#!/usr/bin/python
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# -*- coding: GBK -*-
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#-------------------------------------------------------------------------------
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#
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#-------------------------------------------------------------------------------
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#
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##@package GameWorldLogic.FBProcess.GameLogic_SkyTower
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#
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# @todo:ÌìÐÇËþ
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# @author xdh
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# @date 2019-05-09
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# @version 1.0
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# ÏêϸÃèÊö: ÌìÐÇËþ
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#
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#---------------------------------------------------------------------
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#"""Version = 2019-05-09 11:00"""
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#---------------------------------------------------------------------
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import FBCommon
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import GameWorld
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import PlayerControl
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import ChPyNetSendPack
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import ItemControler
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import EventShell
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import NetPackCommon
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import ShareDefine
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import IpyGameDataPY
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import ChConfig
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import PlayerActivity
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import PlayerBillboard
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import PlayerSuccess
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def GetTowerIpyData(floor):
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return IpyGameDataPY.GetIpyGameData('SkyTower', floor)
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def OnFBPlayerOnLogin(curPlayer):
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SyncSkyTowerInfo(curPlayer)
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return
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def OnMixFirstLogin(curPlayer):
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curFloorID = __GetSkyTowerCurFloor(curPlayer)
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if not curFloorID:
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return
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passFloorInfo = {}
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ipyDataMgr = IpyGameDataPY.IPY_Data()
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for index in range(ipyDataMgr.GetSkyTowerServerChallengeCount()):
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ipyDataServer = ipyDataMgr.GetSkyTowerServerChallengeByIndex(index)
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floorID = ipyDataServer.GetFloorID()
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if floorID > curFloorID:
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continue
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maxNeedPassCount = 0
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for rank in ipyDataServer.GetPassRankRewardInfo().keys():
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maxNeedPassCount = max(maxNeedPassCount, int(rank))
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for needPlayerCount in ipyDataServer.GetServerRewardInfo().keys():
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maxNeedPassCount = max(maxNeedPassCount, int(needPlayerCount))
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passFloorInfo[floorID] = maxNeedPassCount
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playerID = curPlayer.GetPlayerID()
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msgInfo = str(["MixFirstLogin", [passFloorInfo]])
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GameWorld.Log("ÌìÐÇËþºÏ·þÊ×µÇͬ²½GameServer: %s" % msgInfo, playerID)
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GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(playerID, 0, 0, "SkyTower", msgInfo, len(msgInfo))
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return
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## ͬ²½ÌìÐÇËþ¹Ø¿¨ÐÅÏ¢
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# @floorID Ϊ0ʱĬÈÏÈ«²¿Í¬²½£¬> 0ʱ½öͬ²½¸Ã¹Ø¿¨
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def SyncSkyTowerInfo(curPlayer, serverRewardFloor=None, force=False):
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syncFloorIDList = []
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if serverRewardFloor == None:
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ipyDataMgr = IpyGameDataPY.IPY_Data()
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for index in range(ipyDataMgr.GetSkyTowerServerChallengeCount()):
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ipyDataServer = ipyDataMgr.GetSkyTowerServerChallengeByIndex(index)
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syncFloorIDList.append(ipyDataServer.GetFloorID())
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elif serverRewardFloor > 0:
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syncFloorIDList = [serverRewardFloor]
