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#!/usr/bin/python
# -*- coding: GBK -*-
#---------------------------------------------------------------------
#
#---------------------------------------------------------------------
##@package ChItem
# @todo: ÎïÆ·Âß¼­´¦Àí
#
# @author panwei
# @date 2010-4-21
# @version 2.9
#
# ÐÞ¸Äʱ¼ä ÐÞ¸ÄÈË ÐÞ¸ÄÄÚÈÝ
# @change: "2015-07-03 16:00" zqx È¥³ýGMÏÞÖÆ
# @change: "2015-07-14 21:00" xdh ÁÄÌìÐÅÏ¢Ô­¸½¼ÓÖµ¸ÄΪExtras
# @change: "2015-09-18 19:30" hxp ÕóÓªÎïÆ·Ê°È¡±£»¤ÅжÏ
# @change: "2015-09-21 20:30" hxp ¹¦Ñ«ÎïÆ·Ê¹ÓÃ; ¼ñ¹¦Ñ«ÎïÆ·ÌØÊâÂß¼­
# @change: "2015-11-06 16:30" hxp Ôö¼ÓpyÀ®°È£¬Ö§³Ö¿ç·þ
# @change: "2015-12-15 17:00" hxp ÊÇ·ñ×°±¸ÅжϷ½Ê½ÐÞ¸Ä
# @change: "2016-01-26 15:00" hxp PY±íÖ§³ÖÖØ¶Á
# @change: "2016-05-20 11:00" hxp µ¥È˸±±¾Ò»¼üʰȡ½ö¿Éʰȡ½ðÇ®
# @change: "2016-06-04 10:00" xdh ÐÞ¸´Ã¿ÈÕʹÓÃÎïÆ·¸öÊýÎïÆ·idÈ¡²»µ½ÎÊÌâ
# @change: "2016-07-20 14:30" hxp Ïû·ÑµãÁ÷ÏòÕûÀí
# @change: "2016-10-17 16:00" hxp Ôö¼ÓÓÀ¾Ã¹ó×弤»î¿¨
# @change: "2016-11-22 21:00" hxp µôÂäÎïÆ·ÌØÊâ¹éÊôIDÖ§³Ö
# @change: "2017-02-16 18:00" hxp Ö§³ÖÐéÄ⸱±¾Ê°È¡µôÂäÎïÆ·
# @change: "2017-03-10 16:00" hxp Ôö¼Ó³á°òÖ±½ÓÉý½×µÀ¾ßÎïÆ·Ê¹ÓÃ
# @change: "2017-03-22 21:00" hxp ¶þάÂëºì°ü
# @change: "2017-03-24 20:00" hxp Ôö¼ÓÿÈÕʹÓôÎÊýÏÞÖÆÎïÆ·´ÎÊý֪ͨ¿Í»§¶Ë£»Ôö¼ÓÅжÏÎïÆ·Ê¹Óõȼ¶
# @change: "2017-05-09 15:30" hxp Ôö¼Ó¿ª³ö¶à¸öÎïÆ·µÄÏä×Ó£¬ Ö§³Ö¹ýÂËûÓнâËøµÄ·ûÓ¡; Ôö¼Ó¿ªÏä×Ó»ñµÃÎïÆ·Í¨Öª
#------------------------------------------------------------------------------
#"""Version = 2017-05-09 15:30"""
#------------------------------------------------------------------------------
import IPY_GameWorld
import GameWorld
import ItemControler
import UseItem
import ItemCommon
import ChConfig
import EventShell
import PlayerControl
import FBLogic
import ReadChConfig
import OperControlManager
import ShareDefine
import PlayerAttrFruit
import DataRecordPack
import ChPyNetSendPack
import NetPackCommon
import IpyGameDataPY
import PlayerSuccess
import PyGameData
import NPCCommon
import FBCommon
import GameObj
 
import random
import json
import time
#---------------------------------------------------------------------
#µ¼Èë
GameWorld.ImportAll("Script\\Item\\" , "UseItem")
GameWorld.ImportAll("Script\\Item\\" , "")
#---------------------------------------------------------------------
## ÖØÐ¶ÁÈ¡ËùÓÐÎïÆ·
#  @param tick µ±Ç°Ê±¼ä 
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def ReloadItem(tick):
    scriptPath = ChConfig.GetAppPath() + "Script\\Item\\UseItem"
    GameWorld.ReloadScript(scriptPath, "UseItem")
    
    scriptPath = ChConfig.GetAppPath() + "Script\\Item"
    GameWorld.ReloadScript(scriptPath, "")
    return
 
#---------------------------------------------------------------------
#===============================================================================
# ÎïÆ·ÀàÐÍ------
# 1£ºÒ©Æ·        2£º²ÄÁÏ        3£ºÔÓÎï        4£º¸ß¼¶ÔÓÎï        5£ºÈÎÎñÎïÆ·
# 6£ºÈÎÎñ¾íÖá     7£º³èÎïµ°      8£º±¦Ê¯        9£ºÆäËü           10:¼¼ÄÜÊé  
# 11:Í·²¿×°±¸    12£ºÒ·þ       13£ºÐ¬×Ó       14£º»¤Íó          15£º½£×ÚÎäÆ÷
# 16£º½äÖ¸       17£ºÏîÁ´       18£º·¢ÐÍ       19£ºÁ³ÐÍ          20£ºÆäËûÎäÆ÷
# 25£ºÆø×ÚÎäÆ÷    35£ºÄ§×ÚÎäÆ÷   36£º×øÆï       37£ºÂíÆ¥ËÇÁÏ      41£ºµöÓã½±ÀøÎïÆ·
# 45£ºË«±¶¾­ÑéÎïÆ· 46£º³èÎïµÀ¾ß  50£º¿É¼Ó¹¤²ÄÁÏ  51£º¿ª¹â²ÄÁÏ
#===============================================================================
 
## ³õʼ»¯ÎïÆ·ÖØÕûÓÅÏȼ¶ 
#  @param curPack Ç°±³°ü
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
#===============================================================================
# def __InitPackResetPrior(curPack):
#    curPack.ClearAddResetPrior()
#    for value in ReadChConfig.GetEvalChConfig("ItemResetPrior"):
#        curPack.Init_AddResetPrior(value)
#===============================================================================
#---------------------------------------------------------------------
## ³õʼ»¯ÎïÆ·
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def InitItem(tick):
    GameWorld.GetPsycoFunc(__Func_InitItem)(tick)
    return
 
## ³õʼ»¯ÎïÆ·
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
#===============================================================================
def __Func_InitItem(tick):
    #³õʼ»¯ÎïÆ·µôÂä±£»¤
    MapItemProtectTime = IpyGameDataPY.GetFuncCfg("MapItemProtectTime")
    GameWorld.GetMapItemManager().SetProtectTime(MapItemProtectTime)
    
    #===============================================================================================
    # 
    # for i in range(0, GameWorld.GetPlayerManager().GetPlayerCount()):
    #    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(i)
    #    itemManager = curPlayer.GetItemManager()
    #    
    #    #³õʼ»¯±³°ü
    #    curPack = itemManager.GetPack(IPY_GameWorld.rptItem)
    #    __InitPackResetPrior(curPack)
    #    
    #===============================================================================================
    return
#===============================================================================
 
#---------------------------------------------------------------------
## ³õʼ»¯±³°ü
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
#===============================================================================
# def InitPlayerLoginItem(curPlayer, tick):
#    itemManager = curPlayer.GetItemManager()
#    #³õʼ»¯±³°ü
#    curPack = itemManager.GetPack(IPY_GameWorld.rptItem)
#    __InitPackResetPrior(curPack)
#===============================================================================
#---------------------------------------------------------------------
 
## Ö´ÐÐʰȡÂß¼­
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param mapItemID µØÍ¼ÎïÆ·ID
#  @param tick µ±Ç°Ê±¼ä
#  @return None or True
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def __DoPickup(curPlayer, mapItemID, tick, isGuard):
    
    playerID = curPlayer.GetPlayerID()
    mapItemManager = GameWorld.GetMapItemManager()
    mapItem = mapItemManager.GetItemByID(mapItemID)
    if mapItem == None or mapItem.IsEmpty():
        GameWorld.Log("µ±Ç°ÎïÆ·²»´æÔÚ»òÒѾ­±»»ØÊÕ,Íæ¼Òʰȡʧ°Ü,mapItemID=%s" % mapItemID, playerID)
        return
    dropItemNPCID = GetMapItemUserDataValue(mapItem, ShareDefine.Def_MapItemInfo_NPCID)
    
    #ïÚ³µÖÐ,ÎÞ·¨Ê°È¡
    if not isGuard and curPlayer.GetPlayerVehicle() == IPY_GameWorld.pvTruck:
        PlayerControl.NotifyCode(curPlayer, "Old_hgg_21675")
        GameWorld.Log("ʹÓý»Í¨¹¤¾ßʱ,ÎÞ·¨Ê°È¡ÎïÆ·!mapItemID=%s,dropItemNPCID=%s" % (mapItemID, dropItemNPCID), playerID)
        return
    
    if GameObj.GetHP(curPlayer) == 0:
        #Íæ¼ÒÒѾ­ËÀÍö
        GameWorld.Log("Íæ¼ÒÒÑËÀÍö,ÎÞ·¨Ê°È¡ÎïÆ·!mapItemID=%s,dropItemNPCID=%s" % (mapItemID, dropItemNPCID), playerID)
        return
    
    posX, posY, itemPosX, itemPosY = curPlayer.GetPosX(), curPlayer.GetPosY(), mapItem.GetPosX(), mapItem.GetPosY()
    pickDist = GameWorld.GetDist(posX, posY, itemPosX, itemPosY)
    # ÊØ»¤Ê°È¡²»Ñé֤ʰȡ·¶Î§
    if not isGuard and pickDist > curPlayer.GetPickupDist():
        #¾àÀë¹ýÔ¶, ²»ÄܼñÆð
        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_805889")
        GameWorld.Log("µ±Ç°¾àÀë¹ýÔ¶, mapItemID=%s,dropItemNPCID=%s,Íæ¼Ò(%d,%d)-ÎïÆ·(%d,%d),pickDist=%s > playerPickupDist=%s" 
                      % (mapItemID, dropItemNPCID, posX, posY, itemPosX, itemPosY, pickDist, curPlayer.GetPickupDist()), playerID)
        return
    
    #ʰȡÅжÏ
    if not __CheckPickUpItemTime(curPlayer, mapItem, tick, mapItemID, dropItemNPCID):
        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_913598")
        return
    
    #°ÑµØÍ¼ÎïÆ··Åµ½±³°üÖÐ
    itemControl = ItemControler.PlayerItemControler(curPlayer)
    #ÌáʾÐÅÏ¢
    ownerType = mapItem.GetOwnerType()
    ownerID = mapItem.GetOwnerID()
    singItem = mapItem.GetItem()    
    
    mapItemType = singItem.GetType()  # ÎïÆ·ÀàÐÍ        
    mapItemTypeID = singItem.GetItemTypeID()
    mapItemCount = singItem.GetCount()
    singItemGUID = singItem.GetGUID()
    curEffID = singItem.GetEffectByIndex(0).GetEffectID()
    playerTeam = curPlayer.GetTeam()
    #isTeamNotify = (ownerType == ChConfig.Def_NPCHurtTypeTeam and playerTeam != None)
    isTeamNotify = False
    # Ê°È¡½ðÇ®
    if mapItemType == ChConfig.Def_ItemType_Money:
        if not PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, mapItemCount, 
                                       ChConfig.Def_GiveMoney_Pickup, {}, not isTeamNotify):
            return
        
        # Ìáʾ»ñµÃ½ðÇ®ÊýÁ¿
        if isTeamNotify:
            PlayerControl.TeamNotify(playerTeam.GetTeamID(), "GeRen_lhs_295695", [curPlayer.GetName(),
                                                                                   mapItemCount])
        # ¸±±¾Ê°È¡½ðÇ®
        FBLogic.OnFBPickUpItem(curPlayer, singItem, tick)
        singItem.Clear()
    #===============================================================================================
    # # (¿ç·þµôÂ书ѫÎïÆ·, ²»¸øÊµ¼ÊÎïÆ·£¬×ª»¯Îª¹¦Ñ«Öµ)
    # elif curEffID == ChConfig.Def_Effect_ItemGiveGongXun and GameWorld.IsCrossServer():
    #    #=======================================================================
    #    # # ²»ÐèÒª¶ÓÎéÌáʾ
    #    # if not isTeamNotify:
    #    #    PlayerControl.NotifyCode(curPlayer, "ObtainRes01", [mapItemTypeID, mapItemCount])
    #    # # ¶ÓÎéÖУ¬ÎïÆ·±»Ê°È¡Ìáʾ
    #    # else:
    #    #    PickupItemSysNotify(curPlayer, isTeamNotify, [mapItemTypeID], False)
    #    #=======================================================================
    #        
    #    # ¸±±¾Ê°È¡½ðÇ®
    #    FBLogic.OnFBPickUpItem(curPlayer, singItem, tick)
    #    singItem.Clear()
    #===============================================================================================
    # Ê°È¡ÎïÆ·
    else:
        #=======================================================================
        # isEquip = ItemCommon.CheckItemIsEquip(singItem)  
        # itemMsgList = [mapItemTypeID]
        # 
        # if isTeamNotify and isEquip:  
        #    # ¶ÓÎéʰȡװ±¸Ê±£¬Ïȱ£´æÎïÆ·µÄxmlÊôÐÔ£¬ÓÃÓÚÌáʾµÄxmlÏÔʾ
        #    itemMsgList = ItemCommon.GetItemXMLMsg(singItem)
        #=======================================================================
        
        curItemCount = singItem.GetCount()
        curItemID = singItem.GetItemTypeID()
        curItemIsAuctionItem = ItemControler.GetIsAuctionItem(singItem)
        
        isPutInTemp = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_PickupItemPutInTemp)
        packIndex = ShareDefine.rptTempItem if isPutInTemp else IPY_GameWorld.rptItem
        packIndex = ChConfig.GetItemPackType(singItem, packIndex)
        
