#!/usr/bin/python
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# -*- coding: GBK -*-
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#-------------------------------------------------------------------------------
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#
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#-------------------------------------------------------------------------------
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#
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##@package SkillModule_29
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#
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# @todo: ²¹µ¶¼¼ÄÜ£¨Õ¶É±£©
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# @author hxp
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# @date 2013-10-18 11:00
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# @version 1.0
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#
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# ÏêϸÃèÊö:Ä¿±êѪÁ¿µÍÓÚX%ʱ£¬¹¥»÷Õß¿ÉÊͷŸü¼ÄÜ£¬¶ÔÄ¿±êÔì³ÉX%É˺¦£¬¸½¼ÓYÖµÉ˺¦
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#
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#------------------------------------------------------------------------------
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"""Version = 2013-10-18 11:00"""
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#------------------------------------------------------------------------------
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#µ¼Èë
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import ChConfig
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import BaseAttack
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import GameObj
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##²¹µ¶¼¼ÄÜ£¨Õ¶É±£©
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# @param attacker ¹¥»÷ÕßʵÀý
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# @param defender ·ÀÊØÕßʵÀý
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# @param curSkill ¼¼ÄÜʵÀý
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# @param tagRoundPosX ÇøÓò×ø±êX
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# @param tagRoundPosY ÇøÓò×ø±êY
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# @param isEnhanceSkill ÊÇ·ñΪ¸½¼Ó¼¼ÄÜ
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# @param tick ʱ¼ä´Á
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# @return ·µ»ØÖµÎªÕæ, Êͷųɹ¦
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# @remarks ²¹µ¶¼¼ÄÜ£¨Õ¶É±£©
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def UseSkill(attacker, defender, curSkill, tagRoundPosX, tagRoundPosY, isEnhanceSkill, tick):
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#Ä¿±êѪÁ¿°Ù·Ö±È
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curTagPerHP = float(GameObj.GetHP(defender)) / GameObj.GetMaxHP(defender)
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#ѪÁ¿°Ù·Ö±È ´¥·¢¼¼ÄÜ
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curNeedTagPerHP = curSkill.GetEffect(1).GetEffectValue(0) / float(ChConfig.Def_MaxRateValue)
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if curTagPerHP > curNeedTagPerHP:
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return False
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skillEffect = curSkill.GetEffect(0)
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skillPer = skillEffect.GetEffectValue(0) / float(ChConfig.Def_MaxRateValue)
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skillEnhance = skillEffect.GetEffectValue(1)
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#ʹÓü¼ÄÜ
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return BaseAttack.Attack(attacker, defender, curSkill, tick, skillPer,
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skillEnhance, 1, isEnhanceSkill)
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