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#!/usr/bin/python
# -*- coding: GBK -*-
#---------------------------------------------------------------------
#
#---------------------------------------------------------------------
##@package Pet_Attack_Player
# @todo: ³èÎï¹¥»÷Íæ¼Ò
#
# @author chenxuewei
# @date 2010-06-26
# @version 2.0
#
# @change: "2010-09-06 17:30" panwei GetBattleTypeº¯ÊýÐÞ¸Ä, ÐÂÔö²ÎÊý:¹¥»÷·½
# @change: "2010-09-27 17:55" panwei È¡ÏûGM²»¿É¹¥»÷ÏÞÖÆ
# @change: "2011-02-12 17:30" Alee ×¢Ê͹¥»÷ÀàÐÍÏà¹Ø
# @change: "2011-10-26 14:20" chengaobao Ôö¼ÓÂß¼­£º³ËÆï״̬±»¹¥»÷£¬×Ô¶¯ÏÂÂí
# @change: "2011-10-27 17:20" chengaobao ½«³ËÆï״̬±»¹¥»÷£¬×Ô¶¯ÏÂÂíÂß¼­ÒƵ½BaseAttackÖÐ
# @change: "2012-02-10 20:20" Alee Ìí¼Ó¼¼Äܱط¢Éú״̬
# @change: "2012-10-19 14:30" jiang Ìí¼Ó¾ßÌåµÄÉ˺¦,ÓÃÓÚ¸±±¾¼ÆËã
# @change: "2013-11-05 21:00" Alee PKÌáʾ
# @change: "2015-06-03 14:00" hxp ´¦Àí»÷ɱÂß¼­ºóÔÙSetDead£¬·ÀÖ¹Çå³ýÁÙʱ»ÆÃûºóPK³Í·£¹ØÏµÅжϴíÎó
# @change: "2016-02-26 17:00" hxp Ôö¼ÓPVPÉ˺¦Í³¼Æ
#------------------------------------------------------------------------------ 
#"""Version = 2016-02-26 17:00"""
#---------------------------------------------------------------------
import NPCCommon
import PlayerControl
import AttackCommon
import SkillCommon
import ChConfig
import GameWorld
import ChEquip
import PetControl
import SkillShell
import GameObj
#---------------------------------------------------------------------
 
#---------------------------------------------------------------------
 
## ÊÇ·ñ¿ÉÒÔ¹¥»÷ 
#  @param curPet ¹¥»÷·½:³èÎï
#  @param curTagPlayer ·ÀÊØ·½:Íæ¼Ò
#  @param skill ¼¼ÄÜ(ÎÞ->None)
#  @param tick µ±Ç°Ê±¼ä
#  @return True or False
#  @remarks ÊÇ·ñ¿ÉÒÔ¹¥»÷
def GetCanAttack(curPet, curTagPlayer, skill, tick):
    return AttackCommon.CheckNPCCanAttackTag(curPet, curTagPlayer, skill)
 
## »ñµÃ¹ØÏµ
#  @param curPet ¹¥»÷·½:³èÎï
#  @param curTagPlayer ·ÀÊØ·½:Íæ¼Ò
#  @param skill ¼¼ÄÜ(ÎÞ->None)
#  @param tick µ±Ç°Ê±¼ä
#  @return È磺ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
#  @remarks »ñµÃ¹ØÏµ
def GetTagRelation(curPet, curTagPlayer, skill, tick):
    
    curPetOwner = PetControl.GetPetOwner(curPet)  # ³èÎïÖ÷ÈË
    if curPetOwner == None:
        return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
    
    #³èÎï²»Äܹ¥»÷×Ô¼ºµÄÖ÷ÈË
    if GameWorld.IsSameObj(curPetOwner, curTagPlayer):
        return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_None
    
    #ÅжÏÖ÷È˵Ĺ¥»÷ģʽ,ÅжÏÊÇ·ñ¿ÉÒÔ¹¥»÷Õâ¸öÍæ¼Ò
    if not AttackCommon.CheckPlayerAttackMode_Player(curPetOwner, curTagPlayer):
        return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_AttackMode
    
    #------------------------ÒÔÏÂÂß¼­,¶¼ÊÇÍæ¼Ò¿ÉÒÔ¹¥»÷Ä¿±êµÄÇé¿öÏÂ
    
    return AttackCommon.GetPlayersRelation(curPetOwner, curTagPlayer)
 