        # ÊÇ·ñ¿É·ÅÈë
        if not itemControl.CanPutInItem(packIndex, curItemID, curItemCount, curItemIsAuctionItem):
            PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [packIndex])
            GameWorld.Log("ʰȡÎïÆ·ÎÞ·¨·ÅÈë±³°ü£¡mapItemID=%s,dropItemNPCID=%s,curItemID=%s,packIndex=%s" 
                          % (mapItemID, dropItemNPCID, curItemID, packIndex), curPlayer.GetPlayerID())
            return
    
        # ¸±±¾Ê°È¡ÎïÆ·
        FBLogic.OnFBPickUpItem(curPlayer, singItem, tick)
        
        equipInfo = [singItem.GetEquipPlace(), ItemCommon.GetItemClassLV(singItem), singItem.GetItemColor(), 
                     singItem.GetSuiteID(), singItem.GetUserData()]
        if not itemControl.PutInItem(packIndex, singItem, event=[ChConfig.ItemGive_Pickup, False, {"NPCID":dropItemNPCID}]):
            #ÎïÆ·²»ÄÜ·ÅÈë
            #PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [packIndex])
            GameWorld.ErrLog("ʰȡÎïÆ··ÅÈë±³°üʧ°Ü£¡mapItemID=%s,dropItemNPCID=%s,curItemID=%s,packIndex=%s" 
                             % (mapItemID, dropItemNPCID, curItemID, packIndex), curPlayer.GetPlayerID())
            return
 
        if dropItemNPCID:
            mapID = GameWorld.GetGameWorld().GetMapID()
            lineID = 0 if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtNull else PlayerControl.GetFBFuncLineID(curPlayer)
            #ºÏ²¢µØÍ¼µÄ£¬Ê¹ÓÃǰ¶ËlineID£¬¼´ FBID
            if mapID in [ChConfig.Def_FBMapID_BossHome]:
                lineID = curPlayer.GetClientLineID()
            NPCCommon.SendGameServerGoodItemRecord(curPlayer, mapID, lineID, dropItemNPCID, curItemID, equipInfo)
            
        # ²»ÐèÒª¶ÓÎéÌáʾ
        #=======================================================================
        # if not isTeamNotify:
        #    PlayerControl.NotifyCode(curPlayer, "ObtainRes01", [mapItemTypeID, mapItemCount])
        # else:
        #    # ¶ÓÎéÖУ¬ÎïÆ·±»Ê°È¡Ìáʾ
        #    PickupItemSysNotify(curPlayer, isTeamNotify, itemMsgList, isEquip)
        #=======================================================================
        
        #ÏìӦʼþ
        EventShell.EventRespons_OnGet(curPlayer, mapItemTypeID)
        #³É¾Í
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_PickUpItem, curItemCount, [curItemID])
    
    #ÎïÆ·ÒѾ­±»¼ñÆð, °ÑÎïÆ·Ö¸ÕëÖÃΪ¿Õ
    mapItem.SetDropItem(None)
    #֪ͨ¿Í»§¶Ë, ÈËÎï¼ñÆð¸ÃÎïÆ·, ÒÔ¼°»ØÊÕÎïÆ·µÄÂß¼­
    curPlayer.PickupItem(mapItem)
    return True
 
 
## ÎïÆ·±»Ê°È¡Ìáʾ
#  @param curPlayer Íæ¼Ò
#  @param isTeamNotify ÊÇ·ñ¶ÓÎéÌáʾ
#  @param itemMsgList ÐÅÏ¢²ÎÊý
#  @param isEquip ÎïÆ·ÊÇ·ñ×°±¸
#  @return None
def PickupItemSysNotify(curPlayer, isTeamNotify, itemMsgList, isEquip):
    
    curTeam = curPlayer.GetTeam()
    msgList = [curPlayer.GetName()]
 
    # ×°±¸´øxmlÊôÐÔ£¬ÆÕͨÎïÆ·Ôò²»ÐèÒª        
    msgList.extend(itemMsgList)
    sysInfo = "GeRen_lhs_772321" if isEquip else "GeRen_lhs_85890"
    
    PlayerControl.TeamNotify(curTeam.GetTeamID(), sysInfo, msgList)
    return
 
#---------------------------------------------------------------------
#// A3 12 ÊØ»¤Ê°È¡ÎïÆ· #tagCMGuardPickupItem
#
#struct    tagCMGuardPickupItem
#{
#    tagHead        Head;
#    WORD        ItemCount;
#    WORD        MapItemID[ItemCount];    //size = ItemCount
#};
def OnGuardPickupItem(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    mapItemIDList = clientData.MapItemID
    __DoPickupItem(curPlayer, mapItemIDList, tick, True)
    return
 
## Íæ¼ÒʰȡÎïÆ·(·â°ü²ÎÊý)
#  @param index µ±Ç°Íæ¼ÒË÷Òý
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def PlayerPickUpItem(index, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    #Íæ¼Ò¼ñÆðÎïÆ·
    pickPack = IPY_GameWorld.IPY_PickUpItem()
    mapItemID = pickPack.GetMapItemID()
    __DoPickupItem(curPlayer, [mapItemID], tick, False)
    return
 
def __DoPickupItem(curPlayer, mapItemIDList, tick, isGuard):
    # @param isGuard: ÊÇ·ñÊØ»¤Ê°È¡
    
    if isGuard and GameWorld.GetMap().GetMapFBType() != IPY_GameWorld.fbtNull:
        mapID = curPlayer.GetMapID()
        fbIpyData = FBCommon.GetFBIpyData(mapID)
        if fbIpyData and not fbIpyData.GetGuardPick():
            GameWorld.Log("¸ÃµØÍ¼ÊØ»¤ÎÞ·¨Ê°È¡ÎïÆ·! mapID=%s" % mapID, curPlayer.GetPlayerID())
            return
        
#    #µ¥È˸±±¾Ò»¼üʰȡ
#    if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtSingle:
#        SingleFBTPickUP(curPlayer, mapItemID, tick)
#        return
    
    if not mapItemIDList:
        GameWorld.ErrLog("ûÓÐÖ¸¶¨ÒªÊ°È¡µÄµØÍ¼ÎïÆ·ID!", curPlayer.GetPlayerID())
        return
    
    succMapItemIDList = [] # ³É¹¦Ê°È¡µÄµØÍ¼ÎïÆ·
    for mapItemID in mapItemIDList:
        if __DoPickup(curPlayer, mapItemID, tick, isGuard):
            succMapItemIDList.append(mapItemID)
            
    if succMapItemIDList:
        GameWorld.Log("³É¹¦Ê°È¡µØÍ¼ÎïÆ·, succMapItemIDList=%s" % (succMapItemIDList), curPlayer.GetPlayerID())
        
    # ÊØ»¤Ê°È¡µÄ£¬¸½¼Óͬ²½ÊØ»¤Ê°È¡½á¹û
    if isGuard and succMapItemIDList:
        guradPickupSucc = ChPyNetSendPack.tagMCGuradPickupItemSucc()
        guradPickupSucc.MapItemID = succMapItemIDList
        guradPickupSucc.ItemCount = len(guradPickupSucc.MapItemID)
        NetPackCommon.SendFakePack(curPlayer, guradPickupSucc)
        
# Íæ¼Òʰȡ½á¹ûĿǰ¿Í»§¶ËÔÝʱÎÞÓ㬲»Í¨Öª
#    if not __DoPickup(curPlayer, mapItemID, tick):
#        curPlayer.Notify_PickupItemResult(mapItemID, 0)
#    else:
#        curPlayer.Notify_PickupItemResult(mapItemID, 1)
    return
 
 
###µ¥È˸±±¾Ò»¼üʰȡ
## @param curPlayer mapItemID
## @return None
#def SingleFBTPickUP(curPlayer, mapItemID, tick):
#    mapItemManager = GameWorld.GetMapItemManager()
#    curMapItem = mapItemManager.GetItemByID(mapItemID)
#    if curMapItem == None or curMapItem.IsEmpty():
#        return
#
#    posX = curPlayer.GetPosX()
#    posY = curPlayer.GetPosY()
#    itemPosX = curMapItem.GetPosX()
#    itemPosY = curMapItem.GetPosY()
#    
#    pickDist = GameWorld.GetDist(posX, posY, itemPosX, itemPosY)
#
#    if pickDist > curPlayer.GetPickupDist():
#        #¾àÀë¹ýÔ¶, ²»ÄܼñÆð
#        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_805889")
#        return
#    
#    mapItemIDList = [curMapItem.GetID()]
#    #ʰȡµ±Ç°¸ñ×ÓÖÜΧµÄÎïÆ·
#    mapItemManager = GameWorld.GetMapItemManager()
#    for index in range(mapItemManager.GetMapItemCount()):
#        mapItem = mapItemManager.GetMapItemByIndex(index)
#        if not mapItem or mapItem.IsEmpty():
#            continue
#        
#        mapItemObjID = mapItem.GetID()
#        if mapItemObjID in mapItemIDList:
#            continue
#        
#        curItem = mapItem.GetItem()
#        # Ö»Ò»¼üʰȡ½ðÇ®
#        if curItem.GetType() != ChConfig.Def_ItemType_Money:
#            continue
#            
#        pickDist = GameWorld.GetDist(posX, posY, mapItem.GetPosX(), mapItem.GetPosY())
#        
#        if pickDist > curPlayer.GetPickupDist():
#            continue
#        
#        mapItemIDList.append(mapItemObjID)
#        
#    for mapItemID in mapItemIDList:
#        if not __DoPickup(curPlayer, mapItemID, tick):
#            curPlayer.Notify_PickupItemResult(mapItemID, 0)
#        else:
#            curPlayer.Notify_PickupItemResult(mapItemID, 1)
#        
#    return
#---------------------------------------------------------------------
## Íæ¼ÒʹÓÃÎïÆ· ->×ÔÉíЧ¹û(·â°ü²ÎÊý)
#  @param index µ±Ç°Íæ¼ÒË÷Òý
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def PlayerUseItemSelf(index, tick):
    GameWorld.GetPsycoFunc(__Func_PlayerUseItemSelf)(index, tick)
    return
 
#---------------------------------------------------------------------
## Íæ¼ÒʹÓÃÎïÆ· ->×ÔÉíЧ¹û(·â°ü²ÎÊý)
#  @param index µ±Ç°Íæ¼ÒË÷Òý
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def __Func_PlayerUseItemSelf(index, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    #·â°ü²ÎÊý
    packUseItem = IPY_GameWorld.IPY_CUseItem()
    
    #ʹÓÃÎïÆ·
    __DoLogic_PlayerUseItemSelf(curPlayer, packUseItem.GetItemIndex(), tick)
    return
 
#---------------------------------------------------------------------
## Ê¹ÓÃÎïÆ·£¬¸ø×Ô¼º
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param useItemIndex Ê¹ÓõÄÎïÆ·Ë÷Òý
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def __DoLogic_PlayerUseItemSelf(curPlayer, useItemIndex, tick, useCnt=1, exData=0):
    
    #ʹÓÃÎïÆ·ÐÐΪ״̬, ÅжϿͻ§¶ËÏÞÖÆ
    if not OperControlManager.IsObjCanDoAction(
                                        curPlayer, 
                                        ChConfig.Def_Obj_ActState_ClientAct, 
                                        IPY_GameWorld.oalUseItem
                                        ):
        return False
 
    #------------------·â°ü²ÎÊý »ñµÃ Íæ¼ÒÎïÆ·
    backPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
    curItem = backPack.GetAt(useItemIndex)  
 
    #¼ì²éÊÇ·ñ¿ÉÒÔʹÓÃÎïÆ·
    if not CheckPlayerUseItemSelf(curPlayer, curItem, tick):
        return False
 
    # -1(²»ÏÞÖÆ); >=0(»¹¿ÉʹÓôÎÊý)
    todayCanUseCnt = __GetTodayCanUseCnt(curPlayer, curItem)
    if todayCanUseCnt == 0:
        return False
 
    if todayCanUseCnt > 0:
        useCnt = min(todayCanUseCnt, useCnt)
    useCnt = min(useCnt, curItem.GetCount()) # ×î´óʹÓÃÊý²»Äܳ¬¹ýÎïÆ·µ±Ç°ÊýÁ¿
    
    #------------------¼Ç¼ÎïÆ·Ïà¹ØÊôÐÔ //±ØÐëÏȼǼ, ÒòΪDoUseItemLogicÖ´Ðкó, ÎïÆ·ÒѾ­Ïûʧ
    curItemTypeID = curItem.GetItemTypeID()
    curItemCDType = curItem.GetCDType()
    
    #Ö´ÐÐʹÓÃÎïÆ·Âß¼­
    useResult = DoUseItemLogic(curPlayer, curItem, tick, useCnt, exData)
    isOK, successCnt = __AnalysisUseItemResult(useResult)
    GameWorld.DebugLog("__DoLogic_PlayerUseItemSelf itemID=%s,result=%s,isOK=%s,successCnt=%s" 
                       % (curItemTypeID, useResult, isOK, successCnt))    
    if not isOK:
        return False
    
    #------------ʹÓÃÎïÆ·³É¹¦, Ö´ÐÐÏà¹Ø²Ù×÷
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_UseItem, successCnt, [curItemTypeID])
    
    curPlayer.Sync_UseItem(curItemTypeID, useItemIndex)
    curPlayer.SetItemCD(curItemCDType, tick)
    
