ý±êʶ
Def_Player_Dict_Captcha_ErrCount = 'CaptchaErrCount_16'    #Íæ¼Ò»Ø´ð´íÎó´ÎÊý
Def_Player_Dict_Captcha_Answer = 'CaptchaAnswer_17'    #ͼÐÎÑéÖ¤Âë´ð°¸
Def_Player_Dict_AutoCheckHack_ErrCnt = "AutoCheckHackErrCnt_19"    #×Ô¶¯¼ì²âÍâ¹ÒËæ»úÔ´
Max_StoryMissionNum = 99
Def_Player_Dict_StoryMissionState = "StoryMissionState_%s"  # ¾çÇéÈÎÎñ±àºÅÍê³É״̬, ²ÎÊý(key±àºÅ), °´±àºÅλ¼Ç¼
Def_Player_Dict_TaskLastKillNPCID = "TaskLastKillNPCID"    #ÈÎÎñÉÏ´ÎËæ»ú»÷ɱNPCID
Def_Player_Dict_TaskLastVisitNPCID = "TaskLastVisitNPCID"    #ÈÎÎñÉÏ´ÎËæ»ú·ÃÎÊNPCID
LittleHelperSetNumCount = 20 # Ð¡ÖúÊÖÉèÖñàºÅ¸öÊý
LittleHelperValueCount = 6 # Ð¡ÖúÊÖÉèÖÃÖµ¸öÊý
Def_Player_Dict_LittleHelperValue = "LittleHelperValue%s_%s" # Ð¡ÖúÊÖÉèÖÃÖµ´æ´¢, ²ÎÊý(ÉèÖñàºÅ, value±àºÅ)
Def_Player_Dict_FromMapID = 'FromMapID'    # ×îºóÒ»´ÎÀ뿪µÄ·ÇÖÐÁ¢³£¹æµØÍ¼£¬µØÍ¼ID
Def_Player_Dict_FromPosX = 'FromPosX'    # ×îºóÒ»´ÎÀ뿪µÄ·ÇÖÐÁ¢³£¹æµØÍ¼£¬×ø±êX
Def_Player_Dict_FromPosY = 'FromPosY'    # ×îºóÒ»´ÎÀ뿪µÄ·ÇÖÐÁ¢³£¹æµØÍ¼£¬×ø±êX
Def_Player_Dict_FromLineID = 'FromLineID'    # ×îºóÒ»´ÎÀ뿪µÄ·ÇÖÐÁ¢³£¹æµØÍ¼£¬Ïß·ID
Def_Player_Dict_FromFBMapID = 'FromFBMapID'    # ×îºóÒ»´ÎÀ뿪µÄ¿É·µ»ØµÄ¸±±¾ID£¬µØÍ¼ID
Def_Player_Dict_FromFBPosX = 'FromFBPosX'    # ×îºóÒ»´ÎÀ뿪µÄ¿É·µ»ØµÄ¸±±¾ID£¬×ø±êX
Def_Player_Dict_FromFBPosY = 'FromFBPosY'    # ×îºóÒ»´ÎÀ뿪µÄ¿É·µ»ØµÄ¸±±¾ID£¬×ø±êX
Def_Player_Dict_FromFBLineID = 'FromFBLineID'    # ×îºóÒ»´ÎÀ뿪µÄ¿É·µ»ØµÄ¸±±¾ID£¬Ïß·ID
 
Def_PlayerKey_CrossRegisterMap = "CrossRegisterMap"  #¿ç·þ×¢²á»î¶¯µØÍ¼, dataMapID
Def_PlayerKey_IsCrossPKMatching = "IsCrossPKMatching"  #ÊÇ·ñ¿ç·þÆ¥ÅäÖÐ
 
Def_Player_Dict_FamilyTechLV = "FamilyTechLV_%s"    #¼Ò×å¿Æ¼¼µÈ¼¶, ²ÎÊý(¿Æ¼¼ID)
Def_Player_Dict_RouteServerInitOK = "RouteServerInitOK_33"     #RouteServer³õʼ»¯³É¹¦(½öµÇ½һ´Î)
Def_Player_Dict_Wallow_LV = "GameWallowLV_34"    #·À³ÁÃԵȼ¶
Def_Player_Dict_Wallow_OfflineTime = "GameWallowOfflineTime_35"    #·À³ÁÃÔÀëÏßÀÛ»ýʱ¼ä
Def_Player_Dict_Wallow_OnlineTime = "GameWallowOnlineTime_36"    #·À³ÁÃÔÔÚÏßÀÛ»ýʱ¼ä
Def_Player_Dict_CabinetCount_Pet = "CabinetCount_Pet_39"    #³èÎïÊÕÄɹñ
Def_Player_Dict_CabinetCount_WeaponCoat = "CabinetCount_WeaponCoat_40"    #ÎäÆ÷ÊÕÄɹñ
Def_Player_Dict_CabinetCount_DressCoat = "CabinetCount_DressCoat_41"     #ʱװÊÕÄɹñ
Def_Player_Dict_CabinetCount_Horse = "CabinetCount_Horse_42"    #ÂíÆ¥ÊÕÄɹñ
Def_Player_Dict_PackCount_Item = "PackCount_Item_72"    #Íæ¼ÒÎïÆ·±³°ü¸ñ×ÓÊý
Def_Player_Dict_PackCount_Warehouse = "PackCount_Warehouse_73"    #²Ö¿â±³°ü¸ñ×ÓÊý
Def_Player_Dict_PlayerMapSignCnt = "PlayerMapSignCnt_75"    # ´óµØÍ¼±ê¼ÇÊýÁ¿
Def_Player_Dict_PlayerBuyZhenQiCnt = "PlayerBuyZhenQiCnt_76"  # ¹ºÂòÕæÆø´ÎÊý
Def_Player_Dict_PlayChangeLineID = "PlayChangeLineID"     # Íæ¼ÒÖ÷¶¯Çл»Ïß·¼Ç¼
Def_Player_Dict_FuncChangeLineID = "FuncChangeLineID"     # ¹¦ÄÜÇл»Ö¸¶¨Ïß·¼Ç¼
Def_Player_Dict_HighChangeLineID = "HighChangeLineID"     # ¸ßÏßÇл»µ½µÍÏß·¼Ç¼
Def_Player_Dict_FBFirstEnterRecord = "FBFEntRec"  # ¼Ç¼¸±±¾ÊÇ·ñ²ÎÓë¹ý£¬°´Î»0 1 ´æ´¢±íʾ
Def_FBStar_MaxKeyCnt = 5 # ÔÝʱÿ¸ö¸±±¾IDÖ§³Ö9*5¸ölineID¼Ç¼
Def_Player_Dict_EnterFBFree = "EnterFBFree" # ÊÇ·ñÃâ·Ñ½øÈ븱±¾
Def_Player_Dict_ReqFBFuncLine = "ReqFBFuncLine" # ÇëÇó½øÈëµÄ¸±±¾¹¦ÄÜÏß·
Def_Player_Dict_ReqCrossFBZoneID = "ReqCrossFBZoneID" # ÇëÇó½øÈë¿ç·þµÄ¿ç·þ·ÖÇøID
Def_Player_Dict_ReqCrossFBFuncLine = "ReqCrossFBFuncLine" # ÇëÇó½øÈë¿ç·þµÄ¸±±¾¹¦ÄÜÏß·
Def_Player_Dict_ReqCrossFBMapID = "ReqCrossFBMapID" # ÇëÇó½øÈë¿ç·þµÄµØÍ¼datamapID
Def_Player_Dict_TeamFBAverageLV = "TeamFBAverageLV" # ÇëÇó½øÈëµÄ×é¶Ó¸±±¾Æ½¾ùµÈ¼¶, ÁÙʱÓ㬽øÈ븱±¾ÉèÖÃÍêºóɾ³ý
Def_Player_Dict_TeamFBMaxLV = "TeamFBMaxLV" # ÇëÇó½øÈëµÄ×é¶Ó¸±±¾×î´óµÈ¼¶, ÁÙʱÓ㬽øÈ븱±¾ÉèÖÃÍêºóɾ³ý
Def_Player_Dict_TeamFBPlayerCnt = "TeamFBPlayerCnt" # ÇëÇó½øÈëµÄ×é¶Ó¸±±¾Íæ¼Ò¸öÊý, ÁÙʱÓ㬽øÈ븱±¾ÉèÖÃÍêºóɾ³ý
Def_Player_Dict_ReqFBMissionID = "ReqFBMissionID" # ÇëÇó½øÈ븱±¾µÄÈÎÎñID
Def_Player_Dict_ReqFBMissionType = "ReqFBMissionType" # ÇëÇó½øÈ븱±¾µÄÈÎÎñÀàÐÍ
Def_Player_Dict_PlayerFBStar_MapId = "FBStar_%s_%s"  # ¸±±¾ÐǼ¶ÐǼ¶ÐÅÏ¢, ²ÎÊýΪ[mapID, key±àºÅ], °´Î»´æ´¢Ã¿¸ölineID¶ÔÓ¦µÄÐǼ¶
Def_Player_Dict_CustomMapStep = "CustomMapStep_%s_%s"  # Ç°¶Ë×Ô¶¨Ò峡¾°½×¶Î, ²ÎÊý(mapID, lineID)£¬¶ÔÓ¦ CustomMapStep_Fight ...
Def_Player_Dict_EnterFbCntDay = "EnterFbCntDay_%s"  # ½ñÈÕ½øÈ븱±¾´ÎÊý, ²ÎÊýΪ¸±±¾ID
Def_Player_Dict_BuyFbCntDay = "BuyFbCntDay_%s" # ½ñÈÕ¹ºÂò¸±±¾½øÈë´ÎÊý, ²ÎÊýΪ¸±±¾ID
Def_Player_Dict_RecoverFbCnt = "RecoverFbCnt_%s"  # ½ñÈÕÕһصĸ±±¾´ÎÊý, ²ÎÊýΪ¸±±¾ID
Def_Player_Dict_ItemAddFbCnt = "ItemAddFbCnt_%s"  # Ê¹ÓÃÎïÆ·Ôö¼ÓµÄ¸±±¾´ÎÊý, ²ÎÊýΪ¸±±¾ID
Def_Player_Dict_RegainFbCnt = "RegainFbCnt_%s"  # Ê±¼ä»Ö¸´Ôö¼ÓµÄ¸±±¾´ÎÊý, ²ÎÊýΪ¸±±¾ID
Def_Player_Dict_EnterFbCntWeek = "EnterFbCntWeek_%s"  # ±¾ÖܽøÈ븱±¾´ÎÊý, ²ÎÊýΪ¸±±¾ID
Def_Player_Dict_FbCntRegainStartTime = "FbCntRegainStartTime_%s" # ¸±±¾´ÎÊý»Ö¸´¿ªÊ¼Ê±¼ä, ²ÎÊýΪ¸±±¾ID
Def_Player_Dict_FbCntRegainTotalTime = "FbCntRegainTotalTime_%s" # ¸±±¾´ÎÊý»Ö¸´»¹Ðèʱ¼ä, ²ÎÊýΪ¸±±¾ID
Def_Player_Dict_FBHistoryMaxLine = "FBHistoryMaxLine_%s"  # ¸±±¾ÀúÊ·×î¸ßͨ¹Ø, ²ÎÊýΪ¸±±¾ID
Def_Player_Dict_IceLoadLineID = "IceLoadLineID_%s"  # ¸±±¾ÐǼ¶ÐǼ¶ÐÅÏ¢, ²ÎÊýΪ[key±àºÅ], °´Î»´æ´¢Ã¿¸ölineIDÊÇ·ñÑ¡ÖÐ
Def_Player_Dict_RefurbishGoodBookPlayerLv = "RefurbishGoodBookPlayerLv_97"  # Ë¢ÐÂÌìÊéÈÎÎñʱµÄÍæ¼ÒµÈ¼¶
Def_Player_Dict_GameFuncFirstTouch = "GameFuncFirstTouch_%s"  # ·þÎñ¶Ë¹¦ÄÜÊ״δ¥·¢¿ªÆô״̬; ²ÎÊý, key±àºÅ
Def_Player_Dict_GameFuncAwardState = "GameFuncAwardState_%s"  # ·þÎñ¶Ë¹¦ÄÜ¿ªÆôÁ콱״̬; ²ÎÊý, key±àºÅ
Def_Player_Dict_MissionFinish = "MissionFinish_%s"  # ÈÎÎñÊÇ·ñÍê³É; ²ÎÊý, ÈÎÎñID, Ö»»á¼Ç¼²¿·ÖÐèÒª¼Ç¼µÄÈÎÎñID 
Def_Player_Dict_FamilyArrestAwardState = "ArrestAwardState_103"  # ¼Ò×åÐüÉͽ±ÀøÁìÈ¡Çé¿ö
Def_Player_Dict_OtherDayLogin = "OtherDayLogin_105"  # ·ÇͬһÌì¶þ´ÎµÇ½
Def_Player_Dict_LoginValid = "LoginValid_106"  # ÐÂÔöÓÐЧµÇ½±ê¼Ç
Def_Player_Dict_RequestAddFamilyCnt = "RequestAddFamilyCnt_107"  # ÒÑÉêÇë¼ÓÈë¼Ò×åµÄ¸öÊý
Def_Player_Dict_RequestAddFamilyID = "AddFamilyID%s_108"  # ÉêÇë¼ÓÈëµÄ¼Ò×åID, %sΪµÚ¼¸¸ö
Def_Player_Dict_FamilyIDChangeTime = "FamilyIDChangeTime"   # ¼ÇÂ¼Íæ¼Ò¼Ò×åID±ä¸üʱ¼ä
Def_Player_Dict_LastFamilyID = "LastFamilyID"   # ¼ÇÂ¼Íæ¼ÒÉÏÒ»¸ö¼Ò×åID
Def_Player_Dict_SingDay = "SingDay_115"  #ÿÈÕÇ©µ½
Def_Player_Dict_GiveSignAward = "GiveSignAward_116"  #ÿÈÕÇ©µ½½±ÀøÁìÈ¡
Def_Player_Dict_ActivityValueDay = "ActivityValueDay_117"  #ÿÈÕ»îÔ¾Öµ
Def_Player_Dict_GiveActivityAward = "GiveActivityAward_118"  #ÿÈÕ»îÔ¾Öµ½±ÀøÁìÈ¡
Def_Player_CrazyBilling_VIP_Coin = "CrazyBillingVIPCoin_119"   # ·ö³ÖÕ˺ÅÕæÊµ³äÖµ
Def_Player_Dict_LoginType = "LoginType_122"  # Íæ¼ÒµÇÈ뷽ʽ
Def_Player_Dict_TruckRefreshTotalCnt = "TruckRTCnt"  # Íæ¼Ò×ÜË¢ÐÂïÚ³µµÈ¼¶´ÎÊý
Def_Player_Dict_FreeRefurbishTruckCnt = "FreeRefurbishTruckCnt"  # µ±ÈÕÒÑÃâ·ÑË¢ÐÂïÚ³µµÈ¼¶´ÎÊý
Def_Player_Dict_TruckLV = "TruckLV_137"  # ¿ÉÕÙ»½ïÚ³µµÈ¼¶
Def_Player_Dict_DestroyTruckCnt = "DestroyTruckCnt_138"  # ½ÙïÚ´ÎÊý
Def_Player_Dict_AutoTruck = "AutoTruck_139"  # ÊÇ·ñ×Ô¶¯ÔËïÚÖÐ
Def_Player_Dict_CommonNewGuyCardState = "CommonNGCard_%s"  # Í¨ÓÃÐÂÊÖ¿¨Ê¹ÓüǼ, ²ÎÊýΪkey±àºÅ, ¶þ½øÖÆÎ»´æ´¢
Def_Player_Dict_IDNewGuyCardState = "IDNGCard_%s"  # °ó¶¨Õ˺ÅÐÂÊÖ¿¨Ê¹ÓüǼ, ²ÎÊýΪkey±àºÅ, ¶þ½øÖÆÎ»´æ´¢
Def_Player_Dict_UseNewGuyCardState = "NGCardState_%s"  # ÊÇ·ñʹÓùýijÀàÐ͵ÄÐÂÊÖ¿¨,²ÎÊýΪkey±àºÅ, ¶þ½øÖÆÎ»´æ´¢
Def_Player_Dict_UseMediaCardState = "MediaCardState_%s"  # °´Î»´æ´¢ÊÇ·ñʹÓùýijÀàÐ͵ÄýÌ忨,²ÎÊýΪkey±àºÅ, ¶þ½øÖÆÎ»´æ´¢
Def_Player_Dict_UseNewGuyCardNum = "NGCardNum_%s"  # Ê¹ÓùýijÀàÐ͵ÄÐÂÊÖ¿¨µÄ´ÎÊý, ¿¨ÀàÐÍ, Ê®½øÖÆÎ»´æ´¢
Def_Player_Dict_PawnTruckLV = "PawnTruckLV_144"  # µ±Ç°ÑºïÚµÄïÚ³µµÈ¼¶
Def_Player_Dict_KillPlayerAddPrestige = "KillPlayerAddPrestige_147"  # É±ÈËÿÈÕ»ñµÃÍþÍû
Def_Player_Dict_RandCoinAward = "RandCoinAward_148"  # Ã¿ÈÕÈÎÒâ³äÖµ½±Àø¸øÓè
Def_Player_Dict_DeadTime = "PlayerDeadTime_149"  #Íæ¼ÒËÀÍöʱ¼ä
Def_Player_Dict_PlayerDeadCnt = "PlayerDeadCnt_150"  #Íæ¼ÒËÀÍö´ÎÊý
Def_Player_Dict_SignDayCnt = "SignDayCnt_151"  # Ç©µ½´ÎÊý
Def_Player_Dict_ForbidFamilyAction = 'ForbidFamilyAction_168'  # Íæ¼ÒÊÇ·ñÄܲμӼÒ×å»î¶¯
Def_Player_Dict_ForbidFamilyAward = "ForbidFamilyAward" # µ±ÈÕ¼Ò×åÏà¹Ø»î¶¯ÊÇ·ñÁì½±ÊÜÏÞ, °´Î»´æ´¢
Def_Player_Dict_HasApplyVIPClub = 'HasApplyVIPClub_185'  # ÊÇ·ñÉêÇë¹ý¹ó±ö¾ãÀÖ²¿
Def_Player_Dict_HasVIPClubNote = 'HasVIPClubNote_186'  # ÊÇ·ñÌáʾ¹ývipÉý¼¶¿É¼ÓÈë¹ó±ö¾ãÀÖ²¿ÐÅÏ¢
Def_Player_Dict_PyPlayerAction = 'PyPlayerAction_187'  # py×Ô¶¨ÒåÍæ¼Ò״̬
Def_Player_Dict_FamilyLV = 'FamilyLV_189'  # Íæ¼Ò°ï»áµÈ¼¶
Def_Player_UpdatePlayerNameCnt = "UpdatePlayerNameCnt_196"  # ½ÇÉ«¸ÄÃû´ÎÊý
Def_Player_Dict_UpdatePlayerNameItemIndex = "UpdatePlayerNameItemIndex_198"  # ¸ÄÃûÎïÆ·ÔÚ±³°üµÄλÖÃ
Def_Player_Dict_UpdatePlayerName = "UpdatePlayerName_199"  # ¸ÄÃûËø
Def_Player_Dict_UpdateFamilyNameItemIndex = "UpdateFamilyNameItemIndex"  # ¸ÄÃûÎïÆ·ÔÚ±³°üµÄλÖÃ
Def_Player_Dict_UpdateFamilyName = "UpdateFamilyName"  # ¸ÄÃûËø
Def_Player_Dict_FamilyDayAward = "FamilyDayAward"  # ÏÉÃËÿÈÕ½±ÀøÁì½±¼Ç¼
 
Def_Player_Dict_DelPackIndex = "DelPackIndex215"  # ×°±¸»Ø¹º²»ÖØÅÅ£¬Ö»¼Ç¼×î¾ÉµÄÒ»¸öÎïÆ·
 
Def_Player_Dict_HasPrayCnt = "HasPrayCnt_%s" #Íæ¼Ò±¾ÈÕÒѾ­ÆíÔ¸µÄ´ÎÊý  ²ÎÊý:ÆíÔ¸ÀàÐÍ
Def_Player_Dict_HistoryPrayCnt = "HistoryPrayCnt_%s" #Íæ¼ÒÀúÊ·ÒѾ­ÆíÔ¸µÄ´ÎÊý  ²ÎÊý:ÆíÔ¸ÀàÐÍ
Def_Player_Dict_FreePrayTime = "FreePrayTime" #Íæ¼Ò×îºóÒ»´ÎÃâ·ÑÆí¸£µÄʱ¼ä
Def_Player_Dict_FreeBuyCnt = "FreeBuyCnt219_%s"   #Íæ¼ÒÿÈÕÃâ·Ñ¹ºÂò´ÎÊý, ²ÎÊýΪ¶ÔÓ¦ÀàÐÍ
Def_Player_Dict_RefineGiftCnt = "RefineGiftCnt_%s"   #µ±ÈÕÒÑÁ¶ÖÆ´ÎÊý, ²ÎÊýΪÁ¶ÖÆÀàÐÍ
Def_Player_Dict_RefineStartTime = "RefineStartTime_%s"   #Á¶Öƻ¿ªÊ¼Ê±¼ä, ²ÎÊýΪÁ¶ÖÆÀàÐÍ
 
Def_PDict_TreasureState = "TreasureState_%s"  # Ñ°±¦Ïà¹Ø×´Ì¬£¬°´¶þ½øÖÆÎ»´æ´¢, ²ÎÊý(Ѱ±¦±àºÅ)
Def_PDict_TreasureFreeCnt = "TreasureFreeCnt_%s"  # Ñ°±¦ - µ±Ç°¿ÉÓÃÃâ·Ñ´ÎÊý, ²ÎÊý(Ѱ±¦±àºÅ)
Def_PDict_TreasureTodayTotalFreeCnt = "TreasureTTFreeCnt_%s"  # Ñ°±¦ - ½ñÈÕÒÑÀÛ¼ÆÃâ·Ñ´ÎÊý, ²ÎÊý(Ѱ±¦±àºÅ)
Def_PDict_TreasureStartCalcFreeCntTime = "TreasureFreeCntTime_%s"  # Ñ°±¦ - ¿ªÊ¼¼ÆËãÃâ·Ñ´ÎÊýCDʱ¼ä, ²ÎÊý(Ѱ±¦±àºÅ)
 
Def_PDict_TreasureFreeTime = "TreasureFreeTime_%s_%s"  # Ñ°±¦¿ªÊ¼Ãâ·Ñ¼ÆÊ±timeÖµ, ²ÎÊý(Ѱ±¦ÀàÐÍ, Ñ°±¦Ë÷Òý)
Def_PDict_TreasureCount = "TreasureCount_%s_%s"  # Ñ°±¦´ÎÊý, ²ÎÊý(Ѱ±¦ÀàÐÍ,ÊÇ·ñÃâ·Ñ)
Def_PDict_TreasureLuck = "TreasureLuck_%s"  # Ñ°±¦µ±Ç°ÐÒÔËÖµ, ²ÎÊý(Ѱ±¦ÀàÐÍ)
 
Def_Player_Dict_LastAutoOpenPackTick = "LastAutoOpenPackTick219_%s"   #ÉÏÒ»´Î×Ô¶¯¹ºÂòµÄtick<±³°üÀàÐÍ>
 
Def_Player_Dict_VipExperienceStartTime = "VipExperienceStartTime" #VIPÌåÑéÉúЧ¿ªÊ¼Ê±¼ä
Def_Player_Dict_VipExp = "VipExp" #VIP¾­Ñé
Def_Player_Dict_VipAwardRecord = "VipAwardRecord" #VIPÀñ°ü¹ºÂò¼Ç¼ 2 ½øÖƼͼģʽ 0 ±íʾδ¹ºÂò£¬1 ±íʾÒѾ­¹ºÂò
Def_Player_Dict_VipBuyRecord = "VipBuyRecord" #Ê×´ÎVIP¿¨ÀàÐͼǼ 2 ½øÖƼͼģʽ 0 ±íʾδ¹ºÂò£¬1 ±íʾÒѾ­¹ºÂò¹ý
Def_Player_Dict_VIPLastTime = "VIPLastTime" #×îºóÒ»´Î»ñµÃVIP¾­ÑéµÄÁãµãʱ¼ä
Def_Player_Dict_VipTimeOutRecord = "VipTimeOutRecord" #VIP¹ýÆÚÌáÐѼǼ
Def_Player_Dict_VIPKillLV = "VIPKillLV" #VIPɱ¹ÖµÈ¼¶
Def_Player_Dict_VIPKillLVExp = "VIPKillLVExp" #VIPɱ¹ÖµÈ¼¶ - ¾­Ñé
Def_Player_Dict_VIPKillLVExpPoint = "VIPKillLVExpPoint" #VIPɱ¹ÖµÈ¼¶ - ¾­Ñéµã
 
Def_PDict_OnlinePrizeNote = "OnlinePrizeNote%s"  # µ±ÈÕÔÚÏß½±ÀøÁìÈ¡ÐÅÏ¢£¬¼Ç¼ÐÅÏ¢ ²ÎÊýÌìÊý
 
Def_PDict_CreateRoleAwardState = "CreateRoleAwardState"  # ´´½Ç½±ÀøÁìÈ¡¼Ç¼
Def_PDict_GameNoticeAwardState = "GameNoticeAwardState"  # Í淨ǰհÓÎÏ·Áì½±¼Ç¼
Def_PDict_ShareGameAwardState = "ShareGameAwardState"  # Ã¿ÈÕ·ÖÏíÓÎÏ·Áì½±¼Ç¼
Def_PDict_GoodGameAwardState = "GoodGameAwardState"  # ÓÎÏ·ºÃÆÀÁì½±¼Ç¼
Def_PDict_EquipViewCacheState = "EquipViewCacheState"  # ±¾´ÎÉÏÏßÊÇ·ñͬ²½¹ý×°±¸»º´æ
Def_PDict_DayOnlineTime = "OnlineTime"  # µ±ÈÕÔÚÏßʱ³¤
Def_PDict_OnlineStartTick = "OnlineStartTime"        # ÔÚÏß¼ÆËãʱ¼ä
Def_PDict_LVAwardGetRecord = "LVAwardGetRecord"  # µÈ¼¶½±ÀøÁìÈ¡ÐÅÏ¢¼Ç¼£¬°´¶þ½øÖÆÎ»±êʾ
Def_PDict_LVAwardVIPGetRecord = "LVAwardVIPGetRecord"  # µÈ¼¶½±ÀøvipÁìÈ¡ÐÅÏ¢¼Ç¼£¬°´¶þ½øÖÆÎ»±êʾ
Def_PDict_HistoryChargeAwardGetRecord = "HTotalGoldAwardRecord"  # ÀúÊ·ÀۼƳäÖµ½±ÀøÁìÈ¡ÐÅÏ¢¼Ç¼£¬°´¶þ½øÖÆÎ»±êʾ
Def_PDict_CTGCountResetTime = "CTGCountResetTime"  # CTG´ÎÊýÖØÖÃʱ¼ätimeÖµ
Def_PDict_CTGRealToday = "CTGRealToday"  # µ±ÈÕÕæÊµ»õ±Ò³äÖµCoinÊý £¬²»º¬ºǫ́³äÖµ - ½ñÈÕ
Def_PDict_CTGRealTotal = "CTGRealTotal"  # ÀÛ¼ÆÕæÊµ»õ±Ò³äÖµCoinÊý £¬²»°üºǫ́³äÖµ - ×ܼÆ
Def_PDict_CTGRealFirstTime = "CTGRealFirstTime"  # Ê×´ÎÕæÊµ»õ±Ò³äֵʱ¼ä´Á
Def_PDict_TodayCTGCoinTotal = "TodayCTGCoinTotal"  # µ±ÈÕ³äÖµCoinÊý
Def_PDict_TodayCTGCount = "TodayCTGCount_%s"  # µ±ÈÕ³äÖµ´ÎÊý£¬²ÎÊý(CTG¶ÔÓ¦µÄÉÌÆ·¼Ç¼ID)
Def_PDict_CTGGoodsBuyCount = "CTGGoodsBuyCount_%s"  # ¶ÔÓ¦³äÖµÉÌÆ·ÒѹºÂò´ÎÊý£¬²ÎÊý(CTG¶ÔÓ¦µÄÉÌÆ·¼Ç¼ID)
Def_PDict_OnlineRechargeTHAward = "OnlineRechargeTHAward"  # ÔÚÏßÌØ»Ý³äÖµ¶îÍâ½±Àø - ÊÇ·ñÒÑÁìÈ¡½±Àø
Def_PDict_DayFreeGoldGiftState = "DayFreeGoldGiftState"  # Ã¿ÈÕÃâ·ÑÖ±¹ºÀñ°üÁìÈ¡¼Ç¼
Def_PDict_GoldGiftFirstRecord = "GoldGiftFirstRecord"  # Ê׳äÁìÈ¡¼Ç¼£¬°´Î»¼Ç¼Ê׳äµÚxÌìÊÇ·ñÒÑÁìÈ¡
Def_PDict_FirstGoldServerDay = "FirstGoldServerDay"  # Ê׳äʱµÄ¿ª·þÌì
Def_PDict_FirstGoldRemainTime = "FirstGoldRemainTime"  # Ê׳äÌáʾʣÓàʱ¼ä
Def_PDict_FirstGoldTipStartTime = "FirstGoldTipStartTime"     # Ê׳äÌáʾ¿ªÊ¼Ê±¼ä
Def_PDict_FirstGoldTry = "FirstGoldTry"     # Ê׳äÊÔÓÃ״̬ 0-²»¿ÉÊÔÓà1-¿ÉÊÔÓà2-ÒÑÊÔÓÃ
Def_PDict_SuperGiftStartTime = "SuperGiftStartTime"  # ³¬ÖµÀñ°ü¿ªÊ¼Ê±¼ä
Def_PDict_IsReBorn = "Def_PDict_IsReBorn"  # ÊÇ·ñ»Ø³Ç¸´»î
Def_PDict_FamilyWarDailyReward = "FamilyWarDailyReward"  # ÍõÕßÏÉÃËÿÈÕٺ»Áìȡ״̬
Def_PDict_Family_Contribution = "FamilyContribution"  #Õ½Ã˹±Ï×¶È
Def_PDict_HasChange_FamilyActiveToContribution = "HasChangeContribution"  #Õ½ÃË»îÔ¾¶ÈÒÑת»¯¹ý¹±Ï×¶È
Def_PDict_PackCount_FineSoul = "PackCount_FineSoul"    # ÒѹºÂò¾«ÆÇ/·ûÎı³°ü¸ñ×ÓÊý
Def_PDict_KillPlayerAddActive = "KillPlayerAddActiveByDay"  # É±ÈËÿÈÕ»ñµÃ»îÔ¾¶È
Def_PDict_LoginDayCnt = "PLoginDayCnt"  # ÀۼƵǽÌìÊý
Def_PDict_LoginDayAward = "PLoginDayAward"  # ÀۼƵǽÁìÈ¡Çé¿ö
Def_PDict_CollNpcIDCollTime = "NPCIDCollTime_%s"   # ²É¼¯NPCID¶ÔӦÿÈÕ¶ÔÓ¦²É¼¯´ÎÊý£¬%sNPCID
Def_PDict_CollNpcIDCollTimeTotal = "NPCIDCollTimeTotal_%s"   # ²É¼¯NPCID¶ÔÓ¦¶ÔÓ¦²É¼¯×Ü´ÎÊý£¬%sNPCID
Def_PDict_ShopItemDayBuyCnt = "ShopItemDayBuyCnt_%s"   # É̵êNPCÉÌÆ·ÒѹºÂò´ÎÊý£¬itemIndex
Def_PDict_ShopItemStartTime = "ShopItemStartTime_%s"   # ÉñÃØÏÞ¹ºÉÌÆ·¿ªÂôʱ¼ä£¬itemIndex
Def_PDict_MysticalShopGoods = "MysticalShopGoods_%s"   # ÉñÃØÉ̵êÉÌÆ·ID£¬Ë÷Òý
Def_PDict_MysticalShopRefreshCnt = "MysticalShopRefreshCnt"   # ÉñÃØÉ̵êÒÑÊÖ¶¯Ë¢Ð´ÎÊý
Def_PDict_MysticalShopLVRefreshCnt = "MysticalShopLVRefreshCnt"   # ÉñÃØÉ̵êµÈ¼¶¶ÎˢдÎÊý
Def_PDict_MoneyMinus = "MoneyMinus_%s"  # »õ±Ò¶ÔÓ¦¸ºÖµ, ²ÎÊý[»õ±ÒÀàÐÍ]
Def_PDict_Currency = "PlayerCurrency_%s"  # ×Ô¶¨Òå»õ±ÒÀàÐÍ, ²ÎÊý[×Ô¶¨Òå»õ±ÒÀàÐÍ]
Def_PDict_TJGSet = "TJGSet"  # ÍÑ»ú¹ÒϵͳÉ趨
Def_PDict_TJGDeadTime = "TJGDeadTime"  # ÍÑ»ú±»É±Ê±¼ä
Def_PDict_TJGDeadPayTime = "TJGDeadPayTime"  # ÍÑ»ú±»É±ºó¿É²¹³¥µÄʱ¼ä
Def_PDict_TJGDeadExp = "TJGDeadExp"  # ÍÑ»ú±»É±¾­Ñé
Def_PDict_TJGDeadExp1 = "TJGDeadExp1"  # ÍÑ»ú±»É±¾­Ñé ÒÚ
 
