#!/usr/bin/python  
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# -*- coding: GBK -*-  
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#---------------------------------------------------------------------  
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#  
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#---------------------------------------------------------------------  
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##@package ItemControler  
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# @todo: ÎïÆ·¹ÜÀíÆ÷  
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#  
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# @author: eggxp  
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# @date 2017-07-28 14:00  
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# @version 1.0  
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#  
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# @note:   
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#---------------------------------------------------------------------  
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#---------------------------------------------------------------------  
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#"""Version = 2017-07-28 14:00"""  
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#---------------------------------------------------------------------  
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import IPY_GameWorld  
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import GameWorld  
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import ChConfig  
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import PlayerControl  
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import ItemCommon  
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import ShareDefine  
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import traceback  
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import random  
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import ReadChConfig  
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import ChItem  
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import PlayerSuccess  
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import PlayerFamily  
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import ChPyNetSendPack  
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import NetPackCommon  
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import Operate_EquipStone  
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import PlayerMagicWeapon  
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import IpyGameDataPY  
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import DataRecordPack  
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import EventShell  
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import ChEquip  
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import math  
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import time  
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#---------------------------------------------------------------------  
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## »ñµÃ±³°üµÄÒ»¸ö¿Õ¸ñ×Ó  
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def GetItemPackSpaceIndex(curPlayer, packindex):  
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    curPack = curPlayer.GetItemManager().GetPack(packindex)  
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    for i in range(0, curPack.GetCount()):  
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        item = curPack.GetAt(i)  
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        if item.IsEmpty():  
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            return i  
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    return -1  
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## »ñµÃ±³°üÊ£Óà¿Õ¼ä  
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#  @param curPlayer µ±Ç°Íæ¼Ò  
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#  @param packindex ±³°üË÷Òý  
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#  @return None  
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#  @remarks º¯ÊýÏêϸ˵Ã÷.  
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def GetItemPackSpace(curPlayer, packindex):  
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    #ÎïÆ·±³°üÊÇ·ñÓÐÊ£Óà¿Õ¼ä  
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    itemSpace = 0  
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    curPack = curPlayer.GetItemManager().GetPack(packindex)  
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    for i in range(0, curPack.GetCount()):  
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        item = curPack.GetAt(i)  
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        if item.IsEmpty():  
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            itemSpace += 1  
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    return itemSpace  
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## ¼ì²é±³°üÊÇ·ñÓÐÊ£Óà¿Õ¼ä   
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#  @param curPlayer µ±Ç°Íæ¼Ò  
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#  @param packindex ±³°üË÷Òý  
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#  @return None  
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#  @remarks º¯ÊýÏêϸ˵Ã÷.  
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def CheckPackHasSpace(curPlayer, packindex):  
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    #ÎïÆ·±³°üÊÇ·ñÓÐÊ£Óà¿Õ¼ä  
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    curPack = curPlayer.GetItemManager().GetPack(packindex)  
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    for i in range(0, curPack.GetCount()):  
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        item = curPack.GetAt(i)  
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        if item.IsEmpty():  
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            return True  
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    return False  
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## ¼ì²éÊÇ·ñΪ¿ÕµÄ±³°ü  
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#  @param itemPack ±³°ü  
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#  @return True£¨Ã»ÓÐÈκζ«Î÷£© or None  
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#  @remarks º¯ÊýÏêϸ˵Ã÷.  
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def GetPackIsEmpty(itemPack):  
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    for i in range(itemPack.GetCount()):  
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        item = itemPack.GetAt(i)  
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        #ÓÐÎïÆ·  
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        if not item.IsEmpty() :  
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            return  
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    return True  
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## ÕÒµ½ÎïÆ·ÊýÁ¿  
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#  @param curPlayer µ±Ç°Íæ¼Ò  
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#  @param packindex ±³°üË÷Òý  
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#  @param id ²éÕÒµÄID   
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#  @return value  
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#  @remarks º¯ÊýÏêϸ˵Ã÷.  
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def FindPlayerItemCountByItemID(curPlayer, packindex, id):  
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    value = 0  
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    curPack = curPlayer.GetItemManager().GetPack(packindex)  
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    for i in range(0, curPack.GetCount()):  
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        item = curPack.GetAt(i)  
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        if not ItemCommon.CheckItemCanUse(item) or GetIsAuctionItem(item):  
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            continue  
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        if item.GetItemTypeID() == id:  
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            value += item.GetCount()  
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    return value  
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## ÕÒµ½ÎïÆ·(ͨ¹ýID)  
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#  @param curPlayer µ±Ç°Íæ¼Ò  
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#  @param packindex ±³°üË÷Òý  
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#  @param id ²éÕÒµÄID  
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#  @return None or Item  
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#  @remarks º¯ÊýÏêϸ˵Ã÷.  
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def FindPlayerItemByItemID(curPlayer, packindex, id):  
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    curPack = curPlayer.GetItemManager().GetPack(packindex)  
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    for i in range(0, curPack.GetCount()):  
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        item = curPack.GetAt(i)  
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        if not ItemCommon.CheckItemCanUse(item) or GetIsAuctionItem(item):  
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            continue  
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        if item.GetItemTypeID() == id:  
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            return item  
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    return None  
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## ÕÒµ½ÎïÆ·(ͨ¹ýЧ¹ûID)   
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#  @param curPlayer µ±Ç°Íæ¼Ò  
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#  @param packindex ±³°üË÷Òý  
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#  @param id ²éÕÒµÄЧ¹ûID  
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#  @return None or Item  
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#  @remarks º¯ÊýÏêϸ˵Ã÷.  
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def FindPlayerItemByEffID(curPlayer, packindex, id):  
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    curPack = curPlayer.GetItemManager().GetPack(packindex)  
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    for i in range(0, curPack.GetCount()):  
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        item = curPack.GetAt(i)  
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        if not ItemCommon.CheckItemCanUse(item) or GetIsAuctionItem(item):  
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            continue  
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        effect = item.GetEffectByIndex(0)  
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        if effect == None:  
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            continue  
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        if effect.GetEffectID() == id:  
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            return item  
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    return None  
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## ¼ì²éÊÇ·ñ¿ÉÒÔ»»ÂíÆ¥  
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#  @param curPlayer µ±Ç°Íæ¼Ò  
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#  @return None or True  
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#  @remarks º¯ÊýÏêϸ˵Ã÷.  
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def CheckCanEquipHorse(curPlayer):  
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    if curPlayer.GetPlayerVehicle() == IPY_GameWorld.pvHorse :  
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        #DJ_Res_Horses_AlreadyEquip  ¶Ô²»Æð£¬Äú´¦ÓÚÆïÂí״̬ÖÐ,²Ù×÷ÎÞЧ  
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        PlayerControl.NotifyCode(curPlayer, "DJ_Res_Horses_AlreadyEquip")  
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        return  
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    horsePack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptHorse)  
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    if not GetPackIsEmpty(horsePack):  
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        #Horses_Bag_NoRoom ¶Ô²»Æð£¬ÄúµÄÂíÆ¥±³°üÖÐÓÐÎïÆ·,²Ù×÷ÎÞЧ!  
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        PlayerControl.NotifyCode(curPlayer, "Horses_Bag_NoRoom")  
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        return  
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    return True  
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#===============================================================================  
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# #½«ÎïÆ··ÅÈëÔöÖµÀ¸µÄÒ»¸ö¿ÕλÖÃÖÐ,Èç¹ûʧ°Ü,Ìæ»»µÚÒ»¸öλÖà  
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# #ÈÎÎñÎïÆ·:  
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# #1.ÈÎÎñÎïÆ·ÎÞ·¨Òƶ¯µ½°ü¹üÀ¸ÍâµÄÆäËûÎïÆ·´æ·ÅλÖ㨰üÀ¨²Ö¿â¡¢À¬»øÏ䣩  
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# #2.ÈÎÎñÎïÆ·ÎÞ·¨³öÊÛ£¬É¾³ý£¬½»Òס¢Ê¹Óã¬×°±¸¡££¨Ò²¾ÍÊÇÎÞ·¨ÓÉÍæ¼ÒÊÖ¶¯ÒƳö°ü¹üÀ¸£©  
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# #if ItemControler.IsEventItem(item) == True:  
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# #    return  
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#===============================================================================  
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## ÊÇ·ñÈÎÎñÎïÆ·   
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#  @param item µ±Ç°ÎïÆ·  
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#  @return None  
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#  @remarks º¯ÊýÏêϸ˵Ã÷.  
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def IsEventItem(item):  
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    return (item.GetType() == ChConfig.Def_ItemType_MissionItem)  
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## É¾³ýÎïÆ·   
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#  @param curPlayer µ±Ç°Íæ¼Ò  
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#  @param packindex ±³°üË÷Òý  
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#  @param id ID  
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#  @param count É¾³ýÊýÁ¿  
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#  @param delEventItem ÊÇ·ñɾ³ýÈÎÎñÎïÆ·  
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#  @param guidList  
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#  @return True or False  
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#  @remarks º¯ÊýÏêϸ˵Ã÷.  
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def DelPlayerItem(curPlayer, packindex, id, count, delEventItem=False, guidList=None):  
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    curPack = curPlayer.GetItemManager().GetPack(packindex)  
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    curDelCount = count     #µ±Ç°Ê£ÓàµÄÊýÁ¿  
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    for i in range(0, curPack.GetCount()):  
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        item = curPack.GetAt(i)  
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        if item.IsEmpty():  
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            continue  
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        if item.GetItemTypeID() != id:  
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            continue  
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        #¸ÃÎïÆ·Ëø¶¨²»ÄÜɾ³ý=========================================  
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        if item.GetIsLocked():  
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            continue  
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        if not delEventItem  and IsEventItem(item):  
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            #GameWorld.Log("ÈÎÎñÎïÆ·²»ÄÜɾ³ý")  
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            continue  
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        #¸ÃÎïÆ·¿ÉÒÔɾ³ý  
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        if item.GetCount() > curDelCount:  
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            #ÉíÉÏÎïÆ·±ÈҪɾ³ýµÄÎïÆ·¶à  
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            SetItemCount(item, item.GetCount() - curDelCount)  
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            return True  
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        elif item.GetCount() == curDelCount:  
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            #Ö±½ÓÇå¿ÕÕâ¸öÎïÆ·  
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            if guidList != None:   
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                guidList.append(item.GetGUID())  
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            item.Clear()  
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            return True  
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        else:  
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            #µ±Ç°ÎïÆ·²»¹»  
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            if guidList != None:   
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                guidList.append(item.GetGUID())  
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            curDelCount = curDelCount - item.GetCount()  
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            item.Clear()  
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            if curDelCount == 0:  
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                return True  
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    return False  
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## É¾³ýÎïÆ·Åж¨°ó¶¨(²ÎÊý -> µ±Ç°Íæ¼Ò,±³°üË÷Òý,ID,ÊýÁ¿,ÊÇ·ñɾ³ýÈÎÎñÎïÆ·)  
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#  @param curPlayer µ±Ç°Íæ¼Ò  
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#  @param packindex ±³°üË÷Òý  
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#  @param id ID  
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#  @param count É¾³ýÊýÁ¿  
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#  @param isbind ÊÇ·ñÊǰó¶¨ÎïÆ·  
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#  @param delEventItem ÊÇ·ñɾ³ýÈÎÎñÎïÆ·  
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#  @param guidList  
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#  @return True or False  
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#  @remarks º¯ÊýÏêϸ˵Ã÷.  
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def DelPlayerItem_Bind(curPlayer, packindex, id, count, isbind, delEventItem=False, guidList=None):  
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    curPack = curPlayer.GetItemManager().GetPack(packindex)  
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    curDelCount = count     #µ±Ç°Ê£ÓàµÄÊýÁ¿  
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    for i in range(0, curPack.GetCount()):  
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        item = curPack.GetAt(i)  
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        if not ItemCommon.CheckItemCanUse(item) or GetIsAuctionItem(item):  
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            continue  
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        if item.GetItemTypeID() != id:  
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            continue  
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        if not delEventItem  and IsEventItem(item):  
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            #GameWorld.Log("ÈÎÎñÎïÆ·²»ÄÜɾ³ý")  
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            continue  
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        #ɾ³ý²»°ó¶¨µÄ²¢ÇÒÎïÆ·Êǰ󶨵쬲»´¦Àí  
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        if not isbind and item.GetIsBind():  
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            continue  
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        #¸ÃÎïÆ·¿ÉÒÔɾ³ý  
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        if item.GetCount() > curDelCount:  
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            #ÉíÉÏÎïÆ·±ÈҪɾ³ýµÄÎïÆ·¶à  
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            SetItemCount(item, item.GetCount() - curDelCount)  
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            return True  
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        elif item.GetCount() == curDelCount:  
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            #Ö±½ÓÇå¿ÕÕâ¸öÎïÆ·  
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            if guidList != None:   
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                guidList.append(item.GetGUID())  
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            item.Clear()  
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            return True  
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        else:  
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            #µ±Ç°ÎïÆ·²»¹»  
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            if guidList != None:   
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                guidList.append(item.GetGUID())  
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            curDelCount = curDelCount - item.GetCount()  
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            item.Clear()  
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            if curDelCount == 0:  
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                return True  
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    return False  
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## ÊÇ·ñÄܵþ¼Ó(ÎïÆ·ÀàÐÍ) ÏàͬÎïÆ·£¬Ïàͬ°ó¶¨  
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#  @param srcItemID ÆðµãÎïÆ·ID,  
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#  @param srcItemIsBind ÆðµãÎïÆ·ÊÇ·ñ°ó¶¨  
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#  @param destItemID Ä¿±êÎïÆ·ID  
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#  @param destItemIsBind Ä¿±êÎïÆ·ÊÇ·ñ°ó¶¨  
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#  @return True or False  
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#  @remarks º¯ÊýÏêϸ˵Ã÷.  
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def CanPackItemByItemType(srcItemID, srcItemIsBind, destItemID, destItemIsBind):  
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    ## ÅÄÆ·ÏîÄ¿£¬Ö»ÓзÇÅÄÆ·¿É¶Ñµþ£¬¼´°ó¶¨ÎïÆ·  
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    if srcItemID == destItemID and srcItemIsBind == destItemIsBind and not srcItemIsBind:  
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        return True  
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    return False  
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## ÊÇ·ñÄܵþ¼Ó(ÎïÆ·ÊÇ·ñ°ó¶¨) ÏàͬÎïÆ·£¬²»Í¬°ó¶¨  
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#  @param srcItemID ÆðµãÎïÆ·ID,  
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#  @param srcItemIsBind ÆðµãÎïÆ·ÊÇ·ñ°ó¶¨  
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#  @param destItemID Ä¿±êÎïÆ·ID  
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#  @param destItemIsBind Ä¿±êÎïÆ·ÊÇ·ñ°ó¶¨  
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#  @return True or False  
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#  @remarks º¯ÊýÏêϸ˵Ã÷.  
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def CanPackItemByItemBind(srcItemID, srcItemIsBind, destItemID, destItemIsBind):  
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    if srcItemID == destItemID and srcItemIsBind != destItemIsBind:  
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        return True  
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    return False  
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## ÅжÏ2¸öÎïÆ·ÊÇ·ñ¿ÉÒԶѵþ  
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#  @param srcItem ÆðµãÎïÆ·  
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#  @param destItem Ä¿±êÎïÆ·  
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#  @return None  
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#  @remarks º¯ÊýÏêϸ˵Ã÷.  
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def CanPackItem(srcItem, destItem):  
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    return CanPackItemByItemType(srcItem.GetItemTypeID(), srcItem.GetIsBind(), destItem.GetItemTypeID(), destItem.GetIsBind())  
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## °ó¶¨ÎïÆ·µÄ¶Ñµþ  
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#  @param srcItem ÆðµãÎïÆ·  
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#  @param destItem Ä¿±êÎïÆ·  
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#  @return None  
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#  @remarks º¯ÊýÏêϸ˵Ã÷.  
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def CheckDragItemBind(srcItem, destItem):  
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    return CanPackItemByItemBind(srcItem.GetItemTypeID(), srcItem.GetIsBind(), destItem.GetItemTypeID(), destItem.GetIsBind())  
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## Í϶¯Åж¨   
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#  @param curPlayer µ±Ç°Íæ¼Ò  
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#  @param fromPackPlace Æðµã±³°üÀàÐÍ  
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#  @param fromIndex ÆðµãË÷Òý  
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#  @param toPackPlace Ä¿±ê±³°üÀàÐÍ  
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#  @param toIndex Ä¿±êË÷Òý  
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#  @param count  ÊýÁ¿  
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#  @return False or srcItem,destItem,putCount  
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#  @remarks º¯ÊýÏêϸ˵Ã÷.  
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def __CanDragItem(curPlayer, fromPackPlace, fromIndex, toPackPlace, toIndex, count):  
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    itemManager = curPlayer.GetItemManager()  
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    if fromPackPlace == IPY_GameWorld.rptDeleted or toPackPlace == IPY_GameWorld.rptDeleted:  
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        GameWorld.Log("CanDragItem -> ²»ÔÊÐí²Ù×÷ÒÑɾ³ýµÄÎïÆ· = %s" % (fromPackPlace) , curPlayer.GetPlayerID())  
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        return False  
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 | 
    curPack = itemManager.GetPack(fromPackPlace)  
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    if curPack == None:  
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        GameWorld.Log("CanDragItem ->±³°üÒì³£ = %s" % (fromPackPlace) , curPlayer.GetPlayerID())  
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        return False  
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 | 
    toPack = itemManager.GetPack(toPackPlace)  
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    if toPack == None:  
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        GameWorld.Log("CanDragItem ->Ä¿µÄ±³°üÒì³£ = %s" % (toPackPlace) , curPlayer.GetPlayerID())  
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        return False  
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 | 
    if fromIndex >= curPack.GetCount() or fromIndex < 0:  
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        GameWorld.Log("CanDragItem ->³õʼ±³°üË÷ÒýÒì³£ = %s,%s" % (fromIndex, curPack.GetCount()) , curPlayer.GetPlayerID())  
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        return False  
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    if toIndex >= toPack.GetCount() or toIndex < 0:  
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        GameWorld.Log("CanDragItem ->Ä¿µÄ±³°üË÷ÒýÒì³£ = %s,%s" % (toIndex, toPack.GetCount()) , curPlayer.GetPlayerID())  
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        return False  
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 | 
    srcItem = curPack.GetAt(fromIndex)  
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    destItem = toPack.GetAt(toIndex)  
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    putCount = count  
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    #GameWorld.Log("fromPackPlace:%d,fromIndex:%d,toPackPlace:%d,toIndex:%d,count:%d"%(fromPackPlace, fromIndex, toPackPlace, toIndex, count))  
 | 
    #¸ÃÎïÆ·Ëø¶¨²»Ö´ÐÐ==============================================  
 | 
    if srcItem == None:  
 | 
        #GameWorld.Log("ÆðʼÎïÆ·Îª²»´æÔÚ")  
 | 
        return False  
 | 
      
 | 
    if destItem == None:  
 | 
        #GameWorld.Log("Ä¿±êÎïÆ·Îª²»´æÔÚ")  
 | 
        return False  
 | 
      
 | 
    if srcItem.IsEmpty():  
 | 
        #GameWorld.Log("ÆðʼλÖÃΪ¿Õ")  
 | 
        return False  
 | 
      
 | 
    #¸ÃÎïÆ·Ëø¶¨²»Ö´ÐÐ==============================================  
 | 
      
 | 
    if srcItem.GetIsLocked():  
 | 
        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_644055")  
 | 
        #GameWorld.Log("¸ÃÎïÆ·ÒÑËø¶¨")  
 | 
        return False  
 | 
      
 | 
    if putCount > srcItem.GetCount():  
 | 
        #Í϶¯µÄÎïÆ·ÊýÁ¿´óÓÚÆðʼλÖõÄÎïÆ·ÊýÁ¿  
 | 
        #GameWorld.Log("Í϶¯µÄÎïÆ·ÊýÁ¿´óÓÚÆðʼλÖõÄÎïÆ·ÊýÁ¿")  
 | 
        return False  
 | 
      