    #ʹÓÃÎïÆ·µÄÌØÊâÌáʾ
    ItemCommon.UseItemSpecialNotify(curPlayer, curItemTypeID)
    
    #Ôö¼Ó½ñÈÕʹÓôÎÊý
    if todayCanUseCnt > 0:
        __AddItemUseCntToday(curPlayer, curItemTypeID, successCnt)
    return True
 
## Ê¹ÓÃÎïÆ··µ»ØÖµ´¦Àí£¬ ×ª»¯Îª¹Ì¶¨¸ñʽ·µ»Ø
#  @param useResult ²»¶¨ÀàÐÍ·µ»ØÖµ
#  @return ÊÇ·ñʹÓóɹ¦, ³É¹¦Ê¹ÓøöÊý
#  @remarks ÓÅ»¯ÅúÁ¿Ê¹ÓÃÎïÆ·Ê±ÎªÁ˼æÈÝоɰ汾×öµÄÁÙʱ´¦Àí
def __AnalysisUseItemResult(useResult):
    # Ö§³ÖNone, bool·µ»ØÖµ, tuple·µ»ØÖµ
    # Í³Ò»×ª»¯Îª  isOK, ³É¹¦Ê¹ÓôÎÊý
    isOK = False
    successCnt = 0
    
    if isinstance(useResult, tuple):
        isOK, successCnt = useResult
    elif isinstance(useResult, bool):
        isOK = useResult
        if isOK:
            successCnt = 1
        
    return isOK, successCnt
 
## ¼ì²éÊÇ·ñ¿ÉÒÔʹÓÃÎïÆ·
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param curItem Ê¹ÓõÄÎïÆ·
#  @param tick µ±Ç°Ê±¼ä
#  @return ²¼¶ûÖµ
#  @remarks 
def CheckPlayerUseItemSelf(curPlayer, curItem, tick):
    #----------------------¼ì²é·Ç·¨ÎïÆ·ÊôÐÔ
    if not ItemCommon.CheckItemCanUse(curItem):
        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_644055")
        return False
    
    #----------------------¼ì²éÍæ¼ÒÊôÐÔ
    if not CheckUseItemSelf_Player(curPlayer):
        return False
    
    #----------------------¼ì²éÕý³£ÎïÆ·ÊôÐÔ
    if not UseItemSelf_Item(curPlayer, curItem, tick):
        return False
    
    if not ItemCommon.CheckItemCanUseByExpireTime(curItem):
        # ¹ýÆÚ
        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_774045")
        return False
 
    return True
 
## »ñÈ¡ÎïÆ·½ñÈÕ»¹¿ÉʹÓôÎÊý
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param curItem Ê¹ÓõÄÎïÆ·
#  @return -1(²»ÏÞÖÆ); >=0(»¹¿ÉʹÓôÎÊý)
def __GetTodayCanUseCnt(curPlayer, curItem):
    maxCnt = ItemCommon.GetCanUseCountDaily(curItem)
    if maxCnt <= 0:
        return -1
    curItemID = curItem.GetItemTypeID()
    useCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ItemUseCntToday % curItemID)
    for itemIDList in IpyGameDataPY.GetFuncEvalCfg('ShareUseCntItem'):
        if curItemID not in itemIDList:
            continue
        for itemID in itemIDList:
            if itemID == curItemID:
                continue
            useCnt += curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ItemUseCntToday % itemID)
    
    canUseCnt = max(0, maxCnt - useCnt)
    
    if canUseCnt <= 0:
        GameWorld.DebugLog("ÒÑ´ïµ½½ñÈÕʹÓôÎÊýÉÏÏÞ!itemID=%s,useCnt=%s,maxCnt=%s" % (curItemID, useCnt, maxCnt))
        #PlayerControl.NotifyCode(curPlayer, notifyMark, [itemID])
        
    #GameWorld.DebugLog("ÎïÆ·ID(%s)½ñÈÕÒÑʹÓôÎÊý(%s), maxCnt=%s" % (itemID, useCnt, maxCnt))
    return canUseCnt
 
## Ôö¼ÓÎïÆ·½ñÈÕʹÓôÎÊý
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param curItem Ê¹ÓõÄÎïÆ·
#  @return 
def __AddItemUseCntToday(curPlayer, itemID, addCnt=1):
    useCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ItemUseCntToday % itemID)
    updCnt = min(useCnt + addCnt, ChConfig.Def_UpperLimit_DWord)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ItemUseCntToday % itemID, updCnt)
    #GameWorld.DebugLog("¸üÐÂÎïÆ·ID(%s)½ñÈÕÒÑʹÓôÎÊý(%s)" % (itemID, updCnt))
    Sync_ItemDayUseCnt(curPlayer, [itemID])
    return updCnt
 
## ÖØÖÃÎïÆ·½ñÈÕʹÓôÎÊý
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @return 
def ResetItemUseCntToday(curPlayer):
    resetItemIDList = []
    for itemID in PyGameData.DailyUseCountLimitItemIDList:
        if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ItemUseCntToday % itemID):
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ItemUseCntToday % itemID, 0)
            resetItemIDList.append(itemID)
    if resetItemIDList:
        Sync_ItemDayUseCnt(curPlayer, resetItemIDList)
    return
 
def Sync_ItemDayUseCnt(curPlayer, syncItemIDList=[]):
    isForceSync = True
    if not syncItemIDList:
        isForceSync = False # Ã»ÓÐÖ¸¶¨ID£¬Ôòֻ֪ͨÓÐʹÓôÎÊýµÄ
        syncItemIDList = PyGameData.DailyUseCountLimitItemIDList
        
    useCntInfoPack = ChPyNetSendPack.tagMCItemDayUseCntInfo()
    useCntInfoPack.Clear()
    useCntInfoPack.ItemUseCntList = []
    for itemID in syncItemIDList:
        useCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ItemUseCntToday % itemID)
        if not useCount and not isForceSync:
            continue
        useCntPack = ChPyNetSendPack.tagMCItemDayUseCnt()
        useCntPack.Clear()
        useCntPack.ItemID = itemID
        useCntPack.UseCnt = useCount
        useCntInfoPack.ItemUseCntList.append(useCntPack)
    useCntInfoPack.Count = len(useCntInfoPack.ItemUseCntList)
    if useCntInfoPack.Count:
        NetPackCommon.SendFakePack(curPlayer, useCntInfoPack)
    return
 
#---------------------------------------------------------------------
## Ö´ÐÐʹÓÃÎïÆ·Âß¼­ // ·µ»ØÕæ±íʾʹÓóɹ¦( Íâ²ãתCDºÍ֪ͨ¿Í»§¶Ë )
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param curItem Ê¹ÓõÄÎïÆ·
#  @param tick µ±Ç°Ê±¼ä
#  @return None or True
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def DoUseItemLogic(curPlayer, curItem, tick, useCnt=1, exData=0):
    #ʹÓÃÌØÊâÎïÆ·½á¹û //·µ»Ø-1´ú±íÒ»°ãÎïÆ·
    useSpecialItemResult = __DealWith_SpecialItem(curPlayer, curItem, tick, useCnt, exData)
  
    if useSpecialItemResult != -1:
        #Õâ¸öÎïÆ·²»ÊÇÒ»°ãÎïÆ·, Ö±½Ó·µ»Ø½á¹û
        return useSpecialItemResult
    
    #---ÌØÊâ×°±¸²»Ñé֤װ±¸ÊôÐÔ, ÆÕͨÎïÆ·ÒªÑé֤װ±¸ÊôÐÔ---
    itemControler = ItemControler.PlayerItemControler(curPlayer)
    
    #×°±¸ÎÞ·¨Ê¹ÓÃ
    if itemControler.PlayerCanEquipItem(curItem, False):
        #Õâ¸öÎïÆ·ÊÇ×°±¸
        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_774045")
        return
    
    #ÎïÆ·ÀàÐÍID
    itemTypeID = curItem.GetItemTypeID()
    
    # Ä¬ÈÏÅúÁ¿Ê¹ÓÃ
    callFunc = GameWorld.GetExecFunc(UseItem, "Item_%d.%s"%(itemTypeID, "BatchUseItem"))
    if callFunc:
        return callFunc(curPlayer, curItem, tick, useCnt, exData)
 
    #¾É´úÂë¼æÈÝ£¬ÅúÁ¿Ê¹ÓÃÓ¦¸Ãµ÷ÓÃBatchUseItem£¬¶ÔUseItemÑ­»·µ÷Óò»ÑϽ÷
    callFunc = GameWorld.GetExecFunc(UseItem, "Item_%d.%s"%(itemTypeID, "UseItem"))
    
    if not callFunc:
        #ÎïÆ·²»¿ÉCall
        GameWorld.ErrLog("ʹÓÃÎïÆ· = %s²»¿ÉCall"%(itemTypeID), curPlayer.GetID())
        return
    
    #·µ»ØÕæ±íʾʹÓóɹ¦( Íâ²ãתCDºÍ֪ͨ¿Í»§¶Ë )
    return callFunc(curPlayer, curItem, tick)
#---------------------------------------------------------------------
## ´¦ÀíÌØÊâÎïÆ· 
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param curItem Ê¹ÓõÄÎïÆ·
#  @param tick µ±Ç°Ê±¼ä
#  @return None or True
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def __DealWith_SpecialItem(curPlayer, curItem, tick, useCnt, exData):
    #¹ûʵÎïÆ·
    useFruitResult = PlayerAttrFruit.DoPlayerEatFruitItem(curPlayer, curItem, useCnt)
    if useFruitResult != -1:
        return useFruitResult
    
    #------------------------»ñµÃÎïÆ·Ïà¹ØÊôÐÔ
    itemTypeID = curItem.GetItemTypeID()  #ÎïÆ·ÀàÐÍid
    curItemType = curItem.GetType()  # ÎïÆ·ÀàÐÍ
    curEffID = curItem.GetEffectByIndex(0).GetEffectID()
    
    #¸ù¾ÝÎïÆ·ÀàÐÍʹÓÃ{ÎïÆ·ÀàÐÍ:callµÄpyÃû}
    itemTypeCallFuncDic = {
                           ChConfig.Def_ItemType_HPMP:"Item_Add_HPMP",                # ²¹ºì²¹ÀºÒ©¼Á
                           ChConfig.Def_ItemType_AddExp:"Item_AddExp",         # ¸ø¾­ÑéµÀ¾ß
                           ChConfig.Def_ItemType_GiveMoney:"Item_GiveMoney",         # ¸øÈËÎï½ðÇ®
                           ChConfig.Def_ItemType_AutoUseMoney:"Item_GiveMoney",         # ¸øÈËÎï½ðÇ®
                           ChConfig.Def_ItemType_RuneExp:"Item_RuneExp",         # ¸øÈËÎï·ûÓ¡¾«»ª
                           ChConfig.Def_ItemType_AddLimitBuff:"Item_Add_LimitingBuff",         # ¸øÏÞʱbuffÎïÆ·
                           ChConfig.Def_ItemType_AddLimitBuff2:"Item_Add_LimitingBuff",         # ¸øÏÞʱbuffÎïÆ·
                           ChConfig.Def_ItemType_AddExpBuff:"Item_Add_LimitingBuff",         # ¸øÏÞʱbuffÎïÆ·
                           ChConfig.Def_ItemType_ResetAttrPoint:"Item_ResetAttrPoint",    #µ¥¸öÊôÐÔµãÖØÖÃ
                           ChConfig.Def_ItemType_AddCrossRealmPKCnt:"Item_AddCrossRealmPKCnt"    #Ôö¼Ó¿ç·þPK´ÎÊý
                           } 
    
