hxp
2018-08-10 bf6eb250654cbb2b11284ef7642f7ca1f1826b20
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
#-------------------------------------------------------------------------------
#
##@package GameWorldLogic.FBProcess.GameLogic_ManorWar
#
# @todo:ÁìµØÕù¶áÕ½
# @author hxp
# @date 2014-04-26
# @version 2.0
#
# ÏêϸÃèÊö: ÁìµØÕù¶áÕ½
# @change: "2014-04-28 18:00" hxp Õ¼ÁìÌáʾÔö¼ÓµØÍ¼²ÎÊý
# @change: "2014-06-04 17:30" hxp Ð޸ĶáÆìÌáʾÐÅÏ¢²ÎÊý£¬¸ÄΪȫ·þÌáʾ
# @change: "2014-06-05 18:00" hxp ÐÞ¸´Ä³Ð©Çé¿öÏÂÍæ¼ÒÉÏÒ»³¡¸±±¾¼Ç¼²»»áÖØÖÃÎÊÌâ
# @change: "2014-08-16 14:00" hxp »î¶¯Ö»ÔÚÒ»Ïß½øÐÐ
# @change: "2015-03-16 10:00" hxp ÐÞ¸´±³°ü¿Õ¼ä²»×ãʱÁìȡÿÈÕ½±ÀøÎÊÌâ
# @change: "2016-08-10 20:00" hxp ÐÞ¸´×îºóÒ»·ÖÖÓ²¹Ê±½×¶ÎPK»á¼ÓPKÖµµÄbug
# @change: "2016-09-02 17:30" hxp ÆÁ±ÎÁìµØÕ½ÆÚ¼ä»÷ɱÎ޳ͷ£, ÓÉÁìµØÆìÇøÓò¾ö¶¨
# @change: "2016-11-03 21:30" hxp µ±ÈÕÕ½Ã˱ä¸üʱÁì½±ÅжÏÓÅ»¯
# @change: "2016-11-09 21:30" xdh Ã¿´Î»î¶¯ÖØÐ¿ªÊ¼Ê±ÖØÖÃÕ¼ÁìȨ
# @change: "2016-12-28 00:00" hxp ¶áÆìÔö¼ÓְλÏÞÖÆ£»Ôö¼ÓÕ½Ã˵ȼ¶¶ÔÓ¦Õ¼Áì¸öÊýÏÞÖÆ£»Ôö¼ÓÃËÖ÷רÊô³á°ò£»Ôö¼Ó»î¶¯ÖÐÕ½ÃËÊôÐÔ½±Àø£»ÐÞ¸ÄÿÈÕ½±Àø
#
#---------------------------------------------------------------------
#"""Version = 2016-12-28 00:00"""
#---------------------------------------------------------------------
 
import PlayerFamily
import ChPyNetSendPack
import IPY_GameWorld
import NetPackCommon
import PlayerControl
import ReadChConfig
import ShareDefine
import SkillCommon
import ItemCommon
import GameWorld
import AICommon
import ChConfig
import FBCommon
import ItemControler
import DataRecordPack
import GameMap
import BuffSkill
 
Key_ManorWarState = ShareDefine.Def_Notify_WorldKey_ManorWar
 
# ¸±±¾Ïà¹Ø×Öµäkey
ManorWarDict_StartTick = "ManorWar_StartTick" # ÁìµØÕ½»î¶¯¿ªÊ¼Ê±¼ä
ManorWarDict_LastRefreshTick = "ManorWar_LastRefreshTick" # ÁìµØÕ½Éϴδ¦ÀíË¢ÐÂʱ¼ä
ManorWarDict_LastAwardTick = "ManorWar_LastAwardTick" # ÁìµØÕ½ÉÏ´ÎÕ½³¡¸£Àûʱ¼ä
ManorWarDict_CollectFlagTick = "ManorWar_CollectFlagTick" # ÆäËûÕ½ÃË°ÎÆìʱ¼ä
ManorWarDict_OwnFlagTickTotal = "ManorWar_OwnFlagTickTotal" # ÆäËûÕ½ÃËÓµÓÐÕ½Æìʱ³¤
ManorWarDict_GetFlagFamilyID = "ManorWar_GetFlagFamilyID" # »ñµÃÕ½ÆìµÄÕ½ÃËid£¬²»´ú±í»ñʤսÃË
ManorWarDict_WinFamilyID = "ManorWar_WinFamilyID" # ¼Ç¼»ñʤսÃËid£¬¿ÉÄÜΪ0
ManorWarDict_HadWinResult = "ManorWarDict_HadWinResult" # ¼Ç¼ÊÇ·ñÓлñʤ½á¹û£¬²»´ú±í»î¶¯Ê±¼ä½áÊø
 
 
# ¸±±¾Íæ¼Ò×Öµäkey
ManorWarPlayerDict_LastEnterServerDay = 'ManorWarPlayer_LastEnterServerDay' # Íæ¼ÒÉÏÒ»´Î½øÈëÕ½³¡µÄ¿ª·þÌì
ManorWarPlayerDict_RefreshTick = 'ManorWarPlayer_RefreshTick' # Íæ¼ÒÕ½³¡Í£ÁôË¢ÐÂTick
ManorWarPlayerDict_StayTick = 'ManorWarPlayer_StayTick' # Íæ¼Ò±¾Õ½³¡Í£ÁôÀÛ¼ÆTick
ManorWarPlayerDict_GetExpTotal = 'ManorWarPlayer_GetExpTotal' # Íæ¼Ò±¾Õ½³¡»ñµÃ¾­ÑéÀÛ¼Æ
ManorWarPlayerDict_GetZhenQiTotal = 'ManorWarPlayer_GetZhenQiTotal' # Íæ¼Ò±¾Õ½³¡»ñµÃÕæÆøÀÛ¼Æ
 
 
Def_Action_Close = 0    #¹Ø±Õ±êʶ
Def_Action_Open = 1     #¿ªÆô±êʶ
Def_Action_ReadyOver = 98 # ×¼±¸½áÊø
Def_Action_DoOver = 99  #½áËã±êʶ
 
 
# ÁìµØÕ½¹«¹²ÅäÖÃ
(
Def_Time_OverTime, # »î¶¯Ê±³¤
Def_Time_FlagPrepare, # Õ¼ÁìÆìÖÄÐè²É¼¯Ê±¼ä£¬Ãë
Def_Time_Win, # »ñµÃÁìµØÕ¼ÁìȨÐèÒªµÄʱ¼ä£¬Ãë
Def_Time_JoinAward, # ¿É»ñµÃ»î¶¯½áÊøµÄÕ½Ã˲ÎÓë½±ÀøÐèÒª´ýÔÚÕ½³¡µÄʱ¼ä£¬Ãë
Def_JoinAwardFamilyActiveList, # ²ÎÓë½±£¬Õ½Ã˻¶È[ʤÀû·½, Ê§°Ü·½]
Def_JoinAwardExpList, # ²ÎÓë½±£¬»ñµÃµÄ¾­Ñ鹫ʽ[ʤÀû·½, Ê§°Ü·½]
Def_GetFlagNeedMemberLV, # ¶áÆìËùÐèµÄְλ
Def_FamilyLVGetFlagCntDict, # Õ½Ã˵ȼ¶¶ÔÓ¦¿ÉÕ¼ÁìÁìµØÊý {Õ½Ã˵ȼ¶:¿ÉÕ¼ÁìÊý, ...}
Def_LeaderWingSkinInfo, # ÃËÖ÷רÊô³á°ò[ËùÐèÕ¼ÁìÁìµØÊý, ³á°òƤ·ôID]
) = range(9)
 