 | 
    if putCount < 0:  
 | 
        #GameWorld.Log("Í϶¯ÎïÆ·ÊýÁ¿Îª0")  
 | 
        return False  
 | 
      
 | 
    elif putCount == 0:  
 | 
        putCount = srcItem.GetCount()  
 | 
      
 | 
    if fromPackPlace != toPackPlace and IsEventItem(srcItem):  
 | 
        PlayerControl.NotifyCode(curPlayer, "itemuse_chenxin_31379")  
 | 
        return False  
 | 
      
 | 
    if fromPackPlace != toPackPlace and IsEventItem(destItem):  
 | 
        PlayerControl.NotifyCode(curPlayer, "itemuse_chenxin_31379")  
 | 
        return False  
 | 
      
 | 
    return srcItem, destItem, putCount  
 | 
  
 | 
def ItemNeedRecord(curItem):  
 | 
    '''ÅжÏÊÇ·ñÐèÒª¼Ç¼  
 | 
        ¼Ç¼ÓÅÏȼ¶£º ¿ª¹Ø > ÐèÒª¼Ç¼µÄ > ²»ÐèÒª¼Ç¼µÄ > Î´ÖªÉ趨  
 | 
    '''  
 | 
    recordOpen = IpyGameDataPY.GetFuncCfg("ItemRecord", 1)  
 | 
    if not recordOpen:  
 | 
        #GameWorld.DebugLog("ÎïÆ·¼Ç¼Ϊ¿ªÆô!")  
 | 
        return False  
 | 
      
 | 
    itemType = curItem.GetType()  
 | 
    itemID = curItem.GetItemTypeID()  
 | 
    itemTypeMinColorDict = IpyGameDataPY.GetFuncEvalCfg("ItemRecordRule", 1)  
 | 
    if itemType in itemTypeMinColorDict:  
 | 
        minColor = itemTypeMinColorDict[itemType]  
 | 
    else:  
 | 
        minColor = itemTypeMinColorDict[0]  
 | 
    if curItem.GetItemColor() >= minColor:  
 | 
        #GameWorld.DebugLog("ÐèÒª¼Ç¼µÄÎïÆ·ÑÕÉ«! itemType=%s,color=%s" % (itemType, curItem.GetItemColor()))  
 | 
        return True  
 | 
      
 | 
    if itemType in IpyGameDataPY.GetFuncEvalCfg("ItemRecordRule", 2) \  
 | 
        or itemID in IpyGameDataPY.GetFuncEvalCfg("ItemRecordRule", 3):  
 | 
        #GameWorld.DebugLog("ÐèÒª¼Ç¼µÄÎïÆ·ÀàÐÍ»òID! itemType=%s,itemID=%s" % (itemType, itemID))  
 | 
        return True  
 | 
      
 | 
    if itemType in IpyGameDataPY.GetFuncEvalCfg("ItemRecordRule", 4) \  
 | 
        or itemID in IpyGameDataPY.GetFuncEvalCfg("ItemRecordRule", 5):  
 | 
        #GameWorld.DebugLog("²»ÐèÒª¼Ç¼µÄÎïÆ·ÀàÐÍ»òID! itemType=%s,itemID=%s" % (itemType, itemID))  
 | 
        return False  
 | 
      
 | 
    #if itemType == ChConfig.Def_ItemType_Rune:  
 | 
    #    return IsRuneItemNeedRecord(curItem, curItem.GetUserAttr(ShareDefine.Def_IudetRuneLV))  
 | 
    defaultNeed = IpyGameDataPY.GetFuncCfg("ItemRecord", 2)  
 | 
    #GameWorld.DebugLog("ÆäËû¹æÔò£¬Ê¹ÓÃĬÈϼǼÉ趨! defaultNeed=%s" % defaultNeed)  
 | 
    return defaultNeed  
 | 
  
 | 
def ItemNotNeedRecord(curItem):  
 | 
    ## ÊÇ·ñΪ²»ÐèÒª¼Ç¼µÄÎïÆ·  
 | 
    itemType = curItem.GetType()  
 | 
    itemID = curItem.GetItemTypeID()  
 | 
    if itemType in IpyGameDataPY.GetFuncEvalCfg("ItemRecordRule", 4) \  
 | 
        or itemID in IpyGameDataPY.GetFuncEvalCfg("ItemRecordRule", 5):  
 | 
        #GameWorld.DebugLog("²»ÐèÒª¼Ç¼µÄÎïÆ·ÀàÐÍ»òID! itemType=%s,itemID=%s" % (itemType, itemID))  
 | 
        return True  
 | 
    return False  
 | 
  
 | 
#ÎïÆ·Ê¹Óõȼ¶ÅжÏ----------------------------------------------------------------  
 | 
## ÎïÆ·Ê¹Óõȼ¶ÅÐ¶Ï  
 | 
#  @param curPlayer Íæ¼Ò  
 | 
#  @param item ÎïÆ·  
 | 
#  @param needNotify ÊÇ·ñÐèÒªÌáʾ  
 | 
#  @return True or False  
 | 
def CheckItemUseLV(curPlayer, item, needNotify=True):   
 | 
    # È¡ÏûµÈ¼¶ÏÞÖÆµÄÎïÆ·  
 | 
    if item.GetUserAttr(ShareDefine.Def_IudetCancelUseLimit) == 1:  
 | 
        return True  
 | 
      
 | 
    if curPlayer.GetLV() < GetItemUseLV(item):  
 | 
        if needNotify:  
 | 
            PlayerControl.NotifyCode(curPlayer, "LvErr")  
 | 
        return False  
 | 
      
 | 
    if curPlayer.GetReincarnationLv() < item.GetReincarnationLv():  
 | 
        if needNotify:  
 | 
            PlayerControl.NotifyCode(curPlayer, "07F159E1-0974-4946-BE4942EAB8B5DBBE")  
 | 
        return False  
 | 
      
 | 
    itemUseRealmLimit = item.GetEventCanUse() # ´Ë×Ö¶ÎÔÝÓÃÓÚÏÞÖÆ¾³½çÌõ¼þ  
 | 
    if curPlayer.GetOfficialRank() < itemUseRealmLimit:  
 | 
        if needNotify:  
 | 
            PlayerControl.NotifyCode(curPlayer, "RealmLimitUnuse")  
 | 
        return False  
 | 
      
 | 
    return True  
 | 
  
 | 
  
 | 
## »ñµÃÎïÆ·µÄʹÓõȼ¶  
 | 
#  @param curItem µ±Ç°ÎïÆ·  
 | 
#  @return Ê¹Óõȼ¶  
 | 
def GetItemUseLV(curItem):  
 | 
      
 | 
    initLV = curItem.GetUseLV()  
 | 
    return initLV  
 | 
#===============================================================================  
 | 
#    itemType = curItem.GetType()  
 | 
#      
 | 
#    # [[Ö¸¶¨µÄÎïÆ·ÀàÐÍ,], µÈ¼¶¹«Ê½]  
 | 
#    useLVByPlusItemType, useLVExp = ReadChConfig.GetEvalChConfig("UseItemLVLimitInfo")  
 | 
#          
 | 
#    # Ö¸¶¨ÎïÆ·ÀàÐ͵ÄʹÓõȼ¶£¬Ðè¸ü¾ßÇ¿»¯µÈ¼¶  
 | 
#    if itemType not in useLVByPlusItemType:  
 | 
#        return initLV  
 | 
#   
 | 
#    # ¼ÆËã³á°òʹÓõȼ¶²ÎÊý(plusLV, initLV)  
 | 
#    plusLV = 0#curItem.GetItemStarLV()      
 | 
#    return eval(useLVExp)  
 | 
#===============================================================================  
 | 
  
 | 
#------------------------------------------------------------------  
 | 
## ÅжÏÊÇ·ñÊǹóÖØÆ·  
 | 
#  @param itemMark µ±Ç°ÎïÆ·  
 | 
#  @return ÊÇ·ñÊǹóÖØÆ·  
 | 
def IsValuableItem(curItem):  
 | 
      
 | 
    #×°±¸ÊÇ·ñ׿ԽÎïÆ·  
 | 
    #===========================================================================  
 | 
    # ValuableItemQualityList = ReadChConfig.GetEvalChConfig("ValuableItemQuality")  
 | 
    # if curItem.GetItemQuality() in ValuableItemQualityList:  
 | 
    #    return True  
 | 
    #   
 | 
    # # ¹óÖØÎïÆ·ÅäÖÃ[[¹óÖØÎïÆ·id], [¹óÖØÎïÆ·ÀàÐÍ], ¹óÖØÎïÆ·¼ÓÇ¿µÈ¼¶, ¹óÖØÎïÆ·×·¼ÓµÈ¼¶]  
 | 
    # valuablesInfo = ReadChConfig.GetEvalChConfig("ValuablesConfigInfo")  
 | 
    # valuablesIDList, valuablesTypeList, valuableMinStar, valuableAddAttrLV = valuablesInfo  
 | 
    #   
 | 
    # #ÎïÆ·IDÂú×ã  
 | 
    # if curItem.GetItemTypeID() in valuablesIDList:  
 | 
    #    return True  
 | 
    #   
 | 
    # #ÎïÆ·ÀàÐÍÂú×ã   
 | 
    # if curItem.GetType() in valuablesTypeList:  
 | 
    #    return True  
 | 
    #      
 | 
    # #ÆÕͨװ±¸Åж¨  
 | 
    # if ItemCommon.CheckItemIsEquip(curItem):  
 | 
    #      
 | 
    #    #Ì××°ÎïÆ·  
 | 
    #    if curItem.GetIsSuite():  
 | 
    #        return True  
 | 
    #      
 | 
    #    #×°±¸Ç¿»¯ÐǼ¶  
 | 
    #    if curItem.GetItemStarLV() >= valuableMinStar:  
 | 
    #        return True  
 | 
    #===========================================================================  
 | 
  
 | 
    return False  
 | 
  
 | 
  
 | 
## Ö´ÐÐÍ϶¯ÎïÆ·Âß¼   
 | 
#  @param curPlayer µ±Ç°Íæ¼Ò  
 | 
#  @param fromPackPlace Æðµã±³°üλÖà  
 | 
#  @param fromIndex ÆðµãË÷Òý  
 | 
#  @param toPackPlace Ä¿±ê±³°üλÖà  
 | 
#  @param toIndex Ä¿±êË÷Òý  
 | 
#  @param count ÊýÁ¿  
 | 
#  @return None or True  
 | 
#  @remarks º¯ÊýÏêϸ˵Ã÷.  
 | 
def __DoDragItem(curPlayer, fromPackPlace, fromIndex, toPackPlace, toIndex, count):  
 | 
    result = __CanDragItem(curPlayer, fromPackPlace, fromIndex, toPackPlace, toIndex, count)  
 | 
      
 | 
    if not result :  
 | 
        return  
 | 
      
 | 
    srcItem, destItem, putCount = result  
 | 
      
 | 
    #1. Ä¿±êλÖÃΪ¿Õ  
 | 
    if destItem.IsEmpty() == 1:  
 | 
        #°ÑÆðʼµãµÄÎïÆ··Åµ½Ò»¸öÐÂλÖà  
 | 
        if putCount == srcItem.GetCount():  
 | 
            #ÎïÆ··ÅÈë¿ÕλÖÃ, ½»»»Î»Öà  
 | 
            srcItem.Switch(destItem)  
 | 
            return True  
 | 
        else:  
 | 
            needPutItem = ItemCommon.CreateSingleItem(srcItem.GetItemTypeID())  
 | 
            if needPutItem == None:  
 | 
                GameWorld.Log("ÎïÆ· = %sÍ϶¯´´½¨Òì³£" % (srcItem.GetItemTypeID()) , curPlayer.GetPlayerID())  
 | 
                return  
 | 
              
 | 
            #"ÒòÍÏ×§²ð·Ö¶ø´´½¨ÎïÆ·",         //157  
 | 
            if ItemNeedRecord(srcItem):  
 | 
                pass  
 | 
              
 | 
            #´´½¨Ä¿±êÎïÆ·  
 | 
            destItem.AssignItem(needPutItem)  
 | 
            #GameWorld.Log("´´½¨Ä¿±êÎïÆ·")  
 | 
            SetItemCount(destItem, putCount)  
 | 
            destItem.SetIsBind(srcItem.GetIsBind())  
 | 
            SetItemCount(srcItem, srcItem.GetCount() - putCount)  
 | 
              
 | 
        return True  
 | 
      
 | 
    if destItem.GetIsLocked():  
 | 
        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_644055")  
 | 
        return  
 | 
      
 | 
    maxPackCount = destItem.GetPackCount()  
 | 
    #ÎïÆ·À¸±³°ü£¬  Á½±ßIDÏàͬ £¬ °ó¶¨×´Ì¬²»Ò»Ñù  
 | 
    if (fromPackPlace == IPY_GameWorld.rptItem and toPackPlace == IPY_GameWorld.rptItem and CheckDragItemBind(srcItem, destItem) and maxPackCount > destItem.GetCount()):  
 | 
        destRemainCount = destItem.GetPackCount() - destItem.GetCount()   
 | 
        realPutCount = min(putCount, destRemainCount)  
 | 
        if realPutCount <= 0:  
 | 
            return  
 | 
          
 | 
        SetItemCount(srcItem, srcItem.GetCount() - realPutCount)  
 | 
        SetItemCount(destItem, destItem.GetCount() + realPutCount)  
 | 
          
 | 
        #SetItemIsBind(destItem, True)  
 | 
        return True  
 | 
    #2. Ä¿±êλÖÃÓж«Î÷, ²¢ÇÒ¿ÉÒԶѵþ  
 | 
    if (CanPackItem(srcItem, destItem) and maxPackCount > destItem.GetCount()):  
 | 
        #¶Ñµþ  
 | 
        destRemainCount = maxPackCount - destItem.GetCount()   
 | 
        realPutCount = min(putCount, destRemainCount)  
 | 
        if realPutCount <= 0:  
 | 
            GameWorld.Log("ÎïÆ·¶ÑµþÒì³£ = %s,%s" % (putCount, destRemainCount) , curPlayer.GetPlayerID())  
 | 
            return  
 | 
          
 | 
#        GameWorld.Log("realPutCount = %d putCount = %d fromPackPlace = %d toPackPlace = %d"%  
 | 
#                                          (realPutCount, putCount, fromPackPlace, toPackPlace))  
 | 
        if realPutCount != putCount and fromPackPlace != toPackPlace:  
 | 
            #Èç¹û±³°ü²»Í¬£¬ ²¢ÇÒ²»ÄÜÈ«²¿·ÅÈ룬 ÄÇôʣÓàÎïÆ··ÅÈë¶ÔÏó±³°ü  
 | 
            playerItemControl = PlayerItemControler(curPlayer)  
 | 
            playerItemControl.PutInItem(toPackPlace, srcItem)  
 | 
            return True  
 | 
          
 | 
  
 | 
        if srcItem.GetCount() - realPutCount == 0:  
 | 
            #"ÒòÍÏ×§²ð·Ö¶øÉ¾³ýÎïÆ·"         //157  
 | 
            if ItemNeedRecord(srcItem):  
 | 
                pass  
 | 
              
 | 
        SetItemCount(srcItem, srcItem.GetCount() - realPutCount)  
 | 
        SetItemCount(destItem, destItem.GetCount() + realPutCount)  
 | 
          
 | 
    #3. Ä¿±êλÖÃÓж«Î÷, ²»Äܶѵþ  
 | 
    else:  
 | 
        if fromPackPlace != toPackPlace:  
 | 
            #Èç¹û±³°ü²»Í¬£¬ ²¢ÇÒ²»ÄÜÈ«²¿·ÅÈ룬 ÄÇôʣÓàÎïÆ··ÅÈë¶ÔÏó±³°ü  
 | 
            playerItemControl = PlayerItemControler(curPlayer)  
 | 
            playerItemControl.PutInItem(toPackPlace, srcItem)  
 | 
            return True  
 | 
        #½»»»Î»Öà  
 | 
        srcItem.Switch(destItem)  
 | 
    return True  
 | 
  
 | 
## Í϶¯ÎïÆ·   
 | 
#  @param curPlayer µ±Ç°Íæ¼Ò  
 | 
#  @param fromPackPlace Æðµã±³°üλÖà  
 | 
#  @param fromIndex ÆðµãË÷Òý  
 | 
#  @param toPackPlace Ä¿±ê±³°üλÖà  
 | 
#  @param toIndex Ä¿±êË÷Òý  
 | 
#  @param count ÊýÁ¿  
 | 
#  @return None or True  
 | 
#  @remarks º¯ÊýÏêϸ˵Ã÷.  
 | 
def DragItem(curPlayer, fromPackPlace, fromIndex, toPackPlace, toIndex, count):  
 | 
    if fromPackPlace == toPackPlace and fromIndex == toIndex:  
 | 
        #ÆðʼλÖúÍÖÕֹλÖÃÏàͬ, ²»´¦Àí  
 | 
        GameWorld.Log('###ÆðʼλÖúÍÖÕֹλÖÃÏàͬ, ²»´¦Àí')  
 | 
        return  
 | 
      
 | 
    result = __DoDragItem(curPlayer, fromPackPlace, fromIndex, toPackPlace, toIndex, count)  
 | 
      
 | 
    if result != True:  
 | 
        curPlayer.Notify_ItemPutFail(fromPackPlace, fromIndex, toPackPlace, toIndex)  
 | 
        return  
 | 
      
 | 
    return result  
 | 
#---------------------------------------------------------------------  
 | 
#################################################################  
 | 
#Íæ¼ÒµÄÎïÆ·¹ÜÀíÆ÷¿ØÖÆÀà  
 | 
## Íæ¼ÒµÄÎïÆ·¹ÜÀíÆ÷¿ØÖÆÀà  
 | 
#  
 | 
#  PyClassÀàµÄÏêϸ˵Ã÷.  
 | 
class PlayerItemControler:  
 | 
    __Player = None  
 | 
    __PlayerItemManager = None  
 | 
    __PlayerEquip = None  
 | 
    __PlayerItem = None  
 | 
      
 | 
    ## ³õʼ»¯  
 | 
    #  @param iPlayer Íæ¼Ò  
 | 
    #  @return None  
 | 
    #  @remarks º¯ÊýÏêϸ˵Ã÷.  
 | 
    def __init__(self, iPlayer):  
 | 
        self.__Player = iPlayer  
 | 
        self.__PlayerItemManager = self.__Player.GetItemManager()  
 | 
        self.__PlayerEquip = self.__PlayerItemManager.GetPack(IPY_GameWorld.rptEquip)  
 | 
        self.__PlayerItem = self.__PlayerItemManager.GetPack(IPY_GameWorld.rptItem)  
 | 
        return  
 | 
      
 | 
    ## Íæ¼ÒÊÇ·ñÄÜ×°±¸ÎïÆ·   
 | 
    #  @param curItem µ±Ç°ÎïÆ·  
 | 
    #  @param needNotify ÊÇ·ñÐèҪ֪ͨ¿Í»§¶Ë  
 | 
    #  @return ²¼¶ûÖµ  
 | 
    #  @remarks º¯ÊýÏêϸ˵Ã÷.  
 | 
    def PlayerCanEquipItem(self, curItem, needNotify):  
 | 
        curPlayer = self.__Player  
 | 
        #·Ç·¨×°±¸¼ì²é  
 | 
        if curItem.GetIsLocked():  
 | 
            if needNotify:  
 | 
                PlayerControl.NotifyCode(curPlayer, "RescannotEquip")  
 | 
              
 | 
            return False  
 | 
          
 | 
        #ÈÎÎñÎïÆ·¼ì²é  
 | 
        if IsEventItem(curItem):  
 | 
            if needNotify:  
 | 
                PlayerControl.NotifyCode(curPlayer, "TaskRes")  
 | 
              
 | 
            return False  
 | 
          
 | 
        #Êý¾Ý¿âÖÐÊÇ1¿ªÊ¼  
 | 
#        if curItem.GetEquipPlace() == 0:  
 | 
#            if needNotify:  
 | 
#                #ÎïÆ·²»ÄÜ×°±¸  
 | 
#                PlayerControl.NotifyCode(curPlayer, "GeRen_hgg_595819")  
 | 
#  
 | 
#            return False  
 | 
          
