xdh
2018-10-11 bcdc9a6cf4da4c82e458b3c4232391a7a0ff9f90
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
#-------------------------------------------------------------------------------
#
##@package Player.PlayerGreatMaster
#
# @todo:Ì츳ϵͳ
# @author xdh
# @date 2018-9-26
# @version 1.0
#
#
# ÏêϸÃèÊö: Ì츳ϵͳ
#
#---------------------------------------------------------------------
#"""Version = 2018-9-26 20:00"""
 
import GameWorld
import PlayerControl
import IPY_GameWorld
import DataRecordPack
import SkillCommon
import ShareDefine
import ChConfig
import GameFuncComm
import IpyGameDataPY
import ItemCommon
 
## ´óʦ¹¦ÄÜÊÇ·ñ¿ªÆô
#  @param curPlayer
#  @return
def IsGreatMasterOpen(curPlayer):
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Talent):
        return False
    return True
 
## µÇ¼´¦Àí
#  @param curPlayer
#  @return
def MasterOnLogin(curPlayer):
    if not IsGreatMasterOpen(curPlayer):
        return
    
    Sync_GreatMasterFreeSkillPoint(curPlayer)
    return
 
 
## Ôö¼Ó´óʦÌ츳µã
#  @param curPlayer
#  @return
def AddGreatMasterSkillPointByLV(curPlayer, addPoint):
    if not addPoint:
        return
    curFreeSkillPoint = GetGreatMasterFreeSkillPoint(curPlayer)
    GameWorld.DebugLog("´óʦÌ츳µã£¡curFreeSkillPoint = %s"%curFreeSkillPoint)
    SetGreatMasterFreeSkillPoint(curPlayer, curFreeSkillPoint + addPoint)
    Sync_GreatMasterFreeSkillPoint(curPlayer)
    return
 
 
## »ñÈ¡µ±Ç°Ê£Óà´óʦ¼¼Äܵã
def GetGreatMasterFreeSkillPoint(curPlayer):
    return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Master_FreeSkillPoint, 0, ChConfig.Def_PDictType_GreatMaster)
 
## ÉèÖõ±Ç°Ê£Óà´óʦ¼¼Äܵã
def SetGreatMasterFreeSkillPoint(curPlayer, value):
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Master_FreeSkillPoint, value, ChConfig.Def_PDictType_GreatMaster)
    return
 
 
## Í¬²½´óʦʣÓàÌ츳µã
#  @param curPlayer
#  @return 
def Sync_GreatMasterFreeSkillPoint(curPlayer):
    curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_TalentPoint, GetGreatMasterFreeSkillPoint(curPlayer), False)
    return
 