 
# ÁìµØÌØÊâÐÅÏ¢ÅäÖÃ
(
Def_CollectLVLimit, # ²É¼¯Õ½ÆìÍæ¼ÒµÈ¼¶ÏÞÖÆ
Def_CollectFamilyMoneyCost, # ²É¼¯Õ½ÆìÏûºÄµÄÕ½ÃË×ʽð
Def_TimeAward, # Õ½³¡¶¨Ê±¸£Àû
) = range(3)
 
g_winFamilyName = ""
g_getFlagFamilyName = ""
 
 
## »ñµÃ¸±±¾ÅäÖÃ
#  @param None
#  @return ÅäÖÃÐÅÏ¢
def __GetManorWarCfg():        
    return ReadChConfig.GetEvalChConfig("ManorWarCfg")  
 
 
## ÁìµØÕ½µØÍ¼Áбí
#  @param None
#  @return ÅäÖÃÐÅÏ¢
def __GetManorWarMapID():
    return ReadChConfig.GetEvalChConfig("ManorWarMapID")
 
 
## ÁìµØÕ½ÐÅÏ¢
#  @param mapID: µØÍ¼id
#  @return ÅäÖÃÐÅÏ¢
def __GetManorWarInfo(mapID):
    manorWarInfoDict = ReadChConfig.GetEvalChConfig("ManorWarInfo")
    if mapID not in manorWarInfoDict:
        GameWorld.ErrLog("ÁìµØÕù¶áÕ½ mapID=%s not in ManorWarInfo.txt" % mapID)
        return []
    
    return manorWarInfoDict[mapID]
 
## ÁìµØÕ½ÊÇ·ñ»î¶¯ÖÐ
#  @param None
#  @return
def IsManorWarFighting():
    nowState = GameWorld.GetGameWorld().GetGameWorldDictByKey(Key_ManorWarState)
    return nowState in [Def_Action_Open, Def_Action_ReadyOver]
 
## ÊÇ·ñÁìµØÕ½µØÍ¼
#  @param None
#  @return
def IsManorWarMap(curPlayer=None):
    mapID = GameWorld.GetGameWorld().GetMapID()
    
    if mapID not in __GetManorWarMapID():
        return False
    
    # Ö»ÔÚÒ»Ï߻
    lineID = GameWorld.GetGameWorld().GetLineID()
    if lineID != 0:
        if curPlayer:
            PlayerControl.NotifyCode(curPlayer, "GeRen_liubo_493562")
        return False
    
    return True
 
## ÁìµØÕ½»î¶¯×´Ì¬¸Ä±ä
#  @param value: ×´Ì¬Öµ
#  @param tick
#  @return
def OnManorWarStateChange(value, tick):
    if not IsManorWarMap():
        return
    
    curState = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ManorWar)
    
    # ±¾µØÍ¼ÒÑÊǸÃÖµ£¬²»´¦Àí£¬ÆäËûµØÍ¼Æô¶¯»áÔÙ´Îͬ²½
    if curState == value:
        GameWorld.DebugLog("OnManorWarStateChange ÒÑÊǸÃÖµ£¬²»´¦Àí£¡value=%s" % value)
        return
    
    if value == Def_Action_Open:
        __OnOpen(tick)
    elif value == Def_Action_ReadyOver:
        __OnClose(tick)
    elif value == Def_Action_DoOver:
        __OnDoOver(tick)
    
    return
 
## »ñÈ¡ÉÏÒ»³¡»ñʤսÃËid
#  @param None
#  @return
def __GetLastWinFamilyID():
    mapID = GameWorld.GetGameWorld().GetMapID()
    winFamilyIDKey = ShareDefine.Def_Notify_WorldKey_ManorWarWinFamilyID % mapID
    winFamilyID = GameWorld.GetGameWorld().GetGameWorldDictByKey(winFamilyIDKey)
    return winFamilyID
 
## ÁìµØÕ½OnDay
#  @param curPlayer
#  @return
def ManorWarOnDay(curPlayer):
    # ÖØÖÃÿÈÕ½±ÀøÁìÈ¡¼Ç¼
    __UpdDailyAwardRecord(curPlayer, 0)
    return
 
## ÁìµØÕ½OnLogin
#  @param curPlayer
#  @param tick
#  @return
def OnLogin(curPlayer, tick):
    CheckManorwarWinLeaderID(curPlayer)
    
    # ¸üÐÂÁìµØÕ½²ÎÓë½±
    warServerDayKey = ShareDefine.Def_Notify_WorldKey_ManorWarServerDay
    warServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(warServerDayKey)
    
    joinDay = FBCommon.GetFBPDictValue(curPlayer, ChConfig.Def_PDict_ManorWarJoinDay)
    # ÉϴβÎÓëʱ¼äÓëÉϴλʱ¼ä²»Ò»Ö£¬±íʾÉϴλľÓвμӣ¬ÖØÖòÎÓë״̬
    if joinDay != warServerDay:
        FBCommon.SetFBPDictValue(curPlayer, ChConfig.Def_PDict_ManorWarContinueTick, 0)
        FBCommon.SetFBPDictValue(curPlayer, ChConfig.Def_PDict_ManorWarJoinAwardState, 0)
        GameWorld.DebugLog("ÁìµØÕ½ OnLogin ÉϴλľÓвμӣ¬ÖØÖÃÐÅÏ¢£¡ÉϴλÌì=%s,ÉϴβÎÓëÌì=%s" 
                           % (warServerDay, joinDay), curPlayer.GetPlayerID())
        
    # Í¨ÖªÁìµØÕ½½á¹û
    Sync_ManorWarResult(curPlayer, 0)
    Sync_ManorDailyAward(curPlayer)
    return
 
## ÁìµØÕ½__OnOpen
#  @param tick
#  @return
def __OnOpen(tick):
    global g_winFamilyName
    global g_getFlagFamilyName
    
    GameWorld.DebugLog("__OnOpen manorWar...")
    
    gameFB = GameWorld.GetGameFB()
    
    # »î¶¯Êý¾Ý³õʼ»¯
    gameFB.SetGameFBDict(ManorWarDict_StartTick, tick)
    gameFB.SetGameFBDict(ManorWarDict_LastRefreshTick, tick)
    gameFB.SetGameFBDict(ManorWarDict_LastAwardTick, tick)
    gameFB.SetGameFBDict(ManorWarDict_CollectFlagTick, 0)
    gameFB.SetGameFBDict(ManorWarDict_OwnFlagTickTotal, 0)
    gameFB.SetGameFBDict(ManorWarDict_GetFlagFamilyID, 0)
    gameFB.SetGameFBDict(ManorWarDict_WinFamilyID, 0)
    gameFB.SetGameFBDict(ManorWarDict_HadWinResult, 0)
    g_winFamilyName = ""
    g_getFlagFamilyName = ""
    # ¸ü¸ÄΪÿ´Î¿ªÊ¼¶¼ÖØÖÃ
    # ÉèÖÃÆìÖÄĬÈÏÓµÓÐÕßΪÉÏÒ»´Î»î¶¯µÄ»ñʤսÃË
    #lastWinFamilyID = __GetLastWinFamilyID()
    #gameFB.SetGameFBDict(ManorWarDict_GetFlagFamilyID, lastWinFamilyID)
    
    # µØÍ¼Íæ¼Ò¼ÓÈëÕ½³¡
    playerManager = GameWorld.GetMapCopyPlayerManager()
    for index in range(0, playerManager.GetPlayerCount()):
        curPlayer = playerManager.GetPlayerByIndex(index)
        if not curPlayer:
            continue
        
