| # This file was automatically generated by SWIG (http://www.swig.org).  | 
| # Version 2.0.4  | 
| #  | 
| # Do not make changes to this file unless you know what you are doing--modify  | 
| # the SWIG interface file instead.  | 
|   | 
|   | 
|   | 
| from sys import version_info  | 
| if version_info >= (2,6,0):  | 
|     def swig_import_helper():  | 
|         from os.path import dirname  | 
|         import imp  | 
|         fp = None  | 
|         try:  | 
|             fp, pathname, description = imp.find_module('_IPY_GameData1', [dirname(__file__)])  | 
|         except ImportError:  | 
|             import _IPY_GameData1  | 
|             return _IPY_GameData1  | 
|         if fp is not None:  | 
|             try:  | 
|                 _mod = imp.load_module('_IPY_GameData1', fp, pathname, description)  | 
|             finally:  | 
|                 fp.close()  | 
|             return _mod  | 
|     _IPY_GameData1 = swig_import_helper()  | 
|     del swig_import_helper  | 
| else:  | 
|     import _IPY_GameData1  | 
| del version_info  | 
| try:  | 
|     _swig_property = property  | 
| except NameError:  | 
|     pass # Python < 2.2 doesn't have 'property'.  | 
| def _swig_setattr_nondynamic(self,class_type,name,value,static=1):  | 
|     if (name == "thisown"): return self.this.own(value)  | 
|     if (name == "this"):  | 
|         if type(value).__name__ == 'SwigPyObject':  | 
|             self.__dict__[name] = value  | 
|             return  | 
|     method = class_type.__swig_setmethods__.get(name,None)  | 
|     if method: return method(self,value)  | 
|     if (not static):  | 
|         self.__dict__[name] = value  | 
|     else:  | 
|         raise AttributeError("You cannot add attributes to %s" % self)  | 
|   | 
| def _swig_setattr(self,class_type,name,value):  | 
|     return _swig_setattr_nondynamic(self,class_type,name,value,0)  | 
|   | 
| def _swig_getattr(self,class_type,name):  | 
|     if (name == "thisown"): return self.this.own()  | 
|     method = class_type.__swig_getmethods__.get(name,None)  | 
|     if method: return method(self)  | 
|     raise AttributeError(name)  | 
|   | 
| def _swig_repr(self):  | 
|     try: strthis = "proxy of " + self.this.__repr__()  | 
|     except: strthis = ""  | 
|     return "<%s.%s; %s >" % (self.__class__.__module__, self.__class__.__name__, strthis,)  | 
|   | 
| try:  | 
|     _object = object  | 
|     _newclass = 1  | 
| except AttributeError:  | 
|     class _object : pass  | 
|     _newclass = 0  | 
|   | 
|   | 
| class SwigPyIterator(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, SwigPyIterator, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, SwigPyIterator, name)  | 
|     def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract")  | 
|     __repr__ = _swig_repr  | 
|     __swig_destroy__ = _IPY_GameData1.delete_SwigPyIterator  | 
|     __del__ = lambda self : None;  | 
|     def value(self): return _IPY_GameData1.SwigPyIterator_value(self)  | 
|     def incr(self, n = 1): return _IPY_GameData1.SwigPyIterator_incr(self, n)  | 
|     def decr(self, n = 1): return _IPY_GameData1.SwigPyIterator_decr(self, n)  | 
|     def distance(self, *args): return _IPY_GameData1.SwigPyIterator_distance(self, *args)  | 
|     def equal(self, *args): return _IPY_GameData1.SwigPyIterator_equal(self, *args)  | 
|     def copy(self): return _IPY_GameData1.SwigPyIterator_copy(self)  | 
|     def next(self): return _IPY_GameData1.SwigPyIterator_next(self)  | 
|     def __next__(self): return _IPY_GameData1.SwigPyIterator___next__(self)  | 
