#!/usr/bin/python
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# -*- coding: GBK -*-
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#
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# @todo:
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#
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# @author: Alee
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# @date 2018-1-6 ÏÂÎç03:40:13
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# @version 1.0
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#
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# @note:
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#
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#---------------------------------------------------------------------
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import GameWorld
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import PlayerControl
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#°ïÖúÃüÁî
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## Ö´ÐÐÂß¼
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# @param curPlayer µ±Ç°Íæ¼Ò
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# @param playerList []
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# @return None
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# @remarks º¯ÊýÏêϸ˵Ã÷.
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def OnExec(curPlayer, paramList):
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GameWorld.DebugAnswer(curPlayer, 'Õ˺ŠID ¶ÓÎé µØÍ¼')
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playerManager = GameWorld.GetPlayerManager()
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activePlayerCount = playerManager.GetActivePlayerCount()
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count = 0
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for index in xrange(activePlayerCount):
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player = playerManager.GetActivePlayerAt(index)
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if player == None or not player.GetInitOK():
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continue
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if not PlayerControl.GetIsTJG(player):
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continue
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GameWorld.DebugAnswer(curPlayer, "%s - %s - %s - %s"%(player.GetAccID(), player.GetID(), player.GetTeamID(), player.GetMapID()))
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count += 1
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GameWorld.DebugAnswer(curPlayer, "ÍÑ»ú¹ÒÍæ¼ÒÊý:%s"%count)
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return
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