        __DoPlayerJoinWar(curPlayer, tick)
 
    # ×¢Òâ±¾»î¶¯×îºÃ²»ÒªÓÃClearAllPlayerGameFBDictÀ´ÖØÖø±±¾Íæ¼Ò×ÖµäÐÅÏ¢£¬ÒòΪ±¾»î¶¯µÄµØÍ¼²¢·Ç¶ÀÁ¢»î¶¯µØÍ¼
    # ÈôʹÓø÷½Ê½ÖØÖ㬿ÉÄܻᵼÖÂÆäËû¹¦ÄܼǼµÄÁÙʱ¼Ç¼±»Çå³ý
    return
 
 
## »ñÈ¡ÁìµØÕ½Ê£Óàʱ¼ä__GetRemainTick
#  @param tick
#  @return
def __GetRemainTick(tick):
    gameFB = GameWorld.GetGameFB()
    # ÉèÖõØÍ¼ÁìµØÕ½»î¶¯¿ªÊ¼Ê±¼ä
    startTick = gameFB.GetGameFBDictByKey(ManorWarDict_StartTick)
    passTick = max(0, tick - startTick)
    remainTick = max(0, __GetManorWarCfg()[Def_Time_OverTime] * 1000 - passTick)
    GameWorld.DebugLog("__GetRemainTick ÁìµØÕ½ remainTick=%s" % remainTick)
    return remainTick
 
 
## ÁìµØÕ½¹Ø±Õ
#  @param tick
#  @return
def __OnClose(tick):
    GameWorld.DebugLog("__OnClose manorWar...")
    # ÊÕµ½GameServer֪ͨ»î¶¯½áÊø£¬Í¨ÖªGameServer±¾ÁìµØÕ¼Áì½á¹û
    # ×¢£º´Ëʱ»¹ÎÞ·¨½áËã»î¶¯£¬ÐèµÈ¸÷ÁìµØÍ¨ÖªGameServerºó£¬ÓÉGameServer·¢Æð½áËã֪ͨ
    __DoWinLogic()
    return
 
 
##Õ½³¡½áËã´¦Àí
# @param tick Ê±¼ä´Á
# @return ÎÞÒâÒå
def __OnDoOver(tick):
    GameWorld.DebugLog("__OnDoOver manorWar...")
 
    playerManager = GameWorld.GetMapCopyPlayerManager()
    for index in range(0, playerManager.GetPlayerCount()):
        curPlayer = playerManager.GetPlayerByIndex(index)
        if not curPlayer:
            continue
        
        __DelFBGameBuff(curPlayer, [ChConfig.Def_SkillID_GetFlagFamilyBuff])
        CheckManorwarWinLeaderID(curPlayer)
        
        if curPlayer.GetFamilyID() <= 0:
            continue
        
        Sync_ManorWarResult(curPlayer, 1)
        
    return
 
 
##Íæ¼Ò½øÈ븱±¾
# @param curPlayer Íæ¼ÒʵÀý
# @param tick Ê±¼ä´Á
# @return ÎÞÒâÒå
# @remarks Íæ¼Ò½øÈ븱±¾
def DoEnterFB(curPlayer, tick):
    if not IsManorWarMap():
        return
    
    if not IsManorWarFighting():
        return
    
    GameWorld.DebugLog("ÁìµØÕ½ DoEnterFB...")
    
    __DoPlayerJoinWar(curPlayer, tick)
    return
 
 
##Íæ¼Ò¼ÓÈëÕ½³¡
# @param curPlayer
# @param tick
# @return
def __DoPlayerJoinWar(curPlayer, tick):
    GameWorld.DebugLog("ÁìµØÕ½ __DoPlayerJoinWar...", curPlayer.GetPlayerID())
    gameFB = GameWorld.GetGameFB()
    # Èç¹ûÔڻÖУ¬ÇҲμӻµÄÌìÊý²»µÈÓÚµ±Ç°¿ª·þÌìÊý£¬ÔòÖØÖøüÐÂ
    serverDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay)
    lastJoinDay = FBCommon.GetFBPDictValue(curPlayer, ChConfig.Def_PDict_ManorWarJoinDay)
    if lastJoinDay != serverDay:
        FBCommon.SetFBPDictValue(curPlayer, ChConfig.Def_PDict_ManorWarJoinDay, serverDay)
        FBCommon.SetFBPDictValue(curPlayer, ChConfig.Def_PDict_ManorWarContinueTick, 0)
        FBCommon.SetFBPDictValue(curPlayer, ChConfig.Def_PDict_ManorWarJoinAwardState, 0)
        Sync_ManorWarResult(curPlayer, 0)
        
        GameWorld.DebugLog("    ¸üвÎÓëÌìÊý=%s£¬ÉÏ´ÎÌì=%s, ÖØÖôýÕ½³¡×Üʱ¼ä£¬²ÎÓ뽱״̬£¡"  
                           % (serverDay, lastJoinDay), curPlayer.GetPlayerID())
    
    lastEnterServerDay = gameFB.GetPlayerGameFBDictByKey(curPlayer.GetPlayerID(), 
                                                         ManorWarPlayerDict_LastEnterServerDay)
    if lastEnterServerDay != serverDay:
        gameFB.SetPlayerGameFBDict(curPlayer.GetPlayerID(), ManorWarPlayerDict_LastEnterServerDay, serverDay)
        gameFB.SetPlayerGameFBDict(curPlayer.GetPlayerID(), ManorWarPlayerDict_StayTick, 0)
        gameFB.SetPlayerGameFBDict(curPlayer.GetPlayerID(), ManorWarPlayerDict_GetExpTotal, 0)
        gameFB.SetPlayerGameFBDict(curPlayer.GetPlayerID(), ManorWarPlayerDict_GetZhenQiTotal, 0)
        GameWorld.DebugLog("    ¸üнøÈë¸ÃÕ½³¡ÌìÊý=%s£¬ÉÏ´ÎÌì=%s, ÖØÖÃÍæ¼Ò¸ÃÕ½³¡Ïà¹Ø×ÖµäÐÅÏ¢£¡"  
                           % (serverDay, lastEnterServerDay), curPlayer.GetPlayerID())
        
    curFlagFamilyID = gameFB.GetGameFBDictByKey(ManorWarDict_GetFlagFamilyID)
    
    __UpdateGetFlagBuff(curPlayer, curFlagFamilyID, tick)
    
    # ¼ÇÂ¼Íæ¼Ò½ø³¡Ë¢ÐÂʱ¼ä    
    gameFB.SetPlayerGameFBDict(curPlayer.GetPlayerID(), ManorWarPlayerDict_RefreshTick, tick)
    
    # Í¨Öª»î¶¯Ê£Óàʱ¼ä
    curPlayer.Sync_TimeTick(IPY_GameWorld.tttFlagTake, 0, __GetRemainTick(tick), True)
    return
 
 
##Íæ¼ÒÍ˳ö
# @param curPlayer Íæ¼ÒʵÀý
# @param tick Ê±¼ä´Á
# @return ÎÞÒâÒå
def DoExitFB(curPlayer, tick):
    if not IsManorWarMap():
        return False
    
    if not IsManorWarFighting():
        return False
    
    GameWorld.DebugLog("__DoPlayerExitManorWar...")
    __DelFBGameBuff(curPlayer, [ChConfig.Def_SkillID_GetFlagFamilyBuff])
    return
 
 
##¸±±¾¶¨Ê±Æ÷
# @param tick Ê±¼ä´Á
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks ¸±±¾¶¨Ê±Æ÷
def OnProcess(tick):
    if not IsManorWarMap():
        return
    
    if not IsManorWarFighting():
        return
    
    gameFB = GameWorld.GetGameFB()
 
    mapID = GameWorld.GetGameWorld().GetMapID()
    manorWarInfo = __GetManorWarInfo(mapID)
    if not manorWarInfo:
        return
    
    awardInterval, expFormat, zhenQiFormat = manorWarInfo[Def_TimeAward]
    
    refreshInterval = min(awardInterval, 15) * 1000
    lastRefreshTick = gameFB.GetGameFBDictByKey(ManorWarDict_LastRefreshTick)
    if tick - lastRefreshTick < refreshInterval:
        return
    
    gameFB.SetGameFBDict(ManorWarDict_LastRefreshTick, tick)
    #GameWorld.DebugLog("ÁìµØÕ½ OnProcess...")
    
