#!/usr/bin/python
|
# -*- coding: GBK -*-
|
#-------------------------------------------------------------------------------
|
#
|
#-------------------------------------------------------------------------------
|
#
|
##@package GameWorldLogic.FBProcess.GameLogic_TrialTower
|
#
|
# @todo:·ûÓ¡Ëþ
|
# @author xdh
|
# @date 2017-05-05
|
# @version 1.0
|
# ÏêϸÃèÊö: ·ûÓ¡Ëþ
|
#
|
#---------------------------------------------------------------------
|
#"""Version = 2017-05-05 11:00"""
|
#---------------------------------------------------------------------
|
|
import FBCommon
|
import GameWorld
|
import PlayerControl
|
import ChPyNetSendPack
|
import ItemControler
|
import NetPackCommon
|
import ShareDefine
|
import IpyGameDataPY
|
import PlayerRune
|
import ItemCommon
|
import ChConfig
|
import PlayerSuccess
|
import PlayerActivity
|
import PlayerBillboard
|
import PlayerWeekParty
|
import PlayerActLogin
|
import EventReport
|
import PlayerBossReborn
|
|
import random
|
import math
|
|
g_runeTypeDict = {}
|
|
def GetTowerIpyData(level):
|
return IpyGameDataPY.GetIpyGameData('RuneTower', level)
|
|
def OnFBPlayerLogin(curPlayer):
|
SyncTrialLevelInfo(curPlayer)
|
return
|
|
def OnFBPlayerOnDay(curPlayer):
|
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_TrialTower_LastDayPassLV, __GetTrialLevelCurPassLV(curPlayer))
|
#֪ͨ
|
SyncTrialLevelInfo(curPlayer)
|
return
|
|
|
## ͬ²½·ûÓ¡Ëþ¹Ø¿¨ÐÅÏ¢
|
# @fbLevel Ϊ0ʱĬÈÏÈ«²¿Í¬²½£¬> 0ʱ½öͬ²½¸Ã¹Ø¿¨
|
def SyncTrialLevelInfo(curPlayer):
|
ttInfo = ChPyNetSendPack.tagMCTrialTowerInfo()
|
ttInfo.Clear()
|
ttInfo.PassLV = __GetTrialLevelCurPassLV(curPlayer)
|
ttInfo.YesterDayPassLV = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_TrialTower_LastDayPassLV)
|
NetPackCommon.SendFakePack(curPlayer, ttInfo)
|
return
|
|
## »ñÈ¡µ±Ç°ÒÑͨ¹Ø¹Ø¿¨
|
def __GetTrialLevelCurPassLV(curPlayer):
|
return curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_TrialTower_PassLV)
|
|
## ¸üе±Ç°ÒÑͨ¹Ø¹Ø¿¨
|
def SetTrialLevelCurPassLV(curPlayer, passlv):
|
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_TrialTower_PassLV, passlv)
|
PlayerRune.DoUnlockRuneHole(curPlayer)
|
#ͨ¹Ø·ûÓ¡Ëþ³É¾Í
|
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_PassRuneTower, 1, [passlv])
|
PlayerBillboard.UpdateRuneTowerBillboard(curPlayer)
|
PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Tower, passlv, False, True)
|
GameWorld.DebugLog(' ¸üзûÓ¡ËþÒÑͨ¹ØÊý %s' % passlv)
|
return
|
|
def OnTurnFightRequest(curPlayer, mapID, funcLineID, tagType, tagID, valueList):
|
## »ØºÏÕ½¶·ÇëÇó - µØÍ¼ÑéÖ¤
|
|
playerID = curPlayer.GetPlayerID()
|
ipyData = GetTowerIpyData(funcLineID)
|
|
if not ipyData:
|
GameWorld.ErrLog("·ûÓ¡Ëþ¹Ø¿¨²»´æÔÚ: funcLineID=%s" % (funcLineID), playerID)
|
return False
|
|
# ÊÇ·ñÒѹý¹Ø
|
if funcLineID <= __GetTrialLevelCurPassLV(curPlayer):
|
GameWorld.DebugLog("·ûÓ¡Ëþ±¾¹ØÒѹý¹Ø, ÎÞ·¨ÌôÕ½! funcLineID=%s" % funcLineID, playerID)
|
