#!/usr/bin/python  
 | 
# -*- coding: GBK -*-  
 | 
#---------------------------------------------------------------------  
 | 
#  
 | 
#---------------------------------------------------------------------  
 | 
##@package Pet_Attack_NormalNPC  
 | 
# ³èÎï¹¥»÷ÆÕͨNPC  
 | 
#  
 | 
# @author chenxuewei  
 | 
# @date 2010-06-26  
 | 
# @version 1.7  
 | 
#  
 | 
# @change: "2010-07-01 17:20" chenxuewei ÐÞ¸´bug£º³èÎï¹¥»÷NPCµÄ³ðºÞÖµÖ»¼ÓÔÚ³èÎïÉíÉÏ£¬²»Ìí¼ÓÔÚÆäÖ÷ÈËÉíÉÏ¡£  
 | 
# @change: "2010-09-06 17:30" panwei GetBattleTypeº¯ÊýÐÞ¸Ä, ÐÂÔö²ÎÊý:¹¥»÷·½  
 | 
# @change: "2010-09-13 14:51" panwei ³èÎï¹¥»÷Ò²¸øÍæ¼ÒÌí¼ÓÒ»·Ý³ðºÞ  
 | 
# @change: "2010-11-17 19:00" adaws ¼ÓÈëNPCÕóÈÝÅж¨  
 | 
# @change: "2012-02-10 20:20" Alee Ìí¼Ó¼¼Äܱط¢Éú״̬  
 | 
# @change: "2013-11-08 18:00" hxp Ôö¼ÓNPC±»¹¥»÷Âß¼Èë¿Ú  
 | 
# @change: "2016-09-28 21:00" hxp ²»ËÀbossÂß¼Ö§³Ö  
 | 
#------------------------------------------------------------------------------   
 | 
#"""Version = 2016-09-28 21:00"""  
 | 
#---------------------------------------------------------------------  
 | 
import NPCCommon  
 | 
import AttackCommon  
 | 
import SkillCommon  
 | 
import ChConfig  
 | 
import FBLogic  
 | 
import PetControl  
 | 
import SkillShell  
 | 
import ChNPC  
 | 
import GameObj  
 | 
#---------------------------------------------------------------------  
 | 
  
 | 
#---------------------------------------------------------------------  
 | 
  
 | 
## ÊÇ·ñ¿ÉÒÔ¹¥»÷   
 | 
#  @param curPet ¹¥»÷·½:³èÎï  
 | 
#  @param curTagNormalNPC ·ÀÊØ·½:ÆÕͨNPC  
 | 
#  @param skill ¼¼ÄÜ(ÎÞ->None)  
 | 
#  @param tick µ±Ç°Ê±¼ä  
 | 
#  @return True or False  
 | 
#  @remarks ÊÇ·ñ¿ÉÒÔ¹¥»÷   
 | 
def GetCanAttack(curPet, curTagNormalNPC, skill, tick):  
 | 
      
 | 
    if not AttackCommon.CheckNPCCanAttackTag(curPet, curTagNormalNPC, skill):  
 | 
        return False  
 | 
       
 | 
    return True  
 | 
  
 | 
  
 | 
## »ñµÃ¹ØÏµ  
 | 
#  @param curPet ¹¥»÷·½:³èÎï  
 | 
#  @param curTagNormalNPC ·ÀÊØ·½:ÆÕͨNPC  
 | 
#  @param skill ¼¼ÄÜ(ÎÞ->None)  
 | 
#  @param tick µ±Ç°Ê±¼ä  
 | 
#  @return È磺ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None  
 | 
#  @remarks »ñµÃ¹ØÏµ  
 | 
def GetTagRelation(curPet, curTagNormalNPC, skill, tick):  
 | 
    defenderCampType = NPCCommon.GetFaction(curTagNormalNPC)  
 | 
    #²»¹¥»÷ÕýÒåµÄÐèҪȥ±£»¤µÄ ÕâÀïÓÐÅ®ÉñºÍÊØÎÀ  
 | 
    if defenderCampType == ChConfig.CampType_Justice:  
 | 
        return ChConfig.Type_Relation_Friend, ChConfig.Def_PASysMessage_None  
 | 
      
