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#!/usr/bin/python
# -*- coding: GBK -*-
#
# @todo: buffÖй¥»÷Ä¿±ê´¦ÓÚXX״̬Ìá¸ßÔö¼ÓÉ˺¦
#
# @author: Alee
# @date 2018-1-30 ÏÂÎç05:11:45
# @version 1.0
#
# @note: 
#
#---------------------------------------------------------------------
 
import ChConfig
import GameWorld
import GameObj
 
def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
    if not defender:
        return False
    
    if not passiveEffect.GetEffectValue(1):
        # ²»ÅäÖÃ״̬µÄÇé¿ö
        return True
    
    if GameObj.GetPyPlayerState(defender, passiveEffect.GetEffectValue(1)):
        #GameWorld.DebugLog("״̬´¥·¢----%s"%effect.GetEffectValue(1))
        return True
    return False
 
 
def GetValue(attacker, defender, passiveEffect):
    return passiveEffect.GetEffectValue(0)