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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
#-------------------------------------------------------------------------------
#
##@package GameWorldLogic.FBProcess.GameLogic_FamilyParty
#
# @todo:Õ½ÃËÊ¢Ñç
# @author xdh
# @date 2018-04-16
# @version 1.0
#
# ÏêϸÃèÊö: Õ½ÃËÊ¢Ñç
#
#---------------------------------------------------------------------
"""Version = 2018-04-16 17:20"""
import ShareDefine
import FBCommon
import ChConfig
import IPY_GameWorld
import PlayerControl
import GameWorld
import PlayerFamily
import IpyGameDataPY
import GameWorldProcess
import PlayerFairyCeremony
import EventReport
import PyGameData
import ItemCommon
import ItemControler
import Item_AddLV
 
#µ±Ç°¸±±¾µØÍ¼µÄ״̬
(
FB_Step_Open,  # µØÍ¼¿ªÆô
FB_Step_Fighting,  # Õ½¶·ÖÐ
FB_Step_Over,  # ¸±±¾¹Ø±Õ
) = range(3)
 
#---Õ½Ã˸±±¾---
Map_FamilyPartyFB_FamilyID = "FamilyPartyFB_FamilyID"  # ¶ÔÓ¦µÄ¼Ò×åid
Map_FamilyPartyFB_StartTick = "Map_FamilyPartyFB_StartTick"  # ¸±±¾¿ªÊ¼Ê±¼ä
GameFBDict_LastEnterFbDay = 'LastEnterFbDay_%s'  #ÉϴνøÈë»î¶¯µÄ¿ª·þÌì
FBPlayerDict_TotalExp = 'XMYH_TotalExp%s'  # »ñµÃµÄ×ܾ­Ñé
FBPlayerDict_TotalExpPoint = 'XMYH_TotalExpPoint%s'  # »ñµÃµÄ×ܾ­Ñéµã
FBPlayerDict_TotalPoint = 'XMYH_TotalPoint%s'  # »ñµÃµÄ×ÜÏÉÃ˹±Ï×Öµ
FBPlayerDict_HasCollect = 'XMYH_HasCollect%s'  # ÊÇ·ñÒѲɼ¯
FBPlayerDict_HasSit = 'XMYH_HasSit%s'  # ÊÇ·ñÒÑ´«¹¦
 
 
def OnFBPlayerOnDay(curPlayer):
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyPartyAnswerCnt, 0)
    return
 
 
##¿ªÆô¸±±¾
# @param tick Ê±¼ä´Á
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks ¿ªÆô¸±±¾
def OnOpenFB(tick):
    gameFB = GameWorld.GetGameFB()
    gameFB.SetGameFBDict(Map_FamilyPartyFB_FamilyID, 0)
    gameFB.ClearAllPlayerGameFBDict()  # Çå³ýËùÓÐÍæ¼Ò¶ÔÓ¦µÄ¸±±¾×ÖµäÐÅÏ¢
    gameFB.SetGameFBDict(ChConfig.Map_FBDict_NotifyStart, 0)
    return
 
 
##¹Ø±Õ¸±±¾
# @param tick Ê±¼ä´Á
# @return ÎÞÒâÒå
# @remarks 
def OnCloseFB(tick):
    #¸±±¾Ìß³öÍæ¼Ò
    FBCommon.DoLogic_FBKickAllPlayer()
    return
 
 
## ÊÇ·ñÄܹ»Í¨¹ý»î¶¯²éѯ½øÈë
#  @param curPlayer Íæ¼ÒʵÀý
#  @param mapID µØÍ¼ID
#  @param lineID Ïß·id
#  @param tick Ê±¼ä´Á
#  @return ²¼¶ûÖµ
def OnEnterFBEvent(curPlayer, mapID, lineID, tick):
    return __CheckEnter(curPlayer, mapID)
 
 
##½øÈ븱±¾¼ì²é
#  @param curPlayer Íæ¼ÒʵÀý
#  @param mapID µØÍ¼ID
#  @param lineID Ïß·id
# @return None
def __CheckEnter(curPlayer, mapID):
    
