#!/usr/bin/python  
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# -*- coding: GBK -*-  
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#-------------------------------------------------------------------------------  
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#  
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#-------------------------------------------------------------------------------  
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#  
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##@package Player.RemoteQuery.GY_Query_NPCCnt  
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#  
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# @todo:²éѯµØÍ¼NPCÊýÁ¿  
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# @author xdh  
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# @date 2018-08-20  
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# @version 1.0  
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#  
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# ÏêϸÃèÊö: ²éѯµØÍ¼NPCÊýÁ¿  
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#  
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#---------------------------------------------------------------------  
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"""Version = 2018-08-20 17:00"""  
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#µ¼Èë  
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import NPCCommon  
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import GameWorld  
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#---------------------------------------------------------------------  
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#È«¾Ö±äÁ¿  
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#---------------------------------------------------------------------  
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#---------------------------------------------------------------------  
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#Â߼ʵÏÖ  
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## ÇëÇóÂß¼  
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#  @param query_Type ÇëÇóÀàÐÍ  
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#  @param query_ID ÇëÇóµÄÍæ¼ÒID  
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#  @param packCMDList ·¢°üÃüÁî [ ]  
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#  @param tick µ±Ç°Ê±¼ä  
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#  @return "True" or "False" or ""  
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#  @remarks º¯ÊýÏêϸ˵Ã÷.  
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def DoLogic(query_Type, query_ID, packCMDList, tick):  
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    GameWorld.DebugLog("GY_Query_NPCCnt DoLogic() query_Type=%s,query_ID=%s,packCMDList=%s,tick=%s" % \  
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                  (query_Type, query_ID, packCMDList, tick))  
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    if not packCMDList or len(packCMDList) < 3:  
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        GameWorld.DebugLog("    DoLogic() return []")  
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        return []  
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    tagMapID = packCMDList[0]  # Ä¿±êµØÍ¼id  
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    tagLineID = packCMDList[1]  # Ïß·id  
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    queryNPCIDList = packCMDList[2]  # ²éѯµÄNPCIDÁÐ±í  
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    npcInfoDict = NPCCommon.GetNPCCntInfo(queryNPCIDList, tick)  
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    return [tagMapID, npcInfoDict]  
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#---------------------------------------------------------------------  
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#Ö´Ðнá¹û  
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## Ö´Ðнá¹û  
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#  @param curPlayer ·¢³öÇëÇóµÄÍæ¼Ò  
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#  @param callFunName ¹¦ÄÜÃû³Æ  
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#  @param funResult ²éѯµÄ½á¹û  
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#  @param tick µ±Ç°Ê±¼ä  
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#  @return None  
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#  @remarks º¯ÊýÏêϸ˵Ã÷.  
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def DoResult(curPlayer, callFunName, funResult, tick):  
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    GameWorld.DebugLog("GY_Query_NPCCnt DoResult() funResult=%s" % str(funResult))  
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    #»¹Ô¸ñʽ '[]' -> []  
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    funResult = eval(funResult)  
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    if not funResult or len(funResult) < 2:  
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        return  
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    tagMapID = funResult[0]  
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    npcInfoDict = funResult[1]  
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    # ·¢°ü  
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    NPCCommon.SyncNPCCntInfo(curPlayer, tagMapID, npcInfoDict)  
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    return  
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