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#!/usr/bin/python
# -*- coding: GBK -*-
#
# @todo: ½øÈë±ôËÀ״̬ ÑªÁ¿Îª1, ²»´¥·¢¼¼ÄÜ
#
# @author: Alee
# @date 2017-12-9 ÏÂÎç09:41:44
# @version 1.0
#
# @note: 
#
#---------------------------------------------------------------------
 
import ChConfig
import GameWorld
import SkillCommon
import BuffSkill
import IPY_GameWorld
 
def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
    if attacker.GetPlayerAction() == IPY_GameWorld.paDie:
        # µ±Ç°ÒѾ­±»´¦ÀíΪËÀÍö£¬ÄÇô¾Í²»´¥·¢
        return False
    
    if attacker.GetDictByKey("zhansha") and passiveEffect.GetEffectValue(0):
        # Õ¶É±²»´¥·¢µÄ±êÖ¾
        return False
    
    attacker.SetHP(1)
 
    return False
 
 
def GetSkillData(passiveEffect):
    return
 
def AfterUsePassiveSkill(attacker, defender, passiveEffect, tick):
    return