hxp
2018-08-10 bf6eb250654cbb2b11284ef7642f7ca1f1826b20
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#!/usr/bin/python
# -*- coding: GBK -*-
#---------------------------------------------------------------------
#
#---------------------------------------------------------------------
##@package Player_Attack_Player
# Íæ¼Ò¹¥»÷Íæ¼Ò
#
# @author eggxp
# @date 2010-4-20
# @version 1.7
#
# ÐÞ¸Äʱ¼ä ÐÞ¸ÄÈË ÐÞ¸ÄÄÚÈÝ
# @change: "2013-03-25 10:00" wdb È¥×°±¸Ê¹Óò»¿ÛÄ;Ã
# @change: "2013-09-27 19:30" Alee »Ö¸´Ä;Ã
# @change: "2013-11-05 21:00" Alee PKÌáʾ
# @change: "2014-09-25 11:30" hxp Ôö¼Ó×îÖÕÉ˺¦Ë¥¼õ¿ØÖÆ
# @change: "2015-03-07 07:30" hxp ×îÖÕÉ˺¦Ó°Ïì¿ØÖÆ, ÉËѪÀàÐͼì²é´¥·¢±»¶¯¼¼ÄÜ; ´ã¶¾
# @change: "2015-04-11 15:30" hxp Ôö¼Ó×îÖÕÉ˺¦Âß¼­
# @change: "2016-02-26 17:00" hxp Ôö¼ÓPVPÉ˺¦Í³¼Æ
#------------------------------------------------------------------------------ 
"""Version = 2016-02-26 17:00"""
#---------------------------------------------------------------------
import PlayerControl
import GameWorld
import AttackCommon
import ChConfig
import BaseAttack
import ChEquip
import IPY_GameWorld
import SkillShell
import SkillCommon
import PassiveBuffEffMng
#---------------------------------------------------------------------
 
#---------------------------------------------------------------------
 
 
## ÊÇ·ñ¿ÉÒÔ¹¥»÷ 
#  @param curNormalNPC ¹¥»÷·½:Íæ¼Ò
#  @param curTagPlayer ·ÀÊØ·½:Íæ¼Ò
#  @param skill ¼¼ÄÜ(ÎÞ->None)
#  @param tick µ±Ç°Ê±¼ä
#  @return True or False
#  @remarks ÊÇ·ñ¿ÉÒÔ¹¥»÷ 
def GetCanAttack(curPlayer, curTagPlayer, skill, tick):
    #ͨÓÃÅжÏ
    if not AttackCommon.CheckPlayerCanAttackTag(curPlayer, curTagPlayer):
        return False
 
    #ÅжϾàÀë
    if not AttackCommon.CheckPlayerAttackDist(curPlayer, curTagPlayer, skill):
        return False
 
    return True
 
## »ñµÃ¹ØÏµ
#  @param curNormalNPC ¹¥»÷·½:Íæ¼Ò
#  @param curTagPlayer ·ÀÊØ·½:Íæ¼ÒC
#  @param skill ¼¼ÄÜ(ÎÞ->None)
#  @param tick µ±Ç°Ê±¼ä
#  @return È磺ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
#  @remarks »ñµÃ¹ØÏµ
def GetTagRelation(curPlayer, curTagPlayer, skill, tick):
    #×î¸ßÓÅÏȼ¶, Ñ¡¶¨µÄÄ¿±êÊÇ×Ô¼º, ·µ»ØÅóÓÑ
    if GameWorld.IsSameObj(curPlayer, curTagPlayer) :
        return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_None
    
    #¹¥»÷ģʽ, Èç¹û²»¿É¹¥»÷, ·µ»ØÅóÓÑ
    if not AttackCommon.CheckPlayerAttackMode_Player(curPlayer, curTagPlayer):
        return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_AttackMode
    
    #------------------------ÒÔÏÂÂß¼­,¶¼ÊÇÍæ¼Ò¿ÉÒÔ¹¥»÷Ä¿±êµÄÇé¿öÏÂ
    
    return AttackCommon.GetPlayersRelation(curPlayer, curTagPlayer)
 