    isGiveAward = False
    lastAwardTick = gameFB.GetGameFBDictByKey(ManorWarDict_LastAwardTick)
    if tick - lastAwardTick > awardInterval * 1000:
        awardTick = lastAwardTick + awardInterval * 1000
        #GameWorld.DebugLog("    Õ½³¡¸£Àûʱ¼ä£º%s" % (awardTick))
        awardTick = min(awardTick, ChConfig.Def_UpperLimit_DWord)
        gameFB.SetGameFBDict(ManorWarDict_LastAwardTick, awardTick)
        isGiveAward = True
    
    
    # ¸üÐÂÍæ¼ÒÕ½³¡³ÖÐøÊ±¼ä
    playerManager = GameWorld.GetMapCopyPlayerManager()
    for index in range(0, playerManager.GetPlayerCount()):
        curPlayer = playerManager.GetPlayerByIndex(index)
        if not curPlayer:
            continue
        
        if curPlayer.GetFamilyID() <= 0:
            continue
        
        __WarPlayerProcess(curPlayer, isGiveAward, expFormat, zhenQiFormat, tick)
    
    # Èç¹ûÒѾ­Óлñʤ½á¹û£¬Ôò²»ÐèÒªÔÙ´¦ÀíÆìÖÄÕ¼Áìʱ¼ä
    if gameFB.GetGameFBDictByKey(ManorWarDict_HadWinResult):
        #GameWorld.DebugLog("    ÒѾ­Óлñʤ½á¹û£¬Ôò²»ÐèÒªÔÙ´¦ÀíÆìÖÄÕ¼Áìʱ¼ä...")
        return
    
    # ÅжÏÕ¼Áìʱ¼ä
    curFlagFamilyID = gameFB.GetGameFBDictByKey(ManorWarDict_GetFlagFamilyID)
    lastWinFamilyID = __GetLastWinFamilyID()
    # ²»ÊÇÉÏÒ»´Î»î¶¯Ê¤ÀûÕ½Ã˲Ŵ¦ÀíÕ¼Áì»ñʤÂß¼­
    if curFlagFamilyID > 0 and curFlagFamilyID != lastWinFamilyID:
        collectFlagTick = gameFB.GetGameFBDictByKey(ManorWarDict_CollectFlagTick)
        ownTickTotal = tick - collectFlagTick
        gameFB.SetGameFBDict(ManorWarDict_OwnFlagTickTotal, ownTickTotal)
        #GameWorld.DebugLog("    Õ½ÃËid=%s Õ½Æì ²É¼¯tick=%s,tick=%s,ÓµÓÐʱ³¤=%s" 
        #                   % (curFlagFamilyID, collectFlagTick, tick, ownTickTotal))
        if ownTickTotal >= __GetManorWarCfg()[Def_Time_Win] * 1000:
            # Ö´ÐÐÕ½ÃË»ñʤÂß¼­
            __DoWinLogic(curFlagFamilyID)
 
    return
 
 
##Õ½³¡Íæ¼Ò´¦Àí
# @param curPlayer
# @param isGiveAward
# @param expFormat
# @param zhenQiFormat
# @param tick
# @return
def __WarPlayerProcess(curPlayer, isGiveAward, expFormat, zhenQiFormat, tick):
    gameFB = GameWorld.GetGameFB()
    playerID = curPlayer.GetPlayerID()
    
    refreshTick = gameFB.GetPlayerGameFBDictByKey(playerID, ManorWarPlayerDict_RefreshTick)
    if refreshTick <= 0:
        #GameWorld.DebugLog("__WarPlayerProcess refreshTick=0", curPlayer.GetPlayerID())
        return
    
    addTick = max(0, tick - refreshTick)
    #GameWorld.DebugLog("    __WarPlayerProcess tick=%s,refreshTick=%s,addTick=%s" 
    #                                                % (tick, refreshTick, addTick))
    gameFB.SetPlayerGameFBDict(playerID, ManorWarPlayerDict_RefreshTick, tick)
    
    # ¸üб¾Õ½³¡ÀÛ¼ÆÊ±¼ä
    curContinueTick = gameFB.GetPlayerGameFBDictByKey(playerID, ManorWarPlayerDict_StayTick)
    updTick = curContinueTick + addTick
    updTick = min(updTick, ChConfig.Def_UpperLimit_DWord)
    gameFB.SetPlayerGameFBDict(playerID, ManorWarPlayerDict_StayTick, updTick)
    #GameWorld.DebugLog("    ¸üдýÔÚ±¾Õ½³¡Ê±¼ä£ºcurTick=%s,addTick=%s,updTick=%s" 
    #                   % (curContinueTick, addTick, updTick), playerID)
    
    # ¸üÐÂÕ½³¡×ÜÀÛ¼ÆÊ±¼ä
    allContinueTick = FBCommon.GetFBPDictValue(curPlayer, ChConfig.Def_PDict_ManorWarContinueTick)
    updTick = allContinueTick + addTick
    updTick = min(updTick, ChConfig.Def_UpperLimit_DWord)
    FBCommon.SetFBPDictValue(curPlayer, ChConfig.Def_PDict_ManorWarContinueTick, updTick)
    # ³¬¹ý¿ÉÁìÈ¡²ÎÓ뽱ʱ¼ä£¬ÉèÖÃΪ¿ÉÁìÈ¡
    if updTick >= __GetManorWarCfg()[Def_Time_JoinAward] * 1000 \
        and FBCommon.GetFBPDictValue(curPlayer, ChConfig.Def_PDict_ManorWarJoinAwardState) != 1:
        #GameWorld.DebugLog("    ÉèÖÿÉÁìÈ¡ÁìµØÕ½²ÎÓë½±£¡")
        FBCommon.SetFBPDictValue(curPlayer, ChConfig.Def_PDict_ManorWarJoinAwardState, 1)
        
    #GameWorld.DebugLog("    ¸üдýÔÚÕ½³¡×Üʱ¼ä£ºcurTick=%s,addTick=%s,updTick=%s" 
    #                   % (allContinueTick, addTick, updTick), playerID)
    
    # Õ½³¡¸£Àû
    if not isGiveAward:
        return
    
    reLV = curPlayer.GetLV()
    reExp = PlayerControl.GetPlayerReExp(curPlayer)
    addExp = eval(expFormat)
    addZhenQi = eval(zhenQiFormat)
    playerControl = PlayerControl.PlayerControl(curPlayer)
    playerControl.AddExp(addExp)
    PlayerControl.PlayerAddZhenQi(curPlayer, addZhenQi, True, True, "ManorWar")
    
    totalExp = gameFB.GetPlayerGameFBDictByKey(playerID, ManorWarPlayerDict_GetExpTotal) + addExp
    totalZhenQi = gameFB.GetPlayerGameFBDictByKey(playerID, ManorWarPlayerDict_GetZhenQiTotal) + addZhenQi
    gameFB.SetPlayerGameFBDict(playerID, ManorWarPlayerDict_GetExpTotal, totalExp)
    gameFB.SetPlayerGameFBDict(playerID, ManorWarPlayerDict_GetZhenQiTotal, totalZhenQi)
    #GameWorld.DebugLog("    Õ½³¡¸£ÀûreLV=%s,reExp=%s,addExp=%s,addZQ=%s,totalExp=%s,totalZQ=%s" 
    #                   % (reLV, reExp, addExp, addZhenQi, totalExp, totalZhenQi), playerID)
    return
 