Def_PDict_LoginClientType = "LoginClientType"  # ¿Í»§¶ËµÇ¼ÀàÐÍ
 
Def_PDict_MixLoginDay = "MixLoginDay"  # ºÏ·þÊ׵Ǵ¦Àí±ê¼ÇÌì
 
Def_PDict_AddPointValue = "AddPointValue_%s"  # ÒѼÓÊôÐÔµãÊý, ²ÎÊý(ÊôÐÔID)
Def_PDict_AttrFruitEatCnt = "AttrFruitEatCnt_%s"  # ÒѳÔÊôÐÔ¹ûʵ¸öÊý£¬²ÎÊýΪÎïÆ·id
Def_PDict_AttrFruitAddValue = "AttrFruitAddValue_%s"  # ÒѳÔÊôÐÔ¹ûʵÔö¼ÓµÄÊôÐÔ£¬²ÎÊýΪÎïÆ·id
Def_PDict_AttrFruitAddItemCnt = "FruitAddItemCnt_%s"  # Ôö·ùµ¤Ôö¼ÓÉÏÏÞÊý£¬²ÎÊýΪ¹ûʵÎïÆ·id
Def_PDict_AttrFruitItemBreakCnt = "FruitItemBreakCnt_%s"  # Ôö·ùµ¤Í»ÆÆ´ÎÊý£¬²ÎÊýΪ¹ûʵÎïÆ·id
 
Def_PDict_NobleLV = "NobleLV" # ¹ó×åµÈ¼¶, 0λΪ²»Í¬¹ó×åģʽ°æ±¾Çл»±ê¼Çλ, ´Ó1λ¿ªÊ¼±íʾÿÖֵȼ¶¹ó×忪ͨÇé¿ö£¬ 1-ÒÑ¿ªÍ¨¹ý£»9-ÓÀ¾Ã
Def_PDict_NobleEndTime = "NobleEndTime_%s" # ¹ó×åµ½ÆÚ½áÊøÊ±¼ä<µ¥Î»s>, ²ÎÊýΪ¹ó×åµÈ¼¶, ´Ó1¿ªÊ¼
Def_PDict_NobleExperState = "NobleExperState" # ÌåÑé¹ó×å״̬£» 0-ÎÞЧ£»1-ÓÐЧ; 2-¿ÉÌåÑé
 
Def_PDict_RecoverFBCommonCnt = "RecoverFBCommonCnt_%s" # ×ÊÔ´Õһظ±±¾ÆÕͨ´ÎÊý  <%s-ÕÒ»ØÏîË÷Òý>
Def_PDict_RecoverFBRegainCnt = "RecoverFBRegainCnt_%s" # ×ÊÔ´Õһظ±±¾Ê±¼ä»Ö¸´´ÎÊý  <%s-ÕÒ»ØÏîË÷Òý>
Def_PDict_RecoverFBExtraCnt = "RecoverFBExtraCnt_%s" # ×ÊÔ´Õһظ±±¾VIP¶îÍâ´ÎÊý  <%s-ÕÒ»ØÏîË÷Òý>
Def_PDict_RecoverFBBuyCnt = "RecoverFBBuyCnt_%s" # ×ÊÔ´Õһظ±±¾¹ºÂò´ÎÊý  <%s-ÕÒ»ØÏîË÷Òý>
Def_PDict_RecoverFBItemAddCnt = "RecoverFBItemAddCnt_%s" # ×ÊÔ´Õһظ±±¾ÎïÆ·Ôö¼Ó´ÎÊý  <%s-ÕÒ»ØÏîË÷Òý>
Def_PDict_RecoverFBNoBuyCnt = "RecoverFBNoBuyCnt_%s" # ×ÊÔ´Õһظ±±¾Î´¹ºÂò´ÎÊý  <%s-ÕÒ»ØÏîË÷Òý>
Def_PDict_RecoverGainData = "RecoverGainData_%s" # ×ÊÔ´ÕһضîÍâÊý¾Ý<%s-ÕÒ»ØÏîË÷Òý>
Def_PDict_RecoverGainDataEx = "RecoverGainDataEx_%s" # ×ÊÔ´ÕһضîÍâÊý¾Ý<%s-ÕÒ»ØÏîË÷Òý>
Def_PDict_HaveRecover = "HaveRecover_%s" # ×ÊÔ´ÕһؽñÈÕÊÇ·ñÒÑÕÒ»Ø<%s-ÕÒ»ØÏîË÷Òý> 1£ºÕÒ»ØÁËÆÕͨ  2£ºÕÒ»ØÁËvip  3£º2¸ö¶¼ÓÐÕÒ»Ø
Def_PDict_RecoverGainLastTime = "RecoverGainLastTime" # ÉÏÒ»´Î×ÊÔ´ÕÒ»ØÊ±µÄʱ¼ä
 
Def_PDict_NPCKillCount = "NPCKillCount_%s"   # NPCÒÑ»÷ɱ´ÎÊý, ²ÎÊý(NPCID) CCBBAA, AA´æ´¢¹«¹²×°±¸´ÎÊý£¬BB´æ´¢¹«¹²ID´ÎÊý£¬CC´æ´¢Ë½ÓдÎÊý
Def_PDict_NPCAttackCount = "NPCAttackCount_%s"   # NPCÒѹ¥»÷´ÎÊý, ²ÎÊý(NPCID)
 
Def_PDict_RedPacketInviteGet = "RedPacketInviteGet"  # ºì°üÑûÇëÁìÈ¡
Def_PDict_RedPacketGetState = "RedPacketGetState"  # ºì°üÁìȡ״̬
Def_PDict_RedPacketGrabCnt = "RedPacketGrabCnt"  # ÇÀºì°ü´ÎÊý
 
Def_PDict_ItemUseCntToday = "ItemUseCntToday_%s" # ÎïÆ·½ñÈÕʹÓôÎÊý, ²ÎÊýΪÎïÆ·ID
 
Def_PDict_DayLoginSignIsMulti = "SignIsMulti" # ÊÇ·ñµÚ¶þÔÂÒÔºó
Def_PDict_DayLoginSignNum = "DayLoginSignNum" # ±¾ÂÖÒÑÇ©µ½´ÎÊý
Def_PDict_TotalSignNum = "TotalSignNum" # ÀÛ¼ÆÒÑÇ©µ½´ÎÊý
Def_PDict_DayLoginSignState = "DayLoginSignState" # µ±ÌìµÇ½ǩµ½×´Ì¬
Def_PDict_DayLoginSignStartTime = "SignStartTime" # ±¾ÂÖÇ©µ½¿ªÊ¼Ê±¼ä
 
Def_PDict_GodWeaponLV = "GodWeaponLV_%s" # ÉñÆ÷µÈ¼¶, ²ÎÊýÉñÆ÷Ë÷Òý
Def_PDict_GodWeaponExp = "GodWeaponExp_%s" # ÉñÆ÷µÈ¼¶¶ÔӦף¸£Öµ¾­Ñé, ²ÎÊýÉñÆ÷Ë÷Òý
Def_PDict_GodWeaponState = "GodWeaponState" # ÉñÆ÷ÊÇ·ñÒѾ­¼¤»î, °´Ë÷Òýλ´æ´¢ÉñÆ÷ÊÇ·ñ¼¤»î
 
Def_PDict_ClothesSkinLV = "ClothesSkinLV_%s"  # Ê±×°Æ¤·ôµÈ¼¶,²ÎÊýʱװË÷Òý
Def_PDict_ClothesChestLV = "ClothesChestLV"  # Ê±×°¹ñµÈ¼¶
Def_PDict_ClothesChestEXP = "ClothesChestEXP"  # Ê±×°¹ñ¾­Ñé
 
Def_PDict_SplitExpLVCnt = "SplitExpLVCnt_%s"  # µ¥Î»µÈ¼¶¾­ÑéÒѲð·Ö¹ýµÄµÈ¼¶Êý, ²ÎÊýΪʵ¼ÊµÈ¼¶
 
Def_PDict_IsAddReviveTired = "IsAddReviveTired"  # ËÀÍöÊÇ·ñÔö¼Ó¸´»îÆ£ÀÍ
 
Def_PDict_ComposeMustSuccess = "ComposeMustSuccess_%s"  # Ç°X´ÎºÏ³É±Ø¶¨³É¹¦,²ÎÊý(ºÏ³É¹é×é)
Def_PDict_FirstSuccMakeJobItem = "FirstSuccMakeJobItem_%s"  # Ê״κϳɳɹ¦¸ø±¾Ö°ÒµÎïÆ·¼Ç¼£¬²ÎÊýΪ£¨ºÏ³ÉID£©
 
Def_PDict_DownloadAwardState = "DownloadAwardState"  # ·Ö°ü°üÏÂÔØ½±Àø×´Ì¬ 0-δÁì >0-ÒÑÁì½±Àø±àºÅ
Def_PDict_DownloadPatchAward = "DownloadPatchAward"  # ¸üаüÏÂÔØ½±Àø×´Ì¬ 0-δÁì >0-ÒÑÁì½±Àø±àºÅ
 
Def_PDict_ChestsOpenCount = "ChestsOpenCount_%s"  # ±¦ÏäÒÑ¿ªÆô´ÎÊý, ²ÎÊý(±¦ÏäID), Ö»ÓÐÓпªÆô´ÎÊý¶îÍâ½±ÀøµÄ²Å»á¼Ç¼
 
# ÅÜ»·
Def_PDict_RunTaskAwardState = "RunTaskAwardState_%s" # ÊÇ·ñÒÑÁìÈ¡ÅÜ»·±¾ÂÖ½áÊø½±Àø ²ÎÊýÈÎÎñÀàÐÍ
Def_PDict_RunTaskAwardRecord = "RunTaskAwardRecord_%s" # ÅÜ»·±¾ÂÖ½áÊø½±Àø¼Ç¼ ²ÎÊýÈÎÎñÀàÐÍ
Def_PDict_RunTaskNextMissionID = "RunTaskNextMissionID_%s" # ÅÜ»·±¾ÂÖ½áÊøÏ¸öÈÎÎñID ²ÎÊýÈÎÎñÀàÐÍ
 
#Ç¿»¯
Def_PDict_TotalPlusLV = "TotalPlusLV" # ×ÜÇ¿»¯µÈ¼¶
Def_PDict_EquipPartPlusLV = "EPPlusLV_%s_%s" # ×°±¸²¿Î»¶ÔÓ¦¹«¹²Ç¿»¯ÐǼ¶£¬²ÎÊýΪ(packType, index)
Def_PDict_EquipPartMasterPlusLV = "EquipPartMasterPlusLV_%s" #×°±¸ÒѼ¤»î´óʦǿ»¯µÈ¼¶, ²ÎÊýΪ(classLV)
Def_PDict_EquipPartProficiency = "EPProf_%s_%s" # ×°±¸²¿Î»¶ÔÓ¦¹«¹²Ç¿»¯ÊìÁ·¶È£¬²ÎÊýΪ(packType, index)
Def_PDict_EquipPartPlusEvolveLV = "EPPlusEvolveLV_%s_%s" # ×°±¸²¿Î»¶ÔÓ¦¹«¹²Ç¿»¯½ø»¯µÈ¼¶£¬²ÎÊýΪ(packType, index)
Def_PDict_TotalPlusEvolveLV = "TotalPlusEvolveLV" # ×°±¸²¿Î»¶ÔÓ¦¹«¹²Ç¿»¯½ø»¯×ܵȼ¶
 
# ±¦Ê¯
Def_PDict_EquipPartStoneID = "StoneID_%s_%s" # ×°±¸Î»_¿×λ´æ´¢±¦Ê¯ID*10+ÊÇ(1)·ñ(0)°ó¶¨
Def_PDict_TotalStoneLV = "TotalStoneLV" # ×°±¸Î»±¦Ê¯×ܵȼ¶
 
# ×°±¸Ï´Á·, Ôݲ»Çø·Ö±³°üÀàÐÍ£¬Èç¹ûÓв»Í¬±³°ü£¬²ß»®É趨²»Í¬µÄ×°±¸Î»
Def_PDict_TotalEquipWashLV = "TotalEquipWashLV" # ×°±¸²¿Î»Ï´Á·×ܵȼ¶
Def_PDict_EquipWashLV = "EquipWashLV_%s" # ×°±¸²¿Î»Ï´Á·µÈ¼¶£¬²ÎÊýΪ(place)
Def_PDict_EquipWashValue = "EquipWashV_%s_%s" # ×°±¸²¿Î»Ï´Á·µ±Ç°Öµ£¬²ÎÊýΪ(place, ÊôÐÔ±àºÅ)
Def_PDict_EquipWashValueTemp = "EquipWashVT_%s_%s" # ×°±¸²¿Î»Ï´Á·µ±Ç°ÁÙʱϴÁ·Öµ£¬²ÎÊýΪ(place, ÊôÐÔ±àºÅ)
 
# ÁéÆ÷ÅàÑø
Def_PDict_LingQiTrainLV = "LingQiTrainLV_%s_%s" # ÅàÑøµÈ½×£¬²ÎÊýΪ(place, ÅàÑøÀàÐÍ)
Def_PDict_LingQiTrainItemCount = "LingQiTrainItemCount_%s_%s" # ÅàÑøµ±Ç°½×ÒѳÔÅàÑøµ¤¸öÊý£¬²ÎÊýΪ(place, ÅàÑøÀàÐÍ)
 
# °ÙÕ½Ö®µØ
Def_PDict_BZZD_TotalFightExp = "BZZD_TExp" # ×îºóÒ»´Î½øÈ븱±¾ÌôÕ½»ñµÃ×ܾ­Ñé, ÁìÈ¡¶à±¶½±ÀøÊ±ÓÃ
Def_PDict_BZZD_TotalFightExpPoint = "BZZD_TExpPoint" # ×îºóÒ»´Î½øÈ븱±¾ÌôÕ½»ñµÃ×ܾ­Ñéµã, ÁìÈ¡¶à±¶½±ÀøÊ±ÓÃ
Def_PDict_BZZD_HistoryEnterCnt = "BZZD_HistoryEnterCnt" # ÀúÊ·½øÈë×Ü´ÎÊý
 
# ¹«¹²CD¸±±¾É¨µ´
Def_PDict_PubCDFBS_Time = "PCDFBS_%s_Time" # ¿ªÊ¼É¨µ´Ê±¼ä, ²ÎÊý(¹«¹²×é±àºÅ)
Def_PDict_PubCDFBS_MapID = "PCDFBS_%s_MID" # É¨µ´µÄµØÍ¼, ²ÎÊý(¹«¹²×é±àºÅ)
Def_PDict_PubCDFBS_LineID = "PCDFBS_%s_LID" # É¨µ´µÄÏß·, ²ÎÊý(¹«¹²×é±àºÅ)
Def_PDict_PubCDFBS_Cnt = "PCDFBS_%s_Cnt" # É¨µ´´ÎÊý, ²ÎÊý(¹«¹²×é±àºÅ)
Def_PDict_PubCDFBS_DataEx = "PCDFBS_%s_DEx" # É¨µ´´ÎÊý, ²ÎÊý(¹«¹²×é±àºÅ)
 
# ³èÎï
Def_PDict_FightPetIndex = "FightPetIndex" # ³öÕ½µÄ³èÎïË÷Òý
Def_PDict_PetTrainLV = "PetTrainLV_%s"  # Áé³èÅàÑøµÈ½×£¬²ÎÊý£¨ÅàÑøÀàÐÍ£©
Def_PDict_PetTrainItemCount = "PetTrainItemCount_%s"  # Áé³èÅàÑøµ±Ç°½×ÒѳÔÅàÑøµ¤¸öÊý£¬²ÎÊý£¨ÅàÑøÀàÐÍ£©
 
#×°±¸·Ö½â
Def_PDict_EquipDecomposeLV = "EquipDecomposeLV" #µÈ¼¶
Def_PDict_EquipDecomposeExp = "EquipDecomposeExp" #¾­Ñé
Def_PDict_EquipDecomposeSeting = "EquipDecomposeSeting" #ÉèÖÃÊý¾Ý
Def_PDict_EquipDecomposeCnt = "EquipDecomposeCnt" #ÒÑ·Ö½â¼þÊý
 
#ÊÔÁ¶Ö®Ëþ
Def_Player_Dict_TrialTower_PassLV = "TrialTower_PassLV"  # ÊÔÁ¶Ö®Ëþͨ¹Ø²ãÊý
Def_Player_Dict_TrialTower_LastDayPassLV = "Tower_LastDayPassLV"  # ÊÔÁ¶Ö®Ëþ×òÈÕͨ¹Ø²ãÊý
#ÌìÐÇËþ
Def_Player_Dict_SkyTowerFloor = "SkyTowerFloor"  # ÌìÐÇËþÒÑͨ¹Ø²ãÊý
Def_Player_Dict_SkyTowerChallengeRewardRecord = "SkyTowerChallengeRewardRecord"  # ÌìÐÇËþÈ«·þÌôÕ½²ãÁì½±¼Ç¼£¬°´½±Àø¼Ç¼λ¶þ½øÖÆ´æ´¢
 
#¹ÅÉñ½ûµØ
Def_Player_Dict_GodArea_Anger = "GodArea_Anger"  # ¹ÅÉñ½ûµØÅ­ÆøÖµ
Def_Player_Dict_GodArea_LastAddAngerTime = "GodArea_LastAddAngerTime"  # ¹ÅÉñ½ûµØÉÏÒ»´ÎÔö¼ÓÅ­ÆøÖµµÄʱ¼ä
 
#ÉϹÅÕ½³¡
Def_Player_Dict_ElderBattlefieldStage = "ElderBattlefieldStage"  # ±¾´Î´ïµ½½×¶Î
 
#ÏÉÃËÑç»á
Def_Player_Dict_FamilyPartyJoinSign = "FamilyPartyJoinSign"  # ½ñÈÕ²ÎÓëÑç»á±ê¼Ç
Def_Player_Dict_FamilyPartyAnswerCnt = "FamilyPartyAnswerCnt"  # ´ðÌâÊýÁ¿
Def_Player_Dict_FamilyPartySitState = "FamilyPartySitState"  # ÊÇ·ñÒÑ´ò×ø´«¹¦
Def_Player_Dict_FamilyPartyHelpSitCount = "FamilyPartyHelpSitCount"  # ÒѾ­°ïÖú´«¹¦´ÎÊý
Def_Player_Dict_FamilyPartyCollectState = "FamilyPartyCollectState"  # ÊÇ·ñÒѲɼ¯
Def_Player_Dict_FamilyPartyTotalExp = "FamilyPartyTotalExp"  # »ñµÃµÄ×ܾ­Ñé
Def_Player_Dict_FamilyPartyTotalExpPoint = "FamilyPartyTotalExpPoint"  # »ñµÃµÄ×ܾ­Ñéµã
Def_Player_Dict_FamilyPartyTotalPoint = "FamilyPartyTotalPoint"  # »ñµÃµÄ×ÜÏÉÃ˹±Ï×Öµ
 
#ÐéÄâ±³°üÎïÆ·Êý¾Ý
Def_PDict_VPackItem = "VPackItem_%s_%s" # ÐéÄâ±³°üÎïÆ·Êý¾Ý, ²ÎÊý(±³°üÀàÐÍ, Î»ÖÃË÷Òý)
 
#Ò»´ÎÐÔ×î´ó³äÖµ
Def_Player_RechargeOnce_Coin = "RechargeOnce_Coin"
 
#ÐüÉÍÈÎÎñ
Def_Player_Dict_ArrestTaskStar = "ArrestTaskStar"  # ÐüÉÍÈÎÎñÐǼ¶
Def_Player_Dict_ArrestTaskData = "ArrestTaskData_%s"  # ÐüÉÍÈÎÎñÊý¾Ý,²ÎÊýË÷Òý
Def_Player_Dict_ArrestTaskAwardRecord = "ArrestTaskAwardRecord"  # ÐüÉÍÈÎÎñ»ý·Ö½±ÀøÁìÈ¡¼Ç¼
Def_Player_Dict_ArrestTaskFinishCnt = "ArrestTaskFinishCnt"  # ÐüÉÍÈÎÎñ½ñÈÕÍê³É¸öÊý
 
#·âħ̳
Def_Player_Dict_FMTDouble = "FMTDouble" # ·âħ̳ÊÇ·ñË«±¶
Def_Player_Dict_FMTOldDouble = "FMTOldDouble" # ·âħ̳ÊÇ·ñÔø¾­¿ÉÒÔË«±¶
 
#¼«Æ·°×ÄÃ
Def_PDict_FreeGoodsOpenTime = "FreeGoodsOpenTime" #¼«Æ·°×ÄÿªÆôʱ¼ä
Def_PDict_FreeGoodsBuyState = "FreeGoodsBuyState_%s" #¼«Æ·°×ÄùºÂò״̬,²ÎÊý±àºÅ  0-δÂò timeÖµ-¹ºÂòʱ¼ä 1-ÒÑ·µ»¹
 
#¿ç·þ³äÖµÅÅÐл
Def_PDict_CA_CTGBillboardID = "CA_CTGBillboardID"  # Íæ¼ÒÉíÉϵĻID£¬Î¨Ò»±êʶ£¬È¡»î¶¯¿ªÊ¼ÈÕÆÚtimeÖµ
Def_PDict_CA_CTGBillboardTemplateID = "CA_CTGBillboardTemplateID"  # Íæ¼ÒÉíÉϻģ°åID
Def_PDict_CA_CTGBillboardRMB = "CA_CTGBillboardRMB"  # »î¶¯ÀۼƳäÖµRMBÖµ
Def_PDict_CA_CTGBillboardAward = "CA_CTGBillboardAward"  # »î¶¯³äֵĿ±êÁ콱״̬£¬°´¶þ½øÖÆÎ»´æ´¢
 
#¿ç·þÈ«Ãñ³äÖµ»î¶¯
Def_PDict_CA_AllRechargeID = "CA_AllRechargeID"  # Íæ¼ÒÉíÉϵĻID£¬Î¨Ò»±êʶ£¬È¡»î¶¯¿ªÊ¼ÈÕÆÚtimeÖµ
Def_PDict_CA_AllRechargeRMB = "CA_AllRechargeRMB"  # »î¶¯ÀۼƳäÖµRMBÖµ
Def_PDict_CA_AllRechargeAward = "CA_AllRechargeAward"  # »î¶¯Á콱״̬£¬°´¶þ½øÖÆÎ»´æ´¢
 
#Ïû·Ñ·µÀû»î¶¯
Def_PDict_CostRebateID = "CostRebateID_%s"  # Íæ¼ÒÉíÉϵÄÏû·Ñ·µÀû»î¶¯ID£¬Î¨Ò»±êʶ£¬È¡»î¶¯¿ªÊ¼ÈÕÆÚtimeÖµ£¬²ÎÊý(»î¶¯±àºÅ)
Def_PDict_CostRebateTemplateID = "CostRebateTemplateID_%s"  # Íæ¼ÒÉíÉϵÄÏû·Ñ·µÀûÄ£°åID£¬²ÎÊý(»î¶¯±àºÅ)
Def_PDict_CostRebateGold = "CostRebateGold_%s"  # Ïû·Ñ·µÀû×ÜÀÛ¼ÆÏû·ÑÏÉÓñ£¬²ÎÊý(»î¶¯±àºÅ)
Def_PDict_CostRebateAwardRecord = "CostRebateAwardRecord_%s"  # Ïû·Ñ·µÀûÁì½±¼Ç¼£¬²ÎÊý(»î¶¯±àºÅ)
Def_PDict_CostRebateWorldLV = "CostRebateWorldLV_%s" #Ïû·Ñ·µÀû»î¶¯¿ªÆôʱÊÀ½çµÈ¼¶£¬²ÎÊý(»î¶¯±àºÅ)
 
#ÀۼƳäÖµ»î¶¯
Def_PDict_TotalRechargeID = "TotalRechargeID_%s"  # Íæ¼ÒÉíÉϵÄÀۼƳäÖµ»î¶¯ID£¬Î¨Ò»±êʶ£¬È¡»î¶¯¿ªÊ¼ÈÕÆÚtimeÖµ£¬²ÎÊý£º(»î¶¯±àºÅ)
Def_PDict_TotalRechargeTemplateID = "TotalRechargeTemplateID_%s"  # Íæ¼ÒÉíÉϵÄÀۼƳäֵģ°åID£¬²ÎÊý£º(»î¶¯±àºÅ)
Def_PDict_TotalRechargeGold = "TotalRechargeGold_%s"  # Ïû·Ñ·µÀû×ÜÀۼƳäÖµXÔª£¬²ÎÊý£º(»î¶¯±àºÅ)
Def_PDict_TotalRechargeAwardRecord = "TotalRechargeAwardRecord_%s"  # ÀۼƳäÖµÁì½±¼Ç¼£¬²ÎÊý£º(»î¶¯±àºÅ)
Def_PDict_TotalRechargeWorldLV = "TotalRechargeWorldLV_%s" #ÀۼƳäÖµ»î¶¯¿ªÆôʱÊÀ½çµÈ¼¶£¬²ÎÊý£º(»î¶¯±àºÅ)
 
#ÀۼƳäÖµ·µÀûÏÉÓñ»î¶¯
Def_PDict_RechargeRebateGoldID = "RechargeRebateGoldID"  # Íæ¼ÒÉíÉϵÄÀۼƳäÖµ»î¶¯ID£¬Î¨Ò»±êʶ£¬È¡»î¶¯¿ªÊ¼ÈÕÆÚtimeÖµ
Def_PDict_RechargeRebateGoldTemplateID = "RechargeRebateGoldTempID"  # Íæ¼ÒÉíÉϻģ°åID
Def_PDict_RechargeRebateGoldRMB = "RechargeRebateGoldRMB"  # »î¶¯ÀۼƳäÖµRMBÖµ
 
#³äÖµ·µÀû»î¶¯
Def_PDict_RechargePrizeID = "RechargePrizeID"  # Íæ¼ÒÉíÉϵÄÖØÖ÷µÀû»î¶¯ID£¬Î¨Ò»±êʶ£¬È¡»î¶¯¿ªÊ¼ÈÕÆÚtimeÖµ
Def_PDict_RechargePrizeCount = "RechargePrizeCount_%s"  # ·µÀû½±Àø´ÎÊý£¬²ÎÊý£¨³äÖµ±í³äÖµID£©
 
#³É³¤±ØÂò»î¶¯
Def_PDict_GrowupBuyID = "GrowupBuyID"  # Íæ¼ÒÉíÉϵÄÖØÖóɳ¤±ØÂò»î¶¯ID£¬Î¨Ò»±êʶ£¬È¡»î¶¯¿ªÊ¼ÈÕÆÚtimeÖµ
Def_PDict_GrowupBuyState = "GrowupBuyState"  # µ±Ç°¿É¹ºÂòµÄ»î¶¯³äÖµIDË÷Òý״̬£¬°´×éË÷Òýλ´æ´¢¶ÔÓ¦×é¿É¹ºÂòµÄ³äÖµIDËù¶ÔÓ¦µÄË÷Òý
 
#ÏÞÊ±ÌØ»Ý»î¶¯
Def_PDict_SpringSaleID = "SpringSaleID_%s"  # Íæ¼ÒÉíÉϵÄÏÞÊ±ÌØ»Ý»î¶¯ID£¬Î¨Ò»±êʶ£¬È¡»î¶¯¿ªÊ¼ÈÕÆÚtime£¬²ÎÊý£¨»î¶¯±àºÅ£©
Def_PDict_SpringSaleMailState = "SpringSaleMailState_%s"  # Íæ¼ÒÉíÉϵĻ¸üÐÂÌáÐÑÓʼþ״̬£¬²ÎÊý£¨»î¶¯±àºÅ£©
 
#ÏÞʱÀñ°ü»î¶¯
Def_PDict_FlashGiftbagID = "FlashGiftbagID_%s"  # Íæ¼ÒÉíÉϵÄÏÞʱÀñ°ü»î¶¯ID£¬Î¨Ò»±êʶ£¬È¡»î¶¯¿ªÊ¼ÈÕÆÚtime£¬²ÎÊý£¨»î¶¯±àºÅ£©
Def_PDict_FlashGiftbagBuyCount = "FlashGiftbagBuy_%s_%s"  # ÏÞʱÀñ°üÒѹºÂò´ÎÊý£¬²ÎÊý£¨»î¶¯±àºÅ, Àñ°üID£©
Def_PDict_FlashGiftbagMailState = "FlashGiftbagMail_%s"  # Íæ¼ÒÉíÉϵĻ¸üÐÂÌáÐÑÓʼþ״̬£¬²ÎÊý£¨»î¶¯±àºÅ£©
 
#ÿÈÕÀñ°ü»î¶¯
Def_PDict_DailyGiftbagID = "DailyGiftbagID"  # Íæ¼ÒÉíÉϵÄÿÈÕÀñ°ü»î¶¯ID£¬Î¨Ò»±êʶ£¬È¡»î¶¯¿ªÊ¼ÈÕÆÚtime
Def_PDict_DailyGiftbagBuyCount = "DailyGiftbagBuyCount_%s"  # Ã¿ÈÕÀñ°üÒѹºÂò´ÎÊý£¬²ÎÊý£¨Àñ°üID£©
 
#¼¯×ֻ
Def_PDict_CollectWordsID = "CollectWordsID_%s"  # Íæ¼ÒÉíÉϵĻID£¬Î¨Ò»±êʶ£¬È¡»î¶¯¿ªÊ¼ÈÕÆÚtimeÖµ£¬²ÎÊý(»î¶¯±àºÅ 1 »ò  2)
Def_PDict_CollectWordsExchangeCount = "CollectWordsCount_%s_%s"  # ¶Ò»»±àºÅ¶ÔÓ¦ÒѶһ»´ÎÊý£¬²ÎÊý(»î¶¯±àºÅ, ¶Ò»»±àºÅ)
 
#BOSS¸´»î
Def_PDict_BossRebornID = "BossRebornID"  # Íæ¼ÒÉíÉϵÄBOSS¸´»î»î¶¯ID£¬Î¨Ò»±êʶ£¬È¡»î¶¯¿ªÊ¼ÈÕÆÚtimeÖµ
Def_PDict_BossRebornTemplateID = "BossRebornTemplateID"  # Íæ¼ÒÉíÉϵÄBOSS¸´»îÄ£°åID
Def_PDict_BRActionCurTimes = "BRActionCurTimes_%s" #µ±Ç°Íê³É´ÎÊý ²ÎÊýBOSS¸´»î»î¶¯ID
Def_PDict_BRActionGotTimes = "BRActionGotTimes_%s" #µ±Ç°ÒÑÁì´ÎÊý ²ÎÊýBOSS¸´»î»î¶¯ID
Def_PDict_BRActionWorldLV = "BRActionWorldLV" #BOSS¸´»î»î¶¯¿ªÆôʱÊÀ½çµÈ¼¶
 
#BossÊ×ɱ
Def_PDict_BossFirstKillState = "BossFirstKillState_%s" # bossÊ×ɱÏà¹Ø×´Ì¬¼Ç¼
 
#ÏɽçÊ¢µä
Def_PDict_FairyCeremonyID = "FairyCeremonyID"  # Íæ¼ÒÉíÉϵÄÏɽçÊ¢µä»î¶¯ID£¬Î¨Ò»±êʶ£¬È¡»î¶¯¿ªÊ¼ÈÕÆÚtimeÖµ
Def_PDict_FCActionWorldLV = "FCActionWorldLV" #Íæ¼ÒÉíÉϵÄÏɽçÊ¢µäʱµÄÊÀ½çµÈ¼¶
Def_PDict_FCRechargeState = "FCRechargeState"  # ³äÖµ´óÀñ״̬ 0-²»¿ÉÁì 1-¿ÉÁì 2-ÒÑÁìÈ¡
Def_PDict_FCPartyCurCnt = "FCPartyCurCnt_%s" #È«ÃñÀ´à˻µ±Ç°Íê³É´ÎÊý ²ÎÊý»î¶¯ID
Def_PDict_FCPartyCurPoint = "FCPartyCurPoint" #È«ÃñÀ´à˻µ±Ç°×ܵãÊý
Def_PDict_FCPartyAwardRecord = "FCPartyAwardRecord" #È«ÃñÀ´à˻Áì½±¼Ç¼
Def_PDict_FCCTGRMBTotal = "FCCTGRMBTotal"  # ¾ø°æ½µÁÙ×ÜÀۼƳäÖµÔª
Def_PDict_FCFireworksBuyCount = "FCFireworksBuyCount"  # ¸ß¼¶ÑÌ»¨ÒѹºÂò´ÎÊý
Def_PDict_FCFireworksScore = "FCFireworksScore"  # ×ÜÑÌ»¨»ý·Ö£¬º¬ÆÕͨÑÌ»¨
 
