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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package GM.Commands.Face
#
# @todo:Í·ÏñÍ·Ïñ¿ò
# @author hxp
# @date 2024-09-12
# @version 1.0
#
# ÏêϸÃèÊö: Í·ÏñÍ·Ïñ¿ò
#
#-------------------------------------------------------------------------------
#"""Version = 2024-09-12 12:00"""
#-------------------------------------------------------------------------------
 
import GameWorld
import IpyGameDataPY
import PlayerControl
import PlayerFace
import ChConfig
 
#Âß¼­ÊµÏÖ
## GMÃüÁîÖ´ÐÐÈë¿Ú
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param msgList ²ÎÊýÁбí
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def OnExec(curPlayer, msgList):
    
    if not msgList:
        GameWorld.DebugAnswer(curPlayer, "---------- %s" % GameWorld.GetCurrentDataTimeStr())
        GameWorld.DebugAnswer(curPlayer, "Ìí¼ÓÍ·Ïñ: Face f1 Í·ÏñID [ÓÐЧÃë]")
        GameWorld.DebugAnswer(curPlayer, "ɾ³ýÍ·Ïñ: Face f0 [Í·ÏñID]")
        GameWorld.DebugAnswer(curPlayer, "Í·ÏñÐǼ¶: Face fs Í·ÏñID ÐǼ¶")
        GameWorld.DebugAnswer(curPlayer, "Ìí¼ÓÍ·¿ò: Face p1 Í·¿òID [ÓÐЧÃë]")
        GameWorld.DebugAnswer(curPlayer, "ɾ³ýÍ·¿ò: Face p0 [Í·¿òID]")
        GameWorld.DebugAnswer(curPlayer, "Í·¿òÐǼ¶: Face ps Í·¿òID ÐǼ¶")
        GameWorld.DebugAnswer(curPlayer, "ÓÐЧÃë:²»Ìî¶Á±í,0-ÓÀ¾Ã,>0Ö¸¶¨ÓÐЧÃë")
        return
    
    syncFaceIDList = []
    syncFacePicIDList = []
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    value1 = msgList[0]
    
    # É¾³ýÍ·Ïñ
    if value1 == "f0":
        faceID = msgList[1] if len(msgList) > 1 else 0
        if not faceID:
            for index in range(ipyDataMgr.GetPlayerFaceCount()):
                ipyData = ipyDataMgr.GetPlayerFaceByIndex(index)
                faceID = ipyData.GetFaceID()
                if ipyData.GetUnlockDefault():
                    continue
                if not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FaceLightTime % faceID):
                    continue
                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FaceLightTime % faceID, 0)
                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FaceExpireTimes % faceID, 0)
                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FaceStar % faceID, 0)
                syncFaceIDList.append(faceID)
        else:
            ipyData = IpyGameDataPY.GetIpyGameData("PlayerFace", faceID)
            if not ipyData:
                GameWorld.DebugAnswer(curPlayer, "¸ÃÍ·Ïñ²»´æÔÚ:%s" % faceID)
                return
            if ipyData.GetUnlockDefault():
                GameWorld.DebugAnswer(curPlayer, "¸ÃÍ·ÏñĬÈϼ¤»î:%s" % faceID)
                return
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FaceLightTime % faceID, 0)
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FaceExpireTimes % faceID, 0)
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FaceStar % faceID, 0)
            syncFaceIDList.append(faceID)
        GameWorld.DebugAnswer(curPlayer, "ɾ³ýÍ·Ïñ:%s" % syncFaceIDList)
        
    # Ìí¼ÓÍ·Ïñ
    elif value1 == "f1":
        faceID = msgList[1] if len(msgList) > 1 else 0
        expireTimes = msgList[2] if len(msgList) > 2 else None
        if PlayerFace.AddFace(curPlayer, faceID, expireTimes):
            endTimeStr = PlayerFace.GetEndTimeStr(PlayerFace.GetFaceEndTime(curPlayer, faceID))
            GameWorld.DebugAnswer(curPlayer, "Ìí¼ÓÍ·Ïñ³É¹¦:%s,%s" % (faceID, endTimeStr))
        else:
            GameWorld.DebugAnswer(curPlayer, "Ìí¼ÓÍ·Ïñʧ°Ü:%s" % (faceID))
                    