return False
|
|
bossID = ipyData.GetNPCID()
|
if tagID != bossID or tagType != ChConfig.TurnBattle_TagType_NPC:
|
GameWorld.ErrLog("Ä¿±êbossID´íÎó£¬ÎÞ·¨ÌôÕ½! mapID=%s,funcLineID=%s,bossID=%s,tagType=%s,tagID=%s"
|
% (mapID, funcLineID, bossID, tagType, tagID), curPlayer.GetPlayerID())
|
return False
|
|
return True
|
|
def OnTurnFightOver(curPlayer, mapID, funcLineID, tagType, tagID, valueList, fightRet):
|
## »ØºÏÕ½¶·½áÊø
|
# @return: ÊÇ·ñÐèҪͬ²½GameServer, ½±ÀøÁбí, ͬ²½½á¹ûÐÅÏ¢
|
needSendGameServer = False
|
awardItemList = []
|
overInfoEx = {}
|
|
fbLevel = funcLineID
|
ipyData = GetTowerIpyData(fbLevel)
|
if not ipyData:
|
return
|
|
FBCommon.OnFBJoin(curPlayer, mapID, funcLineID)
|
isWin = fightRet[0]
|
if not isWin:
|
return
|
|
floorCnt = IpyGameDataPY.GetFuncCfg('TowerRuneType', 2)
|
if fbLevel % 100 == floorCnt:
|
# ¼Ç¼¹ý¹Ø
|
EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_TrialTower, 0, ChConfig.CME_Log_End, 0, 1)
|
|
# ¹ý¹ØÈ«·þ¹ã²¥
|
if ipyData.GetIsNotify():
|
IPY_Data = IpyGameDataPY.IPY_Data()
|
maxLevel = IPY_Data.GetRuneTowerByIndex(IPY_Data.GetRuneTowerCount()-1).GetID()
|
sysMark = 'RuneTowerInfo_1' if fbLevel == maxLevel else 'GeRen_liubo_471172'
|
PlayerControl.WorldNotify(0, sysMark, [curPlayer.GetPlayerName(), fbLevel / 100])
|
|
#¸üйؿ¨
|
SetTrialLevelCurPassLV(curPlayer, fbLevel)
|
# ¸ø¹ý¹Ø½±Àø
|
prizeDict = __GiveFBPassPrize(curPlayer, fbLevel)
|
|
__SendTrialTowerOverInfo(curPlayer, fbLevel, True, prizeDict)
|
|
#ÈÎÎñ
|
#EventShell.EventRespons_TrialTowerCnt(curPlayer, fbLevel)
|
|
SyncTrialLevelInfo(curPlayer) # ͬ²½×îйؿ¨ÐÅÏ¢
|
|
#ÿÈÕÈÎÎñ
|
PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_Tower)
|
|
FBCommon.OnFBPass(curPlayer, mapID, funcLineID)
|
overInfoEx.update(prizeDict)
|
return needSendGameServer, awardItemList, overInfoEx
|
|
## ¸ø¹ý¹Ø½±Àø
|
def __GiveFBPassPrize(curPlayer, fbLevel):
|
ipyData = GetTowerIpyData(fbLevel)
|
if not ipyData:
|
return {}
|
#·ûÓ¡¾«»ª
|
addJH = ipyData.GetRunePoint()
|
PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Rune, addJH)
|
#·ûӡħ¾«
|
RuneMagicEssence = ipyData.GetYsog()
|
PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Ysog, RuneMagicEssence)
|
specialAwardDict = IpyGameDataPY.GetFuncEvalCfg('PreFourAward')
|
if fbLevel in specialAwardDict:
|
prizeItemList = []
|
for itemID, itemCnt in specialAwardDict[fbLevel]:
|
for _ in xrange(itemCnt):
|
prizeItemList.append([itemID, 1, 1])
|
else:
|
prizeItemList = __GetEndAward(curPlayer, fbLevel)
|
#¹Ì¶¨½±Àø
|
FixEndAward = ipyData.GetFixEndAward()
|
for itemID, itemCnt in FixEndAward:
|
for _ in xrange(itemCnt):
|
prizeItemList.append([itemID, 1, 1])
|
#ºÃ¶«Î÷
|
goodDropDict = ipyData.GetGoodDrop()
|
for itemID, rate in goodDropDict.items():
|
if GameWorld.CanHappen(rate):
|
prizeItemList.append([itemID, 1, 1])
|
#ÌØÊâ·ûÓ¡¹ã²¥
|
for itemID, itemCnt, isBind in prizeItemList:
|
itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