 
#// A5 49 ´óʦÌ츳¼¼Äܼӵã #tagCMAddMasterSkillPoint
#
#struct    tagCMMasterSkillPoint
#{
#    tagHead        Head;
#    DWORD        SkillID;        // Ì츳¼¼ÄÜID
#    BYTE        AddPoint;        // ¼ÓµÄµãÊý
#};
#
#struct    tagCMAddMasterSkillPoint
#{
#    tagHead        Head;
#    BYTE        SkillCnt;        // ±ä¸ü¼¼ÄܸöÊý
#    tagCMMasterSkillPoint        AddSkillPointList[SkillCnt];    // ¼ÓµÄ¼¼ÄܵãÊýÁбí
#}; 
## ´óʦÌ츳¼¼Äܼӵã
#  @param index: Íæ¼ÒË÷Òý
#  @param clientData: ·â°ü½á¹¹Ìå
#  @param tick: Ê±¼ä´Á
#  @return: None
def OnAddMasterSkillPoint(index, clientData, tick):
    return #ÏÖ°æ±¾¼Óµã·½Ê½²»Í¬ Ê¹ÓÃ03 04 Íæ¼Òѧϰ¼¼ÄÜ#tagCAddSkillPoint,´Ë´¦ÏÈÆÁ±Î
#    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
#    
#    needAddSkillPointList = clientData.AddSkillPointList
#    
#    if not needAddSkillPointList:
#        return
#    
#    reqTotalPointSkillDict = ReadChConfig.GetEvalChConfig("ReqTotalPointSkill")
#    greatMasterSkillDict = ReadChConfig.GetEvalChConfig("GreatMasterSkill")
#    jobType = ChConfig.JOB_TYPE_DICT[curPlayer.GetJob()]
#    
#    if jobType not in greatMasterSkillDict:
#        return
#     
#    jobMasterSkillDict = greatMasterSkillDict[jobType] # ±¾Ö°ÒµÌ츳ϵ¶ÔÓ¦¼¼ÄÜ
#    reqTotalPointSkillList = reqTotalPointSkillDict.get(jobType, []) # ±¾Ö°ÒµÐèÇó×ÜÌ츳µã¼¼ÄÜ
#    
#    skillTypeSeriesDict = {} # ¼¼ÄܶÔÓ¦Ì츳ϵ
#    skillTypeLVDict = {} # ¼¼ÄܶÔÓ¦µÈ¼¶
#    seriesTotalPointDict = {} # Ì츳ϵ¶ÔÓ¦×ܼ¼Äܵã
#    allSeriesTotalPoint = 0 # ËùÓÐÌ츳ϵ×ܵãÊý
#    
#    # »ã×ÜÌ츳¼¼ÄÜËùÊôÌ츳ϵ
#    for seriesType, skillTypeIDList in jobMasterSkillDict.items():
#        for sTypeID in skillTypeIDList:
#            skillTypeSeriesDict[sTypeID] = seriesType
#            
#    skillManager = curPlayer.GetSkillManager()
#    
#    # »ñÈ¡Íæ¼ÒĿǰËùÓм¼ÄÜ
#    for i in range(skillManager.GetSkillCount()):
#        playerSkill = skillManager.GetSkillByIndex(i)
#        if playerSkill == None:
#            continue
#        
#        playerSkillTypeID = playerSkill.GetSkillTypeID()
#        
#        for seriesType, skillTypeIDList in jobMasterSkillDict.items():
#            if playerSkillTypeID not in skillTypeIDList:
#                continue
#            
#            skillLV = playerSkill.GetSkillLV()
#            skillTypeLVDict[playerSkillTypeID] = skillLV
#            seriesTotalPointDict[seriesType] = seriesTotalPointDict.get(seriesType, 0) + skillLV
#            allSeriesTotalPoint += skillLV
#            break
#    
#    isAddSkill = True
#    isRefreshAttr = False
#    buffType = IPY_GameWorld.btPassiveBuf
#    addPointDict = {} # ÇëÇó¼Óµã¼¼ÄÜÒÑÖ´ÐмӵãÊý
#    
#    GameWorld.DebugLog("¡¾Ì츳¼Óµã¡¿jobType=%s,¼¼ÄܶÔÓ¦µÈ¼¶=%s,Ì츳ϵ¶ÔÓ¦×ܼ¼Äܵã=%s,×ܵãÊý=%s" 
#                       % (jobType, skillTypeLVDict, seriesTotalPointDict, allSeriesTotalPoint))
#    
#    while isAddSkill:
#        # Ã¿´ÎÑ­»·ÖØÖÃ״̬£¬Ö±µ½ÎÞ·¨ÔÙ¼Ó¼¼ÄܲÅÌø³ö
#        isAddSkill = False
#        
#        for addSkill in needAddSkillPointList:
#            skillTypeID = addSkill.SkillID
#            totalAddPoint = addSkill.AddPoint
#            
#            freeSkillPoint = GetGreatMasterFreeSkillPoint(curPlayer)
#            if freeSkillPoint <= 0:
#                GameWorld.DebugLog("    µ±Ç°ÎÞÊ£ÓàÌ츳µã£¡")
#                break
#            
#            if skillTypeID not in skillTypeSeriesDict:
#                GameWorld.ErrLog("¼¼Äܲ»ÔںϷ¨Ì츳ϵÀskillTypeID=%s" % skillTypeID)
#                continue
#            
#            curSeriesType = skillTypeSeriesDict[skillTypeID]
#            
#            addPoint = addPointDict.get(skillTypeID, 0) # ¸Ã¼¼ÄÜÒÑÖ´ÐмӵãÊý
#            
#            # ÒѾ­´ïµ½ÇëÇó¼ÓµÄµãÊý£¬²»ÔÙ´¦Àí
#            if addPoint >= totalAddPoint:
#                #GameWorld.DebugLog("    ÒѾ­¼Óµ½ÇëÇó¼ÓµÄµãÊý£¬²»ÔÙ´¦Àí!skillTypeID=%s,addPoint=%s" % (skillTypeID, addPoint))
#                continue
#            
#            curSkill = skillManager.FindSkillBySkillTypeID(skillTypeID)
#            
#            # Î´Ñ§Ï°
#            if not curSkill:
#                learnSkillLV = 1
#            # ÒÑѧϰ
#            else:
#                curSkillLV = curSkill.GetSkillLV()
#                