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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
#-------------------------------------------------------------------------------
#
##@package GameWorldLogic.FBProcess.GameLogic_SkyTower
#
# @todo:ÌìÐÇËþ
# @author xdh
# @date 2019-05-09
# @version 1.0
# ÏêϸÃèÊö: ÌìÐÇËþ
#
#---------------------------------------------------------------------
#"""Version = 2019-05-09 11:00"""
#---------------------------------------------------------------------
 
import FBCommon
import GameWorld
import PlayerControl
import ChPyNetSendPack
import ItemControler
import EventShell
import NetPackCommon
import ShareDefine
import IpyGameDataPY
import ChConfig
import PlayerActivity
import PlayerBillboard
import PlayerSuccess
 
def GetTowerIpyData(floor):
    return IpyGameDataPY.GetIpyGameData('SkyTower', floor)
 
def OnFBPlayerOnLogin(curPlayer):
    SyncSkyTowerInfo(curPlayer)
    return
 
def OnMixFirstLogin(curPlayer):
    curFloorID = __GetSkyTowerCurFloor(curPlayer)
    if not curFloorID:
        return
    
    passFloorInfo = {}
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for index in range(ipyDataMgr.GetSkyTowerServerChallengeCount()):
        ipyDataServer = ipyDataMgr.GetSkyTowerServerChallengeByIndex(index)
        floorID = ipyDataServer.GetFloorID()
        if floorID > curFloorID:
            continue
        maxNeedPassCount = 0
        for rank in ipyDataServer.GetPassRankRewardInfo().keys():
            maxNeedPassCount = max(maxNeedPassCount, int(rank))
        for needPlayerCount in ipyDataServer.GetServerRewardInfo().keys():
            maxNeedPassCount = max(maxNeedPassCount, int(needPlayerCount))
            
        passFloorInfo[floorID] = maxNeedPassCount
        
    playerID = curPlayer.GetPlayerID()
    msgInfo = str(["MixFirstLogin", [passFloorInfo]])
    GameWorld.Log("ÌìÐÇËþºÏ·þÊ×µÇͬ²½GameServer: %s" % msgInfo, playerID)
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(playerID, 0, 0, "SkyTower", msgInfo, len(msgInfo))
    return
 
## Í¬²½ÌìÐÇËþ¹Ø¿¨ÐÅÏ¢
#  @floorID Îª0ʱĬÈÏÈ«²¿Í¬²½£¬> 0ʱ½öͬ²½¸Ã¹Ø¿¨
def SyncSkyTowerInfo(curPlayer, serverRewardFloor=None, force=False):
    
    syncFloorIDList = []
    if serverRewardFloor == None:
        ipyDataMgr = IpyGameDataPY.IPY_Data()
        for index in range(ipyDataMgr.GetSkyTowerServerChallengeCount()):
            ipyDataServer = ipyDataMgr.GetSkyTowerServerChallengeByIndex(index)
            syncFloorIDList.append(ipyDataServer.GetFloorID())
    elif serverRewardFloor > 0:
        syncFloorIDList = [serverRewardFloor]
    
    serverRewardList = []    
    for floorID in syncFloorIDList:
        recordValue = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_SkyTowerServerRecord % floorID)
        if not recordValue and not force:
            continue
        serverRewardInfo = ChPyNetSendPack.tagMCSkyTowerServerReward()
        serverRewardInfo.Floor = floorID
        serverRewardInfo.ServerRewardRecord = recordValue
        serverRewardList.append(serverRewardInfo)
        
    ttInfo = ChPyNetSendPack.tagMCSkyTowerInfo()
    ttInfo.Clear()
    ttInfo.Floor = __GetSkyTowerCurFloor(curPlayer)
    ttInfo.ServerRewardList = serverRewardList
    ttInfo.ServerRewardCount = len(ttInfo.ServerRewardList)
    NetPackCommon.SendFakePack(curPlayer, ttInfo)
    return
 