 | 
        #Ö°Òµ¼ì²é  
 | 
        if not ItemCommon.CheckJob(curPlayer, curItem):  
 | 
            if needNotify:  
 | 
                PlayerControl.NotifyCode(curPlayer, "GeRen_lhs_31379")  
 | 
  
 | 
            return False  
 | 
  
 | 
        #ÐÔ±ð¼ì²é  
 | 
        curItemNeedSexReq = curItem.GetSexReq()  
 | 
          
 | 
        if curItemNeedSexReq != ChConfig.Def_PlayerSex_All and curItemNeedSexReq != curPlayer.GetSex() :  
 | 
            if needNotify:  
 | 
                PlayerControl.NotifyCode(curPlayer, "SexErr")  
 | 
  
 | 
            return False  
 | 
  
 | 
        #µÈ¼¶¼ì²é  
 | 
        if not CheckItemUseLV(curPlayer, curItem, needNotify):  
 | 
            return False  
 | 
          
 | 
        #=======================================================================  
 | 
        # #ÂíÆ¥¼ì²é  
 | 
        # if curItem.GetType() == ChConfig.Def_Item_Type_Horse and not CheckCanEquipHorse(curPlayer):  
 | 
        #    return False  
 | 
        #=======================================================================  
 | 
  
 | 
      
 | 
        return True  
 | 
      
 | 
      
 | 
    ## ½»»»×°±¸  
 | 
    #  @param curItem µ±Ç°ÎïÆ·  
 | 
    #  @param equipPackIndex ×°±¸±³°ü¸ñ×Ó  
 | 
    #  @return True or False  
 | 
    #  @remarks º¯ÊýÏêϸ˵Ã÷.     
 | 
    def SwitchEquip(self, curItem, equipPackIndex):  
 | 
        curPlayer = self.__Player  
 | 
        equipPack = self.__PlayerEquip  
 | 
          
 | 
        curEquip = equipPack.GetAt(equipPackIndex)  
 | 
          
 | 
        #GameWorld.Log("×°±¸Î»ÖÃ%d"%equipPlace)  
 | 
        if curEquip.IsEmpty():  
 | 
            return ItemCommon.PutIn(curPlayer, curEquip, curItem, IPY_GameWorld.rptEquip)  
 | 
          
 | 
        #°Ñ±³°üÖÐҪװ±¸ÎïÆ·È¡³ö£¬·ÅÈë×°±¸À¸µÄ¸ÃλÖà  
 | 
        #°ÑжÏÂ×°±¸·ÅÈë±³°üҪװ±¸ÎïÆ·µÄλÖà  
 | 
        if self.SwitchCanSpliceEquip(curEquip, curItem) != True:  
 | 
            #curEquip.SetItemStarLV(0) # ½»»»ÏµÄ×°±¸ÐǼ¶ÉèÖÃΪ0  
 | 
            return ItemCommon.SwitchItem(curPlayer, curEquip, curItem, IPY_GameWorld.rptEquip)  
 | 
          
 | 
        return False      
 | 
      
 | 
    # ¼ÆËã×°±¸µÄÕ䯷ÊýÁ¿  
 | 
    def RefreshStartEquipCount(self):  
 | 
        curPlayer = self.__Player  
 | 
        count = 0  
 | 
        equipPack = self.__PlayerEquip  
 | 
        for i in xrange(equipPack.GetCount()):  
 | 
            curEquip = equipPack.GetAt(i)  
 | 
              
 | 
            if curEquip.IsEmpty():  
 | 
                continue  
 | 
              
 | 
            if not curEquip.GetItemQuality():  
 | 
                continue  
 | 
              
 | 
            count += 1  
 | 
              
 | 
        curPlayer.SetDict(ChConfig.Def_PlayerKey_StartEquipCnt, count)  
 | 
        return  
 | 
      
 | 
    def GetStartEquipCount(self):  
 | 
        curPlayer = self.__Player  
 | 
        return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_StartEquipCnt)  
 | 
  
 | 
    ## ×°±¸µ±Ç°ÎïÆ·  
 | 
    #  @param curItem µ±Ç°ÎïÆ·  
 | 
    #  @param equipPackIndex ¿Í»§¶Ë·¢À´×°±¸Î»ÖÃ(IPY_GameWorld.retMax ´ú±í·þÎñÆ÷×Ô¶¯×°±¸)  
 | 
    #  @return Ìæ»»µÄλÖà-1±íÊ¾Ìæ»»Ê§°Ü  
 | 
    def EquipItem(self, curItem, equipPackIndex):  
 | 
        if not self.PlayerCanEquipItem(curItem, True):  
 | 
            return -1  
 | 
          
 | 
        equipPlace = curItem.GetEquipPlace()  
 | 
          
 | 
        curPlayer = self.__Player  
 | 
        equipPack = self.__PlayerEquip  
 | 
        equipItem = equipPack.GetAt(equipPackIndex)  
 | 
        desItemID, desUserData = [0, ''] if equipItem.IsEmpty() else [equipItem.GetItemTypeID(), equipItem.GetUserData()]  
 | 
        srcItemID, srcUserData = curItem.GetItemTypeID(), curItem.GetUserData()  
 | 
          
 | 
        #--ÆäËû×°±¸ÎïÆ·---  
 | 
        #itemColor = curItem.GetItemColor()  
 | 
        result = self.SwitchEquip(curItem, equipPackIndex)  
 | 
        if result:  
 | 
            #´©´÷ij½×ijƷÖʵÄ×°±¸³É¾Í  
 | 
            PlayerSuccess.DoEquipSuccessLogic(curPlayer)  
 | 
            #»»×°±¦Ê¯´¦Àí  
 | 
            Operate_EquipStone.DoMoveEquipStone(curPlayer, equipPackIndex)  
 | 
            EventShell.EventRespons_EquipStar(curPlayer)  
 | 
            dataDict = {'dotype':'EquipItem', 'desItemID':desItemID, 'desUserData':desUserData,'srcItemID':srcItemID,'srcUserData':srcUserData}  
 | 
            DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_EquipChange, dataDict)  
 | 
              
 | 
        self.RefreshStartEquipCount()  
 | 
        return equipPlace if result else -1  
 | 
      
 | 
  
 | 
    ## Ìæ»»¿ÉÒÔµþ¼ÓÎïÆ·Âß¼   
 | 
    #  @param curEquip µ±Ç°×°±¸  
 | 
    #  @param curItem µ±Ç°ÎïÆ·  
 | 
    #  @return True or False  
 | 
    #  @remarks º¯ÊýÏêϸ˵Ã÷.  
 | 
    def SwitchCanSpliceEquip(self, curEquip, curItem):  
 | 
        #°ó¶¨ÊôÐÔ²»Í¬, ²»¿Éµþ¼Ó  
 | 
        if curEquip.GetIsBind() != curItem.GetIsBind():  
 | 
            return False  
 | 
          
 | 
        #Ч¹ûID²»Ò»Ñù, ²»¿Éµþ¼Ó  
 | 
        if curItem.GetEffectByIndex(0).GetEffectID() != curEquip.GetEffectByIndex(0).GetEffectID():  
 | 
            return False  
 | 
          
 | 
        #×°±¸µ±Ç°ÊýÁ¿  
 | 
        euqipCount = curEquip.GetCount()  
 | 
        #×°±¸¿Éµþ¼ÓÊýÁ¿  
 | 
        equipPackCount = curEquip.GetPackCount()  
 | 
          
 | 
        #¶ÑµþÉÏÏÞΪ1, ²»¿Éµþ¼Ó  
 | 
        if equipPackCount == 1 or curItem.GetPackCount() == 1:  
 | 
            return False  
 | 
          
 | 
        #ÒѾÊÇ×î´ó¶Ñµþ, ²»¿Éµþ¼Ó  
 | 
        if euqipCount >= equipPackCount:  
 | 
            return False  
 | 
          
 | 
        #---Ö´Ðеþ¼ÓÎïÆ·Âß¼---  
 | 
        itemCount = curItem.GetCount()  
 | 
          
 | 
        sumValue = euqipCount + itemCount  
 | 
          
 | 
        if sumValue <= equipPackCount:  
 | 
            SetItemCount(curEquip, sumValue)  
 | 
            curItem.Clear()  
 | 
        else:  
 | 
            SetItemCount(curEquip, equipPackCount)  
 | 
            SetItemCount(curItem, sumValue - equipPackCount)  
 | 
          
 | 
        return True  
 | 
      
 | 
    ## Ð¶ÔØÎïÆ·   
 | 
    #  @param equipIndex ×°±¸Ë÷Òý  
 | 
    #  @param packIndex ±³°üË÷Òý  
 | 
    #  @return equipID , equipPlace  
 | 
    #  @remarks º¯ÊýÏêϸ˵Ã÷.  
 | 
    def UnEquipItem(self, equipIndex, packIndex):  
 | 
        curPlayer = self.__Player  
 | 
        equipItem = self.__PlayerEquip  
 | 
        curEquip = equipItem.GetAt(equipIndex)  
 | 
        #Ä¿±ê×°±¸¼ì²é  
 | 
        if curEquip == None or curEquip.IsEmpty():  
 | 
            return  
 | 
          
 | 
        equipID = curEquip.GetItemTypeID()  
 | 
        userData = curEquip.GetUserData()  
 | 
        equipPlace = curEquip.GetEquipPlace()  
 | 
        suiteID = curEquip.GetSuiteID()  
 | 
        itemClassLV = ItemCommon.GetItemClassLV(curEquip)  
 | 
        #¸ÃÎïÆ·Ëø¶¨²»Ö´ÐÐ==============================================  
 | 
        if curEquip.GetIsLocked():  
 | 
            PlayerControl.NotifyCode(curPlayer, "RescannotEquip")  
 | 
            return  
 | 
          
 | 
        if IsEventItem(curEquip):  
 | 
            PlayerControl.NotifyCode(curPlayer, "TaskRes")  
 | 
            return  
 | 
          
 | 
        #ÎïÆ·À¸±³°ü  
 | 
        curPack = self.__PlayerItemManager.GetPack(IPY_GameWorld.rptItem)  
 | 
          
 | 
        if packIndex < 0 or packIndex >= curPack.GetCount():  
 | 
            PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [IPY_GameWorld.rptItem])  
 | 
            return  
 | 
          
 | 
        curEquipCount = curEquip.GetCount()  
 | 
          
 | 
        #×°±¸Îªµ¥ÊýÁ¿ÎïÆ·ÎÞÐè±éÀú±³°üÅж¨£¬ÒÔÍÏÈëµÄij¸ö¸ñ×ÓÊÇ·ñ¿ÉÒÔÌî³äΪÅж¨ __CanDragItem  
 | 
        #=======================================================================  
 | 
        # if not self.CanPutInItem(IPY_GameWorld.rptItem, equipID, curEquipCount, curEquip.GetIsBind()):  
 | 
        #    #GameWorld.Log("Íæ¼Ò±³°üÎÞ·¨·ÅÈëÕâ¸öÎïÆ·")  
 | 
        #    return  
 | 
        #=======================================================================  
 | 
          
 | 
        #ÉèÖÃÎïÆ·¼¤»î״̬ΪFalse  
 | 
        #curEquip.SetIsSoulActive(False)  
 | 
#        if curEquip.GetItemStarLV() != 0:  
 | 
#            curEquip.SetItemStarLV(0) # ÍÑϵÄÎïÆ·ÐǼ¶ÉèÖÃΪ0  
 | 
              
 | 
        #±³°üÎïÆ··ÅÈë²Ö¿â  
 | 
        if not DragItem(curPlayer, IPY_GameWorld.rptEquip, equipIndex, IPY_GameWorld.rptItem, packIndex, curEquipCount):  
 | 
            return  
 | 
        self.RefreshStartEquipCount()  
 | 
          
 | 
        # ¹ã²¥Ð¶×°  
 | 
        if equipIndex in PlayerControl.GetFaceEquipIndexList(curPlayer) or equipPlace in ChConfig.Def_SyncEquipStateByIndex:  
 | 
            curPlayer.Sync_UnEquipItem(equipID, equipIndex)  
 | 
        if suiteID and itemClassLV == ChEquip.GetEquipFacadeClassLV(curPlayer):  
 | 
            #Íѵ±Ç°Íâ¹Û½×µÄÌ××°  
 | 
            ChEquip.ChangeEquipfacadeByClassLV(curPlayer, itemClassLV)  
 | 
          
 | 
        EventShell.EventRespons_EquipStar(curPlayer)  
 | 
        dataDict = {'dotype':'UnEquipItem', 'equipID':equipID, 'userData':userData}  
 | 
        DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_EquipChange, dataDict)  
 | 
#===============================================================================  
 | 
#        #destItemPlace = Ð¶ÏÂÎïÆ·µÄλÖà         
 | 
#        destItemPlace = curPack.GetAt(packIndex)  
 | 
#          
 | 
#        if destItemPlace == None or destItemPlace.IsEmpty() == 0:  
 | 
#            #жÏÂÄ¿±ê²»ÊÇ¿ÕµÄ  
 | 
#            GameWorld.Log("жÏÂÄ¿±ê²»ÊǿյÄ")  
 | 
#            return  
 | 
#          
 | 
#        destItemPlace.PutIn(curEquip)  
 | 
#===============================================================================  
 | 
        return equipID, equipPlace, itemClassLV  
 | 
      
 | 
    #ÊÇ·ñÄÜ·ÅÈëÎïÆ·(µÚ¼¸¸öÎïÆ·À¸, ÎïÆ·ÐòºÅ, ·ÅÈëµÄÎïÆ·, ·ÅÈëÎïÆ·ID,  ÎïÆ·ÊÇ·ñ°ó¶¨)  
 | 
#===============================================================================  
 | 
#    ´Ë´¦´úÂë¸Ä¶¯ÇëÉ÷ÖØ  
 | 
#    Ð¡ÐÄ, Ð¡ÐÄ, Ð¡ÐÄ, Ð¡ÐÄ, Ð¡ÐÄ  
 | 
#    eggxp  
 | 
#===============================================================================  
 | 
    def PutItemInVPack(self, packIndex, tagItem, event=["", False, {}]):  
 | 
        # ÐéÄâ±³°ü, Ä¬Èϲ»×öµþ¼Ó  
 | 
        curPlayer = self.__Player  
 | 
        canPutInCnt = 1  
 | 
        setItemKeyData = 0  
 | 
        eventName, isForceEvent, addDict = event  
 | 
        isNeedRecord = isForceEvent or ItemNeedRecord(tagItem)  
 | 
        if packIndex == ShareDefine.rptRune:  
 | 
            runeSource = tagItem.GetUserAttr(ShareDefine.Def_IudetRuneSource) or 1  
 | 
            setItemKeyData = GetRuneItemKeyData(tagItem.GetItemTypeID(), tagItem.GetUserAttr(ShareDefine.Def_IudetRuneLV), source=runeSource)  
 | 
        elif packIndex == ShareDefine.rptGatherSoul:  
 | 
            setItemKeyData = GetGatherSoulItemKeyData(tagItem.GetItemTypeID(), tagItem.GetUserAttr(ShareDefine.Def_IudetGatherSoulLV))  
 | 
  
 | 
        refreshPlaceList = []  
 | 
        for place in xrange(ItemCommon.GetVPackCnt(packIndex)):  
 | 
            itemKeyData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_VPackItem % (packIndex, place))  
 | 
            if itemKeyData:  
 | 
                continue  
 | 
              
 | 
            if isNeedRecord:  
 | 
                itemNoteDict = ItemCommon.GetItemNoteDict(tagItem, canPutInCnt)  
 | 
                noteDict = {"packIndex":packIndex, "packPlace":place, "ItemKeyData":setItemKeyData, "eventName":eventName}  
 | 
                noteDict.update(addDict)  
 | 
                ItemCommon.DR_GetItem(curPlayer, packIndex, "VPack_%s" % packIndex if not eventName else eventName, itemNoteDict, noteDict)  
 | 
              
 | 
            refreshPlaceList.append(place)  
 | 
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_VPackItem % (packIndex, place), setItemKeyData)  
 | 
            if tagItem.GetCount() > canPutInCnt:  
 | 
                SetItemCount(tagItem, tagItem.GetCount() - canPutInCnt)  
 | 
            else:  
 | 
                tagItem.Clear()  
 | 
                break  
 | 
              
 | 
        #֪ͨ¿Í»§¶Ë  
 | 
        if refreshPlaceList:  
 | 
            Sync_VPackItem_Refresh(curPlayer, packIndex, refreshPlaceList)  
 | 
  
 | 
        if tagItem and not tagItem.IsEmpty():  
 | 
            #tagItem.Clear()  
 | 
            return False  
 | 
        return True  
 | 
      
 | 
    def DoTransformItem(self, curPlayer, tagItem):  
 | 
        ## ½«ÌØÊâÎïÆ·×ª»¯Îª¶ÔÓ¦ÊýÖµ  
 | 
        itemID = tagItem.GetItemTypeID()  
 | 
        if itemID not in ChConfig.Def_TransformItemIDList:  
 | 
            return False  
 | 
        itemCount = max(tagItem.GetUserAttr(ShareDefine.Def_IudetItemCount), tagItem.GetCount())  
 | 
          
 | 
        if itemID == ChConfig.Def_ItemID_FamilyContribution:  
 | 
            PlayerFamily.AddPlayerFamilyActiveValue(curPlayer, itemCount, True, ShareDefine.Def_AddFAVReason_UseItem, True)  
 | 
        elif itemID == ChConfig.Def_ItemID_SilverMoney:  
 | 
            PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, itemCount)  
 | 
        elif itemID == ChConfig.Def_ItemID_FamilyActive:  
 | 
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_FamilyActivity, itemCount)  
 | 
        elif itemID == ChConfig.Def_ItemID_SP:  
 | 
            PlayerControl.PlayerAddZhenQi(curPlayer, itemCount)  
 | 
        elif itemID == ChConfig.Def_ItemID_GoldPaper:  
 | 
            PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Paper, itemCount)  
 | 
        elif itemID == ChConfig.Def_ItemID_RealmPoint:  
 | 
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_RealmPoint, itemCount)  
 | 
        elif itemID == ChConfig.Def_ItemID_BossReborn:  
 | 
            msgStr = str(itemCount)  
 | 
            GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'AddBossRebornPoint', msgStr, len(msgStr))  
 | 
        elif itemID == ChConfig.Def_ItemID_Ysog:  
 | 
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Ysog, itemCount)  
 | 
        elif itemID == ChConfig.Def_ItemID_SoulDust:  
 | 
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulDust, itemCount)  
 | 
        elif itemID == ChConfig.Def_ItemID_SoulSplinters:  
 | 
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulSplinters, itemCount)  
 | 
        elif itemID == ChConfig.Def_ItemID_SoulCore:  
 | 
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulCore, itemCount)  
 | 
        elif itemID == ChConfig.Def_ItemID_Honor:  
 | 
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Honor, itemCount)  
 | 
        return True  
 | 
      
 | 
    def __CrossServerPutInItem(self, packIndex, tagItem, event=["", False, {}]):  
 | 
        ## ¿ç·þ»ñµÃÎïÆ·  
 | 
        if packIndex not in [IPY_GameWorld.rptItem, ShareDefine.rptDogzItem, ShareDefine.rptZhuXianItem]:  
 | 
            #GameWorld.DebugLog("¿ç·þ»ñµÃÎïÆ·²»Í¬²½, packIndex=%s" % (packIndex))  
 | 
            return  
 | 
        curPlayer = self.__Player  
 | 
        serverGroupID = PlayerControl.GetPlayerServerGroupID(curPlayer)  
 | 
        itemData = [tagItem.GetItemTypeID(), tagItem.GetCount(), tagItem.GetIsBind(), tagItem.GetUserData()]  
 | 
        itemMsg = {"PlayerID":curPlayer.GetPlayerID(), "ItemData":itemData, "PackIndex":packIndex, "Event":event}  
 | 
        GameWorld.SendMsgToClientServer(ShareDefine.CrossServerMsg_PutInItem, itemMsg, [serverGroupID])  
 | 
        return  
 | 
      