    # ÊÇ·ñÓÐÕ½ÃË
    if curPlayer.GetFamilyID() <= 0:
        GameWorld.DebugLog("ûÓÐÕ½ÃË£¬²»ÄܽøÈëÕ½ÃËboss¸±±¾£¡")
        return False
    
    return True
 
 
##¸±±¾Íæ¼Ò½øÈëµã
# @param curPlayer Íæ¼ÒʵÀý
# @param mapID µØÍ¼ID
# @param lineId ·ÖÏßID
# @param ipyEnterPosInfo ¹¦ÄÜÏß·IPYÅäÖÃ×ø±êÐÅÏ¢
# @param tick Ê±¼ä´Á
# @return posX, posY, Ëæ»ú°ë¾¶(¿ÉÑ¡)
def OnGetFBEnterPos(curPlayer, mapID, lineId, ipyEnterPosInfo, tick):
    return ipyEnterPosInfo
 
   
##ÊÇ·ñ¿ÉÒÔ½øÈë
# @param ask ÇëÇó½á¹¹Ìå
# @param tick Ê±¼ä´Á
# @return
def OnChangeMapAsk(ask, tick):
    GameWorld.DebugLog("OnChangeMapAsk  CopyMapID=%s" % (ask.GetCopyMapID()))
    playerIDStr = ask.GetMsg()
    GameWorld.DebugLog("OnChangeMapAsk playerIDStr=%s" % playerIDStr)
    #Я´øÍæ¼ÒIDÈ볡
    if playerIDStr in ['', '0']:
        return IPY_GameWorld.cmeCustom
    playerID = int(playerIDStr)
#    
#    # ÅжÏÊÇ·ñÒѾ­½ø³¡¹ý
#    gameFB = GameWorld.GetGameFB()
#    fbStep = gameFB.GetFBStep()
#
#    GameWorld.DebugLog("OnChangeMapAsk fbStep=%s" % fbStep)
#    # ³¬¹ý×¼±¸½×¶Î£¬Èç¹ûÒѾ­½øÈ¥¹ý²»ÈÃÔÙ½ø
#    openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay)
#    isEnter = GameWorld.GetGameWorld().GetGameWorldDictByKey(GameFBDict_LastEnterFbDay % playerID) == openServerDay + 1
#    GameWorld.DebugLog("OnChangeMapAsk isEnter=%s" % isEnter)
#    if isEnter:
#        return IPY_GameWorld.cmeCustom, "GeRen_liubo_676165"
    #¿É½øÈë
    return IPY_GameWorld.cmeAccept
 
 
##Íæ¼Ò½øÈ븱±¾
# @param curPlayer Íæ¼ÒʵÀý
# @param tick Ê±¼ä´Á
# @return ÎÞÒâÒå
# @remarks Íæ¼Ò½øÈ븱±¾
def DoEnterFB(curPlayer, tick):
    mapID = GameWorld.GetGameWorld().GetMapID()
    playerID = curPlayer.GetPlayerID()
    if not __CheckEnter(curPlayer, mapID):
        PlayerControl.PlayerLeaveFB(curPlayer)
        return
    gameFB = GameWorld.GetGameFB()
    gameWorld = GameWorld.GetGameWorld()
    
    closeFB_RemainTick = __GetRemainTick(tick)
    if not closeFB_RemainTick:
        PlayerControl.PlayerLeaveFB(curPlayer)
        return
    curPlayer.Sync_TimeTick(IPY_GameWorld.tttTowerTake, 0, closeFB_RemainTick, True) 
    GameWorld.DebugLog('closeFB_RemainTick=%s' % closeFB_RemainTick)
    if not gameFB.GetGameFBDictByKey(Map_FamilyPartyFB_FamilyID):
        gameFB.SetGameFBDict(Map_FamilyPartyFB_FamilyID, curPlayer.GetFamilyID())
       
    openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay)
    if gameWorld.GetGameWorldDictByKey(GameFBDict_LastEnterFbDay % playerID) != openServerDay + 1:
        gameWorld.SetGameWorldDict(GameFBDict_LastEnterFbDay % playerID, openServerDay + 1)
        gameWorld.SetGameWorldDict(FBPlayerDict_TotalExp % playerID, 0)
        gameWorld.SetGameWorldDict(FBPlayerDict_TotalExpPoint % playerID, 0)
        gameWorld.SetGameWorldDict(FBPlayerDict_TotalPoint % playerID, 0)
        gameWorld.SetGameWorldDict(FBPlayerDict_HasCollect % playerID, 0)
        gameWorld.SetGameWorldDict(FBPlayerDict_HasSit % playerID, 0)
        