#ÐÂÏɽçÊ¢µä
Def_PDict_NewFairyCeremonyID = "NewFairyCeremonyID"  # Íæ¼ÒÉíÉϵÄÏɽçÊ¢µä»î¶¯ID£¬Î¨Ò»±êʶ£¬È¡»î¶¯¿ªÊ¼ÈÕÆÚtimeÖµ
Def_PDict_NewFCActionWorldLV = "NewFCActionWorldLV" #Íæ¼ÒÉíÉϵÄÏɽçÊ¢µäʱµÄÊÀ½çµÈ¼¶
Def_PDict_NewFCRechargeState = "NewFCRechargeState"  # ³äÖµ´óÀñ״̬ 0-²»¿ÉÁì 1-¿ÉÁì 2-ÒÑÁìÈ¡
Def_PDict_NewFCPartyCurCnt = "NewFCPartyCurCnt_%s" #È«ÃñÀ´à˻µ±Ç°Íê³É´ÎÊý ²ÎÊý»î¶¯ID
Def_PDict_NewFCPartyCurPoint = "NewFCPartyCurPoint" #È«ÃñÀ´à˻µ±Ç°×ܵãÊý
Def_PDict_NewFCPartyAwardRecord = "NewFCPartyAwardRecord" #È«ÃñÀ´à˻Áì½±¼Ç¼
Def_PDict_NewFCCostGold = "NewFCCostGold"  # ¾ø°æ½µÁÙ×ÜÀÛ¼ÆÏû·ÑÏÉÓñ
 
#°óÓñתÅÌ
Def_PDict_BindJadeWheelCurCnt = "BindJadeWheelCurCnt"  # ½ñÈÕÒÑת´ÎÊý
Def_PDict_BindJadeWheelHistoryCnt = "BindJadeWheelHistoryCnt"  # ÀúÊ·ÒÑת´ÎÊý
 
#ÏÞʱÇÀ¹º»î¶¯
Def_PDict_FlashSaleID = "FlashSaleID_%s"  # Íæ¼ÒÉíÉϵÄÏÞʱÇÀ¹º»î¶¯ID£¬Î¨Ò»±êʶ£¬È¡»î¶¯¿ªÊ¼ÈÕÆÚtime£¬²ÎÊý£¨»î¶¯±àºÅ£©
Def_PDict_FlashSaleState = "FlashSaleState_%s"  # Íæ¼ÒÉíÉϵÄÏÞʱÇÀ¹º»î¶¯state£¬²ÎÊý£¨»î¶¯±àºÅ£©
Def_PDict_FlashSaleMailState = "FlashSaleMailState_%s"  # Íæ¼ÒÉíÉϵĻ¸üÐÂÌáÐÑÓʼþ״̬£¬²ÎÊý£¨»î¶¯±àºÅ£©
Def_PDict_FlashSaleYY = "FlashSaleYY_%s_%s"  # Íæ¼ÒÔ¤Ô¼ÏÞʱÇÀ¹ºÉÌÆ·£¬²ÎÊý£¨»î¶¯±àºÅ, ÉÌÆ·±êʶ£©
 
#ÐíÔ¸³Ø»î¶¯
Def_PDict_WishingWellID = "WishingWellID"  # Íæ¼ÒÉíÉϵÄÐíÔ¸³Ø»î¶¯ID£¬Î¨Ò»±êʶ£¬È¡»î¶¯¿ªÊ¼ÈÕÆÚtimeÖµ
Def_PDict_WishingWellFreeTime = "WishingWellFreeTime"  # ÐíÔ¸³ØÃâ·Ñ¿ªÊ¼¼ÆÊ±Ê±¼ä
Def_PDict_WishingWellAwardTime = "WishingWellAwardTime"  # ÐíÔ¸³ØÐíԸʱ¼ä
Def_PDict_WishingWellRefreshCnt = "WishingWellRefreshCnt"  # ¸¶·ÑˢдÎÊý
Def_PDict_WishingWellItem = "WishingWellItem_%s_%s"  # ÎïÆ·ID,ÊÇ·ñ¼«Æ·¡¢ÊÇ·ñ°ó¶¨ÐÅÏ¢ ²ÎÊý(ÀàÐÍ£¬ÎïÆ·Êý¾Ý)
Def_PDict_WishingWellItemCnt = "WishingWellItemCnt_%s_%s"  # ÎïÆ·ÊýÁ¿¼Ç¼ ²ÎÊý(ÀàÐÍ£¬ÎïÆ·Êý¾Ý)
 
#ÁÄÌìÆøÅÝ
Def_PDict_ChatBubbleBoxState = "ChatBubbleBoxState_%s"  # ÁÄÌìÆøÅÝ״̬£¬ ²ÎÊý(key±àºÅ)
 
#±ù¾§¿óÂö
Def_PDict_IceLodeStarAwardRecord = "IceLodeStarAwardRecord" #ÐǼ¶½±ÀøÁì½±¼Ç¼
Def_PDict_IceLodeHasSweep = "IceLodeHasSweep" #½ñÈÕÊÇ·ñÒÑɨµ´¹ý
Def_PDict_IceLodeLastCheckTime = "IceLodeLastCheckTime" #Éϴβ¹·¢ÐǼ¶½±ÀøÊ±¼ä
Def_PDict_IceLodeDayLV = "IceLodeDayLV" #½ñÈյȼ¶
Def_PDict_IceLodeIsInFBOnDay = "IceLodeIsInFBOnDay" #ÔÚ¸±±¾Àï¹ýÌì
 
#ÖúÕ½
Def_PDict_HelpBattleCheckInCount = "HelpBattleCheckInCount" #ÖúÕ½µÇ¼Ç´ÎÊý, µÇ¼Ç´ÎÊý*10+½ñÈÕÊÇ·ñµÇ¼Ç¹ý
Def_PDict_FBRealHelpCount = "FBRealHelpCount_%s" #¸±±¾ÕæÊµÖúÕ½´ÎÊý£¬½öÕë¶ÔÕæÊµ½øÈ¥´òµÄ¸±±¾£¬²ÎÊýmapID
 
#ÖÜ¿ñ»¶
Def_PDict_WeekPartyActID = "WeekPartyActID"  # Íæ¼ÒÉíÉϵĻID£¬Î¨Ò»±êʶ£¬È¡»î¶¯¿ªÊ¼ÈÕÆÚtimeÖµ
Def_PDict_WeekPartyID = "WeekPartyID"  # Íæ¼ÒÉíÉϵĻID£¬ÅäÖÃID£¬ÓÃÓÚ²¹·¢ÉϴλÓÃ
Def_PDict_WeekPartyWorldLV = "WeekPartyWorldLV"  # Íæ¼ÒÉíÉϵĻÊÀ½çµÈ¼¶
Def_PDict_WeekPartyCurTimes = "WeekPartyCurTimes_%s_%s" #µ±Ç°Íê³É´ÎÊý ²ÎÊý(µÚXÌì,Ä£°åID)
Def_PDict_WeekPartyGotTimes = "WeekPartyGotTimes_%s_%s" #µ±Ç°ÒÑÁì´ÎÊý ²ÎÊý(µÚXÌì,Ä£°åID)
Def_PDict_WeekPartyAwardRecord = "WeekPartyAwardRecord_%s" #»ý·ÖÁì½±¼Ç¼  ²ÎÊý(µÚXÌì)
Def_PDict_WeekPartyPoint = "WeekPartyPoint_%s" #µ±Ìì»ý·Ö  ²ÎÊý(µÚXÌì)
 
#½ÚÈÕѲÀñÖÜ¿ñ»¶
Def_PDict_FeastWeekPartyID = "FeastWeekPartyID"  # Íæ¼ÒÉíÉϵĻID£¬Î¨Ò»±êʶ£¬È¡»î¶¯¿ªÊ¼ÈÕÆÚtimeÖµ
Def_PDict_FeastWeekPartyCurTimes = "FeastWPCurTimes_%s_%s" #µ±Ç°Íê³É´ÎÊý ²ÎÊý(µÚXÌì,Ä£°åID)
Def_PDict_FeastWeekPartyGotTimes = "FeastWPGotTimes_%s_%s" #µ±Ç°ÒÑÁì´ÎÊý ²ÎÊý(µÚXÌì,Ä£°åID)
Def_PDict_FeastWeekPartyAwardRecord = "FeastWPAward_%s" #»ý·ÖÁì½±¼Ç¼  ²ÎÊý(µÚXÌì)
Def_PDict_FeastWeekPartyPoint = "FeastWPPoint_%s" #µ±Ìì»ý·Ö  ²ÎÊý(µÚXÌì)
 
#µÇ¼½±ÀøÔËÓª»î¶¯
Def_PDict_LoginAwardID = "LoginAwardID"  # Íæ¼ÒÉíÉϵÄBOSS¸´»î»î¶¯ID£¬Î¨Ò»±êʶ£¬È¡»î¶¯¿ªÊ¼ÈÕÆÚtimeÖµ
Def_PDict_LoginAwardCurTimes = "LoginAwardCurTimes_%s_%s" #µ±Ç°Íê³É´ÎÊý ²ÎÊý(µÚXÌì,Ä£°åID)
Def_PDict_LoginAwardGotTimes = "LoginAwardGotTimes_%s_%s" #µ±Ç°ÒÑÁì´ÎÊý ²ÎÊý(µÚXÌì,Ä£°åID)
Def_PDict_LoginAwardWorldLV = "LoginAwardWorldLV%s" #»î¶¯¿ªÆôʱÊÀ½çµÈ¼¶²ÎÊý(µÚXÌì)
 
#ÖïÏÉBOSS
Def_PDict_ZhuXianBossHelpCnt = "ZhuXianBossHelpCnt"  # Ð­Öú´ÎÊý
 
#ÐÒÔ˼ø±¦
Def_PDict_LuckyTreasureID = "LuckyTreasureID"  # Íæ¼ÒÉíÉϵĻID£¬Î¨Ò»±êʶ£¬È¡»î¶¯¿ªÊ¼ÈÕÆÚtimeÖµ
Def_PDict_LuckyTreasureFree = "LuckyTreasureFree" #ÊÇ·ñÃâ·Ñ¹ý
Def_PDict_LuckyTreasurePoint = "LuckyTreasurePoint" #ÐÒÔËÖµ
Def_PDict_LuckyTreasureCnt = "LuckyTreasureCnt" #¼ø±¦´ÎÊý
 
#½ÚÈյǼ»î¶¯
Def_PDict_FeastLoginID = "FeastLoginID"  # Íæ¼ÒÉíÉϵĻID£¬Î¨Ò»±êʶ£¬È¡»î¶¯¿ªÊ¼ÈÕÆÚtimeÖµ
Def_PDict_FeastLoginState = "FeastLoginState"  # »î¶¯µÇ¼¼Ç¼£¬Ê®Î»-ÒÑÀۼƵǼÌìÊý£¬¸öλ-ÉϴμǼµÄµÇ¼Ìì
Def_PDict_FeastLoginAwardState = "FeastLoginAwardState"  # »î¶¯µÇ¼Áì½±¼Ç¼£¬°´Ìì±àºÅ-1ΪË÷Òý½øÐжþ½øÖÆÎ»ÔËËã¼Ç¼µ±ÌìÊÇ·ñÒÑÁì½±
 
#½ÚÈÕ×£¸£»î¶¯
Def_PDict_FeastWishID = "FeastWishID"  # Íæ¼ÒÉíÉϵĻID£¬Î¨Ò»±êʶ£¬È¡»î¶¯¿ªÊ¼ÈÕÆÚtimeÖµ
Def_PDict_FeastWishTemplateID = "FeastWishTemplateID" # Íæ¼ÒÉíÉϵÄÄ£°åID
Def_PDict_FeastWishBottleValue = "FeastWishBottleValue_%s"  # ×£¸£Æ¿µ±Ç°×£¸£Öµ£¬²ÎÊý(Æ¿×Ó±àºÅ)
Def_PDict_FeastWishBottleGetState = "FeastWishBottleGetState_%s"  # ×£¸£Æ¿ÒÑÁìÈ¡¼Ç¼£¬²ÎÊý(Æ¿×Ó±àºÅ)£¬°´¼Ç¼Ë÷Òý¶þ½øÖÆÎ»´æ´¢ÊÇ·ñÒÑÁìÈ¡
 
#½ÚÈÕÓÎÀú»î¶¯
Def_PDict_FeastTravelID = "FeastTravelID"  # Íæ¼ÒÉíÉϵĻID£¬Î¨Ò»±êʶ£¬È¡»î¶¯¿ªÊ¼ÈÕÆÚtimeÖµ
Def_PDict_FeastTravelPoint = "FeastTravelPoint" # µ±Ç°×ÜÓÎÀúµãÊý
Def_PDict_FeastTravelValue = "FeastTravelValue_%s" # ÓÎÀúÈÎÎñ×ܽø¶ÈÖµ£¬²ÎÊý(ÈÎÎñID)
Def_PDict_FeastTravelCount = "FeastTravelCount_%s" # ÓÎÀúÈÎÎñÒÑÍê³É´ÎÊý£¬²ÎÊý(ÈÎÎñID)
Def_PDict_FeastTravelAwardCount = "FeastTravelAwardCount_%s" # ÓÎÀúÒÑÁì½±´ÎÊý£¬²ÎÊý(½±ÀøË÷Òý)
 
#¶àÈÕÁ¬³ä»î¶¯
Def_PDict_ManyDayRechargeID = "ManyDayRechargeID_%s"  # Íæ¼ÒÉíÉϵĻID£¬Î¨Ò»±êʶ£¬È¡»î¶¯¿ªÊ¼ÈÕÆÚtimeÖµ£¬²ÎÊý£º(»î¶¯±àºÅ)
Def_PDict_ManyDayRechargeTempID = "ManyDayRechargeTempID_%s"  # Íæ¼ÒÉíÉϵÄÄ£°åID£¬²ÎÊý£º(»î¶¯±àºÅ)
Def_PDict_ManyDayRechargeWorldLV = "ManyDayRechargeWorldLV_%s" #Íæ¼ÒÉíÉϵĻÊÀ½çµÈ¼¶£¬²ÎÊý£º(»î¶¯±àºÅ)
Def_PDict_ManyDayRechargeValue = "ManyDayRechargeValue_%s_%s"  # Ã¿ÈÕÀÛ³ä×ܶ²ÎÊý£º(»î¶¯±àºÅ, ÌìË÷Òý)
Def_PDict_ManyDayRechargeAward = "ManyDayRechargeAward_%s_%s"  # Áì½±¼Ç¼£¬²ÎÊý£º(»î¶¯±àºÅ, key±àºÅ)
 
#µ¥±ÊÀÛ³ä»î¶¯
Def_PDict_SingleRechargeID = "SingleRechargeID_%s"  # Íæ¼ÒÉíÉϵĻID£¬Î¨Ò»±êʶ£¬È¡»î¶¯¿ªÊ¼ÈÕÆÚtimeÖµ£¬²ÎÊý£º(»î¶¯±àºÅ)
Def_PDict_SingleRechargeTemplateID = "SingleRechargeTempID_%s"  # Íæ¼ÒÉíÉϵĻģ°åID£¬²ÎÊý£º(»î¶¯±àºÅ)
Def_PDict_SingleRechargeWorldLV = "SingleRechargeWorldLV_%s" #Íæ¼ÒÉíÉϵĻÊÀ½çµÈ¼¶£¬²ÎÊý£º(»î¶¯±àºÅ)
Def_PDict_SingleRechargeValue = "SingleRechargeValue_%s"  # Áì½±½±ÀøÖµ£¬°´½±ÀøË÷Òý¶þ½øÖÆÎ»´ú±íÊÇ·ñ¿ÉÁì½±£¬²ÎÊý£º(»î¶¯±àºÅ)
Def_PDict_SingleRechargeAward = "SingleRechargeAward_%s"  # Áì½±¼Ç¼ֵ£¬°´½±ÀøË÷Òý¶þ½øÖÆÎ»´ú±íÊÇ·ñÒÑÁì½±£¬²ÎÊý£º(»î¶¯±àºÅ)
 
#תÅ̻
Def_PDict_TurntableID = "TurntableID_%s"  # Íæ¼ÒÉíÉϵĻID£¬Î¨Ò»±êʶ£¬È¡»î¶¯¿ªÊ¼ÈÕÆÚtimeÖµ£¬²ÎÊý£º(»î¶¯±àºÅ)
Def_PDict_TurntableWorldLV = "TurntableWorldLV_%s" #Íæ¼ÒÉíÉϵĻÊÀ½çµÈ¼¶£¬²ÎÊý£º(»î¶¯±àºÅ)
Def_PDict_TurntableLoginState = "TurntableLoginState_%s"  # µÇ¼¼Ó´ÎÊý״̬£¬²ÎÊý£º(»î¶¯±àºÅ)
Def_PDict_TurntableCTGValue = "TurntableCTGValue_%s"  # ÀۼƳäÖµ£¬²ÎÊý£º(»î¶¯±àºÅ)
Def_PDict_TurntableUseGold = "TurntableUseGold_%s"  # ÀÛ¼ÆÏû·ÑÏÉÓñ£¬²ÎÊý£º(»î¶¯±àºÅ)
Def_PDict_TurntableCanUseCount = "TurntableCanUseCount_%s"  # ¿ÉʹÓÃתÅÌ´ÎÊý£¬²ÎÊý£º(»î¶¯±àºÅ)
Def_PDict_TurntableItemID = "TurntableItemID_%s_%s"  # ×ªÅÌÎïÆ·ID*10+ÎïÆ·¿âÀàÐÍ£¬²ÎÊý£º(»î¶¯±àºÅ, ÎïÆ·±àºÅ)
Def_PDict_TurntableItemCount = "TurntableCount_%s_%s"  # ×ªÅÌÎïÆ·¸öÊý£¬²ÎÊý£º(»î¶¯±àºÅ, ÎïÆ·±àºÅ)
Def_PDict_TurntableItemState = "TurntableItemState_%s"  # ×ªÅÌÎïÆ·ÊÇ·ñÒѳéÖУ¬°´ÎïÆ·±àºÅ¶þ½øÖÆÎ»´ú±íÊÇ·ñÒѳéÖУ¬²ÎÊý£º(»î¶¯±àºÅ)
 
#À¬»ø·ÖÀà»î¶¯
Def_PDict_GarbageSortingID = "ActGSID_%s"  # Íæ¼ÒÉíÉϵĻID£¬Î¨Ò»±êʶ£¬È¡»î¶¯¿ªÊ¼ÈÕÆÚtimeÖµ£¬²ÎÊý£º(»î¶¯±àºÅ)
Def_PDict_GarbageSortingWorldLV = "ActGSWorldLV_%s" #Íæ¼ÒÉíÉϵĻÊÀ½çµÈ¼¶£¬²ÎÊý£º(»î¶¯±àºÅ)
Def_PDict_GarbageTaskValue = "ActGSTaskValue_%s_%s" # ÈÎÎñ×ܽø¶ÈÖµ£¬²ÎÊý(»î¶¯±àºÅ, ÈÎÎñID)
Def_PDict_GarbageTaskFinishCount = "ActGSTaskFinishCount_%s_%s" # ÈÎÎñÒÑÍê³É´ÎÊý£¬²ÎÊý(»î¶¯±àºÅ, ÈÎÎñID)
Def_PDict_GarbageEnvironmentValue = "ActGSEnvValue_%s" # »î¶¯ÀۼƻñµÃ»·±£Öµ£¬²ÎÊý(»î¶¯±àºÅ)
 
#ÏÉÏ»ÃØ¾³»î¶¯
Def_PDict_XianXiaMJID = "ActXXMJID_%s"  # Íæ¼ÒÉíÉϵĻID£¬Î¨Ò»±êʶ£¬È¡»î¶¯¿ªÊ¼ÈÕÆÚtimeÖµ£¬²ÎÊý£º(»î¶¯±àºÅ)
Def_PDict_XianXiaMJWorldLV = "ActXXMJWorldLV_%s" #Íæ¼ÒÉíÉϵĻÊÀ½çµÈ¼¶£¬²ÎÊý£º(»î¶¯±àºÅ)
Def_PDict_XianXiaMJAwardLayerInfo = "ActXXMJAwardLayerInfo_%s" # ½±³Ø²ã¼¶ÐÅÏ¢: ÀۼƳ齱´ÎÊý*100+²ãÊý£¬²ÎÊý£º(»î¶¯±àºÅ)
Def_PDict_XianXiaMJAwardItemInfo = "ActXXMJItemInfo_%s_%s_%s"  # ½±³ØÎïÆ·ID*100+³éÖÐλÖñàºÅ£¬²ÎÊý£º(»î¶¯±àºÅ, ¿âÀàÐÍ, ÎïÆ·±àºÅ)
Def_PDict_XianXiaMJAwardItemTimes = "ActXXMJItemTimes_%s_%s_%s"  # ½±³ØÎïÆ·ÀۼƲú³ö´ÎÊý£¬ÓÐÏÞÖÆ´ÎÊýµÄ²Å¼Ç¼£¬²ÎÊý£º(»î¶¯±àºÅ, ¿âÀàÐÍ, ÎïÆ·ID)
 
#ÌìµÛÀñ°ü»î¶¯
Def_PDict_GodGiftID = "ActGodGiftID_%s"  # Íæ¼ÒÉíÉϵĻID£¬Î¨Ò»±êʶ£¬È¡»î¶¯¿ªÊ¼ÈÕÆÚtimeÖµ£¬²ÎÊý£º(»î¶¯±àºÅ)
Def_PDict_GodGiftWorldLV = "ActGodGiftWorldLV_%s" #Íæ¼ÒÉíÉϵĻÊÀ½çµÈ¼¶£¬²ÎÊý£º(»î¶¯±àºÅ)
Def_PDict_GodGiftResetCount = "ActGodGiftResetCount_%s" #ÒÑÖØÖôÎÊý£¬²ÎÊý£º(»î¶¯±àºÅ)
Def_PDict_GodGiftAwardPool = "ActGodGiftAwardPool_%s" #½±³Ø×´Ì¬£¬²ÎÊý£º(»î¶¯±àºÅ) 0-δѡÔñ£»1-ÒÑÑ¡Ôñ£»2-ÒѳéÍê
Def_PDict_GodGiftItemState = "ActGodGiftItemState_%s_%s_%s" #¿âÎïÆ·×´Ì¬£¬²ÎÊý£º(»î¶¯±àºÅ, ¿â, ±àºÅ) Òѱ»Ñ¡Ôñ´ÎÊý*100+±¾½±³ØÊÇ·ñ±»Ñ¡Ôñ*10+±¾½±³ØÊÇ·ñÒѱ»³éÖÐ
#-------------------------------------------------------------------------------
 
#¿ª·þ»î¶¯£¬Def_PDictType_OpenServerCampaign
#½±Àø¼Ç¼ - ´ÓµÍλµ½¸ßλ£¬Ã¿Î»±íʾ£º0-²»¿ÉÁ죻1-¿ÉÁìÈ¡£»2-ÒÑÁì
Def_PDict_OSC_BillAwardRecord = "OSCBillAwardRecord"  # ¿ª·þ»î¶¯ÅÅÐн±Àø¼Ç¼, °´»î¶¯ÀàÐÍλ´æ´¢ÊÇ·ñÁìÈ¡/´¦Àí¹ý
Def_PDict_OSC_TagAwardRecord = "OSCTagAwardRecord_%s"  # ¿ª·þ»î¶¯Ä¿±ê½±Àø¼Ç¼, ²ÎÊý(»î¶¯ÀàÐÍ), °´½±ÀøÎ»´æ´¢ÊÇ·ñÁìÈ¡
Def_PDict_OSC_RecordData = "OSCRecordData_%s"  # ¿ª·þ»î¶¯¼Ç¼ÊýÖµ, ²ÎÊý(»î¶¯ÀàÐÍ)
Def_PDict_OSC_EndMailState = "EndMailState"  # ¿ª·þ»î¶¯½áÊø·¢·ÅÓʼþ´¦Àí״̬, ¼Ç¼¸Ã״̬µÄÄ¿µÄÊÇ·ÀÖ¹¿ª·þ»î¶¯°æ±¾±ä¸üµ¼Ö¾ɺÅÖØ¸´²¹·¢½±Àø£»
 
# ·¨Æ÷
Def_PDict_FaQiLV = "FaQiLV"  # ·¨Æ÷µÈ¼¶
Def_PDict_FaQiEatItemCount = "FaQiEatItemCount"  # µ±Ç°½×ÒѳԵ¤¸öÊý
 
# Á¶Ìå
Def_PDict_LianTiLV = "LianTiLV"  # Á¶ÌåµÈ¼¶
Def_PDict_LianTiEatItemCount = "LianTiEatItemCount"  # µ±Ç°¼¶ÒѳԵ¤¸öÊý
 
# ×øÆï
Def_PDict_HorserLV = "HorserLV"  # ×øÆïµÈ¼¶
Def_PDict_HorserEatItemCount = "HorserEatItemCount"  # µ±Ç°½×ÒѳÔÅàÑøµ¤¸öÊý
Def_PDict_HorserSkinPlusState = "HorserSkinPlusState%s"  # ×øÆï»Ã»¯Æ¤·ô¼¤»î״̬£¬°´¶þ½øÖÆÎ»´æ´¢£¬Ã¿Î»´ú±í»Ã»¯IDÊÇ·ñÒѼ¤»î£¬Ö§³Ö¶àÖµ
Def_PDict_HorserSkinEndTime = "HorserSkinEndTime_%s"  # ×øÆï»Ã»¯Æ¤·ô¼¤»î½áÊøÊ±¼ä´Á£¬½öÕë¶Ô·ÇÓÀ¾ÃµÄ»Ã»¯Æ¤·ô
Def_PDict_HorserTrainLV = "HorserTrainLV_%s"  # ×øÆïÅàÑøµÈ½×£¬²ÎÊý£¨ÅàÑøÀàÐÍ£©
Def_PDict_HorserTrainItemCount = "HorserTrainItemCount_%s"  # ×øÆïÅàÑøµ±Ç°½×ÒѳÔÅàÑøµ¤¸öÊý£¬²ÎÊý£¨ÅàÑøÀàÐÍ£©
 
#Æï³è¾õÐÑ
Def_PDict_HorsePetSkinData = "HorsePetSkinData%d_%s"  #¾õÐѵȼ¶*100+Íâ¹ÛË÷Òý  ²ÎÊý(ÀàÐÍ,¹ØÁªID) 1-×øÆï 2-Áé³è
Def_PDict_HorsePetSkinExp = "HorsePetSkinExp%d_%s"  #¾­Ñé  ²ÎÊý(ÀàÐÍ,¹ØÁªID) 1-×øÆï 2-Áé³è
# ·ûÓ¡
Def_PDict_Rune_HoleOpenState = "Rune_HoleOpenState"  # ·ûÓ¡½âËø×´Ì¬
Def_PDict_Rune_Data = "Rune_Data_%s"  # ·ûÓ¡ÏâǶÊý¾Ý, ²ÎÊý(µÚ¼¸¿×)
 
# ¾Û»ê
Def_PDict_GatherSoulHoleData = "GatherSoulHoleData_%s"  # ¾Û»êÏâǶÊý¾Ý, ²ÎÊý(µÚ¼¸¿×)
 
# ¸±±¾ Def_PDictType_FB
Def_PDict_FamilyBossFBAwardState = "FamilyBossFBAwardState_%s"  # ¼Ò×åboss¸±±¾Á콱״̬%s¸±±¾id
Def_PDict_LastEnterFBPropertyID = "LastEnterFBPropertyID_%s"  # ÉϴνøÈ븱±¾µÄpropertyID%s¸±±¾id
Def_PDict_LastEnterFBTick = "LastEnterFBTick_%s"  # ÉϴνøÈ븱±¾µÄʱ¼ä%s¸±±¾id
 
# Õ½¶·Á¦ Def_PDictType_FightPower
Def_PDict_FightPower_Highest = "FightPower_Highest"  # ÀúÊ·×î¸ß×ÜÕ½¶·Á¦
Def_PDict_FightPower_HighestEx = "FightPower_HighestEx"  # ÀúÊ·×î¸ß×ÜÕ½¶·Á¦
Def_PDict_FightPower_Total = "FightPower_Total"  # ×ÜÕ½¶·Á¦
Def_PDict_FightPower_TotalEx = "FightPower_TotalEx"  # ×ÜÕ½¶·Á¦
Def_PDict_FightPower_Horse = "FightPower_Horse"  # ×øÆïÕ½¶·Á¦
 
Def_PDict_FightPower_List = [Def_PDict_FightPower_Total, Def_PDict_FightPower_TotalEx, Def_PDict_FightPower_Horse]
 
# Ã¿ÈÕ»îÔ¾¶È
Def_PDict_Activity_FinishCnt = "Activity_FinishCnt_%s"  # »îÔ¾¶ÈÀàÐͶÔÓ¦Íê³É´ÎÊý
Def_PDict_Activity_AddTotal = "Activity_AddTotal_%s"  # »îÔ¾¶ÈÀàÐͶÔÓ¦»ñµÃ»îÔ¾¶È×Ü
Def_PDict_Activity_TotalPoint = "Activity_TotalPoint"  # µ±Ç°×Ü»îÔ¾Öµ£¨²»¿ÉÏûºÄ£©
Def_PDict_ActivityAwardRecord = "ActivityAwardRecord"  # »îÔ¾¶È½±ÀøÁìÈ¡¼Ç¼£¬°´¶þ½øÖÆÎ»±êʶ
Def_PDict_Activity_AwardStage = "Activity_AwardStage"  # µ±Ç°»îÔ¾½±Àø½×¶Î£¬¶ÔÓ¦²»Í¬¾³½ç¶Î
Def_PDict_Activity_ExtraRealmPoint = "Activity_ExtraRealmPoint"  # ¶à±¶»î¶¯¶îÍâ»ñµÃµÄÐÞÐеã
 
# »îÔ¾·ÅÖÃ
Def_PDict_ActivityCanCostTotalPoint = "ActivityCanCostTotalPoint"  # µ±Ç°×Ü»îÔ¾Öµ£¨¿ÉÏûºÄ£©
Def_PDict_ActivityPlaceStartTime = "ActivityPlaceStartTime" # »îÔ¾·ÅÖÿªÊ¼timeÖµ
Def_PDict_ActivityPlaceRemainCount = "ActivityPlaceRemainCount" # »îÔ¾·ÅÖÃÊ£Óà½øÐдÎÊý
Def_PDict_ActivityPlaceRewardCount = "ActivityPlaceRewardCount" # »îÔ¾·ÅÖñ¾´ÎÆô¶¯ÒÑÀۼƽ±Àø´ÎÊý
Def_PDict_ActivityPlaceRewardTotalCount = "ActivityPlaceRewardTotalCount" # »îÔ¾·ÅÖÃÀúÊ·×ܹ²Àۼƽ±Àø´ÎÊý
Def_PDict_ActivityPlaceRewardItem = "ActivityPlaceItem" # ½±ÀøÎïÆ·¸öÊý
Def_PDict_ActivityPlaceRewardItemID = "ActivityPlaceItemID_%s" # ½±ÀøÎïÆ·ID£¬²ÎÊý(index)
Def_PDict_ActivityPlaceRewardItemCount = "ActivityPlaceItemCount_%s" # ½±ÀøÎïÆ·¸öÊý£¬²ÎÊý(index)
Def_PDict_ActivityPlaceExpCount = "ActivityPlaceExpCount" # »îÔ¾·ÅÖûñµÃexp´ÎÊý
Def_PDict_ActivityPlaceTodayExp = "ActivityPlaceTodayExp" # »îÔ¾·ÅÖýñÈÕ»ñµÃexp
Def_PDict_ActivityPlaceTodayExpPoint = "ActivityPlaceTodayExpPoint" # »îÔ¾·ÅÖÃ×òÈÕ»ñµÃexp À©Õ¹Öµ
Def_PDict_ActivityPlaceYestorDayExp = "ActivityPlaceYestorDayExp" # »îÔ¾·ÅÖÃ×òÈÕ»ñµÃexp
Def_PDict_ActivityPlaceYestorDayExpPoint = "ActivityPlaceYestorDayExpP" # »îÔ¾·ÅÖÃ×òÈÕ»ñµÃexp À©Õ¹Öµ
 
