hxp
2020-01-13 ba1daaddc293ed16926dbead3783c77566b22e6d
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#!/usr/bin/python
# -*- coding: GBK -*-
#---------------------------------------------------------------------
#
#---------------------------------------------------------------------
##@package QuestCommon
# @todo: ÈÎÎñ¹«Óú¯Êý
#
# @author: eggxp
# @date 2010-4-26
# @version 3.1
#
# @note: ÈÎÎñ¹«¹²º¯ÊýдÕâÀï
#---------------------------------------------------------------------
# @change: "2015-08-24 14:30" zqx Ôö¼ÓÍê³ÉÖ÷ÏßÈÎÎñ³É¾Í
# @change: "2015-08-24 17:30" zqx ·Àimport±¨´í
# @change: "2015-08-27 23:30" zqx ÐÞ¸ÄÀϺÅÈÎÎñ³É¾Í´¦ÀíÂß¼­,²»ÊdzɾÍÖеÄÈÎÎñ²»×߳ɾÍÂß¼­
# @change: "2016-07-18 19:00" hxp ÉèÖÃÈÎÎñ״̬ͳһº¯Êý£»Ôö¼Ó½ÓÈÎÎñ¡¢Íê³ÉÈÎÎñʼþ¼Ç¼µã
# @change: "2016-09-19 21:30" hxp Ôö¼ÓÅжÏÊÇ·ñÍê³É¶ÔÓ¦Ö÷ÏßÈÎÎñº¯Êý
#---------------------------------------------------------------------
#"""Version = 2016-09-19 21:30"""
#---------------------------------------------------------------------
import re
import IPY_GameWorld
import GameWorld
import ChConfig
import random
import copy
import ReadChConfig
import DataRecordPack
import ShareDefine
import EventReport
import QuestManager
import GameFuncComm
import ChPyNetSendPack
import NetPackCommon
import EventShell
#---------------------------------------------------------------------
#ËùÓÐÈÎÎñµÄË÷Òý
FindQuestFunc = None
# ÓÃÓÚÅж¨ÈÎÎñÊÇ·ñ±»É¾³ý
g_IsMissionDeleted = 1
 
#---10-05-27 Alee ½«Ëæ»úÈÎÎñʼþ·ÖÀàÐÍ´¦Àí£¨±ÈÈç֮ǰΪÿÈÕɱ¹ÖµÈ£¬¸ÄΪͳһÈÎÎñ¿ÉÓ㬲¢·Ö¿ª´¦Àí¸÷ʼþ£©
#Def_Day_Event_ID = "day_event_id"
#Def_Day_Event_Count = "day_event_count"
#Def_Day_Event_Cur = "day_event_cur_count"
Def_Day_Event_Cur_Complete_Count = "count"
Def_Day_Event_Max_Complete_Count = "max_count" 
Def_Day_Event_Any_Kill = "day_event_any_kill"       #ÈÎÒâɱ¹Ö¶¼¿ÉÒÔ´¥·¢ÈÎÎñ, Í¨³£ÓÃÓÚ¸±±¾
Def_Around_Count_In_Mission_1 = "around_count"             #ÉͽðÅÜ»·»·Êý£¨´æÈÎÎñ1£©
Def_Around_Star_In_Mission_1 = "around_star"             #ÉͽðÅÜ»·»·ÐÇ£¨´æÈÎÎñ1£©
Def_Run_Count_In_Mission_1 = "around_allcount"                #ÉͽðÅÜ»·×Ü»·Êý£¨´æÈÎÎñ1£©
Def_Around_Count_Family_In_Mission_1 = "around_count_family"    #¼Ò×åÅÜ»·»·Êý£¨´æÈÎÎñ1£©
Def_Around_Star_Family_In_Mission_1 = "around_star_family"      #¼Ò×åÅÜ»·»·ÐÇ£¨´æÈÎÎñ1£©
Def_Run_Count_Family_In_Mission_1 = "around_allcount_family"          #¼Ò×åÅÜ»·×Ü»·Êý£¨´æÈÎÎñ1£©
 
Def_Collect_Npc_ID = "collect_npc_id"                    #Ëæ»ú²É¼¯NPC¸ù¾ÝID
Def_Collect_Npc_ID_Count = "collect_npc_id_count"        #Ëæ»ú²É¼¯NPC¸ù¾ÝIDµÄ¸öÊý
Def_Collect_Npc_ID_Cur = "collect_npc_id_cur_count"      #Ëæ»ú²É¼¯NPC¸ù¾ÝIDµÄµ±Ç°¸öÊý
 
