hxp
2018-08-10 bf6eb250654cbb2b11284ef7642f7ca1f1826b20
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
#-------------------------------------------------------------------------------
#
##@package SkillModule_29
#
# @todo: ²¹µ¶¼¼ÄÜ£¨Õ¶É±£©
# @author hxp
# @date 2013-10-18 11:00
# @version 1.0
#
# ÏêϸÃèÊö:Ä¿±êѪÁ¿µÍÓÚX%ʱ£¬¹¥»÷Õß¿ÉÊͷŸü¼ÄÜ£¬¶ÔÄ¿±êÔì³ÉX%É˺¦£¬¸½¼ÓYÖµÉ˺¦
#
#------------------------------------------------------------------------------ 
"""Version = 2013-10-18 11:00"""
#------------------------------------------------------------------------------
#µ¼Èë
import ChConfig
import BaseAttack
import GameObj
 
##²¹µ¶¼¼ÄÜ£¨Õ¶É±£©
# @param attacker ¹¥»÷ÕßʵÀý
# @param defender ·ÀÊØÕßʵÀý
# @param curSkill ¼¼ÄÜʵÀý
# @param tagRoundPosX ÇøÓò×ø±êX
# @param tagRoundPosY ÇøÓò×ø±êY
# @param isEnhanceSkill ÊÇ·ñΪ¸½¼Ó¼¼ÄÜ
# @param tick Ê±¼ä´Á
# @return ·µ»ØÖµÎªÕæ, Êͷųɹ¦
# @remarks ²¹µ¶¼¼ÄÜ£¨Õ¶É±£©
def UseSkill(attacker, defender, curSkill, tagRoundPosX, tagRoundPosY, isEnhanceSkill, tick):
    #Ä¿±êѪÁ¿°Ù·Ö±È
    curTagPerHP = float(GameObj.GetHP(defender)) / GameObj.GetMaxHP(defender)
    #ѪÁ¿°Ù·Ö±È ´¥·¢¼¼ÄÜ
    curNeedTagPerHP = curSkill.GetEffect(1).GetEffectValue(0) / float(ChConfig.Def_MaxRateValue)
    
    if curTagPerHP > curNeedTagPerHP:
        return False
    
    skillEffect = curSkill.GetEffect(0)
    skillPer = skillEffect.GetEffectValue(0) / float(ChConfig.Def_MaxRateValue)
    skillEnhance = skillEffect.GetEffectValue(1)
    
    #ʹÓü¼ÄÜ
    return BaseAttack.Attack(attacker, defender, curSkill, tick, skillPer, 
                             skillEnhance, 1, isEnhanceSkill)