# Ã¿Èջ
Def_PDict_DailyActionDayTimes = "DailyActionDayTimes_%s"  # Ã¿Èջ½ñÈÕÍê³É´ÎÊý ²ÎÊýÿÈջID
Def_PDict_DailyActionDayBuyTimes = "DADayBuyTimes_%s"  # Ã¿Èջ½ñÈÕ¹ºÂò´ÎÊý ²ÎÊýÿÈջID
Def_PDict_DailyActionDayItemTimes = "DADayItemTimes_%s"  # Ã¿Èջ½ñÈÕÎïÆ·Ôö¼Ó´ÎÊý ²ÎÊýÿÈջID
Def_PDict_DailyActionWeekTimes = "DailyActionWeekTimes_%s"  # Ã¿Èջ±¾ÖÜÍê³É´ÎÊý ²ÎÊýÿÈջID
#ÏÉÃË»îÔ¾
Def_PDict_FamilyActivityFinishCnt = "FamilyActivityFinishCnt%s"  # ÒÑÍê³É´ÎÊý
Def_PDict_FamilyActivityAwardRecord = "FamilyActivityAwardRecord"  # »îÔ¾¶È½±ÀøÁìÈ¡¼Ç¼£¬°´¶þ½øÖÆÎ»±êʶ
 
# Í¶×ÊÀí²Æ
Def_PDict_InvestTime = "InvestTime_%s"  # Í¶×ÊʱµÄʱ¼ä£¬²ÎÊýΪͶ×ÊÀàÐÍ
Def_PDict_InvestProgress = "InvestProgress_%s_%s"  # Í¶×Ê¿ÉÁì½±½ø¶ÈÖµ£¬²ÎÊýΪ(Ͷ×ÊÀàÐÍ, key±àºÅ)
Def_PDict_InvestReward = "InvestReward_%s_%s"  # Í¶×ÊÁì½±¼Ç¼£¬²ÎÊýΪ(Ͷ×ÊÀàÐÍ, key±àºÅ)
Def_PDict_InvestKeyCount = 3 # key±àºÅÊý
 
# ³É¾Í Def_PDictType_Success
Def_PDict_Success_AwardRecord = "Succ_AwardRecord_%s" # ³É¾ÍÁì½±¼Ç¼,²ÎÊý(key±àºÅ),°´Ë÷Òýλ´æ´¢0-δÁì,1-ÒÑÁì
Def_PDict_Success_LastDay = "Succ_LastDay_%s" # Á¬ÐøÀàÐÍÉÏÒ»´Î¸üнø¶ÈʱµÄ¿ª·þÌìÊý,²ÎÊý(³É¾Í±àºÅ)
Def_PDict_Success_CntValue = "Su_%s_%s" # µ±Ç°´ÎÊýÖµ,²ÎÊý(³É¾ÍÀàÐÍ¡¢Ìõ¼þ)
Def_PDict_Success_FinishTime = "Succ_FinishTime_%s" # ³É¾ÍÊÇ·ñÒÑÍê³É,²ÎÊý(Ë÷Òý)
Def_PDict_Success_CheckVersion = "Succ_CheckVersion" #ÀÏÍæ¼ÒijЩ¹¦Äܳɾͼì²é°æ±¾
Def_PDict_Success_PassportAward = "Succ_PassportAward_%s" #³É¾ÍͨÐÐÖ¤Á콱״̬,²ÎÊý(key±àºÅ),°´Ë÷Òýλ´æ´¢0-δÁì,1-ÒÑÁì
 
# Í¨ÌìÁî
Def_PDict_TTL_StartTime = "TTL_StartTime" # ±¾ÂÖͨÌìÁʼʱ¼ä´Á
Def_PDict_TTL_LVInfo = "TTL_LVInfo" # µ±Ç°Í¨ÌìÁîµÈ¼¶¼¤»îÐÅÏ¢ = µÈ¼¶*10+ÊÇ·ñÒѹºÂòͨÌìÁî
Def_PDict_TTL_LVPoint = "TTL_LVPoint" # µ±Ç°Í¨ÌìÁîµÈ¼¶ÒÑ»ñµÃ»ý·Öµã
Def_PDict_TTL_CommAwardRecord = "TTL_CommAwardRecord_%s" # Í¨ÌìÁîµÈ¼¶³£¹æÁì½±¼Ç¼,²ÎÊý(key±àºÅ),°´µÈ¼¶Ë÷Òýλ´æ´¢0-δÁì,1-ÒÑÁì
Def_PDict_TTL_XianAwardRecord = "TTL_XianAwardRecord_%s" # Í¨ÌìÁîµÈ¼¶ÏÉÆ·Áì½±¼Ç¼,²ÎÊý(key±àºÅ),°´µÈ¼¶Ë÷Òýλ´æ´¢0-δÁì,1-ÒÑÁì
Def_PDict_TTL_TaskValue = "TTL_TaskValue_%s_%s" # Í¨ÌìÈÎÎñµ±Ç°½ø¶ÈÖµ,²ÎÊý(ÈÎÎñÀàÐÍ,ÊÇ·ñÿÈÕÖØÖÃ)
Def_PDict_TTL_TaskAwardRecord = "TTL_TaskAwardRecord_%s" # Í¨ÌìÈÎÎñÁì½±¼Ç¼,²ÎÊý(key±àºÅ),°´Ë÷Òýλ´æ´¢0-δÁì,1-ÒÑÁì
Def_PDict_TTL_DailyTaskPointToday = "TTL_DailyTaskPointToday" # Ã¿ÈÕͨÌìÈÎÎñÿÈÕ¿É»ñµÃ»ý·ÖµãÉÏÏÞ
 
# ´óʦ Def_PDictType_GreatMaster
Def_PDict_Master_Exp = "Master_Exp" # µ±Ç°´óʦ¾­Ñé
Def_PDict_Master_ExpPoint = "Master_ExpPoint" # µ±Ç°´óʦ¾­Ñéµã
Def_PDict_Master_FreeSkillPoint = "Master_FreeSkillPoint" # µ±Ç°Ê£Óà´óʦ¼¼Äܵã
 
# ¿ç·þ¾º¼¼³¡
Def_PDict_CrossPK_TotalScore = "CrossPK_TotalScore" # µ±Ç°×Ü»ý·Ö
Def_PDict_CrossPK_OnDayScore = "CrossPK_OnDayScore" # ½ñÌì¹ýÌìʱµÄ»ý·Ö
Def_PDict_CrossPK_DanLV = "CrossPK_DanLV" # µ±Ç°¶Îλ
Def_PDict_CrossPK_PKCount = "CrossPK_PKCount" # µ±Ç°×ÜPK´ÎÊý
Def_PDict_CrossPK_WinCount = "CrossPK_WinCount" # µ±Ç°Ê¤Àû´ÎÊý
Def_PDict_CrossPK_CWinCount = "CrossPK_CWinCount" # µ±Ç°Á¬Ê¤´ÎÊý
Def_PDict_CrossPK_CLoseCount = "CrossPK_CLoseCount" # µ±Ç°Á¬°Ü´ÎÊý
Def_PDict_CrossPK_TodayPKCount = "CrossPK_TodayPKCount" # ½ñÈÕÒÑPK´ÎÊý
Def_PDict_CrossPK_TodayWinCount = "CrossPK_TodayWinCount" # ½ñÈÕÒÑʤÀû´ÎÊý
Def_PDict_CrossPK_TodayBuyCount = "CrossPK_TodayBuyCount" # ½ñÈÕÒѹºÂòPK´ÎÊý
Def_PDict_CrossPK_ItemAddCount = "CrossPK_ItemAddCount" # ½ñÈÕµÀ¾ßÔö¼ÓPK´ÎÊý
Def_PDict_CrossPK_DayPKCountAwardState = "CrossPK_DayPKCountAwardState" # Ã¿ÈÕÆ¥Åä´ÎÊý½±Àø¼Ç¼£¬¶þ½øÖÆÎ»´æ´¢ÊÇ·ñÒÑÁìÈ¡£¬°´Æ¥Åä´ÎÊýÉýÐòÅÅÐòË÷Òý´ú±í½±ÀøÎ»
Def_PDict_CrossPK_DayWinCountAwardState = "CrossPK_DayWinCountAwardState" # Ã¿ÈÕʤÀû´ÎÊý½±Àø¼Ç¼£¬¶þ½øÖÆÎ»´æ´¢ÊÇ·ñÒÑÁìÈ¡£¬°´Ê¤Àû´ÎÊýÉýÐòÅÅÐòË÷Òý´ú±í½±ÀøÎ»
Def_PDict_CrossPK_DanLVAwardState = "CrossPK_DanLVAwardState" # ¶Îλ´ï±ê½±Àø¼Ç¼£¬¶þ½øÖÆÎ»´æ´¢ÊÇ·ñÒÑÁìÈ¡£¬°´¶Îλ´ú±í½±ÀøÎ»
Def_PDict_CrossPK_SeasonAwardState = "CrossPK_SeasonAwardState" # Èü¼¾½áËã½±ÀøÊÇ·ñÒÑÁìÈ¡£¬ÓÅÏÈÅÅÃû½±Àø£¬Î´Éϰñ¿ÉÁì¶Îλ½±Àø
Def_PDict_CrossPK_ZoneID = "CrossPK_ZoneID" # Íæ¼ÒÉϴβÎÓëµÄÈüÇøID
Def_PDict_CrossPK_SeasonID = "CrossPK_SeasonID" # Íæ¼ÒÉϴβÎÓëµÄÈü¼¾ID
Def_PDict_CrossPK_SeasonDanLV = "CrossPK_SeasonDanLV_%s" # ÀúÊ·Èü¼¾¶Î룬²ÎÊý£¬Èü¼¾ID
Def_PDict_CrossPK_SeasonScore = "CrossPK_SeasonScore_%s" # ÀúÊ·Èü¼¾»ý·Ö£¬²ÎÊý£¬Èü¼¾ID
Def_PDict_CrossPK_SeasonOrder = "CrossPK_SeasonOrder_%s" # ÀúÊ·Èü¼¾Ãû´Î£¬²ÎÊý£¬Èü¼¾ID
Def_PDict_CrossPK_SeasonAwardLV = "CrossPK_SeasonAwardLV_%s" # ÀúÊ·Èü¼¾½±ÀøµÈ¼¶£¨Ò»°ãÊǶÎλµÈ¼¶£¬ÅÅÐн±ÀøµÄÔÚ×î¸ß¶ÎλµÈ¼¶»ù´¡ÉÏÔö¼Ó£©£¬²ÎÊý£¬Èü¼¾ID
 
# ¿ç·þÅÅλ
Def_PDict_Championship_WorshipCount = "Championship_WorshipCount" # ½ñÈÕÒÑĤ°Ý´ÎÊý
 
# ¿ç·þÐÒÔËÔÆ¹º
Def_PDict_LuckyCloudBuy_RoundID = "LuckyCloudBuy_RoundID" # ±¾ÂÖ±êʶID
Def_PDict_LuckyCloudBuy_BuyCount = "LuckyCloudBuy_BuyCount" # ±¾ÂÖÒѹºÂò·ÝÊý
 
# ¿ç·þÕ½³¡
Def_PDict_Battlefield_EnterCountWeek = "CBF_EnterCountWeek" # ½øÈë×Ü´ÎÊý - ÖÜ
Def_PDict_Battlefield_BuyOpenCountToday = "CBF_BuyOpenCountToday" # ÒѹºÂòÕÙ¼¯×Ü´ÎÊý - ÈÕ
Def_PDict_Battlefield_BuyOpenCountWeek = "CBF_BuyOpenCountWeek" # ÒѹºÂòÕÙ¼¯×Ü´ÎÊý - ÖÜ
Def_PDict_Battlefield_HighScoreToday = "CBF_HighScoreToday" # ½ñÈÕ×î¸ß»ý·Ö
Def_PDict_Battlefield_HighScoreTotalWeek = "CBF_HighScoreTotalWeek" # Ã¿ÈÕ×î¸ß·ÖÀÛ¼Ó×Ü·Ö - ÖÜ
 
#×Ô¶¯Õ½¶·ÉèÖüǼ
Def_PDict_AutoFightSetting = "AFSetting_%s_%s"
 
# ÊÀ½çboss
Def_PDict_WorldBoss_HurtCnt = "WorldBoss_HurtCnt" # µ±ÈÕÒÑÃþÊÀ½çboss´ÎÊý
Def_PDict_Boss_KillCnt = "Boss_KillCnt_%s" # µ±ÈÕÒÑɱÊÀ½çboss´ÎÊý<%s-Ë÷Òý>
Def_PDict_Boss_KillCntItemAddCnt = "Boss_KillCntItemAddCnt_%s" # ÎïÆ·Ôö¼ÓµÄµ±ÈÕ¿ÉɱÊÀ½çboss´ÎÊý<%s-Ë÷Òý>
Def_PDict_Boss_KillCntBuyCnt = "Boss_KillCntBuyCnt_%s" # µ±ÈÕ¿ÉɱÊÀ½çboss´ÎÊýµÄ¹ºÂò´ÎÊý<%s-Ë÷Òý>
 
#ÏÉÃ˺ì°ü
Def_PDict_FamilyRedPacketGoldLimit = "FmlRedPacketGoldLimit"  # ÏÉÃË×êʯºì°üÒÑ·¢¶î¶È
Def_PDict_FamilyRedPacketCache = "FamilyRedPacketCache%s"  # ÏÉÃ˺ì°ü´ý·¢·Å¼Ç¼²ÎÊýË÷Òý
Def_PDict_OSRedPacketGrabMoney = "OSRedPacketGrabMoney"  # ¿ª·þºì°üÒÑÇÀÊýÁ¿
Def_PDict_OSRedPacketCanGrabCnt = "OSRedPacketCanGrabCnt"  # ¿ª·þºì°ü¿ÉÇÀ´ÎÊý
Def_PDict_OSRedPacketStartTime = "OSRedPacketStartTime" #¿ª·þºì°ü¿ªÊ¼µ¹¼ÆÊ±Ê±¼ä
Def_PDict_ServerRedPacketGrabCnt = "ServerRedPacketGrabCnt"  # ½ñÈÕÒÑÇÀÈ«·þºì°ü´ÎÊý
 
#½ÚÈÕºì°ü
Def_PDict_FeastRedPacketActID = "FeastRedPacketActID"  # Íæ¼ÒÉíÉϵĽÚÈÕºì°ü»î¶¯ID£¬Î¨Ò»±êʶ£¬È¡»î¶¯¿ªÊ¼ÈÕÆÚtimeÖµ
Def_PDict_FeastRedPacketGrabMoney = "FeastRedPacketGrabMoney"  # ½ÚÈÕºì°üÒÑÇÀÊýÁ¿
Def_PDict_FeastRedPacketCanGrabCnt = "FeastRedPacketCanGrabCnt"  # ½ÚÈÕºì°ü¿ÉÇÀ´ÎÊý
 
#¾³½ç
Def_PDict_RealmFBIsOpen = "RealmFBIsOpen" #¶É½Ù¸±±¾ÊÇ·ñ¿ªÆô 0먦Æô 1ÒÑ¿ªÆô 2¿ÉÉý¼¶¾³½ç
Def_PDict_RealmFBAttrAdd = "RealmFBAttrAdd_%s" #¶É½Ù¸±±¾ÊôÐԼӳɠ²ÎÊýÊôÐÔID
Def_PDict_RealmExp = "RealmExp" #¾³½çÐÞΪ³Ø×ܾ­Ñé
Def_PDict_RealmExpPoint = "RealmExpPoint" #¾³½çÐÞΪ³Ø×ܾ­Ñéµã
Def_PDict_RealmExpBeginTime = "RealmExpBeginTime" #¾³½çÐÞΪ³Ø¾­Ñ鿪ʼ¼ÆÊ±Ê±¼ä
Def_PDict_RealmExpBuffRemainTime = "RealmExpBuffRemainTime" #¾³½çÐÞΪ³Ø¾­ÑébuffÊ£Óàʱ¼ä
Def_PDict_RealmExpBuffAddRate = "RealmExpBuffAddRate" #¾³½çÐÞΪ³Ø¾­ÑéÔö¼Ó°Ù·Ö±È(Íò·ÖÂÊ)
 
#·¨±¦
Def_PDict_MagicWeaponIsWear = "MagicWeaponIsWear_%s" #·¨±¦Åå´÷״̬ ²ÎÊý·¨±¦ID
Def_PDict_XBXZAwardRecord = "XBXZAwardRecord_%s" #Ïɱ¦Ñ°Ö÷Áì½±¼Ç¼ ²ÎÊýID
Def_PDict_MagicWeaponLV = "MagicWeaponLV_%s" #·¨±¦µÈ¼¶ ²ÎÊý·¨±¦ID
Def_PDict_MagicWeaponUpExp = "MagicWeaponUpExp_%s" #·¨±¦Éý¼¶¾­Ñé ²ÎÊý·¨±¦ID
Def_PDict_MWFBPassLevel = "MWFBPassLevel_%s" #·¨±¦¸±±¾Í¨¹Ø¹Ø¿¨ ²ÎÊý(·¨±¦ID)
 
#Á¶µ¤Â¯
Def_PDict_AlchemyLV = "AlchemyLV" #Á¶µ¤µÈ¼¶
Def_PDict_AlchemyExp = "AlchemyExp" #Á¶µ¤¾­Ñé
Def_PDict_AlchemyLearnState = "AlchemyLearnState%s" #µ¤·½ÊÇ·ñÒÑѧϰ 
Def_PDict_AlchemyItemID = "AlchemyItemID_%s" #Á¶µ¤Öеĵ¤Ò©ID  ²ÎÊýµ¤Ò©ÀàÐÍ
Def_PDict_AlchemyStartTime = "AlchemyStartTime_%s" #Á¶µ¤¿ªÊ¼Ê±¼ä    ²ÎÊýµ¤Ò©ID
Def_PDict_AlchemyTimes = "AlchemyTimes_%s" #±¾´ÎÁ¶µ¤¼¸´Î    ²ÎÊýµ¤Ò©ID
Def_PDict_AlchemyCnt = "AlchemyCnt%s" #µ¤Ò©Á¶µ¤´ÎÊý
 
Def_PDict_AlchemyPrayCnt = "AlchemyPrayCnt" #Á¶µ¤Æí¸£´ÎÊý
 
Def_PDict_GFPassiveIndex = "GFP_%s_%s"   # ±»¶¯¹¦·¨ Ò³Êý-Ë÷Òý
Def_PDict_GFPassivePage = "GFPPage"   # ±»¶¯¹¦·¨Ñ¡ÖÐÒ³Êý
 
# ÎÒҪ̫¼«
Def_PDict_Dice_Result = "DiceResult" # ÎÒҪ̫¼«½á¹û
Def_PDict_Dice_FreeChangeCnt = "DiceFreeChangeCnt" # ÎÒҪ̫¼«Ãâ·Ñ¸ÄͶ´ÎÊý
 
# ÍÑ»ú¹ÒÀàÐÍ֪ͨ½á¹û
Def_PDictType_TJGNotify_Exp1 = "TJGNExp1"   #¾­Ñé
Def_PDictType_TJGNotify_Exp2 = "TJGNExp2"   #³¬¹ýE²¿·Ö
Def_PDictType_TJGNotify_Time = "TJGNTime"   #ʹÓÃʱ¼ä
Def_PDictType_TJGNotify_EatPurple = "TJGNEatP"   #ÍÌÊɵÄ×Ï×°ÊýÁ¿
Def_PDictType_TJGNotify_GiveCnt = "TJGNGiveCnt"   #ÍÌÊÉ»ñµÃµÄÁ¶µ¤²ÄÁÏÊýÁ¿
Def_PDictType_TJGNotify_Purple = "TJGNPurple"   #»ñµÃ×Ï×°ÊýÁ¿
Def_PDictType_TJGNotify_Orange = "TJGNOrg"   #»ñµÃ³È×°ÊýÁ¿
Def_PDictType_TJGNotify_LV = "TJGLV"   #ÍÑ»úǰµÄµÈ¼¶
Def_PDictType_TJGNotify_ItemID = "TJGItemID_%s"   #ÍÑ»ú¹ÒÖ¸¶¨ÎïÆ·µôÂäÏÔʾ
 
Def_PDictType_TJGOnDayEx = "TJGOnDayEx"   #ÊÇ·ñÍÑ»ú¹ÒÖйýÌ죨5µã£©ÕæÊµµÇ¼ºóÖØÖÃ
#ÏÉħ֮Õù
Def_PDict_XMZZLastStartTime = "XMZZLastStartTime" #ÉϴοªÊ¼Õ½¶·Ê±¼ä
 
#Ì××°
Def_PDict_EquipPartSuiteLV = "EQPartSuiteLV_%s_%s" #²¿Î»Ì××°µÈ¼¶ ²ÎÊý ²¿Î»¡¢Ì××°ÀàÐÍ
Def_PDict_EquipPartSuiteActivate = "EQPartSuiteActivate_%s" #Ì××°¼¤»î¼Ç¼ ²ÎÊý key±àºÅ
 
#ÉñÊÞ
Def_PDict_DogzFightState = "DogzFightState_%s" # ÉñÊÞÖúս״̬£¬²ÎÊýΪkey±àºÅ£¬°´ÉñÊÞID¶þ½øÖÆÎ»´æ´¢
Def_PDict_DogzBuyHelpbattleCount = "DogzBuyHelpbattleCount" # ¶îÍ⹺ÂòµÄÉñÊÞÖúսλ
 
#×°±¸²¿Î»ÐÇÊý
Def_PDict_TotalEquipStar = "TotalEquipStar" #×°±¸²¿Î»ÐÇÊý×ÜÊý
Def_PDict_EquipPartStar = "EQPartStar_%s" #×°±¸²¿Î»ÐÇÊý ²ÎÊý ×°±¸±³°ü¸ñ×ÓË÷Òý
 
#çÎç¿ÏÉÓò
Def_PDict_FairyDomainState = "FairyDomainState" #ÊÇ·ñѰ·ÃÖР 0δѰ·Ã 1Ѱ·ÃÖР2ÈÎÎñ±ê¼Ç¿ÉѰ·Ã
Def_PDict_FairyDomainEventState = "FairyDomainEventState%s" #µ¥¸öʼþ״̬1-δ°Ý·Ã  2-°Ý·ÃÖР3-ÒѰݷà  ²ÎÊýʼþID
Def_PDict_FairyDomainEventID = "FairyDomainEventID%s" #ʼþID ²ÎÊýµÚn¸öʼþ
Def_PDict_FairyDomainEnergy = "FairyDomainEnergy" #ÌåÁ¦Öµ
Def_PDict_FairyDomainVisitCnt = "FairyDomainVisitCnt" #Ѱ·Ã×Ü´ÎÊý
Def_PDict_FairyAdventuresData = "FairyAdventuresData_%s" #ÆæÓöÊýÖµ Î¨Ò»ID*100+µµÎ» ²ÎÊýʼþID
Def_PDict_FairyDomainEventAppearCnt = "FDEventAppearCnt%s" #ʼþ³öÏÖ´ÎÊý ²ÎÊýʼþID  AAABBB BBB:Сʱ¶Î³öÏÖ´ÎÊý AAA:½ñÈÕ³öÏÖ´ÎÊý
 
#²ÝÔ°
Def_PDict_GrasslandNPCCount = "GrasslandNPCCount_%s" #²ÝÔ°NPCID¸öÊý£¬²ÎÊýNPCID
Def_PDict_GrasslandDropCount = "GrasslandDropCount_%s" #²ÝÔ°µôÂäͳ¼Æ£¬²ÎÊý±àºÅ£¬¼Ç¼¸ñʽ itemID*100+dropCount
 
#ÎåÐÐר¾«
Def_PDict_SkillElementID = "SkillElementID%s" #Ö÷¼¼ÄÜÑ¡ÔñµÄר¾«¼¼ÄÜ ²ÎÊýÖ÷¼¼ÄÜID
Def_PDict_SkillElementLV = "SkillElementLV%s" #ר¾«¼¼Äܼ¼Äܵȼ¶  ²ÎÊý¼¼ÄÜID
 
#ЭÖú
Def_PDict_GetThanksGiftCount = "GetThanksGiftCount_%s" # Ð­Öú·½½ñÈÕ½ÓÊոøÐлÀñºÐ´ÎÊý£¬²ÎÊý(ÀñºÐÎïÆ·ID)
Def_PDict_TodayAssistMoney = "TodayAssistMoney" # ½ñÈÕÒÑ»ñµÃЭÖú»õ±Ò½±Àø
Def_PDict_TodayAssistMoneySocial = "TodayAssistMoneySocial" # ½ñÈÕÒÑ»ñµÃЭÖú»õ±Ò Éç½»¹ØÏµ¶îÍâ¼Ó³É
 
#¾º¼¼³¡
Def_PDict_ArenaOSSeasonState = "ArenaOSSeasonState" # ¿ª·þǰ¶¨ÖÆXÌìÈü¼¾×´Ì¬  0-δ±ÈÈü¹ý£¬1-½øÐÐÖУ¬>1½áËãʱµÄ¿ª·þÌì
Def_PDict_ArenaScore = "ArenaScore" # µ±Ç°»ý·Ö
Def_PDict_ArenaHighestScore = "ArenaHighestScore" # ÀúÊ·×î¸ß»ý·Ö
Def_PDict_ArenaBattleCountDay = "ArenaBattleCountDay" # ½ñÈÕÒÑÕ½¶·´ÎÊý
Def_PDict_ArenaMatchRefreshCount = "ArenaMatchRefreshCount" # Æ¥ÅäË¢ÐÂÁбí´ÎÊý
Def_PDict_ArenaItemAddCount = "ArenaItemAddCount" # ½ñÈÕÒÑʹÓÃÎïÆ·Ôö¼Ó´ÎÊý
Def_PDict_ArenaBattleTagID = "ArenaBattleTagID" # µ±Ç°¶ÔÕ½µÄ¶ÔÊÖID
 
#¹¦ÄÜÏµÍ³ÌØÈ¨
Def_PDict_FuncSysPrivilegeActTime = "FuncSysPrivilegeActTime_%s" # ÏµÍ³¹¦ÄÜÌØÈ¨¼¤»îʱ¼ä´Á£¬²ÎÊý(ϵͳ¹¦ÄÜID)
Def_PDict_FuncSysPrivilegeAward = "FuncSysPrivilegeAward_%s" # ÏµÍ³¹¦ÄÜÌØÈ¨Áì½±¼Ç¼£¬²ÎÊý(ϵͳ¹¦ÄÜID)
 
#ÇéÔµ
Def_PDict_LoveRingClassLV = "LoveRingClassLV" # Çé½ä - ½×¼¶
Def_PDict_LoveRingStarLV = "LoveRingStarLV" # Çé½ä - ÐǼ¶
Def_PDict_LoveRingEatCount = "LoveRingEatCount" # Çé½ä - ±¾ÐÇÒÑ´ãÁ¶µÀ¾ßÊý
Def_PDict_LoveCoupleIntimacy = "LoveCoupleIntimacy" # °éÂÂÇ×ÃܶÈ
Def_PDict_CharmLV = "CharmLV"  # ÷ÈÁ¦µÈ¼¶
#-------------------------------------------------------------------------------
#¿ÉÒÔ´Ó07 41·â°ü¹ºÂòµÄ±³°üÀàÐÍ,ºÍ¶ÔÓ¦×Öµä{±³°üÀàÐÍ:[×Öµäkey, Ä¬Èϸñ×ÓÊý]}
 
#×ÖµäÖµÁбíö¾Ù
[
Def_PlayerPackDict_Index_Key,      # ×Öµä¿ÉÒÔ
Def_PlayerPackDict_Index_InitCnt,  # Ä¬Èϸñ×ÓÊý
] = range(0, 2)
 
Def_Type_CanBuyPack_PlayerDict = {
                                  #IPY_GameWorld.rptPetCabinetPet:[
                                  #     Def_Player_Dict_CabinetCount_Pet, 
                                  #     Def_PackCnt_Fashion],
                                      
                                  #IPY_GameWorld.rptCabinetWeaponCoat:[
                                  #     Def_Player_Dict_CabinetCount_WeaponCoat, 
                                  #     Def_PackCnt_WeaponCoat],
                                      
                                  #IPY_GameWorld.rptCabinetDressCoat:[
                                  #     Def_Player_Dict_CabinetCount_DressCoat, 
                                  #     Def_PackCnt_Fashion],
                                      
                                  #IPY_GameWorld.rptCabinetHorse:[
                                  #     Def_Player_Dict_CabinetCount_Horse, 
                                  #     Def_PackCnt_Fashion],
                                      
                                  IPY_GameWorld.rptItem:[
                                       Def_Player_Dict_PackCount_Item, 
                                       Def_PlayerFirstLoginOpenBackCnt],
                                      
                                  IPY_GameWorld.rptWarehouse:[
                                       Def_Player_Dict_PackCount_Warehouse, 
                                       Def_FirstLogin_OpenWareHouseCnt],
                                      
                                  #IPY_GameWorld.rptFineSoulSlot:[
                                  #     Def_PDict_PackCount_FineSoul, 
                                  #     Def_PlayerFirstLoginOpenFineSoulSlot],
                                }
#-------------------------------------------------------------------------------
 