|
if not itemData:
|
continue
|
if itemData.GetItemColor() >= ShareDefine.Def_Item_Color_Orange:
|
PlayerControl.WorldNotify(0, 'RuneTowerInfo_2', [curPlayer.GetName(), fbLevel, itemID])
|
|
# ·¢Óʼþ»ò·ÅÈë·ûÓ¡±³°ü
|
needSpace = len(prizeItemList)
|
emptySpace = ItemCommon.GetItemPackSpace(curPlayer, ShareDefine.rptRune, needSpace)
|
isSendMail = int(needSpace > emptySpace) # ÊÇ·ñ·¢ËÍÓʼþ
|
if isSendMail:
|
PlayerControl.SendMailByKey('TowerPrize', [curPlayer.GetPlayerID()], prizeItemList)
|
GameWorld.DebugLog("±³°ü¿Õ¼ä²»¹»£¬·¢ËÍÓʼþ: mailItemList=%s" % str(prizeItemList), curPlayer.GetPlayerID())
|
else:
|
for itemID, itemCnt, isBind in prizeItemList:
|
ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [ShareDefine.rptRune],
|
event=["RuneTower", False, {}])
|
|
moneyDict = {ShareDefine.TYPE_Price_Rune:addJH, ShareDefine.TYPE_Price_Ysog:RuneMagicEssence}
|
prizeDict = {FBCommon.Over_money:FBCommon.GetJsonMoneyList(moneyDict), FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(prizeItemList)}
|
|
# for _ in xrange(challengeCnt):
|
# EventReport.WriteEvent_custom_mission_log(curPlayer, ChConfig.CME_FB_TrialTower, ChConfig.CME_Log_End, 1, cmeInfoEx=bossName)
|
return prizeDict
|
|
|
def __GetEndAward(curPlayer, fbLevel):
|
#½áËã½±Àø
|
giveItemCountRateList = GameWorld.GetDictValueByRangeKey(IpyGameDataPY.GetFuncEvalCfg('RuneAwardCntRate', 1, {}), fbLevel, [])
|
giveItemCount = GameWorld.GetResultByRandomList(giveItemCountRateList)
|
if not giveItemCount:
|
return []
|
|
runeTypeList = GetRuneTypeByTowerLV(fbLevel)
|
if not runeTypeList:
|
return
|
InitRuneTypeColorInfo(curPlayer)
|
|
giveItemList = []
|
runeColorRateDict = GameWorld.GetDictValueByRangeKey(IpyGameDataPY.GetFuncEvalCfg('RuneAwardColor', 1, {}), fbLevel, {})
|
for _ in xrange(giveItemCount):
|
giveRuneType = random.choice(runeTypeList)
|
|
if giveRuneType not in g_runeTypeDict:
|
break
|
runeColorRateList = GameWorld.GetDictValueByKey(runeColorRateDict, giveRuneType)
|
giveColor = GameWorld.GetResultByRandomList(runeColorRateList)
|
if giveColor == None:
|
break
|
giveItemID = g_runeTypeDict[giveRuneType].get(giveColor)
|
if not giveItemID:
|
continue
|
giveItemList.append([giveItemID, 1, 1])
|
|
GameWorld.DebugLog(" Ëæ»ú¸øÎïÆ·Êý: %s, giveItemList=%s,runeTypeList=%s" % (giveItemCount, giveItemList,runeTypeList))
|
return giveItemList
|
|
## ¸ù¾ÝÀàÐÍ»ñÈ¡·ûÓ¡ÊÇ·ñÒѽâËø
|
def InitRuneTypeColorInfo(curPlayer):
|
global g_runeTypeDict
|
if not g_runeTypeDict:
|
ipyDataMgr = IpyGameDataPY.IPY_Data()
|
for i in xrange(ipyDataMgr.GetRuneCount()):
|
ipyData = ipyDataMgr.GetRuneByIndex(i)
|
itemID = ipyData.GetID()
|
itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
|
if not itemData:
|
continue
|
itemColor = itemData.GetItemColor()
|
curEff = itemData.GetEffectByIndex(0)
|
curRuneType = curEff.GetEffectID()
|
if curRuneType in g_runeTypeDict:
|
g_runeTypeDict[curRuneType][itemColor] = itemID