## »ñÈ¡µ±Ç°ÒÑͨ¹Ø¹Ø¿¨
def __GetSkyTowerCurFloor(curPlayer):
    return curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_SkyTowerFloor)
 
## ¸üе±Ç°ÒÑͨ¹Ø¹Ø¿¨
def SetSkyTowerCurfloorID(curPlayer, floorID):
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_SkyTowerFloor, floorID)
 
    #ÈÎÎñ
    EventShell.EventRespons_SkyTowerCnt(curPlayer, floorID)
    #ͨ¹Ø·ûÓ¡Ëþ³É¾Í
    PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_PassSkyTower, floorID)
    GameWorld.DebugLog(' ¸üÐÂÌìÐÇËþÒÑͨ¹ØÊý %s' % floorID)
    return
 
def OnTurnFightRequest(curPlayer, mapID, funcLineID, tagType, tagID, valueList):
    ## »ØºÏÕ½¶·ÇëÇó - µØÍ¼ÑéÖ¤
    
    floorID = funcLineID
    playerID = curPlayer.GetPlayerID()
    ipyData = GetTowerIpyData(floorID)
    
    if not ipyData:
        GameWorld.ErrLog("ÌìÐÇËþ¹Ø¿¨(%s)²»´æÔÚ" % (floorID), playerID)
        return False
    
    # ÊÇ·ñÒѹý¹Ø
    if floorID <= __GetSkyTowerCurFloor(curPlayer):
        GameWorld.DebugLog("ÌìÐÇËþ±¾¹Ø(%s)Òѹý¹Ø, ÎÞ·¨ÌôÕ½!" % floorID, playerID)
        return False
    
    if curPlayer.GetLV() < ipyData.GetNeedLV():
        GameWorld.DebugLog("ÌìÐÇËþ±¾¹Ø  µÈ¼¶²»×ã%s, ÎÞ·¨ÌôÕ½!" % ipyData.GetNeedLV(), playerID)
        return False
    
    bossID = ipyData.GetBossID()
    if tagID != bossID or tagType != ChConfig.TurnBattle_TagType_NPC:
        GameWorld.ErrLog("Ä¿±êbossID´íÎó£¬ÎÞ·¨ÌôÕ½! mapID=%s,funcLineID=%s,bossID=%s,tagType=%s,tagID=%s" 
                         % (mapID, funcLineID, bossID, tagType, tagID), curPlayer.GetPlayerID())
        return False
    
    return True
 
def OnTurnFightOver(curPlayer, mapID, funcLineID, tagType, tagID, valueList, fightRet):
    ## »ØºÏÕ½¶·½áÊø
    # @return: ÊÇ·ñÐèҪͬ²½GameServer, ½±ÀøÁбí, Í¬²½½á¹ûÐÅÏ¢
    needSendGameServer = False
    awardItemList = []
    overInfoEx = {}
    
    floorID = funcLineID
    ipyData = GetTowerIpyData(floorID)
    if not ipyData:
        return
    
    FBCommon.OnFBJoin(curPlayer, mapID, funcLineID)
    isWin = fightRet[0]    
    if not isWin:
        return
    
    if ipyData.GetIsNotify():
        sysMark = 'KillGodTowerInfo_1'# if floorID == maxLevel else 'GeRen_liubo_471172'
        PlayerControl.WorldNotify(0, sysMark, [curPlayer.GetPlayerName(), floorID])
        
    #¸üйؿ¨
    SetSkyTowerCurfloorID(curPlayer, floorID)
    # ¸ø¹ý¹Ø½±Àø
    prizeDict = __GiveFBPassPrize(curPlayer, ipyData)
    
    __SendSkyTowerOverInfo(curPlayer, floorID, True, prizeDict)
    PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_SkyTower)
    
    SyncSkyTowerInfo(curPlayer, 0) # Í¬²½×îйؿ¨ÐÅÏ¢
    
    if floorID >= 10:
        PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_SkyTower, floorID)
        