#------ÊôÐÔ¼ÆËãÏà¹Ø³£Á¿×Ö·û´®¶¨Òå
AttrName_MinAtk = "MinAtk"  # ×îС¹¥»÷Á¦
AttrName_MaxAtk = "MaxAtk"  # ×î´ó¹¥»÷Á¦
AttrName_MinMAtk = "MinMAtk"  # ×îСħ·¨¹¥»÷Á¦
AttrName_MaxMAtk = "MaxMAtk"  # ×î´óħ·¨¹¥»÷Á¦
AttrName_Atk = "Atk"  # ÎïÀí¹¥»÷Á¦
AttrName_MAtk = "MAtk"  # Ä§·¨¹¥»÷
AttrName_Def = "Def"    # ·ÀÓù
AttrName_DefRate = "Miss"   # ÉÁ±Ü
AttrName_MagAtkPer = "MagAtkPer"    # Ä§·¨¹¥»÷°Ù·Ö±È
AttrName_AtkPer = "AtkPer"  # ÎïÀí¹¥»÷°Ù·Ö±È
AttrName_MaxHP = "MaxHP"    # ×î´óѪÁ¿
AttrName_MaxMP = "MaxMP"    # ×î´óÀ¶Á¿
AttrName_MaxHPPer = "MaxHPPer"    # ×î´óѪÁ¿°Ù·Ö±È
AttrName_MaxMPPer = "MaxMPPer"    # ×î´óÀ¶Á¿°Ù·Ö±È
AttrName_IceAtk = "IceAtk"  # ±ù¹¥
AttrName_FireAtk = "FireAtk"    # »ð¹¥
AttrName_PoisonAtk = "PoisonAtk"    # ¶¾¹¥
AttrName_ThunderAtk = "ThunderAtk"  # À×¹¥
AttrName_WindAtk = "WindAtk"  # ·ç¹¥
AttrName_IceDef = "IceDef"  # ±ù·À
AttrName_FireDef = "FireDef"    # »ð¹¥
AttrName_PoisonDef = "PoisonDef"    # ¶¾·À
AttrName_ThunderDef = "ThunderDef"  # À×·À
AttrName_WindDef = "WindDef"  # ·ç¹¥
AttrName_DamagePVPReduce = "DamagePVPReduce"  # PVP¹Ì¶¨¼õÉË
AttrName_DamagePVP = "DamagePVP"  # pvp¹Ì¶¨É˺¦
AttrName_Speed = "Speed"    # Òƶ¯ËÙ¶È
AttrName_BothAtk = "BothAtk"    # Ë«¹¥Îïħ
AttrName_Hit = "Hit"    # ÃüÖÐ
AttrName_AutoRestoreHPPer = "AutoRestoreHPPer"    # ÉúÃü×Ô¶¯»Ø¸´
AttrName_GreatHitRate = "GreatHitRate"    # ×¿Ô½Ò»»÷¼¸ÂÊ
AttrName_GreatHit = "GreatHit"    # ×¿Ô½Ò»»÷É˺¦±¶ÂÊ
AttrName_LuckyHitRate = "LuckyHitRate"    # »áÐÄÒ»»÷¼¸ÂÊ
AttrName_LuckyHit = "LuckyHit"    # »áÐÄÒ»»÷É˺¦¹Ì¶¨Öµ
AttrName_IgnoreDefRate = "IgnoreDefRate"    # ÎÞÊÓ·ÀÓù¼¸ÂÊ
AttrName_AtkSpeed = "AtkSpeed"    # ¹¥»÷ËÙ¶È
AttrName_ReduceSkillCDPer = "ReduceSkillCDPer"    # ¼õ¼¼ÄÜCD±ÈÀý
AttrName_BleedDamage = "BleedDamage"    # Á÷ѪÉ˺¦Ôö¼Ó
AttrName_KillBackHP = "KillBackHP"    # »÷ɱ»ØÑª
AttrName_KillBackMP = "KillBackMP"    # »÷ɱ»ØÀ¶
AttrName_DamBackPer = "DamBackPer"  # ·´É˰ٷֱÈ
AttrName_DropMoneyPer = "DropMoneyPer"  # µôÂä½ðǮֵÔö¼Ó
AttrName_BothAtkPer = "BothAtkPer"    # Ë«¹¥Îïħ°Ù·Ö±È
AttrName_DefRatePer = "MissPer"     #ÉÁ±Ü°Ù·Ö±È
AttrName_DefPer = "DefPer"    # ·ÀÓù±ÈÂÊ
AttrName_HitPer = "HitPer"    # ÃüÖбÈÂÊ
AttrName_FightExpRate = "FightExpRate"  # É±¹Ö¾­Ñé±¶ÂÊ
AttrName_GameExpRate = "GameExpRate"  # ÓÎϷʼþ¾­Ñé±¶ÂÊ
AttrName_SkillAtkRate = "SkillAtkRate"  # ¼¼ÄÜÉ˺¦¼Ó³É £¨ÓÃ×÷É˺¦¼Ó³É£©
AttrName_AtkBackHPPer = "AtkBackHPPer"    # ¹¥»÷»Ø¸´ÑªÁ¿±ÈÂÊ
AttrName_SuperHit = "SuperHit"  # ±©»÷É˺¦¹Ì¶¨Öµ
AttrName_SuperHitRate = "SuperHitRate"  # ±©»÷¸ÅÂÊ
AttrName_NPCHurtAddPer = "NPCHurtAddPer"  # ¶Ô¹ÖÎïÉ˺¦¼Ó³É
AttrName_JobAHurtAddPer = "JobAHurtAddPer"  # Ä¿±êսʿÉ˺¦¼Ó³É
AttrName_JobBHurtAddPer = "JobBHurtAddPer"  # Ä¿±ê·¨Ê¦É˺¦¼Ó³É
AttrName_JobCHurtAddPer = "JobCHurtAddPer"  # Ä¿±ê¹­ÊÖÉ˺¦¼Ó³É
AttrName_NPCAtkReducePer = "NPCAtkReducePer"  # ¹ÖÎï¹¥»÷É˺¦¼õÃâ
AttrName_JobAAtkReducePer = "JobAAtkReducePer"  # Õ½Ê¿¹¥»÷É˺¦¼õÃâ
AttrName_JobBAtkReducePer = "JobBAtkReducePer"  # ·¨Ê¦¹¥»÷É˺¦¼õÃâ
AttrName_JobCAtkReducePer = "JobCAtkReducePer"  # ¹­ÊÖ¹¥»÷É˺¦¼õÃâ
AttrName_LuckyHitReduce = "LuckyHitReduce"  # »áÐÄÒ»»÷É˺¦¼õÃâ¹Ì¶¨Öµ
AttrName_GreatHitReducePer = "GreatHitReducePer"  # ×¿Ô½Ò»»÷É˺¦¼õÃâ
AttrName_SuperHitReduce = "SuperHitReduce"  # ±©»÷É˺¦¼õÃâ¹Ì¶¨Öµ
AttrName_IgnoreDefReducePer = "IgnoreDefReducePer"  # ÎÞÊÓ·ÀÓùÉ˺¦¼õÃâ
AttrName_LuckyHitRateReduce = "LuckyHitRateReduce"  # ¿¹»áÐÄÒ»»÷¸ÅÂÊ
AttrName_GreatHitRateReduce = "GreatHitRateReduce"  # ¿¹×¿Ô½Ò»»÷¸ÅÂÊ
AttrName_SuperHitRateReduce = "SuperHitRateReduce"  # ¿¹±©»÷¸ÅÂÊ
AttrName_IgnoreDefRateReduce = "IgnoreDefRateReduce"  # ¿¹ÎÞÊÓ·ÀÓù¸ÅÂÊ
AttrName_FinalHurtPer = "FinalHurtPer"  # ×îÖÕÉ˺¦°Ù·Ö±È
AttrName_FuhaoHitRate = "FuhaoHitRate"  # ¸»ºÀÒ»»÷¸ÅÂÊ
AttrName_FinalHurt = "FinalHurt"  # ×îÖչ̶¨É˺¦Ôö¼Ó
AttrName_FinalHurtReduce = "FinalHurtReduce"  # ×îÖչ̶¨É˺¦¼õÉÙ
AttrName_BossIDHurt = "BossIDHurt"  # ¶ÔÖ¸¶¨bossÉ˺¦¼Ó³É¹Ì¶¨Öµ
AttrName_BossIDHurtAddPer = "BossIDHurtAddPer"  # ¶ÔÖ¸¶¨bossÉ˺¦¼Ó³É±¶ÂÊ
AttrName_DropEquipDoCount = "DropEquipDoCount"  # ×°±¸µôÂäÖ´ÐдÎÊý¼Ó³ÉÍò·ÖÂÊ
AttrName_PetAtk = "PetAtk"  # Áé³è¹¥»÷
AttrName_PetSkillAtkRate = "PetSkillAtkRate"  # Áé³è¼¼ÄÜ
AttrName_PetDamPer = "PetDamPer"  # Áé³èÉ˺¦Ôö¼Ó
 
#ÎïÆ·Ð§¹û(ID»òÖ¸¶¨ÀàÐÍ)¶ÔÓ¦µÄÊôÐÔ¼ÆËãÐÅÏ¢ {Ч¹û£¨ID/Ö¸¶¨ÀàÐÍ£©:[[ÊôÐÔË÷Òý, ...], ÊÇ·ñ»ù´¡ÊôÐÔ£¬(·Ç)ÏßÐÔ]}
#¶ÔÓ¦ Def_Calc_AllAttrType_MAX
ItemEffect_AttrDict = {
    #»ù´¡ÊôÐÔ
    ShareDefine.Def_Effect_Metal:[[TYPE_Calc_Metal], True, TYPE_Linear],
    ShareDefine.Def_Effect_Wood:[[TYPE_Calc_Wood], True, TYPE_Linear],
    ShareDefine.Def_Effect_Water:[[TYPE_Calc_Water], True, TYPE_Linear],
    ShareDefine.Def_Effect_Fire:[[TYPE_Calc_Fire], True, TYPE_Linear],
    ShareDefine.Def_Effect_Earth:[[TYPE_Calc_Earth], True, TYPE_Linear],
    
    #Õ½¶·ÏßÐÔ
    ShareDefine.Def_Effect_MaxHP:[[TYPE_Calc_AttrMaxHP], False, TYPE_Linear],      # ×î´óѪÁ¿
    ShareDefine.Def_Effect_MaxMP:[[TYPE_Calc_AttrMaxMP], False, TYPE_Linear],
    ShareDefine.Def_Effect_Def:[[TYPE_Calc_AttrDEF], False, TYPE_Linear],
    ShareDefine.Def_Effect_Miss:[[TYPE_Calc_AttrMiss], False, TYPE_Linear],
    ShareDefine.Def_Effect_SuperHitRate:[[TYPE_Calc_SuperHitRate], False, TYPE_Linear],
    ShareDefine.Def_Effect_SuperHit:[[TYPE_Calc_SuperHit], False, TYPE_Linear],
    ShareDefine.Def_Effect_SuperHitReduce:[[TYPE_Calc_SuperHitReduce], False, TYPE_Linear],
    ShareDefine.Def_Effect_Hit:[[TYPE_Calc_AttrHit], False, TYPE_Linear],
    ShareDefine.Def_Effect_MinAtk:[[TYPE_Calc_AttrATKMin], False, TYPE_Linear],
    ShareDefine.Def_Effect_MaxAtk:[[TYPE_Calc_AttrATKMax], False, TYPE_Linear],
    ShareDefine.Def_Effect_Atk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear],
    #ShareDefine.Def_Effect_Atk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax, 
    #                             TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
    ShareDefine.Def_Effect_AddAtk:[[TYPE_Calc_AttrATKMax], False, TYPE_Linear],
    #ShareDefine.Def_Effect_AddAtk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear],
    #ShareDefine.Def_Effect_AddMAtk:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
    ShareDefine.Def_Effect_AtkSpeed:[[TYPE_Calc_AttrAtkSpeed], False, TYPE_Linear],
    ShareDefine.Def_Effect_ToxinDef:[[TYPE_Calc_AttrPoisonDef], False, TYPE_Linear],
    ShareDefine.Def_Effect_ThunderDef:[[TYPE_Calc_AttrThunderDef], False, TYPE_Linear],    
    ShareDefine.Def_Effect_IgnoreDefRate:[[TYPE_Calc_IgnoreDefRate], False, TYPE_Linear],
    ShareDefine.Def_Effect_IgnoreDefRateReduce:[[TYPE_Calc_IgnoreDefRateReduce], False, TYPE_Linear],
    ShareDefine.Def_Effect_DamBackPer:[[TYPE_Calc_DamBackPer], False, TYPE_Linear],
    ShareDefine.Def_Effect_GreatHit:[[TYPE_Calc_GreatHit], False, TYPE_Linear],
    ShareDefine.Def_Effect_LuckyHit:[[TYPE_Calc_LuckyHit], False, TYPE_Linear],
    ShareDefine.Def_Effect_LuckyHitRate:[[TYPE_Calc_LuckyHitRate], False, TYPE_Linear],
    ShareDefine.Def_Effect_LuckyHitRateReduce:[[TYPE_Calc_LuckyHitRateReduce], False, TYPE_Linear],
    ShareDefine.Def_Effect_Luck:[[TYPE_Calc_Luck], False, TYPE_Linear],
    ShareDefine.Def_Effect_ReduceSkillCDPer:[[TYPE_Calc_ReduceSkillCDPer], False, TYPE_Linear],
    AttrName_MinAtk:[[TYPE_Calc_AttrATKMin], False, TYPE_Linear],
    AttrName_MaxAtk:[[TYPE_Calc_AttrATKMax], False, TYPE_Linear],
    #AttrName_MinMAtk:[[TYPE_Calc_AttrMATKMin], False, TYPE_Linear],
    #AttrName_MaxMAtk:[[TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
    AttrName_Def:[[TYPE_Calc_AttrDEF], False, TYPE_Linear],
    AttrName_DefRate:[[TYPE_Calc_AttrMiss], False, TYPE_Linear],
    AttrName_MaxHP:[[TYPE_Calc_AttrMaxHP], False, TYPE_Linear],
    AttrName_MaxMP:[[TYPE_Calc_AttrMaxMP], False, TYPE_Linear],
    AttrName_IceAtk:[[TYPE_Calc_AttrIceAtk], False, TYPE_Linear],
    ShareDefine.Def_Effect_IceAtk:[[TYPE_Calc_AttrIceAtk], False, TYPE_Linear],
    AttrName_FireAtk:[[TYPE_Calc_AttrFireAtk], False, TYPE_Linear],
    AttrName_PoisonAtk:[[TYPE_Calc_AttrPoisonAtk], False, TYPE_Linear],
    AttrName_ThunderAtk:[[TYPE_Calc_AttrThunderAtk], False, TYPE_Linear],
    AttrName_WindAtk:[[TYPE_Calc_AttrWindAtk], False, TYPE_Linear],
    AttrName_IceDef:[[TYPE_Calc_AttrIceDef], False, TYPE_Linear],
    ShareDefine.Def_Effect_IceDef:[[TYPE_Calc_AttrIceDef], False, TYPE_Linear],
    AttrName_FireDef:[[TYPE_Calc_AttrFireDef], False, TYPE_Linear],
    AttrName_PoisonDef:[[TYPE_Calc_AttrPoisonDef], False, TYPE_Linear],
    AttrName_ThunderDef:[[TYPE_Calc_AttrThunderDef], False, TYPE_Linear],
    AttrName_WindDef:[[TYPE_Calc_AttrWindDef], False, TYPE_Linear],
    AttrName_BothAtk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear],
    #AttrName_BothAtk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax, 
    #                   TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
    AttrName_Hit:[[TYPE_Calc_AttrHit], False, TYPE_Linear],
    AttrName_Atk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear],
    #AttrName_Atk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear],
    #AttrName_MAtk:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
    AttrName_AutoRestoreHPPer:[[TYPE_Calc_HPRestorePer], False, TYPE_Linear],
    ShareDefine.Def_Effect_HPRestore:[[TYPE_Calc_HPRestorePer], False, TYPE_Linear],
    AttrName_GreatHitRate:[[TYPE_Calc_GreatHitRate], False, TYPE_Linear],
    AttrName_GreatHit:[[TYPE_Calc_GreatHit], False, TYPE_Linear],
    AttrName_LuckyHitRate:[[TYPE_Calc_LuckyHitRate], False, TYPE_Linear],
    AttrName_LuckyHit:[[TYPE_Calc_LuckyHit], False, TYPE_Linear],
    AttrName_LuckyHitReduce:[[TYPE_Calc_LuckyHitReduce], False, TYPE_Linear],
    AttrName_LuckyHitRateReduce:[[TYPE_Calc_LuckyHitRateReduce], False, TYPE_Linear],
    AttrName_IgnoreDefRate:[[TYPE_Calc_IgnoreDefRate], False, TYPE_Linear],
    AttrName_IgnoreDefRateReduce:[[TYPE_Calc_IgnoreDefRateReduce], False, TYPE_Linear],
    AttrName_IgnoreDefReducePer:[[TYPE_Calc_IgnoreDefReducePer], False, TYPE_Linear],
    AttrName_AtkSpeed:[[TYPE_Calc_AttrAtkSpeed], False, TYPE_Linear],
    AttrName_ReduceSkillCDPer:[[TYPE_Calc_ReduceSkillCDPer], False, TYPE_Linear],
    AttrName_KillBackHP:[[TYPE_Calc_KillBackHP], False, TYPE_Linear],
    AttrName_KillBackMP:[[TYPE_Calc_KillBackMP], False, TYPE_Linear],
    AttrName_DamBackPer:[[TYPE_Calc_DamBackPer], False, TYPE_Linear],
    AttrName_DropMoneyPer:[[TYPE_Calc_DropMoneyPer], False, TYPE_Linear],
    ShareDefine.Def_Effect_DropEquipPer:[[TYPE_Calc_DropEquipPer], False, TYPE_Linear],
    ShareDefine.Def_Effect_DropMoneyPer:[[TYPE_Calc_DropMoneyPer], False, TYPE_Linear],
    AttrName_FightExpRate:[[TYPE_Calc_AttrFightExpRate], False, TYPE_Linear],
    ShareDefine.Def_Effect_FightExpRate:[[TYPE_Calc_AttrFightExpRate], False, TYPE_Linear],
    AttrName_GameExpRate:[[TYPE_Calc_AttrGameExpRate], False, TYPE_Linear],
    AttrName_SkillAtkRate:[[TYPE_Calc_SkillAtkRate], False, TYPE_Linear],
    ShareDefine.Def_Effect_DamChanceDef:[[TYPE_Calc_DamChanceDef], False, TYPE_Linear],
    ShareDefine.Def_Effect_FaintRate:[[TYPE_Calc_FaintRate], False, TYPE_Linear],
    ShareDefine.Def_Effect_FaintDefRate:[[TYPE_Calc_FaintDefRate], False, TYPE_Linear],
    ShareDefine.Def_Effect_SkillAtkRate:[[TYPE_Calc_SkillAtkRate], False, TYPE_Linear],
    ShareDefine.Def_Effect_SkillAtkRateReduce:[[TYPE_Calc_SkillAtkRateReduce], False, TYPE_Linear],
    ShareDefine.Def_Effect_DamagePVP:[[TYPE_Calc_DamagePVP], False, TYPE_Linear],
    ShareDefine.Def_Effect_DamagePVPReduce:[[TYPE_Calc_DamagePVPReduce], False, TYPE_Linear],
    ShareDefine.Def_Effect_DamagePerPVP:[[TYPE_Calc_DamagePerPVP], False, TYPE_Linear],
    ShareDefine.Def_Effect_DamagePerPVPReduce:[[TYPE_Calc_DamagePerPVPReduce], False, TYPE_Linear],
    ShareDefine.Def_Effect_ComboRate:[[TYPE_Calc_ComboRate], False, TYPE_Linear],
    ShareDefine.Def_Effect_ComboDamPer:[[TYPE_Calc_ComboDamPer], False, TYPE_Linear],
    ShareDefine.Def_Effect_BleedDamage:[[TYPE_Calc_BleedDamage], False, TYPE_Linear],
    AttrName_BleedDamage:[[TYPE_Calc_BleedDamage], False, TYPE_Linear],
    AttrName_AtkBackHPPer:[[TYPE_Calc_AtkBackHPPer], False, TYPE_Linear],
    ShareDefine.Def_Effect_AtkBackHP:[[TYPE_Calc_AtkBackHPPer], False, TYPE_Linear],
    AttrName_SuperHitRate:[[TYPE_Calc_SuperHitRate], False, TYPE_Linear],
    AttrName_SuperHit:[[TYPE_Calc_SuperHit], False, TYPE_Linear],
    AttrName_NPCHurtAddPer:[[TYPE_Calc_NPCHurtAddPer], False, TYPE_Linear],
    ShareDefine.Def_Effect_NPCHurtAddPer:[[TYPE_Calc_NPCHurtAddPer], False, TYPE_Linear],
    ShareDefine.Def_Effect_JobAHurtAddPer:[[TYPE_Calc_JobAHurtAddPer], False, TYPE_Linear],
    ShareDefine.Def_Effect_JobBHurtAddPer:[[TYPE_Calc_JobBHurtAddPer], False, TYPE_Linear],
    ShareDefine.Def_Effect_JobCHurtAddPer:[[TYPE_Calc_JobCHurtAddPer], False, TYPE_Linear],
    ShareDefine.Def_Effect_JobAAtkReducePer:[[TYPE_Calc_JobAAtkReducePer], False, TYPE_Linear],
    ShareDefine.Def_Effect_JobBAtkReducePer:[[TYPE_Calc_JobBAtkReducePer], False, TYPE_Linear],
    ShareDefine.Def_Effect_JobCAtkReducePer:[[TYPE_Calc_JobCAtkReducePer], False, TYPE_Linear],
    AttrName_JobAHurtAddPer:[[TYPE_Calc_JobAHurtAddPer], False, TYPE_Linear],
    AttrName_JobBHurtAddPer:[[TYPE_Calc_JobBHurtAddPer], False, TYPE_Linear],
    AttrName_JobCHurtAddPer:[[TYPE_Calc_JobCHurtAddPer], False, TYPE_Linear],
    AttrName_NPCAtkReducePer:[[TYPE_Calc_NPCAtkReducePer], False, TYPE_Linear],
    AttrName_JobAAtkReducePer:[[TYPE_Calc_JobAAtkReducePer], False, TYPE_Linear],
    AttrName_JobBAtkReducePer:[[TYPE_Calc_JobBAtkReducePer], False, TYPE_Linear],
    AttrName_JobCAtkReducePer:[[TYPE_Calc_JobCAtkReducePer], False, TYPE_Linear],
    AttrName_GreatHitReducePer:[[TYPE_Calc_GreatHitReducePer], False, TYPE_Linear],
    AttrName_SuperHitReduce:[[TYPE_Calc_SuperHitReduce], False, TYPE_Linear],
    AttrName_GreatHitRateReduce:[[TYPE_Calc_GreatHitRateReduce], False, TYPE_Linear],
    AttrName_SuperHitRateReduce:[[TYPE_Calc_SuperHitRateReduce], False, TYPE_Linear],
    ShareDefine.Def_Effect_SuperHitRateReduce:[[TYPE_Calc_SuperHitRateReduce], False, TYPE_Linear],
    AttrName_DamagePVPReduce:[[TYPE_Calc_DamagePVPReduce], False, TYPE_Linear],
    AttrName_DamagePVP:[[TYPE_Calc_DamagePVP], False, TYPE_Linear],
    AttrName_FinalHurtPer:[[TYPE_Calc_FinalHurtPer], False, TYPE_Linear],
    AttrName_FuhaoHitRate:[[TYPE_Calc_FuhaoHitRate], False, TYPE_Linear],
    ShareDefine.Def_Effect_FinalHurt:[[TYPE_Calc_FinalHurt], False, TYPE_Linear],
    ShareDefine.Def_Effect_FinalHurtReduce:[[TYPE_Calc_FinalHurtReduce], False, TYPE_Linear],
    AttrName_FinalHurt:[[TYPE_Calc_FinalHurt], False, TYPE_Linear],
    AttrName_FinalHurtReduce:[[TYPE_Calc_FinalHurtReduce], False, TYPE_Linear],
    AttrName_BossIDHurt:[[TYPE_Calc_BossIDHurt], False, TYPE_Linear],
    AttrName_BossIDHurtAddPer:[[TYPE_Calc_BossIDHurtAddPer], False, TYPE_Linear],
    AttrName_DropEquipDoCount:[[TYPE_Calc_DropEquipDoCount], False, TYPE_Linear],
    AttrName_Speed:[[TYPE_Calc_AttrSpeed], False, TYPE_Linear],
    ShareDefine.Def_Effect_Speed:[[TYPE_Calc_AttrSpeed], False, TYPE_Linear],
    ShareDefine.Def_Effect_PetAtk:[[TYPE_Calc_PetMinAtk, TYPE_Calc_PetMaxAtk], False, TYPE_Linear],
    AttrName_PetAtk:[[TYPE_Calc_PetMinAtk, TYPE_Calc_PetMaxAtk], False, TYPE_Linear],
    ShareDefine.Def_Effect_PetMinAtk:[[TYPE_Calc_PetMinAtk], False, TYPE_Linear],
    ShareDefine.Def_Effect_PetMaxAtk:[[TYPE_Calc_PetMaxAtk], False, TYPE_Linear],
    ShareDefine.Def_Effect_PetDamPer:[[TYPE_Calc_PetDamPer], False, TYPE_Linear],
    AttrName_PetDamPer:[[TYPE_Calc_PetDamPer], False, TYPE_Linear],
    ShareDefine.Def_Effect_PetSkillAtkRate:[[TYPE_Calc_PetSkillAtkRate], False, TYPE_Linear],
    AttrName_PetSkillAtkRate:[[TYPE_Calc_PetSkillAtkRate], False, TYPE_Linear],
    ShareDefine.Def_Effect_PerLVAtk:[[TYPE_Calc_PerLVAtk], False, TYPE_Linear],
    ShareDefine.Def_Effect_PerLVMaxHP:[[TYPE_Calc_PerLVMaxHP], False, TYPE_Linear],
    ShareDefine.Def_Effect_MaxProDef:[[TYPE_Calc_MaxProDef], False, TYPE_Linear],
    ShareDefine.Def_Effect_ProDefHPPer:[[TYPE_Calc_ProDefHPPer], False, TYPE_Linear],
    ShareDefine.Def_Effect_ProDefAbsorb:[[TYPE_Calc_ProDefAbsorb], False, TYPE_Linear],
    ShareDefine.Def_Effect_OnlyFinalHurt:[[TYPE_Calc_OnlyFinalHurt], False, TYPE_Linear],
    ShareDefine.Def_Effect_PVPAtkBackHP:[[TYPE_Calc_PVPAtkBackHP], False, TYPE_Linear],
    ShareDefine.Def_Effect_NormalHurt:[[TYPE_Calc_NormalHurt], False, TYPE_Linear],
    ShareDefine.Def_Effect_NormalHurtPer:[[TYPE_Calc_NormalHurtPer], False, TYPE_Linear],
    ShareDefine.Def_Effect_FabaoHurt:[[TYPE_Calc_FabaoHurt], False, TYPE_Linear],
    ShareDefine.Def_Effect_FabaoHurtPer:[[TYPE_Calc_FabaoHurtPer], False, TYPE_Linear],
    ShareDefine.Def_Effect_SuperHitRateReduce:[[TYPE_Calc_SuperHitRateReduce], False, TYPE_Linear], # ±©»÷¸ÅÂÊ¿¹ÐÔ
    ShareDefine.Def_Effect_LuckyHitReduce:[[TYPE_Calc_LuckyHitReduce], False, TYPE_Linear],# »áÐÄÒ»»÷É˺¦¹Ì¶¨¼õÉË
    ShareDefine.Def_Effect_DamagePVE:[[TYPE_Calc_DamagePVE], False, TYPE_Linear],  # PVE¹Ì¶¨É˺¦
    ShareDefine.Def_Effect_FinalHurtPer:[[TYPE_Calc_FinalHurtPer], False, TYPE_Linear],   # ×îÖÕÉ˺¦Íò·ÖÂÊ
    ShareDefine.Def_Effect_FinalHurtReducePer:[[TYPE_Calc_FinalHurtReducePer], False, TYPE_Linear],   # ×îÖÕÉ˺¦¼õÉÙÍò·Ö
    ShareDefine.Def_Effect_YinjiTime:[[TYPE_Calc_YinjiTime], False, TYPE_Linear],   # Ã¿XÃë×Ô¶¯Ïûʧһ¸öÓ¡¼Ç
    ShareDefine.Def_Effect_TheFBSkillsCD:[[TYPE_Calc_TheFBSkillsCD], False, TYPE_Linear],   # ¼õÉÙÖ¸¶¨¼¼ÄÜ×éCD XX%
    ShareDefine.Def_Effect_BurnValue:[[TYPE_Calc_BurnValue], False, TYPE_Linear],   # ×ÆÉչ̶¨É˺¦
    ShareDefine.Def_Effect_BurnTimePer:[[TYPE_Calc_BurnTimePer], False, TYPE_Linear],   # ÑÓ³¤×ÆÉÕʱ¼ä°Ù·Ö±È
    ShareDefine.Def_Effect_SubSpeedPer:[[TYPE_Calc_SubSpeedPer], False, TYPE_Linear],   # ¼õÒÆ¶¯ËٶȰٷֱÈ
    ShareDefine.Def_Effect_SkillAddPer1:[[TYPE_Calc_SkillAddPer1], False, TYPE_Linear],   # ¼¼ÄÜÉ˺¦ÔöÇ¿1
    ShareDefine.Def_Effect_SkillAddPer2:[[TYPE_Calc_SkillAddPer2], False, TYPE_Linear],   # ¼¼ÄÜÉ˺¦ÔöÇ¿2
    ShareDefine.Def_Effect_SkillAddPer3:[[TYPE_Calc_SkillAddPer3], False, TYPE_Linear],   # ¼¼ÄÜÉ˺¦ÔöÇ¿3
    ShareDefine.Def_Effect_SkillAddPer4:[[TYPE_Calc_SkillAddPer4], False, TYPE_Linear],   # ¼¼ÄÜÉ˺¦ÔöÇ¿4
    ShareDefine.Def_Effect_SkillAddPer5:[[TYPE_Calc_SkillAddPer5], False, TYPE_Linear],   # ¼¼ÄÜÉ˺¦ÔöÇ¿5
    ShareDefine.Def_Effect_SkillAddPer6:[[TYPE_Calc_SkillAddPer6], False, TYPE_Linear],   # ¼¼ÄÜÉ˺¦ÔöÇ¿6
    ShareDefine.Def_Effect_SkillAddPer7:[[TYPE_Calc_SkillAddPer7], False, TYPE_Linear],   # ¼¼ÄÜÉ˺¦ÔöÇ¿7
    ShareDefine.Def_Effect_SkillReducePer1:[[TYPE_Calc_SkillReducePer1], False, TYPE_Linear],   # Êܵ½¼¼ÄÜÉ˺¦¼õÉÙ1
    ShareDefine.Def_Effect_SkillReducePer2:[[TYPE_Calc_SkillReducePer2], False, TYPE_Linear],   # Êܵ½¼¼ÄÜÉ˺¦¼õÉÙ2
    ShareDefine.Def_Effect_SkillReducePer3:[[TYPE_Calc_SkillReducePer3], False, TYPE_Linear],   # Êܵ½¼¼ÄÜÉ˺¦¼õÉÙ3
    ShareDefine.Def_Effect_SkillReducePer4:[[TYPE_Calc_SkillReducePer4], False, TYPE_Linear],   # Êܵ½¼¼ÄÜÉ˺¦¼õÉÙ4
    ShareDefine.Def_Effect_SkillReducePer5:[[TYPE_Calc_SkillReducePer5], False, TYPE_Linear],   # Êܵ½¼¼ÄÜÉ˺¦¼õÉÙ5
    ShareDefine.Def_Effect_SkillReducePer6:[[TYPE_Calc_SkillReducePer6], False, TYPE_Linear],   # Êܵ½¼¼ÄÜÉ˺¦¼õÉÙ6
    ShareDefine.Def_Effect_SkillReducePer7:[[TYPE_Calc_SkillReducePer7], False, TYPE_Linear],   # Êܵ½¼¼ÄÜÉ˺¦¼õÉÙ7
    
    #Õ½¶··ÇÏßÐÔ
    ShareDefine.Def_Effect_SuperHitPer:[[TYPE_Calc_SuperHit], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_LuckyHitPer:[[TYPE_Calc_LuckyHit], False, TYPE_NoLinear], # »áÐÄÒ»»÷É˺¦°Ù·Ö±È
    ShareDefine.Def_Effect_MaxHPPer:[[TYPE_Calc_AttrMaxHP], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_DefPer:[[TYPE_Calc_AttrDEF], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_HitRate:[[TYPE_Calc_AttrHit], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_MissRate:[[TYPE_Calc_AttrMiss], False, TYPE_NoLinear],
    #ShareDefine.Def_Effect_AddMAtkByPer:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_AddAtkByPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_PetAtkPer:[[TYPE_Calc_PetMinAtk, TYPE_Calc_PetMaxAtk], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_SpeedPer:[[TYPE_Calc_AttrSpeed], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_LuckPer:[[TYPE_Calc_Luck], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_IceAtkPer:[[TYPE_Calc_AttrIceAtk], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_IceDefPer:[[TYPE_Calc_AttrIceDef], False, TYPE_NoLinear],
    #ShareDefine.Def_Effect_AddAtkByPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
    #AttrName_MagAtkPer:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_NoLinear],
    AttrName_AtkPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
    #AttrName_AtkPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
    AttrName_BothAtkPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
    #AttrName_BothAtkPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax, 
    #                   TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_NoLinear],
    AttrName_DefRatePer:[[TYPE_Calc_AttrMiss], False, TYPE_NoLinear],
    AttrName_MaxHPPer:[[TYPE_Calc_AttrMaxHP], False, TYPE_NoLinear],
    AttrName_MaxMPPer:[[TYPE_Calc_AttrMaxMP], False, TYPE_NoLinear],
    AttrName_DefPer:[[TYPE_Calc_AttrDEF], False, TYPE_NoLinear],
    AttrName_HitPer:[[TYPE_Calc_AttrHit], False, TYPE_NoLinear],
    
    #¹¦Äܽ»²æÓ°ÏìµÄÕ½¶··ÇÏßÐÔ
    ShareDefine.Def_Effect_BaseAtkAddPer:[[TYPE_Calc_BaseAtkAddPer], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_BaseMaxHPAddPer:[[TYPE_Calc_BaseMaxHPAddPer], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_BaseDefAddPer:[[TYPE_Calc_BaseDefAddPer], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_BaseHitAddPer:[[TYPE_Calc_BaseHitAddPer], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_BaseMissAddPer:[[TYPE_Calc_BaseMissAddPer], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_GodWeaponMaxHPPer:[[TYPE_Calc_GodWeaponMaxHPPer], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_GodWeaponAtkPer:[[TYPE_Calc_GodWeaponAtkPer], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_StoneMaxHPPer:[[TYPE_Calc_StoneMaxHPPer], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_StoneAtkPer:[[TYPE_Calc_StoneAtkPer], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_StoneBasePer:[[TYPE_Calc_StoneBasePer], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_RealmBasePer:[[TYPE_Calc_RealmBasePer], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_HorseAtkPer:[[TYPE_Calc_HorseAtkPer], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_HorseMaxHPPer:[[TYPE_Calc_HorseMaxHPPer], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_HorseTrainAttrPer:[[TYPE_Calc_HorseTrainAttrPer], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_PetTrainAttrPer:[[TYPE_Calc_PetTrainAttrPer], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_GuardTrainAttrPer:[[TYPE_Calc_GuardTrainAttrPer], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_WingTrainAttrPer:[[TYPE_Calc_WingTrainAttrPer], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_PeerlessWeaponTrainAttrPer:[[TYPE_Calc_PeerlessWeaponTrainAttrPer], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_PeerlessWeapon2TrainAttrPer:[[TYPE_Calc_PeerlessWeapon2TrainAttrPer], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_LianTiAttrPer:[[TYPE_Calc_LianTiAttrPer], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_WingHPPer:[[TYPE_Calc_WingHPPer], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_SuiteBasePer:[[TYPE_Calc_SuiteBasePer], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_PlusBaseAtkPer:[[TYPE_Calc_PlusBaseAtkPer], False, TYPE_NoLinear],
    }
 