|
else:
|
g_runeTypeDict[curRuneType] = {itemColor:itemID}
|
return
|
|
|
## ·¢ËÍÌôÕ½½á¹ûÐÅÏ¢
|
def __SendTrialTowerOverInfo(curPlayer, fbLevel, isPass, overDict={}):
|
|
overDict[FBCommon.Over_dataMapID] = ChConfig.Def_FBMapID_TrialTower
|
overDict[FBCommon.Over_wheel] = fbLevel
|
overDict[FBCommon.Over_isPass] = int(isPass)
|
GameWorld.DebugLog("__SendTrialTowerOverInfo overDict=%s" % (str(overDict)), curPlayer.GetPlayerID())
|
FBCommon.Notify_FB_Over(curPlayer, overDict)
|
return
|
|
def GetRuneTypeByTowerLV(towerLV):
|
#»ñÈ¡¹Ø¿¨¿ÉµôÂä·ûÓ¡ÀàÐÍ
|
towerRuneTypeDict = IpyGameDataPY.GetFuncEvalCfg('TowerRuneType')
|
return towerRuneTypeDict.get(str(towerLV/100), [])
|
|
## ¿É·ñɨµ´
|
def OnPlayerFBSweepAsk(curPlayer, mapID, lineID, sweepCnt, isFinish, dataEx):
|
yesterDayPassLV = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_TrialTower_LastDayPassLV)
|
if not yesterDayPassLV:
|
GameWorld.DebugLog(' δͨ¹ØÒ»²ã£¬²»ÄÜɨµ´')
|
return False
|
#ÅжÏɨµ´»¨·Ñ
|
curDayTimes, dayTimesLimit = PlayerActivity.GetDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_TowerSD)
|
if curDayTimes >= dayTimesLimit:
|
GameWorld.DebugLog(' ɨµ´´ÎÊý²»×㣡')
|
return
|
needMoney = IpyGameDataPY.GetFuncCfg('RuneTowerSweepBuy', 2) if curDayTimes else 0
|
if needMoney:
|
costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, ShareDefine.TYPE_Price_Gold_Paper_Money, needMoney)
|
if not costMoneyList:
|
return
|
for moneyType, moneyNum in costMoneyList:
|
if not PlayerControl.PayMoney(curPlayer, moneyType, moneyNum, ChConfig.Def_Cost_FBSweep):
|
GameWorld.DebugLog("·ûÓ¡Ëþɨµ´ÏÉÓñ²»×ã!costGold=%s£¬curDayTimes=%s" % (needMoney, curDayTimes))
|
return
|
|
if not PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_TowerSD):
|
GameWorld.DebugLog(' ɨµ´´ÎÊý²»×㣡')
|
return False
|
|
return True
|
|
## ɨµ´½á¹û
|
def OnPlayerFBSweepResult(curPlayer, mapID, lineID, sweepCnt, isFinish, dataEx):
|
passLV = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_TrialTower_LastDayPassLV)
|
InitRuneTypeColorInfo(curPlayer)
|
giveItemList = []
|
floorItemDict = {} #{´ó²ãID:{itemID:itemCnt}}
|
giveRunePointDict = {}
|
giveRuneYsogDict = {}
|
giveRunePoint = 0
|
giveRuneYsog = 0
|
|
|
ipyDataMgr = IpyGameDataPY.IPY_Data()
|
for i in xrange(ipyDataMgr.GetRuneTowerCount()):
|
ipyData = ipyDataMgr.GetRuneTowerByIndex(i)
|
towerLV = ipyData.GetID()
|
floor = towerLV / 100
|
if towerLV > passLV:
|
break
|
#·ûÓ¡¾«»ª
|
giveRunePointDict[floor] = giveRunePointDict.get(floor, 0) + ipyData.GetSweepRunePoint()
|
giveRunePoint += ipyData.GetSweepRunePoint()
|
giveRuneYsogDict[floor] = giveRuneYsogDict.get(floor, 0) + ipyData.GetSweepYsog()
|
giveRuneYsog += ipyData.GetSweepYsog()
|
giveItemCountRateList = GameWorld.GetDictValueByRangeKey(IpyGameDataPY.GetFuncEvalCfg('RuneAwardCntRate', 2, {}), towerLV, [])
|
giveItemCount = GameWorld.GetResultByRandomList(giveItemCountRateList)
|