    # È«·þÄ¿±ê
    ipyDataServer = IpyGameDataPY.GetIpyGameDataNotLog("SkyTowerServerChallenge", floorID)
    if ipyDataServer:
        maxNeedPassCount = 0
        rankRewardInfo = ipyDataServer.GetPassRankRewardInfo()
        for rank in rankRewardInfo.keys():
            maxNeedPassCount = max(maxNeedPassCount, int(rank))
        for needPlayerCount in ipyDataServer.GetServerRewardInfo().keys():
            maxNeedPassCount = max(maxNeedPassCount, int(needPlayerCount))
        playerID = curPlayer.GetPlayerID()
        msgInfo = str(["ServerChallengePass", [floorID, maxNeedPassCount, rankRewardInfo]])
        GameWorld.DebugLog("È«·þ¹ý¹ØÐÅϢͬ²½GameServer: %s" % msgInfo, playerID)
        GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(playerID, 0, 0, "SkyTower", msgInfo, len(msgInfo))
        
    FBCommon.OnFBPass(curPlayer, mapID, funcLineID)
    overInfoEx.update(prizeDict)
    return needSendGameServer, awardItemList, overInfoEx
 
## ¸ø¹ý¹Ø½±Àø
def __GiveFBPassPrize(curPlayer, ipyData):
    giveItemDict = ipyData.GetReward()
    giveItemList = [[itemID, itemCnt, 0] for itemID, itemCnt in giveItemDict.items()]
    event = ["SKYTower", False, {}]
    ItemControler.GivePlayerItemOrMail(curPlayer, giveItemList, None, event)
 
    prizeDict = {FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(giveItemList)}
    return prizeDict
 
## ·¢ËÍÌôÕ½½á¹ûÐÅÏ¢
def __SendSkyTowerOverInfo(curPlayer, floorID, isPass, overDict={}):
    
    overDict[FBCommon.Over_dataMapID] = ChConfig.Def_FBMapID_SkyTower
    overDict[FBCommon.Over_wheel] = floorID
    overDict[FBCommon.Over_isPass] = int(isPass)
    GameWorld.DebugLog("__SendSkyTowerOverInfo overDict=%s" % (str(overDict)), curPlayer.GetPlayerID())
    FBCommon.Notify_FB_Over(curPlayer, overDict)
    return
 
def OnGetSkyTowerServerChallengeReward(curPlayer, floorID, needPlayerCount):
    ## Áìȡȫ·þÌôÕ½²ã½±Àø
    needPlayerCount = GameWorld.ToIntDef(needPlayerCount, 1)
    if needPlayerCount <= 0:
        # ±ØÐë´óÓÚ0, 0¼Ç¼ÅÅÃû½±ÀøÊÇ·ñÒÑÁìÈ¡
        return
    playerID = curPlayer.GetPlayerID()
    ipyData = IpyGameDataPY.GetIpyGameData("SkyTowerServerChallenge", floorID)
    if not ipyData:
        return
    rewardInfo = ipyData.GetServerRewardInfo()
    if str(needPlayerCount) not in rewardInfo:
        GameWorld.DebugLog("²»´æÔÚ¸ÃÈ«·þ½±Àø:floorID=%s,needPlayerCount=%s" % (floorID, needPlayerCount), playerID)
        return
    giveItemList = rewardInfo[str(needPlayerCount)]
    
    rewardRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_SkyTowerServerRecord % floorID)
    if rewardRecord & pow(2, needPlayerCount):
        GameWorld.DebugLog("ÌìÐÇËþÈ«·þÌôÕ½²ãÒÑÁì½±!floorID=%s,needPlayerCount=%s,rewardRecord=%s" % (floorID, needPlayerCount, rewardRecord), playerID)
        return
    
    msgInfo = str(["ServerChallengeReward", [floorID, needPlayerCount, giveItemList]])
    GameWorld.DebugLog("ÌìÐÇËþÈ«·þÌôÕ½²ãÁ콱ͬ²½GameServer: %s" % msgInfo, playerID)
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(playerID, 0, 0, "SkyTower", msgInfo, len(msgInfo))
    return
 
def GameServer_SkyTowerInfo(curPlayer, resultList):
    ## GameServer ·µ»ØÐÅÏ¢
    playerID = curPlayer.GetPlayerID()
    msgType, msgData = resultList[:2]
    
