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| #!/usr/bin/python
| # -*- coding: GBK -*-
| #
| # @todo: ½øÈë±ôËÀ״̬ ѪÁ¿Îª1, ²»´¥·¢¼¼ÄÜ
| #
| # @author: Alee
| # @date 2017-12-9 ÏÂÎç09:41:44
| # @version 1.0
| #
| # @note:
| #
| #---------------------------------------------------------------------
|
| import ChConfig
| import GameWorld
| import SkillCommon
| import BuffSkill
| import IPY_GameWorld
|
| def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
| if attacker.GetPlayerAction() == IPY_GameWorld.paDie:
| # µ±Ç°ÒѾ±»´¦ÀíΪËÀÍö£¬ÄÇô¾Í²»´¥·¢
| return False
|
| if attacker.GetDictByKey("zhansha") and passiveEffect.GetEffectValue(0):
| # նɱ²»´¥·¢µÄ±êÖ¾
| return False
|
| attacker.SetHP(1)
|
| return False
|
|
| def GetSkillData(passiveEffect):
| return
|
| def AfterUsePassiveSkill(attacker, defender, passiveEffect, tick):
| return
|
|
|