|     def previous(self): return _IPY_GameData1.SwigPyIterator_previous(self)  | 
|     def advance(self, *args): return _IPY_GameData1.SwigPyIterator_advance(self, *args)  | 
|     def __eq__(self, *args): return _IPY_GameData1.SwigPyIterator___eq__(self, *args)  | 
|     def __ne__(self, *args): return _IPY_GameData1.SwigPyIterator___ne__(self, *args)  | 
|     def __iadd__(self, *args): return _IPY_GameData1.SwigPyIterator___iadd__(self, *args)  | 
|     def __isub__(self, *args): return _IPY_GameData1.SwigPyIterator___isub__(self, *args)  | 
|     def __add__(self, *args): return _IPY_GameData1.SwigPyIterator___add__(self, *args)  | 
|     def __sub__(self, *args): return _IPY_GameData1.SwigPyIterator___sub__(self, *args)  | 
|     def __iter__(self): return self  | 
| SwigPyIterator_swigregister = _IPY_GameData1.SwigPyIterator_swigregister  | 
| SwigPyIterator_swigregister(SwigPyIterator)  | 
|   | 
| class IntVector(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, IntVector, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, IntVector, name)  | 
|     __repr__ = _swig_repr  | 
|     def iterator(self): return _IPY_GameData1.IntVector_iterator(self)  | 
|     def __iter__(self): return self.iterator()  | 
|     def __nonzero__(self): return _IPY_GameData1.IntVector___nonzero__(self)  | 
|     def __bool__(self): return _IPY_GameData1.IntVector___bool__(self)  | 
|     def __len__(self): return _IPY_GameData1.IntVector___len__(self)  | 
|     def pop(self): return _IPY_GameData1.IntVector_pop(self)  | 
|     def __getslice__(self, *args): return _IPY_GameData1.IntVector___getslice__(self, *args)  | 
|     def __setslice__(self, *args): return _IPY_GameData1.IntVector___setslice__(self, *args)  | 
|     def __delslice__(self, *args): return _IPY_GameData1.IntVector___delslice__(self, *args)  | 
|     def __delitem__(self, *args): return _IPY_GameData1.IntVector___delitem__(self, *args)  | 
|     def __getitem__(self, *args): return _IPY_GameData1.IntVector___getitem__(self, *args)  | 
|     def __setitem__(self, *args): return _IPY_GameData1.IntVector___setitem__(self, *args)  | 
|     def append(self, *args): return _IPY_GameData1.IntVector_append(self, *args)  | 
|     def empty(self): return _IPY_GameData1.IntVector_empty(self)  | 
|     def size(self): return _IPY_GameData1.IntVector_size(self)  | 
|     def clear(self): return _IPY_GameData1.IntVector_clear(self)  | 
|     def swap(self, *args): return _IPY_GameData1.IntVector_swap(self, *args)  | 
|     def get_allocator(self): return _IPY_GameData1.IntVector_get_allocator(self)  | 
|     def begin(self): return _IPY_GameData1.IntVector_begin(self)  | 
|     def end(self): return _IPY_GameData1.IntVector_end(self)  | 
|     def rbegin(self): return _IPY_GameData1.IntVector_rbegin(self)  | 
|     def rend(self): return _IPY_GameData1.IntVector_rend(self)  | 
|     def pop_back(self): return _IPY_GameData1.IntVector_pop_back(self)  | 
|     def erase(self, *args): return _IPY_GameData1.IntVector_erase(self, *args)  | 
|     def __init__(self, *args):   | 
|         this = _IPY_GameData1.new_IntVector(*args)  | 
|         try: self.this.append(this)  | 
|         except: self.this = this  | 
|     def push_back(self, *args): return _IPY_GameData1.IntVector_push_back(self, *args)  | 
|     def front(self): return _IPY_GameData1.IntVector_front(self)  | 
|     def back(self): return _IPY_GameData1.IntVector_back(self)  | 
|     def assign(self, *args): return _IPY_GameData1.IntVector_assign(self, *args)  | 