Def_Kill_Npc_ID = "kill_npc_id"                    #Ëæ»úɱËÀNPC¸ù¾ÝID
Def_Kill_Npc_ID_Count = "kill_npc_id_count"        #Ëæ»úɱËÀNPC¸ù¾ÝIDµÄ¸öÊý
Def_Kill_Npc_ID_Cur = "kill_npc_id_cur_count"      #Ëæ»úɱËÀNPC¸ù¾ÝIDµÄµ±Ç°¸öÊý
 
Def_Kill_Npc_LV = "kill_npc_lv"                    #Ëæ»úɱËÀNPC¸ù¾ÝµÈ¼¶
Def_Kill_Npc_LV_Count = "kill_npc_lv_count"        #Ëæ»úɱËÀNPC¸ù¾ÝµÈ¼¶µÄ¸öÊý
Def_Kill_Npc_LV_Cur = "kill_npc_lv_cur_count"      #Ëæ»úɱËÀNPC¸ù¾ÝµÈ¼¶µÄµ±Ç°¸öÊý
 
Def_Item_ID = "item_id"                            #Ëæ»ú»ñµÃÎïÆ·¸ù¾ÝID
Def_Item_Count = "item_count"                      #Ëæ»ú»ñµÃÎïÆ·¸öÊý  
Def_Item_Cur = "item_cur_count"                    #µ±Ç°»ñµÃÎïÆ·¸öÊý
 
Def_Visit_Npc_ID = "visit_npc_id"                  #Ëæ»ú·ÃÎÊNPC
 
Def_NewGuyNoSight = "xinshou"   # ÐÂÊÖÆÚÒþÉíÎÞÊÓÒ°
 
Def_Mission_Grade = "grade"   # ÈÎÎñÆÀ¼¶
 
#------------Ô­DayEventDataÈ¥³ý£¬Ì滻ö¾Ù¹ÜÀí-----------------
(
Day_KillNPC_By_ID_List,    #Type = Day_KillNPC_By_ID
Day_KillNPC_By_LV_List,    #Type = Day_KillNPC_By_LV
Day_GetItem_By_ID,         #Type = Day_GetItem_By_ID
Day_VisitNPCList,          #Type = Day_VisitNPC
Day_MissionList,           #Type = Day_Mission
Day_CollectNPCList,           #Type = Day_CollectNPC_By_ID
) = range(6)
#---------------------------------------------------------------------
 
#0£º¾çÇéÈÎÎñ, Ö÷ÏßÈÎÎñID±ØÐë°´ÈÎÎñ˳ÐòµÝÔö
#1£ºÖ§ÏßÈÎÎñ
#2£ºÈÕ³£ÈÎÎñ
#5£¬6£¬7£ºÊÀ½çÈÎÎñ
#22£ºÈÈÃŻ
#20£º²»ÏÔʾÃèÊöºÍÏòµ¼
#21£ºÎª²»ÏÔʾÏòµ¼
#24£ºÕ½ÃËÐüÉÍ
#3: ´«È븱±¾
#4:ΪÐèµ½¸±±¾ÀïÍê³ÉµÄÈÎÎñ
#ÈÎÎñµÈ¼¶Ìî0ʱÔò²»¸ù¾ÝµÈ¼¶É¸Ñ¡¹æÔòÏÔʾ
#12: Òþ²ØÖ÷Ïß¾çÇ飬һ°ãÓÃÓÚ¸¨ÖúÖ÷ÏßÈÎÎñÓõÄ
 
Def_Mission_Type_Main = 0 # Ö÷Ïß¾çÇé
Def_Mission_Type_MainHid = 998 # Òþ²ØÖ÷Ïß¾çÇé ÔÝʱ²»Óã¬Åä´óµã
Def_GM_Active_Mission_Type = 999 #ÔÝʱ²»Óã¬Åä´óµã
Def_Mission_Type_RunDaily = 7
Def_Mission_Type_RunFamily = 12
 
Def_MainTask_Type_List = [Def_Mission_Type_Main, Def_Mission_Type_MainHid]
Def_RunTask_Type_List = [Def_Mission_Type_RunDaily, Def_Mission_Type_RunFamily]
 
