hxp
2019-05-29 be35331b8931d2829f014749a827a1c37c78feff
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#!/usr/bin/python
# -*- coding: GBK -*-
#
##@package
#
# @todo: buffÖжԵÚһĿ±ê±©»÷´¥·¢¼¼ÄÜ  ¸½¼ÓµÚX±¶Êý´ÎÆÕ¹¥±©»÷´¥·¢
#
# @author: Alee
# @date 2019-4-27 ÏÂÎç10:19:51
# @version 1.0
#
# @note: 
#
#---------------------------------------------------------------------
import ChConfig
import GameWorld
import SkillCommon
import BuffSkill
 
def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
    if passiveEffect.GetEffectValue(0):
        useSkill = skillkwargs.get("useSkill", None)
        if not useSkill:
            return False
        # ÆÕͨ¹¥»÷ÓÐЧ
        if useSkill.GetFuncType() != ChConfig.Def_SkillFuncType_NormalAttack:
            return False
        
        curSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)
        if not curSkill:
            return False
        
        buffType = SkillCommon.GetBuffType(curSkill)
        buffTuple = SkillCommon.GetBuffManagerByBuffType(attacker, buffType)
        #ͨ¹ýÀàÐÍ»ñȡĿ±êµÄbuff¹ÜÀíÆ÷Ϊ¿Õ£¬ÔòÌø³ö
        if buffTuple == ():
            return False
        
        buffManager = buffTuple[0]
        buff = buffManager.FindBuff(curSkill.GetSkillTypeID())
        if not buff:
            return False
    
        buff.SetValue2(buff.GetValue2() + 1)
        
        if buff.GetValue2()%passiveEffect.GetEffectValue(0) != 0:
            return False
        
    return True
 
 
def GetSkillData(passiveEffect):
    skillID = passiveEffect.GetEffectValue(1)
    return GameWorld.GetGameData().GetSkillBySkillID(skillID)