|     def resize(self, *args): return _IPY_GameData1.IntVector_resize(self, *args)  | 
|     def insert(self, *args): return _IPY_GameData1.IntVector_insert(self, *args)  | 
|     def reserve(self, *args): return _IPY_GameData1.IntVector_reserve(self, *args)  | 
|     def capacity(self): return _IPY_GameData1.IntVector_capacity(self)  | 
|     __swig_destroy__ = _IPY_GameData1.delete_IntVector  | 
|     __del__ = lambda self : None;  | 
| IntVector_swigregister = _IPY_GameData1.IntVector_swigregister  | 
| IntVector_swigregister(IntVector)  | 
|   | 
| class DoubleVector(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, DoubleVector, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, DoubleVector, name)  | 
|     __repr__ = _swig_repr  | 
|     def iterator(self): return _IPY_GameData1.DoubleVector_iterator(self)  | 
|     def __iter__(self): return self.iterator()  | 
|     def __nonzero__(self): return _IPY_GameData1.DoubleVector___nonzero__(self)  | 
|     def __bool__(self): return _IPY_GameData1.DoubleVector___bool__(self)  | 
|     def __len__(self): return _IPY_GameData1.DoubleVector___len__(self)  | 
|     def pop(self): return _IPY_GameData1.DoubleVector_pop(self)  | 
|     def __getslice__(self, *args): return _IPY_GameData1.DoubleVector___getslice__(self, *args)  | 
|     def __setslice__(self, *args): return _IPY_GameData1.DoubleVector___setslice__(self, *args)  | 
|     def __delslice__(self, *args): return _IPY_GameData1.DoubleVector___delslice__(self, *args)  | 
|     def __delitem__(self, *args): return _IPY_GameData1.DoubleVector___delitem__(self, *args)  | 
|     def __getitem__(self, *args): return _IPY_GameData1.DoubleVector___getitem__(self, *args)  | 
|     def __setitem__(self, *args): return _IPY_GameData1.DoubleVector___setitem__(self, *args)  | 
|     def append(self, *args): return _IPY_GameData1.DoubleVector_append(self, *args)  | 
|     def empty(self): return _IPY_GameData1.DoubleVector_empty(self)  | 
|     def size(self): return _IPY_GameData1.DoubleVector_size(self)  | 
|     def clear(self): return _IPY_GameData1.DoubleVector_clear(self)  | 
|     def swap(self, *args): return _IPY_GameData1.DoubleVector_swap(self, *args)  | 
|     def get_allocator(self): return _IPY_GameData1.DoubleVector_get_allocator(self)  | 
|     def begin(self): return _IPY_GameData1.DoubleVector_begin(self)  | 
|     def end(self): return _IPY_GameData1.DoubleVector_end(self)  | 
|     def rbegin(self): return _IPY_GameData1.DoubleVector_rbegin(self)  | 
|     def rend(self): return _IPY_GameData1.DoubleVector_rend(self)  | 
|     def pop_back(self): return _IPY_GameData1.DoubleVector_pop_back(self)  | 
|     def erase(self, *args): return _IPY_GameData1.DoubleVector_erase(self, *args)  | 
|     def __init__(self, *args):   | 
|         this = _IPY_GameData1.new_DoubleVector(*args)  | 
|         try: self.this.append(this)  | 
|         except: self.this = this  | 
|     def push_back(self, *args): return _IPY_GameData1.DoubleVector_push_back(self, *args)  | 
|     def front(self): return _IPY_GameData1.DoubleVector_front(self)  | 
|     def back(self): return _IPY_GameData1.DoubleVector_back(self)  | 
|     def assign(self, *args): return _IPY_GameData1.DoubleVector_assign(self, *args)  | 
|     def resize(self, *args): return _IPY_GameData1.DoubleVector_resize(self, *args)  | 
|     def insert(self, *args): return _IPY_GameData1.DoubleVector_insert(self, *args)  | 
|     def reserve(self, *args): return _IPY_GameData1.DoubleVector_reserve(self, *args)  | 
