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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
#-------------------------------------------------------------------------------
#
##@package GameWorldLogic.FBProcess.GameLogic_TrialTower
#
# @todo:·ûÓ¡Ëþ
# @author xdh
# @date 2017-05-05
# @version 1.0
# ÏêϸÃèÊö: ·ûÓ¡Ëþ
#
#---------------------------------------------------------------------
#"""Version = 2017-05-05 11:00"""
#---------------------------------------------------------------------
 
import FBCommon
import GameWorld
import PlayerControl
import ChPyNetSendPack
import ItemControler
import NetPackCommon
import ShareDefine
import IpyGameDataPY
import PlayerRune
import ItemCommon
import ChConfig
import PlayerSuccess
import PlayerActivity
import PlayerBillboard
import PlayerWeekParty
import PlayerActLogin
import EventReport
import PlayerBossReborn
 
import random
import math
 
g_runeTypeDict = {}
 
def GetTowerIpyData(level):
    return IpyGameDataPY.GetIpyGameData('RuneTower', level)
 
def OnFBPlayerLogin(curPlayer):
    SyncTrialLevelInfo(curPlayer)
    return
 
def OnFBPlayerOnDay(curPlayer):
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_TrialTower_LastDayPassLV, __GetTrialLevelCurPassLV(curPlayer))
    #֪ͨ
    SyncTrialLevelInfo(curPlayer)
    return
 
 
## Í¬²½·ûÓ¡Ëþ¹Ø¿¨ÐÅÏ¢
#  @fbLevel Îª0ʱĬÈÏÈ«²¿Í¬²½£¬> 0ʱ½öͬ²½¸Ã¹Ø¿¨
def SyncTrialLevelInfo(curPlayer):
    ttInfo = ChPyNetSendPack.tagMCTrialTowerInfo()
    ttInfo.Clear()
    ttInfo.PassLV = __GetTrialLevelCurPassLV(curPlayer)
    ttInfo.YesterDayPassLV = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_TrialTower_LastDayPassLV)
    NetPackCommon.SendFakePack(curPlayer, ttInfo)
    return
 
## »ñÈ¡µ±Ç°ÒÑͨ¹Ø¹Ø¿¨
def __GetTrialLevelCurPassLV(curPlayer):
    return curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_TrialTower_PassLV)
 
## ¸üе±Ç°ÒÑͨ¹Ø¹Ø¿¨
def SetTrialLevelCurPassLV(curPlayer, passlv):
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_TrialTower_PassLV, passlv)
    PlayerRune.DoUnlockRuneHole(curPlayer)
    #ͨ¹Ø·ûÓ¡Ëþ³É¾Í
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_PassRuneTower, 1, [passlv])
    PlayerBillboard.UpdateRuneTowerBillboard(curPlayer)
    PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Tower, passlv, False, True)
    GameWorld.DebugLog(' ¸üзûÓ¡ËþÒÑͨ¹ØÊý %s' % passlv)
    return
 
def OnTurnFightRequest(curPlayer, mapID, funcLineID, tagType, tagID, valueList):
    ## »ØºÏÕ½¶·ÇëÇó - µØÍ¼ÑéÖ¤
    
    playerID = curPlayer.GetPlayerID()
    ipyData = GetTowerIpyData(funcLineID)
    
    if not ipyData:
        GameWorld.ErrLog("·ûÓ¡Ëþ¹Ø¿¨²»´æÔÚ: funcLineID=%s" % (funcLineID), playerID)
        return False
    
