#!/usr/bin/python
|
# -*- coding: GBK -*-
|
#
|
# @todo: µÖÏûDEBUFF, ¸½¼ÓÖ¸¶¨×´Ì¬µÄdebuff
|
#
|
# @author: Alee
|
# @date 2018-1-9 ÏÂÎç09:39:37
|
# @version 1.0
|
#
|
# @note:
|
#
|
#---------------------------------------------------------------------
|
|
import ChConfig
|
import GameWorld
|
import ItemControler
|
import SkillCommon
|
|
|
def CheckCanHappen(attacker, defender, effect, curSkill, connSkill):
|
debuffState = effect.GetEffectValue(1)
|
if debuffState and debuffState != SkillCommon.GetBuffStateType(connSkill):
|
return False
|
|
if effect.GetEffectValue(2):
|
if SkillCommon.GetBuffType(connSkill) != ChConfig.Def_SkillBuffList.get(effect.GetEffectValue(2)):
|
return False
|
|
if not effect.GetEffectValue(0):
|
return True
|
|
return GameWorld.CanHappen(effect.GetEffectValue(0))
|
|
|
|