|     def capacity(self): return _IPY_GameData1.DoubleVector_capacity(self)  | 
|     __swig_destroy__ = _IPY_GameData1.delete_DoubleVector  | 
|     __del__ = lambda self : None;  | 
| DoubleVector_swigregister = _IPY_GameData1.DoubleVector_swigregister  | 
| DoubleVector_swigregister(DoubleVector)  | 
|   | 
| class PairInt(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, PairInt, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, PairInt, name)  | 
|     __repr__ = _swig_repr  | 
|     def __init__(self, *args):   | 
|         this = _IPY_GameData1.new_PairInt(*args)  | 
|         try: self.this.append(this)  | 
|         except: self.this = this  | 
|     __swig_setmethods__["first"] = _IPY_GameData1.PairInt_first_set  | 
|     __swig_getmethods__["first"] = _IPY_GameData1.PairInt_first_get  | 
|     if _newclass:first = _swig_property(_IPY_GameData1.PairInt_first_get, _IPY_GameData1.PairInt_first_set)  | 
|     __swig_setmethods__["second"] = _IPY_GameData1.PairInt_second_set  | 
|     __swig_getmethods__["second"] = _IPY_GameData1.PairInt_second_get  | 
|     if _newclass:second = _swig_property(_IPY_GameData1.PairInt_second_get, _IPY_GameData1.PairInt_second_set)  | 
|     def __len__(self): return 2  | 
|     def __repr__(self): return str((self.first, self.second))  | 
|     def __getitem__(self, index):   | 
|       if not (index % 2):   | 
|         return self.first  | 
|       else:  | 
|         return self.second  | 
|     def __setitem__(self, index, val):  | 
|       if not (index % 2):   | 
|         self.first = val  | 
|       else:  | 
|         self.second = val  | 
|     __swig_destroy__ = _IPY_GameData1.delete_PairInt  | 
|     __del__ = lambda self : None;  | 
| PairInt_swigregister = _IPY_GameData1.PairInt_swigregister  | 
| PairInt_swigregister(PairInt)  | 
|   | 
| class IPY_ChinExp(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_ChinExp, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, IPY_ChinExp, name)  | 
|     def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract")  | 
|     __repr__ = _swig_repr  | 
|     def GetLV(self): return _IPY_GameData1.IPY_ChinExp_GetLV(self)  | 
|     def GetTotalExp(self): return _IPY_GameData1.IPY_ChinExp_GetTotalExp(self)  | 
|     def GetReExp(self): return _IPY_GameData1.IPY_ChinExp_GetReExp(self)  | 
|     def GetReMoney(self): return _IPY_GameData1.IPY_ChinExp_GetReMoney(self)  | 
|     __swig_destroy__ = _IPY_GameData1.delete_IPY_ChinExp  | 
|     __del__ = lambda self : None;  | 
| IPY_ChinExp_swigregister = _IPY_GameData1.IPY_ChinExp_swigregister  | 
| IPY_ChinExp_swigregister(IPY_ChinExp)  | 
|   | 
| class IPY_BornRefresh(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_BornRefresh, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, IPY_BornRefresh, name)  | 
|     def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract")  | 
|     __repr__ = _swig_repr  | 
|     def GetRefreshID(self): return _IPY_GameData1.IPY_BornRefresh_GetRefreshID(self)  | 
|     def GetMapID(self): return _IPY_GameData1.IPY_BornRefresh_GetMapID(self)  | 
|     def GetPosX(self): return _IPY_GameData1.IPY_BornRefresh_GetPosX(self)  | 
|     def GetPosY(self): return _IPY_GameData1.IPY_BornRefresh_GetPosY(self)  | 
|     def GetRound(self): return _IPY_GameData1.IPY_BornRefresh_GetRound(self)  | 
|     def GetCountry(self): return _IPY_GameData1.IPY_BornRefresh_GetCountry(self)  | 
|     __swig_destroy__ = _IPY_GameData1.delete_IPY_BornRefresh  | 
|     __del__ = lambda self : None;  | 
| IPY_BornRefresh_swigregister = _IPY_GameData1.IPY_BornRefresh_swigregister  | 