 
## ¹¥»÷
#  @param curPet ¹¥»÷·½:³èÎï
#  @param curTagPlayer ·ÀÊØ·½:Íæ¼Ò
#  @param skill ¼¼ÄÜ(ÎÞ->None)
#  @param skillValue ¼¼ÄÜÔöÇ¿
#  @param skillPercent ¼¼ÄÜÔöÇ¿°Ù·Ö±È
#  @param skillHurtList ¼¼ÄÜÉËѪÁбí(C++½Ó¿Ú)
#  @param tick µ±Ç°Ê±¼ä
#  @return hurtType £º HurtType É˺¦½á¹¹ÌåÀà 
#  @remarks ¹¥»÷
def DoAttack(curPet, curTagPlayer, skill, skillValue, skillPercent, skillHurtList, tick):
    curTagPlayerHPBeforeAtk = GameObj.GetHP(curTagPlayer)
    hurtType = AttackCommon.GetHurtHP(curPet, curTagPlayer, skill, skillValue, skillPercent, tick)
    #ÉËѪ
    hurtHP = hurtType.HurtHP
    
    curAttackPlayer = PetControl.GetPetOwner(curPet)  # ³èÎïÖ÷ÈË
    
    #2¸öÍæ¼ÒµÄÕÙ»½ÊÞ»¥ÏàPK,ÐèÒªÅжϷÀÊØ·½Íæ¼ÒµÄÊÇ·ñ¿ÉÒÔ¹¥»÷½ø¹¥·½
    if curAttackPlayer != None:
        #if AttackCommon.CheckPlayerAttackMode_Player(curTagPlayer, curAttackPlayer):
        #    AttackCommon.SummonAddAngryByOwner(curPet, curTagPlayer, hurtHP)
            
        #AttackCommon.NPCAddObjInHurtList(curAttackPlayer, curTagPlayer, curTagPlayerHPBeforeAtk, hurtHP)
        
        AttackCommon.OnPVPDamage(curAttackPlayer, hurtHP, curTagPlayer, "Pet v Player")
        
    #Ö±½Ó¹¥»÷
    #else:
    #    AttackCommon.SummonAddAngryByOwner(curPet, curTagPlayer, hurtHP)
    
    #Ìí¼ÓÉËѪÁбí
    
    #Ìí¼Ó¼¼ÄÜÉ˺¦Í¨ÖªÁбí,(ÓÃÓÚ¹¥»÷½áÊø,ͳһ֪ͨ¿Í»§¶Ë)
    AttackCommon.AddHurt(curTagPlayer, skillHurtList, hurtType.HurtType, hurtHP)    
    return hurtType
 
 
## ´¦Àí¹¥»÷ºóµÄ½á¹û
#  @param curPet ¹¥»÷·½:³èÎï
#  @param curTagPlayer ·ÀÊØ·½:Íæ¼Ò
#  @param skill ¼¼ÄÜ(ÎÞ->None)
#  @param tick µ±Ç°Ê±¼ä
#  @return True
#  @remarks ´¦Àí¹¥»÷ºóµÄ½á¹û
def AttackResult(curPet, curTagPlayer, skill, tick):
 
    #·ÀÊØ·½ÑªÁ¿
    curTagPlayerHP = GameObj.GetHP(curTagPlayer)
    #·ÀÊØ·½±»¶¯Buff´¥·¢
#    AttackCommon.DefenderSpringBuff(curTagPlayer, tick, BaseAttack.GetIsSuperHit())
    
    #ÊÇ·ñͬ¹ú¼®
    #»ñµÃ¹¥»÷·½ÓµÓÐÕß
    curPlayer = PetControl.GetPetOwner(curPet)  # ³èÎïÖ÷ÈË
    
    #±»¹¥»÷Ìáʾ£¬±ÜÃâÆµ·±Ìáʾ
    #===========================================================================
    # if not curTagPlayer.GetBattleState():
    #    PlayerControl.NotifyCode(curTagPlayer, "PK_admin_0")
    # 
    # if curPlayer != None and not curPlayer.GetBattleState():
    #    PlayerControl.NotifyCode(curTagPlayer, "PK_admin_0")
    #===========================================================================
    
    #Íæ¼ÒÊÇ·ñËÀÍö
    if curTagPlayerHP > 0:
        #±»¹¥»÷ÕßÒ²½øÈëÕ½¶·×´Ì¬
        AttackCommon.SetPlayerBattleState(curTagPlayer, tick)
        
        #ÊÇ·ñÔÚÌØÊâµÄ¸±±¾ÖÐ
        if curPlayer != None:
            AttackCommon.OnPlayerHitPlayer(curPlayer, curTagPlayer, tick)
        
        return
    
    if curPlayer != None:
        #Ö´ÐÐÍæ¼Ò»÷É±Íæ¼ÒÂß¼­
        AttackCommon.OnPlayerKillPlayer(curPlayer, curTagPlayer, tick)
        
        #Ë¢ÐÂNPCµÄ³ðºÞÁбí,ɾ³ýËÀÍö¶ÔÏó
        #npcControl = NPCCommon.NPCControl(curPet)
        #npcControl.RefreshAngryList(tick)
        
    #Íæ¼ÒÒѾ­ËÀÍö
    tagPlayerControl = PlayerControl.PlayerControl(curTagPlayer)
    tagPlayerControl.SetDead()
    
    return True