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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Player.PlayerPrestigeSys
#
# @todo:¾ôλϵͳ/ÉÙÄê¾³½ç
# @author hxp
# @date 2017-7-21
# @version 1.0
#
# ÏêϸÃèÊö: ¾ôλϵͳ/ÉÙÄê¾³½ç
#
#-------------------------------------------------------------------------------
#"""Version = 2017-10-10 14:30"""
#-------------------------------------------------------------------------------
 
import ItemCommon
import GameFuncComm
import PlayerControl
import ChPyNetSendPack
import NetPackCommon
import IPY_GameWorld
import IpyGameDataPY
import ShareDefine
import GameWorld
import ChConfig
import PlayerSuccess
import OpenServerCampaign
import PlayerBillboard
import EventShell
import DataRecordPack
 
#------------------------------------------------------------------------------
(
StopSitType1, #ÀëÏßÖжÏ
StopSitType2, #Ö÷¶¯ÖжÏ
StopSitType3, #±»²É¼¯´ò¶Ï
)=range(1,4)
 
 
def DoOfficialOpen(curPlayer):
    #¹¦ÄÜ¿ªÆô
#    curRealmLV = curPlayer.GetOfficialRank()
#    if not curRealmLV:
#        DoRealmLVUpLogic(curPlayer)
    return True
 
def OnLogin(curPlayer):        
    SyncRealmFBState(curPlayer)
    return
 
def GetRealmIpyData(realmLV): return IpyGameDataPY.GetIpyGameData("Realm", realmLV)
 
#// A5 24 ¿ªÆô¶É½Ù #tagCMOpenRealmFB
#
#struct    tagCMOpenRealmFB
#{
#    tagHead        Head;
#};
def OpenRealmFB(index, clientData, tick):
    return
    
 
def SyncRealmFBState(curPlayer):
    #֪ͨ¿Í»§¶Ë¶É½Ù¸±±¾ÊÇ·ñ¿ªÆô
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Official):
        return
    sendPack = ChPyNetSendPack.tagMCSyncRealmInfo()
    sendPack.IsPass = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmFBIsOpen)
    NetPackCommon.SendFakePack(curPlayer, sendPack)
    return
 
## ¼ÆËã¾ôλÊôÐÔ
#  @param curPlayer Íæ¼Ò
#  @param allAttrList ÊôÐÔÁбí
#  @return None
def CalcOfficialRankAttr(curPlayer):
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Official):
        return
 
    curRealmLV = curPlayer.GetOfficialRank()
    realmIpyData = GetRealmIpyData(curRealmLV)
    if not realmIpyData:
        return
   
    addAttrIDList, addAttrValueList = realmIpyData.GetAddAttrType(), realmIpyData.GetAddAttrNum()
    
    allAttrList = [{} for i in range(4)]
    for i, attrID in enumerate(addAttrIDList):
        PlayerControl.CalcAttrDict_Type(attrID, addAttrValueList[i], allAttrList)
        
    # ±£´æ¼ÆËãÖµ
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Prestige, allAttrList)
    return
 
 
## ÖØË¢ËùÓÐÊôÐÔ
#  @param curPlayer
#  @param isForceRefresh:Ç¿ÖÆË¢ÐÂÅÅÐаñ
#  @return Ö¸¶¨Êý¾Ý
def RefreshOfficialAttr(curPlayer):
    CalcOfficialRankAttr(curPlayer)
    PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
    return
 
#// A5 23 ÌáÉý¾³½çµÈ¼¶ # tagCMRealmLVUp
#
#struct    tagCMRealmLVUp
#{
#    tagHead        Head;
#};
def DoRealmLVUp(index, clientData, tick):
    #Éý¼¶¾³½ç
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    curRealmLV = curPlayer.GetOfficialRank()
    realmIpyData = GetRealmIpyData(curRealmLV)
    if not realmIpyData:
        GameWorld.ErrLog("ûÓиþ³½çµÈ¼¶Êý¾Ý! Lv=%s" % curRealmLV)
        return
    if realmIpyData.GetBossID():
        canLvUp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmFBIsOpen) == 1
        if not canLvUp:
            GameWorld.DebugLog('    ¸±±¾Î´¹ý¹Ø£¬²»ÄÜÉý¼¶¾³½ç')
            return
    
    needItemID = realmIpyData.GetNeedItemID()
    needItemCount = realmIpyData.GetNeedItemCnt()
    # Ö§³Ö²»ÏûºÄÎïÆ·Éý¼¶
    if needItemID > 0 and needItemCount > 0:
        curPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
        hasEnough, itemIndexList = ItemCommon.GetItem_FromPack_ByID(needItemID, curPack, needItemCount)
        if not hasEnough:
            GameWorld.DebugLog("¶É½Ù¿ªÆô, ²ÄÁϲ»×ã! Lv=%s, needItemID=%s,needItemCount=%s" 
                               % (curRealmLV, needItemID, needItemCount))
            return
        #¿Û³ýÎïÆ·
        ItemCommon.ReduceItem(curPlayer, curPack, itemIndexList, needItemCount, True, "Realm")
    