| IPY_BornRefresh_swigregister(IPY_BornRefresh)  | 
|   | 
| class IPY_GameData(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GameData, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, IPY_GameData, name)  | 
|     def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract")  | 
|     __repr__ = _swig_repr  | 
|     def Clear(self): return _IPY_GameData1.IPY_GameData_Clear(self)  | 
|     def AddFromPack(self, *args): return _IPY_GameData1.IPY_GameData_AddFromPack(self, *args)  | 
|     def InitShareMemory(self): return _IPY_GameData1.IPY_GameData_InitShareMemory(self)  | 
|     def ReInitGameData(self, *args): return _IPY_GameData1.IPY_GameData_ReInitGameData(self, *args)  | 
|     def MakeIndex(self): return _IPY_GameData1.IPY_GameData_MakeIndex(self)  | 
|     def GetDataMapID(self): return _IPY_GameData1.IPY_GameData_GetDataMapID(self)  | 
|     def SetMapID(self, *args): return _IPY_GameData1.IPY_GameData_SetMapID(self, *args)  | 
|     def GetMapID(self): return _IPY_GameData1.IPY_GameData_GetMapID(self)  | 
|     def SetDataMapID(self, *args): return _IPY_GameData1.IPY_GameData_SetDataMapID(self, *args)  | 
|     def GetChinDBStoreItemManager(self): return _IPY_GameData1.IPY_GameData_GetChinDBStoreItemManager(self)  | 
|     def GetPet(self): return _IPY_GameData1.IPY_GameData_GetPet(self)  | 
|     def GetChinNPC(self): return _IPY_GameData1.IPY_GameData_GetChinNPC(self)  | 
|     def GetChinSkill(self): return _IPY_GameData1.IPY_GameData_GetChinSkill(self)  | 
|     def GetChinNPCRefresh(self): return _IPY_GameData1.IPY_GameData_GetChinNPCRefresh(self)  | 
|     def GetChinRepeatEvent(self): return _IPY_GameData1.IPY_GameData_GetChinRepeatEvent(self)  | 
|     def GetChinEffectRefresh(self): return _IPY_GameData1.IPY_GameData_GetChinEffectRefresh(self)  | 
|     def GetChinMap(self): return _IPY_GameData1.IPY_GameData_GetChinMap(self)  | 
|     def GetMap(self): return _IPY_GameData1.IPY_GameData_GetMap(self)  | 
|     def GetChinItem(self): return _IPY_GameData1.IPY_GameData_GetChinItem(self)  | 
|     def GetChinShopItem(self): return _IPY_GameData1.IPY_GameData_GetChinShopItem(self)  | 
|     def GetFlyObjBaseInfo(self): return _IPY_GameData1.IPY_GameData_GetFlyObjBaseInfo(self)  | 
|     def GetPetDataByID(self, *args): return _IPY_GameData1.IPY_GameData_GetPetDataByID(self, *args)  | 
|     def GetPetExpByLV(self, *args): return _IPY_GameData1.IPY_GameData_GetPetExpByLV(self, *args)  | 
|     def GetNPC_Pet_ItemByNPCID(self, *args): return _IPY_GameData1.IPY_GameData_GetNPC_Pet_ItemByNPCID(self, *args)  | 
|     def GetNPC_Pet_ItemByEggID(self, *args): return _IPY_GameData1.IPY_GameData_GetNPC_Pet_ItemByEggID(self, *args)  | 
|     def GetPetGradeByGrade(self, *args): return _IPY_GameData1.IPY_GameData_GetPetGradeByGrade(self, *args)  | 
|     def GetPetFriendlinessByFriendliness(self, *args): return _IPY_GameData1.IPY_GameData_GetPetFriendlinessByFriendliness(self, *args)  | 
|     def GetExpByLv(self, *args): return _IPY_GameData1.IPY_GameData_GetExpByLv(self, *args)  | 
|     def GetSkillBySkillID(self, *args): return _IPY_GameData1.IPY_GameData_GetSkillBySkillID(self, *args)  | 
|     def FindSkillByType(self, *args): return _IPY_GameData1.IPY_GameData_FindSkillByType(self, *args)  | 
|     def GetBornRefreshCount(self): return _IPY_GameData1.IPY_GameData_GetBornRefreshCount(self)  | 
|     def GetBornRefreshByIndex(self, *args): return _IPY_GameData1.IPY_GameData_GetBornRefreshByIndex(self, *args)  | 