 
##ʤÀûÂß¼­´¦Àí
# @param winFamilyID Ä¬ÈÏid0
# @return
def __DoWinLogic(winFamilyID=0):
    global g_winFamilyName
    GameWorld.DebugLog("ÁìµØÕ½ __DoWinLogic()...winFamilyID=%s" % winFamilyID)
 
    gameFB = GameWorld.GetGameFB()
 
    if gameFB.GetGameFBDictByKey(ManorWarDict_HadWinResult):
        GameWorld.DebugLog("    ÒѾ­Óлñʤ½á¹û£¬Ôò²»ÐèÒªÔÙ´¦Àí»ñʤÂß¼­...")
        return
    
    getFlagFamilyID = gameFB.GetGameFBDictByKey(ManorWarDict_GetFlagFamilyID)
    lastWinFamilyID = __GetLastWinFamilyID()
    
    # Ã»ÓлñʤսÃË
    if winFamilyID <= 0:
        # Èç¹ûÓÐÉÏÒ»´Î»î¶¯Ê¤ÀûÕ½ÃË£¬Ôò´ú±í·ÀÊØ³É¹¦
        if lastWinFamilyID > 0:
            winFamilyID = lastWinFamilyID
        
        # Èç¹ûÉÏÒ»´Î»î¶¯Ã»Óб»Õ¼Á죬Ôò»ñʤÕßΪµ±Ç°»ñµÃÕ½ÆìµÄÕ½ÃË
        elif getFlagFamilyID > 0:
            winFamilyID = getFlagFamilyID
            
        # ÎÞÈËÕ¼Áì
        else:
            pass
        
    if winFamilyID == getFlagFamilyID:
        g_winFamilyName = g_getFlagFamilyName
        
            
    gameFB.SetGameFBDict(ManorWarDict_WinFamilyID, winFamilyID)
    gameFB.SetGameFBDict(ManorWarDict_HadWinResult, 1)
    
    # Í¨ÖªGameServer¸üÐÂÕ¼ÁìȨ
    mapID = GameWorld.GetGameWorld().GetMapID()
    sendMsg = '%s' % ([mapID, winFamilyID]) 
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'ManorWarWinner',
                                                              sendMsg, len(sendMsg))
    return
 
 
##»ñµÃ¸±±¾°ïÖúÐÅÏ¢, ÓÃÓÚ֪ͨÕóÓª±È·ÖÌõ
# @param curPlayer Íæ¼ÒʵÀý
# @param tick Ê±¼ä´Á
# @return ÎÞÒâÒå
# @remarks ÓÃÓÚ֪ͨÕóÓª±È·ÖÌõ
def DoFBHelp(curPlayer, tick):
    if not IsManorWarMap():
        return False
    
    if not IsManorWarFighting():
        return False
 
    gameFB = GameWorld.GetGameFB()
    
    playerID = curPlayer.GetPlayerID()
    getExp = gameFB.GetPlayerGameFBDictByKey(playerID, ManorWarPlayerDict_GetExpTotal)
    getZhenQi = gameFB.GetPlayerGameFBDictByKey(playerID, ManorWarPlayerDict_GetZhenQiTotal)
    stayTick = gameFB.GetPlayerGameFBDictByKey(playerID, ManorWarPlayerDict_StayTick)
    curFlagFamilyID = gameFB.GetGameFBDictByKey(ManorWarDict_GetFlagFamilyID)
    getName = g_getFlagFamilyName if curFlagFamilyID else ''
    winFamilyID = gameFB.GetGameFBDictByKey(ManorWarDict_WinFamilyID)
    winName = g_winFamilyName if winFamilyID else ''
    helpDict = {
                'isOver':gameFB.GetGameFBDictByKey(ManorWarDict_HadWinResult),
                'winName':winName, 'getName':getName,
                'ownTick':gameFB.GetGameFBDictByKey(ManorWarDict_OwnFlagTickTotal),
                'getExp':getExp, 'getZhenQi':getZhenQi, 'stayTick':stayTick
                }
 
    #GameWorld.DebugLog("DoFBHelp manorWar helpDict=%s" % str(helpDict), playerID)
 
    #֪ͨ¸±±¾°ïÖú½çÃæ
    FBCommon.Notify_FBHelp(curPlayer, helpDict)
    return
 
 
##Íæ¼ÒÍ˳ö¼Ò×å´¦Àí
# @param curPlayer Íæ¼ÒʵÀý
# @param tick Ê±¼ä´Á
# @return ·µ»ØÖµÎÞÒâÒå
def OnLeaveFamily(curPlayer, tick):
    GameWorld.DebugLog("OnLeaveFamily manorWar...")
    if not IsManorWarMap():
        return False
    
    if not IsManorWarFighting():
        return False
    
    # É¾³ý¶áÆìbuff
    __DelFBGameBuff(curPlayer, [ChConfig.Def_SkillID_GetFlagFamilyBuff])
    return
 
## ¿É·ñ¹¥»÷
def CanManorWarAtk():
    return IsManorWarMap() and IsManorWarFighting()
 
### Íæ¼Ò¹¥»÷Íæ¼ÒÊÇ·ñÓгͷ£
##  @param atkPlayer: ¹¥»÷·½
##  @param defPlayer: ·ÀÊØ·½
##  @return Íæ¼Ò¹¥»÷Íæ¼ÒÊÇ·ñÓгͷ£
#def DoFBAttackHasPunish(atkPlayer, defPlayer):
#    # Èç¹ûÔÚÁìµØÕ½µØÍ¼£¬ÇÒÔڻÖУ¬PKÎ޳ͷ£
#    if IsManorWarMap() and IsManorWarFighting():
#        return False
#    
#    return True
 
 
##¸±±¾ÖÐ,Õ¼ÁìNPCµÄLoadingʱ¼ä.
# @param curPlayer Íæ¼ÒʵÀý
# @param curNPC NPCʵÀý
# @return ·µ»ØÖµ, Loadingʱ¼ä
# @remarks ¸±±¾ÖÐ,Õ¼ÁìNPCµÄLoadingʱ¼ä
def GetFBPrepareTime(curPlayer, curNPC):
    return __GetManorWarCfg()[Def_Time_FlagPrepare] * 1000
 
 
##ÊÇ·ñ¿ÉÒÔ¶áÆì
# @param curPlayer Íæ¼ÒʵÀý
# @param curNPC NPCʵÀý
# @param tick Ê±¼ä´Á
# @return ÎÞÒâÒå
# @remarks
def OnCanCollect(curPlayer, curNPC, tick):
    if not IsManorWarMap(curPlayer):
        return
    
    # Ã»ÓÐÕ½Ã˵IJ»Äܲɼ¯
    if curPlayer.GetFamilyID() <= 0:
        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_273188")
        return
    
    gameFB = GameWorld.GetGameFB()
    
    # ·ÇÕ½¶·½×¶Î²»¿É²É¼¯
    if not IsManorWarFighting():
        PlayerControl.NotifyCode(curPlayer, "GeRen_liubo_740826")
        return False
    
    # Èç¹ûÒѾ­ÓÐʤÀû½á¹û£¬Ôò²»ÐèÒªÔÙ´¦Àí
    if gameFB.GetGameFBDictByKey(ManorWarDict_HadWinResult):
        curWinFamilyID = gameFB.GetGameFBDictByKey(ManorWarDict_WinFamilyID)
        if curWinFamilyID <= 0 or curWinFamilyID == curPlayer.GetFamilyID():
            PlayerControl.NotifyCode(curPlayer, "GeRen_liubo_740826")
        else:
            PlayerControl.NotifyCode(curPlayer, "GeRen_liubo_341290")              
        return
    