    # Í·ÏñÐǼ¶
    elif value1 == "fs":
        faceID = msgList[1] if len(msgList) > 1 else 0
        faceStar = msgList[2] if len(msgList) > 2 else 0
        starIpyData = IpyGameDataPY.GetIpyGameData("PlayerFaceStar", faceID, faceStar)
        if not starIpyData:
            GameWorld.DebugAnswer(curPlayer, "Í·ÏñÐǼ¶²»´æÔÚ:%s,star:%s" % (faceID, faceStar))
            return
        GameWorld.DebugAnswer(curPlayer, "ÉèÖÃÍ·ÏñÐǼ¶:%s,ÐÇ:%s" % (faceID, faceStar))
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FaceStar % faceID, faceStar)
        syncFaceIDList.append(faceID)
        
    # É¾³ýÍ·Ïñ¿ò
    elif value1 == "p0":
        facePicID = msgList[1] if len(msgList) > 1 else 0
        if not facePicID:
            for index in range(ipyDataMgr.GetPlayerFacePicCount()):
                ipyData = ipyDataMgr.GetPlayerFacePicByIndex(index)
                facePicID = ipyData.GetFacePicID()
                if ipyData.GetUnlockDefault():
                    continue
                if not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FacePicLightTime % facePicID):
                    continue
                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FacePicLightTime % facePicID, 0)
                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FacePicExpireTimes % facePicID, 0)
                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FacePicStar % facePicID, 0)
                syncFacePicIDList.append(facePicID)
        else:
            ipyData = IpyGameDataPY.GetIpyGameData("PlayerFacePic", facePicID)
            if not ipyData:
                GameWorld.DebugAnswer(curPlayer, "¸ÃÍ·Ïñ¿ò²»´æÔÚ:%s" % facePicID)
                return
            if ipyData.GetUnlockDefault():
                GameWorld.DebugAnswer(curPlayer, "¸ÃÍ·Ïñ¿òĬÈϼ¤»î:%s" % facePicID)
                return
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FacePicLightTime % facePicID, 0)
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FacePicExpireTimes % facePicID, 0)
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FacePicStar % facePicID, 0)
            syncFacePicIDList.append(facePicID)
        GameWorld.DebugAnswer(curPlayer, "ɾ³ýÍ·Ïñ¿ò:%s" % syncFacePicIDList)
        
    # Ìí¼ÓÍ·Ïñ¿ò
    elif value1 == "p1":
        facePicID = msgList[1] if len(msgList) > 1 else 0
        expireTimes = msgList[2] if len(msgList) > 2 else None
        if PlayerFace.AddFacePic(curPlayer, facePicID, expireTimes):
            endTimeStr = PlayerFace.GetEndTimeStr(PlayerFace.GetFacePicEndTime(curPlayer, facePicID))
            GameWorld.DebugAnswer(curPlayer, "Ìí¼ÓÍ·Ïñ¿ò³É¹¦:%s,%s" % (facePicID, endTimeStr))
        else:
            GameWorld.DebugAnswer(curPlayer, "Ìí¼ÓÍ·Ïñ¿òʧ°Ü:%s" % (facePicID))
                    
    # Í·Ïñ¿òÐǼ¶
    elif value1 == "ps":
        facePicID = msgList[1] if len(msgList) > 1 else 0
        facePicStar = msgList[2] if len(msgList) > 2 else 0
        starIpyData = IpyGameDataPY.GetIpyGameData("PlayerFacePicStar", facePicID, facePicStar)
        if not starIpyData:
            GameWorld.DebugAnswer(curPlayer, "Í·Ïñ¿òÐǼ¶²»´æÔÚ:%s,star:%s" % (facePicID, facePicStar))
            return
        GameWorld.DebugAnswer(curPlayer, "ÉèÖÃÍ·Ïñ¿òÐǼ¶:%s,ÐÇ:%s" % (facePicID, facePicStar))
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FacePicStar % facePicID, facePicStar)
        syncFacePicIDList.append(facePicID)
        
    if syncFaceIDList:
        PlayerFace.RefreshFaceAttr(curPlayer)
        PlayerFace.SyncFaceInfo(curPlayer, syncFaceIDList)
        
    if syncFacePicIDList:
        PlayerFace.RefreshFacePicAttr(curPlayer)
        PlayerFace.SyncFacePicInfo(curPlayer, syncFacePicIDList)
    return