        FBCommon.ClearAreaRewardRecord(playerID)
        
        FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_FamilyParty)
        PlayerFamily.AddFamilyActivity(curPlayer, ShareDefine.FamilyActive_Party)
        EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_FamilyParty, 0, ChConfig.CME_Log_Start)
        PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_FamilyParty, 1)
    
    DoFBHelp(curPlayer, tick)
    return
 
 
def __GetRemainTick(tick):
    ##»î¶¯Ê£ÓàºÁÃë
    mapID = GameWorld.GetMap().GetMapID()
    startTick = GameWorld.GetGameWorld().GetGameWorldDictByKey(Map_FamilyPartyFB_StartTick)
    closeFB_RemainTick = max(0, FBCommon.GetFBLineStepTime(mapID)[0] * 1000 - (tick - startTick))
    return closeFB_RemainTick
 
 
##¸±±¾¶¨Ê±Æ÷
# @param tick Ê±¼ä´Á
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks ¸±±¾¶¨Ê±Æ÷
def OnProcess(tick):
    gameFB = GameWorld.GetGameFB()
    fbStep = gameFB.GetFBStep()
    #GameWorld.DebugLog("    OnProcess...")
    if fbStep == FB_Step_Open:
        if FBCommon.GetFBFuncOpenState(ChConfig.Def_FBMapID_FamilyParty):
            FBCommon.SetFBStep(FB_Step_Fighting, tick)
    elif fbStep == FB_Step_Fighting:
        if not FBCommon.GetFBFuncOpenState(ChConfig.Def_FBMapID_FamilyParty):
            FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
            PyGameData.g_familyPartyInfo = []
            FBCommon.SetFBStep(FB_Step_Over, tick)
            FBCommon.DoLogic_FBKickAllPlayer()
            GameWorldProcess.CloseFB(tick)
        else:
            #FBCommon.DoLogicAreaReward("FamilyPartyAreaAward", tick)
            #FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 10000)
            
            mapID = GameWorld.GetMap().GetMapID()
            notifyIndex = gameFB.GetGameFBDictByKey(ChConfig.Map_FBDict_NotifyStart)
            notifySecondList = FBCommon.GetFBLineStepTime(mapID)[1]
            if notifyIndex < len(notifySecondList):
                notifySecond = notifySecondList[notifyIndex]
                remaindTick = max(0, __GetRemainTick(tick) - 1000)
                if remaindTick <= (notifySecond + 1) * 1000:   
                    #remaindSecond = remaindTick / 1000
                    familyID = gameFB.GetGameFBDictByKey(Map_FamilyPartyFB_FamilyID)
                    PlayerControl.FamilyNotify(familyID, "Party_OverTime", [notifySecond])
                     
                    GameWorld.GetGameFB().SetGameFBDict(ChConfig.Map_FBDict_NotifyStart, notifyIndex + 1)
            
    return
 
 
def FamilyPartyAnswerRight(curPlayer):
    #»Ø´ðÕýÈ·£¬¸ø½±Àø
#    mapID = GameWorld.GetMap().GetMapID()
#    if mapID != ChConfig.Def_FBMapID_FamilyParty:
#        return
#    
 
    addPoint, addExp = IpyGameDataPY.GetFuncEvalCfg('PartyReward', 2)
    #ÏÉÃ˹±Ï×¶È
    PlayerFamily.AddPlayerFamilyActiveValue(curPlayer, addPoint, True, ShareDefine.Def_AddFAVReason_FamilyParty, True)
    #´ðÌâ¾­Ñé¸üÐÂ
    PlayerControl.PlayerControl(curPlayer).AddExp(addExp)
    
    curAnswerCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyPartyAnswerCnt)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyPartyAnswerCnt, curAnswerCnt + 1)
 
    if GameWorld.GetMap().GetMapID() == ChConfig.Def_FBMapID_FamilyParty:
        DoFBHelp(curPlayer, 0)
    return
 
 
def OnFamilyPartyStateChange(state, tick):
    #»î¶¯×´Ì¬±ä¸ü
    GameWorld.DebugLog('    ÏÉÃËÑç»á»î¶¯×´Ì¬±ä¸ü state=%s' % state)
#    if state == 0:
#        playerManager = GameWorld.GetPlayerManager()
#        for i in xrange(playerManager.GetPlayerCount()):
#            curPlayer = playerManager.GetPlayerByIndex(i)
#            if not curPlayer or curPlayer.IsEmpty():
#                continue
#            #´ð¶ÔÌâ»òÕß½ø¹ýͼµÄ¸ø²ÎÓë½±Àø
#            curAnswerCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyPartyAnswerCnt)
#            if FBCommon.GetEnterFBCount(curPlayer, ChConfig.Def_FBMapID_FamilyParty) or curAnswerCnt:
#                GiveJoinPrize(curPlayer)
    
    mapID = GameWorld.GetMap().GetMapID()
    if mapID != ChConfig.Def_FBMapID_FamilyParty:
        return
 
    if state == 1:
        GameWorld.GetGameWorld().SetGameWorldDict(Map_FamilyPartyFB_StartTick, tick)
    
    return
 
#
#def GiveJoinPrize(curPlayer):
#    #²ÎÓë½±
#    joinAward = IpyGameDataPY.GetFuncCfg('PartyReward')
#    if not joinAward:
#        return
#    
#    PlayerFamily.AddPlayerFamilyActiveValue(curPlayer, joinAward, True, ShareDefine.Def_AddFAVReason_FamilyParty)
#    return
 
 
##»ñµÃÍæ¼Ò´«È븱±¾ÐèҪЯ´øµÄÐÅÏ¢
# @param curPlayer Íæ¼ÒʵÀý
# @param lineId ·ÖÏßID
# @return ×Ö·û´®
# @remarks
def GetPlayerResetWorldPosFBMsg(curPlayer, lineId):
    return '%s' % (curPlayer.GetPlayerID())
 
 
##Íæ¼ÒÍ˳ö¼Ò×å´¦Àí
# @param curPlayer Íæ¼ÒʵÀý
# @param tick Ê±¼ä´Á
# @return ·µ»ØÖµÎÞÒâÒå
def OnLeaveFamily(curPlayer, tick):
    #GameWorld.DebugLog("OnLeaveFamily...")
    curPlayerID = curPlayer.GetPlayerID()
        
    PlayerControl.PlayerLeaveFB(curPlayer)
    return
 
 
## ÊÇ·ñ¸±±¾¸´»î
#  @param None
#  @return ÊÇ·ñ¸±±¾¸´»î
def OnPlayerReborn():
    return True
 
 
##»ñµÃ¸±±¾°ïÖúÐÅÏ¢
# @param curPlayer Íæ¼ÒʵÀý
# @param tick Ê±¼ä´Á
# @return ÎÞÒâÒå
# @remarks ÓÃÓÚ֪ͨÕóÓª±È·ÖÌõ
def DoFBHelp(curPlayer, tick):
    #gameFB = GameWorld.GetGameFB()
    gameWorld = GameWorld.GetGameWorld()
    playerID = curPlayer.GetPlayerID()
    totalExp = FBCommon.GetFBAreaRewardExp(gameWorld, playerID)
    curAnswerCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyPartyAnswerCnt)
    addPoint, addExp = IpyGameDataPY.GetFuncEvalCfg('PartyReward', 2)
    exp = gameWorld.GetGameWorldDictByKey(FBPlayerDict_TotalExp % playerID)
    expPoint = gameWorld.GetGameWorldDictByKey(FBPlayerDict_TotalExpPoint % playerID)
    totalExp = totalExp + expPoint * ChConfig.Def_PerPointValue + exp + addExp * curAnswerCnt
    exp = totalExp % ChConfig.Def_PerPointValue
    expPoint = totalExp / ChConfig.Def_PerPointValue
    