 | 
    ## ·ÅÈëÎïÆ·   
 | 
    #  @param packIndex ±³°üË÷Òý  
 | 
    #  @param tagItem ÎïÆ·  
 | 
    #  @param defaultPile Ä¬ÈÏÊÇ·ñÏÈÅжÏÄÜ·ñ¶Ñµþ  
 | 
    #  @return True or False  
 | 
    #  @remarks º¯ÊýÏêϸ˵Ã÷.  
 | 
    def PutInItem(self, packIndex, tagItem, defaultPile=True, event=["", False, {}]):  
 | 
        curPlayer = self.__Player  
 | 
          
 | 
        isEquip = ItemCommon.CheckItemIsEquip(tagItem)  
 | 
        if isEquip:  
 | 
            defaultPile = False # ×°±¸Ä¬Èϲ»Åж϶ѵþ  
 | 
              
 | 
        curItemData = GameWorld.GetGameData().GetItemByTypeID(tagItem.GetItemTypeID())  
 | 
        if not curItemData:  
 | 
            return False  
 | 
          
 | 
        if GameWorld.IsCrossServer():  
 | 
            self.__CrossServerPutInItem(packIndex, tagItem, event)  
 | 
            tagItem.Clear()  
 | 
            return True  
 | 
        packIndex = ChConfig.GetItemPackType(curItemData.GetType(), packIndex)  
 | 
          
 | 
        tagItemCount = GetItemCount(tagItem)  
 | 
        isAuctionItem = GetIsAuctionItem(tagItem)  
 | 
        if not self.CanPutInItem(packIndex, tagItem.GetItemTypeID(), tagItemCount, isAuctionItem, defaultPile):  
 | 
            GameWorld.DebugLog("±³°üÂú£¬²»ÄÜ·ÅÈëÎïÆ· count = %d"%GetItemCount(tagItem))  
 | 
            tagItem.Clear()  
 | 
            return False  
 | 
          
 | 
        isNeedRecord = False  
 | 
        itemID = tagItem.GetItemTypeID()  
 | 
        #¼¤»î³É¾ÍµÄµÀ¾ß  
 | 
        if tagItem.GetType() == ChConfig.Def_ItemType_SuccessItem:  
 | 
            PlayerMagicWeapon.DoActiveMW(curPlayer, tagItem.GetEffectByIndex(0).GetEffectValue(0))  
 | 
            tagItem.Clear()  
 | 
            return True  
 | 
        if itemID in ChConfig.Def_TransformItemIDList:  
 | 
            # Ö±½Óת»¯Îª¶ÔÓ¦»õ±ÒµÄÎïÆ·½öÔÚ·ÅÈë±³°üʱֱ½Óת»¯£¬·ñÔò»¹ÊÇÒÔÕæÊµÎïÆ·µÄÐÎʽ´æÔÚ£¬µ«¶ÑµþÉÏÏÞÐèÒª×öÌØÊâ´¦Àí  
 | 
            if packIndex == IPY_GameWorld.rptItem:  
 | 
                self.DoTransformItem(curPlayer, tagItem)  
 | 
                tagItem.Clear() # ÐèÇå³ý£¬²»È»»áµ¼ÖÂÄÚ´æÐ¹Â¶  
 | 
                return True  
 | 
            defaultPile = True  
 | 
            maxPackCount = ChConfig.Def_UpperLimit_DWord # ×ª»¯ÎïÆ·µþ¼ÓÉÏÏÞ²»È¡ÎïÆ·±íµÄ, Ôݶ¨¶ÑµþÉÏÏÞ20ÒÚ  
 | 
        elif isAuctionItem:  
 | 
            maxPackCount = tagItemCount  
 | 
            defaultPile = False # Ð·ÅÈëµÄÅÄÆ·Ö»ÄÜ·Å¿ÕλÖã¬ËùÒÔ²»Åж϶ѵþ  
 | 
            #isBind = False  
 | 
            isNeedRecord = True # ÅÄÆ·Òª¼Ç¼  
 | 
        else:  
 | 
            maxPackCount = curItemData.GetPackCount()  
 | 
              
 | 
        # ÐéÄâ±³°ü, Ä¬Èϲ»×öµþ¼Ó  
 | 
        if packIndex in ShareDefine.Def_VPack_TypeList:  
 | 
            return self.PutItemInVPack(packIndex, tagItem, event)  
 | 
          
 | 
        eventName, isForceEvent, addDict = event  
 | 
  
 | 
        #¼Ç¼´´½¨ÎïÆ·Ê±µÄµÇ¼Ìì  
 | 
        if tagItem.GetItemTypeID() in ReadChConfig.GetEvalChConfig('OpenBoxByLoginDayCfg'):  
 | 
            if tagItem.GetUserAttr(ShareDefine.Def_IudetCreateItemLoginDay) == 0:#ûÓÐÉèÖùý²ÅÉèÖà  
 | 
                tagItem.SetUserAttr(ShareDefine.Def_IudetCreateItemLoginDay, curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_LoginDayCnt))  
 | 
          
 | 
        curPack = self.__PlayerItemManager.GetPack(packIndex)  
 | 
        #itemFactory = GameWorld.GetItemFactory()  
 | 
        #isBind = tagItem.GetIsBind()  
 | 
        # Ä¿Ç°ÔÝÖ»¼Ç¼·ÅÈë±³°üµÄ  
 | 
        if not isNeedRecord and packIndex in [IPY_GameWorld.rptItem, ShareDefine.rptTreasure, ShareDefine.rptRune, ShareDefine.rptGatherSoul]:  
 | 
            isNeedRecord = ItemNeedRecord(tagItem) or isForceEvent  
 | 
        putResult = False  
 | 
          
 | 
        #ĬÈÏÏȽøÐÐÎïÆ·¶Ñµþ  
 | 
        if defaultPile:  
 | 
            #Ïȶѵþ, ÔÙ·ÅÔÚ¿ÕλÖà  
 | 
            #########################Åж϶ѵþ  
 | 
            for i in xrange(0, curPack.GetCount()):  
 | 
                item = curPack.GetAt(i)  
 | 
                if item.IsEmpty() == True:  
 | 
                    continue  
 | 
      
 | 
                if (item.IsEmpty() == 0 and not CanPackItem(item, tagItem)):  
 | 
                    continue  
 | 
                #¸ÃÎïÆ·Ëø¶¨²»Ö´ÐÐ==============================================  
 | 
                if item.GetIsLocked() == True:  
 | 
                    continue  
 | 
                  
 | 
                packItemCount = GetItemCount(item)  
 | 
                curItemCount = GetItemCount(tagItem)  
 | 
                canPutinCount = maxPackCount - packItemCount  
 | 
                if canPutinCount <= 0:  
 | 
                    continue      
 | 
                #¿ÉÒÔ°Ú·Å  
 | 
                #¿É¶Ñµþ  
 | 
                if curItemCount > canPutinCount:                          
 | 
                    updCount = packItemCount + canPutinCount  
 | 
                    SetItemCount(item, updCount)  
 | 
                    SetItemCount(tagItem, curItemCount - canPutinCount)  
 | 
                      
 | 
                    if isNeedRecord:  
 | 
                        itemNoteDict = ItemCommon.GetItemNoteDict(item, canPutinCount, packItemCount, updCount)  
 | 
                        ItemCommon.DR_GetItem(curPlayer, packIndex, eventName, itemNoteDict, addDict)  
 | 
                else:  
 | 
                    updCount = packItemCount + curItemCount  
 | 
                    #¿ÉÒÔÍêÈ«¶Ñµþ  
 | 
                    SetItemCount(item, updCount)  
 | 
                    tagItem.Clear()  
 | 
                    putResult = True  
 | 
                      
 | 
                    if isNeedRecord:  
 | 
                        itemNoteDict = ItemCommon.GetItemNoteDict(item, curItemCount, packItemCount, updCount)  
 | 
                        ItemCommon.DR_GetItem(curPlayer, packIndex, eventName, itemNoteDict, addDict)  
 | 
                          
 | 
                    break  
 | 
          
 | 
        if putResult == True:  
 | 
            #GameWorld.Log("ÒѾ³É¹¦·ÅÈë")  
 | 
            #ÒѾ³É¹¦·ÅÈë  
 | 
            return True  
 | 
        ##########################ÅжϷÅÔÚ¿ÕλÖà  
 | 
        for i in xrange(0, curPack.GetCount()):  
 | 
            item = curPack.GetAt(i)  
 | 
            if item.IsEmpty() != True:  
 | 
                continue  
 | 
              
 | 
            packItemCount = GetItemCount(item) # Îª0  
 | 
            curItemCount = GetItemCount(tagItem)  
 | 
            canPutinCount = maxPackCount - packItemCount  
 | 
            if canPutinCount <= 0:  
 | 
                continue  
 | 
            #¿ÉÒÔ°Ú·Å  
 | 
            if curItemCount > canPutinCount:  
 | 
                #ÐèÒª´´½¨ÐÂÎïÆ··ÅÈë  
 | 
                curCreateItem = GetOutPutItemObj(tagItem.GetItemTypeID(), canPutinCount, isAuctionItem)  
 | 
                #×¢Òâ: ²»ÄÜÔÚÕâÀïAssignItem, ·ñÔò»áÓÐ2¸öÎïÆ·Ö¸ÕëÖ¸Ïòͬһ¸öÎïÆ·ÊµÀý . ¾Þ´óµÄ´íÎóÔÚÕâÒ»¾ä : curCreateItem.Assign(tagItem)  
 | 
                #Èç¹ûÊÇ×°±¸£¬ÄÇô maxPackCount Îª1 ÕâÀï»áÑ»·×Ô¶¯´´½¨ÐÂÎïÆ·£¬ËùÒÔÖ±½Ó GetOutPutItemObj ¼´¿É, Ôݲ»Ö§³Ö¶¨ÖÆ×°±¸²ð½â  
 | 
                  
 | 
                item.AssignItem(curCreateItem)  
 | 
                SetItemCount(tagItem, curItemCount - canPutinCount)  
 | 
                  
 | 
                if isNeedRecord:  
 | 
                    itemNoteDict = ItemCommon.GetItemNoteDict(item, canPutinCount, packItemCount, canPutinCount)  
 | 
                    ItemCommon.DR_GetItem(curPlayer, packIndex, eventName, itemNoteDict, addDict)  
 | 
            else:  
 | 
                #¿ÉÒÔ·ÅÏÂ  
 | 
                if isEquip:  
 | 
                    self.CheckEquipAttr(packIndex, tagItem)  
 | 
                      
 | 
                if tagItem.GetGameWorldItemType() == IPY_GameWorld.gwitRoleItem:  
 | 
                    item.PutIn(tagItem)  
 | 
                elif tagItem.GetGameWorldItemType() == IPY_GameWorld.gwitSingleItem:  
 | 
                    item.AssignItem(tagItem)  
 | 
                else:  
 | 
                    GameWorld.Log("ÎïÆ· = %s·ÅÈë´íÎó" % (tagItem.GetItemTypeID()) , curPlayer.GetPlayerID())  
 | 
                putResult = True  
 | 
                  
 | 
                if isNeedRecord:  
 | 
                    itemNoteDict = ItemCommon.GetItemNoteDict(item, curItemCount, packItemCount, GetItemCount(item))  
 | 
                    ItemCommon.DR_GetItem(curPlayer, packIndex, eventName, itemNoteDict, addDict)  
 | 
                break  
 | 
                                                  
 | 
        #·ÅÈë¶«Î÷  
 | 
        return putResult  
 | 
      
 | 
    def CheckEquipAttr(self, packType, curItem):  
 | 
        legendAttrIDCount = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrID)  
 | 
        legendAttrValueCount = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrValue)  
 | 
          
 | 
        if legendAttrIDCount and legendAttrValueCount and legendAttrIDCount == legendAttrValueCount:  
 | 
            return  
 | 
          
 | 
        curPlayer = self.__Player  
 | 
        legendAttrInfo = GetAddEquipLegendAttr(curItem, curPlayer)  
 | 
        if not legendAttrInfo:  
 | 
            return  
 | 
          
 | 
        curPlayer = self.__Player  
 | 
        srcScore = ItemCommon.GetEquipGearScore(curItem)  
 | 
        legendAttrIDList, legendAttrValueList = legendAttrInfo  
 | 
        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrID)  
 | 
        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValue)  
 | 
        for i in xrange(len(legendAttrIDList)):  
 | 
            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrID, legendAttrIDList[i])  
 | 
            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValue, legendAttrValueList[i])  
 | 
        ItemCommon.MakeEquipGS(curItem)  
 | 
        updScore = ItemCommon.GetEquipGearScore(curItem)  
 | 
        GameWorld.ErrLog("´«ÆæÊôÐÔÒì³££¬ÖØÐÂË¢ÐÂÒ»´ÎÊôÐÔ: packType=%s,itemID=%s,legendAttrIDList=%s,legendAttrValueList=%s,srcScore=%s,updScore=%s"   
 | 
                         % (packType, curItem.GetItemTypeID(), legendAttrIDList, legendAttrValueList, srcScore, updScore), curPlayer.GetPlayerID())  
 | 
        return  
 | 
      
 | 
    def CheckRolePackEquipAttr(self):  
 | 
        ''' Íæ¼ÒÉÏÏßÐÞ¸´×°±¸ÊôÐÔbug  
 | 
        '''  
 | 
#        curPlayer = self.__Player  
 | 
#        checkVersion = 20190103  
 | 
#        key = "LoginCheckEquipAttr"  
 | 
#        curVersion = curPlayer.NomalDictGetProperty(key)  
 | 
#        if curVersion == checkVersion:  
 | 
#            return  
 | 
#        playerID = curPlayer.GetPlayerID()  
 | 
#        GameWorld.Log("Íæ¼ÒÉÏÏß´¦Àí×°±¸ÊôÐÔ! curVersion=%s,checkVersion=%s" % (curVersion, checkVersion), playerID)  
 | 
#          
 | 
#        outOfPrintAttrItemDict = {} # Óоø°æÊôÐԵ͍֯ÎïÆ·ÊôÐÔÐÅÏ¢ {itemID:[¾ø°æÊôÐÔIDÁбí, ¾ø°æÊôÐÔÊýÖµÁбí], ...}  
 | 
#        ipyDataMgr = IpyGameDataPY.IPY_Data()  
 | 
#        for i in xrange(ipyDataMgr.GetAppointItemCount()):  
 | 
#            ipyData = ipyDataMgr.GetAppointItemByIndex(i)  
 | 
#            outOfPrintAttrList = ipyData.GetOutOfPrintAttr()  
 | 
#            outOfPrintAttrValueList = ipyData.GetOutOfPrintAttrValue()  
 | 
#            if not outOfPrintAttrList or len(outOfPrintAttrList) != len(outOfPrintAttrValueList):  
 | 
#                continue  
 | 
#            itemID = GetAppointItemRealID(ipyData.GetID())  
 | 
#            if not itemID:  
 | 
#                continue  
 | 
#            outOfPrintAttrItemDict[itemID] = [outOfPrintAttrList, outOfPrintAttrValueList]  
 | 
#              
 | 
#        checkPackList = [IPY_GameWorld.rptEquip, IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse]  
 | 
#        for packType in checkPackList:  
 | 
#            curPack = curPlayer.GetItemManager().GetPack(packType)  
 | 
#            for i in xrange(curPack.GetCount()):  
 | 
#                curItem = curPack.GetAt(i)  
 | 
#                #GameWorld.DebugLog("packType=%s,i=%s" % (packType, i))  
 | 
#                if curItem.IsEmpty():  
 | 
#                    continue  
 | 
#                isEquip = ItemCommon.CheckItemIsEquip(curItem)  
 | 
#                if not isEquip:  
 | 
#                    continue  
 | 
#                itemID = curItem.GetItemTypeID()  
 | 
#                self.CheckEquipAttr(packType, curItem)  
 | 
#                  
 | 
#                # ÖØË¢¾ø°æÊôÐÔ  
 | 
#                if itemID in outOfPrintAttrItemDict:  
 | 
#                    outOfPrintAttrList, outOfPrintAttrValueList = outOfPrintAttrItemDict[itemID]  
 | 
#                    curItem.ClearUserAttr(ShareDefine.Def_IudetOutOfPrintAttrID)  
 | 
#                    curItem.ClearUserAttr(ShareDefine.Def_IudetOutOfPrintAttrValue)  
 | 
#                    for outOfPrintAttrIndex in xrange(len(outOfPrintAttrList)):  
 | 
#                        curItem.AddUserAttr(ShareDefine.Def_IudetOutOfPrintAttrID, outOfPrintAttrList[outOfPrintAttrIndex])  
 | 
#                        curItem.AddUserAttr(ShareDefine.Def_IudetOutOfPrintAttrValue, outOfPrintAttrValueList[outOfPrintAttrIndex])  
 | 
#                    GameWorld.Log("    Íæ¼ÒµÇÂ¼ÖØË¢×°±¸¾ø°æÊôÐÔ: packType=%s,i=%s,itemID=%s,outOfPrintAttrList=%s,outOfPrintAttrValueList=%s"   
 | 
#                                  % (packType, i, itemID, outOfPrintAttrList, outOfPrintAttrValueList), playerID)  
 | 
#                      
 | 
#        PlayerControl.NomalDictSetProperty(curPlayer, key, checkVersion)  
 | 
        return  
 | 
  
 | 
    ## ÊÇ·ñÄÜ·ÅÈëÎïÆ·   
 | 
    #  @param packIndex ±³°üË÷Òý  
 | 
    #  @param curItemID µ±Ç°ÎïÆ·ID  
 | 
    #  @param curItemCount µ±Ç°ÎïÆ·ÊýÁ¿  
 | 
    #  @param isAuctionItem ÊÇ·ñÅÄÆ·  
 | 
    #  @param defaultPile Ä¬ÈÏÏÈÅжÏÊÇ·ñÄܽøÐÐÎïÆ·¶Ñµþ  
 | 
    #  @return True or False  
 | 
    #  @remarks º¯ÊýÏêϸ˵Ã÷.  
 | 
    def CanPutInItem(self, packIndex, curItemID, curItemCount, isAuctionItem, defaultPile=True):  
 | 
        if GameWorld.IsCrossServer():  
 | 
            return True  
 | 
        checkRet, putIndex = self.CanPutInItemEx(packIndex, curItemID, curItemCount, isAuctionItem, defaultPile)  
 | 
        return checkRet  
 | 
      
 | 
    ## ÊÇ·ñÄÜ·ÅÈëÎïÆ·   
 | 
    #  @param packIndex ±³°üË÷Òý  
 | 
    #  @param curItemID µ±Ç°ÎïÆ·ID  
 | 
    #  @param curItemCount µ±Ç°ÎïÆ·ÊýÁ¿  
 | 
    #  @param isAuctionItem ÊÇ·ñÅÄÆ·  
 | 
    #  @param defaultPile Ä¬ÈÏÏÈÅжÏÊÇ·ñÄܽøÐÐÎïÆ·¶Ñµþ  
 | 
    #  @return True or False, µÚÒ»¸ö¿É·ÅÈëµÄλÖà  
 | 
    #  @remarks º¯ÊýÏêϸ˵Ã÷.  
 | 
    def CanPutInItemEx(self, packIndex, curItemID, curItemCount, isAuctionItem, defaultPile=True):  
 | 
        gameData = GameWorld.GetGameData()  
 | 
        curItemData = gameData.GetItemByTypeID(curItemID)  
 | 
          
 | 
        if curItemData == None :  
 | 
            GameWorld.Log("ÕÒ²»µ½ItemID = %d" % curItemID)  
 | 
            return False, 0   
 | 
          