#---------------------------------------------------------------------
## »ñÈ¡¹«ÓÃÈÎÎñ
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @return None
#  @remarks (Õâ¸öÈÎÎñ¼Ç¼ÁËÒ»Ð©Íæ¼ÒÊý¾Ý)
def GetCommonMission(curPlayer):
    #ÅжÏÓÐûÓÐÈÎÎñ1
    curMission = curPlayer.FindMission(ChConfig.Def_MissionID_FirstLogin)
 
    return curMission
#---------------------------------------------------------------------
##ÉèÖú¯Êý, ²éÕÒÈÎÎñ
# @param questIndex ÈÎÎñË÷Òý
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks ÉèÖú¯Êý, ²éÕÒÈÎÎñ
def SetFindQuestFunc(questIndex):
    global FindQuestFunc
    FindQuestFunc = questIndex
 
#---------------------------------------------------------------------
##¹ýÂË×Ö·û´®
# @param str Ô­×Ö·û
# @param mark ¹ýÂËÌõ¼þ
# @return ·µ»ØÖµ, ¹ýÂ˺óµÄ×Ö·û´®
# @remarks ¹ýÂË×Ö·û´®
def DealWithInPut(str, mark = '?'):
    return re.findall("\(\\%s(\w+)\\%s\)"%(mark, mark), str)
#    var=[]
#    r=re.compile(r"[\(][%s][^\(]*[%s][\)]"%(mark, mark))
#    strList=r.findall(str)
#    rs=re.compile(r"[^\(%s][^\(]*[^%s\)]"%(mark, mark))
#    for i in range(len(strList)):
#        curItem=rs.findall(strList[i])
#        var.extend(curItem)
#    return var
 
#---------------------------------------------------------------------
##¹ýÂË×Ö·û´®
# @param str Ô­×Ö·û
# @param rstr Ìæ»»µÄ×Ö·û´®
# @param mark ¹ýÂËÌõ¼þ
# @return ·µ»ØÖµ, ¹ýÂ˺óµÄ×Ö·û´®
# @remarks ¹ýÂË×Ö·û´®
def DealWithReverse(str, rstr, mark = '?'):
    r=re.compile(r"[\(][%s][^\(]*[%s][\)]"%(mark, mark))
    strList=r.findall(str)
    replaceStr=str
    for j in range(len(strList)):
        if len(rstr)!=len(strList):
            raise "Out Of Index Exception"
        replaceStr=replaceStr.replace(strList[j],rstr[j])
    return replaceStr    
 
#---------------------------------------------------------------------
##ÉèÖ÷þÎñÆ÷ÈÎÎñ״̬stateºÍ֪ͨ¿Í»§¶ËµÄÈÎÎñ״̬MissionStat
# @param curPlayer Íæ¼ÒʵÀý
# @param curMission ÈÎÎñʵÀý
# @param state ÉèÖõÄ״̬
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks ÉèÖ÷þÎñÆ÷ÈÎÎñ״̬stateºÍ֪ͨ¿Í»§¶ËµÄÈÎÎñ״̬MissionStat
def SetPlayerMissionState(curPlayer, curMission, state, isFinish=1, failReason=""):
    #curState = curMission.GetState()
    #if curState == -1:
    #²»ÄÜÔÚÕâÀïÉèÖÃDescriptionIndex, ÒòΪÔÚ·â¾ôµÄʱºò, ÏÈÉèÖÃ-1, ÔÙ¸ø½±Àø
    
    #2009.1.21
    #Ô­À´ÊÇÖ»ÓÐ-1״̬, ²ÅÉèÖÃMissionStateºÍDescriptionIndex
    #ÏÖÔÚ¸ÄΪËùÓж¼ÕâÑù  ------> ÓÉÓÚÈÎÎñ2000004,ÈÎÎñ״̬²»Îª-1µÄʱºòÒªÇå³ýÈÎÎñ¶ø¸Ä
    #¿É½Ó
    if state == ChConfig.Def_Mission_State_NoAccept:
        curMission.SetMissionState(IPY_GameWorld.msNoMission)
        curMission.SetDescriptionIndex(0)
    #¿É½»
    elif state == ChConfig.Def_Mission_State_CanComplete:
        curMission.SetMissionState(IPY_GameWorld.msCanComplete)
    #²»ÊÇÍê³É
    elif state != ChConfig.Def_Mission_State_Over:
        curMission.SetMissionState(IPY_GameWorld.msProcessing)
        
    curMission.SetState(state)
    
    missionID = curMission.GetMissionID()
    curQuestData = QuestManager.FindQuest(missionID)
    