    # ÊÇ·ñÒѹý¹Ø
    if funcLineID <= __GetTrialLevelCurPassLV(curPlayer):
        GameWorld.DebugLog("·ûÓ¡Ëþ±¾¹ØÒѹý¹Ø, ÎÞ·¨ÌôÕ½! funcLineID=%s" % funcLineID, playerID)
        return False
    
    bossID = ipyData.GetNPCID()
    if tagID != bossID or tagType != ChConfig.TurnBattle_TagType_NPC:
        GameWorld.ErrLog("Ä¿±êbossID´íÎó£¬ÎÞ·¨ÌôÕ½! mapID=%s,funcLineID=%s,bossID=%s,tagType=%s,tagID=%s" 
                         % (mapID, funcLineID, bossID, tagType, tagID), curPlayer.GetPlayerID())
        return False
    
    return True
 
def OnTurnFightOver(curPlayer, mapID, funcLineID, tagType, tagID, valueList, fightRet):
    ## »ØºÏÕ½¶·½áÊø
    # @return: ÊÇ·ñÐèҪͬ²½GameServer, ½±ÀøÁбí, Í¬²½½á¹ûÐÅÏ¢
    needSendGameServer = False
    awardItemList = []
    overInfoEx = {}
    
    fbLevel = funcLineID
    ipyData = GetTowerIpyData(fbLevel)
    if not ipyData:
        return
    
    FBCommon.OnFBJoin(curPlayer, mapID, funcLineID)
    isWin = fightRet[0]    
    if not isWin:
        return
    
    floorCnt = IpyGameDataPY.GetFuncCfg('TowerRuneType', 2)
    if fbLevel % 100 == floorCnt:
        # ¼Ç¼¹ý¹Ø
        EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_TrialTower, 0, ChConfig.CME_Log_End, 0, 1)
        
    # ¹ý¹ØÈ«·þ¹ã²¥
    if ipyData.GetIsNotify():
        IPY_Data = IpyGameDataPY.IPY_Data()
        maxLevel = IPY_Data.GetRuneTowerByIndex(IPY_Data.GetRuneTowerCount()-1).GetID()
        sysMark = 'RuneTowerInfo_1' if fbLevel == maxLevel else 'GeRen_liubo_471172'
        PlayerControl.WorldNotify(0, sysMark, [curPlayer.GetPlayerName(), fbLevel / 100])
        
    #¸üйؿ¨
    SetTrialLevelCurPassLV(curPlayer, fbLevel)
    # ¸ø¹ý¹Ø½±Àø
    prizeDict = __GiveFBPassPrize(curPlayer, fbLevel)
    
    __SendTrialTowerOverInfo(curPlayer, fbLevel, True, prizeDict)
    
    #ÈÎÎñ
    #EventShell.EventRespons_TrialTowerCnt(curPlayer, fbLevel)
    
    SyncTrialLevelInfo(curPlayer) # Í¬²½×îйؿ¨ÐÅÏ¢
    
    #ÿÈÕÈÎÎñ
    PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_Tower)
    
    FBCommon.OnFBPass(curPlayer, mapID, funcLineID)
    overInfoEx.update(prizeDict)
    return needSendGameServer, awardItemList, overInfoEx
 
## ¸ø¹ý¹Ø½±Àø
def __GiveFBPassPrize(curPlayer, fbLevel):
    ipyData = GetTowerIpyData(fbLevel)
    if not ipyData:
        return {}
    #·ûÓ¡¾«»ª
    addJH = ipyData.GetRunePoint()
    PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Rune, addJH)
    #·ûӡħ¾«
    RuneMagicEssence = ipyData.GetYsog()
    PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Ysog, RuneMagicEssence)
    specialAwardDict = IpyGameDataPY.GetFuncEvalCfg('PreFourAward')
    if fbLevel in specialAwardDict:
        prizeItemList = []
        for itemID, itemCnt in specialAwardDict[fbLevel]:
            for _ in xrange(itemCnt):
                prizeItemList.append([itemID, 1, 1])
    else:
        prizeItemList = __GetEndAward(curPlayer, fbLevel)
        #¹Ì¶¨½±Àø
        FixEndAward = ipyData.GetFixEndAward()
        for itemID, itemCnt in FixEndAward:
            for _ in xrange(itemCnt):
                prizeItemList.append([itemID, 1, 1])
        #ºÃ¶«Î÷
        goodDropDict = ipyData.GetGoodDrop()
        for itemID, rate in goodDropDict.items():
            if GameWorld.CanHappen(rate):
                prizeItemList.append([itemID, 1, 1])
    #ÌØÊâ·ûÓ¡¹ã²¥
    for itemID, itemCnt, isBind in prizeItemList:
        itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
        if not itemData:
            continue
        if itemData.GetItemColor() >= ShareDefine.Def_Item_Color_Orange:
            PlayerControl.WorldNotify(0, 'RuneTowerInfo_2', [curPlayer.GetName(), fbLevel, itemID])
        
