#!/usr/bin/python  
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# -*- coding: GBK -*-  
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#  
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##@package  
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#  
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# @todo: buff×ÔÈ»Ïûʧºó´¥·¢Ö¸¶¨¼¼ÄÜ£¨·ÅµÚÒ»¸öЧ¹ûID£©  
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#  
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# @author: Alee  
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# @date 2019-4-29 ÏÂÎç03:59:40  
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# @version 1.0  
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#  
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# @note:   
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#  
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#---------------------------------------------------------------------  
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import GameWorld  
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import ChConfig  
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import GameObj  
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import SkillShell  
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def CalcBuffValue(attacker, defender, curSkill, changeBuffValueDict):  
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    return [GameWorld.GetGameWorld().GetTick()]  
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def OnBuffDisappear(curObj, curSkill, curBuff, curEffect, tick):  
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    if tick - curBuff.GetValue() < curSkill.GetLastTime():  
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        # ·Ç×ÔÈ»Ïûʧ  
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        return  
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    if curEffect.GetEffectValue(1):  
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        if not GameObj.GetPyPlayerState(curObj, curEffect.GetEffectValue(1)):  
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            return  
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    curObj.SetDict(ChConfig.Def_PlayerKey_SkillInDelBuff, curEffect.GetEffectValue(0))   
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    return 
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