    # ïÚ³µ »·ÈÎÎñÌØÊâ´¦Àí, »·ÈÎÎñÖÐÖ»×öÈÎÎñËæ»ú£¬½øÐÐ״̬¸Ä±ä
#    if curQuestData != None and state == 1 and (curQuestData.Type in Def_RunTask_Type_List or missionID == ChConfig.Def_ConvoyTruckMissionID):
#        EventReport.WriteEvent_mission_log(curPlayer, curQuestData, 0)
#        
    
    if state == ChConfig.Def_Mission_State_Over:
        # ³É¾Í
        import PlayerSuccess
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MainTaskNode, 1, [missionID])
        
        # ¾çÇéÈÎÎñÍê³É´¦Àí
        OnStoryMissionFinish(curPlayer, missionID)
        
        EventReport.WriteEvent_mission_log(curPlayer, curQuestData, 1, isFinish, failReason)
    
#    # ïÚ³µÍê³ÉÌØÊâ´¦Àí
#    elif missionID == ChConfig.Def_ConvoyTruckMissionID and state == ChConfig.Def_Mission_State_NoAccept:
#        GameFuncComm.DoFuncOpenLogic(curPlayer, [missionID])
#        EventReport.WriteEvent_mission_log(curPlayer, curQuestData, 1, isFinish, failReason)
        
    return
 
def OnStoryMissionFinish(curPlayer, missionID):
    ''' ¾çÇéÈÎÎñÍê³É״̬´¦Àí
    1¿ªÍ·´ú±í¾çÇéÈÎÎñ 
    1 µØÍ¼±àºÅxx ¾çÇé±àºÅxx ÈÎÎñ±àºÅxx ÊÇ·ñ±¾¾çÇé×îºóÒ»¸öÈÎÎñ
    1 xx xx xx 0
        ...
    1 xx xx xx 1
    '''
    missionIDStr = str(missionID)
    if len(missionIDStr) != 8 or not missionIDStr.startswith("1"):
        #GameWorld.DebugLog("·Ç¾çÇéÈÎÎñID£¬²»´¦Àí£¡missionID=%s" % missionID)
        return
    
    storyNum = int(missionIDStr[3:5])
    isFinish = missionID % 10
    if isFinish not in [0, 1]:
        GameWorld.ErrLog("Íê³ÉµÄ¾çÇéÈÎÎñID´íÎ󣡱ØÐëÊÇ0»ò1½áβ£¡missionID=%s" % (missionID), curPlayer.GetPlayerID())
        return
    
    if not isFinish:
        #GameWorld.DebugLog("¸Ã¾çÇéÈÎÎñδȫ²¿Íê³É£¬²»´¦Àí£¡missionID=%s,storyNum=%s" % (missionID, storyNum))
        return
    
    dictValue, updDictValue = GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_StoryMissionState, storyNum, 1)
    Sync_StoryMissionState(curPlayer, [storyNum])
    GameWorld.Log("¾çÇéËùÓÐÈÎÎñÍê³É: missionID=%s,¾çÇé±àºÅ=%s,dictValue=%s,updDictValue=%s" 
                  % (missionID, storyNum, dictValue, updDictValue), curPlayer.GetPlayerID())
    return
 
def Sync_StoryMissionState(curPlayer, storyNumList=[]):
    isSyncAllState = True
    if not storyNumList:
        storyNumList = xrange(ChConfig.Max_StoryMissionNum + 1)
        isSyncAllState = False
        
    stateInfo = ChPyNetSendPack.tagMCStoryMissionStateInfo()
    stateInfo.StoryMissionStateList = []
    for storyNum in storyNumList:
        isAllFinish = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_StoryMissionState, storyNum)
        if not isSyncAllState and not isAllFinish:
            continue
        storyState = ChPyNetSendPack.tagMCStoryMissionState()
        storyState.StoryNum = storyNum
        storyState.IsAllFinish = isAllFinish
        stateInfo.StoryMissionStateList.append(storyState)
    stateInfo.Count = len(stateInfo.StoryMissionStateList)
    if stateInfo.Count:
        NetPackCommon.SendFakePack(curPlayer, stateInfo)
    return
#---------------------------------------------------------------------
##»ñµÃÈÎÎñ½±Àø½Úµã
# @param curPlayer Íæ¼ÒʵÀý
# @param curMission ÈÎÎñʵÀý
# @return ·µ»ØÖµ, ½±Àø½ÚµãÐÅÏ¢
# @remarks »ñµÃÈÎÎñ½±Àø½Úµã
def GetRewardNode(curPlayer, curMission):
    if FindQuestFunc(curMission.GetMissionID()) == None:
        return None
    
    descriptIndex = curMission.GetDescriptionIndex()
    