    totalPoint = gameWorld.GetGameWorldDictByKey(FBPlayerDict_TotalPoint % playerID)
    #totalPoint += IpyGameDataPY.GetFuncCfg('PartyReward') #¼Ó²ÎÓë½±
    totalPoint += addPoint * curAnswerCnt
    hasCollect = gameWorld.GetGameWorldDictByKey(FBPlayerDict_HasCollect % playerID)
    hasSit = gameWorld.GetGameWorldDictByKey(FBPlayerDict_HasSit % playerID)
    
    getCnt = gameWorld.GetGameWorldDictByKey(ChConfig.Map_Player_AreaReward_GetCnt % playerID)
    isFull = 1 if getCnt >= IpyGameDataPY.GetFuncCfg('FamilyPartyAreaAward', 3) else 0
    helpDict = {FBCommon.Help_exp:exp, FBCommon.Help_expPoint:expPoint, FBCommon.Help_score:totalPoint, "hasCollect":hasCollect, "isFullExp":isFull, "hasSit":hasSit}
    if PyGameData.g_familyPartyInfo:
        rankList = []
        for i, info in enumerate(PyGameData.g_familyPartyInfo[0], 1):
            rankList.append({"rank":i, "name":info[1], "cnt":info[2]})
        helpDict['familyPartyRank'] = rankList
        helpDict['familyPartyTop'] = {'name':PyGameData.g_familyPartyInfo[1], "cnt":PyGameData.g_familyPartyInfo[2]}
    
    GameWorld.DebugLog("DoFBHelp %s" % helpDict, playerID)
    FBCommon.Notify_FBHelp(curPlayer, helpDict)
    return
 
 
##ÊÇ·ñ¿ÉÒԲɼ¯
# @param curPlayer Íæ¼ÒʵÀý
# @param curNPC NPCʵÀý
# @param tick Ê±¼ä´Á
# @return ÎÞÒâÒå
# @remarks
def OnCanCollect(curPlayer, curNPC, tick):
    hasCollect = GameWorld.GetGameWorld().GetGameWorldDictByKey(FBPlayerDict_HasCollect % curPlayer.GetID())
    if hasCollect:
        PlayerControl.NotifyCode(curPlayer, 'Party_HadCollected')
        return
    needSpace = len(IpyGameDataPY.GetFuncEvalCfg('FamilyPartyDesk', 3))
    packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
    if needSpace > packSpace:
        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_998371")
        return
    return True
 
 
##¸±±¾ÖÐ,²É¼¯ÎïÐèÒªLoadingʱ¼ä.
# @param curPlayer Íæ¼ÒʵÀý
# @param curNPC NPCʵÀý
# @return ·µ»ØÖµ, Loadingʱ¼ä
# @remarks ¸±±¾ÖÐ,²É¼¯ÎïÐèÒªLoadingʱ¼ä
def GetFBPrepareTime(curPlayer, curNPC):
    return IpyGameDataPY.GetFuncCfg('FamilyPartyDesk', 2) * 1000
 
 
##Íæ¼ÒÊÕ¼¯³É¹¦(Ëþ, Æì)
# @param curPlayer Íæ¼ÒʵÀý
# @param tick Ê±¼ä´Á
# @return ÎÞÒâÒå
# @remarks
def OnCollectOK(curPlayer, npcID, tick):
    playerID = curPlayer.GetID()
    gameWorld = GameWorld.GetGameWorld()
    gameWorld.SetGameWorldDict(FBPlayerDict_HasCollect % playerID, 1)
    
    GameWorld.DebugLog('    Ñç»á²É¼¯³É¹¦£¡', playerID)
    #¸ø½±Àø
    itemAward = IpyGameDataPY.GetFuncEvalCfg('FamilyPartyDesk', 3)
    for itemID, itemCount, isBind in itemAward:
        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem])
    addPoint = IpyGameDataPY.GetFuncCfg('FamilyPartyDesk')
    PlayerControl.NotifyCode(curPlayer, 'Party_CollectSuccess', [addPoint])
    PlayerFamily.AddPlayerFamilyActiveValue(curPlayer, addPoint, True, ShareDefine.Def_AddFAVReason_FamilyParty)
    
    totalPoint = gameWorld.GetGameWorldDictByKey(FBPlayerDict_TotalPoint % playerID)
    updPoint = totalPoint + addPoint
    gameWorld.SetGameWorldDict(FBPlayerDict_TotalPoint % playerID, updPoint)
    DoFBHelp(curPlayer, 0)
    return
 