    GameWorld.Log("ÌìÐÇËþGameServer·µ»Ø: %s" % str(resultList), playerID)
    if msgType == "ServerChallengePass":
        floorID, _, rankRewardInfo = msgData
        rankIndex = resultList[2]
        if rankIndex < 0:
            GameWorld.DebugLog("¹ý¹ØÈ«·þÅÅÃûδÉϰñ: floorID=%s,rankIndex=%s" % (floorID, rankIndex), playerID)
            return
        rank = rankIndex + 1
        orderDict = {}
        for k, v in rankRewardInfo.items():
            orderDict[int(k)] = v
        giveItemList = GameWorld.GetOrderValueByDict(orderDict, rank, False)
        if not giveItemList:
            GameWorld.DebugLog("¸Ã²ã¸ÃÃû´ÎûÓн±Àø: rank=%s" % rank, playerID)
            return
        recordIndex = 0 # ÅÅÃû½±ÀøÄ¬ÈÏÓÃ0Ë÷Òýλ¼Ç¼
        rewardRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_SkyTowerServerRecord % floorID)
        if rewardRecord & pow(2, recordIndex):
            GameWorld.Log("¹ý¹ØÅÅÃû½±ÀøÒÑ·¢·Å¹ý!floorID=%s,recordIndex=%s,rewardRecord=%s" % (floorID, recordIndex, rewardRecord), playerID)
            return
        updRewardRecord = rewardRecord | pow(2, recordIndex)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_SkyTowerServerRecord % floorID, updRewardRecord)
        GameWorld.Log("ÌìÐÇËþ·¢·Å¹ý¹ØÈ«·þÅÅÃû½±Àø: floorID=%s,rank=%s,updRewardRecord=%s,giveItemList=%s" 
                      % (floorID, rank, updRewardRecord, giveItemList), playerID)
        
        paramList = [floorID, rank]
        PlayerControl.SendMailByKey("SkyTowerPassRank", [playerID], giveItemList, paramList)
        
    elif msgType == "ServerChallengeReward":
        floorID, needPlayerCount, giveItemList = msgData
        canGet = resultList[2]
        if not canGet:
            GameWorld.DebugLog("·µ»ØÊ±ÌìÐÇËþÈ«·þÌôÕ½²ã²»ÄÜÁìÈ¡: floorID=%s,needPlayerCount=%s" % (floorID, needPlayerCount), playerID)
            return
        
        rewardRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_SkyTowerServerRecord % floorID)
        if rewardRecord & pow(2, needPlayerCount):
            GameWorld.DebugLog("·µ»ØÊ±ÌìÐÇËþÈ«·þÌôÕ½²ãÒÑÁì½±!floorID=%s,needPlayerCount=%s,rewardRecord=%s" % (floorID, needPlayerCount, rewardRecord), playerID)
            return
        updRewardRecord = rewardRecord | pow(2, needPlayerCount)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_SkyTowerServerRecord % floorID, updRewardRecord)
        
        GameWorld.Log("ÌìÐÇËþ·¢·Å¹ý¹ØÈ«·þ½±Àø: floorID=%s,needPlayerCount=%s,updRewardRecord=%s,giveItemList=%s" 
                      % (floorID, needPlayerCount, updRewardRecord, giveItemList), playerID)
        
        event = ["SKYTowerServerChallengeReward", False, {"floorID":floorID}]
        ItemControler.GivePlayerItemOrMail(curPlayer, giveItemList, None, event)
                
        SyncSkyTowerInfo(curPlayer, floorID)
        
    return