    # ·¢Óʼþ»ò·ÅÈë·ûÓ¡±³°ü
    needSpace = len(prizeItemList)
    emptySpace = ItemCommon.GetItemPackSpace(curPlayer, ShareDefine.rptRune, needSpace)
    isSendMail = int(needSpace > emptySpace) # ÊÇ·ñ·¢ËÍÓʼþ
    if isSendMail:
        PlayerControl.SendMailByKey('TowerPrize', [curPlayer.GetPlayerID()], prizeItemList)
        GameWorld.DebugLog("±³°ü¿Õ¼ä²»¹»£¬·¢ËÍÓʼþ: mailItemList=%s" % str(prizeItemList), curPlayer.GetPlayerID())
    else:
        for itemID, itemCnt, isBind in prizeItemList:
            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [ShareDefine.rptRune],
                                            event=["RuneTower", False, {}])
                
    moneyDict = {ShareDefine.TYPE_Price_Rune:addJH, ShareDefine.TYPE_Price_Ysog:RuneMagicEssence}
    prizeDict = {FBCommon.Over_money:FBCommon.GetJsonMoneyList(moneyDict), FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(prizeItemList)}
    
#    for _ in xrange(challengeCnt):
#        EventReport.WriteEvent_custom_mission_log(curPlayer, ChConfig.CME_FB_TrialTower, ChConfig.CME_Log_End, 1, cmeInfoEx=bossName)
    return prizeDict
 
 
def __GetEndAward(curPlayer, fbLevel):
    #½áËã½±Àø
    giveItemCountRateList = GameWorld.GetDictValueByRangeKey(IpyGameDataPY.GetFuncEvalCfg('RuneAwardCntRate', 1, {}), fbLevel, [])
    giveItemCount = GameWorld.GetResultByRandomList(giveItemCountRateList)
    if not giveItemCount:
        return []
    
    runeTypeList = GetRuneTypeByTowerLV(fbLevel)
    if not runeTypeList:
        return
    InitRuneTypeColorInfo(curPlayer)
    
    giveItemList = []
    runeColorRateDict = GameWorld.GetDictValueByRangeKey(IpyGameDataPY.GetFuncEvalCfg('RuneAwardColor', 1, {}), fbLevel, {})
    for _ in xrange(giveItemCount):
        giveRuneType = random.choice(runeTypeList)
        
        if giveRuneType not in g_runeTypeDict:
            break
        runeColorRateList = GameWorld.GetDictValueByKey(runeColorRateDict, giveRuneType)
        giveColor = GameWorld.GetResultByRandomList(runeColorRateList)
        if giveColor == None:
            break
        giveItemID = g_runeTypeDict[giveRuneType].get(giveColor)
        if not giveItemID:
            continue
        giveItemList.append([giveItemID, 1, 1])
    
    GameWorld.DebugLog("    Ëæ»ú¸øÎïÆ·Êý: %s, giveItemList=%s,runeTypeList=%s" % (giveItemCount, giveItemList,runeTypeList))
    return giveItemList
 
## ¸ù¾ÝÀàÐÍ»ñÈ¡·ûÓ¡ÊÇ·ñÒѽâËø
def InitRuneTypeColorInfo(curPlayer):
    global g_runeTypeDict
    if not g_runeTypeDict:
        ipyDataMgr = IpyGameDataPY.IPY_Data()
        for i in xrange(ipyDataMgr.GetRuneCount()):
            ipyData = ipyDataMgr.GetRuneByIndex(i)
            itemID = ipyData.GetID()
            itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
            if not itemData:
                continue
            itemColor = itemData.GetItemColor()
            curEff = itemData.GetEffectByIndex(0)
            curRuneType = curEff.GetEffectID()
            if curRuneType in g_runeTypeDict:
                g_runeTypeDict[curRuneType][itemColor] = itemID
            else:
                g_runeTypeDict[curRuneType] = {itemColor:itemID}
    return
 