 | 
        if curItemID in ChConfig.Def_TransformItemIDList:  
 | 
            # »õ±ÒÖ±½Óת»»µÄÎïÆ·Èç¹ûÊÇ·ÅÈë±³°üµÄÔòÖ±½Óת»¯£¬ÎÞÐèÔÝÓøñ×Ó  
 | 
            if packIndex == IPY_GameWorld.rptItem:  
 | 
                return True, 0  
 | 
            maxPackCount = ChConfig.Def_UpperLimit_DWord # ×ª»¯ÎïÆ·µþ¼ÓÉÏÏÞ²»È¡ÎïÆ·±íµÄ, Ôݶ¨¶ÑµþÉÏÏÞ20ÒÚ  
 | 
        elif isAuctionItem:  
 | 
            maxPackCount = curItemCount  
 | 
            defaultPile = False # Ð·ÅÈëµÄÅÄÆ·Ö»ÄÜ·Å¿ÕλÖã¬ËùÒÔ²»Åж϶ѵþ  
 | 
        else:  
 | 
            maxPackCount = curItemData.GetPackCount()  
 | 
              
 | 
        if maxPackCount == 0:  
 | 
            GameWorld.Log("²ß»®Ìî±í´íÎó %s -> maxPackCount = %s" % (curItemID , maxPackCount))  
 | 
            return False, 0  
 | 
          
 | 
        # ÌØÊâ´¦Àí²»Í¬µÄÎïÆ··ÅÈ벻ͬµÄ±³°ü£¬ÈçÉñÊÞ±³°ü  
 | 
        packIndex = ChConfig.GetItemPackType(curItemData.GetType(), packIndex)  
 | 
          
 | 
        maxCanPutItem = 0  
 | 
        curPlayer = self.__Player  
 | 
        # ÐéÄâ±³°ü  
 | 
        if packIndex in ShareDefine.Def_VPack_TypeList:  
 | 
            # ÐéÄâ±³°ü²»×ö¶ÑµþÖ§³Ö  
 | 
            for place in xrange(ItemCommon.GetVPackCnt(packIndex)):  
 | 
                itemKeyData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_VPackItem % (packIndex, place))  
 | 
                if itemKeyData:  
 | 
                    continue  
 | 
                maxCanPutItem += 1  
 | 
                if maxCanPutItem >= curItemCount:  
 | 
                    return True, place  
 | 
            return False, 0  
 | 
          
 | 
        itemIndex = -1  
 | 
        curPack = self.__PlayerItemManager.GetPack(packIndex)  
 | 
        for i in xrange(curPack.GetCount()):  
 | 
            item = curPack.GetAt(i)  
 | 
  
 | 
            if item.IsEmpty():  
 | 
                maxCanPutItem += maxPackCount  
 | 
                if itemIndex == -1:  
 | 
                    itemIndex = i  
 | 
            else:  
 | 
                #Èç¹ûÐèÒªÅжϿɶѵþ  
 | 
                if defaultPile:  
 | 
                    if item.GetIsLocked():  
 | 
                        continue  
 | 
      
 | 
                    if (CanPackItemByItemType(item.GetItemTypeID(), item.GetIsBind(), curItemID, isAuctionItem) and  
 | 
                        maxPackCount > GetItemCount(item)):  
 | 
                        #¸ÃÎïÆ·Ëø¶¨²»Ö´ÐÐ==============================================  
 | 
                        #¿É¶Ñµþ  
 | 
                        maxCanPutItem += maxPackCount - GetItemCount(item)  
 | 
                        if itemIndex == -1:  
 | 
                            itemIndex = i  
 | 
              
 | 
            if maxCanPutItem >= curItemCount:  
 | 
                return True, itemIndex  
 | 
              
 | 
        if maxCanPutItem < curItemCount:  
 | 
            return False, 0  
 | 
        return True, itemIndex  
 | 
      
 | 
#==============================================================================  
 | 
# ·ûÓ¡ÎïÆ·´æ´¢×ÖµäÊýÖµÊý¾Ý½á¹¹: Ç°5λΪÎïÆ·ID, 6~8λΪǿ»¯µÈ¼¶, µÚ9λΪÀ´Ô´£¨ÀϺÅ0,ĬÈÏ1£¬ºÏ³É2£©,µÚ10λΪÊÇ·ñËø¶¨  
 | 
def GetRuneItemKeyData(itemID, RuneLV, lockState=0, source=1):  
 | 
    lockState = 1 if lockState > 0 else 0  
 | 
    return lockState * 1000000000 + source * 100000000 + min(RuneLV, 999) * 100000 + itemID  
 | 
def GetRuneItemID(keyData): return keyData % 100000  
 | 
def GetRuneItemPlusLV(keyData): return keyData % 100000000 / 100000  
 | 
def GetRuneItemIsLock(keyData): return keyData / 1000000000  
 | 
def GetRuneItemSource(keyData): return keyData % 1000000000 / 100000000  
 | 
def IsRuneItemNeedRecord(curItem, plusLV):  
 | 
    return plusLV > 0 or curItem.GetItemColor() >= ChConfig.Def_Quality_Orange  
 | 
  
 | 
# ¾Û»êÎïÆ·´æ´¢×ÖµäÊýÖµÊý¾Ý½á¹¹: Ç°5λΪÎïÆ·ID, 6~8λΪǿ»¯µÈ¼¶  
 | 
def GetGatherSoulItemKeyData(itemID, GatherSoulLV):  
 | 
    return min(GatherSoulLV, 999) * 100000 + itemID  
 | 
def GetGatherSoulItemID(keyData): return keyData % 100000  
 | 
def GetGatherSoulItemPlusLV(keyData): return keyData % 100000000 / 100000  
 | 
def IsGatherSoulItemNeedRecord(curItem, plusLV):  
 | 
    return plusLV > 0 or curItem.GetItemColor() >= ChConfig.Def_Quality_Orange  
 | 
  
 | 
def SetVPackItemKeyData(curPlayer, packIndex, place, keyData, isSync=True):  
 | 
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_VPackItem % (packIndex, place), keyData)  
 | 
    if isSync:  
 | 
        if keyData > 0:  
 | 
            Sync_VPackItem_Refresh(curPlayer, packIndex, [place])  
 | 
        else:  
 | 
            Sync_VPackItem_Clear(curPlayer, packIndex, [place])  
 | 
    return  
 | 
  
 | 
def Sync_VPackItem_Refresh(curPlayer, packIndex, placeList=[]):  
 | 
    if not placeList:  
 | 
        placeList = xrange(ItemCommon.GetVPackCnt(packIndex))  
 | 
    vpackRefresh = ChPyNetSendPack.tagMCVPackRefresh()  
 | 
    vpackRefresh.Clear()  
 | 
    vpackRefresh.PackType = packIndex  
 | 
    for place in placeList:  
 | 
        itemKeyData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_VPackItem % (packIndex, place))  
 | 
        if not itemKeyData:  
 | 
            # ¿ÕÎïÆ·²»Í¨Öª  
 | 
            continue  
 | 
        vpackItem = ChPyNetSendPack.tagMCVPackItem()  
 | 
        vpackItem.Clear()  
 | 
        vpackItem.ItemPlace = place  
 | 
        vpackItem.ItemData = itemKeyData  
 | 
        vpackRefresh.VPacklItemList.append(vpackItem)  
 | 
    vpackRefresh.Count = len(vpackRefresh.VPacklItemList)  
 | 
    NetPackCommon.SendFakePack(curPlayer, vpackRefresh)  
 | 
    return  
 | 
  
 | 
def Sync_VPackItem_Clear(curPlayer, packIndex, placeList):  
 | 
    if not placeList:  
 | 
        return  
 | 
    vpackClear = ChPyNetSendPack.tagMCVPackClear()  
 | 
    vpackClear.Clear()  
 | 
    vpackClear.PackType = packIndex  
 | 
    vpackClear.ItemPlaceList = placeList  
 | 
    vpackClear.Count = len(vpackClear.ItemPlaceList)  
 | 
    NetPackCommon.SendFakePack(curPlayer, vpackClear)  
 | 
    return  
 | 
  
 | 
#// A3 09 ×ªÒÆÎïÆ·µ½ÆäËû±³°ü #tagCMDropItemToOtherPack  
 | 
#  
 | 
#struct tagCMDropItemToOtherPack  
 | 
#{  
 | 
#    tagHead         Head;  
 | 
#    BYTE        SrcBackpack;    //Ô´±³°üÀàÐÍ  
 | 
#    BYTE        DesBackPack;    //Ä¿±ê±³°üÀàÐÍ  
 | 
#    WORD        SrcIndex;        //×ªÒÆÎïÆ·Ë÷ÒýλÖ㻵±È«²¿×ªÒÆÊ±´ËÖµÎÞЧ  
 | 
#    BYTE        IsAll;        //ÊÇ·ñÈ«²¿×ªÒÆ          
 | 
#};  
 | 
def OnDropItemToOtherPack(index, clientData, tick):      
 | 
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)  
 | 
    DropItemToOtherPack(curPlayer, clientData.SrcBackpack, clientData.DesBackPack, clientData.SrcIndex, clientData.IsAll)  
 | 
    return  
 | 
  
 | 
def DropItemToOtherPack(curPlayer, fromPackIndex, desPackIndex, index, isAll=False):  
 | 
    '''Í϶¯Ä³¸ö±³°üÎïÆ·µ½Íæ¼ÒÎïÆ·±³°ü  
 | 
    '''  
 | 
    movePack = curPlayer.GetItemManager().GetPack(fromPackIndex)  
 | 
    if not movePack:  
 | 
        return  
 | 
      
 | 
    itemControl = PlayerItemControler(curPlayer)  
 | 
      
 | 
    #Õû¸ö±³°ü×ªÒÆ  
 | 
    if isAll:  
 | 
        fullPackList = []  
 | 
        for itemIndex in xrange(movePack.GetCount()):  
 | 
            curItem = movePack.GetAt(itemIndex)  
 | 
            if not curItem or curItem.IsEmpty():  
 | 
                continue  
 | 
            toPackIndex = ChConfig.GetItemPackType(curItem.GetType(), desPackIndex)  
 | 
            if toPackIndex in fullPackList:  
 | 
                continue  
 | 
            if not __DoDropItemToOtherPack(curPlayer, itemControl, fromPackIndex, toPackIndex, itemIndex, curItem):  
 | 
                if toPackIndex not in fullPackList:  
 | 
                    fullPackList.append(toPackIndex)  
 | 
                      
 | 
        for fullPackIndex in fullPackList:  
 | 
            PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [fullPackIndex])  
 | 
              
 | 
    #µ¥¸öÎïÆ·×ªÒÆ  
 | 
    else:  
 | 
        curItem = movePack.GetAt(index)  
 | 
        if not curItem or curItem.IsEmpty():  
 | 
            return  
 | 
        toPackIndex = ChConfig.GetItemPackType(curItem.GetType(), desPackIndex)  
 | 
        __DoDropItemToOtherPack(curPlayer, itemControl, fromPackIndex, toPackIndex, index, curItem)  
 | 
    return  
 | 
  
 | 
def __DoDropItemToOtherPack(curPlayer, itemControl, fromPackIndex, toPackIndex, itemIndex, curItem):  
 | 
    if itemControl.DoTransformItem(curPlayer, curItem):  
 | 
        curItem.Clear()  
 | 
        return True  
 | 
    curItemTypeID = curItem.GetItemTypeID()  
 | 
    #curItemGUID = curItem.GetGUID()  
 | 
    curItemCount = curItem.GetCount()  
 | 
    #curItemIsBind = curItem.GetIsBind()  
 | 
    isAuctionItem = GetIsAuctionItem(curItem)  
 | 
    #toPackIndex = ChConfig.GetItemPackType(curItem.GetType(), toPackIndex)  
 | 
      
 | 
    # ³£¹æÎïÆ·×ªÒÆµ½ÐéÄâ·ûÓ¡±³°ü  
 | 
    if toPackIndex == ShareDefine.rptRune:  
 | 
        if not ItemCommon.CheckPackHasSpace(curPlayer, toPackIndex, True):  
 | 
            return False  
 | 
        return itemControl.PutItemInVPack(toPackIndex, curItem)  
 | 
      
 | 
    checkRet, putIndex = itemControl.CanPutInItemEx(toPackIndex, curItemTypeID, curItemCount, isAuctionItem)  
 | 
    if not checkRet:  
 | 
        return False  
 | 
    return DragItem(curPlayer, fromPackIndex, itemIndex, toPackIndex, putIndex, curItemCount)  
 | 
  
 | 
## ±³°üÖØÕû  
 | 
#  @param curPlayer µ±Ç°Íæ¼Ò  
 | 
#  @param packIndex ±³°üË÷Òý  
 | 
#  @param beingIndex ¿ªÊ¼Î»ÖÃË÷Òý  
 | 
#  @param endIndex ½áÊøÎ»ÖÃË÷Òý  
 | 
#  @param tick µ±Ç°Ê±¼ä  
 | 
#  @return None  
 | 
#  @remarks º¯ÊýÏêϸ˵Ã÷.  
 | 
def __DoResetItem(curPlayer, packIndex, beingIndex, endIndex, tick):  
 | 
    #ÅжϿÉÒÔÕûÀíÎïÆ·µÄ״̬  
 | 
    if curPlayer.GetPlayerAction() not in ChConfig.Def_Player_ResetItem_State:  
 | 
        PlayerControl.NotifyCode(curPlayer, "GeRen_liubo_254483")  
 | 
        #GameWorld.Log("µ±Ç°×´Ì¬ÎÞ·¨ÕûÀí±³°ü")  
 | 
        return  
 | 
          
 | 
    # ÎÞÖ±½Ó½»Ò×  
 | 
    #===========================================================================  
 | 
    # if curPlayer.GetPlayerAction() == IPY_GameWorld.paEvent:  
 | 
    #    #Èç¹ûÍæ¼ÒÔÚʼþÖÐ, ÌØÊâÔÙ´ÎÅж¨  
 | 
    #    if curPlayer.GetForbiddenResetItem() != 0:  
 | 
    #        PlayerControl.NotifyCode(curPlayer, "GeRen_liubo_254483")  
 | 
    #        return  
 | 
    #===========================================================================  
 | 
      
 | 
    curPack = curPlayer.GetItemManager().GetPack(packIndex)  
 | 
    if curPack == None:  
 | 
        #GameWorld.Log("ÖØÕû±³°üÀàÐͲ»¶Ô")  
 | 
        return  
 | 
      
 | 
    #¼ì²éÊÇ·ñÄÜÕûÀí  
 | 
    for i in range(0, curPack.GetCount()):  
 | 
        curItem = curPack.GetAt(i)  
 | 
        if curItem.GetIsLocked():  
 | 
            #GameWorld.Log("ÎïÆ·ÓÐËø, ²»ÔÊÐíÖØÕû")  
 | 
            return  
 | 
      
 | 
    # ÕûÀí·½Ê½²»Í¬Çø·Ö  
 | 
    if packIndex == IPY_GameWorld.rptWarehouse:  
 | 
        #ÑéÖ¤¼ä¸ô  
 | 
        if tick - curPlayer.GetTickByType(ChConfig.TYPE_Player_Tick_WareHouseSort) < \  
 | 
                ChConfig.TYPE_Player_Tick_Time[ChConfig.TYPE_Player_Tick_WareHouseSort]:  
 | 
            #ûµ½¼ä¸ô  
 | 
            #GameWorld.DebugLog("ÖØÕû²Ö¿âʱ¼ä¼ä¸ôÌ«¶Ì")  
 | 
            return  
 | 
        curPlayer.SetTickByType(ChConfig.TYPE_Player_Tick_WareHouseSort, tick)  
 | 
        ResetWareHouse(curPlayer, curPack, beingIndex, endIndex)  
 | 
    else:  
 | 
        if tick - curPlayer.GetResetItemTick() <= ChConfig.Def_ItemPackResetInterval:  
 | 
            #GameWorld.DebugLog("ÖØÕû±³°üʱ¼ä¼ä¸ôÌ«¶Ì")  
 | 
            return  
 | 
          
 | 
        curPlayer.SetResetItemTick(tick)  
 | 
          
 | 
        ResetRolePack(curPlayer, curPack, beingIndex, endIndex)  
 | 
    #curPack.ResetPack(beingIndex, endIndex)    #C++°æ±³°üÕûÀí  
 | 
    curPack.Sync_Refresh()  
 | 
    return  
 | 
     
 | 
## ±³°üÕûÀí  
 | 
def ResetItem(curPlayer, packIndex, beingIndex, endIndex, tick):  
 | 
  
 | 
    #¿ªÊ¼ÕûÀí  
 | 
    __DoResetItem(curPlayer, packIndex, beingIndex, endIndex, tick)  
 | 
    curPlayer.Notify_PackResetOK()  
 | 
    return  
 | 
  
 | 
  
 | 
def ResetWareHouse(curPlayer, curPack, beingIndex, endIndex):  
 | 
    itemDict = {}   # ID£º[[Ë÷Òý1£¬ÊýÁ¿1]£¬ [Ë÷Òý2£¬ÊýÁ¿2]]  
 | 
      
 | 
    # 1.ÏȱéÀúÒ»´Îµþ¼ÓÊýÁ¿£¬2.ÔÙ±éÀúн¨×ֵ䴿·ÅÎïÆ·ÁÐ±í£¬3.ÔÙ¸ù¾Ýsort¹æÔòÅÅÐò  
 | 
    #µþ¼Ó´¦Àí  
 | 
    for i in range(beingIndex, endIndex + 1):  
 | 
        curRoleItem = curPack.GetAt(i)  
 | 
        if curRoleItem.IsEmpty():  
 | 
            continue  
 | 
        curItem = curRoleItem.GetItem()   
 | 
        itemID = curRoleItem.GetItemTypeID()  
 | 
        if itemID not in itemDict:  
 | 
            itemDict[itemID] = []  
 | 
          
 | 
        __ResetItem_AddItemInList(itemDict[itemID], curItem)  
 | 
  
 | 
    itemList = []     
 | 
    equipGSList = []  
 | 
    #×éºÏÁÐ±í  
 | 
    for tmpList in itemDict.values():  
 | 
        for tmpItem in tmpList:  
 | 
            if ItemCommon.CheckNoteEquipGS(tmpItem):  
 | 
                equipGSList.append(tmpItem)  
 | 
            else:  
 | 
                itemList.append(tmpItem)  
 | 
  
 | 
    equipGSList.sort(__CmpWareHouseEquip)  
 | 
    itemList.sort(__CmpRolePack)  
 | 
  
 | 
#===============================================================================  
 | 
#    GameWorld.DebugLog("equipGSList")  
 | 
#    for item in equipGSList:  
 | 
#        GameWorld.DebugLog("%s-%s"%(item.GetName(), [item.GetCount(), item.GetLV(), ItemCommon.GetEquipGearScore(item),   
 | 
#                                                               item.GetItemColor(), item.GetItemQuality(),  
 | 
#                                                               item.GetType(), item.GetItemTypeID() ]))  
 | 
#   
 | 
#    GameWorld.DebugLog("itemList")  
 | 
#    for item in itemList:  
 | 
#        GameWorld.DebugLog("%s-%s"%(item.GetName(), [item.GetCount(), item.GetLV(), ItemCommon.GetEquipGearScore(item),   
 | 
#                                                               item.GetItemColor(), item.GetItemQuality(),  
 | 
#                                                               item.GetType(), item.GetItemTypeID() ]))  
 | 
#===============================================================================  
 | 
  
 | 
    curPack.WipePack(beingIndex, endIndex)  
 | 
    putPlace = beingIndex  
 | 
  
 | 
    for item in equipGSList:  
 | 
        curPack.GetAt(putPlace).AssignItem(item, False)  
 | 
        putPlace += 1  
 | 
          
 | 
    for item in itemList:  
 | 
        curPack.GetAt(putPlace).AssignItem(item, False)  
 | 
        putPlace += 1  
 | 
          
 | 
    return  
 | 
  
 | 
def __CmpWareHouseEquip(item1, item2):  
 | 
    # ²Ö¿â ½×Êý¸ß-ÑÕÉ«¸ß-ÐÇÊý¸ß - ×°±¸ÀàÐÍ - ID£¬ÄÚ²ã±È½Ï ÔÝʱ²»×öʱ¼äÅÐ¶Ï  
 | 
    # ½×Êý GetLV»ñµÃ  
 | 
      