curSkillMaxLV = curSkill.GetSkillMaxLV()
#                if curSkillLV >= curSkillMaxLV:
#                    GameWorld.DebugLog("    ¼¼ÄÜÒÑÂú¼¶£¡skillTypeID=%s" % (skillTypeID))
#                    continue
#                
#                learnSkillLV = curSkillLV + 1
#                
#            learnSkillData = GameWorld.GetGameData().FindSkillByType(skillTypeID, learnSkillLV)
#            
#            if not learnSkillData:
#                GameWorld.ErrLog("ÕÒ²»µ½Ñ§Ï°¼¼ÄÜÊý¾Ý£ºskillTypeID=%s,skillLV=%s" % (skillTypeID, learnSkillLV))
#                continue
#
#            learnSkillID = learnSkillData.GetSkillID()
#            skillLearnReq = learnSkillData.GetLearnSkillReq()
#            skillLearnReqLV = learnSkillData.GetLearnSkillLV()
#            skillLearnSeriesPointReq = learnSkillData.GetLearnSkillPointReq()
#                
#            # Ç°Öü¼ÄܵãÊýÐèÇó
#            reqSkillLV = skillTypeLVDict.get(skillLearnReq, 0)
#            if skillLearnReq > 0 and skillTypeLVDict.get(skillLearnReq, 0) < skillLearnReqLV:
#                #GameWorld.DebugLog("    Ç°Öü¼ÄܼӵãδÂú×㣡learnSkillID=%s,[ǰÖü¼ÄÜ%s µ±Ç°%sµã Ðè%sµã]" 
#                #                   % (learnSkillID, skillLearnReq, reqSkillLV, skillLearnReqLV))
#                continue
#            
#            # Ì츳ϵµãÊýÐèÇó
#            if skillLearnSeriesPointReq > 0:
#                isReqAllPoint = skillTypeID in reqTotalPointSkillList # ÊÇ·ñÐèÇóËùÓÐϵ×ܵãÊý
#                
#                # ÒѼÓ×ÜÌ츳µãÊý²»×ã
#                if isReqAllPoint and allSeriesTotalPoint < skillLearnSeriesPointReq:
#                    #GameWorld.DebugLog("    ×ÜÌ츳µãÊý²»×ã!learnSkillID=%s,curPoint=%s,reqPoint=%s" 
#                    #                   % (learnSkillID, allSeriesTotalPoint, skillLearnSeriesPointReq))
#                    continue
#                
#                # ÒѼӱ¾ÏµÌ츳µãÊý²»×ã
#                curSeriesTotalPoint = seriesTotalPointDict.get(curSeriesType, 0)
#                if not isReqAllPoint and curSeriesTotalPoint < skillLearnSeriesPointReq:
#                    #GameWorld.DebugLog("    ±¾ÏµÌ츳µãÊý²»×ã!learnSkillID=%s,curSeriesType=%s,curPoint=%s,reqPoint=%s" 
#                    #                   % (learnSkillID, curSeriesType, curSeriesTotalPoint, skillLearnSeriesPointReq))
#                    continue
#                
#            # ¿É¼Óµã, ÏÂÃæÖ´Ðиü¼Äܼӵã
#            skillManager.LVUpSkillBySkillTypeID(skillTypeID)
#            DataRecordPack.DR_LearnORUPSkill(curPlayer, skillTypeID, learnSkillLV)   
#            
#            # ÊDZ»¶¯¼¼ÄÜÒªÖØË¢ÊôÐÔ
#            #if SkillCommon.isPassiveBuffSkill(learnSkillData):
#            #    BuffSkill.AddBuffNoRefreshState(curPlayer, buffType, learnSkillData, tick, [], curPlayer)
#            #    isRefreshAttr = True
#                
#            isAddSkill = True
#            
#            addPointDict[skillTypeID] = addPoint + 1
#            skillTypeLVDict[skillTypeID] = learnSkillLV
#            seriesTotalPointDict[curSeriesType] = seriesTotalPointDict.get(curSeriesType, 0) + 1
#            allSeriesTotalPoint += 1
#            SetGreatMasterFreeSkillPoint(curPlayer, freeSkillPoint - 1)
#            # ³É¾Í
#            #successKey = ChConfig.Def_PDict_Success_CntValue%(ShareDefine.SuccType_TalentPoint, 0)
#            #curSuccess = PlayerSuccess.GetPDictValue(curPlayer, successKey)
#            #if curSuccess < allSeriesTotalPoint:
#            #    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_TalentPoint, 1)
#            
#            #GameWorld.DebugLog("    ¼ÓÌ츳¼¼ÄÜ learnSkillID=%s,skillTypeID=%s,skillLV=%s,doCnt=%s,needCnt=%s" 
#            #                   % (learnSkillID, skillTypeID, learnSkillLV, addPoint + 1, totalAddPoint))
#        
#        #GameWorld.DebugLog("    isAddSkill=%s" % isAddSkill)
#                
#    if isRefreshAttr:
#        curControl = PlayerControl.PlayerControl(curPlayer)
#        #curControl.CalcPassiveBuffAttr()
#        curControl.RefreshPlayerAttrByBuff()
#        
#    PlayerControl.NotifyCode(curPlayer, "GeRen_liubo_224510")
#    Sync_GreatMasterFreeSkillPoint(curPlayer)
#    return
 
