hxp
2018-08-10 bf6eb250654cbb2b11284ef7642f7ca1f1826b20
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
#!/usr/bin/python
# -*- coding: GBK -*-
#---------------------------------------------------------------------
#
#---------------------------------------------------------------------
##@package PlayerTeam
# @todo: ×é¶ÓÂß¼­´¦Àí
#
# @author: panwei
# @date 2010-4-28
# @version 1.3
#
# @note: 
#---------------------------------------------------------------------
# @change: "2013-04-17 20:35" Alee buff±ä¸üË¢ÐÂЧ¹ûÔÙËãÊôÐÔ£¬É¾³ýÎåÐÐ
# @change: "2015-08-24 11:00" xdh Ôö¼Ó×é¶Ó³É¾Í
# @change: "2016-11-23 19:30" hxp ½øÍ˶ÓÎéʱͬ²½±ä¸üboss×î´ó³ðºÞ¹éÊôbuff
#------------------------------------------------------------------------------ 
#"""Version = 2016-11-23 19:30"""
#------------------------------------------------------------------------------
import BuffSkill
import GameWorld
import PlayerControl
import FBLogic
import ChConfig
import SkillCommon
import IPY_GameWorld
#import PlayerTruck
import ShareDefine
import SkillShell
import PlayerSuccess
import PyGameData
import PlayerVip
#---------------------------------------------------------------------
 
#// B9 04 Ð޸ĶÓÎéÏà¹ØÉóºË״̬ #tagCMChangeTeamCheckState
#
#struct    tagCMChangeTeamCheckState
#{
#    tagHead        Head;
#    BYTE        JoinReqCheck; //Èë¶ÓÉêÇëÊÇ·ñÐèÒªÉóºË, 0·ñ1ÊÇ, Ä¬ÈÏ·ñ, ¼´×Ô¶¯½ÓÊÜ
#    BYTE        InviteCheck; //×é¶ÓÑûÇëÊÇ·ñÐèÒªÉóºË, 0·ñ1ÊÇ, Ä¬ÈÏ·ñ, ¼´×Ô¶¯½ÓÊÜ
#};
def OnChangeTeamCheckState(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    joinReqCheck = clientData.JoinReqCheck
    inviteCheck = clientData.InviteCheck
    checkState = joinReqCheck * 10 + inviteCheck
    PlayerControl.SetTeamCheckState(curPlayer, checkState)
    GameWorld.DebugLog("Ð޸ĶÓÎéÏà¹ØÉóºË״̬: Èë¶ÓÉêÇëÊÇ·ñÐèÒªÉóºË=%s,×é¶ÓÑûÇëÊÇ·ñÐèÒªÉóºË=%s,checkState=%s" 
                       % (joinReqCheck, checkState, checkState), curPlayer.GetPlayerID())
    return
 
def NotifyPosInfoToPlayer(curPlayer, tick):
    ## °ÑλÖÃÐÅϢ֪ͨ¸øÕâ¸öÍæ¼Ò
    #===============================================================================================
    # team = curPlayer.GetTeam()
    # if team == None:
    #    return
    # 
    # team.SyncMemberPos(curPlayer)
    #===============================================================================================
    return
 
def PlayerLoginSetTeam(curPlayer, tick):
    ## Íæ¼ÒµÇ¼·þÎñÆ÷ÉèÖöÓÎé 
    #Íæ¼Ò¸ÕµÇ¼, Ê²Ã´Ò²²»×ö, µÈ´ýGameServerË¢ÐÂ×Ô¼º
    return
 
## ÓÎÏ··þÎñÆ÷ˢжÓÎé(·â°ü²ÎÊý)
#  @param index Íæ¼ÒË÷Òý
#  @param tick µ±Ç°Ê±¼ä 
#  @return None or True
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def GameServer_OnTeam(index, tick):
    GameWorld.GetPsycoFunc(__Func_GameServer_OnTeam)(index, tick)
    return
 