# ¸÷¹¦Äܵ㽻²æ·ÇÏßÐÔÊôÐÔÓ°ÏìÌáÉý
# ×¢£º¸Ã·ÇÏßÐÔ²ãʹÓõĻùÖµÊǹ¦ÄܵãÕ½¶·ÊôÐÔ£»¶øÉÏÃæµÄ·ÇÏßÐÔ²ãʹÓõĻùÖµÊǵ±Ç°½ÇÉ«µÄʵ¼ÊÕ½¶·ÊôÐÔ
FuncNoLinearAttrDict = {
                        TYPE_Calc_BaseAtkAddPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
                        TYPE_Calc_BaseMaxHPAddPer:[TYPE_Calc_AttrMaxHP],
                        TYPE_Calc_BaseDefAddPer:[TYPE_Calc_AttrDEF],
                        TYPE_Calc_BaseHitAddPer:[TYPE_Calc_AttrHit],
                        TYPE_Calc_BaseMissAddPer:[TYPE_Calc_AttrMiss],
                        TYPE_Calc_GodWeaponMaxHPPer:[TYPE_Calc_AttrMaxHP],
                        TYPE_Calc_GodWeaponAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
                        TYPE_Calc_StoneMaxHPPer:[TYPE_Calc_AttrMaxHP],
                        TYPE_Calc_StoneAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
                        TYPE_Calc_StoneBasePer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax, 
                                                TYPE_Calc_AttrMaxHP, TYPE_Calc_AttrDEF],
                        TYPE_Calc_RealmBasePer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax, 
                                                TYPE_Calc_AttrMaxHP, TYPE_Calc_AttrDEF],
                        TYPE_Calc_HorseAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
                        TYPE_Calc_HorseMaxHPPer:[TYPE_Calc_AttrMaxHP],
                        TYPE_Calc_HorseTrainAttrPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax, 
                                                TYPE_Calc_AttrMaxHP, TYPE_Calc_AttrDEF],
                        TYPE_Calc_PetTrainAttrPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax, 
                                                TYPE_Calc_AttrMaxHP, TYPE_Calc_AttrDEF],
                        TYPE_Calc_WingTrainAttrPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax, 
                                                TYPE_Calc_AttrMaxHP, TYPE_Calc_AttrDEF],
                        TYPE_Calc_GuardTrainAttrPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax, 
                                                TYPE_Calc_AttrMaxHP, TYPE_Calc_AttrDEF],
                        TYPE_Calc_PeerlessWeaponTrainAttrPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax, 
                                                TYPE_Calc_AttrMaxHP, TYPE_Calc_AttrDEF],
                        TYPE_Calc_PeerlessWeapon2TrainAttrPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax, 
                                                TYPE_Calc_AttrMaxHP, TYPE_Calc_AttrDEF],
                        TYPE_Calc_LianTiAttrPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax, 
                                                 TYPE_Calc_AttrMaxHP, TYPE_Calc_AttrDEF],
                        TYPE_Calc_WingHPPer:[TYPE_Calc_AttrMaxHP],
                        TYPE_Calc_SuiteBasePer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax, 
                                                TYPE_Calc_AttrMaxHP],
                        TYPE_Calc_PlusBaseAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
                        }
 
# ¶Ô×°±¸»ù´¡ÊôÐÔ¼Ó³ÉÅäÖà{ÊôÐÔID:[Ó°Ï첿λÐÅÏ¢, [Ó°ÏìµÄ¼ÆËãÊôÐÔÁбí]], ...}
# Ó°Ï첿λÐÅÏ¢: ´óÓÚ0-Ö¸¶¨²¿Î»; -1-ËùÓв¿Î»; -2-»ù´¡²¿Î»
EquipBassAttrAddInfoSet = {
   ShareDefine.Def_Effect_EquipBaseAddPer:      [-1, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
   ShareDefine.Def_Effect_BaseEquipAddPer:      [-2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
   ShareDefine.Def_Effect_BaseEquipAtkAddPer:           [-2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
   ShareDefine.Def_Effect_BaseEquipMaxHPAddPer:         [-2, [ShareDefine.Def_Effect_MaxHP]],
   ShareDefine.Def_Effect_WeaponAddPer:         [ShareDefine.retWeapon, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
   ShareDefine.Def_Effect_Weapon2AddPer:        [ShareDefine.retWeapon2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
   ShareDefine.Def_Effect_BeltAddPer:           [ShareDefine.retBelt, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
   ShareDefine.Def_Effect_GloveAddPer:          [ShareDefine.retGlove, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
   ShareDefine.Def_Effect_ClothesAddPer:        [ShareDefine.retClothes, [ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
   ShareDefine.Def_Effect_HatAddPer:            [ShareDefine.retHat, [ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
   ShareDefine.Def_Effect_TrousersAddPer:       [ShareDefine.retTrousers, [ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
   ShareDefine.Def_Effect_ShoesAddPer:          [ShareDefine.retShoes, [ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
   ShareDefine.Def_Effect_FairyCanAddPer:       [ShareDefine.retFairyCan, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP]],
   ShareDefine.Def_Effect_FairyCan2AddPer:      [ShareDefine.retFairyCan2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP]],
   ShareDefine.Def_Effect_NeckAddPer:           [ShareDefine.retNeck, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP]],
   ShareDefine.Def_Effect_JadeAddPer:           [ShareDefine.retJade, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP]],
                           }
 
#ÊôÐÔÏßÐÔË÷Òý
CalcAttrIndexList = (
CalcAttr_Base,
CalcAttr_BaseNoline,
CalcAttr_Battle,
CalcAttr_BattleNoline,
)= range(4)
 
#Ö»¶ÔÓ¦ÊôÐÔË¢ÐÔÁÙʱallAttrList ÏßÐÔ»ù´¡ÊôÐÔ£¬·ÇÏßÐÔ»ù´¡ÊôÐÔ£¬ÏßÐÔÕ½¶·ÊôÐÔ£¬·ÇÏßÐÔÕ½¶·ÊôÐÔ
Def_CalcAttrIndexDict = {
             (True, TYPE_Linear) : CalcAttr_Base,
             (True, TYPE_NoLinear) : CalcAttr_BaseNoline,
             (False, TYPE_Linear) : CalcAttr_Battle,
             (False, TYPE_NoLinear) : CalcAttr_BattleNoline,
             }
 
#Ë¢ÊôÐÔ¹¦ÄÜ·ÖÀàË÷Òý
CalcAttrFuncList = (
Def_CalcAttrFunc_RoleBase, # ½ÇÉ«»ù´¡ 0
Def_CalcAttrFunc_LingGen, # Áé¸ù 1
Def_CalcAttrFunc_LingGenQuailty, # Áé¸ùÆ·Öʸ½¼ÓÊôÐÔ 2
Def_CalcAttrFunc_Equip, # ×°±¸ 3
Def_CalcAttrFunc_Star, # ÉýÐÇ 4
Def_CalcAttrFunc_Plus, # ×°±¸Î»Ç¿»¯ 5
Def_CalcAttrFunc_Stone, # ×°±¸±¦Ê¯ 6
Def_CalcAttrFunc_Wash, # Ï´Á· 7
Def_CalcAttrFunc_Wing, # ³á°ò - ·ÏÆú 8
Def_CalcAttrFunc_Pet, # Áé³è 9
Def_CalcAttrFunc_Horse, # ×øÆï 10
Def_CalcAttrFunc_Prestige, # ¾³½ç 11
Def_CalcAttrFunc_GodWeapon, # Éñ±ø 12
Def_CalcAttrFunc_Dienstgrad, # ³ÆºÅ 13
Def_CalcAttrFunc_Rune, # ·ûÓ¡ 14
Def_CalcAttrFunc_15,
Def_CalcAttrFunc_Success, # ³É¾ÍÊôÐÔ 16
Def_CalcAttrFunc_VIP, # VIPÊôÐÔ 17
Def_CalcAttrFunc_Stove, # Á¶µ¤Â¯ 18(·ÏÆú)
Def_CalcAttrFunc_FamilyTech, # ÏÉÃËÐÄ·¨ 19
Def_CalcAttrFunc_EquipDecompose, # ×°±¸·Ö½âÊôÐÔ 20
Def_CalcAttrFunc_PetSoul, # ³èÎï»êʯ 21
Def_CalcAttrFunc_HorseSoul, # ×øÆï»êʯ 22
Def_CalcAttrFunc_HorseSkill,    # ×øÆï¼¼ÄÜÊôÐÔ 23
Def_CalcAttrFunc_PetSkill,    # ³èÎï¼¼ÄÜÊôÐÔ 24
Def_CalcAttrFunc_StoveYao, # Á¶µ¤Â¯µ¤Ò© 25
Def_CalcAttrFunc_PetSign, # ³èÎïÇ©µ½ 26
Def_CalcAttrFunc_Dogz, # ÉñÊÞ 27
Def_CalcAttrFunc_DogzBattleSkill, # ÖúÕ½ÉñÊÞ¼¼ÄÜ 28
Def_CalcAttrFunc_DogzEquip, # ÉñÊÞ×°±¸ 29
Def_CalcAttrFunc_DogzEquipPlus, # ÉñÊÞ×°±¸Ç¿»¯ 30
Def_CalcAttrFunc_GatherSoul, # ¾Û»ê 31
Def_CalcAttrFunc_MagicWeapon1, # ÈË×å·¨±¦ÊôÐÔ 32
Def_CalcAttrFunc_MagicWeapon2, # Ä§×å·¨±¦ÊôÐÔ 33
Def_CalcAttrFunc_MagicWeapon3, # ÏÉ×å·¨±¦ÊôÐÔ 34
Def_CalcAttrFunc_MagicWeapon4, # ÍõÕß·¨±¦ 35
Def_CalcAttrFunc_Coat, # Ê±×° 36
Def_CalcAttrFunc_LingQi, # ÁéÆ÷ 37
Def_CalcAttrFunc_LingQiAttr, # ÁéÆ÷ÊôÐÔ 38
Def_CalcAttrFunc_HorseSkin, # ×øÆï¾õÐÑ 39
Def_CalcAttrFunc_PetSkin, # Áé³è¾õÐÑ 40
Def_CalcAttrFunc_LingQiJingLianAttr, # ÁéÆ÷¾«Á¶ 41
Def_CalcAttrFunc_HorseTarin, # ×øÆïÅàÑø 42
Def_CalcAttrFunc_PetTarin, # Áé³èÅàÑø 43
Def_CalcAttrFunc_GuardTarin, # ÊØ»¤ÅàÑø 44
Def_CalcAttrFunc_WingTarin, # ³á°òÅàÑø 45
Def_CalcAttrFunc_PeerlessWeaponTrain, # ÃðÊÀÅàÑø 46
Def_CalcAttrFunc_PeerlessWeapon2Train, # ÊÉ»êÅàÑø 47
Def_CalcAttrFunc_FaQi, # ·¨Æ÷ 48
Def_CalcAttrFunc_LoveRing, # Çé½ä»ù´¡ 49
Def_CalcAttrFunc_LoveRingCouple, # Çé½äÏÉ 50
Def_CalcAttrFunc_Charm, # ÷ÈÁ¦ 51
Def_CalcAttrFunc_LianTi, # Á¶Ìå 52
) = range(53)
 
# ¼¼Äܹ¦ÄܵãÁÐ±í  - Ä¬Èϲ»ËãÕ½Á¦£¬²»ÏíÊܰٷֱȼӳɣ¬¼¼Äܹ¦ÄܵãÔÝʱÅäÖã¬Ö®ºóÓÅ»¯¼¼ÄÜÊôÐÔÂß¼­ºó¿ÉÈ¥µô
CalcAttrFuncSkillList = [Def_CalcAttrFunc_HorseSkill, Def_CalcAttrFunc_PetSkill, Def_CalcAttrFunc_DogzBattleSkill]
# ²»¼ÆËãÕ½Á¦µÄ¹¦ÄܵãÁбí - ÓÉÆäËû·½Ê½¼ÆËãµÄÕ½Á¦µÄ¹¦Äܵ㣬Èç×°±¸ÓÃÆÀ·Ö¼ÆËã
CalcAttrFuncNoFightPowerList = [Def_CalcAttrFunc_Equip, Def_CalcAttrFunc_DogzEquip, Def_CalcAttrFunc_LingQiAttr]
 
#Õ½¶·Á¦·Ö×éÀàÐͶÔÓ¦¹¦ÄܵãÊôÐÔ·ÖÀàË÷ÒýÁÐ±í£¬²¢²»ÊÇÒ»Ò»¶ÔÓ¦µÄ£¬ÓÐЩս¶·Á¦ÀàÐÍ¿ÉÓɶà¸ö¹¦Äܵã×é³É
#***×¢Òâ***: ÒÔϹ¦ÄܵãÐè°üº¬ÉÏÃæ¶¨ÒåµÄËùÓй¦Äܵ㣬²»È»»áµ¼ÖÂÓÐЩÊôÐÔÎÞ·¨¼ÓÉÏ
MFPTypeAttrFuncIndexDict = {ShareDefine.Def_MFPType_Role:[Def_CalcAttrFunc_RoleBase],
                            ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_Equip],
                            ShareDefine.Def_MFPType_LingGen:[Def_CalcAttrFunc_LingGenQuailty, Def_CalcAttrFunc_LingGen],
                            ShareDefine.Def_MFPType_Star:[Def_CalcAttrFunc_Star],
                            ShareDefine.Def_MFPType_Plus:[Def_CalcAttrFunc_Plus],
                            ShareDefine.Def_MFPType_Stone:[Def_CalcAttrFunc_Stone],
                            ShareDefine.Def_MFPType_LingQi:[Def_CalcAttrFunc_LingQi, Def_CalcAttrFunc_LingQiAttr, Def_CalcAttrFunc_LingQiJingLianAttr, Def_CalcAttrFunc_GuardTarin, 
                                                            Def_CalcAttrFunc_WingTarin, Def_CalcAttrFunc_PeerlessWeaponTrain, Def_CalcAttrFunc_PeerlessWeapon2Train],
                            ShareDefine.Def_MFPType_Wash:[Def_CalcAttrFunc_Wash],
                            ShareDefine.Def_MFPType_Pet:[Def_CalcAttrFunc_Pet, Def_CalcAttrFunc_PetSign, Def_CalcAttrFunc_PetSkill, Def_CalcAttrFunc_PetSkin, Def_CalcAttrFunc_PetTarin],
                            ShareDefine.Def_MFPType_PetSoul:[Def_CalcAttrFunc_PetSoul],
                            ShareDefine.Def_MFPType_Horse:[Def_CalcAttrFunc_Horse, Def_CalcAttrFunc_HorseSkill, Def_CalcAttrFunc_HorseSkin, Def_CalcAttrFunc_HorseTarin],
                            ShareDefine.Def_MFPType_HorseSoul:[Def_CalcAttrFunc_HorseSoul],
                            ShareDefine.Def_MFPType_FaQi:[Def_CalcAttrFunc_FaQi],
                            ShareDefine.Def_MFPType_Love:[Def_CalcAttrFunc_LoveRing, Def_CalcAttrFunc_LoveRingCouple],
                            ShareDefine.Def_MFPType_Charm:[Def_CalcAttrFunc_Charm],
                            ShareDefine.Def_MFPType_LianTi:[Def_CalcAttrFunc_LianTi],
                            ShareDefine.Def_MFPType_Prestige:[Def_CalcAttrFunc_Prestige],
                            ShareDefine.Def_MFPType_GodWeapon:[Def_CalcAttrFunc_GodWeapon],
                            ShareDefine.Def_MFPType_Dienstgrad:[Def_CalcAttrFunc_Dienstgrad],
                            ShareDefine.Def_MFPType_Rune:[Def_CalcAttrFunc_Rune],
                            ShareDefine.Def_MFPType_MagicWeapon1:[Def_CalcAttrFunc_MagicWeapon1],
                            ShareDefine.Def_MFPType_MagicWeapon2:[Def_CalcAttrFunc_MagicWeapon2],
                            ShareDefine.Def_MFPType_MagicWeapon3:[Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP],
                            ShareDefine.Def_MFPType_MagicWeapon4:[Def_CalcAttrFunc_MagicWeapon4],
                            ShareDefine.Def_MFPType_StoveYao:[Def_CalcAttrFunc_StoveYao],
                            ShareDefine.Def_MFPType_GatherSoul:[Def_CalcAttrFunc_GatherSoul],
                            ShareDefine.Def_MFPType_Coat:[Def_CalcAttrFunc_Coat],
                            ShareDefine.Def_MFPType_Dogz:[Def_CalcAttrFunc_Dogz, Def_CalcAttrFunc_DogzEquip, Def_CalcAttrFunc_DogzEquipPlus, Def_CalcAttrFunc_DogzBattleSkill],
                            ShareDefine.Def_MFPType_Other:[Def_CalcAttrFunc_Success, Def_CalcAttrFunc_FamilyTech, Def_CalcAttrFunc_EquipDecompose],
                            }
 
#-------------------------------------------------------------------------------
 
(
TriggerType_BeSuperHit, # ±»±©»÷´¥·¢¼¼ÄÜ 1
TriggerType_BuffState,  # ½øÈë4012µÄij¸ö״̬´¥·¢¼¼ÄÜ
TriggerType_AddPVPDamagePer,   # Ìá¸ßPVPÔö¼ÓÉ˺¦ÊôÐÔÖµ£¬¼ÆËãʱ
TriggerType_AttackOver,  # ¹¥»÷£¨¶ÔµÐ¼¼ÄÜ£©ºó±»¶¯¼¼Äܱ»´¥·¢
TriggerType_AttackAddSkillPer, # ËùÓй¥»÷É˺¦(SkillPer)Ôö¼Ó£¬º¬ÆÕ¹¥£¬¼ÆËãʱ 5
TriggerType_SuperHit, # ±©»÷ʱ ´¥·¢¼¼ÄÜ
TriggerType_SuperHitValue, # ±©»÷ʱ Ôö¼Ó±©»÷Öµ
TriggerType_StormAttackOneByOne, # ÀལÈз籩¹¥»÷1¶Ô1´¥·¢¼¼ÄÜ 
TriggerType_ReduceCD, # ¼õÉÙCD
TriggerType_SuperHitSkillPer, # ±©»÷ʱ£¬Ôö¼Ó¼¼ÄÜÉ˺¦ 10
TriggerType_AttackAddFinalValue,   #Ôö¼ÓÊä³öÉ˺¦
TriggerType_HappenState,   #±Ø¶¨´¥·¢
TriggerType_AbsorbShield,  # Ìá¸ß÷è÷ëÓÓÉíµÄ¼õÉÙÉ˺¦Ð§¹ûÌáÉý20%
TriggerType_BounceHP,   # ·´µ¯É˺¦¹Ì¶¨Öµ
TriggerType_BuffDisappear,   # buffÏûʧºó´¥·¢¼¼ÄÜ 15
TriggerType_BuffTime,   # ÑÓ³¤BUFFʱ¼ä
TriggerType_BounceHPPer,   # ·´µ¯É˺¦°Ù·Ö±ÈÖµ
TriggerType_AddSingleSkillPer,   # ³ÖÐøÐÔ¹¥»÷µÄµ¥´Î¹¥»÷Öð´ÎÔö¼Ó¼¼ÄÜÉ˺¦
TriggerType_SkillOverNoAttack,   # ¼¼ÄÜÊͷźó ÓëTriggerType_AttackOverÏà·´
TriggerType_BeAttackOver,   # ±»¹¥»÷ºó´¥·¢ 20
TriggerType_AddIceAtkPer,   # ¹¥»÷¸½¼ÓÕæÊµÉ˺¦°Ù·Ö±È
TriggerType_AddIceAtk,  # ¹¥»÷¸½¼ÓÕæÊµÉ˺¦¹Ì¶¨Öµ
TriggerType_DebuffOff,  # µÖÏûdebuff
TriggerType_AttackKill, # Õ¶É±
TriggerType_WillDead,   # ½øÈë±ôËÀ״̬ʱ´¥·¢¼¼ÄÜ 25
TriggerType_BuffBoom,   # Öж¾ºó±¬Õ¨
TriggerType_BeAttackAddSkillPer,   # ±»¹¥»÷Ìá¸ß¼¼ÄÜÉ˺¦
TriggerType_HurtObjAddBuff,   # ÔÚËãÉ˺¦Ê±Èº¹¥1¶Ô1¼Óbuff£¬¿ÉÓÃÓÚÒ»¸öÉ˺¦¶à´Î´¥·¢
TriggerType_BeBoomSeed, # ±»¶¯Òý±¬ÊÓÒ°ÄÚ¶ÔÏóµÄbuffÖÖ×Ó 29
TriggerType_AttackCnt,  # Ôö¼Ó¼¼Äܹ¥»÷ÊýÁ¿£¨Ð§¹ûID1200£© 30
TriggerType_SuperHitOneByOne,   # Ö»¶Ô±©»÷Ä¿±ê´¥·¢¼¼ÄÜ
TriggerType_Buff_AddSuperHitRate,   # BUFFÀࣺ Ôö¼Ó±©»÷ÂÊ
TriggerType_TagBuffState,   # Ä¿±ê½øÈë4012µÄij¸ö״̬´¥·¢¼¼ÄÜ
TriggerType_Buff_AttackSubLayer,  # BUFFÀࣺ¹¥»÷¼õbuff²ã£¬0Ïûʧ
TriggerType_Buff_SuckBloodPer,   # BUFFÀࣺ °Ù·Ö±ÈÎüѪ, ´Ë´¦·ÇÊôÐÔÀà 35
TriggerType_Buff_MustBeHit,   # BUFFÀࣺ ÎÞÊÓÉÁ±Ü±ØÖÐ
TriggerType_ReduceHurtHPPer,   # °Ù·Ö±È¼õÉÙ¹¥»÷¼ÆËãºóÉ˺¦ 
TriggerType_AddExpRate,   # ¸ÅÂÊÐÔ¼Ó³Éɱ¹Ö¾­Ñé
TriggerType_DamageReduce,   # ¼õÉÙÉ˺¦
TriggerType_DamageReducePVP,   # PVP¼õÉÙÉ˺¦ 40
TriggerType_MissPer,   # ÉÁ±ÜÌáÉý°Ù·Ö±È
TriggerType_SkillDist,   # ¼Ó³¤¼¼ÄܾàÀë
TriggerType_TimeCalc,   # Ò»¶¨Ê±¼äÑ­»·Öд¥·¢Êͷż¼ÄÜ
TriggerType_MissSkill,   # ÉÁ±Üºó´¥·¢Êͷż¼ÄÜ
TriggerType_MissSuccessPer, # ÉÁ±Ü³É¹¦ÂÊÌáÉý 45
TriggerType_BloodShield, # Ñª¶Ü 46
TriggerType_AttackOverPassive, # ¹¥»÷£¨¶ÔµÐ¼¼ÄÜ£©ºó±»¶¯¼¼Äܱ»´¥·¢ÔÚÆäËû±»¶¯Ð§¹û´¦Àíºóµ÷Ó㬴¥·¢Ë³ÐòÔ­Òò 47
TriggerType_Buff_BeAttackSubLayer,  # BUFFÀࣺ±»¹¥»÷¼õbuff²ã£¬0Ïûʧ 48
TriggerType_OneDamage,   # É˺¦½µµÍµ½1µã 49
TriggerType_LuckyHit, # »áÐÄÒ»»÷ʱÔö¼Ó»áÐÄÉ˺¦¹Ì¶¨Öµ 50
TriggerType_ChangeHurtToHP, # °ÑÊܵ½É˺¦µÄxx%ת»¯ÎªÉúÃüÖµ 51
TriggerType_AddLayer, # BUFF²ã¼¶Ôö¼Óʱ 52
TriggerType_ForbidenCure, # ½ûÖ¹ÖÎÁÆ 53
TriggerType_PassiveBuffValue, ## ±»¶¯buffÖµ¼ÆËãÖжþ´Î»ñÈ¡±»¶¯Öµ 54
TriggerType_AttackKillHappen, ## ¶Ô±»¶¯¼¼ÄÜնɱµÄ¸ÅÂÊÔöÇ¿ 55
TriggerType_AddBuffOver, # Ìí¼ÓbuffÖ®ºó´¥·¢¼¼ÄÜ 56
TriggerType_StormAttackOver, # ÀལÈз籩ÿ¹¥»÷Ò»´Î´¥·¢¼¼ÄÜ  57
TriggerType_StormAttackReduceCD, # ÀལÈз籩¹¥»÷ÿ¹¥»÷Ò»´Î¼õÉÙCD  58
TriggerType_AttackAddFinalPer,   #Ôö¼Ó×îÖÕÉ˺¦°Ù·Ö±È 59
TriggerType_SummonDie,   #×ÔÉíÕÙ»½ÊÞËÀÍö´¥·¢¼¼ÄÜ 60
TriggerType_GiftReduceCD, # Ì츳ÓõļõCD 61
TriggerType_ProDefValue, # Éñ±ø»¤¶ÜֵϽµÊ± 62
TriggerType_LockHP, # ËøÑª´¥·¢¼¼ÄÜ 63
TriggerType_BeLuckyHit, # ±»»áÐÄÒ»»÷´¥·¢¼¼ÄÜ 64
TriggerType_BeLuckyHitSubPer, # ¼õÉÙÊܵ½µÄ»áÐÄÉ˺¦ 65
TriggerType_ZhongjiZhansha, # ÖÕ¼«Õ¶É± 66
TriggerType_SuperHitSubLayer, # ±©»÷¼õ²ã 67
TriggerType_SuperHitSkipCD, # ±©»÷ÎÞÀäÈ´ 68
TriggerType_BuffHurtCnt, # µ±³ÖÐøbuffÉ˺¦µÚX´Îʱ´¥·¢¼¼ÄÜ 69
TriggerType_AttackAddSkillPerYinji, # Ôö¼Ó¼¼ÄÜÉ˺¦ Í¬TriggerType_AttackAddSkillPer Çø±ðΪƮ×Ö 70
TriggerType_dFinalHurtReducePer,    # ·ÀÊØ·½µÄ×îÖÕÉ˺¦¼õÉٰٷֱȠ71
TriggerType_IsDealy,    # ÊÇ·ñ´¥·¢ÖÂÃüÒ»»÷ 72 ÔÝÇÒÀí½âΪºÍ¸ÅÂÊÊǶÀÁ¢£¬ÓÐиÅÄî²úÉúÔòÖØ¶¨Òå  
TriggerType_AddThumpHitRate, # Ìá¸ßÖØ»÷¸ÅÂÊ 73
TriggerType_ThumpHit, # ÖØ»÷ʱ ´¥·¢¼¼ÄÜ74
TriggerType_AddThumpHitPer, # ÖØ»÷ʱ Ôö¼ÓÖØ»÷°Ù·Ö±È 75 Ä¬ÈÏ10000
TriggerType_SkillSuccess, # Èκμ¼ÄÜÊͷųɹ¦¶¼¿É´¥·¢ 76
TriggerType_BounceHPPerByAttacker,   # ·´µ¯É˺¦°Ù·Ö±ÈÖµ, Óɹ¥»÷·½¾ö¶¨ 77
TriggerType_NoControl,   # Ê¹¹ØÁª¼¼Äܲ»ÊÜ¿ØÖÆ 78
TriggerType_SuperHitSuckBloodPer,   # ±©»÷°Ù·Ö±ÈÎüѪ, 79
TriggerType_BurnPer,    # ×ÆÉÕÉ˺¦°Ù·Ö±È 80
TriggerType_BurnDisappear,    # ×ÆÉÕÏûʧ´¥·¢ 81
TriggerType_SkillValue,    # Ôö¼Ó¼¼ÄÜÉ˺¦¹Ì¶¨Öµ 82
TriggerType_HitSuccess,        # ÃüÖгɹ¦ÂÊ 83
TriggerType_AddHP,        # ¼¼ÄÜ»ØÑª 84
TriggerType_ThumpHitSuckBloodPer,   # ÖØ»÷°Ù·Ö±ÈÎüѪ, 85
TriggerType_SuperHitPer,  # ±©»÷É˺¦°Ù·Ö±È 86
TriggerType_SkillSuccessExpend, # Ê¹Óü¼Äܳɹ¦ºó²»´¥·¢¼¼ÄÜ ´¦ÀíÏûºÄµÈÎÊÌâÓà87
TriggerType_ThumpSkillValue, # ÖØ»÷Ôö¼Ó¼¼Ä̶ܹ¨ÖµÉ˺¦ 88
TriggerType_HitValue, # ¼Ç¼ÃüÖиöÊý 89
TriggerType_ChangeSkillEff, # ¸Ä±ä¼¼ÄÜÌØÐ§¹ã²¥ 90
) = range(1, 91)
 
 
#²»¿ÉÒÔÅå´÷³á°òµÄµØÍ¼
CanNotWearWingMapIDList = []
#²»¿ÉÒÔÅå´÷ÎäÆ÷ʱװµÄµØÍ¼
CanNotWearWeaponCoatMapIDList = []
#²»¿ÉÒÔʹÓûָ´ÎïÆ·»ò¼¼ÄܵĵØÍ¼
CanNotRecoverMapIDList = []
#²»ÊÜCanNotRecoverMapIDListÏÞÖÆµÄ¼¼ÄÜSkillTypeIDÁбí
ForceRecoverSkillList = [62227]
 
 
# ÊôÐÔ¼¤»î¹ã²¥ÀàÐÍ
(
Def_AttrActivatyNotify_None, # ²»Ìáʾ
Def_AttrActivatyNotify_Plus, # Ç¿»¯Ê±Ìáʾ
Def_AttrActivatyNotify_Stone, # ÏâǶʱÌáʾ
Def_AttrActivatyNotify_Equip, # ×°±¸Ê±Ìáʾ
) = range(4)
 
 
#ʹÓõǽÆ÷µÇ¼
Def_LoginStyle_Unknown = -1 # Î´Öª
Def_LoginStyle_WebBrowser = 1 # Ò³Ãæä¯ÀÀÆ÷
Def_LoginStyle_XunLeiBox = 2 # Ñ¸À׺Ð×Ó
Def_LoginStyle_UseTool = 3 # Î¢¶Ë
Def_LoginStyle_Other = 4 # ÆäËûÀàÐÍ
 
 
#ͬϵְҵö¾Ù
JOB_TYPY_COUNT = 5
(
TYPE_NONE,          #ÎÞ
TYPE_WARRIOR,       #սʿϵ/ǹ
TYPE_WIZARD,        #·¨Ê¦Ïµ/ÕÈ
TYPE_ASSASSIN,      #¹­ÊÖϵ/½£
TYPE_CHAPLAIN,      #ħ½£Ïµ
) = range(0 , JOB_TYPY_COUNT)
 
#Ö°ÒµÀà±ð¶ÔÓ¦×Öµä
JOB_TYPE_DICT = {
ShareDefine.PlayerJob_Warrior : TYPE_WARRIOR,      #½£Ê¿¶ÔӦսʿϵ
ShareDefine.PlayerJob_Wizard : TYPE_WIZARD,        #·¨Ê¦¶ÔÓ¦·¨Ê¦Ïµ
ShareDefine.PlayerJob_Assassin : TYPE_ASSASSIN,    #¹­ÊÖ¶ÔÓ¦¹­ÊÖϵ
ShareDefine.PlayerJob_Chaplain : TYPE_CHAPLAIN,    #ħ½£¶ÔӦħ½£Ïµ
ShareDefine.PlayerJob_Knight : TYPE_WARRIOR,       #ÆïÊ¿¶ÔӦսʿϵ
ShareDefine.PlayerJob_ForceUser : TYPE_WIZARD,     #ħµ¼¶ÔÓ¦·¨Ê¦Ïµ
ShareDefine.PlayerJob_BowMaster : TYPE_ASSASSIN,   #ÉäÊÖ¶ÔÓ¦¹­ÊÖϵ
ShareDefine.PlayerJob_Max : TYPE_CHAPLAIN,         #ħ½£¶ÔӦħ½£Ïµ
}
 
#°æ±¾ÐÞÕý±ê¼Ç, Ê¹ÓÃkey¸ñʽ Def_Player_Dict_VersionFix
(
Def_VerFix_LingGenShow, #Áé¸ùÌØÐ§Íâ¹Û
) = range(1)
 