 
## ¸±±¾ÐÐΪ
#  @param curPlayer Íæ¼Ò
#  @param actionType ÐÐΪÀàÐÍ
#  @param actionInfo ÐÐΪÐÅÏ¢
#  @param tick µ±Ç°Ê±¼ä
#  @return None
def DoFBAction(curPlayer, actionType, actionInfo, tick):
    gameWorld = GameWorld.GetGameWorld()
    playerID = curPlayer.GetID()
    if actionType == 0:  #ÑûÇë´ò×ø
        tagPlayerID = actionInfo
        if curPlayer.GetPlayerAction() in [IPY_GameWorld.paSit, IPY_GameWorld.paPreparing]:
            GameWorld.DebugLog('ÑûÇë´ò×ø,Íæ¼ÒÒÑ´¦ÓÚ´ò×ø»ò²É¼¯×´Ì¬', playerID)
            return
        hasSit = gameWorld.GetGameWorldDictByKey(FBPlayerDict_HasSit % playerID)
        if hasSit:
            GameWorld.Log('ÑûÇë´ò×ø,Íæ¼ÒÒÑ´ò×ø¹ýÒ»´Î', playerID)
            return
 
        copyMapPlayerManager = GameWorld.GetMapCopyPlayerManager()
        tagPlayer = copyMapPlayerManager.FindPlayerByID(tagPlayerID)
        if not tagPlayer:
            GameWorld.DebugLog('ÑûÇë%s´ò×ø,¸ÃÍæ¼Ò²»ÔÚ¸±±¾Àï' % tagPlayerID, playerID)
            return
        curPlayer.StopMove()
        curPlayer.Sit()
        if tagPlayer.GetPlayerAction() not in [IPY_GameWorld.paSit, IPY_GameWorld.paPreparing]:
            tagPlayer.StopMove()
            tagPlayer.Sit()
    elif actionType == 1:  #´ò×ø½áÊø¸ø½±Àø
        reLV = curPlayer.GetLV()
        worldlv = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
        giveLV = eval(IpyGameDataPY.GetFuncCompileCfg('FamilyPartySitAward', 2))
        addExp = 0
        if giveLV:
            addExp = Item_AddLV.DoAddLVEx(curPlayer, giveLV, True, True, 0)
        reLV = curPlayer.GetLV()
        reExp = PlayerControl.GetPlayerReExp(curPlayer)
        giveExp = eval(IpyGameDataPY.GetFuncCompileCfg('FamilyPartySitAward'))
        if giveExp:
            PlayerControl.PlayerControl(curPlayer).AddExp(giveExp)
            exp = gameWorld.GetGameWorldDictByKey(FBPlayerDict_TotalExp % playerID)
            expPoint = gameWorld.GetGameWorldDictByKey(FBPlayerDict_TotalExpPoint % playerID)
            newTotalExp = expPoint*ChConfig.Def_PerPointValue+exp+giveExp+addExp
            gameWorld.SetGameWorldDict(FBPlayerDict_TotalExp % playerID, newTotalExp%ChConfig.Def_PerPointValue)
            gameWorld.SetGameWorldDict(FBPlayerDict_TotalExpPoint % playerID, newTotalExp/ChConfig.Def_PerPointValue)
            
        gameWorld.SetGameWorldDict(FBPlayerDict_HasSit % playerID, 1)
        DoFBHelp(curPlayer, 0)
        if curPlayer.GetPlayerAction() == IPY_GameWorld.paSit:
            curPlayer.Stand()
        GameWorld.DebugLog('    ´«¹¦½áÊø£¬giveLV=%s, giveExp=%s, worldlv=%s' % (giveLV, giveExp, worldlv))
    return