    #¸ù¾ÝÎïÆ·Ð§¹ûʹÓÃ{ÎïÆ·Ð§¹ûID:callµÄpyÃû}
    itemEffIdCallFuncDic = {
                            ChConfig.Def_Effect_UseItemGiveZhenQi:"Item_UseItemGiveZhenQi", # Ê¹ÓõÀ¾ß¸øÓèÕæÆø
                            ChConfig.Def_Effect_AddDienstgrad:"Item_AddDienstgrad", #µÀ¾ß»ñµÃ³ÆºÅ
                            ChConfig.Def_Effect_Face:"Item_Face",
                            ChConfig.Def_Effect_FacePic:"Item_Face",
                            ChConfig.Def_Effect_ItemAddLV:"Item_AddLV", #Éý¼¶µÀ¾ß
                            ChConfig.Def_Effect_TJGAddTime:"Item_TJGAddTime", #Ôö¼ÓÍÑ»ú¹Òʱ¼ä
                            ChConfig.Def_Effect_GuajiAward:"Item_GuajiAward", #Ö±½Ó¸ø¹Ò»úÊÕÒæ
                            ChConfig.Def_Effect_CleanGuilt:"Item_CleanGuilt", # Ï´ºìÃû
                            ChConfig.Def_Effect_PrizeCoin:"Item_PrizeCoin", # ½±Àø³äÖµµãȯ
                            ChConfig.Def_Effect_AddVIPExp:"Item_AddVIPExp", # Ôö¼ÓVIP¾­Ñé
                            ChConfig.Def_Effect_VIPLVCard:"Item_VIPLVCard", # VIPµÈ¼¶Ö±Éý¿¨
                            ChConfig.Def_Effect_TiandaoQiyun:"Item_TiandaoQiyun", # ÌìµÀÊ÷ÆøÔË
                            ChConfig.Def_Effect_GubaoPiece:"Item_GubaoPiece", # ¹Å±¦ËéÆ¬Ð§¹ûID
                            ChConfig.Def_Effect_TrainRealmLV:"Item_TrainRealmLV", # ¾³½çÅàÑø¿¨
                            ChConfig.Def_Effect_ResetBossKillCnt:"Item_ResetBossKillCnt", # ÖØÖÃboss»÷ɱƣÀÍ
                            ChConfig.Def_Effect_AddFBCnt:"Item_AddFBCnt", # Ôö¼Ó¸±±¾¿É½øÈë´ÎÊý
                            ChConfig.Def_Effect_AddArenaBattleCount:"Item_AddArenaBattleCount", # Ôö¼Ó¾º¼¼³¡ÌôÕ½´ÎÊý
                            ChConfig.Def_Effect_AddKillBossCnt:"Item_AddKillBossCnt", # Ôö¼ÓBOSS¿É»÷ɱ´ÎÊý
                            ChConfig.Def_Effect_AddMagicWeaponUpExp:"Item_AddMagicWeaponUpExp", # Ôö¼Ó·¨±¦ÉýÐǾ­Ñé
                            ChConfig.Def_Effect_ChatBubbleBox:"Item_ChatBubbleBox", # ¼¤»îÁÄÌìÆøÅÝ¿ò
                            ChConfig.Def_Effect_EmojiPack:"Item_EmojiPack",
                            ChConfig.Def_Effect_ItemGiveWeekPartyPoint:"Item_WeekPartyPoint", # Ôö¼Ó»î¶¯Ñ²Àñ»ý·Ö
                            ChConfig.Def_Effect_ItemGiveWeekPartyPoint1:"Item_WeekPartyPoint", # Ôö¼Ó»î¶¯Ñ²Àñ»ý·Ö
                            ChConfig.Def_Effect_AddRealmExpRate:"Item_AddRealmExpRate", # Ôö¼Ó¾ÛÁéЧÂÊ
                            ChConfig.Def_Effect_TouchMission:"Item_TouchMission",  # ´¥·¢ÈÎÎñ½Ó¿Ú
                            #ChConfig.Def_Effect_FamilyImpeach:"Item_FamilyImpeach",  # µ¯ÛÀ·û
                            #ChConfig.Def_Effect_ClothesCoatSkin:"Item_ClothesCoatSkin", #¼¤»îʱװƤ·ô
                            #ChConfig.Def_Effect_AddOfficialExp:"Item_AddOfficialExp", # Ôö¼Ó¾ôλ¾­Ñé
                            }
    
    callFuncName = itemTypeCallFuncDic.get(curItemType, "")
    
    if not callFuncName:
        callFuncName = itemEffIdCallFuncDic.get(curEffID, "")
    
    if not callFuncName:
        chestsIpyData = IpyGameDataPY.GetIpyGameDataNotLog("Chests", itemTypeID)
        if chestsIpyData:
            callFuncName = "Item_Chests"
            
    if callFuncName:
        pass
    elif itemTypeID == ChConfig.Def_ItemID_VIPExperience:
        callFuncName = "Item_VIPExperience" #VIPÌåÑ鿨
        
    if callFuncName == '':
        #//Õâ¸öÎïÆ·ÊÇÒ»°ãÎïÆ·, ·µ»ØÍâ²ã¼ÌÐø´¦Àí
        return -1
 
    GameWorld.DebugLog("__DealWith_SpecialItem %s" % callFuncName)
    # Ä¬ÈÏʹÓÃ
    callFunc = GameWorld.GetExecFunc(UseItem, "%s.BatchUseItem" % callFuncName)
    if callFunc:
        return callFunc(curPlayer, curItem, tick, useCnt, exData)
        
    # ¾É´úÂë¼æÈÝ£¬ÅúÁ¿Ê¹ÓÃÓ¦¸Ãµ÷ÓÃBatchUseItem£¬¶ÔUseItemÑ­»·µ÷Óò»ÑϽ÷
    callFunc = GameWorld.GetExecFunc(UseItem, "%s.UseItem"%callFuncName)
 
    if not callFunc:
        GameWorld.ErrLog('###ʹÓÃÎïÆ·Òì³£, ÎÞ·¨²éÕÒ %s Îļþ'%(callFuncName))
        return
 
    return callFunc(curPlayer, curItem, tick)
#---------------------------------------------------------------------
 
 
 
#===============================================================================
# //07 16 Ê¹ÓÃСÀ®°È#tagCUseSpeaker
# tagCUseSpeaker       *   GettagCUseSpeaker();
# class   IPY_CUseSpeaker
# {
# public:
#    //ÊÇ·ñʹÓýðǮ˵»°
#    int      GetUseGold();
#    //ʹÓÃÎïÆ·Ëµ»°Ê±, ÎïÆ·Index
#    int      GetItemIndex();
#    //×Ö·û³¤¶È
#    int      GetTextLen();
#    //size = TextLen
#    char *      GetText();
# };
#===============================================================================
## Ê¹ÓÃÀ®°È
#  @param index ÎïÆ·Ë÷Òý
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def UseSpeaker(index, tick):
    # ·ÏÆú£¬Ê¹ÓàA2 17 À®°ÈÁÄÌì #tagCMPYSpeaker 
 
    return
 
 
 
## Ê¹ÓÃÎïÆ·Ð¡À®°È
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param itemIndex ÎïÆ·Ë÷Òý
#  @return Ð¡À®°ÈµÈ¼¶
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def DoSpeaker_UseItem(curPlayer, itemIndex, speakerType=0):
    #µÃµ½Íæ¼ÒµÄ±³°ü
    backPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
    #µÃµ½µ±Ç°ÎïÆ·
    curItem = backPack.GetAt(itemIndex)
      
    #»ñµÃʹÓõÄÀ®°ÈµÈ¼¶
    speakerLV = __GetSpeakerLV(curPlayer, curItem)
    
    if not speakerLV or (speakerType and speakerType != speakerLV):
        return 0
    
    dataDict = {"ItemID":curItem.GetItemTypeID(), "ItemCount":1, "ItemGUID":curItem.GetGUID()}
    DataRecordPack.DR_DeleteItem(curPlayer, 'SpeakerUseItem', dataDict)
    
    ItemControler.SetItemCount(curItem, curItem.GetCount() - 1, 
                               curPlayer.GetID(), curPlayer.GetAccID(), curPlayer.GetPlayerName())
    
    return speakerLV
 
### Ê¹ÓýðǮСÀ®°È
##  @param curPlayer µ±Ç°Íæ¼Ò
##  @param useGold
##  @return None or speakerLV
##  @remarks º¯ÊýÏêϸ˵Ã÷.
#def __DoSpeaker_UseGold(curPlayer , useGold):
#    #ʹÓÃÀ®°ÈµÈ¼¶
#    speakerLV = 0
#    #useGold 1:ʹÓýðÀ®°È , 2:ʹÓÃÒøÀ®°È
#    if useGold == 1:
#        speakerLV = 3
#        curItemData = GameWorld.GetGameData().GetItemByTypeID(ChConfig.Def_SpeakerItem_GoldID)
#    else:
#        speakerLV = 2
#        curItemData = GameWorld.GetGameData().GetItemByTypeID(ChConfig.Def_SpeakerItem_SilverID)
#    
#    if not curItemData:
#        GameWorld.Log('###Êý¾Ý¿âÎÞ·¨²éÕÒСÀ®°È')
#        return speakerLV
#    
#    price , priceType = ItemCommon.GetItemSellPrice(curPlayer , curItemData , 1)
#    
#    if not PlayerControl.PayMoney(curPlayer, priceType, price):
#        #ûǮ,·µ»Ø
#        return speakerLV
#    
#    GameWorld.Login_Interface_GoldRec(curPlayer , curItemData.GetItemTypeID() , 1 , curItemData.GetName() , priceType , price)
#    
#    return speakerLV
 
 
#---------------------------------------------------------------------
## »ñÈ¡·¢ÑԵȼ¶
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param curItem Ê¹ÓõÄÎïÆ·
#  @return ·¢ÑԵȼ¶
#  @remarks »ñÈ¡·¢ÑԵȼ¶.
def __GetSpeakerLV(curPlayer, curItem):
    #Òì³£ÎïÆ·
    if not ItemCommon.CheckItemCanUse(curItem):
        return 0
 
    if not ItemControler.CheckItemUseLV(curPlayer, curItem):
        return 0
    
    #µÃµ½µ±Ç°Ð§¹û
    curEff = curItem.GetEffectByIndex(0)
    curEffID = curEff.GetEffectID()
    
    if curEffID != ChConfig.Def_Effect_ItemSpeak:
        return 0
    
    curEffValue = curEff.GetEffectValue(0)
    
    if curEffValue < 1 or curEffValue > 3:
        GameWorld.ErrLog("СÀ®°ÈÌî±í´íÎó curEffID = %s, value = %s"%(curEffID, curEffValue), curPlayer.GetPlayerID())
        return 0
    
    return curEffValue
#---------------------------------------------------------------------
## ¼ì²éʹÓÃÎïÆ·µÄÍæ¼ÒÊôÐÔ
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @return ²¼¶ûÖµ
#  @remarks ¼ì²éʹÓÃÎïÆ·µÄÍæ¼ÒÊôÐÔ.
def CheckUseItemSelf_Player(curPlayer):
    if GameObj.GetHP(curPlayer) <= 0 :
        return False
    
#    #Ñ£ÔÎʱ, ²»¿ÉʹÓÃÎïÆ·
#    if curPlayer.GetAbnormalState() == IPY_GameWorld.sctFaint:
#        return False
    
    #ʹÓÃÎïÆ·ÐÐΪ״̬, ÅжϷþÎñ¶ËÏÞÖÆ
    if not OperControlManager.IsObjCanDoAction(
                                        curPlayer, 
                                        ChConfig.Def_Obj_ActState_ServerAct, 
                                        IPY_GameWorld.oalUseItem
                                        ):
        return False
    
    #ÔÚïÚ³µÖÐ, ²»¿ÉʹÓÃÎïÆ·
    if curPlayer.GetPlayerVehicle() == IPY_GameWorld.pvTruck :
        PlayerControl.NotifyCode(curPlayer, "Old_hgg_0")
        return False
    
    #½»Ò×״̬, ²»¿ÉʹÓÃÎïÆ·
    if curPlayer.GetPlayerAction() == IPY_GameWorld.paTrade:
        PlayerControl.NotifyCode(curPlayer, "GeRen_lhs_372238")
        return False
    
#    #GM½ûֹʹÓÃ
#    if GameWorld.IsGM(curPlayer):
#        PlayerControl.NotifyCode(curPlayer, "GeRen_admin_59724")
#        return False
    
    return True
#---------------------------------------------------------------------    
## ¼ì²éÄÜ·ñʹÓÃÎïÆ· 
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param curItem µ±Ç°ÎïÆ·
#  @param tick µ±Ç°Ê±¼ä
#  @return None or True
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def UseItemSelf_Item(curPlayer, curItem, tick):
    
    if curItem.GetType() == ChConfig.Def_ItemType_CanUseByCDTime:
        cdType = curItem.GetCanPlaceInShortcut() # ÓÉÓÚ GetCDType ×Ö¶ÎÊǹ«¹²CD£¬ËùÒÔµ¥¶ÀÁíÒ»¸öÀàÐÍ
        # µ¹¼ÆÊ±ÀàÐÍ: 0-ĬÈÏÃ룻1-°´»ñµÃÎïÆ·Ìì
        if not cdType:
            curItemPastTime = int(time.time()) - curItem.GetUserAttr(ShareDefine.Def_IudetCreateTime)
            if curItemPastTime < curItem.GetCDTime():
                PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_749572")
                GameWorld.DebugLog("δµ½Ê¹ÓÃʱ¼ä£¬²»¿ÉʹÓÃ! itemID=%s,curItemPastTime=%s < CDTime(%s)" 
                                   % (curItem.GetItemTypeID(), curItemPastTime, curItem.GetCDTime()))
                return
        elif cdType == 1:
            passDays = GameWorld.GetDiff_Day(int(time.time()), curItem.GetUserAttr(ShareDefine.Def_IudetCreateTime)) + 1
            if passDays < curItem.GetCDTime():
                PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_749572")
                GameWorld.DebugLog("δµ½Ê¹ÓÃʱ¼ä£¬²»¿ÉʹÓÃ! itemID=%s,cdType=%s,passDays=%s < CDTime(%s)" 
                                   % (curItem.GetItemTypeID(), cdType, passDays, curItem.GetCDTime()))
                return
    else:
        if (tick - curPlayer.GetItemCDStartTime(curItem.GetCDType())) < curItem.GetCDTime():
            #CDÀäȴʱ¼äδµ½
            #PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_749572")
            GameWorld.DebugLog("CDÀäȴʱ¼äδµ½,itemID=%s,CDType=%s,tick(%s)-cdStartTime(%s)=%s < %s" 
                               % (curItem.GetItemTypeID(), curItem.GetCDType(), tick, curPlayer.GetItemCDStartTime(curItem.GetCDType()), 
                                  tick - curPlayer.GetItemCDStartTime(curItem.GetCDType()), curItem.GetCDTime()))
            return
        
    #¼ì²éʹÓõȼ¶
    if curItem.GetUseLV() == 0:
        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_774045")
        return
    
    if curItem.GetUseLV() > curPlayer.GetLV():
        PlayerControl.NotifyCode(curPlayer, "DJ_Equip_UnUse_Lv")
        return
    
    if ItemControler.IsEventItem(curItem):
        PlayerControl.NotifyCode(curPlayer, "itemuse_chenxin_31379")
        return
    
