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| #!/usr/bin/python
| # -*- coding: GBK -*-
| #
| # @todo: buffÖй¥»÷Ä¿±ê´¦ÓÚXX״̬Ìá¸ßÔö¼ÓÉ˺¦
| #
| # @author: Alee
| # @date 2018-1-30 ÏÂÎç05:11:45
| # @version 1.0
| #
| # @note:
| #
| #---------------------------------------------------------------------
|
| import ChConfig
| import GameWorld
| import GameObj
|
| def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
| if not defender:
| return False
|
| if not passiveEffect.GetEffectValue(1):
| # ²»ÅäÖÃ״̬µÄÇé¿ö
| return True
|
| if GameObj.GetPyPlayerState(defender, passiveEffect.GetEffectValue(1)):
| #GameWorld.DebugLog("״̬´¥·¢----%s"%effect.GetEffectValue(1))
| return True
| return False
|
|
| def GetValue(attacker, defender, passiveEffect):
| return passiveEffect.GetEffectValue(0)
|
|