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 | | #!/usr/bin/python  |  | # -*- coding: GBK -*-  |  | #  |  | ##@package  |  | #  |  | # @todo: buffÖÐÄ¿±êÖ¸¶¨buffÏ£¬°´²ã¼¶ËãÌá¸ß¼¼ÄÜÉ˺¦  |  | #  |  | # @author: Alee  |  | # @date 2019-6-1 ÏÂÎç10:03:41  |  | # @version 1.0  |  | #  |  | # @note:   |  | #  |  | #---------------------------------------------------------------------  |  | import GameObj  |  | import SkillCommon  |  | def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):  |  |     if not defender:  |  |         return False  |  |     return True  |  |   |  |   |  | def GetValue(attacker, defender, passiveEffect):  |  |     buff = SkillCommon.FindBuffByOwner(defender, passiveEffect.GetEffectValue(1), attacker.GetID(), attacker.GetGameObjType())  |  |     if not buff:  |  |         return 0  |  |     return passiveEffect.GetEffectValue(0)*buff.GetLayer() | 
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