## ÓÎÏ··þÎñÆ÷ˢжÓÎé(·â°ü²ÎÊý)
#  @param index Íæ¼ÒË÷Òý
#  @param tick µ±Ç°Ê±¼ä 
#  @return None or True
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def __Func_GameServer_OnTeam(index, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    if curPlayer == None:
        GameWorld.Log("µØÍ¼·þÎñÆ÷ѰÕÒ×é¶ÓÍæ¼Òʧ°Üindex = "+str(index))
        return
    
    if curPlayer.IsEmpty():
        GameWorld.Log("µØÍ¼·þÎñÆ÷ѰÕÒ×é¶ÓÍæ¼Òʧ°Üindex = %d, Íæ¼ÒΪ¿Õ"%index)
        return
    
    recvPack = IPY_GameWorld.IPY_MTeamRefresh()
    
    if recvPack.GetPlayerID() != curPlayer.GetID():
        #²»ÊǸø×Ô¼ºµÄ·â°ü
        GameWorld.DebugLog("²»ÊǸø×Ô¼ºµÄ·â°ü! packPlayerID=%s" % recvPack.GetPlayerID(), curPlayer.GetPlayerID())
        return
    
    teamID = recvPack.GetTeamID()
    # Õâ¸ö·â°üÖ»´¦ÀíteamIDΪ0µÄÇé¿ö£¬ teamID²»Îª0µÄÇé¿öÔÚpy°ü GameServer_TeamInfo ´¦Àí
    if teamID:
        #GameWorld.DebugLog("OnTeam teamID=%s, ´óÓÚ0²»´¦Àí£¡" % teamID, curPlayer.GetPlayerID())
        return
    
    GameWorld.DebugLog("OnTeam teamID=%s, Íæ¼ÒÎÞ¶ÓÎé¸üУ¡" % teamID, curPlayer.GetPlayerID())
    RefreshPlayerTeamID(curPlayer, teamID, recvPack.GetTeamLV(), tick)
    return True
 
#// 05 02 ¶ÓÎéÐÅϢˢР#tagGMTeamInfo
#
#struct    tagGMTeamMemInfo
#{
#    DWORD        PlayerID; //¶ÓÔ±ID
#    DWORD        MapID; //ËùÔÚµØÍ¼
#    BYTE        VIPLV; //ÓÐЧVIPµÈ¼¶£¬0´ú±íÎÞVIP»òÒѹýÆÚ
#};
#
#struct    tagGMTeamInfo
#{
#    tagHead        Head;
#    DWORD        PlayerID;
#    DWORD        TeamID;
#    BYTE        TeamLV;
#    BYTE        MemCnt;
#    tagGMTeamMemInfo    MemInfoList[MemCnt];
#};
def GameServer_TeamInfo(curPackData, tick):
    playerID = curPackData.PlayerID
    teamID = curPackData.TeamID
    teamLV = curPackData.TeamLV
    
    GameWorld.DebugLog("GameServer_TeamInfo playerID=%s,teamID=%s,teamLV=%s" % (playerID, teamID, teamLV), playerID)
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
    if not curPlayer or curPlayer.IsEmpty():
        return
    
    RefreshPlayerTeamID(curPlayer, teamID, teamLV, tick)
    
    sameMapMemCount = 0 # Í¬µØÍ¼¶ÓÔ±Êý
    sameMapVIPLV = 0 # Í¬µØÍ¼VIP¼Ó³ÉµÈ¼¶
    mapID = curPlayer.GetMapID()
    teamVIPBuffIpyData = PlayerVip.GetVipPrivilegeData(ChConfig.VIPPrivilege_TeamVIPBuff)
    # ´¦Àí¶ÓÎéÈËÊýÓ°ÏìµÄÄÚÈÝ£¨¶ÓÎé¾­Ñé¼Ó³É¡¢VIPbuffµÈ£©
    for memInfo in curPackData.MemInfoList:
        #memPlayerID = memInfo.PlayerID
        #GameWorld.DebugLog("    MemInfo memPlayerID=%s,MapID=%s,VIPLV=%s" % (memPlayerID, memInfo.MapID, memInfo.VIPLV))
        if mapID != memInfo.MapID:
            continue
        
        # VIPbuff
        if teamVIPBuffIpyData and hasattr(teamVIPBuffIpyData, "GetVIP%d" % memInfo.VIPLV) \
            and getattr(teamVIPBuffIpyData, "GetVIP%d" % memInfo.VIPLV)():
            sameMapVIPLV += 1
            