 | 
    if item1.GetLV() == item2.GetLV():  
 | 
      
 | 
        if item1.GetItemColor() == item2.GetItemColor():  
 | 
            if item1.GetItemQuality() == item2.GetItemQuality():  
 | 
                itemType1 = item1.GetType()  
 | 
                itemType2 = item2.GetType()  
 | 
                if itemType1 == itemType2:  
 | 
                    return cmp(item1.GetItemTypeID(), item2.GetItemTypeID())  
 | 
                else:  
 | 
                    #ÀàÐÍÓж¨ÒåÅäÖÃ˳Ðò  
 | 
                    typeList = IpyGameDataPY.GetFuncEvalCfg("DepotSortPriority", 1)  
 | 
                    if itemType1 in typeList and itemType2 in typeList:  
 | 
                        return cmp(typeList.index(item1.GetType()), typeList.index(item2.GetType()))  
 | 
                    elif itemType1 in typeList:  
 | 
                        #ÅÅÔÚÇ°Ãæ  
 | 
                        return -1  
 | 
                    elif itemType2 in typeList:  
 | 
                        return 1  
 | 
                    else:  
 | 
                        return cmp(itemType1, itemType2)  
 | 
            else:  
 | 
                return cmp(0-item1.GetItemQuality(), 0-item2.GetItemQuality())  
 | 
        else:  
 | 
            return cmp(0-item1.GetItemColor(), 0-item2.GetItemColor())  
 | 
    else:  
 | 
        return cmp(0-item1.GetLV(), 0-item2.GetLV())  
 | 
    return  
 | 
  
 | 
  
 | 
def ResetRolePack(curPlayer, curPack, beingIndex, endIndex):  
 | 
    itemDict = {}   # ID£º[[Ë÷Òý1£¬ÊýÁ¿1]£¬ [Ë÷Òý2£¬ÊýÁ¿2]]  
 | 
      
 | 
    # 1.ÏȱéÀúÒ»´Îµþ¼ÓÊýÁ¿£¬2.ÔÙ±éÀúн¨×ֵ䴿·ÅÎïÆ·ÁÐ±í£¬3.ÔÙ¸ù¾Ýsort¹æÔòÅÅÐò  
 | 
    #µþ¼Ó´¦Àí  
 | 
    for i in range(beingIndex, endIndex + 1):  
 | 
        curRoleItem = curPack.GetAt(i)  
 | 
        if curRoleItem.IsEmpty():  
 | 
            continue  
 | 
        curItem = curRoleItem.GetItem()   
 | 
        itemID = curRoleItem.GetItemTypeID()  
 | 
        if itemID not in itemDict:  
 | 
            itemDict[itemID] = []  
 | 
          
 | 
        __ResetItem_AddItemInList(itemDict[itemID], curItem)  
 | 
  
 | 
    itemList = []   # ·Ç×°±¸ÆÕͨÎïÆ·  
 | 
    equipGSGreaterList = [] # ÊôÓÚ±¾Ö°ÒµµÄ¸ßÆÀ·Ö×°±¸  
 | 
    equipGSLesserList = []  # µÍÆÀ·Ö×°±¸ºÍ·Ç±¾Ö°Òµ  
 | 
    runeItemList = []   # ·ûÓ¡  
 | 
      
 | 
    #EquipGSTypeForSort  
 | 
    equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)  
 | 
    #×éºÏÁÐ±í  
 | 
    for tmpList in itemDict.values():  
 | 
        for tmpItem in tmpList:  
 | 
            equipGS = 0  
 | 
            cmpEquipGS = 0  
 | 
  
 | 
            if ItemCommon.CheckJob(curPlayer, tmpItem) and ItemCommon.CheckNoteEquipGS(tmpItem):  
 | 
                #ÐèÒª±È½ÏÆÀ·ÖµÄ×°±¸  
 | 
                equipGS = ItemCommon.GetEquipGearScore(tmpItem)  
 | 
                #²éÕÒµ±Ç°×°±¸±È½ÏGS  
 | 
                cmpItem = equipPack.GetAt(tmpItem.GetEquipPlace())  
 | 
                if ItemCommon.CheckNoteEquipGS(cmpItem):  
 | 
                    cmpEquipGS = ItemCommon.GetEquipGearScore(cmpItem)  
 | 
            elif ItemCommon.CheckNoteEquipGS(tmpItem):  
 | 
                #·Ç±¾Ö°Òµ»òÕß²»¿ÉÓõÄ×°±¸  
 | 
                equipGS = 1  
 | 
                cmpEquipGS = 2  
 | 
                  
 | 
            if tmpItem.GetType() in [ChConfig.Def_ItemType_Rune, ChConfig.Def_ItemType_RuneExp]:  
 | 
                runeItemList.append(tmpItem)  
 | 
            elif equipGS == 0:  
 | 
                itemList.append(tmpItem)  
 | 
            elif equipGS > cmpEquipGS:  
 | 
                equipGSGreaterList.append(tmpItem)  
 | 
            else:  
 | 
                equipGSLesserList.append(tmpItem)  
 | 
  
 | 
    equipGSGreaterList.sort(__CmpRolePack)  
 | 
    itemList.sort(__CmpRolePack)  
 | 
    equipGSLesserList.sort(__CmpRolePack)  
 | 
    runeItemList.sort(__CmpRolePack)  
 | 
      
 | 
    #===========================================================================  
 | 
    # GameWorld.DebugLog("equipGSGreaterList")  
 | 
    # for item in equipGSGreaterList:  
 | 
    #    GameWorld.DebugLog("%s-%s"%(item.GetName(), [item.GetCount(), ItemCommon.GetEquipGearScore(item),   
 | 
    #                                                           item.GetItemColor(), item.GetItemQuality(),  
 | 
    #                                                           item.GetType(), item.GetItemTypeID() ]))  
 | 
    #   
 | 
    # GameWorld.DebugLog("itemList")  
 | 
    # for item in itemList:  
 | 
    #    GameWorld.DebugLog("%s-%s"%(item.GetName(), [item.GetCount(), ItemCommon.GetEquipGearScore(item),   
 | 
    #                                                           item.GetItemColor(), item.GetItemQuality(),  
 | 
    #                                                           item.GetType(), item.GetItemTypeID() ]))  
 | 
    #   
 | 
    # GameWorld.DebugLog("equipGSLesserList")  
 | 
    # for item in equipGSLesserList:  
 | 
    #    GameWorld.DebugLog("%s-%s"%(item.GetName(), [item.GetCount(), ItemCommon.GetEquipGearScore(item),   
 | 
    #                                                           item.GetItemColor(), item.GetItemQuality(),  
 | 
    #                                                           item.GetType(), item.GetItemTypeID() ]))  
 | 
    #===========================================================================  
 | 
      
 | 
    curPack.WipePack(beingIndex, endIndex)  
 | 
    putPlace = beingIndex  
 | 
      
 | 
    for item in equipGSGreaterList:  
 | 
        curPack.GetAt(putPlace).AssignItem(item, False)  
 | 
        putPlace += 1  
 | 
          
 | 
    for item in itemList:  
 | 
        curPack.GetAt(putPlace).AssignItem(item, False)  
 | 
        putPlace += 1  
 | 
          
 | 
    for item in equipGSLesserList:  
 | 
        curPack.GetAt(putPlace).AssignItem(item, False)  
 | 
        putPlace += 1  
 | 
          
 | 
    for item in runeItemList:  
 | 
        curPack.GetAt(putPlace).AssignItem(item, False)  
 | 
        putPlace += 1  
 | 
          
 | 
    return  
 | 
  
 | 
  
 | 
def __CmpRolePack(item1, item2):  
 | 
    # ×°±¸ÆÀ·Ö¸ß  ÆÀ·Ö0  ÆÀ·ÖµÍ£¬Íâ²ã·ÖÁÐ±í  
 | 
    #===========================================================================  
 | 
    # # ÑÕÉ«-ÐÇÊý - ×°±¸ÀàÐÍ - ID£¬ÄÚ²ã±È½Ï ÔÝʱ²»×öʱ¼äÅÐ¶Ï  
 | 
    #   
 | 
    # if item1.GetItemColor() == item2.GetItemColor():  
 | 
    #    if item1.GetItemQuality() == item2.GetItemQuality():  
 | 
    #        itemType1 = item1.GetType()  
 | 
    #        itemType2 = item2.GetType()  
 | 
    #        if itemType1 == itemType2:  
 | 
    #            return cmp(item1.GetItemTypeID(), item2.GetItemTypeID())  
 | 
    #        else:  
 | 
    #            #ÀàÐÍÓж¨ÒåÅäÖÃ˳Ðò  
 | 
    #            typeList = IpyGameDataPY.GetFuncEvalCfg("PackageSortPriority", 1)  
 | 
    #            if itemType1 in typeList and itemType2 in typeList:  
 | 
    #                return cmp(typeList.index(item1.GetType()), typeList.index(item2.GetType()))  
 | 
    #            elif itemType1 in typeList:  
 | 
    #                #ÅÅÔÚÇ°Ãæ  
 | 
    #                return -1  
 | 
    #            elif itemType2 in typeList:  
 | 
    #                return 1  
 | 
    #            else:  
 | 
    #                return cmp(itemType1, itemType2)  
 | 
    #    else:  
 | 
    #        return cmp(0-item1.GetItemQuality(), 0-item2.GetItemQuality())  
 | 
    # else:  
 | 
    #    return cmp(0-item1.GetItemColor(), 0-item2.GetItemColor())  
 | 
    #===========================================================================  
 | 
  
 | 
    # ×°±¸ÀàÐÍ-ÑÕÉ«-ÐÇÊý - ID£¬ÄÚ²ã±È½Ï ÔÝʱ²»×öʱ¼äÅÐ¶Ï  
 | 
    itemType1 = item1.GetType()  
 | 
    itemType2 = item2.GetType()  
 | 
    if itemType1 == itemType2:  
 | 
        if item1.GetItemColor() == item2.GetItemColor():  
 | 
            if item1.GetItemQuality() == item2.GetItemQuality():  
 | 
                if item1.GetItemTypeID() == item2.GetItemTypeID():  
 | 
                    if item1.GetIsBind() == item2.GetIsBind():  
 | 
                        return -cmp(item1.GetCount(), item2.GetCount())  
 | 
                    return -cmp(item1.GetIsBind(), item2.GetIsBind())  
 | 
                return cmp(item1.GetItemTypeID(), item2.GetItemTypeID())  
 | 
            else:  
 | 
                return cmp(0-item1.GetItemQuality(), 0-item2.GetItemQuality())  
 | 
        else:  
 | 
            return cmp(0-item1.GetItemColor(), 0-item2.GetItemColor())  
 | 
    else:  
 | 
        #ÀàÐÍÓж¨ÒåÅäÖÃ˳Ðò  
 | 
        typeList = IpyGameDataPY.GetFuncEvalCfg("PackageSortPriority", 1)  
 | 
        if itemType1 in typeList and itemType2 in typeList:  
 | 
            return cmp(typeList.index(item1.GetType()), typeList.index(item2.GetType()))  
 | 
        elif itemType1 in typeList:  
 | 
            #ÅÅÔÚÇ°Ãæ  
 | 
            return -1  
 | 
        elif itemType2 in typeList:  
 | 
            return 1  
 | 
        else:  
 | 
            return cmp(itemType1, itemType2)  
 | 
          
 | 
          
 | 
  
 | 
def __ResetItem_AddItemInList(curList, addItem):  
 | 
    #°ÑÎïÆ··Åµ½ÁбíÖÐ, ÒªÅжϵþ¼Ó  
 | 
    itemCount = addItem.GetCount()  
 | 
    packCount = addItem.GetPackCount()  
 | 
      
 | 
  
 | 
    for curItem in curList:  
 | 
        curCount = curItem.GetCount()  
 | 
          
 | 
        if not CanPackItem(curItem, addItem):  
 | 
            continue  
 | 
          
 | 
        if curCount >= packCount:  
 | 
            continue  
 | 
        canPlaceCount = packCount - curCount  
 | 
        if itemCount <= canPlaceCount:  
 | 
            #¿ÉÒÔÈ«²¿·ÅÈë  
 | 
            curItem.SetCount(itemCount + curCount)  
 | 
            return  
 | 
        curItem.SetCount(packCount)  
 | 
        itemCount = itemCount - canPlaceCount  
 | 
      
 | 
    #      
 | 
    if itemCount != 0:  
 | 
        #·ÅÈ뵱ǰÎïÆ·  
 | 
        addItem.SetCount(itemCount)  
 | 
        curList.append(addItem)  
 | 
   
 | 
    return  
 | 
  
 | 
  
 | 
#===============================================================================  
 | 
#Python °æÖØÕûÎïÆ·  
 | 
# def ResetItem(curPlayer, curPackIndex, tick):  
 | 
#    if tick - curPlayer.GetResetItemTick() <= ChConfig.Def_ItemPackResetInterval:  
 | 
#        GameWorld.Log("ÖØÕû±³°üʱ¼ä¼ä¸ôÌ«¶Ì")  
 | 
#        return  
 | 
#      
 | 
#    curPlayer.SetResetItemTick(tick)  
 | 
#      
 | 
#    curPack = curPlayer.GetItemManager().GetPack(curPackIndex)  
 | 
#    if curPack == None:  
 | 
#        GameWorld.Log("ÖØÕû±³°üÀàÐͲ»¶Ô")  
 | 
#        return  
 | 
#      
 | 
#    ##############################################################  
 | 
#    #itemList ÄÚÈÝ:   
 | 
#    #ÈÝÆ÷×¼±¸  
 | 
#    #ÈÝÆ÷½á¹¹:  
 | 
#    #-----------------dict key = Prior----|     -----------------dict key = Prior----|      -----------------dict key = Prior----|     -----------------dict key = Prior----|  
 | 
#    #|    -----------          -----------|     |    -----------          -----------|      |    -----------        -------------|     |    -----------          -----------|  
 | 
#    #|    -UnBind Item-        -Bind Item-|     |    -UnBind Item-        -Bind Item-|      |    -Bind Item-        -Unbind Item-|     |    -UnBind Item-        -Bind Item-|  
 | 
#    #|    -----------          -----------|     |    -----------          -----------|      |    -----------        -------------|     |    -----------          -----------|  
 | 
#    #-------------------------------------|     -------------------------------------|      -------------------------------------|     -------------------------------------|  
 | 
#      
 | 
#         
 | 
#    #1. ×¼±¸Ò»¸ökeyΪÎïÆ·ÀàÐ͵Ä×Öµä  
 | 
#    itemList = dict()  
 | 
#    for i in range(curPack.GetCount()):  
 | 
#        curRoleItem = curPack.GetAt(i)  
 | 
#        if curRoleItem.IsEmpty():  
 | 
#            continue  
 | 
#        curItem = curRoleItem.GetItem()   
 | 
#        itemType = curItem.GetType()  
 | 
#          
 | 
#        if not itemList.has_key(itemType) :  
 | 
#            itemList[itemType] = list()  
 | 
#            itemList[itemType].append(list())   #δ°ó¶¨ÎïÆ·  
 | 
#            itemList[itemType].append(list())   #°ó¶¨ÎïÆ·  
 | 
# #            GameWorld.Log("´´½¨dict ItemType = %d"%itemType)  
 | 
#          
 | 
#        isBind = curItem.GetIsBind()  
 | 
#        #GameWorld.Log("===============================List Start : itemType = %d isBind = %d"%  
 | 
#        #                      (itemType,isBind))  
 | 
#        __ResetItem_AddItemInList(itemList[itemType][isBind], curItem)  
 | 
#      
 | 
#    #°ÑÎïÆ·È«²¿·Å»Ø  
 | 
#    curPack.WipePack()  
 | 
#    putPlace = 0  
 | 
#   
 | 
#    #GameWorld.Log("×î´óÀàÐÍÊýÄ¿: %d"%len(ChConfig.Def_ItemResetPrior))  
 | 
#    for itemType in ChConfig.Def_ItemResetPrior:  
 | 
#        if not itemList.has_key(itemType) :  
 | 
#            continue  
 | 
#          
 | 
#        #GameWorld.Log("µÚ¶þ²ã: Î´°ó¶¨/°ó¶¨")  
 | 
#        #µÚ¶þ²ã: Î´°ó¶¨/°ó¶¨  
 | 
#        for isBind in range(0, len(itemList[itemType])):  
 | 
#            #µÚÈý²ã: ÎïÆ·ÊýÁ¿  
 | 
#            #GameWorld.Log("µÚÈý²ã: ÎïÆ·ÊýÁ¿ %d"%len(itemList[itemType][isBind]))  
 | 
#            itemList[itemType][isBind].sort(__cmpFunc)  
 | 
#            for curItem in itemList[itemType][isBind]:  
 | 
#                curPack.GetAt(putPlace).AssignItem(curItem)  
 | 
#                putPlace = putPlace + 1  
 | 
#                #GameWorld.Log("·ÅÈëÎïÆ· : %s"%curItem.GetName())  
 | 
#                  
 | 
#        del itemList[itemType]  
 | 
#          
 | 
#    #δÃüÃûÓÅÏȼ¶µÄÎïÆ··Åµ½×îºó  
 | 
#    for itemType in itemList.keys():  
 | 
#        #µÚ¶þ²ã: Î´°ó¶¨/°ó¶¨  
 | 
#        for isBind in range(0, len(itemList[itemType])):  
 | 
#            #µÚÈý²ã: ÎïÆ·ÊýÁ¿  
 | 
#            #GameWorld.Log("µÚÈý²ã: ÎïÆ·ÊýÁ¿ %d"%len(itemList[itemType][isBind]))  
 | 
#            itemList[itemType][isBind].sort(__cmpFunc)  
 | 
#            for curItem in itemList[itemType][isBind]:  
 | 
#                curPack.GetAt(putPlace).AssignItem(curItem)  
 | 
#                putPlace = putPlace + 1  
 | 
#                #GameWorld.Log("·ÅÈëÎïÆ· : %s"%curItem.GetName())  
 | 
#      
 | 
#          
 | 
#    #GameWorld.Log("ÖØÕû½áÊø")  
 | 
#      
 | 
#      
 | 
# def __ResetItem_AddItemInList(curList, addItem):  
 | 
#    #°ÑÎïÆ··Åµ½ÁбíÖÐ, ÒªÅжϵþ¼Ó  
 | 
#    itemCount = addItem.GetCount()  
 | 
#    packCount = addItem.GetPackCount()  
 | 
#      
 | 
#    for curItem in curList:  
 | 
#        curCount = curItem.GetCount()  
 | 
#          
 | 
#        #GameWorld.Log("List: itemID = %d, count = %d, packCount = %d"%(  
 | 
#                        #curItem.GetItemTypeID(), curItem.GetCount(), curItem.GetPackCount()))  
 | 
#          
 | 
#        if not ItemControler.CanPackItem(curItem, addItem) :  
 | 
#            continue  
 | 
#          
 | 
#          
 | 
#        if curCount >= packCount:  
 | 
#            continue  
 | 
#        canPlaceCount = packCount - curCount  
 | 
#        if itemCount <= canPlaceCount:  
 | 
#            #¿ÉÒÔÈ«²¿·ÅÈë  
 | 
#            curItem.SetCount(itemCount + curCount)  
 | 
#            return  
 | 
#        curItem.SetCount(packCount)  
 | 
#        itemCount = itemCount - canPlaceCount  
 | 
#          
 | 
#    if itemCount != 0:  
 | 
#        #·ÅÈ뵱ǰÎïÆ·  
 | 
#        addItem.SetCount(itemCount)  
 | 
#        curList.append(addItem)  
 | 
#   
 | 
#    return  
 | 
#   
 | 
# def __cmpFunc(start, end):  
 | 
#    if start.GetItemTypeID() > end.GetItemTypeID():  
 | 
#        return 1  
 | 
#    if start.GetItemTypeID() < end.GetItemTypeID():  
 | 
#        return -1  
 | 
#    return 0  
 | 
#===============================================================================  
 | 
#==============================================================================  
 | 
## Çå³ý±³°üÖеÄÈÎÎñÎïÆ·  
 | 
#  @param curPlayer µ±Ç°Íæ¼Ò  
 | 
#  @param packIndex ±³°üÀàÐÍ  
 | 
#  @return None  
 | 
#  @remarks º¯ÊýÏêϸ˵Ã÷.  
 | 
def ClearPackEventItem(curPlayer , packIndex):  
 | 
    curPack = curPlayer.GetItemManager().GetPack(packIndex)  
 | 
    itemList = []  
 | 
      