    
    DoRealmLVUpLogic(curPlayer)
    return
 
def DoRealmLVUpLogic(curPlayer, needSys=True):
    curRealmLV = curPlayer.GetOfficialRank()
    nextRealmLv = curRealmLV + 1
    GameWorld.DebugLog('    Éý¼¶¾³½çnextRealmLv=%s'%nextRealmLv)
    nextRealmIpyData = GetRealmIpyData(nextRealmLv)
    if not nextRealmIpyData:
        return
    
    curPlayer.SetOfficialRank(nextRealmLv)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmFBIsOpen, 0)
    if needSys:
        PlayerControl.WorldNotify(0, 'RealmUpSuccess', [curPlayer.GetName(), nextRealmLv])
    RefreshOfficialAttr(curPlayer)
    GameFuncComm.DoFuncOpenLogic(curPlayer)
    SyncRealmFBState(curPlayer)
    #¾³½çÌáÉý³É¾Í
    PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_RealmlvUp, nextRealmLv)
    #¸üÐÂÅÅÐаñ
    PlayerBillboard.UpdateRealmBillboard(curPlayer)
    # ¼Ç¼¿ª·þ»î¶¯
    OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_RealmLV, nextRealmLv)
    EventShell.EventRespons_RealmUp(curPlayer, nextRealmLv)
    #Á÷Ïò
    DataRecordPack.DR_RealmLVUp(curPlayer, nextRealmLv)
    return True
 
def DologicDujieFBPass(curPlayer, realmLV, star):
    #¶É½Ùͨ¹ýºó´¦Àí
    realmIpyData = GetRealmIpyData(realmLV)
    if not realmIpyData:
        return
    #DoRealmLVUpLogic(curPlayer)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmFBIsOpen, 1)
    SyncRealmFBState(curPlayer)
 
    
    return
 
 
 
#// A5 0C Ê¹ÓõÀ¾ß¼õÉٶɽٴò×øÊ±¼ä #tagCMReduceSitTime
#
#struct tagCMReduceSitTime
#{
#    tagHead        Head;
#    WORD        ItemCnt;       // µÀ¾ßÊýÁ¿
#};
def OnReduceSitTime(index, clientData, tick):
#    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
#    itemCnt = clientData.ItemCnt
#    reduceSitTimeItemID = IpyGameDataPY.GetFuncCfg('ReduceSitTimeItemID')
#    
#    remainTime = __GetRemainSitTime(curPlayer)
#    if remainTime <= 0:
#        GameWorld.DebugLog('ʹÓõÀ¾ß¼õÉٶɽٴò×øÊ±¼ä remainTime=%s' % remainTime)
#        return
#    curItem = GameWorld.GetGameData().GetItemByTypeID(reduceSitTimeItemID)
#    curEff = curItem.GetEffectByIndex(0)
#    singleReduceTime = curEff.GetEffectValue(0)
#    useCnt = min(itemCnt, remainTime/singleReduceTime)
#    if not useCnt:
#        GameWorld.DebugLog('ʹÓõÀ¾ß¼õÉٶɽٴò×øÊ±¼ä useCnt=%s' % useCnt)
#        return
#    
#    itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
#    hasEnough, itemList = ItemCommon.GetItem_FromPack_ByID(reduceSitTimeItemID, itemPack, useCnt)
#    if not hasEnough:
#        GameWorld.DebugLog('ʹÓõÀ¾ß¼õÉٶɽٴò×øÊ±¼ä µÀ¾ß²»×ã%s' % useCnt)
#        return
#    
#    ItemCommon.ReduceItem(curPlayer, itemPack, itemList, useCnt, False)
#    
#    reduceTime = useCnt * singleReduceTime
#    sitRemainTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmSitRemainTime)
#    newRemainTime = max(0, sitRemainTime-reduceTime)
#    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmSitRemainTime, newRemainTime)
#    GameWorld.DebugLog('ʹÓõÀ¾ß¼õÉٶɽٴò×øÊ±¼ä Ê¹ÓõÀ¾ß%s,¼õÉÙ´ò×øÊ±¼ä%sÃë' % (useCnt, reduceTime))
#    SyncRealmFBState(curPlayer)
    return