 | 
    return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None  
 | 
  
 | 
  
 | 
## ¹¥»÷  
 | 
#  @param curPet ¹¥»÷·½:³èÎï  
 | 
#  @param curTagPlayer ·ÀÊØ·½:ÆÕͨNPC  
 | 
#  @param skill ¼¼ÄÜ(ÎÞ->None)  
 | 
#  @param skillValue ¼¼ÄÜÔöÇ¿  
 | 
#  @param skillPercent ¼¼ÄÜÔöÇ¿°Ù·Ö±È  
 | 
#  @param skillHurtList ¼¼ÄÜÉËѪÁбí(C++½Ó¿Ú)  
 | 
#  @param tick µ±Ç°Ê±¼ä  
 | 
#  @return hurtType £º HurtType É˺¦½á¹¹ÌåÀà   
 | 
#  @remarks ¹¥»÷  
 | 
def DoAttack(curPet, curTagNPC, skill, skillValue, skillPercent, skillHurtList, tick):  
 | 
    curTagNPCHPBeforeAtk = GameObj.GetHP(curTagNPC)  
 | 
    hurtType = AttackCommon.GetHurtHP(curPet, curTagNPC, skill, skillValue, skillPercent, tick)  
 | 
    hurtHP = hurtType.HurtHP  
 | 
  
 | 
    npcControl = NPCCommon.NPCControl(curTagNPC)  
 | 
    curPetOwner = PetControl.GetPetOwner(curPet)  # ³èÎïÖ÷ÈË  
 | 
      
 | 
    #ÎÞ·¨²éÕÒÖ÷ÈË,Ìí¼Ó×Ô¼º  
 | 
    if curPetOwner:  
 | 
        AttackCommon.NPCAddObjInHurtList(curPetOwner, curTagNPC, curTagNPCHPBeforeAtk, hurtHP)  
 | 
        npcControl.AddObjDetelToAngryList_ByAttack(curPetOwner, hurtHP, skill)  
 | 
      
 | 
    #Ìí¼Ó¼¼ÄÜÉ˺¦Í¨ÖªÁбí,(ÓÃÓÚ¹¥»÷½áÊø,ͳһ֪ͨ¿Í»§¶Ë)  
 | 
    AttackCommon.AddHurt(curTagNPC, skillHurtList, hurtType.HurtType, hurtHP)  
 | 
    #ChNPC.OnUndeathBossHurt(curTagNPC, hurtHP)  
 | 
    return hurtType  
 | 
  
 | 
  
 | 
## ´¦Àí¹¥»÷ºóµÄ½á¹û  
 | 
#  @param curPet ¹¥»÷·½:³èÎï  
 | 
#  @param curTagPlayer ·ÀÊØ·½:ÆÕͨNPC  
 | 
#  @param skill ¼¼ÄÜ(ÎÞ->None)  
 | 
#  @param tick µ±Ç°Ê±¼ä  
 | 
#  @return True  
 | 
#  @remarks ´¦Àí¹¥»÷ºóµÄ½á¹û  
 | 
def AttackResult(curPet, curTagNPC, skill, tick):  
 | 
      
 | 
    if ChNPC.OnUndeathBossAttacked(curTagNPC):  
 | 
        return  
 | 
      
 | 
    #NPCËÀÍö  
 | 
    if GameObj.GetHP(curTagNPC) <= 0:  
 | 
        #Ö´Ðл÷ɱNPCÂß¼  
 | 
        curPlayer = PetControl.GetPetOwner(curPet)  # ³èÎïÖ÷ÈË  
 | 
          
 | 
        if not ChNPC.OnCheckCanDie(curPlayer, curTagNPC, skill, tick):  
 | 
            return  
 | 
          
 | 
        if curPlayer != None:  
 | 
            NPCCommon.OnPlayerAttackNPCDie(curTagNPC, curPlayer, skill)  
 | 
            FBLogic.DoFB_Player_KillNPC(curPlayer, curTagNPC, tick)  
 | 
              
 | 
        curTagNormalNPCControl = NPCCommon.NPCControl(curTagNPC)  
 | 
        curTagNormalNPCControl.SetKilled()  
 | 
    else:  
 | 
        ChNPC.OnNPCAttacked(curPet, curTagNPC, skill, tick)  
 | 
          
 | 
      
 | 
    return True  
 | 
  
 | 
     
 |