| #!/usr/bin/python  | 
| # -*- coding: GBK -*-  | 
| #-------------------------------------------------------------------------------  | 
| #  | 
| ##@package NPCAI.AIType_PriWood  | 
| #  | 
| # @todo:רÊôľ׮  | 
| # @author hxp  | 
| # @date 2019-05-23  | 
| # @version 1.0  | 
| #  | 
| # ÏêϸÃèÊö: ¸úËæÖ÷ÈË  | 
| #  | 
| #-------------------------------------------------------------------------------  | 
| #"""Version = 2019-05-23 17:30"""  | 
| #-------------------------------------------------------------------------------  | 
|   | 
| import IPY_GameWorld  | 
| import NPCCommon  | 
| import GameWorld  | 
| import GameMap  | 
| import ChConfig  | 
|   | 
|   | 
| ##AIÂß¼´¦Àí  | 
| #@param curNPC NPCʵÀý  | 
| #@param tick Ê±¼ä´Á  | 
| #@return ·µ»ØÖµÎÞÒâÒå  | 
| def ProcessAI(curNPC, tick):  | 
|     npcControl = NPCCommon.NPCControl(curNPC)  | 
|       | 
|     if curNPC.GetCurAction() == IPY_GameWorld.laNPCDie:  | 
|         #NPCËÀÍö, ½øÈëËÀÍöµ¹¼ÆÊ±  | 
|         if npcControl.DieTick(tick) == 0:  | 
|             return  | 
|           | 
|     #Ë¢ÐÂ×Ô¼ºµÄBuff  | 
|     npcControl.RefreshBuffState(tick)  | 
|       | 
|     summonPlayerID = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_PriWoodPilePlayerID)  | 
|     if not summonPlayerID:  | 
|         return  | 
|     owner = GameWorld.GetObj(summonPlayerID, IPY_GameWorld.gotPlayer)  | 
|     if not owner:  | 
|         return  | 
|       | 
|     if GameWorld.GetDist(curNPC.GetPosX(), curNPC.GetPosY(), owner.GetPosX(), owner.GetPosY()) > 3:  | 
|         resetPos = GameMap.GetEmptyPlaceInArea(owner.GetPosX(), owner.GetPosY(), 2)  | 
|         curNPC.ResetPos(resetPos.GetPosX(), resetPos.GetPosY())  | 
|           | 
|     return  | 
|   |