    # ÒÑ»ñµÃÕ½ÆìµÄÕ½Ã˲»¿É²É¼¯
    getFlagFamilyID = gameFB.GetGameFBDictByKey(ManorWarDict_GetFlagFamilyID)
    if getFlagFamilyID == curPlayer.GetFamilyID():
        PlayerControl.NotifyCode(curPlayer, "GeRen_liubo_976459")
        return False
    
    manorCfg = __GetManorWarCfg()
    # ËùÐè³ÉԱְλ
    if curPlayer.GetFamilyMemberLV() < manorCfg[Def_GetFlagNeedMemberLV]:        
        PlayerControl.NotifyCode(curPlayer, "GeRen_liubo_221749")
        return False
    
    # Õ½Ã˵ȼ¶¿ÉÕ¼ÁìÊýÁ¿
    curFamilyGetCnt = 0
    warMapList = __GetManorWarMapID()
    for mapID in warMapList:
        tempFamilyIDKey = ShareDefine.Def_Notify_WorldKey_ManorWarTempFamilyID % mapID
        if GameWorld.GetGameWorld().GetGameWorldDictByKey(tempFamilyIDKey) == curPlayer.GetFamilyID():
            curFamilyGetCnt += 1
    canGetCnt = manorCfg[Def_FamilyLVGetFlagCntDict].get(curPlayer.GetFamilyLV(), 0)
    if canGetCnt <= curFamilyGetCnt:
        PlayerControl.NotifyCode(curPlayer, "GeRen_liubo_577188", [curPlayer.GetFamilyLV(), canGetCnt])
        return False
    
    mapID = GameWorld.GetGameWorld().GetMapID()
    manorWarInfo = __GetManorWarInfo(mapID)
    if not manorWarInfo:
        return False
    
    # ²É¼¯µÈ¼¶
    limitLV = manorWarInfo[Def_CollectLVLimit]
    if limitLV > curPlayer.GetLV():
        PlayerControl.NotifyCode(curPlayer, "GeRen_liubo_818877", [limitLV])
        return False
    
    # ²É¼¯Õ½ÃË×ʽðÏûºÄ    
    familyMoneyCost = manorWarInfo[Def_CollectFamilyMoneyCost]
    familyMoney = curPlayer.GetFamilyMoney()
    if familyMoney < familyMoneyCost:
        PlayerControl.NotifyCode(curPlayer, "Collect_liubo_817032", [familyMoneyCost])
        return False
    
    return True
 
 
##Íæ¼ÒÊÕ¼¯³É¹¦(Ëþ, Æì)
# @param curPlayer Íæ¼ÒʵÀý
# @param tick Ê±¼ä´Á
# @return ÎÞÒâÒå
# @remarks
def OnCollectOK(curPlayer, tick):
    global g_getFlagFamilyName
 
    if not IsManorWarMap(curPlayer):
        return
    
    GameWorld.DebugLog("ManorWar OnCollectOK...familyID=%s,tick=%s" 
                       % (curPlayer.GetFamilyID(), tick), curPlayer.GetPlayerID())
 
    # ·ÇÕ½¶·½×¶Î²»¿É²É¼¯
    if not IsManorWarFighting():
        return False
    
    # Èç¹ûÒѾ­Óнá¹û£¬Ôò²»¿É²É¼¯
    gameFB = GameWorld.GetGameFB()
    if gameFB.GetGameFBDictByKey(ManorWarDict_HadWinResult) > 0:          
        return
    
    tagObj = curPlayer.GetActionObj()
    
    if not tagObj:
        return
    
    if tagObj.GetGameObjType() != IPY_GameWorld.gotNPC:
        return
    
    curNPC = GameWorld.GetNPCManager().GetNPCByIndex(tagObj.GetIndex())
    AICommon.ClearPlayerPreparing(curNPC)
 
    curFlagFamilyID = gameFB.GetGameFBDictByKey(ManorWarDict_GetFlagFamilyID)
    nextFlagFamilyID = curPlayer.GetFamilyID()
    if nextFlagFamilyID <= 0:
        return
    
    if curFlagFamilyID == nextFlagFamilyID:
        return
    
    mapID = curPlayer.GetMapID()
    manorWarInfo = __GetManorWarInfo(mapID)
    if not manorWarInfo:
        return False
    
    familyMoneyCost = manorWarInfo[Def_CollectFamilyMoneyCost]
    # ·¢ËÍÇëÇóµ½ÊÀ½ç·þÎñÆ÷¿Û³ý°ÎÆìÏûºÄ[familyID, ÏûºÄ×ʽð]
    sendMsg = '%s' % ([mapID, nextFlagFamilyID, familyMoneyCost]) 
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'ManorWarGetFlagCost',
                                                              sendMsg, len(sendMsg))
    
    # ¸üÐÂÕ½Æì¹éÊôÐÅÏ¢£¬»ñµÃÕ½Æìʱ¼ä£¬ÖØÖÃÓµÓÐÕ½Æìʱ¼ä
    gameFB.SetGameFBDict(ManorWarDict_GetFlagFamilyID, nextFlagFamilyID)
    lastWinFamilyID = __GetLastWinFamilyID()
    if nextFlagFamilyID != lastWinFamilyID:
        gameFB.SetGameFBDict(ManorWarDict_CollectFlagTick, tick)
        gameFB.SetGameFBDict(ManorWarDict_OwnFlagTickTotal, 0)
    
    # ¸üÐÂÕ½ÆìbuffÌØÐ§
    for index in range(GameWorld.GetMapCopyPlayerManager().GetPlayerCount()):
        player = GameWorld.GetMapCopyPlayerManager().GetPlayerByIndex(index)
        if not player:
            continue
        
        __UpdateGetFlagBuff(player, nextFlagFamilyID, tick)
    
    # Õ¼Áì¹ã²¥
    PlayerControl.WorldNotify(0, "FB_liubo_149184", [curPlayer.GetFamilyName(), 
                                               curPlayer.GetPlayerName(), mapID, curNPC.GetNPCID()])
    GameWorld.DebugLog("    lastWinFamilyID=%s,curFlagFamilyID=%s" 
                       % (lastWinFamilyID, curFlagFamilyID), curPlayer.GetPlayerID())
    # ¸øÒ»³¡»î¶¯Ê¤ÀûÕ½ÃË·¢ÆµµÀÏûÏ¢
    if lastWinFamilyID > 0 and nextFlagFamilyID != lastWinFamilyID:
        PlayerControl.FamilyNotify(lastWinFamilyID, "PK_liubo_293296", [mapID])
    
    # ¸øÉÏÒ»´Î°ÎÆìÕ½ÃË·¢ÆµµÀÏûÏ¢
    if curFlagFamilyID > 0 and curFlagFamilyID != lastWinFamilyID:
        PlayerControl.FamilyNotify(curFlagFamilyID, "PK_liubo_293296", [mapID])
    
    g_getFlagFamilyName = curPlayer.GetFamilyName()
    return
 
##¸üжáÆìbuff
# @param curPlayer
# @param curFlagFamilyID
# @param tick
# @return ÎÞ
def __UpdateGetFlagBuff(curPlayer, curFlagFamilyID, tick):
    # ÇåÌØÐ§
    if curPlayer.GetFamilyID() != curFlagFamilyID:
        __DelFBGameBuff(curPlayer, [ChConfig.Def_SkillID_GetFlagFamilyBuff])
        
    # ¼ÓÌØÐ§
    elif curPlayer.GetFamilyID() == curFlagFamilyID and curFlagFamilyID > 0:
        SkillCommon.AddBuffBySkillType(curPlayer, ChConfig.Def_SkillID_GetFlagFamilyBuff, tick)
    return
 
