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#!/usr/bin/python
# -*- coding: GBK -*-
#---------------------------------------------------------------------
#
#---------------------------------------------------------------------
##@package Player_Attack_Truck
# Íæ¼Ò¹¥»÷ïÚ³µ
#
# @author eggxp
# @date 2010-4-20
# @version 1.6
#
# @change: "2010-09-06 17:30" panwei GetBattleTypeº¯ÊýÐÞ¸Ä, ÐÂÔö²ÎÊý:¹¥»÷·½
# @change: "2012-02-10 20:20" Alee Ìí¼Ó¼¼Äܱط¢Éú״̬
# @change: "2012-05-31 17:30" jiang Ð޸Ĺ¥»÷ïÚ³µÂß¼­
# @change: "2012-06-13 18:00" jiang ¹¥»÷×Ô¼ºïÚ³µÌáʾ´íÎó...
# @change: "2014-10-18 16:00" hxp ÏµÍ³ÌáʾÐÞ¸Ä
# @change: "2015-04-11 15:30" hxp Ôö¼Ó×îÖÕÉ˺¦Âß¼­
#------------------------------------------------------------------------------ 
#"""Version = 2015-04-11 15:30"""
#---------------------------------------------------------------------
import NPCCommon
import AttackCommon
import IPY_GameWorld
import SkillShell
import PlayerTruck
import PlayerControl
import SkillCommon
import GameObj
#---------------------------------------------------------------------
 
#---------------------------------------------------------------------
 
## ÊÇ·ñ¿ÉÒÔ¹¥»÷ 
#  @param curNormalNPC ¹¥»÷·½:Íæ¼Ò
#  @param curTagPlayer ·ÀÊØ·½:ïÚ³µ
#  @param skill ¼¼ÄÜ(ÎÞ->None)
#  @param tick µ±Ç°Ê±¼ä
#  @return True or False
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def GetCanAttack(curPlayer, curTagTruck, skill, tick):
    curTagPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curTagTruck)
    if curTagPlayer:
        if curPlayer.GetID() == curTagTruck.GetID():
            #²»Äܹ¥»÷×Ô¼ºµÄïÚ³µ
            return False
    
    if not PlayerTruck.CanAttackTruck(curPlayer):
        if PlayerTruck.GetDestroyTruckMaxCnt() > 0:
            #Truck_hgg_861048 Äã½ñÈÕÒѾ­Ã»ÓнÙïÚ´ÎÊý,²»ÄܶÔïÚ³µ½øÐй¥»÷
            PlayerControl.NotifyCode(curPlayer, "Truck_hgg_861048") 
        return False
    
    if not curTagTruck.GetCanAttack() or PlayerTruck.IsTruckDestroy(curTagTruck):
        #Truck_hgg_0: ïÚ³µ»õÎïÒѱ»½Ù¹â
        PlayerControl.NotifyCode(curPlayer, "Truck_hgg_0") 
        return False
    
    #ͨÓÃÅжÏ
    if not AttackCommon.CheckPlayerCanAttackTag(curPlayer, curTagTruck):
        return False
    
    #ÅжϾàÀë
    if not AttackCommon.CheckPlayerAttackDist(curPlayer, curTagTruck, skill):
        return False
    
    return True
 
## »ñµÃ¹ØÏµ
#  @param curNormalNPC ¹¥»÷·½:Íæ¼Ò
#  @param curTagPlayer ·ÀÊØ·½:ïÚ³µ
#  @param skill ¼¼ÄÜ(ÎÞ->None)
#  @param tick µ±Ç°Ê±¼ä
#  @return È磺ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
def GetTagRelation(curPlayer, curTagTruck, skill, tick):
    
    return AttackCommon.GetPlayerAndTruckRelation(curPlayer, curTagTruck)
 
 
## ¹¥»÷
#  @param curNormalNPC ¹¥»÷·½:Íæ¼Ò
#  @param curTagPlayer ·ÀÊØ·½:ïÚ³µ
#  @param skill ¼¼ÄÜ(ÎÞ->None)
#  @param skillValue ¼¼ÄÜÔöÇ¿
#  @param skillPercent ¼¼ÄÜÔöÇ¿°Ù·Ö±È
#  @param skillHurtList ¼¼ÄÜÉËѪÁбí(C++½Ó¿Ú)
#  @param tick µ±Ç°Ê±¼ä
#  @return hurtType £º HurtType É˺¦½á¹¹ÌåÀà 
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def DoAttack(curPlayer, curTagTruck, skill, skillValue, skillPercent, skillHurtList, tick):
    
    curTagNPCHPBeforeAtk = GameObj.GetHP(curTagTruck)
    #¹¥»÷³É¹¦
    hurtType = AttackCommon.GetHurtHP(curPlayer, curTagTruck, skill, skillValue, skillPercent, tick)
    #ÉËѪÁ¿
    hurtHP = hurtType.HurtHP
    #Ìí¼ÓÉËѪÁбí
    AttackCommon.NPCAddObjInHurtList(curPlayer, curTagTruck, curTagNPCHPBeforeAtk, hurtHP)
    #¸øÕâ¸öÍæ¼ÒµÄËùÓÐÕÙ»½ÊÞÔö¼Ó³ðºÞ
    AttackCommon.SummonAddAngryByOwner(curTagTruck, curPlayer, hurtHP)
    #Ìí¼Ó¼¼ÄÜÉ˺¦Í¨ÖªÁбí,(ÓÃÓÚ¹¥»÷½áÊø,ͳһ֪ͨ¿Í»§¶Ë)
    AttackCommon.AddHurt(curTagTruck, skillHurtList, hurtType.HurtType, hurtHP)
    return hurtType
 
 
## ´¦Àí¹¥»÷ºóµÄ½á¹û
#  @param curNormalNPC ¹¥»÷·½:Íæ¼Ò
#  @param curTagPlayer ·ÀÊØ·½:ïÚ³µ
#  @param skill ¼¼ÄÜ(ÎÞ->None)
#  @param tick µ±Ç°Ê±¼ä
#  @return None
def AttackResult(curPlayer, curTagTruck, skill, tick):
    
    #»ñÈ¡ïÚ³µÖ÷ÈË
    curTagPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curTagTruck)
    if curTagPlayer != None and GameObj.GetHP(curTagPlayer) > 0 :
        #½øÈëÕ½¶·×´Ì¬
        AttackCommon.SetPlayerBattleState(curTagPlayer, tick)
 
        
    #ïÚ³µËÀÍö
    if PlayerTruck.IsTruckDestroy(curTagTruck):
        if not curTagTruck.GetCanAttack():
            #ÒѾ­Ö´ÐйýïÚ³µ±»´ò»µ½±Àø
            return
        PlayerTruck.DoTruckDestroy(curTagTruck)
        
    AttackCommon.OnPlayerKillTruck(curPlayer, curTagTruck, tick)
    return