    #Íæ¼ÒÔÚïÚ³µÖÐ,²»ÄÜʹÓÃÎïÆ·
    if curPlayer.GetPlayerVehicle() == IPY_GameWorld.pvTruck:
        PlayerControl.NotifyCode(curPlayer, "Old_hgg_0")
        return
    
#    #Íæ¼ÒʼþÖÐ, ²»ÄÜʹÓÃÎïÆ·
#    if (curPlayer.GetPlayerAction() == IPY_GameWorld.paEvent and
#            not curItem.GetEventCanUse()):
#        PlayerControl.NotifyCode(curPlayer, "GeRen_lhs_372238")
#        return
    
    #Ö°ÒµÏÞÖÆ
    if not ItemCommon.CheckJob(curPlayer, curItem):
        PlayerControl.NotifyCode(curPlayer, "GeRen_lhs_31379")
        return
    
    #ÎïÆ·Ê¹Óõȼ¶¼ì²é
    if not ItemControler.CheckItemUseLV(curPlayer, curItem):
        return
    
#===============================================================================
#    #¼ì²é¶ÔÏóÊÇ·ñÕýÈ·
#    if curItem.GetUseTag() not in [1,5,12]:
#        GameWorld.Log("curItem is : %s  UseTag is : %s"%(curItem.GetItemTypeID(),curItem.GetUseTag()))
#        PlayerControl.NotifyCode(curPlayer, "UseResLost09")
#        return
#===============================================================================
    #------------------------ÌØÊⳡ¾°¼ì²é
    #FB½ûֹʹÓÃÎïÆ·
    if FBLogic.DoFBForbidUseItem(curPlayer, curItem):
        return
    
    return True
 
 
## ÎïÆ·¼ì²éÊÇ·ñ¿ÉÒÔɾ³ý
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param curItem µ±Ç°ÎïÆ·
#  @return False or True
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def __CheckItemCanDel(curPlayer, curItem):
    #ÎïÆ·²»´æÔÚ
    if curItem == None or curItem.IsEmpty():
        return False
    
    if curItem.GetIsLocked():
        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_644055")
        return False
    
    if curItem.GetCanDrop() == 0:
        PlayerControl.NotifyCode(curPlayer, "UseResLost10")
        return False
    
    #°ó¶¨ÎïÆ·²»¿É¶ªÆú
    if curItem.GetIsBind():
        PlayerControl.NotifyCode(curPlayer, "UseResLost10")
        return False
    
    if ItemControler.IsEventItem(curItem):
        PlayerControl.NotifyCode(curPlayer, "itemuse_chenxin_31379")
        return False
    
    # ÅжÏÊÇ·ñÊǹóÖØÆ·
    if ItemControler.IsValuableItem(curItem):
        return False
    
    return True
 
 
#---------------------------------------------------------------------    
#//A3 02 ¶ªÆú±³°üÎïÆ· #tagPlayerDropItem
#
#struct    tagPlayerDropItem
#
#{
#    tagHead        Head;
#    BYTE        PackType;        //±³°üÀàÐÍ
#    WORD        ItemIndex;        //ÎïÆ·ÔÚ±³°üÖÐË÷Òý
#    WORD        DropPosX;
#    WORD        DropPosY;    //µôÂäÎïÆ·
#};
#---------------------------------------------------------------------    
## Íæ¼Ò¶ªÆúÎïÆ·(·â°ü²ÎÊý)    
#  @param index ÎïÆ·Ë÷Òý
#  @param tick µ±Ç°Ê±¼ä
#  @return None
def PlayerDropItem(index, packData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    
    packType = packData.PackType
    if IPY_GameWorld.rptItem != packType:
        return
 
    dropPosX = packData.DropPosX
    dropPosY = packData.DropPosY
    # Õϰ­µã    
    if not GameWorld.GetMap().CanMove(dropPosX, dropPosY):
        return
 
    itemIndex = packData.ItemIndex    
    
    #»ñµÃÍæ¼ÒÎïÆ·¹ÜÀíÆ÷
    ItemManager = curPlayer.GetItemManager()
    #»ñµÃÍæ¼Ò±³°ü 
    curPack = ItemManager.GetPack(packType)
    #¸ù¾Ý·â°ü,»ñµÃ±³°üÖеÄÎïÆ·
    curItem = curPack.GetAt(itemIndex)
    
    #ÎïÆ·²»´æÔÚ
    if not ItemCommon.CheckItemCanUse(curItem):
        return
 
    #¼ì²éÎïÆ·¿É·ñ¶ªÆú
    if not __CheckItemCanDel(curPlayer, curItem):
        return
 
    #ÒòÈռǼǼÁ¿¹ý´ó,Ìí¼Óɸѡ
    if ItemControler.ItemNeedRecord(curItem):
        #Ïêϸ¼Ç¼װ±¸ÐÅÏ¢
        equipNoteDict = ItemCommon.GetItemNoteDict(curItem, curItem.GetCount())
        DataRecordPack.DR_DeleteItemInRecycle(curPlayer, equipNoteDict)
        ItemCommon.DR_DelItem(curPlayer, packType, "DropPackItem", equipNoteDict)
    
    #ɾ³ýÎïÆ·
    #ItemManager.DeleteItem(curItem)
    sightLevel = PlayerControl.GetMapRealmDifficulty(curPlayer)
    curMapItem = AddMapDropItem(dropPosX, dropPosY, curItem.GetItem(), sightLevel=sightLevel)
    curMapItem.SetOwnerType(ChConfig.Def_NPCHurtTypePlayer)
    curMapItem.SetOwnerID(curPlayer.GetPlayerID())    
    
    #Çå³ýÔ­±³°üÎïÆ·
    curItem.Wipe()
    return
 
#---------------------------------------------------------------------    
#===============================================================================
# //07 12 Íæ¼Òɾ³ý³ÆºÅ#tagCDeleteTitle
# struct         tagCDeleteTitle
# {
#         tagHead            Head;
#         WORD               TitleIndex;                   //³ÆºÅ±³°üÖеĵڼ¸¸ö
# };
#===============================================================================
## É¾³ý³ÆºÅ(·â°ü²ÎÊý)
#  @param index ÎïÆ·Ë÷Òý
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks //07 12 Íæ¼Òɾ³ý³ÆºÅ#tagCDeleteTitle
def DeleteTitle(index, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    #Ҫɾ³ý³ÆºÅµÄλÖÃ
    sendPack = IPY_GameWorld.IPY_CDeleteTitle()
    titleIndex = sendPack.GetTitleIndex()
    #»ñµÃҪɾ³ýµÄ³ÆºÅ
    itemManager = curPlayer.GetItemManager()
    curItem = itemManager.GetPack(IPY_GameWorld.rptTitle).GetAt(titleIndex)
    
    if not ItemCommon.CheckItemCanUse(curItem):
        #CallcannotDelete Ëø¶¨µÄ³ÆºÅ,ÎÞ·¨É¾³ý
        PlayerControl.NotifyCode(curPlayer, "CallcannotDelete")
        return
    
    DataRecordPack.DR_DeleteItem(curPlayer, "DeleteTitle", {"ItemID":curItem.GetItemTypeID()})
    #ɾ³ý³ÆºÅ
    itemManager.DeleteItem(curItem)
    return
#---------------------------------------------------------------------
## ´Ó»ØÊÕÕ¾ÖÐÈ¡»ØÎïÆ·(·â°üË÷Òý)
#  @param index ÎïÆ·Ë÷Òý
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def GetbackItemInRecycle(index, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    sendPack = IPY_GameWorld.IPY_CGetbackItemInRecycle()
    #»ØÊÕÕ¾ÖÐÎïÆ·Î»ÖÃ
    recycleIndex = sendPack.GetRecycleIndex()
    #»ñµÃÍæ¼ÒÎïÆ·¹ÜÀíÆ÷
    itemManager = curPlayer.GetItemManager()
    #»ñµÃ»ØÊÕÕ¾ 
    curRecyclePack = itemManager.GetPack(IPY_GameWorld.rptRecycle)
    #¸ù¾Ý·â°ü,»ñµÃ»ØÊÕÕ¾ÖеÄÎïÆ·¸ñ
    curRecycleItem = curRecyclePack.GetAt(recycleIndex)
    #ÎïÆ·²»´æÔÚ
    if not ItemCommon.CheckItemCanUse(curRecycleItem):
        return
    
    #»ñµÃ·ÅÈëµÄÍæ¼Ò±³°üλÖÃ
    itemPackIndex = sendPack.GetItemIndex()
    curItemPack = itemManager.GetPack(IPY_GameWorld.rptItem)
    
    if itemPackIndex >= curItemPack.GetCount() or itemPackIndex < 0:
        GameWorld.Log("GetbackItemInRecycle -> µ±Ç°¸ñ×Ó±³°üδ´ò¿ª,  %s%s"%(itemPackIndex, curItemPack.GetCount()) , curPlayer.GetPlayerID())
        return
    
    #»ñµÃÎïÆ·¸öÊý
    curCount = curRecycleItem.GetCount()
    curItemID = curRecycleItem.GetItemTypeID()
    #»Ø¹ºÎïÆ··ÑÓÃ=ÎïÆ·¼þÊý*#»Ø¹ºµ¥¼þÎïÆ··ÑÓÃ
    curRecycleItemPrice = curCount * ChConfig.Def_RecycleReturnMoney
    curSilverType = curPlayer.GetUseSilverType()
    #silverValue = PlayerControl.GetSilver(curPlayer)
    itemControl = ItemControler.PlayerItemControler(curPlayer)
    
    #ÊÇ·ñÓÐ×ã¹»µÄ¿Õ¼ä
    if not itemControl.CanPutInItem(IPY_GameWorld.rptItem, curItemID, curCount, curRecycleItem.GetIsBind()):
        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [IPY_GameWorld.rptItem])
        return
    
    if not PlayerControl.PayMoney(curPlayer, curSilverType, curRecycleItemPrice, ChConfig.Def_Cost_BuyItemBack, 
                                  {ChConfig.Def_Cost_Reason_SonKey:curItemID}):
        return
    
    ItemControler.DragItem(curPlayer, IPY_GameWorld.rptRecycle, recycleIndex, IPY_GameWorld.rptItem, itemPackIndex, curCount)
#---------------------------------------------------------------------
## Çå¿Õ»ØÊÕÕ¾(·â°üË÷Òý)
#  @param index ÎïÆ·Ë÷Òý
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def ClearRecycle(index, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    #sendPack = IPY_GameWorld.IPY_CClearRecycle()
    #»ñµÃÍæ¼ÒÎïÆ·¹ÜÀíÆ÷
    ItemManager = curPlayer.GetItemManager()
    #»ñµÃ»ØÊÕÕ¾ 
    curPack = ItemManager.GetPack(IPY_GameWorld.rptRecycle)
    #¸ù¾Ý·â°ü,ɾ³ý»ØÊÕÕ¾ÖеÄËùÓÐÎïÆ·
    for i in range(0, curPack.GetCount()):
        curItem = curPack.GetAt(i)
        
        if not ItemCommon.CheckItemCanUse(curItem):
            continue
 
        #ɾ³ýÎïÆ·
        ItemManager.DeleteItem(curItem)
        
    return
 
 
#---------------------------------------------------------------------    
## Í϶¯ÎïÆ·(·â°üË÷Òý)
#  @param index ÎïÆ·Ë÷Òý
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def DragItem(index, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
#    if curPlayer.GetPlayerAction() == IPY_GameWorld.paEvent:
#        GameWorld.Log("Íæ¼ÒʼþÖÐ, ²»ÔÊÐíÍÏ×§")
#        return
    clientDrag = IPY_GameWorld.IPY_CDragItem()
    ItemControler.DragItem(curPlayer, IPY_GameWorld.rptItem, clientDrag.GetSrcIndex(), IPY_GameWorld.rptItem, clientDrag.GetDestIndex(), clientDrag.GetItemCount())
    return
#---------------------------------------------------------------------
## ÎïÆ·Ê°È¡¼ì²é(²ÎÊý - > µ±Ç°Íæ¼Ò,µØÍ¼ÎïÆ·,µ±Ç°Ê±¼ä)
#  @param index ÎïÆ·Ë÷Òý
#  @param tick µ±Ç°Ê±¼ä
#  @return True or False
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def __CheckPickUpItemTime(curPlayer, mapItem, tick, mapItemID, dropItemNPCID):
    #ÅжÏÎïÆ·±£»¤Ê±¼ä
    #Íæ¼Ò»÷ɱµôÂäµÄ
    if mapItem.GetRemainTick(tick) == 0:
        return True
    itemOwnerType = mapItem.GetOwnerType()
    playerID = curPlayer.GetPlayerID()
    ownerID = mapItem.GetOwnerID()
    