        # Í¬µØÍ¼ÈËÊý
        sameMapMemCount += 1
        
    teamExpRate = max(0, (sameMapMemCount - 1) * 1000) # Ã¿¶à1¸öͬµØÍ¼¶ÓÔ±Ôö¼Ó 10%
    UpdTeamExpRate(curPlayer, teamExpRate)
    
    __RefreshTeamVIPBuff(curPlayer, sameMapVIPLV, tick)
    return
 
def __RefreshTeamVIPBuff(curPlayer, sameMapVIPLV, tick):
    playerID = curPlayer.GetPlayerID()
    findBuff, buffManager, buffType, findSkill = SkillCommon.FindBuffByID(curPlayer, ChConfig.Def_SkillID_TeamVIPBuff)
    isAddTeamVIPBuff = False
    if not findBuff and sameMapVIPLV:
        isAddTeamVIPBuff = True
        #GameWorld.DebugLog("ûÓжÓÎéVIPbuff£¬¿ÉÒÔÌí¼Ó", playerID)
    if findBuff and sameMapVIPLV:
        buffLV = findBuff.GetSkill().GetSkillLV()
        if buffLV != sameMapVIPLV:
            isAddTeamVIPBuff = True
        #    GameWorld.DebugLog("ÓжÓÎéVIPbuff, µ«µÈ¼¶²»Ò»Ñù, ¿ÉÒÔÌí¼Ó!buffLV=%s,sameMapVIPLV=%s" % (buffLV, sameMapVIPLV), playerID)
        #else:
        #    GameWorld.DebugLog("ÓжÓÎéVIPbuff, µ«µÈ¼¶Ò»Ñù, ²»¿ÉÌí¼Ó!buffLV=%s,sameMapVIPLV=%s" % (buffLV, sameMapVIPLV), playerID)
        
    GameWorld.DebugLog("    Í¬µØÍ¼¶ÓԱͳ¼Æ: sameMapVIPLV=%s,isAddTeamVIPBuff=%s" % (sameMapVIPLV, isAddTeamVIPBuff), playerID)
    if (findBuff and not sameMapVIPLV) or isAddTeamVIPBuff:
        __DelTeamVIPBuff(curPlayer, tick)
        #GameWorld.DebugLog("__DelTeamVIPBuff", playerID)
        
    if isAddTeamVIPBuff:
        isOK = SkillCommon.AddBuffBySkillType(curPlayer, ChConfig.Def_SkillID_TeamVIPBuff, tick, sameMapVIPLV)
        GameWorld.DebugLog("__AddTeamVIPBuff sameMapVIPLV=%s,isOK=%s" % (sameMapVIPLV, isOK), playerID)
    return
 
## Ë¢ÐÂÍæ¼Ò¶ÓÎéID 
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param teamID ¶ÓÎéID
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def RefreshPlayerTeamID(curPlayer, teamID, teamLV, tick):
    #playerID = curPlayer.GetPlayerID()
    playerTeamID = curPlayer.GetTeamID()
    #GameWorld.DebugLog("Ë¢ÐÂÍæ¼Ò¶ÓÎéÐÅÏ¢: teamID=%s,playerTeamID=%s,teamLV=%s" % (teamID, playerTeamID, teamLV), playerID)
    curTeam = curPlayer.GetTeam()
    curPlayer.SetTeamID(teamID)
    curPlayer.SetTeamLV(teamLV)
    #--------------ÊÀ½ç·þÎñÆ÷×é¶Ó±íÖÐÎÞ¶ÓÎé
    if not teamID:
        if not playerTeamID and not curTeam:
            #GameWorld.DebugLog("    Íæ¼ÒÎÞ¶ÓÎé,ÎÞÐè´¦Àí£¡", playerID)
            pass
        else:
            #GameWorld.DebugLog("    Íæ¼ÒÓжÓÎé,´¦ÀíÍæ¼ÒÀë¶Ó£¡", playerID)
            __OnLeaveTeam(curPlayer, tick)
            
        sameMapVIPLV = 0
        playerVIPLV = curPlayer.GetVIPLv()
        teamVIPBuffIpyData = PlayerVip.GetVipPrivilegeData(ChConfig.VIPPrivilege_TeamVIPBuff)
        if teamVIPBuffIpyData and hasattr(teamVIPBuffIpyData, "GetVIP%d" % playerVIPLV) \
            and getattr(teamVIPBuffIpyData, "GetVIP%d" % playerVIPLV)():
            sameMapVIPLV += 1
        __RefreshTeamVIPBuff(curPlayer, sameMapVIPLV, tick)
        return
    