##==================================================================================================
#ÓÎÏ·Ïû·ÑµãÀàÐͶ¨Òå
Def_CostType_List = (
Def_Cost_Unknown,# 0
Def_Cost_BuyStoreItem, # É̳Ç
Def_Cost_BuyPack, # ¹ºÂò±³°ü¸ñ×Ó
Def_Cost_UseSpeaker, # À®°È·¢ÑÔ
Def_Cost_Revive, # ¸´»î
Def_Cost_FBEncourage, # ¸±±¾¹ÄÎè 5
Def_Cost_GoldInvest, # Àí²ÆÍ¶×Ê
Def_Cost_Pray, # Æíµ»
Def_Cost_RecoverGain, # ×ÊÔ´ÕÒ»Ø
Def_Cost_BuyVIPItem, # ¹ºÂòVIPÀñ°ü
Def_Cost_GM, # GM 10
Def_Cost_BourseBuy, # ½»Ò×Ëù¹ºÂò
Def_Cost_BourseCharge, # ½»Ò×ËùÊÖÐø·Ñ
Def_Cost_EquipWash, # ×°±¸Ï´Á·
Def_Cost_ItemProduce, # ÎïÆ·ºÏ³É
Def_Cost_UseItem, # Ê¹ÓÃÎïÆ· 15
Def_Cost_AddSignDay, # Ç©µ½²¹Ç©
Def_Cost_FBSweep, # ¸±±¾É¨µ´
Def_Cost_ClearFBCD, # Çå³ý¸±±¾CD
Def_Cost_FinishFBSweep, # Á¢¼´Íê³Éɨµ´
Def_Cost_BuyFBCnt, # ¹ºÂò¸±±¾´ÎÊý 20
Def_Cost_MissionDel, # ÈÎÎñ¿ÛÇ®
Def_Cost_MissionGameEvent, # ÈÎÎñʼþ¿ÛÇ®
Def_Cost_MissionStar, # ÈÎÎñÐǼ¶
Def_Cost_EquipStone, # ±¦Ê¯ÏâǶ
Def_Cost_Transport, # ´«ËÍ 25
Def_Cost_Treasure, # Ñ°±¦
Def_Cost_FamilyBroadcast, # ¼Ò×幫¸æ
Def_Cost_FamilyRedPacket, # ·¢¼Ò×å×êʯºì°ü
Def_Cost_EnterFB, # ½øÈ븱±¾
Def_Cost_GameServer, # GameServer 30
Def_Cost_FreeGoods, # ¼«Æ·°×ÄÃ
Def_Cost_DogzEquipPlus, # ÉñÊÞ×°±¸Ç¿»¯
Def_Cost_RuneHole, # ·ûÓ¡¿×½âËø
Def_Cost_AlchemyPray, # µ¤Ò©Æí¸£
Def_Cost_ResetGreatMasterSkill, # ÖØÖÃÌ츳¼¼ÄÜ 35
Def_Cost_BindJadeWheel, # °óÓñתÅÌ
Def_Cost_WishingWell, # ÐíÔ¸³ØË¢ÐÂ
Def_Cost_GodWeapon, # Éñ±ø
Def_Cost_FBHelpBattle, # ¸±±¾ÖúÕ½
Def_Cost_FBGatherSoulBoss, # ¾Û»ê¸±±¾BOSSÕÙ»½ 40
Def_Cost_CrossRealmPK, # ¿ç·þPK
Def_Cost_LuckyTreasure, #ÐÒÔ˼ø±¦
Def_Cost_MysteryShopRefresh, # ÉñÃØÉ̵êË¢ÐÂ
Def_Cost_AuctionBid, # ÅÄÂôÐоº¼Û
Def_Cost_BuyDailyActionCnt, # ¹ºÂò»î¶¯´ÎÊý 45
Def_Cost_FBBuyBuff, # ¸±±¾Âòbuff
Def_Cost_CreatFamily, # ´´½¨ÏÉÃË
Def_Cost_BuyKillBossCnt, #¹ºÂòboss´ÎÊý
Def_Cost_EquipStar, #×°±¸ÉýÐÇ
Def_Cost_ActivityPlace, #»îÔ¾·ÅÖà50
Def_Cost_FaQi, # ·¨Æ÷
Def_Cost_Love, # ÇéÔµ
Def_Cost_BuyOrderInfo, # ¹ºÂò³äÖµÉÌÆ·
Def_Cost_ActGodGift, # ÌìµÛÀñ°ü»î¶¯
Def_Cost_CrossBattlefield, # ¿ç·þÕ½³¡
Def_Cost_TongTianLing, # Í¨ÌìÁî
Def_Cost_LianTi, # Á¶Ìå
#-----------ÒÔÏÂΪÔÝʱûÓõģ¬ÏȲ»É¾³ý£¬ÈçÓÐÐÂÔöÏû·ÑµãÔò·ÅÔÚÕâЩ֮ǰ------------
Def_Cost_RefreshArrestTask, # Ë¢ÐÂÐüÉÍÈÎÎñ
Def_Cost_OffLineExp, # ¶Ò»»ÀëÏß¾­Ñé
Def_Cost_RefreshTruck, # Ë¢ÐÂïÚ³µ
Def_Cost_FinishTruck, # Íê³ÉïÚ³µ
Def_Cost_RefreshTimeShop, # Ë¢ÐÂÉñÃØÉ̵ê
Def_Cost_OpenNoble, # ¿ªÍ¨¹ó×å
Def_Cost_Warehouse, # ²Ö¿â
Def_Cost_BuyItemBack, # »Ø¹º
Def_Cost_Trade, # ½»Ò×
Def_Cost_Rename, # ¸ÄÃû
Def_Cost_SkillLvUp, # ¼¼ÄÜÉý¼¶
) = range(2000, 2000 + 69)
 
Def_Cost_Reason_SonKey = "reason_name_son" # Ïû·ÑµãÔ­Òò×ÓÀà˵Ã÷key
 
# Ïû·Ñ·µÀû²»´¦ÀíµÄÏû·ÑÀàÐÍÁбí
CostRebate_DisableType = [Def_Cost_BourseBuy, Def_Cost_BourseCharge, Def_Cost_FreeGoods, Def_Cost_FamilyRedPacket,
                          Def_Cost_Unknown, "GMSetMoney", "Warehouse", Def_Cost_AuctionBid]
 
# ¿ÉÔÚ¿ç·þÖÐÏû·ÑµÄÀàÐÍÁбí
MergeServerCanCostType = [Def_Cost_UseSpeaker, Def_Cost_Revive, Def_Cost_FBEncourage]
#ÄÚ²¿ÏÉÓñ²»ÄÜÓõÄÏû·ÑÀàÐÍÁбí
UnUseInner_CostType = [Def_Cost_BourseBuy, Def_Cost_FamilyRedPacket, Def_Cost_AuctionBid]
# Ïû·ÑÀàÐͶÔÓ¦ÐÅÏ¢×Öµä{Ïû·ÑÀàÐÍ:[eventName, ÖÐÎÄ˵Ã÷reason_name, ·¢Ë͸ø9377µÄÊý¾ÝÊÇ·ñ·ÖÏû·Ñ×ÓÀà], }
# ÓÉÓÚ9377ÄDZßÊý¾Ý½¨ÒéËùÓÐÏû·Ñµã×ܺÍ×îºÃ²»³¬¹ý500¸ö£¬¹ÊÕâÀï¶Ô²¿·Ö·¢Ë͸ø¶Ô·½µÄÊý¾Ý½øÐйé×éΪ²»·Ö×ÓÀ࣬»òÖ±½Ó¹éÊôÓÚÉ̳ǷÖ×é
#     .ʹÓÃÔ­¼Û¹ºÂòµÄÎïÆ·Í³Ò»¹éÊôΪÉ̳Ç×飬Ïû·Ñ¶ÔӦΪAutoBuyµÄÒ²¹éÊôÓÚÉ̳ǷÖ×é
#     .ÎÒÃÇ×Ô¼ºµÄÁ÷Ïò¼Ç¼Êý¾Ý»¹ÊÇΪÏêϸÏû·ÑÐÅÏ¢¼Ç¼£¬·½±ãÒì³£Çé¿öϲéÖ¤£¬½ö¶Ô·¢¸ø¶Ô·½µÄÊý¾Ý½øÐйé×é´¦Àí
 
Def_CostType_Dict = {
Def_Cost_Unknown:"Unknown",
Def_Cost_BuyStoreItem:"BuyStoreItem",
 
# ÓзÖÏû·Ñ¶ÔÏó×ÓÀàµÄ
Def_Cost_BuyVIPItem:"BuyVIPItem",
Def_Cost_GoldInvest:"GoldInvest",
Def_Cost_Pray:"Pray",
Def_Cost_Treasure:"Treasure",
Def_Cost_OpenNoble:"OpenNoble",
Def_Cost_RecoverGain:"RecoverGain",
Def_Cost_EnterFB:"EnterFB",
 
# ÎÞÏû·Ñ¶ÔÏó×ÓÀàµÄ
Def_Cost_BuyPack:"BuyPack",
Def_Cost_UseSpeaker:"UseSpeaker",
Def_Cost_Revive:"Revive",
Def_Cost_FBEncourage:"FBEncourage",
Def_Cost_RefreshTruck:"RefreshTruck",
Def_Cost_FinishTruck:"FinishTruck",
Def_Cost_RefreshArrestTask:"RefreshArrestTask",
Def_Cost_RefreshTimeShop:"RefreshTimeShop",
Def_Cost_ResetGreatMasterSkill:"ResetTalentSkill",
Def_Cost_GM:"GM",
Def_Cost_BourseBuy:"BourseBuy",
Def_Cost_BourseCharge:"BourseCharge",
Def_Cost_EquipWash:"EquipWash",
Def_Cost_UseItem:"UseItem",
Def_Cost_AddSignDay:"AddSignDay",
Def_Cost_FBSweep:"FBSweep",
Def_Cost_ClearFBCD:"ClearFBCD",
Def_Cost_FinishFBSweep:"FinishFBSweep",
Def_Cost_BuyFBCnt:"BuyFBEnergy",
Def_Cost_MissionDel:"MissionDel",
Def_Cost_MissionGameEvent:"MissionGameEvent",
Def_Cost_MissionStar:"MissionStar",
Def_Cost_Warehouse:"Warehouse",
Def_Cost_BuyItemBack:"BuyItemBack",
Def_Cost_ItemProduce:"ItemProduce",
Def_Cost_EquipStone:"EquipStone",
Def_Cost_Transport:"Transport",
Def_Cost_OffLineExp:"OffLineExp",
Def_Cost_GameServer:"GameServer",
Def_Cost_Trade:"Trade",
Def_Cost_Rename:"Rename",
Def_Cost_SkillLvUp:"SkillLvUp",
Def_Cost_FamilyBroadcast:"FamilyBroadcast",
Def_Cost_FamilyRedPacket:"FamilyRedPacket",
Def_Cost_FreeGoods:"FreeGoods",
Def_Cost_DogzEquipPlus:"DogzEquipPlus",
Def_Cost_RuneHole:"RuneHole",
Def_Cost_AlchemyPray:"AlchemyPray",
Def_Cost_BindJadeWheel:"BindJadeWheel",
Def_Cost_WishingWell:"WishingWell",
Def_Cost_GodWeapon:"GodWeapon",
Def_Cost_FBHelpBattle:"FBHelpBattle",
Def_Cost_FBGatherSoulBoss:"FBGatherSoulBoss",
Def_Cost_CrossRealmPK:"CrossRealmPK",
Def_Cost_LuckyTreasure:"LuckyTreasure",
Def_Cost_MysteryShopRefresh:"MysteryShopRefresh",
Def_Cost_AuctionBid:"AuctionBid",
Def_Cost_BuyDailyActionCnt:"BuyDailyActionCnt",
Def_Cost_FBBuyBuff:"FBBuyBuff",
Def_Cost_CreatFamily:"CreatFamily",
Def_Cost_BuyKillBossCnt:"BuyKillBossCnt",
Def_Cost_EquipStar:"EquipStar",
Def_Cost_ActivityPlace:"ActivityPlace",
Def_Cost_FaQi:"FaQi",
Def_Cost_Love:"Love",
Def_Cost_BuyOrderInfo:"BuyOrderInfo",
Def_Cost_ActGodGift:"ActGodGift",
Def_Cost_CrossBattlefield:"CrossBattlefield",
Def_Cost_TongTianLing:"TongTianLing",
Def_Cost_LianTi:"LianTi",
}
## -----------------------------------------------------
 
#ÓÎÏ·»õ±ÒÀ´Ô´ÀàÐͶ¨Òå
(
Def_GiveMoney_Unknown, # Î´Öª 0
Def_GiveMoney_GM,
Def_GiveMoney_CTG,
Def_GiveMoney_GMTCTG,
Def_GiveMoney_CoinToGold,
Def_GiveMoney_SuperAccountCreate, # ´´½ÇÔùËÍ 5
Def_GiveMoney_Mission, # ÈÎÎñ
Def_GiveMoney_Pray, # Æíµ»
Def_GiveMoney_UseItem, # Ê¹ÓÃÎïÆ·
Def_GiveMoney_Pickup, # Ê°È¡
Def_GiveMoney_Bourse, # ½»Ò×Ëù 10
Def_GiveMoney_GoldInvest, # °ó×êͶ×Ê
Def_GiveMoney_Recover, # ×ÊÔ´ÕÒ»Ø
Def_GiveMoney_RedPacket, # ºì°ü
Def_GiveMoney_RefineGift, # Á¶Öƽ±Àø
Def_GiveMoney_Mail, # Óʼþ£¨²¹³¥£© 15
Def_GiveMoney_RuneDecompose, # ·ûÓ¡
Def_GiveMoney_Warehouse, # ²Ö¿â
Def_GiveMoney_SellPackItem, # ³öÊÛ±³°üÎïÆ·
Def_GiveMoney_CollectNPC, # ²É¼¯NPC
Def_GiveMoney_BossFirstKill, # BossÊ×ɱ
Def_GiveMoney_21,
Def_GiveMoney_Trade, # ½»Ò×
Def_GiveMoney_Truck, # ÔËïÚ
Def_GiveMoney_FreeGoods, # ¼«Æ·°×Äà
Def_GiveMoney_BindJadeWheel, # °óÓñתÅÌ 25
Def_GiveMoney_GatherSoulDecompose, #¾Û»ê·Ö½â 26
Def_GiveMoney_AuctionBidReturn, #ÅÄÂô¾º¼Û·µ»¹
Def_GiveMoney_AuctionGain, #ÅÄÂô»ñµÃÀûÈó
Def_GiveMoney_TransformItem, #ÎïÆ·Ö±½Óת»¯
Def_GiveMoney_ActGodGift, #ÌìµÛÀñ°ü
Def_GiveMoney_BuyOrderInfo, #¹ºÂò³äÖµÉÌÆ·±àºÅ
) = range(1000, 1000 + 32)
 
Def_Give_Reason_SonKey = "reason_name_son" # Ô­Òò×ÓÀà˵Ã÷key
 
#»ñµÃÀàÐͶÔÓ¦ÐÅÏ¢×Öµä{»ñµÃÀàÐÍ:eventName, }
Def_GetType_Dict = {
Def_GiveMoney_Unknown:"Unknown",
Def_GiveMoney_GM:"GM",
Def_GiveMoney_CTG:"CTG",
Def_GiveMoney_GMTCTG:"GMTCTG",
Def_GiveMoney_CoinToGold:"CoinToGold",
Def_GiveMoney_SuperAccountCreate:"SuperAccountCreate",
Def_GiveMoney_Mission:"Mission",
Def_GiveMoney_Pray:"Pray",
Def_GiveMoney_UseItem:"UseItem",
Def_GiveMoney_Pickup:"Pickup",
Def_GiveMoney_Bourse:"Bourse",
Def_GiveMoney_GoldInvest:"GoldInvest",
Def_GiveMoney_Recover:"Recover",
Def_GiveMoney_RedPacket:"RedPacket",
Def_GiveMoney_RefineGift:"RefineGift",
Def_GiveMoney_Mail:"Mail",
Def_GiveMoney_RuneDecompose:"RuneDecompose",
Def_GiveMoney_Warehouse:"Warehouse",
Def_GiveMoney_SellPackItem:"SellPackItem",
Def_GiveMoney_CollectNPC:"CollectNPC",
Def_GiveMoney_BossFirstKill:"BossFirstKill",
Def_GiveMoney_Trade:"Trade",
Def_GiveMoney_Truck:"Truck",
Def_GiveMoney_FreeGoods:"FreeGoods",
Def_GiveMoney_BindJadeWheel:"BindJadeWheel",
Def_GiveMoney_GatherSoulDecompose:"GatherSoulDecompose",
Def_GiveMoney_AuctionBidReturn:"AuctionBidReturn",
Def_GiveMoney_AuctionGain:"AuctionGain",
Def_GiveMoney_TransformItem:"TransformItem",
Def_GiveMoney_ActGodGift:"ActGodGift",
Def_GiveMoney_BuyOrderInfo:"BuyOrderInfo",
}
 
##==================================================================================================
 
## ÎïÆ·»ñµÃÀàÐͶ¨Ò壬Óë¿Û³ýÀàÐͲ»Öظ´£¬ÀàÐͶ¨ÒåΪ 1000 ~ 1999
ItemGiveTypeList = (
ItemGive_Unknown, # Î´Öª
ItemGive_GMMake, # GM¸øÎïÆ·
ItemGive_BuyItem, # É̵깺Âò
ItemGive_ItemCompound, # ºÏ³É
ItemGive_Pickup, # Ê°È¡
ItemGive_BourseItem, # ½»Ò×Ëù 5
ItemGive_Mail, # Óʼþ
ItemGive_RuneCompound, # ·ûÓ¡ºÏ³É
ItemGive_TJGDropItem, # ÍÑ»úµôÂä
ItemGive_Treasure, # Ñ°±¦
ItemGive_StonePickoff, # Õª³ý±¦Ê¯ 10
ItemGive_EquipSuit, # Ì××°
ItemGive_NPCDrop, # NPCµôÂä
ItemGive_OpenServerCampaign, # ¿ª·þ»î¶¯
ItemGive_CTG, # CTG
ItemGive_DiceEx, # ÎÒÒªÌì»ú 15
ItemGive_FamilyStore, # ÏÉÃ˱¦¿â
ItemGive_Refine, # Á¶µ¤
ItemGive_Chests, # ±¦Ïä
ItemGive_TrialExchange, # ×ÚÃŶһ»
ItemGive_LuckyTreasure, #ÐÒÔ˼ø±¦
ItemGive_LingQiEquipBreak, #ÁéÆ÷Í»ÆÆ
) = range(1000, 1000 + 22)
 
# ÎïÆ·»ñµÃÀàÐͶÔÓ¦ÐÅÏ¢ {ÀàÐÍ:eventName, ...}
ItemGiveTypeDict = {
                    ItemGive_Unknown:"Unknown",
                    ItemGive_GMMake:"GMMake",
                    ItemGive_BuyItem:"BuyItem",
                    ItemGive_ItemCompound:"ItemCompound",
                    ItemGive_Pickup:"Pickup",
                    ItemGive_BourseItem:"BourseItem",
                    ItemGive_Mail:"Mail",
                    ItemGive_RuneCompound:"RuneCompound",
                    ItemGive_TJGDropItem:"TJGDropItem",
                    ItemGive_Treasure:"Treasure",
                    ItemGive_StonePickoff:"StonePickoff",
                    ItemGive_EquipSuit:"EquipSuit",
                    ItemGive_NPCDrop:"NPCDrop",
                    ItemGive_OpenServerCampaign:"OpenServerCampaign",
                    ItemGive_CTG:"CTG",
                    ItemGive_DiceEx:"DiceEx",
                    ItemGive_FamilyStore:"FamilyStore",
                    ItemGive_Refine:"Refine",
                    ItemGive_Chests:"Chests",
                    ItemGive_TrialExchange:"TrialExchange",
                    ItemGive_LuckyTreasure:"LuckyTreasure",
                    ItemGive_LingQiEquipBreak:"LingQiEquipBreak",
                    }
 
## ÎïÆ·¿Û³ýÀàÐͶ¨Ò壬Óë»ñµÃÀàÐͲ»Öظ´£¬ÀàÐͶ¨ÒåΪ 2000 ~ 2999
ItemDelTypeList = (
ItemDel_Unknown, #δ֪ 0
ItemDel_SellPackItem, # ³öÊÛÎïÆ·
ItemDel_GodWeapon, # Éñ±ø
ItemDel_EquipEnchase, # ±¦Ê¯ÏâǶ
ItemDel_Add_LimitingBuff, # Ôö¼Óbuffʱ¼ä
ItemDel_AddDienstgrad, # Ôö¼Ó³ÆºÅ 5
ItemDel_AddExp, # Ôö¼Ó¾­Ñé
ItemDel_AddLV, # Ôö¼ÓµÈ¼¶
ItemDel_AddVIPExp, # Ôö¼ÓVIP¾­Ñé
ItemDel_Chests, # ±¦Ïä
ItemDel_CleanGuilt, # Ï´ºìÃû 10
ItemDel_ClothesCoatSkin, # ¼¤»îʱװ
ItemDel_GiveMoney, # Ê¹ÓÃÎïÆ·¸ø»õ±Ò
ItemDel_PrizeCoin, # ½±Àø³äÖµµãȯ
ItemDel_ResetAttrPoint, # Ï´ÊôÐÔµã
ItemDel_ResetBossKillCnt, # ÖØÖÃboss»÷ɱƣÀÍ 15
ItemDel_GiveZhenQi, # ¸øSPÖµ
ItemDel_AttrFruit, # ÊôÐÔµÀ¾ß
ItemDel_AddBourseItem, # Éϼܽ»Ò×Ëù
ItemDel_EquipDecompose, # ×°±¸·Ö½â
ItemDel_FamilyStore, # ¾èÏ××°±¸ 20
ItemDel_Treasure, # Ñ°±¦
ItemDel_WingExp, # ³á°ò¾«Á¶¾­Ñé
ItemDel_StoneUpgrade, # ±¦Ê¯Éý¼¶
ItemDel_ItemCompound, # ºÏ³É
ItemDel_Horse, # ×øÆï 25
ItemDel_Pet, # ³èÎï
ItemDel_MagicWeapon, # ·¨±¦
ItemDel_Alchemy, # Á¶µ¤
ItemDel_Rune, # ·ûÓ¡
ItemDel_EquipSuit, # Ì××° 30
ItemDel_AddFBCnt, # Ôö¼Ó¸±±¾¿É½øÈë´ÎÊý 31
ItemDel_AddKillBossCnt, # Ôö¼ÓBOSS¿É»÷ɱ´ÎÊý 32
ItemDel_DogzEquipPlus, # ÉñÊÞ×°±¸Ç¿»¯
ItemDel_ChatBubbleBox, # ¼¤»îÁÄÌìÆøÅÝ¿ò
ItemDel_GatherSoul, # ¾Û»ê·Ö½â 35
ItemDel_CoatDecompose, # Ê±×°·Ö½â
ItemDel_EquipEvolve, # ×°±¸½ø½×
ItemDel_EquipStarUp, # ×°±¸ÉýÐÇ
ItemDel_EquipPlus, # ×°±¸Ç¿»¯½ø»¯
ItemDel_LingQiEquipBreak, # ÁéÆ÷Í»ÆÆ 40
ItemDel_HorsePetAwake, # Æï³è¾õÐÑ 
ItemDel_ActivityPlace, # »îÔ¾·ÅÖÃ
ItemDel_AuctionHouse, # ÅÄÂô
ItemDel_FaQi, # ·¨Æ÷
ItemDel_BTGM, # BTGM 45
ItemDel_LianTi, # Á¶Ìå
) = range(2000, 2000 + 47)
 
# ÎïÆ·¿Û³ýÀàÐͶÔÓ¦ÐÅÏ¢ {ÀàÐÍ:eventName, ...}
ItemDelTypeDict = {
                   ItemDel_Unknown:"Unknown",
                   ItemDel_SellPackItem:"SellPackItem",
                   ItemDel_GodWeapon:"GodWeapon",
                   ItemDel_EquipEnchase:"EquipEnchase",
                   ItemDel_Add_LimitingBuff:"Add_LimitingBuff",
                   ItemDel_AddDienstgrad:"AddDienstgrad",
                   ItemDel_AddExp:"AddExp",
                   ItemDel_AddLV:"AddLV",
                   ItemDel_AddVIPExp:"AddVIPExp",
                   ItemDel_Chests:"Chests",
                   ItemDel_CleanGuilt:"CleanGuilt",
                   ItemDel_ClothesCoatSkin:"ClothesCoatSkin",
                   ItemDel_GiveMoney:"GiveMoney",
                   ItemDel_PrizeCoin:"PrizeCoin",
                   ItemDel_ResetAttrPoint:"ResetAttrPoint",
                   ItemDel_ResetBossKillCnt:"ResetBossKillCnt",
                   ItemDel_GiveZhenQi:"GiveZhenQi",
                   ItemDel_AttrFruit:"AttrFruit",
                   ItemDel_AddBourseItem:"AddBourseItem",
                   ItemDel_EquipDecompose:"EquipDecompose",
                   ItemDel_FamilyStore:"FamilyStore",
                   ItemDel_Treasure:"Treasure",
                   ItemDel_WingExp:"WingExp",
                   ItemDel_StoneUpgrade:"StoneUpgrade",
                   ItemDel_ItemCompound:"ItemCompound",
                   ItemDel_Horse:"Horse",
                   ItemDel_Pet:"Pet",
                   ItemDel_MagicWeapon:"MagicWeapon",
                   ItemDel_Alchemy:"Alchemy",
                   ItemDel_Rune:"VPack_Rune",
                   ItemDel_EquipSuit:"EquipSuit",
                   ItemDel_AddFBCnt:"AddFBCnt",
                   ItemDel_AddKillBossCnt:"AddKillBossCnt",
                   ItemDel_DogzEquipPlus:"DogzEquipPlus",
                   ItemDel_ChatBubbleBox:"ChatBubbleBox",
                   ItemDel_GatherSoul:"GatherSoul",
                   ItemDel_CoatDecompose:"CoatDecompose",
                   ItemDel_EquipEvolve:"EquipEvolve",
                   ItemDel_EquipStarUp:"EquipStarUp",
                   ItemDel_EquipPlus:"EquipPlus",
                   ItemDel_LingQiEquipBreak:"LingQiEquipBreak",
                   ItemDel_HorsePetAwake:"HorsePetAwake",
                   ItemDel_ActivityPlace:"ActivityPlace",
                   ItemDel_AuctionHouse:"AuctionHouse",
                   ItemDel_FaQi:"FaQi",
                   ItemDel_BTGM:"BTGM",
                   ItemDel_LianTi:"LianTi",
                   }
 
##==================================================================================================
 
# Ç°¶Ë×Ô¶¨Ò峡¾°×´Ì¬
CustomMapStep_Over = 0 # Ã»ÓлòÒѽáÊø
CustomMapStep_Fight = 1 # Õ½¶·½øÐÐÖÐ
 
# ¸±±¾²ÎÓëÀàÐÍ
FB_JoinType = (
FB_JoinType_None, # Ä¬ÈÏÎÞ
FB_JoinType_Single, # µ¥ÈË£¬µ¥È˶ÓÎéËãµ¥ÈË
FB_JoinType_Multi, # ¶àÈË
FB_JoinType_Help, # ÖúÕ½
) = range(4)
 
# ×Ô¶¨ÒåÈÎÎñʼþ¼Ç¼ custom_mission_event
CME_Log_Type_List = (
CME_Log_Start, # ¿ªÊ¼
CME_Log_End, # ½áÊø
CME_Log_Acceptable, # ¿É½Ó, ½öÔÚOnDay¼°¹¦ÄÜ¿ªÆôµÄʱºò·¢ËÍ
) = range(3)
 
CME_Type_List = (
CME_Known, # Î´Öª 0
CME_FB_XXX1, # 1
CME_FB_XXX2, # 2
CME_FB_3,
CME_FB_XXX4, # 4
CME_FB_XXX5, # 5
CME_FB_XXX6, # 6
CME_FB_XXX7, # 7
CME_FB_XXX8, # 8
CME_FB_XXX9, # 9
CME_FB_XXX10, # 10
CME_FB_XXX11, # 11
CME_Class_Horse, # ×øÆï½×¼¶
CME_Class_Wing, # ³á°ò½×¼¶
CME_Class_Official, # ¾ôλ½×¼¶
CME_Class_XXX15, # ·ÏÆú 15
CME_Class_XXX16, # ·ÏÆú
CME_FB_XXX17, #17
CME_FB_XXX18, #18
CME_FB_XXX19, #19
CME_FB_XXX20,  #20
CME_FB_XXX21,  #21
CME_FB_XXX22,  #22
CME_FB_RunDaily,  #ÈÕ³£ÅÜ»·£¬Ö»¼Ç¼¿É½Ó
CME_FB_RunFamily,  #Õ½ÃËÅÜ»·£¬Ö»¼Ç¼¿É½Ó
) = range(3,28) # ºǫֻ́ÊÕ¼¯ID¸Ä³É´Ó3¿ªÊ¼£¬²»È»»áºÍÈÎÎñ1³åÍ»
 
CME_Type_Dict = {
CME_Known:"δ֪",
CME_Class_Horse:"×øÆï",
CME_Class_Wing:"³á°ò",
CME_Class_Official:"¾ôλ",
CME_FB_RunDaily:"ÈÕ³£ÅÜ»·",
CME_FB_RunFamily:"Õ½ÃËÅÜ»·",
}
 
# ¹¦ÄܶÔÓ¦µÄʼþ¼Ç¼ÀàÐÍ
FuncCMEDict = {
               ShareDefine.GameFuncID_RunDaily:CME_FB_RunDaily,
               ShareDefine.GameFuncID_RunFamily:CME_FB_RunFamily,
               }
 
# ÐèÒª·¢Ë͵½ÈÎÎñʼþÀ©Õ¹¼Ç¼µÄÀàÐÍ ShareDefine.Def_UserAction_ExMissionLog
CME_Ex_Log_List = [CME_Class_Horse, CME_Class_Wing, CME_Class_Official]
 