    #ËùÓÐÈ˶¼¿ÉÒÔʰȡµÄÎïÆ·
    if itemOwnerType == ChConfig.Def_NPCHurtTypeAll:
        return True
    #¸öÈËÎïÆ·
    elif itemOwnerType == ChConfig.Def_NPCHurtTypePlayer:
        if ownerID != playerID:
            GameWorld.Log("Íæ¼ÒûÓйéÊôȨ£¬²»ÄÜʰȡ! mapItemID=%s,dropItemNPCID=%s,ownerID=%s" 
                          % (mapItemID, dropItemNPCID, ownerID), playerID)
            return False
    #¶ÓÎéÎïÆ·
    elif itemOwnerType == ChConfig.Def_NPCHurtTypeTeam:
        curTeam = curPlayer.GetTeam()
        if curTeam == None:
            GameWorld.Log("ûÓжÓÎé²»ÄÜʰȡ¹éÊô¶ÓÎéÎïÆ·! mapItemID=%s,dropItemNPCID=%s,ownerID=%s" 
                          % (mapItemID, dropItemNPCID, ownerID), playerID)
            return False
        if curTeam.GetTeamID() != ownerID:
            GameWorld.Log("¶ÓÎéûÓйéÊôȨ£¬²»ÄÜʰȡ! mapItemID=%s,dropItemNPCID=%s,ownerID=%s,curTeamID=%s" 
                          % (mapItemID, dropItemNPCID, ownerID, curTeam.GetTeamID()), playerID)
            return False
    #ÕóÓªÎïÆ·
    elif itemOwnerType == ChConfig.Def_NPCHurtTypeFaction:
        if ownerID != curPlayer.GetFaction():
            GameWorld.Log("ÕóӪûÓйéÊôȨ£¬²»ÄÜʰȡ! mapItemID=%s,dropItemNPCID=%s,ownerID=%s,curFaction=%s" 
                          % (mapItemID, dropItemNPCID, ownerID, curPlayer.GetFaction()), playerID)
            return False
    #ÌØÊâÍæ¼ÒID¹éÊô
    elif itemOwnerType == ChConfig.Def_NPCHurtTypeSpecial:
        ownerIDList = GetMapItemUserDataValue(mapItem, ShareDefine.Def_MapItemInfo_SpecOwner, [])
        if playerID not in ownerIDList:
            GameWorld.Log("Íæ¼ÒûÓйéÊôȨ£¬²»ÄÜʰȡ! mapItemID=%s,dropItemNPCID=%s,ownerIDList=%s" 
                          % (mapItemID, dropItemNPCID, ownerIDList), playerID)
            return False
    #ÏÉÃ˹éÊô
    elif itemOwnerType == ChConfig.Def_NPCHurtTypeFamily:
        if ownerID != curPlayer.GetFamilyID():
            GameWorld.Log("ÏÉÃËûÓйéÊôȨ£¬²»ÄÜʰȡ! mapItemID=%s,dropItemNPCID=%s,ownerID=%s,curFamilyID=%s" 
                          % (mapItemID, dropItemNPCID, ownerID, curPlayer.GetFamilyID()), playerID)
            return False
        
    return True
 
def GetMapItemUserDataValue(mapItem, dataIndex, defaultValue=None):
    userData = mapItem.GetUserData()
    try:
        userData = eval(userData)
    except:
        return defaultValue
    key = str(dataIndex)
    if key not in userData:
        return defaultValue
    return userData[key]
 
#===============================================================================
# //07 19 ÍòÄܱ³°üÈ¡³öÎïÆ·#tagCGetAnyWhereItem
# tagCGetAnyWhereItem       *   GettagCGetAnyWhereItem();
# class   IPY_CGetAnyWhereItem
# {
# public:
#    //ÍòÄܱ³°üµÄindex
#    int      GetAnyWhereItemIndex();
#    //×Ô¼º±³°üµÄindex
#    int      GetDestIndex();
#    //ÍòÄܱ³°üÈ¡³öÀàÐÍTAnyWherePackType
#    int      GetAnyWherePackType();
# };
#===============================================================================
## »ñÈ¡ÍòÄܱ³°üÎïÆ·
#  @param index Íæ¼ÒË÷Òý
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def GetAnyWhereItem(index , tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    pack = IPY_GameWorld.IPY_CGetAnyWhereItem()
    srcIndex = pack.GetAnyWhereItemIndex()
    destIndex = pack.GetDestIndex()
    anyWherePackType = pack.GetAnyWherePackType()
    __DoLogic_GetAnyWhereItem(curPlayer , srcIndex , destIndex , anyWherePackType)
    return
 
## ´ÓÍòÄܱ³°üÈ¡ÎïÆ·
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param srcIndex ÍòÄܱ³°üË÷Òý
#  @param destIndex ±³°üË÷Òý
#  @param anyWherePackType ±³°üÀàÐÍ
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def __DoLogic_GetAnyWhereItem(curPlayer , srcIndex , destIndex , anyWherePackType):
    curItem = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptAnyWhere).GetAt(srcIndex)
    
    if not ItemCommon.CheckItemCanUse(curItem):
        return
    
    curItemCount = curItem.GetCount()
    curItemTypeID = curItem.GetItemTypeID()
    itemControl = ItemControler.PlayerItemControler(curPlayer)
    
    if not itemControl.CanPutInItem(IPY_GameWorld.rptItem, curItemTypeID, curItemCount, curItem.GetIsBind()):
        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [IPY_GameWorld.rptItem]) 
        return
    
    #ÊÀ½ç¹ã²¥¼«Æ·
    #__Notify_GoodItem(curPlayer , anyWherePackType , curItem)
    
    #GeRen_chenxin_341290 ¹§Ï²Äú,»ñµÃ[s1][s2]
    #PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_341290", [curItemTypeID , curItemCount])
    
    #֪ͨ·ÅÈëÌØÐ§
    #curPlayer.Sync_GetItemView(curItemTypeID, curItemCount)
    
    #È¡»ØÎïÆ·µ½±³°ü
    ItemControler.DragItem(curPlayer, IPY_GameWorld.rptAnyWhere, srcIndex, IPY_GameWorld.rptItem, destIndex, curItemCount)
    return
 
#---------------------------------------------------------------------
#===============================================================================
# //07 20 ÎïÆ··ÅÈë·¨±¦±³°ü#tagCPutItemInFabao
# tagCPutItemInFabao       *   GettagCPutItemInFabao();
# class   IPY_CPutItemInFabao
# {
# public:
#    //·¨±¦µÄIndex
#    int      GetItemIndex();
# };
#===============================================================================
## ²»Ïê
#  @param 
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def PutItemInFabao(index , tick):
    return
 
#---------------------------------------------------------------------
#===============================================================================
# //07 21 È¡³ö·¨±¦±³°üµÄÎïÆ·#tagCGetBackItemInFabao
# tagCGetBackItemInFabao       *   GettagCGetBackItemInFabao();
# class   IPY_CGetBackItemInFabao
# {
# public:
#    //È¡³öµÄÄ¿±êλÖÃ
#    int      GetTagItemIndex();
# };
#===============================================================================
## ²»Ïê 
#  @param index
#  @param tick
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def GetBackItemInFabao(index , tick):
    return
 
##===============================================================================
##07 24   tagCDingDianTransport
#
### ¶¨µã£¨³ÇÊУ©´«ËÍ ºÍ ¶´Ñ¨´«ËÍ £¨ÊÕ°ü²ÎÊý£©
##  @param index Íæ¼ÒË÷Òý
##  @param tick µ±Ç°Ê±¼ä
##  @return None
##  @remarks º¯ÊýÏêϸ˵Ã÷.
#def PointTransport(index, tick):
#    return
#    packUseItem = IPY_GameWorld.IPY_CDingDianTransport()
#    useItemIndex = packUseItem.GetItemIndex()
#    transportIndex = packUseItem.GetTransportIndex()
#    
#    #»ñµÃÍæ¼ÒʹÓõÄÎïÆ·
#    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
#    backPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
#    curItem = backPack.GetAt(useItemIndex)
#    
#    #¼ì²éÍæ¼Ò״̬ºÍÎïÆ·
#    if not CheckUseTransformItem(curPlayer, curItem, tick):
#        return
#    
#    #ÅжÏÊôÓÚÄÄÖÖ´«ËÍ
#    effIndex = curItem.GetEffectByIndex(0)
#    curEffID = effIndex.GetEffectID()
#    
#    #CDÑéÖ¤
#    if (tick - curPlayer.GetItemCDStartTime(curEffID)) < curItem.GetCDTime():
#        #CDÀäȴʱ¼äδµ½
#        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_749572")
#        return
#    
#    #Åжϲ¢Ö´Ðд«ËÍ
#    if not __DoTransport(curPlayer, curItem, curEffID, transportIndex, useItemIndex, tick):
#        return
#
### Ö´Ðд«ËÍ
##  @param curPlayer µ±Ç°Íæ¼Ò
##  @param curItem Ê¹ÓÃÎïÆ·
##  @param curEffID µ±Ç°Ð§¹û
##  @param transportIndex ´«Ë͵ãË÷Òý
##  @param useItemIndex Ê¹ÓõÄÎïÆ·Ë÷Òý
##  @param tick µ±Ç°Ê±¼ä
##  @return None
##  @remarks º¯ÊýÏêϸ˵Ã÷.
#def __DoTransport(curPlayer, curItem, curEffID, transportIndex, useItemIndex, tick):
#    #¶¨µãÁбí
#    cityPosList = ReadChConfig.GetEvalChConfig('Def_List_City_Pos')
#    #ɽ¶´Áбí
#    cavePosList = ReadChConfig.GetEvalChConfig('Def_List_Cave_Pos')
#    
#    #¶¨µã
#    if curEffID == ChConfig.Def_Item_150_Effect:
#        posList = cityPosList
#    #ɽ¶´
#    elif curEffID == ChConfig.Def_Item_152_Effect:
#        posList = cavePosList
#    else:
#        GameWorld.Log('###·Ç·¨Ê¹ÓÃÎïÆ·,Ч¹ûÖµ%s'%(curEffID,), curPlayer.GetPlayerID())
#        return
#    
#    #¼ì²éÔ½½ç
#    if transportIndex < 0 or transportIndex >= len(posList):
#        GameWorld.Log('###¶¨µã´«ËÍÔ½½ç--%s'%(transportIndex))
#        return
#    
#    #Ä¿±êµØÍ¼ÅжÏ
#    if not PlayerControl.CheckTagCountry(curPlayer, posList[transportIndex][0]):
#        return
#    
#    itemID = curItem.GetItemTypeID()
#    
#    
#    #ʹÓÃxxÒ»¸ö
#    PlayerControl.NotifyCode(curPlayer, "LostRes", [itemID, 1])
#    #֪ͨ¿Í»§¶Ë
#    curPlayer.Sync_UseItem(itemID, useItemIndex)
#    curPlayer.SetItemCD(curItem.GetCDType(), tick)
#    
#    #¿Û³ýÎïÆ·£¨ÏȼǼÔÙɾ³ý£¬±ÜÃâµ×²ãÒѾ­É¾³ý´ËÎïÆ·£©
#    curItem.SetCount(curItem.GetCount() - 1)
#    
#    #Åжϳɹ¦£¬½øÐд«ËÍ
#    PlayerControl.PlayerResetWorldPos(curPlayer, posList[transportIndex][0], posList[transportIndex][1], posList[transportIndex][2], False)
#    
#    #´«ËÍXXµØµãÌáʾ
#    PlayerControl.NotifyCode(curPlayer, "Map_Deliver_Succeed", [posList[transportIndex][0]])
    
#---------------------------------------------------------------------
#===============================================================================
# //07 26 ÓжÔÏóµÄʹÓÃÎïÆ·#tagCUseItemTag
# tagCUseItemTag       *   GettagCUseItemTag();
# class   IPY_CUseItemTag
# {
# public:
#    //ÎïÆ·Index
#    int      GetItemIndex();
#    //ÀàÐÍ
#    int      GetTagType();
#    //ID
#    int      GetTagID();
# };
#===============================================================================
## Íæ¼ÒʹÓÃÎïÆ·(Ðè»Ø°ü)£¨²ÎÊý·â°ü£©
#  @param index Íæ¼ÒË÷Òý
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def PlayerUseItemTag(index , tick):
    #µÃµ½Íæ¼Ò
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    #Íæ¼ÒʹÓÃÎïÆ·
    packUseItem = IPY_GameWorld.IPY_CUseItemTag()
    
    useItemIndex = packUseItem.GetItemIndex()
    
    backPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
    curItem = backPack.GetAt(useItemIndex)
    if not ItemCommon.CheckItemCanUse(curItem):
        return
    
    curItemType = curItem.GetType()
    curItemID = curItem.GetItemTypeID()
    
    #Ö´ÐÐʹÓÃÎïÆ·Âß¼­
    useItemResult = __DoLogic_PlayerUseItemSelf(curPlayer, useItemIndex, tick)
    
    #ʹÓÃÎïÆ·Çé¿ö»Ø°ü 
    __SendUseItemBackPack(curPlayer, curItemType, curItemID, useItemResult)
    return
 
#// A3 23 Ê¹ÓÃÎïÆ· #tagCMUseItems
#
#struct    tagCMUseItemsSelect
#{
#    DWORD        SelectID;        //Ñ¡ÔñÏîID
#    WORD        SelectCnt;    //Ñ¡ÔñÊý
#};
#
#struct    tagCMUseItems
#{
#    tagHead        Head;
#    BYTE        ItemIndex;    //ÎïÆ·ÔÚ±³°üÖÐË÷Òý
#    WORD        UseCnt;        //ʹÓøöÊý£¬0±íʾȫ²¿Ê¹ÓÃ
#    DWORD        ExData;        //ʹÓÃÀ©Õ¹Öµ, Ä¬ÈÏ0, Ñ¡ÔñÎïÆ·±¦Ïäʱ·¢ËÍÑ¡ÔñµÄÎïÆ·ID
#    BYTE        SelectCount;    //Ö¸¶¨Ñ¡ÔñÏµ±ÅúÁ¿Ê¹Óõ¥¸öÏä×ÓÐèҪͬʱѡÖжàÖÖÑ¡ÏîʱʹÓøÃÖµ
#    tagCMUseItemsSelect    SelectList[SelectCount];
#};
def OnUseItems(index, packData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    itemIndex = packData.ItemIndex
    useCnt = packData.UseCnt
    exData = packData.ExData
    selectDict = {}
    if packData.SelectCount:
        for selectInfo in packData.SelectList:
            selectDict[selectInfo.SelectID] = selectInfo.SelectCnt
    GameWorld.DebugLog("OnUseItems itemIndex=%s,useCnt=%s,exData=%s,selectDict=%s" % (itemIndex, useCnt, exData, selectDict), curPlayer.GetPlayerID())
    if selectDict:
        exData = selectDict
        GameWorld.DebugLog("    Ê¹ÓöàÏîÑ¡Ôñ£¬ÒÔ¶àѡΪ׼! exData=%s" % exData)
    elif exData:
        GameWorld.DebugLog("    Ê¹Óõ¥ÏîÑ¡Ôñ£¬¼æÈݾÉģʽ! exData=%s" % exData)
        
    backPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
    curItem = backPack.GetAt(itemIndex)
    
    if not ItemCommon.CheckItemCanUse(curItem):
        GameWorld.DebugLog("    ÎïÆ·ÎÞ·¨Ê¹Óã¡")
        return
    
    if useCnt <= 0:
        useCnt = curItem.GetCount()
        GameWorld.DebugLog("    Ã»Ö¸¶¨Ê¹ÓøöÊý£¬Ä¬ÈÏʹÓÃÈ«²¿=%s" % useCnt)
        