    #--------------ÊÀ½ç·þÎñÆ÷×é¶Ó±íÖÐÓжÓÎé
    
    # £¡£¡£¡¶ÓÎé¹ÜÀíÆ÷ÔÚ·ÖÏßÄڵĠ ÐèÒª»ñÈ¡·ÖÏߵĶÓÎé¹ÜÀíÆ÷£¬²»È»¶ÓÎé¶¼ÊÇÔÚ1Ïß´´½¨
    curGameWorld = IPY_GameWorld.IPY_GameWorld(curPlayer.GetCopyMapID())
    curMapTeam = curGameWorld.GetTeamManager().FindTeam(teamID)
    
    if curMapTeam == None:
        #GameWorld.DebugLog("    µØÍ¼ÎÞ´ËID¶ÓÎ飬´´½¨¶ÓÎ飡teamID=%s" % teamID, playerID)
        curMapTeam = curGameWorld.GetTeamManager().CreateTeam(teamID)
        if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtTeam:
            curPlayer.SetCurrentFBProperty(teamID)
        #curMapTeam.SetTeamType(recvPack.GetTeamType())
            
    if playerTeamID != teamID or not curTeam:
        isNewTeam = playerTeamID != teamID # ÇеØÍ¼/ÉÏÏßʱteamID¿ÉÄܲ»±ä£¬µ«ÊÇteamΪNone
        #GameWorld.DebugLog("    Íæ¼Òµ±Ç°ÎÞ¶ÓÎé,´¦ÀíÍæ¼Ò½ø¶Ó£¡isNewTeam=%s" % isNewTeam, playerID)
        __OnEnterTeam(curPlayer, curMapTeam, isNewTeam, tick)
        
    return
 
 
## Íæ¼ÒÍ˳ö¶ÓÎé
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def __OnLeaveTeam(curPlayer, tick):
    curTeam = curPlayer.GetTeam()
    if curTeam:
        #Íæ¼ÒÍÑÀë¶ÓÎé
        curTeam.DeleteMember(curPlayer.GetID())
        
        #¾É¶ÓÎéÎÞÈË,ɾ³ý¾É¶ÓÎé
        if curTeam.GetMemberCount() == 0:
            GameWorld.GetTeamManager().DeleteTeam(curTeam.GetTeamID())
            
    curPlayer.SetTeam(None)
    curPlayer.SetTeamID(0)
    curPlayer.SetTeamLV(0)
    __DelPlayerIDFromTeamPlayer(curPlayer.GetPlayerID(), False)
    
    #¸Ä±äïÚ³µÉíÉϼǼµÄÖ÷ÈËÐÅÏ¢
    #PlayerTruck.ChangeTruckNoteInfo(curPlayer)
    
    #×Ô¼ºÀ뿪¶ÓÎé, É¾³ý×Ô¼ºµÄbuff
    __CleanTeamEffect(curPlayer, tick)
        
    #¸±±¾ÖУ¬Èç¹ûÖ»ÓÐÒ»¸öÍæ¼Ò£¬Õâ¸öÍæ¼ÒÀ뿪×é¶Ó£¬ÉèÖø±±¾IDΪ0
    if GameWorld.GetMapCopyPlayerManager().GetPlayerCount() == 1 and GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.tmtTeam:
        curPlayer.SetCurrentFBProperty(0)
        
    return
 
## ½øÈë¶ÓÎé
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def __OnEnterTeam(curPlayer, curMapTeam, isNewTeam, tick):
    teamID = curMapTeam.GetTeamID()
    memCount = curMapTeam.GetMemberCount()
    if memCount >= ShareDefine.Def_Team_MaxPlayerCount:
        GameWorld.ErrLog("¶ÓÎéÈËÊýÒÑÂú£¬Íæ¼ÒÈë¶Óʧ°Ü!teamID=%s,memCount=%s" % (teamID, memCount), curPlayer.GetPlayerID())
        return
    