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serverRewardList = []
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for floorID in syncFloorIDList:
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recordValue = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_SkyTowerServerRecord % floorID)
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if not recordValue and not force:
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continue
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serverRewardInfo = ChPyNetSendPack.tagMCSkyTowerServerReward()
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serverRewardInfo.Floor = floorID
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serverRewardInfo.ServerRewardRecord = recordValue
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serverRewardList.append(serverRewardInfo)
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ttInfo = ChPyNetSendPack.tagMCSkyTowerInfo()
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ttInfo.Clear()
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ttInfo.Floor = __GetSkyTowerCurFloor(curPlayer)
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ttInfo.ServerRewardList = serverRewardList
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ttInfo.ServerRewardCount = len(ttInfo.ServerRewardList)
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NetPackCommon.SendFakePack(curPlayer, ttInfo)
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return
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## »ñÈ¡µ±Ç°ÒÑͨ¹Ø¹Ø¿¨
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def __GetSkyTowerCurFloor(curPlayer):
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return curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_SkyTowerFloor)
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## ¸üе±Ç°ÒÑͨ¹Ø¹Ø¿¨
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def SetSkyTowerCurfloorID(curPlayer, floorID):
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PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_SkyTowerFloor, floorID)
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#ÈÎÎñ
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EventShell.EventRespons_SkyTowerCnt(curPlayer, floorID)
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#ͨ¹Ø·ûÓ¡Ëþ³É¾Í
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PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_PassSkyTower, floorID)
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GameWorld.DebugLog(' ¸üÐÂÌìÐÇËþÒÑͨ¹ØÊý %s' % floorID)
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return
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def OnTurnFightRequest(curPlayer, mapID, funcLineID, tagType, tagID, valueList):
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## »ØºÏÕ½¶·ÇëÇó - µØÍ¼ÑéÖ¤
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floorID = funcLineID
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playerID = curPlayer.GetPlayerID()
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ipyData = GetTowerIpyData(floorID)
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if not ipyData:
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GameWorld.ErrLog("ÌìÐÇËþ¹Ø¿¨(%s)²»´æÔÚ" % (floorID), playerID)
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return False
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# ÊÇ·ñÒѹý¹Ø
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if floorID <= __GetSkyTowerCurFloor(curPlayer):
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GameWorld.DebugLog("ÌìÐÇËþ±¾¹Ø(%s)Òѹý¹Ø, ÎÞ·¨ÌôÕ½!" % floorID, playerID)
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return False
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if curPlayer.GetLV() < ipyData.GetNeedLV():
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GameWorld.DebugLog("ÌìÐÇËþ±¾¹Ø µÈ¼¶²»×ã%s, ÎÞ·¨ÌôÕ½!" % ipyData.GetNeedLV(), playerID)
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return False
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bossID = ipyData.GetBossID()
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if tagID != bossID or tagType != ChConfig.TurnBattle_TagType_NPC:
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GameWorld.ErrLog("Ä¿±êbossID´íÎó£¬ÎÞ·¨ÌôÕ½! mapID=%s,funcLineID=%s,bossID=%s,tagType=%s,tagID=%s"
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% (mapID, funcLineID, bossID, tagType, tagID), curPlayer.GetPlayerID())
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return False
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return True
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def OnTurnFightOver(curPlayer, mapID, funcLineID, tagType, tagID, valueList, fightRet):
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## »ØºÏÕ½¶·½áÊø
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# @return: ÊÇ·ñÐèҪͬ²½GameServer, ½±ÀøÁбí, ͬ²½½á¹ûÐÅÏ¢
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needSendGameServer = False
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awardItemList = []
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overInfoEx = {}
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floorID = funcLineID
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ipyData = GetTowerIpyData(floorID)
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if not ipyData:
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return
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FBCommon.OnFBJoin(curPlayer, mapID, funcLineID)
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isWin = fightRet[0]
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if not isWin:
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return
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if ipyData.GetIsNotify():
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sysMark = 'KillGodTowerInfo_1'# if floorID == maxLevel else 'GeRen_liubo_471172'