    questList = FindQuestFunc(curMission.GetMissionID()).QuestDescriptionList
    if descriptIndex >= len(questList) or descriptIndex < 0:
        return None
    
    xmlNode = questList[descriptIndex].Rewards
    if xmlNode == None or xmlNode.IsEmpty():
        return None
    
    for i in range(xmlNode.GetChildCount()):
        curRewardNode = xmlNode.GetChild(i)
        #ÅжÏÕâ¸ö½±ÀøÊDz»ÊǸøÕâ¸öÈ˵Ä
        rewardType = curRewardNode.GetAttribute("type")
        rewardType2 = curRewardNode.GetAttribute("type2")
        if rewardType == "":
            return  curRewardNode
        
        rewardValue = int(curRewardNode.GetAttribute("value"))
        
        rewardType = rewardType.title()
        if rewardType2 != "":
            rewardType2 = rewardType2.title()
            rewardValue2 = int(curRewardNode.GetAttribute("value2"))
            #ÐÔ±ðºÍÖ°Òµ
            if rewardType == "Job" and rewardValue == curPlayer.GetJob() and rewardType2 == "Sex" and rewardValue2 == curPlayer.GetSex():
                return curRewardNode
        else:
            #ÐÔ±ð
            if rewardType == "Sex" and rewardValue == curPlayer.GetSex():
                return curRewardNode
            #Ö°Òµ
            elif rewardType == "Job" and rewardValue == curPlayer.GetJob():
                return curRewardNode
            else:
                GameWorld.Log("ÈÎÎñID = %d, ½±ÀøÀàÐÍ : %s Î´´¦Àí  : (%d,%d)"%(curMission.GetMissionID(), rewardType, curPlayer.GetSex(), curPlayer.GetJob()) , curPlayer.GetPlayerID())
 
#---------------------------------------------------------------------
##»ñÈ¡ÈÎÎñID
# @param mission ÈÎÎñʵÀý
# @return ÈÎÎñID
# @remarks »ñÈ¡ÈÎÎñID
def GetMissionID(curMission):
    if curMission == None:
        return 0
    
    return curMission.GetMissionID()
 
 
##Ìí¼ÓÐÂÈÎÎñ
# @param curPlayer Íæ¼ÒʵÀý
# @param curMissionID ÈÎÎñID
# @return ·µ»ØÖµ,ÐÂÔöµÄÈÎÎñʵÀý
# @remarks Ìí¼ÓÐÂÈÎÎñ
def AddNewMission(curPlayer, curMissionID):
    GameWorld.Log("AddNewMission----%s"%curMissionID, curPlayer.GetID())
    curMission = curPlayer.AddMission(curMissionID)
 
    #µÈ¼¶´¥·¢OSS¼Ç¼
    if GameWorld.IsMissonDR(curPlayer):
        DataRecordPack.DR_AddNewMission(curPlayer, curMissionID)
        
    # ¼Ç¼ÈÎÎñ¿ªÊ¼Ê¼þ
    curQuestData = QuestManager.FindQuest(curMissionID)
    if curQuestData != None:
        EventReport.WriteEvent_mission_log(curPlayer, curQuestData, 0)
        
    EventShell.RunQuestEvent(curPlayer, "on_create", curMissionID, EventShell.Def_RunQuestType_Normal)
    return curMission
 
#---------------------------------------------------------------------
##ɾ³ýÈÎÎñ
# @param curPlayer Íæ¼ÒʵÀý
# @param curMissionID ÈÎÎñID
# @return ·µ»ØÖµ,ÎÞÒâÒå
# @remarks É¾³ýÈÎÎñ
def DeleteMission(curPlayer, curMissionID):
    if not curPlayer.FindMission(curMissionID):
        GameWorld.ErrLog("Óûɾ³ýÒ»¸ö²»´æÔÚµÄÈÎÎñ %s"%(curMissionID))
        return
    
    global g_IsMissionDeleted
    g_IsMissionDeleted = 1
    
    curPlayer.DelMission(curMissionID)
 
    #µÈ¼¶´¥·¢OSS¼Ç¼
    if GameWorld.IsMissonDR(curPlayer):
        DataRecordPack.DR_DeleteMission(curPlayer, curMissionID)
    return
 
def GetHadFinishMainMission(curPlayer, missionID):
    ''' ¼ì²éÊÇ·ñÒѾ­Íê³É¸ÃÖ÷ÏßÈÎÎñ '''
    
    curMission = curPlayer.FindMission(missionID)
    if curMission != None:
        #GameWorld.DebugLog("µ±Ç°ÈÎÎñδÍê³É...missionID=%s" % missionID)
        return curMission.GetState() == ChConfig.Def_Mission_State_Over
    
    curMissionData = FindQuestFunc(missionID)
    if not curMissionData:
        return False
    