    #¸æËßGameServer×Ô¼ºµÄ¸±±¾×´Ì¬
    if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtTeam:
        curPlayer.GameServer_TeamEnterFB(1)
        
    curPlayer.SetTeam(curMapTeam)
    curPlayer.SetTeamID(teamID)
    curMapTeam.AddMember(curPlayer)
    playerID = curPlayer.GetPlayerID()
    teamPlayerIDList = PyGameData.g_teamPlayerDict.get(teamID, [])
    if playerID not in teamPlayerIDList:
        teamPlayerIDList.append(playerID)
        PyGameData.g_teamPlayerDict[teamID] = teamPlayerIDList
        GameWorld.DebugLog("Íæ¼Ò¼ÓÈë¶ÓÎé: teamID=%s,playerID=%s,%s" % (teamID, playerID, PyGameData.g_teamPlayerDict))
        
    #¸Ä±äïÚ³µÉíÉϼǼµÄÖ÷ÈËÐÅÏ¢
    #PlayerTruck.ChangeTruckNoteInfo(curPlayer)
    
    #ÒÔÏÂΪ½øÈëÒ»¸öеĶÓÎé¶îÍâ´¦Àí
    if not isNewTeam:
        return
    return
 
## Çå³ý×é¶Óbuff
#  @param 
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.       
def __CleanTeamEffect(curPlayer, tick):
    UpdTeamExpRate(curPlayer, 0)
    #__DelTeamVIPBuff(curPlayer, tick) # ¸ÄΪÎÞ×é¶ÓģʽÏÂÒ²ÓÐÓã¬ËùÒÔÕâÀï²»Çå³ý
    BuffSkill.DelBuffBySkillID(curPlayer, ChConfig.Def_SkillID_DropOwnerBuff, tick) # Í˶ÓÇå³ý¹éÊôbuff
    return
 
def __DelTeamVIPBuff(curPlayer, tick):
    if BuffSkill.DelBuffBySkillID(curPlayer, ChConfig.Def_SkillID_TeamVIPBuff, tick):
        
        #ͳһˢÐÂ״̬
        playerControl = PlayerControl.PlayerControl(curPlayer)
        playerControl.RefreshPlayerAttrByBuff()
    return
 
 
def UpdTeamExpRate(curPlayer, updExpRate):
    # ¸üжÓÎé¾­Ñé±¶ÂʼӳÉ
    if updExpRate == curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TeamExpRate):
        return
    curPlayer.SetDict(ChConfig.Def_PlayerKey_TeamExpRate, updExpRate)
    #GameWorld.DebugLog("UpdTeamExpRate updExpRate=%s" % updExpRate, curPlayer.GetPlayerID())
    PlayerControl.Sync_ExpRateChange(curPlayer)
    return
 
def TeamPlayerLeaveMap(curPlayer, tick, isDisconnect):
    ## ×é¶ÓÍæ¼ÒÀ뿪µØÍ¼/ÏÂÏßÂß¼­
    
    curTeam = curPlayer.GetTeam()
    
    if curTeam == None:
        #ÎÞ¶ÓÎéÍæ¼Ò,²»´¦Àí
        return
    
    __CleanTeamEffect(curPlayer, tick)
    #É趨µ±Ç°Íæ¼Ò¶ÓÎéΪNone, ·ñÔòÔÚÍæ¼Ò״̬ˢеÄʱºò, ¿ÉÄÜÈ¡µ½ÂÒÖ¸Õë
    curPlayer.SetTeam(None)
    #ÏÂÏßµÄʱºò²»ÄܰÑTeamIDÉèÖÃΪ0, ·ñÔòÍæ¼ÒÉÏÏß¾ÍÕÒ²»µ½¶ÓÎéÁË
    #curPlayer.SetTeamID(0)
    
