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#!/usr/bin/python
# -*- coding: GBK -*-
#
# @todo: µÖÏûDEBUFF, ¸½¼ÓÖ¸¶¨×´Ì¬µÄdebuff
#
# @author: Alee
# @date 2018-1-9 ÏÂÎç09:39:37
# @version 1.0
#
# @note: 
#
#---------------------------------------------------------------------
 
import ChConfig
import GameWorld
import ItemControler
import SkillCommon
 
 
def CheckCanHappen(attacker, defender, effect, curSkill, connSkill):
    debuffState = effect.GetEffectValue(1)
    if debuffState and debuffState != SkillCommon.GetBuffStateType(connSkill):
        return False
    
    if effect.GetEffectValue(2):
        if SkillCommon.GetBuffType(connSkill) != ChConfig.Def_SkillBuffList.get(effect.GetEffectValue(2)):
            return False
    
    if not effect.GetEffectValue(0):
        return True
    
    return GameWorld.CanHappen(effect.GetEffectValue(0))