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PlayerControl.WorldNotify(0, sysMark, [curPlayer.GetPlayerName(), floorID])
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#¸üйؿ¨
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SetSkyTowerCurfloorID(curPlayer, floorID)
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# ¸ø¹ý¹Ø½±Àø
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prizeDict = __GiveFBPassPrize(curPlayer, ipyData)
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__SendSkyTowerOverInfo(curPlayer, floorID, True, prizeDict)
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PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_SkyTower)
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SyncSkyTowerInfo(curPlayer, 0) # ͬ²½×îйؿ¨ÐÅÏ¢
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if floorID >= 10:
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PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_SkyTower, floorID)
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# È«·þÄ¿±ê
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ipyDataServer = IpyGameDataPY.GetIpyGameDataNotLog("SkyTowerServerChallenge", floorID)
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if ipyDataServer:
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maxNeedPassCount = 0
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rankRewardInfo = ipyDataServer.GetPassRankRewardInfo()
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for rank in rankRewardInfo.keys():
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maxNeedPassCount = max(maxNeedPassCount, int(rank))
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for needPlayerCount in ipyDataServer.GetServerRewardInfo().keys():
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maxNeedPassCount = max(maxNeedPassCount, int(needPlayerCount))
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playerID = curPlayer.GetPlayerID()
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msgInfo = str(["ServerChallengePass", [floorID, maxNeedPassCount, rankRewardInfo]])
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GameWorld.DebugLog("È«·þ¹ý¹ØÐÅϢͬ²½GameServer: %s" % msgInfo, playerID)
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GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(playerID, 0, 0, "SkyTower", msgInfo, len(msgInfo))
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FBCommon.OnFBPass(curPlayer, mapID, funcLineID)
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overInfoEx.update(prizeDict)
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return needSendGameServer, awardItemList, overInfoEx
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## ¸ø¹ý¹Ø½±Àø
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def __GiveFBPassPrize(curPlayer, ipyData):
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giveItemDict = ipyData.GetReward()
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giveItemList = [[itemID, itemCnt, 0] for itemID, itemCnt in giveItemDict.items()]
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event = ["SKYTower", False, {}]
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ItemControler.GivePlayerItemOrMail(curPlayer, giveItemList, None, event)
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prizeDict = {FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(giveItemList)}
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return prizeDict
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## ·¢ËÍÌôÕ½½á¹ûÐÅÏ¢
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def __SendSkyTowerOverInfo(curPlayer, floorID, isPass, overDict={}):
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overDict[FBCommon.Over_dataMapID] = ChConfig.Def_FBMapID_SkyTower
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overDict[FBCommon.Over_wheel] = floorID
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overDict[FBCommon.Over_isPass] = int(isPass)
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GameWorld.DebugLog("__SendSkyTowerOverInfo overDict=%s" % (str(overDict)), curPlayer.GetPlayerID())
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FBCommon.Notify_FB_Over(curPlayer, overDict)
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return
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def OnGetSkyTowerServerChallengeReward(curPlayer, floorID, needPlayerCount):
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## Áìȡȫ·þÌôÕ½²ã½±Àø
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needPlayerCount = GameWorld.ToIntDef(needPlayerCount, 1)
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if needPlayerCount <= 0:
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# ±ØÐë´óÓÚ0, 0¼Ç¼ÅÅÃû½±ÀøÊÇ·ñÒÑÁìÈ¡
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return
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playerID = curPlayer.GetPlayerID()
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ipyData = IpyGameDataPY.GetIpyGameData("SkyTowerServerChallenge", floorID)
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if not ipyData:
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return
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rewardInfo = ipyData.GetServerRewardInfo()
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if str(needPlayerCount) not in rewardInfo:
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GameWorld.DebugLog("²»´æÔÚ¸ÃÈ«·þ½±Àø:floorID=%s,needPlayerCount=%s" % (floorID, needPlayerCount), playerID)
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return
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giveItemList = rewardInfo[str(needPlayerCount)]
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rewardRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_SkyTowerServerRecord % floorID)