 
## ·¢ËÍÌôÕ½½á¹ûÐÅÏ¢
def __SendTrialTowerOverInfo(curPlayer, fbLevel, isPass, overDict={}):
    
    overDict[FBCommon.Over_dataMapID] = ChConfig.Def_FBMapID_TrialTower
    overDict[FBCommon.Over_wheel] = fbLevel
    overDict[FBCommon.Over_isPass] = int(isPass)
    GameWorld.DebugLog("__SendTrialTowerOverInfo overDict=%s" % (str(overDict)), curPlayer.GetPlayerID())
    FBCommon.Notify_FB_Over(curPlayer, overDict)
    return
 
def GetRuneTypeByTowerLV(towerLV):
    #»ñÈ¡¹Ø¿¨¿ÉµôÂä·ûÓ¡ÀàÐÍ
    towerRuneTypeDict = IpyGameDataPY.GetFuncEvalCfg('TowerRuneType')
    return towerRuneTypeDict.get(str(towerLV/100), [])
 
## ¿É·ñɨµ´
def OnPlayerFBSweepAsk(curPlayer, mapID, lineID, sweepCnt, isFinish, dataEx):
    yesterDayPassLV = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_TrialTower_LastDayPassLV)
    if not yesterDayPassLV:
        GameWorld.DebugLog('    Î´Í¨¹ØÒ»²ã£¬²»ÄÜɨµ´')
        return False
    #ÅжÏɨµ´»¨·Ñ
    curDayTimes, dayTimesLimit = PlayerActivity.GetDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_TowerSD)
    if curDayTimes >= dayTimesLimit:
        GameWorld.DebugLog('    É¨µ´´ÎÊý²»×㣡')
        return
    needMoney = IpyGameDataPY.GetFuncCfg('RuneTowerSweepBuy', 2) if curDayTimes else 0
    if needMoney:
        costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, ShareDefine.TYPE_Price_Gold_Paper_Money, needMoney)
        if not costMoneyList:
            return
        for moneyType, moneyNum in costMoneyList:
            if not PlayerControl.PayMoney(curPlayer, moneyType, moneyNum, ChConfig.Def_Cost_FBSweep):
                GameWorld.DebugLog("·ûÓ¡Ëþɨµ´ÏÉÓñ²»×ã!costGold=%s£¬curDayTimes=%s" % (needMoney, curDayTimes))
                return
    
    if not PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_TowerSD):
        GameWorld.DebugLog('    É¨µ´´ÎÊý²»×㣡')
        return False
    
    return True
 
## É¨µ´½á¹û
def OnPlayerFBSweepResult(curPlayer, mapID, lineID, sweepCnt, isFinish, dataEx):
    passLV = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_TrialTower_LastDayPassLV)
    InitRuneTypeColorInfo(curPlayer)
    giveItemList = []
    floorItemDict = {} #{´ó²ãID:{itemID:itemCnt}}
    giveRunePointDict = {}
    giveRuneYsogDict = {}
    giveRunePoint = 0
    giveRuneYsog = 0
    