if not giveItemCount:
|
continue
|
runeTypeList = GetRuneTypeByTowerLV(towerLV)
|
if not runeTypeList:
|
continue
|
runeColorRateDict = GameWorld.GetDictValueByRangeKey(IpyGameDataPY.GetFuncEvalCfg('RuneAwardColor', 2, {}), towerLV, {})
|
for _ in xrange(giveItemCount):
|
giveRuneType = random.choice(runeTypeList)
|
|
if giveRuneType not in g_runeTypeDict:
|
break
|
runeColorRateList = GameWorld.GetDictValueByKey(runeColorRateDict, giveRuneType)
|
giveColor = GameWorld.GetResultByRandomList(runeColorRateList)
|
if giveColor == None:
|
break
|
giveItemID = g_runeTypeDict[giveRuneType].get(giveColor)
|
if not giveItemID:
|
continue
|
if floor in floorItemDict:
|
floorItemDict[floor][giveItemID] = floorItemDict[floor].get(giveItemID,0) +1
|
else:
|
floorItemDict[floor] = {giveItemID:1}
|
giveItemList.append([giveItemID, 1, 1])
|
#ºÃ¶«Î÷
|
goodDropDict = ipyData.GetSweepGoodDrop()
|
for itemID, rate in goodDropDict.items():
|
if GameWorld.CanHappen(rate):
|
giveItemList.append([itemID, 1, 1])
|
if floor in floorItemDict:
|
floorItemDict[floor][itemID] = floorItemDict[floor].get(itemID,0) +1
|
else:
|
floorItemDict[floor] = {itemID:1}
|
|
jsonItemDict = {}
|
for floor, itemDict in floorItemDict.items():
|
jsonitemList = FBCommon.GetJsonItemList(itemDict.items())
|
jsonItemDict[floor] = jsonitemList
|
for itemID in itemDict.keys():
|
itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
|
if not itemData:
|
continue
|
if itemData.GetItemColor() >= ShareDefine.Def_Item_Color_Orange:
|
PlayerControl.WorldNotify(0, 'RuneTowerInfo_3', [curPlayer.GetName(), floor, itemID])
|
|
if giveRunePoint:
|
PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Rune, giveRunePoint)
|
if giveRuneYsog:
|
PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Ysog, giveRuneYsog)
|
|
|
# ·¢Óʼþ»ò·ÅÈë·ûÓ¡±³°ü
|
needSpace = len(giveItemList)
|
emptySpace = ItemCommon.GetItemPackSpace(curPlayer, ShareDefine.rptRune, needSpace)
|
isSendMail = int(needSpace > emptySpace) # ÊÇ·ñ·¢ËÍÓʼþ
|
if isSendMail:
|
PlayerControl.SendMailByKey('RunePackUnEnough', [curPlayer.GetPlayerID()], giveItemList)
|
GameWorld.DebugLog("±³°ü¿Õ¼ä²»¹»£¬·¢ËÍÓʼþ: mailItemList=%s" % str(giveItemList), curPlayer.GetPlayerID())
|
else:
|
for itemID, itemCnt, isBind in giveItemList:
|
ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [ShareDefine.rptRune],
|
event=["RuneTowerSD", False, {}])
|
overDict = {FBCommon.Over_isSweep:1, FBCommon.Over_dataMapID:ChConfig.Def_FBMapID_TrialTower,
|
"SDTowerItem":jsonItemDict, "SDTowerPoint":giveRunePointDict, "SDTowerYsog":giveRuneYsogDict}
|
GameWorld.DebugLog(' overDict=%s'%overDict)
|
FBCommon.Notify_FB_Over(curPlayer, overDict)
|
#³É¾Í
|
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_TowerSD, 1)
|
#BOSS¸´»î»î¶¯
|
PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_TowerSweep, 1)
|
PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_TowerSweep, 1)
|
return True
|