 | 
    for i in range(0, curPack.GetCount()):  
 | 
        item = curPack.GetAt(i)  
 | 
        #¿ÕÎïÆ·  
 | 
        if not item or item.IsEmpty():  
 | 
            continue  
 | 
          
 | 
        #²»ÊÇÈÎÎñÎïÆ·  
 | 
        if not IsEventItem(item):  
 | 
            continue  
 | 
          
 | 
        itemList.append(item)  
 | 
      
 | 
    curPlayerID = curPlayer.GetID()  
 | 
      
 | 
    for item in itemList:  
 | 
        GameWorld.Log('###Çå¿Õ±³°ü = %s ÖеÄÈÎÎñÎïÆ· = %s' % (packIndex , item.GetItemTypeID()) , curPlayerID)  
 | 
        item.Clear()  
 | 
          
 | 
    return  
 | 
  
 | 
def GivePlayerItem(curPlayer, itemID, itemCount, isAuctionItem, packIndexList, event=["", False, {}]):  
 | 
    '''¸øÍæ¼ÒÎïÆ·  
 | 
    @param isAuctionItem: ÊÇ·ñÅÄÆ·  
 | 
    '''  
 | 
    if itemCount <= 0:  
 | 
        return False  
 | 
      
 | 
    curItemData = GameWorld.GetGameData().GetItemByTypeID(itemID)  
 | 
    if not curItemData:  
 | 
        return False  
 | 
      
 | 
    if isAuctionItem:  
 | 
        ipyData = IpyGameDataPY.GetIpyGameData("AuctionItem", itemID)  
 | 
        if not ipyData:  
 | 
            GameWorld.ErrLog("·ÇÅÄÂôÎïÆ·£¬Ä¬ÈÏתΪ·ÇÅÄÆ·! itemID=%s,itemCount=%s,isAuctionItem=%s"   
 | 
                             % (itemID, itemCount, isAuctionItem), curPlayer.GetPlayerID())  
 | 
            isAuctionItem = 0  
 | 
      
 | 
    defaultPack = IPY_GameWorld.rptItem if not packIndexList else packIndexList[0]  
 | 
    packIndex = ChConfig.GetItemPackType(curItemData.GetType(), defaultPack)  
 | 
    if packIndex != defaultPack or not packIndexList:  
 | 
        packIndexList = [packIndex]  
 | 
      
 | 
    #ÎïÆ·¹ÜÀíÆ÷  
 | 
    canPutIn = False  
 | 
    itemControl = PlayerItemControler(curPlayer)  
 | 
    for packIndex in packIndexList:  
 | 
        #¿ÉÒÔ·ÅÈë±³°ü  
 | 
        if itemControl.CanPutInItem(packIndex, itemID, itemCount, isAuctionItem):  
 | 
            canPutIn = True  
 | 
            break  
 | 
    if not canPutIn:  
 | 
        #²»¿É·ÅÈë  
 | 
        return False  
 | 
      
 | 
    #¶¨ÖÆÎïÆ·  
 | 
    if GetAppointItemRealID(itemID):  
 | 
        isOK = False  
 | 
        for _ in xrange(itemCount):  
 | 
            if GivePlayerAppointItem(curPlayer, itemID, isAuctionItem, event):  
 | 
                isOK = True # Ö»ÒªÓгɹ¦µÄ¾Í·µ»Ø³É¹¦£¬·ÀÖ¹Òì³£Çé¿öʧ°Ü¿ÉÄܵ¼Ö±»Ë¢  
 | 
        return isOK  
 | 
      
 | 
    #×°±¸  
 | 
    if ItemCommon.GetIsEquip(curItemData):  
 | 
        isOK = False  
 | 
        for _ in xrange(itemCount):  
 | 
            outPutEquip = GetOutPutItemObj(itemID, 1, isAuctionItem, curPlayer=curPlayer)  
 | 
            if not outPutEquip:  
 | 
                return isOK  
 | 
            if DoLogic_PutItemInPack(curPlayer, outPutEquip, event, packIndexList):  
 | 
                isOK = True # Ö»ÒªÓгɹ¦µÄ¾Í·µ»Ø³É¹¦£¬·ÀÖ¹Òì³£Çé¿öʧ°Ü¿ÉÄܵ¼Ö±»Ë¢  
 | 
        return isOK  
 | 
      
 | 
    giveItem = GetOutPutItemObj(itemID, itemCount, isAuctionItem, curPlayer=curPlayer)  
 | 
    if not giveItem:  
 | 
        return False  
 | 
    return DoLogic_PutItemInPack(curPlayer, giveItem, event, packIndexList)  
 | 
  
 | 
  
 | 
def GivePlayerAppointItem(curPlayer, appointID, isAuctionItem, event=["", False, {}]):  
 | 
    '''¸øÍæ¼Ò¶¨ÖÆÎïÆ·±íÎïÆ·£¬¶¨ÖÆÎïÆ·Ä¬ÈϸöÊý1  
 | 
    @param appointID ¶¨ÖƱíID  
 | 
    @param isAuctionItem ÊÇ·ñÅÄÆ·  
 | 
    '''  
 | 
    itemDictData = GetAppointItemDictData(appointID, isAuctionItem)  
 | 
    if not itemDictData:  
 | 
        return False  
 | 
      
 | 
    return GivePlayerEquip(curPlayer, itemDictData, event=event)  
 | 
  
 | 
def GetAppointItemDictData(appointID, isAuctionItem):  
 | 
    '''»ñÈ¡¶¨ÖƱíÎïÆ·Êý¾Ý£¬¶¨ÖÆÎïÆ·Ä¬ÈϸöÊý1  
 | 
    @param appointID ¶¨ÖƱíID  
 | 
    @param isAuctionItem ÊÇ·ñÅÄÆ·  
 | 
    '''  
 | 
    itemID = GetAppointItemRealID(appointID)  
 | 
    if not itemID:  
 | 
        return {}  
 | 
    ipyData = IpyGameDataPY.GetIpyGameData("AppointItem", appointID)  
 | 
    if not ipyData:  
 | 
        return {}  
 | 
    itemDictData = {}  
 | 
     
 | 
    itemDictData['legendAttrID'] = ipyData.GetLegendAttrID()  
 | 
    itemDictData['legendAttrValue'] = ipyData.GetLegendAttrValue()  
 | 
    #itemDictData['SuiteLV'] = ipyData.GetSuiteLV()  
 | 
    itemDictData['ItemID'] = itemID  
 | 
    itemDictData['CancelUseLimit'] = ipyData.GetCancelUseLimit()  
 | 
      
 | 
    itemDictData['IsAuctionItem'] = isAuctionItem  
 | 
      
 | 
    #×°±¸¾ø°æÊôÐÔ£¬ËæµÈ¼¶±ä»¯  
 | 
    itemDictData['OutOfPrintAttrID'] = ipyData.GetOutOfPrintAttr()  
 | 
    itemDictData['OutOfPrintAttrValue'] = ipyData.GetOutOfPrintAttrValue()  
 | 
    return itemDictData  
 | 
  
 | 
def GetAppointItemRealID(itemID):  
 | 
    '''»ñÈ¡¶¨ÖÆÎïÆ·¶ÔÓ¦µÄÕæÊµÎïÆ·ID'''  
 | 
    curItem = GameWorld.GetGameData().GetItemByTypeID(itemID)  
 | 
    if not curItem:  
 | 
        return 0  
 | 
    curEff = curItem.GetEffectByIndex(0)  
 | 
    curEffID = curEff.GetEffectID()  
 | 
    if curEffID != ChConfig.Def_Effect_AppointItem:  
 | 
        return 0  
 | 
    return curEff.GetEffectValue(0)  
 | 
  
 | 
## ¸ù¾ÝÎïÆ·data×Öµä¸øÍæ¼Ò×°±¸/³á°ò  
 | 
#  @param curPlayer£ºÍæ¼ÒʵÀý  
 | 
#  @param itemData£ºÎïÆ·Êý¾Ý  
 | 
#  @param packType£º±³°üÀàÐÍ  
 | 
#  @param defaultPile Ä¬ÈÏÏÈÅжÏÊÇ·ñÄܽøÐÐÎïÆ·¶Ñµþ  
 | 
#  @return None  
 | 
def GivePlayerEquip(curPlayer, itemData, event=["", False, {}], packType=[IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere],  
 | 
                    defaultPile=True):  
 | 
    equipItem = GetItemByData(itemData)  
 | 
    #½«ÎïÆ··ÅÈë±³°ü  
 | 
    return DoLogic_PutItemInPack(curPlayer, equipItem, event, packType, defaultPile)  
 | 
  
 | 
  
 | 
## ¸ù¾ÝÎïÆ·data×ֵ䴴½¨ÎïÆ·  
 | 
#  @param itemData£ºÎïÆ·Êý¾Ý  
 | 
#  @return ItemObj  
 | 
def GetItemByData(itemData):  
 | 
    if not itemData:  
 | 
        return  
 | 
      
 | 
    itemID = int(itemData.get('ItemID', 0))  
 | 
    isAuctionItem = int(itemData.get('IsAuctionItem', 0))  
 | 
    equipItem = ItemCommon.CreateSingleItem(itemID, isAuctionItem=isAuctionItem)  
 | 
    if not equipItem:  
 | 
        return  
 | 
      
 | 
    tmpEquipData = SingleEquipTmpData()  
 | 
      
 | 
    #tmpEquipData.starLV = int(itemData.get('StarLV', '0'))  
 | 
    #tmpEquipData.holeCnt = int(itemData.get('HoleCount', '0'))  
 | 
    #tmpEquipData.stoneData = eval(itemData.get('StoneData', '[]'))  
 | 
    tmpEquipData.isBind = isAuctionItem  
 | 
    #tmpEquipData.isSuite = int(itemData.get('IsSuit', '0'))  
 | 
    #tmpEquipData.suiteLV = int(itemData.get('SuiteLV', '0'))  
 | 
    #if tmpEquipData.suiteLV:  
 | 
    #    tmpEquipData.isSuite = 1  
 | 
    tmpEquipData.source = int(itemData.get('Source', str(ShareDefine.Item_Source_Unkown)))  
 | 
      
 | 
    tmpEquipData.legendAttrIDList = itemData.get('legendAttrID', [])  
 | 
    tmpEquipData.legendAttrValueList = itemData.get('legendAttrValue', [])  
 | 
      
 | 
    tmpEquipData.OutOfPrintAttrIDList = itemData.get('OutOfPrintAttrID', []) # ¾ø°æÊôÐÔID  
 | 
    tmpEquipData.OutOfPrintAttrValueList = itemData.get('OutOfPrintAttrValue', []) # ¾ø°æÊôÐÔ×î´óÖµ  
 | 
      
 | 
    # ×°±¸¸½¼ÓÊôÐÔ  
 | 
    ChItem.EquipAddAdditionEx(equipItem, tmpEquipData)  
 | 
      
 | 
    if "UserData" in itemData:  
 | 
        userData = itemData["UserData"]  
 | 
        equipItem.SetUserData(userData, len(userData))  
 | 
          
 | 
    if "EquipGS" in itemData:  
 | 
        equipGS = int(itemData["EquipGS"])  
 | 
        ItemCommon.SetEquipGearScore(equipItem, equipGS)  
 | 
      
 | 
          
 | 
    # È¡ÏûµÈ¼¶ÏÞÖÆ  
 | 
    if itemData.get('CancelUseLimit', 0):  
 | 
        equipItem.SetUserAttr(ShareDefine.Def_IudetCancelUseLimit, 1)  
 | 
          
 | 
    return equipItem  
 | 
  
 | 
  
 | 
#---------------------------------------------------------------------  
 | 
## Ö´ÐÐÎïÆ··ÅÈë±³°üÂß¼  
 | 
#  @param curPlayer ±³°üÓµÓÐÕß  
 | 
#  @param curGiveItem ·ÅÈëµÄÎïÆ·  
 | 
#  @param packIndexList ±³°üË÷ÒýÁÐ±í  
 | 
#  @param showEff ·ÅÈë±³°üÌØÐ§  
 | 
#  @param defaultPile Ä¬ÈÏÏÈÅжÏÊÇ·ñÄܽøÐÐÎïÆ·¶Ñµþ  
 | 
#  @param showSysInfo ÊÇ·ñÏÔʾϵͳÌáʾ  
 | 
#  @return ²¼¶ûÖµ  
 | 
def DoLogic_PutItemInPack(curPlayer, curGiveItem, event=["", False, {}], packIndexList=[IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere], defaultPile=True):  
 | 
    #itemID = curGiveItem.GetItemTypeID()  
 | 
    #count = curGiveItem.GetCount()  
 | 
    itemControl = PlayerItemControler(curPlayer)  
 | 
    #±éÀú±³°üË÷Òý·ÅÈëÎïÆ·  
 | 
    for packIndex in packIndexList:  
 | 
        #·ÅÈë³É¹¦  
 | 
        if itemControl.PutInItem(packIndex, curGiveItem, defaultPile, event):  
 | 
            #===================================================================  
 | 
            # if packIndex == IPY_GameWorld.rptItem and showEff:  
 | 
            #    curPlayer.Sync_GetItemView(itemID, count)  
 | 
            #      
 | 
            # if showSysInfo:  
 | 
            #    PlayerControl.NotifyCode(curPlayer, "ObtainRes01", [itemID, count])  
 | 
            #===================================================================  
 | 
              
 | 
            return True  
 | 
  
 | 
    #Íæ¼Ò±³°üÒÑÂú, Çå¿ÕÎïÆ·,·ñÔò´´½¨ÎïÆ·²»É¾³ý,½«µ¼ÖÂÄÚ´æÒç³ö  
 | 
    curGiveItem.Clear()  
 | 
    #Ç°ÃæÑéÖ¤¹ýÁË, ×ßµ½ÕâÀï¾ÍÊÇÂß¼BugÁË  
 | 
    GameWorld.ErrLog('DoLogic_PutItemInPack Error ÎïÆ·ÎÞ·¨·ÅÈë±³°ü')  
 | 
    return False  
 | 
  
 | 
## ÊÇ·ñÅÄÆ·  
 | 
def GetIsAuctionItem(curItem): return curItem.GetIsBind()  
 | 
def SetIsAuctionItem(curItem, isAuctionItem, curPlayer=None):  
 | 
    curItem.SetIsBind(isAuctionItem)  
 | 
      
 | 
    if isAuctionItem:  
 | 
        curItem.SetUserAttr(ShareDefine.Def_IudetAuctionItemCreateTime, int(time.time()))  
 | 
        return  
 | 
      
 | 
    if not curPlayer:  
 | 
        return  
 | 
      
 | 
    if ItemCommon.GetIsEquip(curItem):  
 | 
        # Éú³É´«ÆæÊôÐÔ  
 | 
        legendAttrInfo = GetAddEquipLegendAttr(curItem, curPlayer)  
 | 
        if not legendAttrInfo:  
 | 
            return  
 | 
        attrIDList, attrValueList = legendAttrInfo  
 | 
        updateDict = {ShareDefine.Def_IudetLegendAttrID:attrIDList, ShareDefine.Def_IudetLegendAttrValue:attrValueList}  
 | 
        delKeyList = [ShareDefine.Def_IudetAuctionItemCreateTime]  
 | 
        ItemCommon.UpdateItemUserData(curItem, updateDict, delKeyList, isUpdateGS=True)  
 | 
          
 | 
    return  
 | 
  
 | 
## ÉèÖÃÎïÆ·ÊýÁ¿  
 | 
#  @param item ÎïÆ·ÊµÀý  
 | 
#  @param cnt ÊýÁ¿  
 | 
#  @param playerID Íæ¼ÒID  
 | 
#  @param accID Õ˺Š 
 | 
#  @param playerName Ãû×Ö  
 | 
#  @return None  
 | 
def SetItemCount(item, cnt, playerID=0, accID=0, playerName=""):  
 | 
    if not item.IsEmpty():  
 | 
        itemID = item.GetItemTypeID()  
 | 
        if cnt > 0 and itemID in ChConfig.Def_TransformItemIDList:  
 | 
            item.SetUserAttr(ShareDefine.Def_IudetItemCount, min(cnt, ChConfig.Def_UpperLimit_DWord))  
 | 
        else:  
 | 
            item.SetCount(min(cnt, 65535))  
 | 
    else:  
 | 
        try:  
 | 
            1 / 0  
 | 
        except:  
 | 
            errorInfo = "%s %s %s -- ItemControler->SetItemCount::" % (playerID, accID, playerName)  
 | 
            GameWorld.ErrLog(errorInfo + str(traceback.extract_stack()) + "\n" + traceback.format_exc())  
 | 
            raise  
 | 
          
 | 
def GetItemCount(item):  
 | 
    if item.GetItemTypeID() in ChConfig.Def_TransformItemIDList:  
 | 
        return item.GetUserAttr(ShareDefine.Def_IudetItemCount)  
 | 
    return item.GetCount()  
 | 
  
 | 
def GetItemNeedPackCount(packType, itemData, itemCount, isAuctionItem=0):  
 | 
    if isAuctionItem:  
 | 
        return 1  
 | 
    if itemData.GetItemTypeID() in ChConfig.Def_TransformItemIDList:  
 | 
        # »õ±ÒÖ±½Óת»»µÄÎïÆ·Èç¹ûÊÇ·ÅÈë±³°üµÄÔò²»ÐèÒªÔÝÓøñ×Ó£¬·ÅÈëÆäËûµÄ±³°üµÄÔò°´ÎïÆ·µþ¼ÓÉÏÏÞËã  
 | 
        if packType == IPY_GameWorld.rptItem:  
 | 
            return 0  
 | 
        packCount = ChConfig.Def_UpperLimit_DWord # ×ª»¯ÎïÆ·µþ¼ÓÉÏÏÞ²»È¡ÎïÆ·±íµÄ  
 | 
    else:  
 | 
        packCount = itemData.GetPackCount()  
 | 
    return int(math.ceil(itemCount / float(packCount)))  
 | 
  
 | 
## Ë«ÊÖÎäÆ÷£¬ÐèÒªÁ½Ö»ÊÖ²ÅÄõö¯  
 | 
#  @param curEquip  
 | 
#  @return bool  
 | 
def IsTwoHandedWeapon(curEquip):  
 | 
    return curEquip.IsBothHands() == ShareDefine.Def_Weapon_Two_Handed  
 | 
  
 | 
  
 | 
## Ë«³ÖÎäÆ÷£¬×óÓÒÊÖ¶¼¿ÉÒÔÄ̵̮ðÀ´µÄÎäÆ÷  
 | 
#  @param curEquip  
 | 
#  @return bool  
 | 
def IsDualWeapons(curEquip):  
 | 
    return curEquip.IsBothHands() == ShareDefine.Def_Weapon_Dual_Hands  
 | 
  
 | 
  
 | 
## ×°±¸¶àλÖÃ×°±¸´¦Àí  
 | 
#  @param equipPack µ±Ç°×°±¸±³°ü  
 | 
#  @param packEquipIndex ¿Í»§¶Ë·¢À´×°±¸Î»ÖÃ(IPY_GameWorld.retMax ´ú±í·þÎñÆ÷×Ô¶¯×°±¸)  
 | 
#  @param placeList ¿É×°±¸µÄλÖÃÁÐ±í  
 | 
#  @return ×°±¸Î»Öà  
 | 
def GetMultiPlaceEquipPlace(equipPack, packEquipIndex, placeList):  
 | 
              
 | 
    #---¿Í»§¶ËÖ¸¶¨Î»ÖÃ---  
 | 
    if packEquipIndex in placeList:  
 | 
        return packEquipIndex  
 | 
      
 | 
    #---·þÎñ¶ËÅжϿÕλÖÃ---  
 | 
    for placeIndex in placeList:  
 | 
        curEquip = equipPack.GetAt(placeIndex)  
 | 
          