##ɾ³ýBUFF
# @param curPlayer Íæ¼Ò
# @param buffList BuffIDÁбí
# @return ÎÞ
# @remarks É¾³ýBUFF
def __DelFBGameBuff(curPlayer, buffList):
    tick = GameWorld.GetGameWorld().GetTick()
    for skillTypeID in buffList:
        if not skillTypeID or skillTypeID <= 0:
            continue
        
        BuffSkill.DelBuffBySkillID(curPlayer, skillTypeID, tick)
    return
        
 
##²éÕÒÍæ¼ÒBUFF
# @param curPlayer Íæ¼Ò
# @param skillTypeID BuffID
# @return BUFFºÍBUFF¹ÜÀíÆ÷
# @remarks ²éÕÒÍæ¼ÒBUFF
def __FindBuffByID(curPlayer, skillTypeID):
    findSkill = GameWorld.GetGameData().GetSkillBySkillID(skillTypeID)
    if not findSkill:
        GameWorld.ErrLog("Êý¾Ý¿âÖÐûÓÐÕÒµ½¼¼ÄÜ£¬skillTypeID = %s" % skillTypeID)
        return None, None
    
    buffType = SkillCommon.GetBuffType(findSkill)
    buffTuple = SkillCommon.GetBuffManagerByBuffType(curPlayer, buffType)
    #ͨ¹ýÀàÐÍ»ñȡĿ±êµÄbuff¹ÜÀíÆ÷Ϊ¿Õ£¬ÔòÌø³ö
    if buffTuple == ():
        return None, None
    
    buffManager = buffTuple[0]
    
    findBuff = buffManager.FindBuff(skillTypeID)
    
    return findBuff, buffManager
 
###---------------------------------------------------------------------
##// AB 01 ÁìÈ¡ÁìµØÕù¶áÕ½²ÎÓë½± #tagCMGetManorWarJoinAward
## ÁìÈ¡ÁìµØÕù¶áÕ½²ÎÓë½±
#  @param None
#  @return None
def OnGetManorWarJoinAward(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    
    GameWorld.Log("ÁìÈ¡ÁìµØÕù¶áÕ½²ÎÓë½±...", curPlayer.GetPlayerID())
 
    if curPlayer.GetFamilyID() <= 0:
        GameWorld.Log("    Íæ¼ÒÎÞÕ½ÃË£¬²»¿ÉÁì½±!", curPlayer.GetPlayerID())
        return
    
    if IsManorWarFighting():
        GameWorld.Log("    »î¶¯ÖУ¬²»¿ÉÁì½±!", curPlayer.GetPlayerID())
        PlayerControl.NotifyCode(curPlayer, "GeRen_liubo_672958")
        return
    
    forbidState = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ForbidFamilyAward)
    if forbidState&pow(2, ShareDefine.Def_FamActivity_Manor):
        GameWorld.Log("    µ±Èջ¿ªÆôºó±ä¸ü¹ýÕ½ÃË£¬ÎÞ·¨ÁìÈ¡½±Àø!", curPlayer.GetPlayerID())
        PlayerControl.NotifyCode(curPlayer, "GeRen_liubo_193917")
        return
    
    joinAwardState = FBCommon.GetFBPDictValue(curPlayer, ChConfig.Def_PDict_ManorWarJoinAwardState)
    if joinAwardState == 2:
        GameWorld.Log("    ÒÑÁìÈ¡¹ý²ÎÓë½±!", curPlayer.GetPlayerID())
        return
    
    if joinAwardState == 0:
        GameWorld.Log("    Ã»ÓÐÁìÈ¡²ÎÓ뽱ȨÏÞ!", curPlayer.GetPlayerID())
        return
    
    familyWinState = __GetFamilyWarResult(curPlayer)
    if familyWinState not in [1, 2]:
        GameWorld.Log("    Õ½ÃËʤ¸ºÇé¿öδ֪!familyID=%s" % curPlayer.GetFamilyID(),
                           curPlayer.GetPlayerID())
        return
    
    awardIndex = 0 if familyWinState == 1 else 1 # Ê¤Àû0£¬Ê§°Ü1
    
    reLV = curPlayer.GetLV()
    reExp = PlayerControl.GetPlayerReExp(curPlayer)
    
    familyActiveAwardList = __GetManorWarCfg()[Def_JoinAwardFamilyActiveList]
    addFamilyActive = familyActiveAwardList[awardIndex]
    expAwardList = __GetManorWarCfg()[Def_JoinAwardExpList]
    addExp = eval(expAwardList[awardIndex])
    
    FBCommon.SetFBPDictValue(curPlayer, ChConfig.Def_PDict_ManorWarJoinAwardState, 2)
    Sync_ManorWarResult(curPlayer, 0)
    
#    PlayerFamily.AddPlayerFamilyActiveValue(curPlayer, addFamilyActive, True, \
#                                                    PlayerFamily.Def_AddFAVReason_ManorWar)
    PlayerControl.NotifyCode(curPlayer, "GeRen_liubo_243780", [addFamilyActive])
    
    playerControl = PlayerControl.PlayerControl(curPlayer)
    playerControl.AddExp(addExp)
    
    GameWorld.Log("    Õ½ÃËʤ¸º=%s,addFamilyActive=%s,addExp=%s£¬Áì½±OK!" 
                       % (familyWinState, addFamilyActive, addExp), curPlayer.GetPlayerID())
    return  
 
 
##// AB 02 ÁìÈ¡ÁìµØÕù¶áսÿÈÕ½±Àø #tagCMGetManorWarDailyAward
## ÁìÈ¡ÁìµØÕù¶áսÿÈÕ½±Àø
#  @param None
#  @return None
def OnGetManorWarDailyAward(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    
    awardIndex = clientData.MapID # ½±ÀøË÷Òý
    #GameWorld.Log("ÁìÈ¡ÁìµØÕù¶áսÿÈÕ½±Àø, awardIndex=%s" % awardIndex, curPlayer.GetPlayerID())
    
    familyID = curPlayer.GetFamilyID()
    if familyID <= 0:
        GameWorld.Log("    Íæ¼ÒÎÞÕ½ÃË£¬²»¿ÉÁì½±!", curPlayer.GetPlayerID())
        return
    
    if IsManorWarFighting():
        GameWorld.Log("    »î¶¯ÖУ¬²»¿ÉÁì½±!", curPlayer.GetPlayerID())
        PlayerControl.NotifyCode(curPlayer, "GeRen_liubo_672958")
        return
    
    forbidState = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ForbidFamilyAward)
    if forbidState&pow(2, ShareDefine.Def_FamActivity_Manor):
        GameWorld.Log("    µ±Èջ¿ªÆôºó±ä¸ü¹ýÕ½ÃË£¬ÎÞ·¨ÁìÈ¡½±Àø!", curPlayer.GetPlayerID())
        PlayerControl.NotifyCode(curPlayer, "GeRen_liubo_193917")
        return
    
    awardRecord = FBCommon.GetFBPDictValue(curPlayer, ChConfig.Def_PDict_ManorWarDailyAwardRecord)
    if awardRecord&pow(2, awardIndex):
        GameWorld.Log("    ÒÑÁìÈ¡¸ÃÁìµØµ±ÈÕ½±Àø£¬ÎÞ·¨ÁìÈ¡!", curPlayer.GetPlayerID())
        PlayerControl.NotifyCode(curPlayer, "PK_liubo_341290")
        return
    
    winCnt = 0 # Õ¼ÁìµÄÁìµØÊý
    winLeaderID = 0 # Õ¼ÁìʱµÄÃËÖ÷ID
    mapIDList = __GetManorWarMapID()
    for mapID in mapIDList:
        winFamilyIDKey = ShareDefine.Def_Notify_WorldKey_ManorWarWinFamilyID % mapID
        if GameWorld.GetGameWorld().GetGameWorldDictByKey(winFamilyIDKey) != familyID:
            continue
        winCnt += 1
        leaderIDKey = ShareDefine.Def_Notify_WorldKey_ManorWarFamilyLeaderID % mapID
        winLeaderID = GameWorld.GetGameWorld().GetGameWorldDictByKey(leaderIDKey)
    