    teamID = curTeam.GetTeamID()
    playerID = curPlayer.GetPlayerID()
    #Èç¹û¶ÓÎéÎÞÈË,MapServerÖÐɾ³ý¶ÓÎé
    if curTeam.GetMemberCount() <= 1:
        GameWorld.GetTeamManager().DeleteTeam(teamID)
    else:
        #Èç¹û¶ÓÎ黹ÓÐÆäËûÈË,À뿪¶ÓÎé
        curTeam.DeleteMember(playerID)
        #GameWorld.Log("Íæ¼ÒÏÂÏß %d, ´Ó¶ÓÎé %d ÖÐɾ³ýÍæ¼Ò"%(curPlayer.GetPlayerID(), curTeam.GetTeamID()))
        
    if not isDisconnect:
        __DelPlayerIDFromTeamPlayer(playerID, True)
    return True
 
def __DelPlayerIDFromTeamPlayer(playerID, isleaveMap):
    for teamID, teamPlayerIDList in PyGameData.g_teamPlayerDict.items():
        if playerID not in teamPlayerIDList:
            continue
        teamPlayerIDList.remove(playerID)
        GameWorld.DebugLog("Íæ¼ÒÀ뿪¶ÓÎé!isleaveMap=%s,teamID=%s,playerID=%s" % (isleaveMap, teamID, playerID))
        if not teamPlayerIDList:
            PyGameData.g_teamPlayerDict.pop(teamID)
            GameWorld.DebugLog("    µØÍ¼¶ÓÎéûÈËÁË£¬É¾³ý¶ÓÎ飡teamID=%s" % (teamID))
        GameWorld.DebugLog("    PyGameData.g_teamPlayerDict=%s" % (PyGameData.g_teamPlayerDict))
    return
 
def GetMapTeamPlayerIDList(teamID):
    # µØÍ¼¶ÓÎéÍæ¼ÒIDÁÐ±í£¬º¬ÀëÏßÍæ¼Ò£¬Èç¹ûËùÓжÓÔ±¶¼ÀëÏߣ¬´ËʱµØÍ¼µÄTeamÊDz»´æÔڵ쬵«ÊÇÀëÏß±£»¤Ê±¼äÄڵĶÓÔ±Íæ¼ÒID»¹ÊÇ»áÔÚ´ËÁбíÖÐ
    return PyGameData.g_teamPlayerDict.get(teamID, [])
 
def OnCheckTeamPlayerDisconnectTimeout(tick):
    ## ¼ì²é¶ÓÎéÍæ¼Ò, Ã¿·ÖÖÓ¼ì²éÒ»´Î
    
    #GameWorld.DebugLog("¼ì²é¶ÓÎéÍæ¼ÒÀëÏß³¬Ê±Çé¿ö: PyGameData.g_teamPlayerDict=%s" % PyGameData.g_teamPlayerDict)
    isTimeout = False
    for teamID, teamPlayerIDList in PyGameData.g_teamPlayerDict.items():
        timeoutPlayerIDList = []
        for playerID in teamPlayerIDList:
            leaveTick = PlayerControl.GetPlayerLeaveServerTick(playerID)
            if not leaveTick:
                continue
            # ³¬¹ýÀëÏß±£»¤
            if tick - leaveTick > ChConfig.Def_PlayerOfflineProtectTime:
                timeoutPlayerIDList.append(playerID)
                GameWorld.DebugLog("    ÒƳýÀëÏß±£»¤µÄ¶ÓÔ±: teamID=%s,leaveTick=%s,tick=%s,playerID=%s" % (teamID, leaveTick, tick, playerID))
                isTimeout = True
                
        for timeoutPlayerID in timeoutPlayerIDList:
            teamPlayerIDList.remove(timeoutPlayerID)
            
        if not teamPlayerIDList:
            PyGameData.g_teamPlayerDict.pop(teamID)
            GameWorld.DebugLog("    ¶ÓÎéÒÑûÓб£»¤ÖеĶÓÔ±, É¾³ý¶ÓÎé¼Ç¼!teamID=%s" % teamID)
            
    if isTimeout:
        GameWorld.DebugLog("    PyGameData.g_teamPlayerDict=%s" % PyGameData.g_teamPlayerDict)
    return
 
## À뿪¸±±¾£¨gameµ÷Óã©
#  @param index Íæ¼ÒË÷Òý
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def GameServer_LeaveFB(index, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    FBLogic.GameServer_LeaveFB(curPlayer, tick)
    return