 | 
        if curEquip.IsEmpty():  
 | 
            return placeIndex  
 | 
          
 | 
        elif IsTwoHandedWeapon(curEquip):  
 | 
            #ÎäÆ÷ÌØÊâ´¦Àí£¬Ë«ÊÖÖ±½Ó½»»»  
 | 
            return placeIndex  
 | 
          
 | 
    #---ÎÞ¿ÕλÖã¬Ìæ»»---  
 | 
    return placeList[0]  
 | 
  
 | 
def GetOutPutItemObj(itemID, itemCount=1, isAuctionItem=False, expireTime=0, curPlayer=None, isAllAttr=False):  
 | 
    ''' »ñÈ¡¹¦Äܲú³öµÄÎïÆ·ÊµÀý  
 | 
    @param isAuctionItem: ÊÇ·ñÅÄÆ·£¬Ä¬ÈÏ·ÇÅÄÆ·  
 | 
    @param expireTime: ÓÐЧʱ¼ä£¬Ê±¼äµ¥Î»ÓÉʱЧÀàÐ;ö¶¨  
 | 
    @param curPlayer: ²ú³ö¸ÃÎïÆ·Ê±µÄÍæ¼Ò£¬·ÇÅÄÆ·Ê±Ðè´«Èë¸ÃÖµ£¬ÎïÆ·Ä³Ð©ÊôÐÔÓÉÍæ¼ÒµÈ¼¶¾ö¶¨£¬Èç´«ÆæÊôÐÔ  
 | 
    @param isAllAttr: ÊÇ·ñÉú³É¸Ã×°±¸ËùÓÐÊôÐÔ£¬GM´´½¨ÎïÆ·Ê±Óã¬ÐèÑéÖ¤Ïà¹ØÈ¨ÏÞ  
 | 
    '''  
 | 
    curItem = ItemCommon.CreateSingleItem(itemID, itemCount, isAuctionItem, expireTime)  
 | 
    if not curItem:  
 | 
        GameWorld.ErrLog("²ú³öÎïÆ·Òì³£,ÎÞ·¨´´½¨ÎïÆ· = %s" % (itemID))  
 | 
        return  
 | 
      
 | 
    # ·Ç×°±¸£¬ÎÞÐèÉèÖÃÊôÐÔ  
 | 
    if not ItemCommon.CheckItemIsEquip(curItem):  
 | 
        return curItem  
 | 
      
 | 
    # ¶¨ÖÆÎïÆ·  
 | 
    if GetAppointItemRealID(itemID):  
 | 
        curItem.Clear()  
 | 
        #GameWorld.DebugLog("Çå³ý¸ø¶¨ÖÆÎïÆ·Ö®Ç°ÒѾ´´½¨µÄÎïÆ·ID=%s" % itemID)  
 | 
        return GetItemByData(GetAppointItemDictData(itemID, isAuctionItem))  
 | 
      
 | 
    # ÅÄÆ·²»´¦ÀíÆäËûÊôÐÔ  
 | 
    if isAuctionItem:  
 | 
        return curItem  
 | 
      
 | 
    tmpEquipData = SingleEquipTmpData()  
 | 
      
 | 
    # ´«ÆæÊôÐÔ  
 | 
    legendAttrInfo = GetAddEquipLegendAttr(curItem, curPlayer, isAllAttr)  
 | 
    if legendAttrInfo:  
 | 
        tmpEquipData.legendAttrIDList = legendAttrInfo[0]  
 | 
        tmpEquipData.legendAttrValueList = legendAttrInfo[1]  
 | 
          
 | 
    # ÆäËû×°±¸ÊôÐÔ  
 | 
    ChItem.EquipAddAdditionEx(curItem, tmpEquipData)  
 | 
    return curItem  
 | 
  
 | 
def GetAddEquipLegendAttr(curItem, curPlayer, isAllAttr=False):  
 | 
    '''»ñÈ¡Éú³Éµ½×°±¸ÉϵĴ«ÆæÊôÐÔ  
 | 
    @return: None »òÕß [[´«ÆæÊôÐÔЧ¹ûIDÁбí], [ÊôÐÔÖµÁбí]]  
 | 
    '''  
 | 
    if GetIsAuctionItem(curItem):  
 | 
        #GameWorld.DebugLog("ÅÄÆ·ÎÞ·¨Éú³É´«ÆæÊôÐÔ!")  
 | 
        return  
 | 
    itemID = curItem.GetItemTypeID()  
 | 
    itemType = curItem.GetType()  
 | 
    itemColor = curItem.GetItemColor()  
 | 
    isSuit = 1 if curItem.GetSuiteID() else 0  
 | 
    # 1. ¶¨ÌõÊý  
 | 
    attrCountIpyData = IpyGameDataPY.GetIpyGameDataNotLog("EquipLegendAttrCount", itemType, itemColor, isSuit)  
 | 
    if not attrCountIpyData:  
 | 
        if itemColor >= ChConfig.Def_Quality_Purple:  
 | 
            GameWorld.DebugLog("¸Ã×°±¸Ã»Óд«ÆæÊôÐÔ: itemID=%s" % (itemID))  
 | 
        return  
 | 
    legendAttrCountInfoList = attrCountIpyData.GetLegendAttrCountInfo() # ´«ÆæÊôÐÔÌõÊýÐÅÏ¢ [[ÌõÊý, [ÊôÐÔÀàÐÍ¿â±àºÅ, ...]], ...]  
 | 
    if not legendAttrCountInfoList:  
 | 
        return  
 | 
      
 | 
    if not curPlayer:  
 | 
        GameWorld.ErrLog("Éú³É×°±¸´«ÆæÊôÐÔÊ±Íæ¼Ò²»´æÔÚ!itemID=%s" % (itemID))  
 | 
        return  
 | 
      
 | 
    playerID, playerLV = curPlayer.GetPlayerID(), curPlayer.GetLV()  
 | 
    # 2. ¶¨ÊôÐÔID  
 | 
    attrTypeIpyData = IpyGameDataPY.GetIpyGameData("EquipLegendAttrType", itemType)  
 | 
    if not attrTypeIpyData:  
 | 
        return  
 | 
    legendAttrTypeLibDict = attrTypeIpyData.GetLegendAttrTypeLib() # ´«ÆæÊôÐÔÀàÐÍ¿â {ÊôÐÔÀàÐÍ¿â±àºÅ:[ÊôÐÔID,...], ...}  
 | 
      
 | 
    curLegAttrIDList = []  
 | 
    curLegAttrValueList = []  
 | 
    itemClassLV = ItemCommon.GetItemClassLV(curItem)  
 | 
    if isAllAttr:  
 | 
        if curPlayer.GetGMLevel() != 90:  
 | 
            return  
 | 
        for attrIDList in legendAttrTypeLibDict.values():  
 | 
            curLegAttrIDList += attrIDList  
 | 
        #GameWorld.DebugLog("ËùÓд«ÆæÊôÐÔ: %s" % (curLegAttrIDList), playerID)  
 | 
    else:  
 | 
        #GameWorld.DebugLog("Ëæ»ú´«ÆæÊôÐÔ: itemID=%s,itemType=%s,itemClassLV=%s,itemColor=%s,isSuit=%s"   
 | 
        #                   % (itemID, itemType, itemClassLV, itemColor, isSuit), playerID)  
 | 
        for attrCount, libNumList in legendAttrCountInfoList:  
 | 
            attrIDList = []  
 | 
            for libNum in libNumList:  
 | 
                attrIDList.extend(legendAttrTypeLibDict.get(libNum, []))  
 | 
            for curAttrID in curLegAttrIDList:  
 | 
                if curAttrID in attrIDList:  
 | 
                    attrIDList.remove(curAttrID)  
 | 
            if len(attrIDList) < attrCount:  
 | 
                GameWorld.ErrLog("×°±¸´«ÆæÊôÐÔID¿âÅäÖò»¹»ÌõÊýËæ»ú!itemID=%s,itemType=%s,legendAttrCountInfoList=%s,legendAttrTypeLibDict=%s"   
 | 
                                 % (itemID, itemType, legendAttrCountInfoList, legendAttrTypeLibDict), playerID)  
 | 
                return  
 | 
            curLegAttrIDList += random.sample(attrIDList, attrCount)  
 | 
            #GameWorld.DebugLog("    Ëæ»ú´«ÆæÊôÐÔ: attrCount=%s,libNumList=%s,attrIDList=%s,curLegAttrIDList=%s"   
 | 
            #                   % (attrCount, libNumList, attrIDList, curLegAttrIDList), playerID)  
 | 
              
 | 
    # 3. ¶¨ÊýÖµ  
 | 
    attrValueIpyData = IpyGameDataPY.GetIpyGameData("EquipLegendAttrValue", itemType, itemClassLV, itemColor, isSuit)  
 | 
    if not attrValueIpyData:  
 | 
        GameWorld.ErrLog("´«ÆæÊôÐԵȼ¶ÊýÖµ±íÕÒ²»µ½ÅäÖÃ!itemID=%s,itemType=%s,itemClassLV=%s,itemColor=%s,isSuit=%s"   
 | 
                         % (itemID, itemType, itemClassLV, itemColor, isSuit), playerID)  
 | 
        return  
 | 
      
 | 
    attrLVLibNumDict = attrValueIpyData.GetLVLegendAttrLibNumInfo() # {ÊôÐÔID:{µÈ¼¶:¿â±àºÅ, ...}}  
 | 
    for attrID in curLegAttrIDList:  
 | 
        if attrID not in attrLVLibNumDict:  
 | 
            GameWorld.ErrLog("´«ÆæÊôÐԵȼ¶ÊýÖµ±íûÓÐÅäÖÃÊôÐÔID¶ÔÓ¦µÈ¼¶¿â±àºÅ!itemID=%s,itemType=%s,itemClassLV=%s,itemColor=%s,isSuit=%s,attrID=%s"   
 | 
                             % (itemID, itemType, itemClassLV, itemColor, isSuit, attrID), playerID)  
 | 
            return  
 | 
        curLibNum = None  
 | 
        lvAttrLibList = attrLVLibNumDict[attrID]  
 | 
        for lv, libNum in lvAttrLibList:  
 | 
            if playerLV <= lv:  
 | 
                curLibNum = libNum  
 | 
                break  
 | 
        if curLibNum == None:  
 | 
            GameWorld.ErrLog("´«ÆæÊôÐԵȼ¶ÊýÖµ±íÕÒ²»µ½ÊôÐÔID¶ÔÓ¦µÈ¼¶¿â±àºÅ!itemID=%s,itemType=%s,itemClassLV=%s,itemColor=%s,isSuit=%s,attrID=%s,playerLV=%s"   
 | 
                             % (itemID, itemType, itemClassLV, itemColor, isSuit, attrID, playerLV), playerID)  
 | 
            return  
 | 
        attrLibIpyData = attrValueIpyData = IpyGameDataPY.GetIpyGameData("EquipLegendAttrLib", attrID)  
 | 
        if not attrLibIpyData:  
 | 
            GameWorld.ErrLog("´«ÆæÊôÐÔ¿â²»´æÔÚ´«ÆæÊôÐÔIDÅäÖÃ!itemID=%s,attrID=%s" % (itemID, attrID), playerID)  
 | 
            return  
 | 
        attrLibDict = attrLibIpyData.GetLegendAttrLib() # {¿â±àºÅ:[Ëæ»úÊýÖµ, ...], ...}  
 | 
        if curLibNum not in attrLibDict:  
 | 
            GameWorld.ErrLog("´«ÆæÊôÐÔ¿â±àºÅ²»´æÔÚ!itemID=%s,attrID=%s,curLibNum=%s" % (itemID, attrID, curLibNum), playerID)  
 | 
            return  
 | 
        valueList = attrLibDict[curLibNum]  
 | 
        attrValue = random.choice(valueList)  
 | 
        curLegAttrValueList.append(attrValue)  
 | 
        #GameWorld.DebugLog("    Ëæ»úÊôÐÔ: attrID=%s,attrValue=%s,playerLV=%s,curLibNum=%s,valueList=%s"   
 | 
        #                   % (attrID, attrValue, playerLV, curLibNum, valueList), playerID)  
 | 
    return [curLegAttrIDList, curLegAttrValueList]  
 | 
  
 | 
  
 | 
##´´½¨ÎïÆ·ËùÐèµÄ¶¯Ì¬Êý¾Ý  
 | 
#  
 | 
# ±ãÓÚͳһÐÞ¸Ä  
 | 
class SingleEquipTmpData():  
 | 
      
 | 
    ## ³õʼ»¯  
 | 
    #  @param   
 | 
    #  @return None  
 | 
    def __init__(self):  
 | 
        self.starLV = 0 # Ç¿»¯µÈ¼¶(ÐÇÊý)  
 | 
        self.holeCnt = 0  
 | 
        self.stoneData = [] # ±¦Ê¯ÁÐ±í  
 | 
        self.isSuite = False  
 | 
        self.suiteLV = 0 #Ì××°µÈ¼¶  
 | 
        self.isBind = False  
 | 
          
 | 
        self.source = ShareDefine.Item_Source_Unkown    #ÎïÆ·À´Ô´  
 | 
        self.legendAttrIDList = [] # ´«ÆæÊôÐÔID  
 | 
        self.legendAttrValueList = [] # ´«ÆæÊôÐÔÖµ  
 | 
          
 | 
        self.OutOfPrintAttrIDList = [] # ¾ø°æÊôÐÔID  
 | 
        self.OutOfPrintAttrValueList = [] # ¾ø°æÊôÐÔ×î´óÖµ  
 | 
        return  
 | 
      
 | 
def ClearPack(curPlayer, packType):  
 | 
    ## Çå¿ÕÖ¸¶¨±³°ü  
 | 
    pack = curPlayer.GetItemManager().GetPack(packType)  
 | 
    for i in xrange(pack.GetCount()):  
 | 
        curItem = pack.GetAt(i)  
 | 
        if not curItem or curItem.IsEmpty():  
 | 
            continue  
 | 
        curItem.Clear()  
 | 
    return  
 | 
  
 | 
def PutItemInTempSwap(curPlayer, itemID, isAuctionItem=0):  
 | 
    ## ÁÙʱ±³°ü·ÅÈëÎïÆ·  
 | 
    # ÁÙʱ½»»»±³°üĿǰֻ¿ª·Å1¸ö¸ñ×Ó£¬Ã¿´Î·ÅÈëǰÏÈÇå¿ÕÔÙ·ÅÈë  
 | 
    ClearPack(curPlayer, ShareDefine.rptTempSwap)  
 | 
    return GivePlayerItem(curPlayer, itemID, 1, isAuctionItem, [ShareDefine.rptTempSwap])  
 | 
  
 | 
def OpenPickupItemPutInTemp(curPlayer, isClearItem):  
 | 
    ''' ¿ªÆôʰȡµÄÎïÆ··ÅÈëÁÙʱ´æ·Å±³°ü  
 | 
    @param isClearItem: ÊÇ·ñÇå³ýÁÙʱ´æ·Å±³°üÎïÆ·; Ò»°ã¼¤»î¸Ã¹¦ÄÜʱÉèÖÃΪ True£»  
 | 
                        ÓÉÓÚ±ê¼Ç¸Ã״̬µÄkey¼Ç¼²»´æÓÚÊý¾Ý¿â£¬¹ÊÔÚ¸ÃÉ趨ÓÐЧÆÚÄÚÍæ¼ÒÀëÏßÖØÉϻᵼÖÂÉ趨±»ÖØÖà  
 | 
                        ËùÒÔµÃÔÚÌØ¶¨µÄ¹¦ÄÜÂß¼ÀÈ縱±¾µÄ DoEnterFB ÖØÐÂÉ趨£©£¬µ«´Ëʱ²»ÄÜÇå¿Õ´Ë±³°üÎïÆ·£¬ÐèÉèÖÃΪ False  
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                        ·ñÔò»áµ¼ÖÂÖØÐÂÉÏÏߺó֮ǰÒѾʰȡµÄÁÙʱÎïÆ·±»Çå¿Õ  
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    '''  
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    if isClearItem:  
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        ClearPack(curPlayer, ShareDefine.rptTempItem)  
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    curPlayer.SetDict(ChConfig.Def_PlayerKey_PickupItemPutInTemp, 1)  
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    return  
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def ClosePickupItemPutInTemp(curPlayer):  
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    # ¹Ø±ÕʰȡµÄÎïÆ··ÅÈëÁÙʱ´æ·Å±³°ü  
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    curPlayer.SetDict(ChConfig.Def_PlayerKey_PickupItemPutInTemp, 0)  
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    return  
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def DoGivePlayerTempPackItem(curPlayer, event=["", False, {}], mailTypeKey=None, extraItemList=[]):  
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    ''' ½«ÁÙʱ±³°üÖеÄÎïÆ··ÅÈëÍæ¼ÒÎïÆ·±³°ü  
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    @param mailType: ÎïÆ·±³°ü¿Õ¼ä²»¹»Ê±Ê¹ÓÃÓʼþ·¢ÎïÆ·¸øÍæ¼ÒµÄÓʼþÄ£°å  
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    '''  
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    tempItemList = []  
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    pack = curPlayer.GetItemManager().GetPack(ShareDefine.rptTempItem)  
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    for i in xrange(pack.GetCount()):  
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        curItem = pack.GetAt(i)  
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        if not curItem or curItem.IsEmpty():  
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            continue  
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        tempItemList.append(curItem)  
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    if not tempItemList and not extraItemList:  
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        return []  
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    needSpace = len(tempItemList) + len(extraItemList)  
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    isSendMail = needSpace > ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)  
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    if isSendMail:  
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        mailItemList = []  
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        for tempItem in tempItemList:  
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            mailItemList.append(ItemCommon.GetMailItemDict(tempItem))  
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        mailItemList += extraItemList  
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        mailTypeKey = ShareDefine.DefaultLackSpaceMailType if not mailTypeKey else mailTypeKey  
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        PlayerControl.SendMailByKey(mailTypeKey, [curPlayer.GetPlayerID()], mailItemList)  
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    else:  
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        itemControl = PlayerItemControler(curPlayer)  
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        for tempItem in tempItemList:  
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            itemControl.PutInItem(IPY_GameWorld.rptItem, tempItem, event=event)  
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        for itemID, itemCnt, isAuctionItem in extraItemList:  
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            GivePlayerItem(curPlayer, itemID, itemCnt, isAuctionItem, [IPY_GameWorld.rptItem], event=event)  
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    ClearPack(curPlayer, ShareDefine.rptTempItem)  
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    return  
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def GivePlayerItemOrMail(curPlayer, itemList, mailKey=None, event=["", False, {}]):  
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    ##¸øÎïÆ·£¬±³°üÂúÔò·¢Óʼþ  
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    needPackSpaceDict = {}  
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    for itemID, itemCnt, isAuctionItem in itemList:  
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        curItem = GameWorld.GetGameData().GetItemByTypeID(itemID)  
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        if not curItem:  
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            GameWorld.ErrLog('GivePlayerItemOrMail ÎïÆ·ID²»´æÔÚ itemID=%s'%itemID, curPlayer.GetID())  
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            return  
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        packType = ChConfig.GetItemPackType(curItem.GetType())  
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        needSpace = GetItemNeedPackCount(packType, curItem, itemCnt, isAuctionItem)  
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        needPackSpaceDict[packType] = needPackSpaceDict.get(packType, 0) + needSpace  
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    isSendMail = False  
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    for packType, needSpace in needPackSpaceDict.items():  
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        if needSpace > ItemCommon.GetItemPackSpace(curPlayer, packType, needSpace):  
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            isSendMail = True  
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            break  
 | 
             
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    if isSendMail:  
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        PlayerControl.SendMailByKey(mailKey, [curPlayer.GetPlayerID()], itemList)  
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        GameWorld.DebugLog("GivePlayerItemOrMail±³°ü¿Õ¼ä²»¹»£¬·¢ËÍÓʼþ: mailItemList=%s" % str(itemList), curPlayer.GetPlayerID())  
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    else:  
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        for itemID, itemCnt, isAuctionItem in itemList:  
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            GivePlayerItem(curPlayer, itemID, itemCnt, isAuctionItem, [IPY_GameWorld.rptItem], event=event)  
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    return  
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