 
## ¹¥»÷
#  @param curNormalNPC ¹¥»÷·½:Íæ¼Ò
#  @param curTagPlayer ·ÀÊØ·½:Íæ¼Ò
#  @param skill ¼¼ÄÜ(ÎÞ->None)
#  @param skillValue ¼¼ÄÜÔöÇ¿
#  @param skillPercent ¼¼ÄÜÔöÇ¿°Ù·Ö±È
#  @param skillHurtList ¼¼ÄÜÉËѪÁбí(C++½Ó¿Ú)
#  @param tick µ±Ç°Ê±¼ä
#  @return hurtType £º HurtType É˺¦½á¹¹ÌåÀà 
#  @remarks ¹¥»÷
def DoAttack(curPlayer, curTagPlayer, skill, skillValue, skillPercent, skillHurtList, tick):
    #finalHurtPer = SkillCommon.GetSkillFinalHurtPer(curPlayer, curTagPlayer, skill, tick)
    
    curTagPlayerHPBeforeAtk = curTagPlayer.GetHP()
    
    #Íæ¼Ò¹¥»÷Íæ¼Ò
    hurtType = AttackCommon.GetHurtHP(curPlayer, curTagPlayer, skill, skillValue, skillPercent, tick)
    hurtHP = hurtType.HurtHP
    
    #¸øË«·½µÄÍæ¼ÒÕÙ»½ÊÞÌí¼Ó³ðºÞ
    #¹¥»÷ÕßÌí¼Ó
    AttackCommon.SummonAddAngryByOwner(curTagPlayer, curPlayer, hurtHP)
    #·ÀÓùÕßÌí¼Ó
    AttackCommon.SummonAddAngryByOwner(curPlayer, curTagPlayer, hurtHP)
    
    #Ìí¼ÓÉËѪÁбí
    #AttackCommon.NPCAddObjInHurtList(curPlayer, curTagPlayer, curTagPlayerHPBeforeAtk, hurtHP)
    AttackCommon.OnPVPDamage(curPlayer, hurtHP, curTagPlayer, "Player v Player")
    
    #Ìí¼Ó¼¼ÄÜÉ˺¦Í¨ÖªÁбí,(ÓÃÓÚ¹¥»÷½áÊø,ͳһ֪ͨ¿Í»§¶Ë)
    AttackCommon.AddHurt(curTagPlayer, skillHurtList, hurtType.HurtType, hurtHP)
    
    return hurtType
 
 
## ´¦Àí¹¥»÷ºóµÄ½á¹û
#  @param curNormalNPC ¹¥»÷·½:Íæ¼Ò
#  @param curTagPlayer ·ÀÊØ·½:Íæ¼Ò
#  @param skill ¼¼ÄÜ(ÎÞ->None)
#  @param tick µ±Ç°Ê±¼ä
#  @return True
#  @remarks ´¦Àí¹¥»÷ºóµÄ½á¹û
def AttackResult(curPlayer, curTagPlayer, skill, tick):
    #·ÀÊØ·½Íæ¼ÒѪÁ¿
    curTagPlayerHP = curTagPlayer.GetHP()
    
    #±»¹¥»÷Ìáʾ£¬±ÜÃâÆµ·±Ìáʾ
    if not curTagPlayer.GetBattleState() or not curPlayer.GetBattleState():
        PlayerControl.NotifyCode(curTagPlayer, "PK_admin_0")
    
    #Íæ¼Ò»î×Å
    if curTagPlayerHP > 0:
        #±»¹¥»÷µÄÍæ¼ÒÒ²½øÈëÕ½¶·×´Ì¬
        AttackCommon.SetPlayerBattleState(curTagPlayer, tick)
#        AttackCommon.DefenderSpringBuff(curTagPlayer, tick, BaseAttack.GetIsSuperHit())
        AttackCommon.OnPlayerHitPlayer(curPlayer, curTagPlayer, tick)
         
    else:
        AttackCommon.OnPlayerKillPlayer(curPlayer, curTagPlayer, tick)
        
        #Íæ¼ÒÒѾ­ËÀÍö
        tagPlayerControl = PlayerControl.PlayerControl(curTagPlayer)
        tagPlayerControl.SetDead()
        
        if skill != None:
            SkillCommon.CheckAddPoisonAtkBuff(skill.GetSkillTypeID(), curPlayer, curTagPlayer, tick)
        
    return True