    __DoLogic_PlayerUseItemSelf(curPlayer, itemIndex, tick, useCnt, exData)
 
    return
 
#---------------------------------------------------------------------
## Ê¹ÓÃÎïÆ·Çé¿ö»Ø°ü 
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param useItemType Ê¹ÓõÄÎïÆ·ÀàÐÍ
#  @param useItemType Ê¹ÓõÄÎïÆ·ID
#  @param useItemResult Ê¹ÓõÄÎïÆ·Çé¿ö
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def __SendUseItemBackPack(curPlayer, useItemType, useItemID, useItemResult):
    
    #¿ÉÁ¬ÐøÊ¹ÓÃÎïÆ·ÅäÖà0:[ÎïÆ·ÀàÐÍ]£¬1:[ÎïÆ·ID]
    useItem_CanSeriesUse = ReadChConfig.GetEvalChConfig("UseItem_CanSeriesUse")
    
    #---¿ÉÁ¬ÐøÊ¹ÓÃÎïÆ·Åжϣ¬»Ø°ü---
    if useItemType in useItem_CanSeriesUse.get(0, []) or useItemID in useItem_CanSeriesUse.get(1, []):
        # »Ø°ü¸£´üʹÓóɹ¦
        if useItemResult:
            curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitUseFuDai, ChConfig.Def_UseFuDai_Sucess)
        # »Ø°ü¸£´üʹÓÃʧ°Ü
        else:
            curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitUseFuDai, ChConfig.Def_UseFuDai_Fail)
 
    return
 
def SendUseItemGetItemResult(curPlayer, useItemID, useCount, getItemInfo, moneyType=0, moneyCount=0):
    # Í¨Öª¿Í»§¶ËʹÓÃÎïÆ·½á¹û°ü
    # @param getItemInfo: [{"ItemID":ÎïÆ·ID, "Count":¸öÊý, "IsBind":ÊÇ·ñ°ó¶¨, "IsSuite":ÊÇ·ñÌ××°»¯, "UserData":"×Ô¶¨ÒåÊôÐÔ×Ö·û´®"}, ...]
    
    getItemInfo = json.dumps(getItemInfo, ensure_ascii=False)
    getItemInfo = getItemInfo.replace(" ", "")
    getItemPack = ChPyNetSendPack.tagMCNotifyUseItemGetItem()
    getItemPack.Clear()
    getItemPack.UseItemID = useItemID
    getItemPack.UseCount = useCount
    getItemPack.GetItemData = str(getItemInfo)
    getItemPack.GetItemLen = len(getItemPack.GetItemData)
    getItemPack.MoneyType = moneyType
    getItemPack.MoneyCount = moneyCount
    NetPackCommon.SendFakePack(curPlayer, getItemPack)
    return
 
#---------------------------------------------------------------------
 
## ×¼±¸½áÊø
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param prepareState ×¼±¸×´Ì¬
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def OnPrepareEnd(curPlayer, prepareState):
    if prepareState == IPY_GameWorld.pstCatching:
        callFunc = GameWorld.GetExecFunc(UseItem, "Item_CallNPC.OnPrepareOK")
        
        if not callFunc:
            GameWorld.Log('###³ÌÐòÒì³£,ÎÞ·¨²éÕÒÎļþ Item_CallNPC.py"')
            return
        
        callFunc(curPlayer, GameWorld.GetGameWorld().GetTick())
        return
    return
 
#---------------------------------------------------------------------
#===============================================================================
# //07 33 Ê¹ÓÃÎåÐоí#tagCUseWuXingJuan
# tagCUseWuXingJuan       *   GettagCUseWuXingJuan();
# class   IPY_CUseWuXingJuan
# {
# public:
#    //ÎïÆ·Index
#    int      GetItemIndex();
#    //еÄÎåÐÐ
#    int      GetNewWuXing();
# };
#===============================================================================
## Ê¹ÓÃÎåÐоíÖᣨ·â°ü²ÎÊý£©
#  @param index Íæ¼ÒË÷Òý
#  @param tick µ±Ç°Ê±¼ä
#  @return None or False
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def UseWuXingJuan(index , tick):
    return
 
## ¼ì²âÎïÆ·ÊÇ·ñÊÇÎåÐоíÖá
#  @param curItem µÈ´ý¼ì²âµÄÎïÆ·
#  @return ²¼¶ûÖµ
#  @remarks º¯ÊýÏêϸ˵Ã÷.
#===============================================================================
# def CheckWuXingJuan(curItem):
#    if not ItemCommon.CheckItemCanUse(curItem):
#        return False
#    
#    #Õâ¸öÎïÆ·²»ÊÇÎåÐÐת»»¾íÖá
#    if curItem.GetEffectByIndex(0).GetEffectID() != ChConfig.Def_Effect_ItemWuXingJuan:
#        return False
#    
#    return True
#===============================================================================
 
 
## Ê¹ÓûسÇ
#  @param curPlayer µ±Ç°Íæ¼Ò 
#  @return None or True
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def UseTownPortal(curPlayer):
    #¼ì²éÊÇ·ñÊǻسǾí
    itemIndex = curPlayer.GetDictByKey(ChConfig.Def_Use_Item_303_Index)
    curItem = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem).GetAt(itemIndex)
    
    #ÎïÆ·²»´æÔÚ,²»ÊÇ»Ø³Ç¾í²»´¦Àí
    if not ItemCommon.CheckItemCanUse(curItem) or curItem.GetItemTypeID() != 303:
        #²»ÄÜ»ñµÃÎïÆ·IDÖ»ÄÜдËÀ£¬·ñÔòÍæ¼ÒÒÆ¶¯½«ÕÒ²»µ½ÎïÆ·£¬»òID²»Æ¥Åä
        PlayerControl.NotifyCode(curPlayer, "B66BA2D6-0B3C-4177-B3FE66153B638DD0", [303, 303])
        return
    
    useCount = 1
    itemID = curItem.GetItemTypeID()
    guID = curItem.GetGUID()
    
    dataDict = {"ItemID":itemID, "ItemCount":useCount, "IsBind":curItem.GetIsBind(),"ItemGUID":guID}
    DataRecordPack.DR_DeleteItem(curPlayer, 'UseTownPortal', dataDict)
 
    #ÎïÆ·Ê¹ÓüõÉÙ
    if curItem.GetCount() > useCount:
        ItemControler.SetItemCount(curItem, curItem.GetCount() - useCount, 
                                   curPlayer.GetID(), curPlayer.GetAccID(), curPlayer.GetPlayerName())
    else: 
        curItem.Clear()
        
    #PlayerControl.NotifyCode(curPlayer, "LostRes", [itemID, useCount])
    playerControl = PlayerControl.PlayerControl(curPlayer)
    #°ÑÈËÎïÉèÖûØÖØÉúµã
    playerControl.SetToBornPlace()
 
    return True
    
#===============================================================================
# 07 39 Ê¹ÓÃÖ¸¶¨ÊýÁ¿µÄÎïÆ· tagCUseItemCount
# struct    tagCUseItemCount
# {
#     tagHead        Head;
#     BYTE        Type;    //ÎïÆ·ÀàÐÍ
#     DWORD        Count;       //ÎïÆ·ÊýÁ¿
# }
#===============================================================================
 
## 07 39·â°ü Ê¹ÓÃÖ¸¶¨ÊýÁ¿µÄÎïÆ·
#  @param index Íæ¼ÒË÷Òý
#  @param tick µ±Ç°Ê±¼ä
#  @return ÎÞ
#  @remarks ºÍ¿Í»§¶ËÔ¼¶¨µÄÀàÐÍÀ´È¡µÃÖ¸¶¨ÎïÆ·£¬Ä¿Ç°ÓÃÓÚÀëÏß¹Ò»ú£¬¿ÛǬÀ¤Öé
def UseOfflineTime(index, tick):
    return
 
    
#===============================================================================
# struct   tagCPetUseItemByIndex
# {
#  tagHead       Head;
#  BYTE       PetIndex;     // ³èÎïÔÚ³èÎïÀ¸µÄË÷Òý
#  WORD       ItemIndex;
# };
#===============================================================================
## 16 08·â°ü Ê¹ÓóèÎïµÀ¾ß
#  @param index Íæ¼ÒË÷Òý
#  @param tick µ±Ç°Ê±¼ä
#  @return ÎÞÒâÒå
#  @remarks
def UsePetItem(index, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    pack = IPY_GameWorld.IPY_CPetUseItemByIndex()
    
    petID = pack.GetPetID()
    itemIndex = pack.GetItemIndex()
 
    #»ñµÃÎïÆ·
    curItem = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem).GetAt(itemIndex)
    
    if not CheckPlayerUseItemSelf(curPlayer, curItem, tick):
        #´ËÎïÆ·²»¿ÉʹÓÃ
        return
    
    if curItem.GetType() != ChConfig.Def_ItemType_PetItem:
        #²»ÊdzèÎïµÀ¾ß
        return
    
    # ³èÎïУÑé
    rolePet = curPlayer.GetPetMgr().PetList_Find(petID)
    
    if rolePet == None:
        return
    
    #»º´æÎïÆ·ÊôÐÔ
    curItemEffectID = curItem.GetEffectByIndex(0).GetEffectID()
    curItemTypeID = curItem.GetItemTypeID()
    curItemCDType = curItem.GetCDType()
    
    callFuncName = ""
    
#    # Ò×Ë赤
#    if curItemEffectID == ChConfig.Def_Effect_PetReSet:
#        callFuncName = "Item_PetReSet.UsePetItem"
#    
#    # Ô컯µ¤
#    elif curItemEffectID == ChConfig.Def_Effect_PetUpdateTalent:
#        callFuncName = "Item_PetUpdateTalent.UsePetItem"
#    
#    # ÉñÆíÖ®Àá
#    elif curItemEffectID == ChConfig.Def_Effect_PetRePoint:
#        callFuncName = "Item_PetRePoint.UsePetItem"
#   
#    # ³èÎï±äÎïÆ·
#    elif curItemEffectID == ChConfig.Def_Effect_PetEmptySoul:
#        callFuncName = "Item_PetEmptySoul.UsePetItem"
#    
#    # ÖØÏ´¼¼ÄÜ
#    elif curItemEffectID == ChConfig.Def_Effect_PetRewashSkill:
#        callFuncName = "Item_PetRewashSkill.UsePetItem"
#    
#    # ÖØÏ´×ÊÖÊ
#    elif curItemEffectID == ChConfig.Def_Effect_PetReSetTalentl:
#        callFuncName = "Item_PetReSetTalentl.UsePetItem"
    
    if callFuncName == '':
        GameWorld.ErrLog('###ʹÓÃÎïÆ·Òì³£, ÎÞ·¨²éÕÒ %s Ð§¹ûID'%(curItemEffectID))
        return
    
    callFunc = GameWorld.GetExecFunc(UseItem, callFuncName)
        
    if not callFunc:
        GameWorld.ErrLog('###ʹÓÃÎïÆ·Òì³£, ÎÞ·¨²éÕÒ %s Îļþ'%(callFuncName))
        return
        
    if not callFunc(curPlayer, rolePet, curItem):
        #ʹÓÃÎïÆ·Ê§°Ü
        return
    
    #------------ʹÓÃÎïÆ·³É¹¦, Ö´ÐÐÏà¹Ø²Ù×÷
    curPlayer.Sync_UseItem(curItemTypeID, itemIndex)
    if curItemCDType:
        curPlayer.SetItemCD(curItemCDType, tick)
    return
 
#---------------------------------------------------------------------
 
def DoMapDropItem(curPlayer, itemList, npcID, dropPosX, dropPosY, isOnlySelfSee=True, isDropDisperse=True):
    if not itemList:
        return
    if isDropDisperse:
        dropItemList = []
        for itemInfo in itemList:
            if isinstance(itemInfo, list):
                itemID, itemCount, isAuctionItem = itemInfo
                # ÅÄÆ·²»²ð
                if isAuctionItem:
                    dropItemList.append(itemInfo)
                    continue
                for _ in xrange(itemCount):
                    dropItemList.append([itemID, 1, isAuctionItem])
            else:
                dropItemList.append(itemInfo)
    else:
        dropItemList = itemList
        
    random.shuffle(dropItemList) # ´òÂÒ˳Ðò
    index = 0
    playerID = curPlayer.GetPlayerID()
    gameMap = GameWorld.GetMap()
    sightLevel = PlayerControl.GetMapRealmDifficulty(curPlayer)
    for posX, posY in ChConfig.Def_DropItemAreaMatrix:
        resultX = dropPosX + posX
        resultY = dropPosY + posY
        
        if not gameMap.CanMove(resultX, resultY):
            #Íæ¼Ò²»¿ÉÒÆ¶¯Õâ¸öµã
            continue
        
        if index > len(dropItemList) - 1:
            break
        
        curItem = dropItemList[index]
        index += 1
        if isinstance(curItem, list):
            itemID, itemCount, isAuctionItem = curItem
            curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, isAuctionItem, curPlayer=curPlayer)
            
        if not curItem:
            continue
        
        AddMapDropItem(resultX, resultY, curItem, ownerInfo=[ChConfig.Def_NPCHurtTypePlayer, playerID], 
                       dropNPCID=npcID, isOnlySelfSee=isOnlySelfSee, sightLevel=sightLevel)    
    return
 