 
#// A5 50 ÖØÖôóʦÌ츳¼¼ÄÜ #tagCMResetMasterSkill
#
#struct    tagCMResetMasterSkill
#{
#    tagHead        Head;
#}; 
## ÖØÖôóʦÌ츳¼¼ÄÜ
#  @param index: Íæ¼ÒË÷Òý
#  @param clientData: ·â°ü½á¹¹Ìå
#  @param tick: Ê±¼ä´Á
#  @return: None
def OnResetMasterSkill(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    needItemID = IpyGameDataPY.GetFuncCfg('TalentResetBook')
    costMoney = IpyGameDataPY.GetFuncCfg('TalentResetBook', 2)
    moneyType = IPY_GameWorld.TYPE_Price_Gold_Money
    itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
    hasEnough, itemList = ItemCommon.GetItem_FromPack_ByID(needItemID, itemPack, 1)
    if not hasEnough:
        #µÀ¾ß²»×㣬¿ÛÇ®
        if not PlayerControl.HaveMoney(curPlayer, moneyType, costMoney):
            return
    
    if not DoResetMasterSkillPoint(curPlayer):
        return
    if hasEnough:
        ItemCommon.ReduceItem(curPlayer, itemPack, itemList, 1, False)
    else:
        PlayerControl.PayMoney(curPlayer, moneyType, costMoney, ChConfig.Def_Cost_ResetGreatMasterSkill)
    return
 
## ÖØÖôóʦÌ츳¼¼ÄÜ
#  @param curPlayer
#  @return: ÊÇ·ñ³É¹¦
def DoResetMasterSkillPoint(curPlayer):
    freeSkillPoint = GetGreatMasterFreeSkillPoint(curPlayer)
    resetPoint = 0
    
    skillManager = curPlayer.GetSkillManager()
    
    isRefreshAttr = False
    delCnt = 0
    for i in range(0, skillManager.GetSkillCount()):
        dataIndex = i-delCnt
        skill = skillManager.GetSkillByIndex(dataIndex)
        if skill == None:
            continue
        skillTypeID = skill.GetSkillTypeID()
        if not IpyGameDataPY.GetIpyGameDataNotLog('TalentSkill', skillTypeID):
            continue
        curSkillLV = skill.GetSkillLV()
        # ±»¶¯¼¼ÄÜË¢ÊôÐÔ
        if SkillCommon.isPassiveSkill(skill):
            isRefreshAttr = True
        
        resetPoint += curSkillLV
        skillManager.DeleteSkillBySkillTypeID(skillTypeID)
        delCnt +=1
            
    if resetPoint <= 0:
        GameWorld.DebugLog("²»ÐèÒªÖØÖü¼ÄÜÌ츳£¡")
        return False
            
    SetGreatMasterFreeSkillPoint(curPlayer, freeSkillPoint + resetPoint)
    Sync_GreatMasterFreeSkillPoint(curPlayer)
    
    if isRefreshAttr:
        curControl = PlayerControl.PlayerControl(curPlayer)
        #curControl.CalcPassiveBuffAttr()
        curControl.RefreshPlayerAttrByBuff()
    return True