# Êú¸Ü
Def_Str_Montant = "|"
 
# Ì××°Æ·ÖÊ
(
Def_Suit_Null,
Def_Suit_Immortal, #ÏÉÆ·
Def_Suit_Deity, #ÉñÆ·
)=range(3)
 
#VIPÌØÈ¨±àºÅÁбí, Ê¹Óõ½¾ßÌåÌØÈ¨Ê±£¬ÐÞ¸ÄϾßÌåµÄÃüÃû
VIPPrivilegeList = (
VIPPrivilege_VIPKillNPCAddAtk, #1 vip·¨±¦-¼Ó¹¥ - ·ÏÆú
VIPPrivilege_2, #2 vip±¦Ê¯¿×-·ÏÆú£¬¶Á¹¦ÄÜÅäÖñí GemOpenVip
VIPPrivilege_TeamVIPBuff, #3 VIPbuff-¹¥ÊØÍ¬ÃË, ×é¶ÓÊôÐÔ¼Ó³É
VIPPrivilege_BourseTax, #4 ½»Ò×˰¼õÃâ¶î¶È(Íò·Ö±È)
VIPPrivilege_5, #5 Ë½ÈËÃØÊ飨ÏûÏ¢ÍÆËÍ£©
VIPPrivilege_FreeTransport, #6 Ãâ·Ñ´«ËÍ
VIPPrivilege_7, #7 ×Ô¶¯ÏÉÃËÈÎÎñ - Ç°¶Ë
VIPPrivilege_CollTimeReduceRate, #8 ²É¼¯´óʦ, ²ÉÆìʱ¼ä¼õÉÙÍò·Ö±È
VIPPrivilege_9, #9 °ÙÕ½²»ËÀ - ·ÏÆú
VIPPrivilege_FightExpRate,    #10 É±¹Ö¾­ÑéÌáÉý(Íò·Ö±È)
VIPPrivilege_EatItem,    #11 ÍÌÊÉ×°±¸¾­ÑéÌáÉý(Íò·Ö±È)
VIPPrivilege_NPCSPRate,    #12 É±¹ÖSPÖµ(Íò·Ö±È)
VIPPrivilege_MoneyPray,    #13 ½ð±ÒÆíÔ¸
VIPPrivilege_ExpPray, #14 ¾­ÑéÆíÔ¸
VIPPrivilege_15,    #15 ¸öÈËboss¶îÍâ´ÎÊý - ¸±±¾×ܱíͳһ´¦Àí
VIPPrivilege_BossHome,    #16 bossÖ®¼Ò²ãÊýȨÏÞ
VIPPrivilege_17,    #17 Áé³è¸±±¾¹ºÂò´ÎÊý - ¸±±¾×ܱíͳһ´¦Àí
VIPPrivilege_18,    #18 Ï´Á¶¸±±¾¹ºÂò´ÎÊý - ¸±±¾×ܱíͳһ´¦Àí
VIPPrivilege_19,    #19 ÐéÎÞ½ûµØ¶îÍâ´ÎÊý - ¸±±¾×ܱíͳһ´¦Àí
VIPPrivilege_20,    #20 Äº¹âÉñÃí¹ºÂò´ÎÊý
VIPPrivilege_21,    #21 ÏɽçÃØ¾³ - ¸±±¾×ܱíͳһ´¦Àí
VIPPrivilege_22,    #22 ×ÚÃÅÊÔÁ¶¹ºÂò´ÎÊý
VIPPrivilege_FamilyGoldPack,    #23 ÏÉÃË×êʯºì°ü
VIPPrivilege_BoursePwd,    #24 ¼¯ÊÐÉϼÜʹÓÃÃÜÂë
VIPPrivilege_25,    #25 ·âħ̳¹ºÂò´ÎÊý - ¸±±¾×ܱíͳһ´¦Àí
VIPPrivilege_26,    #26 VIP±»¶¯¼¼Äܿסª¡ªVIP4רÊô±»¶¯¼¼ÄÜ¿×
VIPPrivilege_BOSSHomeKillLimit,    #27 BOSSÖ®¼ÒÆ£ÀÍÖµÉÏÏÞ
VIPPrivilege_FMTDouble,    #28 ·âħ̳˫±¶»÷ɱ
VIPPrivilege_29,    #29 æ´»ÊÒż£¹ºÂò´ÎÊý - ¸±±¾×ܱíͳһ´¦Àí
VIPPrivilege_BindJadeWheel,    #30 °óÓñתÅÌ´ÎÊý
VIPPrivilege_PrayElixir,    #31 µ¤Ò©Æí¸£´ÎÊý
VIPPrivilege_32,    #32 ·âħ̳×Ô¶¯ÌôÕ½
VIPPrivilege_33,    #33
VIPPrivilege_34,    #34
VIPPrivilege_35,    #35 ÖïÏÉBOSS¹ºÂò´ÎÊý - ¸±±¾×ܱíͳһ´¦Àí
VIPPrivilege_36,    #36 Ïɵ¤ÅúÁ¿Á¶ÖÆ
VIPPrivilege_BossHomeBuy,    #37 BOSSÖ®¼Ò¹ºÂò´ÎÊý
VIPPrivilege_38,    #38 ¸öÈËboss¹ºÂò´ÎÊý - ¸±±¾×ܱíͳһ´¦Àí
VIPPrivilege_39,    #39 çÎç¿ÏÉÓò¹ºÂò´ÎÊý - ÈÕ³£»î¶¯±íͳһ´¦Àí
VIPPrivilege_40,    #40 VIP³ÆºÅ£¨¿Í»§¶ËʹÓã©
VIPPrivilege_41,    #41 VIPÌØÈ¨Àñ°ü£¨¿Í»§¶ËʹÓã©
VIPPrivilege_42,    #42 Ç©µ½½±Àø±¶ÂÊ£¨¿Í»§¶ËʹÓã©
VIPPrivilege_43,    #43 ±ù¾§¿óÂöɨµ´£¨¿Í»§¶ËʹÓã©
VIPPrivilege_BossDogzBuy,    #44 ÉñÊÞboss/ÅîÀ³boss¹ºÂò´ÎÊý
VIPPrivilege_45,    #45 Ä§»¯Ö®µØboss¹ºÂò´ÎÊý
VIPPrivilege_46,    #46 ÇéÔµ¸±±¾¹ºÂò´ÎÊý
) = range(1, 47)
 
 
(
ntFunctionNPC,
ntGuard,
ntMonster,
ntSummon,
ntElf,
ntTrap,
ntTruck,
ntFairy,
ntWall,
ntCollection,
ntDeer,
ntClientUse,
ntDefenceMax,
ntGoldenEgg,
ntMissionCollect,
ntCanBeCatch,
ntPet,
ntTouchKill, #´¥Åöºó×ÔɱÀà 17
ntUndeath, #²»ËÀÀàÐÍ 18
ntDestructible, #³¡¾°ÄÚ¿ÉÆÆ»µµÄ 19
ntHelpBattleRobot, #ÖúÕ½»úÆ÷ÈË 20
ntRobot, #»úÆ÷ÈË21
ntMonsterTime, #°´Ê±¼äµôѪµÄ¹ÖÎï 22 ·ÏÆú£¬ÒÔÊÇ·ñÓÐÅäÖÃÔÚʱ¼äµôѪ¹ÖÎï±íΪ׼
ntPriWoodPilePVE, #רÊô˽ÓÐľ׮ - PVE 23
ntPriWoodPilePVP, #רÊô˽ÓÐľ׮ - PVP 24
ntMax
) = range(26)
 
 
(Def_SkillFuncType_Common, #0ΪͨÓü¼ÄÜ
Def_SkillFuncType_FbSkill, #1Ϊ·¨±¦¹¦ÄÜ»ñµÃµÄÖ÷¶¯¼¼ÄÜ
Def_SkillFuncType_FbPassiveSkill, #2Ϊ·¨±¦¹¦ÄÜ»ñµÃµÄ±»¶¯¼¼ÄÜ
Def_SkillFuncType_FbSPSkill, #3Ϊ·¨±¦¹¦ÄÜ»ñµÃµÄSP¼¼ÄÜ (ר¾«)
Def_SkillFuncType_GiftSkill, #4ΪÌ츳¼¼ÄÜ
Def_SkillFuncType_HorseSkill, #5Îª×øÆï¼¼ÄÜ
Def_SkillFuncType_PetSkill, #6Ϊ³èÎï¼¼ÄÜ
Def_SkillFuncType_GWSkill,  #7ΪÉñ±ø¼¼ÄÜ
Def_SkillFuncType_NormalAttack,  #8ΪÆÕ¹¥
Def_SkillFuncType_SP15,  #9ΪSP15¼¶ ·þÎñ¶ËδÓõ½
Def_SkillFuncType_SkillRoll,  #10Ϊ·­¹ö    ·þÎñ¶ËδÓõ½
Def_SkillFuncType_RealmSuppress,  #11Ϊ¾³½çÑ¹ÖÆ Ä¿Ç°ÊÇNPCÔÚÓÃ
Def_SkillFuncType_Dogz,     #12 ÉñÊÞ¼¼ÄÜ
Def_SkillFuncType_ZhuXian,     #13 ÖïÏɼ¼ÄÜ
Def_SkillFuncType_SuiteSkill,     #14 Ì××°¼¼ÄÜ
Def_SkillFuncType_PassiveSkillWithSP,     #15 ¿ÉÓÐר¾«µÄ±»¶¯¼¼ÄÜ
Def_SkillFuncType_PetOwnerSkill,     #16 ³èÎïÖ÷È˼¼ÄÜ
Def_SkillFuncType_17,     #17 ³ÆºÅ¼¼ÄÜ 
Def_SkillFuncType_EquipPassiveSkill,     #18 ×°±¸±»¶¯¼¼ÄÜ
) = range(19)
 
# Êܼ¼ÄÜЧ¹ûÍêȫӰÏìµÄ¹Ö£¬ ¶ÔÓ¦ Def_BattleRelationType_CommNoBoss
Def_SkillAttack_NPCIsBoss = [ Def_NPCType_Ogre_Normal     ,  #ƽ·²Ð¡¹Ö 0    # c++ ¶¨ÒåΪÆÕͨNPCÊÓÒ°Ë¢ÐÂ
                              Def_NPCType_Ogre_Super      ,  #¾«Ó¢Ð¡¹Ö 1    # c++ ¶¨ÒåΪÆÕͨNPCÊÓÒ°Ë¢ÐÂ
                              Def_NPCType_Boss_Blue       ,  #À¶BoSS  2
                              ]
 
# BattleRelationType  Õ½¶·¹ØÏµ
(
Def_BattleRelationType_Comm,
Def_BattleRelationType_PVP,
Def_BattleRelationType_PVE,
Def_BattleRelationType_CommNoBoss,   # ³ýÁË£¨Ö¸¶¨£©BOSS£¬¿É¶ÔÆäÊͷż¼ÄÜ£¬µ«ÊÇÎÞʵ¼ÊЧ¹û
) = range(0, 4)
 
# ¾­Ñé±¶ÂÊÏÞÖÆÀàÐÍ
(
ExpRateLimitType_Recover, # ×ÊÔ´ÕÒ»Ø
ExpRateLimitType_Sweep, # É¨µ´
) = range(2)
 
# ¼¼Äܹ¦ÄÜÀà¶ÔÓ¦Õ½¶·Á¦Ä£¿é
Def_SkillFuncType_MFPType={
                           Def_SkillFuncType_FbSkill:ShareDefine.Def_MFPType_MagicWeapon1,
                           Def_SkillFuncType_FbPassiveSkill:ShareDefine.Def_MFPType_MagicWeapon2,
                           Def_SkillFuncType_FbSPSkill:ShareDefine.Def_MFPType_MagicWeapon1,
                           Def_SkillFuncType_GiftSkill:ShareDefine.Def_MFPType_Role,
                           
                           Def_SkillFuncType_HorseSkill:ShareDefine.Def_MFPType_Horse,
                           Def_SkillFuncType_PetSkill:ShareDefine.Def_MFPType_Pet,
                           Def_SkillFuncType_PetOwnerSkill:ShareDefine.Def_MFPType_Pet,
                           Def_SkillFuncType_GWSkill:ShareDefine.Def_MFPType_Prestige,
                           Def_SkillFuncType_SuiteSkill:ShareDefine.Def_MFPType_Equip,
                           }
 
 
# Í¶×ÊÀí²ÆÀàÐÍ£¬ºÍǰ¶Ë¶ÔÓ¦£¬´Ó7¿ªÊ¼
InvestTypeList = (
InvestType_NewMonth, # ÖÁ×ðÔ¿¨Í¶×Ê7
InvestType_Month1, # ÐÂ30ÔªÔ¿¨Í¶×Ê8
InvestType_Login, # µÇ¼ 9
InvestType_LV, # µÈ¼¶ 10
InvestType_Boss, # Boss 11
) = range(7, 7 + 5)
 
 
#ǰ¶ËÌØÊâÐÂÊÖÒýµ¼´æ´¢±ê¼Ç
GuideState_BZZDShow = 202
 
 
# ·¨±¦ÌØÈ¨
MWPrivilegeList = (
MWPrivilege_FixedAttr, # ±¾Ô´Ö®»ê£¨¹Ì¶¨ÊôÐÔ£©
MWPrivilege_SealDemonAddAttr, # ·âħ̳ÿ½øÈë1´ÎÔö¼Ó¹¥»÷
MWPrivilege_EquipPlus, # Ç¿»¯Ö®»ê
MWPrivilege_RuneDecompose, # ·ûÓ¡·Ö½â¾­Ñé¼Ó³É
MWPrivilege_Horse, # ×øÆïÿÌáÉý5¼¶¹¥»÷ÌáÉýµãÊý
MWPrivilege_Pet, # Ã¿¼¤»î1Ö»³èÎÉúÃüÉÏÏÞÌáÉý
MWPrivilege_MWSkillUp, # Ã¿ÌáÉý5¼¶¼¼ÄÜDZÁ¦£¬ÕæÊµÉ˺¦+200£¨×î¸ß18000£©
MWPrivilege_WingHP, # ³á°òÉúÃüÊôÐÔ+30%
MWPrivilege_EquipSuit, # Ì××°»ù´¡ÊôÐÔ+20%
MWPrivilege_EquipWash, # Ã¿ÈÕÃâ·ÑÁìÈ¡50¸öÏ´Á·Ê¯
MWPrivilege_SignDayAddAttr, # Ã¿ÈÕÇ©µ½¼ÓÊôÐÔ 11
) = range(1,11+1)
 
(
tttLeaveMap, # Í˳öµ¹¼ÆÊ± 0
tttWaitStart, # ¿ªÊ¼µ¹¼ÆÊ± 1
tttTowerTake, # Õ½¶·µ¹¼ÆÊ± 2
tttFlagTake, # ÆÀ¼¶µ¹¼ÆÊ± 3
tttLeaveFamilyWar, # ÏÂÒ»²¨µ¹¼ÆÊ± 4
tttAddUpTime, # ×¼±¸ÌØÐ§µ¹¼ÆÊ± 5
tttFBAddTime, # ¿ÉÌôÕ½ÏÂÒ»¹Øµ¹¼ÆÊ± 6
tttDeadTime, # ËÀÍöµ¹¼ÆÊ±(¹ÅÉñ½ûµØ) 7
tttPickupItem, # Ê°È¡ÎïÆ·µ¹¼ÆÊ± 8
tttWaitPlayer, # µÈ´ý¶ÔÊÖµ¹¼ÆÊ± 9
tttPlayerLeave, # ¶ÔÊÖµôÏßµ¹¼ÆÊ± 10
tttMax,
) = range(12)
 
Def_FBPickupItemTime = 30000
 
# ¼¼ÄÜʧ°ÜÔ­Òò
(
SkillFail_Other,       # ÆäËû
SkillFail_CD,       # ¼¼ÄÜCD
SkillFail_AtkInterval,  # ¹¥»÷¼ä¸ô
) = range(3)
 
# ÓÎÏ·¹¦Äܽ±Àø¶¨Òå
(
Def_RewardType_Activity,  # »îÔ¾¶È½±Àø 0
Def_RewardType_FamilyActivity,  # ÏÉÃË»îÔ¾¶È½±Àø 1
Def_RewardType_ChampionFamilyDailyReward,  # ÏÉÃËÁªÈü¹Ú¾üÏÉÃËÿÈÕٺ»½±Àø 2
Def_RewardType_XMZZWinCnt,  # ÏÉħ֮ÕùʤÀû³¡Êý½±Àø 3
Def_RewardType_FamilyDayAward,  # ÏÉÃËÿÈÕ¸£Àû½±Àø 4
Def_RewardType_LVAward,  # Íæ¼ÒµÈ¼¶½±Àø5
Def_RewardType_XBXZ, # Ïɱ¦Ñ°Ö÷½±Àø6
Def_RewardType_DayRealmPoint, # Ã¿ÈÕÈÎÎñÐÞÐе㽱Àø7
Def_RewardType_GoldGiftFirst, # Ê׳äÀñ°ü½±Àø8
Def_RewardType_MWSoulAward, # ·¨±¦Ö®»ê½±Àø9 -·ÏÆú
Def_RewardType_FreeGoods, # ¼«Æ·°×ÄÃ10
Def_RewardType_CostRebate, # Ïû·Ñ·µÀû11
Def_RewardType_BossReborn, # BOSS¸´»î12
Def_RewardType_FCRecharge, # ÏɽçÊ¢µä³äÖµ´óÀñ13
Def_RewardType_FCParty, # ÏɽçÊ¢µäÈ«ÃñÀ´àË14
Def_RewardType_DownLoad, # ·Ö°üÏÂÔØ½±Àø15
Def_RewardType_WishingWell, # ÐíÔ¸³Ø½±Àø16
Def_RewardType_OpenFunc, # ¹¦ÄÜ¿ªÆô½±Àø17
Def_RewardType_TotalRecharge, # ÀۼƳäÖµ½±Àø18
Def_RewardType_IceLodeStar, # ±ù¾§¿óÂöÐǼ¶½±Àø19
Def_RewardType_WeekPartyAct, # ÁìÈ¡ÖÜ¿ñ»¶»î¶¯½±Àø20
Def_RewardType_WeekPartyPoint, # ÁìÈ¡ÖÜ¿ñ»¶»ý·Ö½±Àø21
Def_RewardType_ActLoginAwardAct, # ÁìÈ¡µÇ¼½±Àø»î¶¯½±Àø22
Def_RewardType_NewFairyCRecharge, # ÐÂÏɽçÊ¢µä³äÖµ´óÀñ23
Def_RewardType_NewFairyCParty, # ÐÂÏɽçÊ¢µäÈ«ÃñÀ´àË24
Def_RewardType_FeastWeekPartyAct, # ÁìÈ¡½ÚÈÕѲÀñ»î¶¯½±Àø25
Def_RewardType_FeastWeekPartyPoint, # ÁìÈ¡½ÚÈÕѲÀñ»ý·Ö½±Àø26
Def_RewardType_FairyAdventuresAward, #çÎç¿ÆæÓöÁìÈ¡27
Def_RewardType_HistoryChargeAward, #ÀúÊ·ÀۼƳäÖµÁìÈ¡28
Def_RewardType_DayFreeGoldGift, #ÿÈÕÃâ·ÑÖ±¹ºÀñ°ü29
Def_RewardType_ActivityPlace, #»îÔ¾·ÅÖý±Àø30
Def_RewardType_SkyTowerServerChallengeReward, #ÌìÐÇËþÈ«·þÌôÕ½²ãÁì½±31
Def_RewardType_CreateRole, #´´½Ç½±Àø32
Def_RewardType_OnLineTotal, #ÀÛ¼ÆÔÚÏß½±Àø33
Def_RewardType_ShareGame, #ÿÈÕ·ÖÏí½±Àø34
Def_RewardType_GoodGame, #ÓÎÏ·ºÃÆÀ½±Àø35
Def_RewardType_CACTGBillboardDabiao, #¿ç·þ³äÖµÅÅÐл´ï±ê½±Àø36
Def_RewardType_FeastLogin, #½ÚÈյǼ½±Àø37
Def_RewardType_FeastTravel, #½ÚÈÕÓÎÀú½±Àø38
Def_RewardType_DailyRecharge, #ÓÀ¾ÃÿÈÕÀ۳佱Àø39
Def_RewardType_RechargeGold30, #1ÔªËÍ30±¶³äֵȯÿÈÕ½±Àø40
Def_RewardType_ManyDayRecharge, #¶àÈÕÁ¬³ä41
Def_RewardType_InfiniteMoney, #ÎÞÏÞ»õ±Ò42
Def_RewardType_SingleRecharge, #µ¥±ÊÀÛ³ä 43
Def_RewardType_OnlineRechargeTH, #´´½ÇÔÚÏßÌØ»Ý³äÖµ¶îÍâ½±Àø 44
Def_RewardType_SWC, #ËÍÍò³ä½±Àø 45
Def_RewardType_FairyCardSponsor, #ÏÉ¿¨ÔÞÖú½±Àø 46
Def_RewardType_CritGodBoxCTG, #±©»÷Éñ±ø½±Àø 47
Def_RewardType_GameNotice, #Íæ·¨Ç°Õ°½±Àø 48
Def_RewardType_EnterGroup, #¼ÓȺ½±Àø49
Def_RewardType_ShediaoRedpacket, #Éäµñºì°ü½±Àø 50
Def_RewardType_ShediaoEquip, #Éäµñ×°±¸½±Àø 51
Def_RewardType_CAAllRecharge, #¿ç·þÈ«Ãñ³äÖµ½±Àø 52
Def_RewardType_CrossYaomoBossHurt, #¿ç·þÑýħbossÉ˺¦½±Àø 53
)= range(54)
 
 
#boss¸´»îÏà¹Ø»î¶¯¶¨Òå
BossRebornActIDList = (
Def_BRAct_VIPBOSS, #½øÈëVIPboss¸±±¾ 1
Def_BRAct_GodArea, #½øÈë¹ÅÉñ½ûµØ¸±±¾ 2
Def_BRAct_MoneyPray, #Í­Ç®ÆíÔ¸ 3
Def_BRAct_ExpPray, #¾­ÑéÆíÔ¸ 4
Def_BRAct_Treasure, #¼«Æ·Ñ°±¦ 5
Def_BRAct_WorldBOSS, #»÷ɱÊÀ½çboss»ñµÃµôÂä¹éÊô 6
Def_BRAct_BOSSHome, #»÷ɱbossÖ®¼Ò»ñµÃµôÂä¹éÊô 7
Def_BRAct_FMT, #ÌôÕ½·âħ̳BOSS 8
Def_BRAct_RunTask, #Íê³ÉÏÉÃËÅÜ»· 9
Def_BRAct_XJMJ, #Íê³ÉÏɽçÃØ¾³ 10
Def_BRAct_KirinHome, #Íê³É÷è÷ëÖ®¸® 11
Def_BRAct_TowerSweep, #·ûÓ¡Ëþɨµ´ 12
Def_BRAct_RuneTreasure,  #·ûӡѰ±¦ 13
Def_BRAct_FairyDomain,  #çÎç¿ÏÉÓò 14
Def_BRAct_FamilyBoss,  #ÏÉÃËBOSS 15
Def_BRAct_ActivityPlace,  #»îÔ¾·ÅÖà16
Def_BRAct_JSTreasure,  #¾øÊÀѰ±¦ 17
) = range(1, 17+1)
 
#È«ÃñÀ´à˻¶¨Òå(ÏɽçÊ¢µä)
PeoplePartyActIDList = (
Def_PPAct_Fireworks,  #¹ºÂòÑÌ»¨ 1
Def_PPAct_Treasure,  #¼«Æ·Ñ°±¦ 2
Def_PPAct_RuneTreasure,  #·ûӡѰ±¦ 3
Def_PPAct_GodArea,  #¹ÅÉñ½ûµØ 4
Def_PPAct_XJMJ,  #ÏɽçÃØ¾³ 5
Def_PPAct_RunTask,  #ʦÃÅÐüÉÍ 6
Def_PPAct_WorldBoss,  #ÊÀ½çBOSS 7
Def_PPAct_FMT,  #·âħ̳ 8
Def_PPAct_FamilyParty,  #ÏÉÃËÑç»á 9
Def_PPAct_RefineStove,  #Á¶µ¤ 10
Def_PPAct_Pray,  #ÆíÔ¸ 11
Def_PPAct_BossHome,  #bossÖ®¼Ò 12
Def_PPAct_VIPBoss,  #vipBOSS 13
Def_PPAct_RunFamilyTask, #ÏÉÃËÈÎÎñ 14
Def_PPAct_FamilyBoss,  #ÏÉÃËBoss 15
Def_PPAct_FairyDomain,  #çÎç¿ÏÉÓò 16  
Def_PPAct_JSTreasure,  #¾øÊÀѰ±¦ 17  
) = range(1, 17+1)
 
#½ÚÈÕÓÎÀú»î¶¯ÈÎÎñ¶¨Òå
FeastTravelTaskIDList = (
Def_FeastTravel_1,
Def_FeastTravel_Treasure,  #¼«Æ·Ñ°±¦ 2
Def_FeastTravel_RuneTreasure,  #·ûӡѰ±¦ 3
Def_FeastTravel_4,
Def_FeastTravel_XJMJ,  #ÏɽçÃØ¾³ 5
Def_FeastTravel_6,
Def_FeastTravel_WorldBoss,  #ÊÀ½çBOSS 7
Def_FeastTravel_FMT,  #·âħ̳ 8
Def_FeastTravel_FamilyParty,  #ÏÉÃËÑç»á 9
Def_FeastTravel_10,
Def_FeastTravel_Pray,  #ÆíÔ¸ 11
Def_FeastTravel_BossHome,  #bossÖ®¼Ò 12
Def_FeastTravel_VIPBoss,  #vipBOSS 13
Def_FeastTravel_RunFamilyTask, #ÏÉÃËÈÎÎñ 14
Def_FeastTravel_FamilyBoss,  #ÏÉÃËBoss 15
Def_FeastTravel_FairyDomain,  #çÎç¿ÏÉÓò 16
Def_FeastTravel_UseGold,  #ÀÛ¼ÆÏû·ÑXÏÉÓñ 17
Def_FeastTravel_CTGExp,  #ÀۼƳäÖµXÏÉÓñ£¬Ö±½ÓʹÓóäֵת»¯µÄ¾­Ñé 18
Def_FeastTravel_JSTreasure,  #¾øÊÀѰ±¦ 19 
Def_FeastTravel_Arena,  #¾º¼¼³¡ 20 
) = range(1, 1 + 20)
 
#ÖÜ¿ñ»¶»î¶¯¶¨Ò壨ÆßÌìѲÀñ£©
WeekPartyActIDList = (
Def_WPAct_RunTask, #ÏÉÃËÈÎÎñ 1
Def_WPAct_XJMJ, #Ïɾ³Ãؾ³ 2
Def_WPAct_KirinHome, #÷è÷ëÖ®¸® 3
Def_WPAct_QueenRelices, #æ´»ÊÒż£ 4
Def_WPAct_IceLode, #±ù¾§¿óÂö 5
Def_WPAct_Tower, #·ûÓ¡Ëþ 6
Def_WPAct_WorldBOSS, #ÊÀ½çboss 7
Def_WPAct_BOSSHome, #bossÖ®¼Ò 8
Def_WPAct_FMT, #·âħ̳ 9
Def_WPAct_GodArea, #¹ÅÉñ½ûµØ 10
Def_WPAct_CrossPK, #¿ç·þpk 11
Def_WPAct_Recharge, #³äÖµXÏÉÓñ 12
Def_WPAct_GiftBag,  #¹ºÂòÏÞʱÀñ°ü 13
Def_WPAct_HorsePetBoss, #Æï³èÕù¶á 14
Def_WPAct_SWRH, #ÊØÎÀÈ˻ʠ15
Def_WPAct_ElderBattlefield, #ÉϹÅÕ½³¡ 16
Def_WPAct_ChaosDemon, #»ìÂÒÑýÓò 17
Def_WPAct_XMZZ, #ÏÉħ֮Õù 18
Def_WPAct_FamilyWar,  #ÏÉħÁªÈü 19
Def_WPAct_Login,  #ÿÈյǼ 20
Def_WPAct_Horse,  #¼¤»îijֻ׸Æï 21
Def_WPAct_Pet,  #¼¤»îijֻÁé³è 22
Def_WPAct_Dogz,  #³öսijֻÉñÊÞ 23
Def_WPAct_Stone,  #±¦Ê¯×ܵȼ¶ 24
Def_WPAct_GodWeapon,  #Éñ±ø×ܵȼ¶ 25
Def_WPAct_Rune,  #´©´÷ijƷÖÊ·ûÓ¡ 26
Def_WPAct_Pray,  #ÆíÔ¸ 27
Def_WPAct_FamilyBoss,  #ÏÉÃËBoss 28
Def_WPAct_FairyDomain,  #çÎç¿ÏÉÓò 29    
Def_WPAct_Plus,  #Ç¿»¯ 30
Def_WPAct_Star,  #ÉýÐÇ 31
Def_WPAct_FamilyChuanGong,  #´«¹¦ 32
Def_WPAct_Arena,  #¾º¼¼³¡ 33
) = range(1, 33+1)
 
#µÇ¼½±Àø»î¶¯¶¨Òå
LoginAwardActIDList = (
Def_LoginAct_Login,  #ÿÈյǼ1
Def_LoginAct_Pray, #ÆíÔ¸2
Def_LoginAct_TowerSweep, #·ûÓ¡Ëþɨµ´ 3
Def_LoginAct_KirinHome, #÷è÷ëÖ®¸® 4
Def_LoginAct_RunTask, #ʦÃÅÐüÉÍ5
Def_LoginAct_XJMJ, #Ïɾ³Ãؾ³ 6
Def_LoginAct_FMT, #·âħ̳7
Def_LoginAct_MunekadoTrial, #×ÚÃÅÊÔÁ¶8
Def_LoginAct_FamilyParty, #ÏÉÃËÑç»á9
Def_LoginAct_WorldBOSS, #ÊÀ½çboss 10
Def_LoginAct_QueenRelices, #æ´»ÊÒż£ 11
Def_LoginAct_IceLode, #±ù¾§¿óÂö 12
Def_LoginAct_GodArea, #¹ÅÉñ½ûµØ 13
Def_LoginAct_ZhuXianTower, #ÖïÏÉËþÌôÕ½ 14
Def_LoginAct_ZhuXianBOSS, #ÖïÏÉboss 15
Def_LoginAct_Alchemy, #Á¶µ¤ 16
Def_LoginAct_EquipPlus, #Ç¿»¯ 17
Def_LoginAct_EquipWash, #Ï´Á¶ 18
) = range(1, 18+1)
 
#À¬»ø·ÖÀà - À¬»ø²ú³öÈÎÎñ
GarbageTaskList = (
Def_GarbageTask_Activity, # »ñµÃ»îÔ¾Öµ    1
Def_GarbageTask_ActivityPlace, # »îÔ¾ÐÞÁ¶    2
Def_GarbageTask_HelpBattle, # ÖúÕ½µÇ¼Ç    3
Def_GarbageTask_KillNPC, # »÷ɱС¹Ö    4
Def_GarbageTask_RefineStove, # Á¶µ¤    5
Def_GarbageTask_KillBoss, # ´ò±¦ - ±¾·þ    6
Def_GarbageTask_CrossPK, # ¿ç·þPK    7
Def_GarbageTask_CrossBoss, # ¿ç·þBoss    8
Def_GarbageTask_CrossCollect, # ¿ç·þ²É¼¯±¦Ïä    9
Def_GarbageTask_EquipPlus, # Ç¿»¯    10
Def_GarbageTask_EquipWash, # Ï´Á¶    11
Def_GarbageTask_UseGold, # Ïû·ÑÏÉÓñ    12
Def_GarbageTask_CTG, # ³äÖµÏÉÓñ    13
) = range(1, 1 + 13)
 
# Ì×װö¾Ù£¬ÆÕͨÌ××°£¬Ç¿»¯Ì××°
(EquipSuitType_Normal,
EquipSuitType_Plus,
) = range(1,3)
 
EquipGroupType_Armor = '1'  # ·À¾ßÌ××°
EquipGroupType_Relics = '2' # ÏÉÆ÷Ì××°
 
# ·ûÓ¡À´Ô´ÀàÐÍ
(
Rune_Source_Unkown,         # ÀϺÅδ֪ 0
Rune_Source_Default,        # Ä¬ÈÏ 1
Item_Source_Compound,       # ·ûÓ¡ºÏ³É 2
) = range(3)
 
(
PowerDownType_Rune, #·ûÓ¡Ìæ»»
PowerDownType_LVUP, #ÈËÎïÉý¼¶
PowerDownType_EquipChange, #×°±¸Ìæ»»
PowerDownType_StoneChange, #±¦Ê¯Ìæ»»
PowerDownType_Suit, #Ì××°ºÏ³É
PowerDownType_EquipWash, #Ï´Á·
PowerDownType_Title, #³ÆºÅ¹ýÆÚ
PowerDownType_Dogz, #ÉñÊÞÕÙ»Ø
PowerDownType_ResetPoint, #Ï´µã
PowerDownType_ResetTalent, #´óʦÌì¸³ÖØÖÃ
PowerDownType_GatherSoul, #¾Û»êÌæ»»
) = range(11)
FightPowerDownRecordDict = {
    PowerDownType_Rune:'Rune',
    PowerDownType_LVUP:'LVUP',
    PowerDownType_EquipChange:'EquipChange',
    PowerDownType_StoneChange:'StoneChange',
    PowerDownType_Suit:'Suit',
    PowerDownType_EquipWash:'EquipWash',
    PowerDownType_Title:'DelTitle',
    PowerDownType_Dogz:'DogzState',
    PowerDownType_ResetPoint:'ResetPoint',
    PowerDownType_ResetTalent:'ResetTalent',
    PowerDownType_GatherSoul:'GatherSoul',
    }
 
# CTG ID ¶¨Òå
Def_CTGID_SuccessPassport = 117 # ³É¾ÍͨÐÐÖ¤
 
# Í¨ÌìÁîÈÎÎñÀàÐͶ¨Òå
TTLTaskTypeList = (
TTLTaskType_Activity, # »ñÈ¡ÈÕ³£»îÔ¾¶Èx 1
TTLTaskType_Plus, # Ç¿»¯x´Î 2
TTLTaskType_Star, # ÉýÐÇx´Î 3
TTLTaskType_Wash, # Ï´Á·x´Î 4
TTLTaskType_LoveFB, # ²ÎÓëÇéÔµ¸±±¾x´Î 5
TTLTaskType_LVUp, # µÈ¼¶ÌáÉýx¼¶ 6
TTLTaskType_RealmUp, # ¾³½çÌáÉýx½× 7
TTLTaskType_WorldBoss, # »÷ɱÊÀ½çboss x´Î 8
TTLTaskType_Sign, # Ç©µ½x´Î 9
TTLTaskType_Dice, # Ìì»ú÷»×ÓÌôÕ½x´Î 10
TTLTaskType_CrossPK, # ¿ç·þPK²ÎÓëx´Î 11
TTLTaskType_ChuanGong, # ÏÉÃË´«¹¦x´Î 12
TTLTaskType_SWRH, # ÊØÎÀÈ˻ʲÎÓëx´Î 13
TTLTaskType_ElderBattlefield, # ÉϹÅÕ½³¡²ÎÓëx´Î 14
TTLTaskType_HorsePetBoss, # Áé³èÕù¶á²ÎÓëx´Î 15
TTLTaskType_FamilyBoss, # ÏÉÃËboss²ÎÓëx´Î 16
TTLTaskType_FamilyPartyAnswerRight, # ÏÉÃË´ðÌâ´ð¶Ôx´Î 17
TTLTaskType_CrossBoss, # ¿ç·þboss»÷ɱx´Î 18
) = range(1, 1 + 18)