|     def FilterShopItemByShopType(self, *args): return _IPY_GameData1.IPY_GameData_FilterShopItemByShopType(self, *args)  | 
|     def GetFilterShopItemByIndex(self, *args): return _IPY_GameData1.IPY_GameData_GetFilterShopItemByIndex(self, *args)  | 
|     def GetFilterShopItemCount(self): return _IPY_GameData1.IPY_GameData_GetFilterShopItemCount(self)  | 
|     def GetItemCount(self): return _IPY_GameData1.IPY_GameData_GetItemCount(self)  | 
|     def GetItemAt(self, *args): return _IPY_GameData1.IPY_GameData_GetItemAt(self, *args)  | 
|     def FilterItemByType(self, *args): return _IPY_GameData1.IPY_GameData_FilterItemByType(self, *args)  | 
|     def GetFilterItemCount(self): return _IPY_GameData1.IPY_GameData_GetFilterItemCount(self)  | 
|     def GetFilterItem(self, *args): return _IPY_GameData1.IPY_GameData_GetFilterItem(self, *args)  | 
|     def GetEquipCount(self): return _IPY_GameData1.IPY_GameData_GetEquipCount(self)  | 
|     def GetEquipAt(self, *args): return _IPY_GameData1.IPY_GameData_GetEquipAt(self, *args)  | 
|     def GetItemByTypeID(self, *args): return _IPY_GameData1.IPY_GameData_GetItemByTypeID(self, *args)  | 
|     def GetMixItemByLVType(self, *args): return _IPY_GameData1.IPY_GameData_GetMixItemByLVType(self, *args)  | 
|     def GetBuildEquipByID(self, *args): return _IPY_GameData1.IPY_GameData_GetBuildEquipByID(self, *args)  | 
|     def GetSuiteActivationByEquipID(self, *args): return _IPY_GameData1.IPY_GameData_GetSuiteActivationByEquipID(self, *args)  | 
|     def GetSuiteEffectBySuiteID(self, *args): return _IPY_GameData1.IPY_GameData_GetSuiteEffectBySuiteID(self, *args)  | 
|     def GetTransportCount(self): return _IPY_GameData1.IPY_GameData_GetTransportCount(self)  | 
|     def GetTransportAt(self, *args): return _IPY_GameData1.IPY_GameData_GetTransportAt(self, *args)  | 
|     def FindTransportByID(self, *args): return _IPY_GameData1.IPY_GameData_FindTransportByID(self, *args)  | 
|     def FindNPCDataByID(self, *args): return _IPY_GameData1.IPY_GameData_FindNPCDataByID(self, *args)  | 
|     def FilterMapNPCByLV(self, *args): return _IPY_GameData1.IPY_GameData_FilterMapNPCByLV(self, *args)  | 
|     def GetFindMapNPCByLVCount(self): return _IPY_GameData1.IPY_GameData_GetFindMapNPCByLVCount(self)  | 
|     def GetFindMapNPCByLVAt(self, *args): return _IPY_GameData1.IPY_GameData_GetFindMapNPCByLVAt(self, *args)  | 
|     def FindDBStoreItem(self, *args): return _IPY_GameData1.IPY_GameData_FindDBStoreItem(self, *args)  | 
|     def GetNPCRefreshByNPCTypeID(self, *args): return _IPY_GameData1.IPY_GameData_GetNPCRefreshByNPCTypeID(self, *args)  | 
|     def GetRefreshPoint(self, *args): return _IPY_GameData1.IPY_GameData_GetRefreshPoint(self, *args)  | 
|     def GetRefreshPointCount(self): return _IPY_GameData1.IPY_GameData_GetRefreshPointCount(self)  | 
|     def GetMissionDeleteCount(self): return _IPY_GameData1.IPY_GameData_GetMissionDeleteCount(self)  | 
|     def GetMissionDelete(self, *args): return _IPY_GameData1.IPY_GameData_GetMissionDelete(self, *args)  | 
|     def GetMissionDeleteByID(self, *args): return _IPY_GameData1.IPY_GameData_GetMissionDeleteByID(self, *args)  | 
|     __swig_destroy__ = _IPY_GameData1.delete_IPY_GameData  | 
|     __del__ = lambda self : None;  | 
| IPY_GameData_swigregister = _IPY_GameData1.IPY_GameData_swigregister  | 
| IPY_GameData_swigregister(IPY_GameData)  | 
|   | 
|   | 
| def GetGameData():  | 
|   return _IPY_GameData1.GetGameData()  | 
| GetGameData = _IPY_GameData1.GetGameData  | 
| # This file is compatible with both classic and new-style classes.  | 
|   | 
|   |