    
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for i in xrange(ipyDataMgr.GetRuneTowerCount()):
        ipyData = ipyDataMgr.GetRuneTowerByIndex(i)
        towerLV = ipyData.GetID()
        floor = towerLV / 100
        if towerLV > passLV:
            break
        #·ûÓ¡¾«»ª
        giveRunePointDict[floor] = giveRunePointDict.get(floor, 0) + ipyData.GetSweepRunePoint()
        giveRunePoint += ipyData.GetSweepRunePoint()
        giveRuneYsogDict[floor] = giveRuneYsogDict.get(floor, 0) + ipyData.GetSweepYsog()
        giveRuneYsog += ipyData.GetSweepYsog()
        giveItemCountRateList = GameWorld.GetDictValueByRangeKey(IpyGameDataPY.GetFuncEvalCfg('RuneAwardCntRate', 2, {}), towerLV, [])
        giveItemCount = GameWorld.GetResultByRandomList(giveItemCountRateList)
        if not giveItemCount:
            continue
        runeTypeList = GetRuneTypeByTowerLV(towerLV)
        if not runeTypeList:
            continue
        runeColorRateDict = GameWorld.GetDictValueByRangeKey(IpyGameDataPY.GetFuncEvalCfg('RuneAwardColor', 2, {}), towerLV, {})
        for _ in xrange(giveItemCount):
            giveRuneType = random.choice(runeTypeList)
            
            if giveRuneType not in g_runeTypeDict:
                break
            runeColorRateList = GameWorld.GetDictValueByKey(runeColorRateDict, giveRuneType)
            giveColor = GameWorld.GetResultByRandomList(runeColorRateList)
            if giveColor == None:
                break
            giveItemID = g_runeTypeDict[giveRuneType].get(giveColor)
            if not giveItemID:
                continue
            if floor in floorItemDict:
                floorItemDict[floor][giveItemID] = floorItemDict[floor].get(giveItemID,0) +1
            else:
                floorItemDict[floor] = {giveItemID:1}
            giveItemList.append([giveItemID, 1, 1])
        #ºÃ¶«Î÷
        goodDropDict = ipyData.GetSweepGoodDrop()
        for itemID, rate in goodDropDict.items():
            if GameWorld.CanHappen(rate):
                giveItemList.append([itemID, 1, 1])
                if floor in floorItemDict:
                    floorItemDict[floor][itemID] = floorItemDict[floor].get(itemID,0) +1
                else:
                    floorItemDict[floor] = {itemID:1}
        
    jsonItemDict = {}
    for floor, itemDict in floorItemDict.items():
        jsonitemList = FBCommon.GetJsonItemList(itemDict.items())
        jsonItemDict[floor] = jsonitemList
        for itemID in itemDict.keys():
            itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
            if not itemData:
                continue
            if itemData.GetItemColor() >= ShareDefine.Def_Item_Color_Orange:
                PlayerControl.WorldNotify(0, 'RuneTowerInfo_3', [curPlayer.GetName(), floor, itemID])
    
    if giveRunePoint:
        PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Rune, giveRunePoint)
    if giveRuneYsog:
        PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Ysog, giveRuneYsog)
    
            
    # ·¢Óʼþ»ò·ÅÈë·ûÓ¡±³°ü
    needSpace = len(giveItemList)
    emptySpace = ItemCommon.GetItemPackSpace(curPlayer, ShareDefine.rptRune, needSpace)
    isSendMail = int(needSpace > emptySpace) # ÊÇ·ñ·¢ËÍÓʼþ
    if isSendMail:
        PlayerControl.SendMailByKey('RunePackUnEnough', [curPlayer.GetPlayerID()], giveItemList)
        GameWorld.DebugLog("±³°ü¿Õ¼ä²»¹»£¬·¢ËÍÓʼþ: mailItemList=%s" % str(giveItemList), curPlayer.GetPlayerID())
    else:
        for itemID, itemCnt, isBind in giveItemList:
            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [ShareDefine.rptRune],
                                            event=["RuneTowerSD", False, {}])
    overDict = {FBCommon.Over_isSweep:1, FBCommon.Over_dataMapID:ChConfig.Def_FBMapID_TrialTower,
                "SDTowerItem":jsonItemDict, "SDTowerPoint":giveRunePointDict, "SDTowerYsog":giveRuneYsogDict}
    GameWorld.DebugLog('    overDict=%s'%overDict)
    FBCommon.Notify_FB_Over(curPlayer, overDict)
    #³É¾Í
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_TowerSD, 1)
    #BOSS¸´»î»î¶¯
    PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_TowerSweep, 1)
    PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_TowerSweep, 1)
    return True