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if rewardRecord & pow(2, needPlayerCount):
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GameWorld.DebugLog("ÌìÐÇËþÈ«·þÌôÕ½²ãÒÑÁì½±!floorID=%s,needPlayerCount=%s,rewardRecord=%s" % (floorID, needPlayerCount, rewardRecord), playerID)
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return
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msgInfo = str(["ServerChallengeReward", [floorID, needPlayerCount, giveItemList]])
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GameWorld.DebugLog("ÌìÐÇËþÈ«·þÌôÕ½²ãÁ콱ͬ²½GameServer: %s" % msgInfo, playerID)
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GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(playerID, 0, 0, "SkyTower", msgInfo, len(msgInfo))
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return
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def GameServer_SkyTowerInfo(curPlayer, resultList):
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## GameServer ·µ»ØÐÅÏ¢
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playerID = curPlayer.GetPlayerID()
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msgType, msgData = resultList[:2]
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GameWorld.Log("ÌìÐÇËþGameServer·µ»Ø: %s" % str(resultList), playerID)
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if msgType == "ServerChallengePass":
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floorID, _, rankRewardInfo = msgData
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rankIndex = resultList[2]
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if rankIndex < 0:
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GameWorld.DebugLog("¹ý¹ØÈ«·þÅÅÃûδÉϰñ: floorID=%s,rankIndex=%s" % (floorID, rankIndex), playerID)
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return
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rank = rankIndex + 1
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orderDict = {}
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for k, v in rankRewardInfo.items():
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orderDict[int(k)] = v
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giveItemList = GameWorld.GetOrderValueByDict(orderDict, rank, False)
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if not giveItemList:
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GameWorld.DebugLog("¸Ã²ã¸ÃÃû´ÎûÓн±Àø: rank=%s" % rank, playerID)
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return
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recordIndex = 0 # ÅÅÃû½±ÀøÄ¬ÈÏÓÃ0Ë÷Òýλ¼Ç¼
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rewardRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_SkyTowerServerRecord % floorID)
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if rewardRecord & pow(2, recordIndex):
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GameWorld.Log("¹ý¹ØÅÅÃû½±ÀøÒÑ·¢·Å¹ý!floorID=%s,recordIndex=%s,rewardRecord=%s" % (floorID, recordIndex, rewardRecord), playerID)
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return
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updRewardRecord = rewardRecord | pow(2, recordIndex)
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PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_SkyTowerServerRecord % floorID, updRewardRecord)
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GameWorld.Log("ÌìÐÇËþ·¢·Å¹ý¹ØÈ«·þÅÅÃû½±Àø: floorID=%s,rank=%s,updRewardRecord=%s,giveItemList=%s"
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% (floorID, rank, updRewardRecord, giveItemList), playerID)
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paramList = [floorID, rank]
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PlayerControl.SendMailByKey("SkyTowerPassRank", [playerID], giveItemList, paramList)
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elif msgType == "ServerChallengeReward":
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floorID, needPlayerCount, giveItemList = msgData
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canGet = resultList[2]
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if not canGet:
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GameWorld.DebugLog("·µ»ØÊ±ÌìÐÇËþÈ«·þÌôÕ½²ã²»ÄÜÁìÈ¡: floorID=%s,needPlayerCount=%s" % (floorID, needPlayerCount), playerID)
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return
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rewardRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_SkyTowerServerRecord % floorID)
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if rewardRecord & pow(2, needPlayerCount):
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GameWorld.DebugLog("·µ»ØÊ±ÌìÐÇËþÈ«·þÌôÕ½²ãÒÑÁì½±!floorID=%s,needPlayerCount=%s,rewardRecord=%s" % (floorID, needPlayerCount, rewardRecord), playerID)
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return
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updRewardRecord = rewardRecord | pow(2, needPlayerCount)
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PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_SkyTowerServerRecord % floorID, updRewardRecord)
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GameWorld.Log("ÌìÐÇËþ·¢·Å¹ý¹ØÈ«·þ½±Àø: floorID=%s,needPlayerCount=%s,updRewardRecord=%s,giveItemList=%s"
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% (floorID, needPlayerCount, updRewardRecord, giveItemList), playerID)
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event = ["SKYTowerServerChallengeReward", False, {"floorID":floorID}]
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ItemControler.GivePlayerItemOrMail(curPlayer, giveItemList, None, event)
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SyncSkyTowerInfo(curPlayer, floorID)
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return
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