    # ·ÇÖ÷Ïß²»ÅжÏ
    if curMissionData.Type not in Def_MainTask_Type_List:
        #GameWorld.DebugLog("·ÇÖ÷Ïß²»ÅжÏ...missionID=%s" % missionID)
        return False
    
    # ²»´æÔÚ¸ÃÈÎÎñ£¬ÔòÅжÏͬÀàÐ͵ÄÈÎÎñID
    for i in range(curPlayer.GetMissionCount()):
        mission = curPlayer.GetMissionByIndex(i)
        taskID = mission.GetMissionID()
        missionData = FindQuestFunc(taskID)
        if not missionData:
            continue
        
        taskType = missionData.Type
        if taskType not in Def_MainTask_Type_List:
            continue
        
        # ÓÉÓÚÖ÷ÏßÈÎÎñIDÊǰ´ÈÎÎñ˳ÐòµÝÔöµÄ£¬¹ÊÖ»Òª´æÔÚ´óÓÚ¸ÃÈÎÎñIDµÄÖ÷ÏßÈÎÎñÔò´ú±í¸ÃÖ÷ÏßÈÎÎñÒÑÍê³É
        if taskID > missionID:
            #GameWorld.DebugLog("´æÔÚÖ÷ÏßÈÎÎñ %s > missionID=%s" % (taskID, missionID))
            return True
        
    #GameWorld.DebugLog("¸ÃÖ÷ÏßÈÎÎñδÍê³É...missionID=%s" % missionID)
    return False
 
##ÈÎÎñÊÇ·ñ±»É¾³ý
# @param None
# @return ²¼¶û
def IsDeleteMission():
    return g_IsMissionDeleted
 
##ÉèÖÃÈÎÎñɾ³ý״̬
# @param state BOOL±êʶɾ³ý
# @return None 
def SetMissionBeDeleted(state):
    global g_IsMissionDeleted
    g_IsMissionDeleted = state
 
 
## ¼ì²éÖ÷ÏßÈÎÎñ½áµãÍê³ÉÇé¿ö
#  @param curPlayer
#  @param succInfoDict ³É¾ÍÐÅÏ¢
#  @return ×îºóÍê³ÉµÄÈÎÎñID
def GetCurMainTaskState(curPlayer, succInfoDict):
    mainTaskIDList = ReadChConfig.GetEvalChConfig("MainTaskIDList")
    # »ñÈ¡µ±Ç°Ö÷ÏßÈÎÎñID
    curMainMissionID = -1
    for i in range(0, curPlayer.GetMissionCount()):
        curMission = curPlayer.GetMissionByIndex(i)
        missionID = curMission.GetMissionID()
        if missionID in mainTaskIDList:
            curMainMissionID = missionID
        
    indexList = succInfoDict.keys()
    indexList.sort(reverse=True)
    # »ñÈ¡²»µ½Ö÷ÏßÈÎÎñʱ
    if curMainMissionID < 0:
        defaultFinishLV = ReadChConfig.GetEvalChConfig("DefaultFinishLV")
        if curPlayer.GetLV() >= defaultFinishLV:
            return succInfoDict[indexList[0]].condition
        else:
            return -1
    
    # »ñÈ¡×îºóÍê³ÉµÄ³É¾ÍÈÎÎñË÷Òý
    curMainIndex = mainTaskIDList.index(curMainMissionID)
    for index in indexList:
        succData = succInfoDict.get(index)
        missionID = succData.condition
        if missionID not in mainTaskIDList:
            GameWorld.DebugLog('¼ì²éÖ÷ÏßÈÎÎñ½áµãÍê³ÉÇé¿ö MainTaskIDList±í©ÅäÁË missionID=%d'%missionID)
            continue
        
        mainIndex = mainTaskIDList.index(missionID)
        if mainIndex == curMainIndex:
            curMission = curPlayer.FindMission(missionID)
            if curMission != None:
                missionState = curMission.GetState()
                if missionState != ChConfig.Def_Mission_State_Over:
                    condition = succInfoDict[index -1].condition if index > 0 else -1
                    return condition
            return succInfoDict[index].condition
        if mainIndex < curMainIndex:
            return succInfoDict[index].condition
    return -1