## ÔÚµØÉÏÌí¼ÓÎïÆ·(ͳһ½Ó¿Ú)
#  @param itemPosX Î»ÖÃx
#  @param itemPosY Î»ÖÃy
#  @param curItem µ±Ç°ÎïÆ·
#  @param effIndex ÒªÏÔʾµÄÌØÐ§Ë÷Òý
#  @param ownerInfo µôÂä¹éÊôÐÅÏ¢[¹éÊôÀàÐÍ, ¹éÊôID, [ÌØÊâ¹éÊôÍæ¼ÒIDÁбí]]
#  @return ·µ»ØÖµÎÞÒâÒå
def AddMapDropItem(itemPosX, itemPosY, curItem, effIndex=0, ownerInfo=[], dropNPCID=0, isOnlySelfSee=False, sightLevel=0):
    itemDataStr = GetMapDropItemDataStr(curItem, effIndex, ownerInfo, dropNPCID, isOnlySelfSee)
    
    curMapItem = GameWorld.GetMapItemManager().AddDropItem(itemPosX, itemPosY, curItem,
                                                            len(itemDataStr), itemDataStr)
    if ownerInfo:
        ownerType, ownerID = ownerInfo[:2]
        curMapItem.SetOwnerType(ownerType)
        curMapItem.SetOwnerID(ownerID)
        
    if sightLevel > 0:
        curMapItem.SetSightLevel(sightLevel)
        
    if dropNPCID:
        itemNoteDict = ItemCommon.GetItemNoteDict(curItem, curItem.GetCount())
        GameWorld.Log("AddMapDropItem mapItemID=%s,ownerType=%s,ownerID=%s,mapItemDataStr=%s,itemNoteDict=%s" 
                      % (curMapItem.GetID(), curMapItem.GetOwnerType(), curMapItem.GetOwnerID(), itemDataStr, itemNoteDict))
    return curMapItem
 
def GetMapDropItemDataStr(curItem, effIndex=0, ownerInfo=[], dropNPCID=0, isOnlySelfSee=False):
    itemData = {}
    
    if ItemCommon.CheckItemIsEquip(curItem):        
        # Ìí¼Ó×°±¸ÊôÐÔÏÔʾ
        itemData.update(GetMapEquipInfo(curItem))
                    
    elif curItem.GetCount() > 1:
        # ½ðÇ®ÊýÁ¿ÏÔʾ
        itemData[ShareDefine.Def_MapItemInfo_Count] = curItem.GetCount()
 
    if effIndex > 0:
        itemData[ShareDefine.Def_MapItemInfo_Effect] = effIndex
 
    if ownerInfo and len(ownerInfo) > 2 and ownerInfo[2]:
        itemData[ShareDefine.Def_MapItemInfo_SpecOwner] = ownerInfo[2]
        #GameWorld.DebugLog("µôÂäÎïÆ·ÌØÊâ¹éÊô: %s" % ownerInfo[2])
        
    if dropNPCID:
        itemData[ShareDefine.Def_MapItemInfo_NPCID] = dropNPCID
        
    if isOnlySelfSee:
        itemData[ShareDefine.Def_MapItemInfo_OnlySelfSee] = 1
        
    return json.dumps(itemData, ensure_ascii=False)
 
 
## »ñµÃµôÂä×°±¸µÄÏÔʾÐÅÏ¢
#  @param curItem µ±Ç°ÎïÆ·
#  @return ·µ»ØÖµÎÞÒâÒå
def GetMapEquipInfo(curItem):
    infoDict = {}
 
    # Ì××°
    if curItem.GetIsSuite():  
        infoDict[ShareDefine.Def_MapItemInfo_IsSuite] = 1
           
    return infoDict
 
# ÌرðÉ趨:׿ԽÎïÆ·±Ø´øÎäÆ÷¼¼ÄÜÔöǿЧ¹û£¬Ê¹ÓÃÕßÇëÌØ±ð×¢Òâ
## ×°±¸¶¯Ì¬ÊôÐÔ£¬Ö»ÓÃÓÚδÉèÖÃÊôÐÔµÄsingleItem£¬roleItemʹÓöà´Î·¢±³°üˢаü
#  @param curItem Íæ¼ÒʵÀý
#  @param equipData
#  @return 
def EquipAddAdditionEx(curItem, equipData):
    # °ó¶¨
    #if equipData.isBind:
    #    ItemControler.SetItemIsBind(curItem, equipData.isBind)
    
    if not ItemCommon.CheckItemIsEquip(curItem):
        return
        
    #===========================================================================
    # # Ç¿»¯µÈ¼¶
    # if equipData.starLV:
    #    curItem.SetItemStarLV(equipData.starLV)
    # # ´ò¿×
    # if 0 < equipData.holeCnt <= curItem.GetMaxHoleCount():
    #    curItem.SetCanPlaceStoneCount(equipData.holeCnt)
    #    
    # # ¸øÏâǶ±¦Ê¯
    # for i, stoneID in enumerate(equipData.stoneData):
    #    if i > equipData.holeCnt - 1:
    #        break
    #    
    #    if stoneID <= 0:
    #        continue
    #    
    #    curItem.SetStone(i, stoneID)
    #===========================================================================
           
    # Ì××°
    #if equipData.isSuite:
    #    curItem.SetIsSuite(equipData.isSuite)
    #if equipData.suiteLV:
    #    curItem.SetUserAttr(ShareDefine.Def_IudetSuiteLV, equipData.suiteLV)
    # ÎïÆ·À´Ô´
    if equipData.source:
        curItem.SetUserAttr(ShareDefine.Def_IudetSource, equipData.source)
    
    # ´«ÆæÊôÐÔ
    if equipData.legendAttrIDList and equipData.legendAttrValueList:
        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrID)
        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValue)
        for i in xrange(len(equipData.legendAttrIDList)):
            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrID, equipData.legendAttrIDList[i])
            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValue, equipData.legendAttrValueList[i])
    # ´«ÆæÊôÐÔ - Éñ
    if equipData.legendAttrIDListShen and equipData.legendAttrValueListShen:
        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrIDShen)
        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValueShen)
        for i in xrange(len(equipData.legendAttrIDListShen)):
            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrIDShen, equipData.legendAttrIDListShen[i])
            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValueShen, equipData.legendAttrValueListShen[i])
    # ´«ÆæÊôÐÔ - ÏÉ
    if equipData.legendAttrIDListXian and equipData.legendAttrValueListXian:
        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrIDXian)
        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValueXian)
        for i in xrange(len(equipData.legendAttrIDListXian)):
            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrIDXian, equipData.legendAttrIDListXian[i])
            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValueXian, equipData.legendAttrValueListXian[i])
    # ´«ÆæÊôÐÔ - ¼«
    if equipData.legendAttrIDListJi and equipData.legendAttrValueListJi:
        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrIDJi)
        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValueJi)
        for i in xrange(len(equipData.legendAttrIDListJi)):
            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrIDJi, equipData.legendAttrIDListJi[i])
            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValueJi, equipData.legendAttrValueListJi[i])
            
    ItemCommon.MakeEquipGS(curItem) 
    return
 
 
## ÅжÏ×°±¸ÊÇ·ñÊǿɼÓǿװ±¸
#  @param curItem ÎïÆ·ÊµÀý
#  @return None
def CheckItemCanPlus(curItem):
    
    # ´ÓÇ¿»¯±íÖлñµÃÊý¾Ý
    if curItem.GetType() in ReadChConfig.GetEvalChConfig("EquipPlus_EquipType"):
        return True
    
    return False
 
(
    Def_Discount_ItemType,    #ÕÛ¿Û¿¨ÎïÆ·ÀàÐÍ
    Def_SelectMore_ItemType   #¶àÑ¡Àñ°üÎïÆ·ÀàÐÍ
) = range(2)
 
#// A3 07 ¹ýÆÚÎïÆ·Ðø·Ñ #tagCMItemRenew
#
#struct    tagCMItemRenew
#
#{
#    tagHead        Head;
#    WORD        ItemIndex;        //ÎïÆ·ÔÚ±³°üÖÐË÷Òý
#    BYTE        MoneyType;        //½ðÇ®ÀàÐÍ
#};
def OnItemRenew(index, clientData, tick):
    ## ¹ýÆÚÎïÆ·Ðø·Ñ
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    timeOutItemIndex = clientData.ItemIndex
    moneyType = clientData.MoneyType #1 ÏÉÓñ 2 °óÓñ
    itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
    timeOutItem = itemPack.GetAt(timeOutItemIndex)
    if not ItemCommon.CheckItemCanUse(timeOutItem):
        return
    timeOutItemID =timeOutItem.GetItemTypeID()
    itemTimeOutDict = IpyGameDataPY.GetFuncEvalCfg('ItemTimeOut')
    if str(timeOutItemID) not in itemTimeOutDict:
        GameWorld.DebugLog('ItemTimeOut Ã»ÓиÃÎïÆ·Ðø·ÑÅäÖàtimeOutItemID=%s'%timeOutItemID)
        return
    if ItemCommon.CheckItemCanUseByExpireTime(timeOutItem):
        GameWorld.DebugLog('¹ýÆÚÎïÆ·Ðø·Ñ ¸ÃÎïÆ·Î´¹ýÆÚ  timeOutItemID=%s'%timeOutItemID)
        return
    
    renewInfo = itemTimeOutDict[str(timeOutItemID)]
    changeItemID = renewInfo[0]
    if moneyType == 1:
        needMoney = renewInfo[1]
    elif moneyType == 2:
        needMoney = renewInfo[2]
    else:
        return
    if not needMoney:
        return
    #¿ÛÇ®
    infoDict = {ChConfig.Def_Cost_Reason_SonKey:timeOutItemID}
    if not PlayerControl.PayMoney(curPlayer, moneyType, needMoney, ChConfig.Def_Cost_BuyStoreItem, infoDict):
        return
    #ÏÈɾԭÎïÆ·ÔÙ¸øÐÂÎïÆ·
    ItemCommon.DelItem(curPlayer, timeOutItem, 1, False, "RenewItem")
    ItemControler.GivePlayerItem(curPlayer, changeItemID, 1, 0, [IPY_GameWorld.rptItem])
    PlayerControl.NotifyCode(curPlayer, 'Guardian_ContinuePay')
    return
 
#// A3 08 ÎïÆ·¹ýÆÚ #tagCMItemTimeout
#
#struct    tagCMItemTimeout
#
#{
#    tagHead        Head;
#    BYTE        PackType;        //±³°üÀàÐÍ
#    BYTE        ItemIndex;        //ÎïÆ·ÔÚ±³°üÖÐË÷Òý
#    BYTE        IsAll;            //ÊÇ·ñ´¦ÀíËùÓйýÆÚÎïÆ·
#};
def OnItemTimeout(index, clientData, tick):
    packType = clientData.PackType
    itemIndex = clientData.ItemIndex
    isAll = clientData.IsAll
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    backPack = curPlayer.GetItemManager().GetPack(packType)
    if not backPack:
        return
    
    if isAll:
        # 20201223 Ö÷¸ÉÈ¡ÏûÅÄÆ·ÓÐЧʱ³¤É趨
#        # Ä¿Ç°½öÕë¶ÔÅÄÆ·
#        GameWorld.DebugLog("=== Ò»¼ü´¦ÀíËùÓйýÆÚÎïÆ· ===")
#        curTime = int(time.time())
#        auctionItemTimeout = IpyGameDataPY.GetFuncCfg("AuctionItem", 1)
#        for i in xrange(backPack.GetCount()):
#            curItem = backPack.GetAt(i)
#            if not ItemCommon.CheckItemCanUse(curItem):
#                continue
#            if not ItemControler.GetIsAuctionItem(curItem):
#                continue
#            auctionItemCreateTime = curItem.GetUserAttr(ShareDefine.Def_IudetAuctionItemCreateTime)
#            if not auctionItemCreateTime:
#                continue
#            if curTime - auctionItemCreateTime < auctionItemTimeout * 3600:
#                # Î´¹ýÆÚ
#                continue
#            GameWorld.DebugLog("Íæ¼ÒÅÄÆ·¹ýÆÚ: i=%s,itemID=%s" % (i, curItem.GetItemTypeID()), curPlayer.GetPlayerID())
#            ItemControler.SetIsAuctionItem(curItem, False, curPlayer)
#            
#        # ÕûÀí±³°ü
#        ItemControler.ResetItem(curPlayer, packType, 0, 0, tick)
        return
    
    curItem = backPack.GetAt(itemIndex)
    if not ItemCommon.CheckItemCanUse(curItem):
        GameWorld.DebugLog("ÎïÆ·²»´æÔÚ!")
        return
    
    # ÅÄÆ·
    if ItemControler.GetIsAuctionItem(curItem):
        GameWorld.DebugLog("Íæ¼ÒÅÄÆ·¹ýÆÚ: itemID=%s" % (curItem.GetItemTypeID()), curPlayer.GetPlayerID())
        ItemControler.SetIsAuctionItem(curItem, False, curPlayer)
        return
    
    
    return