    manorWarDailyAwardDict = ReadChConfig.GetEvalChConfig("ManorWarDailyAward")
    if awardIndex not in manorWarDailyAwardDict:
        GameWorld.ErrLog("    Ã»ÓÐÅäÖÃÁìµØ¶ÔÓ¦½±Àø£¬Çë¼ì²éManorWarDailyAward.txt£¡awardIndex=%s" 
                         % awardIndex, curPlayer.GetPlayerID())
        return
    needWinCnt, awardItemList, leaderItemExList = manorWarDailyAwardDict[awardIndex]
    if needWinCnt > winCnt:
        GameWorld.Log("    Õ¼ÁìÁìµØ¸öÊý²»×ã, ·¨ÁìÈ¡!needWinCnt(%s) > winCnt(%s),familyID=%s" 
                      % (needWinCnt, winCnt, familyID), curPlayer.GetPlayerID())
        return
    
    totalItemList = awardItemList
    if curPlayer.GetPlayerID() == winLeaderID:
        totalItemList = awardItemList + leaderItemExList
    
    # ¼ì²é±³°ü
    packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem)
    if len(totalItemList) > packSpace:
        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_998371")
        return
    
    updAwardRecord = awardRecord|pow(2, awardIndex)
    __UpdDailyAwardRecord(curPlayer, updAwardRecord)
    
    # ¸ø½±Àø
    packIndexList = [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere] 
    for itemID, itemCount, itemBind in totalItemList:
        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, itemBind, packIndexList, True, showSysInfo=True)
        
    addDataDict = {"AwardIndex":awardIndex, "WinLeaderID":winLeaderID, "AwardItemList":totalItemList}
    DataRecordPack.DR_FuncGiveItem(curPlayer, "ManorWar", addDataDict)
    return
 
## ¸üÐÂÿÈÕ½±Àø¼Ç¼
#  @param curPlayer
#  @param record
#  @return
def __UpdDailyAwardRecord(curPlayer, record):
    FBCommon.SetFBPDictValue(curPlayer, ChConfig.Def_PDict_ManorWarDailyAwardRecord, record)
    
    # Í¨Öª±ä¸ü
    Sync_ManorDailyAward(curPlayer)
    return
 
###---------------------------------------------------------------------
 
## »ñÈ¡ÉÏÒ»³¡ÁìµØÕ½½á¹û
#  @param curPlayer
#  @return
def __GetFamilyWarResult(curPlayer, resultType=0):
    # »î¶¯ÖÐĬÈÏΪδ֪
    if (not resultType and IsManorWarFighting()) or curPlayer.GetFamilyID() <= 0:
        return 0
    
    warMapList = __GetManorWarMapID()
    for mapID in warMapList:
        winFamilyIDKey = ShareDefine.Def_Notify_WorldKey_ManorWarWinFamilyID % mapID
        winFamilyID = GameWorld.GetGameWorld().GetGameWorldDictByKey(winFamilyIDKey)
        # Ö»ÒªÓÐÒ»¸öÕ½³¡»ñʤ¾ÍËãʤÀû
        if winFamilyID > 0 and winFamilyID == curPlayer.GetFamilyID():
            return 1
        
    return 2
 
 
## Í¬²½ÁìµØÕ½½á¹û
#  @param curPlayer
#  @param resultType ÀàÐÍ0-Êý¾Ýͬ²½£¬1-»î¶¯½áËãÊý¾Ý£¬¿Í»§¶Ë¸ù¾Ý´ËÀàÐ;ö¶¨ÊÇ·ñµ¯½çÃæ
#  @return
def Sync_ManorWarResult(curPlayer, resultType):
    manorWar = ChPyNetSendPack.tagMCManorWarResult()
    manorWar.Clear()        
    manorWar.Type = resultType
    manorWar.Result = __GetFamilyWarResult(curPlayer, resultType)
    manorWar.JoinTime = FBCommon.GetFBPDictValue(curPlayer, ChConfig.Def_PDict_ManorWarContinueTick)
    manorWar.JoinAward = FBCommon.GetFBPDictValue(curPlayer, ChConfig.Def_PDict_ManorWarJoinAwardState)
    NetPackCommon.SendFakePack(curPlayer, manorWar)
    return
 
 
## Í¬²½ÁìµØÕ½Ã¿ÈÕ½±Àø
#  @param curPlayer
#  @return
def Sync_ManorDailyAward(curPlayer):
    dailyAward = ChPyNetSendPack.tagMCManorDailyAward()
    dailyAward.Clear()        
    dailyAward.AwardRecord = FBCommon.GetFBPDictValue(curPlayer,
                                                      ChConfig.Def_PDict_ManorWarDailyAwardRecord)
    NetPackCommon.SendFakePack(curPlayer, dailyAward)
    return
 
def CalcManorWarFamilyAttrPrize(curPlayer, allAttrList):
    # ¸ù¾ÝÉÏ´ÎÕ¼ÁìÁìµØÊýÁ¿»ñµÃÊôÐÔ½±Àø¼Ó³É
    # Ö»ÔÚÁìµØPKÇøÓòÏíÊܼӳɣ¬ÇøÓòÒѾ­ÑéÖ¤¹ý»î¶¯µÄÓÐЧÐÔ£¬ÕâÀï²»ÔÙÖØ¸´ÑéÖ¤£¬Ö»ÅжÏÊÇ·ñÁìµØPKÇøÓò¼´¿É
    if GameMap.GetAreaTypeByMapPos(curPlayer.GetPosX(), curPlayer.GetPosY()) != ShareDefine.gatManor:
        GameWorld.DebugLog("·ÇÁìµØPKÇøÓò, ²»ÏíÊܼӳÉ!", curPlayer.GetPlayerID())
        return
    
    warMapList = __GetManorWarMapID()
    gameWorldMgr = GameWorld.GetGameWorld()
    lastFamilyWinCntDict = {}
    maxWinCnt = 0
    for mapID in warMapList:
        lastFamilyID = gameWorldMgr.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ManorWarLastFamilyID % mapID)
        if not lastFamilyID:
            continue
        updCnt = lastFamilyWinCntDict.get(lastFamilyID, 0) + 1
        lastFamilyWinCntDict[lastFamilyID] = updCnt
        if updCnt > maxWinCnt:
            maxWinCnt = updCnt
            
    familyID = curPlayer.GetFamilyID()
    curWinCnt = lastFamilyWinCntDict.get(familyID, 0)
    diffValue = maxWinCnt - curWinCnt
    if diffValue <= 0:
        GameWorld.DebugLog("²»ÏíÊÜÁìµØÕ½ÊôÐÔ¼Ó³É! Óë×î¶àÕ¼Áì¸öÊý²îֵΪ: %s, familyID=%s,lastFamilyWinCntDict=%s" 
                           % (diffValue, familyID, lastFamilyWinCntDict), curPlayer.GetPlayerID())
        return
    
    GameWorld.DebugLog("ÁìµØÕ½ÊôÐÔ¼Ó³É: diffValue=%s,familyID=%s, %s" 
                       % (diffValue, familyID, lastFamilyWinCntDict), curPlayer.GetPlayerID())
    attrPrizeDict = ReadChConfig.GetEvalChConfig("ManorWarAttrPrize")
    for attrName, attrFormat in attrPrizeDict.items():
        PlayerControl.CalcAttrDict_Type(attrName, eval(attrFormat), allAttrList)
        
    return
 
def CheckManorwarWinLeaderID(curPlayer):
    return