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#!/usr/bin/python
# -*- coding: GBK -*-
#
#---------------------------------------------------------------------
##@package AIType_102
# ½£Óü¿ñÀ½ÒþÐÎÕÙ»½ÊÞ£¬Íæ¼ÒÎÞ·¨¸ÐÖª£¬Êͷű©·çÑ©
#
# @author Alee
# @date 2010-6-4 ÉÏÎç10:51:04
# @version 1.3
#
# @change: "2010-06-08 18:00" È¥³ýÈßÓàµÄ²»¿ÉÒÆ¶¯´¦ÀíÂß¼­
# @change: "2010-06-08 18:00" Ìí¼Ó¹«Ë¾°æ±¾
# @change: "2016-01-15 15:00" ÐÞ¸ÄΪ×î´óÉúÃüÖµ¾ö¶¨¹¥»÷´ÎÊý
#
#Ä£¿éÏêϸ˵Ã÷.
#---------------------------------------------------------------------
#µ¼Èë
import IPY_GameWorld
import GameWorld
import NPCCommon
import BaseAttack
import ChConfig
import AICommon
import SkillShell
import GameObj
import PassiveBuffEffMng
#---------------------------------------------------------------------
 
#---------------------------------------------------------------------
## ³õʼ»¯
#  @param curNPC µ±Ç°npc
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def DoInit(curNPC):
    curNPC.GetNPCAngry().Init(ChConfig.Def_BossAngryCount)
 
## Ö´ÐÐAI
#  @param curNPC µ±Ç°npc
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def ProcessAI(curNPC, tick):
    #1.¼ì²éÕâ¸öNPCµÄ³ðºÞÁÐ±í£¬ Èç¹û³ðºÞÁбíΪ¿Õ£¬ ²¢ÇÒÒÆ¶¯ÖУ¬ ²»´¦Àí
    if curNPC.IsAlive() != True:
        #NPCËÀÍö, ½øÈëËÀÍöµ¹¼ÆÊ±
        return
    
    curNPCControl = NPCCommon.NPCControl(curNPC)
    if GameObj.GetHP(curNPC) <= 0 or (curNPC.GetLastTime() != 0 and tick - curNPC.GetBornTime() >= curNPC.GetLastTime()):
        #GameWorld.Log("ÕÙ»½ÊÞ³¬¹ý´æ»îʱ¼ä, ÉèÖÃËÀÍö")
        curNPCControl.SetKilled()
        return
    
    #¹¥»÷Âß¼­ Êͷż¼ÄÜ
    __NPCFight(curNPC, tick)
 
## npc¹¥»÷Âß¼­
#  @param curNPC µ±Ç°npc 
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def __NPCFight(curNPC, tick):
    # ÊÓÒ°ÖÐÎÞÆäËû¹Ø×¢¶ÔÏ󣬲»¹¥»÷
    if curNPC.GetAttentionCount() <= 0:
        return
    
    
    if tick - curNPC.GetAttackTick() < curNPC.GetAtkInterval():
        #¹¥»÷¼ä¸ôûÓе½, ·µ»Ø
        return
    
    skillManager = curNPC.GetSkillManager()
    useSkill = None
    for i in range(skillManager.GetSkillCount()):
        curSkill = skillManager.GetSkillByIndex(i)
        
        if curSkill == None:
            GameWorld.Log("NPC = %s Êý¾Ý¿â²éÕÒ¼¼ÄÜʧ°Ü"%curNPC.GetName())
            return
    
        #¹¥»÷¼ä¸ô
        if tick - curSkill.GetLastUseTick() < curSkill.GetCoolDownTime():
            continue
    
        useSkill = curSkill
        break
        
    if not useSkill:
        return
    
    if curNPC.GetCurAction() != IPY_GameWorld.laNPCAttack:
        curNPC.SetCurAction(IPY_GameWorld.laNPCAttack)
    
    SkillShell.NPCUseSkill(curNPC, useSkill, tick)
    # Ã¿´Î¹¥»÷ºó£¬×ÔÉíÉúÃüÖµ¼õ1£¬ÓÉ×î´óÉúÃüÖµ¾ö¶¨¹¥»÷´ÎÊý
    GameObj.SetHP(curNPC, GameObj.GetHP(curNPC) - 1)
    if GameObj.GetHP(curNPC) <= 0:
        NPCCommon.NPCControl(curNPC).SetKilled()
    return
 
 
## NPCËÀÍö´¦Àí
#  @param curNPC ËÀÍöNPC
#  @param HurtType µôÂäÀàÐÍ
#  @param HurtID ¶ÔÓ¦ÓµÓÐÕßid
#  @param modulus µôÂäϵÊý
#  @return None
def OnDie(curNPC, HurtType, HurtID):
    # Òý±¬ÖÖ×Ӡ˪±¬¼¼ÄÜ
    # ntElf ¶¨ÒåΪÈËÎïʹÓöԵسÖÐøÐÔ¼¼ÄÜ£¬²¢ÇÒÈËÎï¿ÉÒÔÒÆ¶¯£¬ÔòÐèÒªntElf×öÒÀÍÐÎïµÄÇé¿ö
    # ÄÇôntElfÖ´ÐÐÈËÎïµÄÉ˺¦¼ÆËãºÍ±»¶¯´¥·¢Ð§¹û
    if curNPC.GetType() != IPY_GameWorld.ntElf:
        return
    curSkill = curNPC.GetSkillManager().GetSkillByIndex(0)
    if not curSkill:
        return
    
    attacker = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curNPC)
    if not attacker:
        return
    
    skillID = PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(curNPC, None, curSkill, ChConfig.TriggerType_BeBoomSeed)
    seedSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)
    if not seedSkill:
        return
    
    SkillShell.UsePassiveTriggerSkill(curNPC, seedSkill, None, GameWorld.GetGameWorld().GetTick())
    return