#!/usr/bin/python
|
# -*- coding: GBK -*-
|
#---------------------------------------------------------------------
|
#
|
#---------------------------------------------------------------------
|
##@package Player_Attack_Truck
|
# Íæ¼Ò¹¥»÷ïÚ³µ
|
#
|
# @author eggxp
|
# @date 2010-4-20
|
# @version 1.6
|
#
|
# @change: "2010-09-06 17:30" panwei GetBattleTypeº¯ÊýÐÞ¸Ä, ÐÂÔö²ÎÊý:¹¥»÷·½
|
# @change: "2012-02-10 20:20" Alee Ìí¼Ó¼¼Äܱط¢Éú״̬
|
# @change: "2012-05-31 17:30" jiang Ð޸Ĺ¥»÷ïÚ³µÂß¼
|
# @change: "2012-06-13 18:00" jiang ¹¥»÷×Ô¼ºïÚ³µÌáʾ´íÎó...
|
# @change: "2014-10-18 16:00" hxp ϵͳÌáʾÐÞ¸Ä
|
# @change: "2015-04-11 15:30" hxp Ôö¼Ó×îÖÕÉ˺¦Âß¼
|
#------------------------------------------------------------------------------
|
#"""Version = 2015-04-11 15:30"""
|
#---------------------------------------------------------------------
|
import NPCCommon
|
import AttackCommon
|
import IPY_GameWorld
|
import SkillShell
|
import PlayerTruck
|
import PlayerControl
|
import SkillCommon
|
import GameObj
|
#---------------------------------------------------------------------
|
|
#---------------------------------------------------------------------
|
|
## ÊÇ·ñ¿ÉÒÔ¹¥»÷
|
# @param curNormalNPC ¹¥»÷·½:Íæ¼Ò
|
# @param curTagPlayer ·ÀÊØ·½:ïÚ³µ
|
# @param skill ¼¼ÄÜ(ÎÞ->None)
|
# @param tick µ±Ç°Ê±¼ä
|
# @return True or False
|
# @remarks º¯ÊýÏêϸ˵Ã÷.
|
def GetCanAttack(curPlayer, curTagTruck, skill, tick):
|
curTagPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curTagTruck)
|
if curTagPlayer:
|
if curPlayer.GetID() == curTagTruck.GetID():
|
#²»Äܹ¥»÷×Ô¼ºµÄïÚ³µ
|
return False
|
|
if not PlayerTruck.CanAttackTruck(curPlayer):
|
if PlayerTruck.GetDestroyTruckMaxCnt() > 0:
|
#Truck_hgg_861048 Äã½ñÈÕÒѾûÓнÙïÚ´ÎÊý,²»ÄܶÔïÚ³µ½øÐй¥»÷
|
PlayerControl.NotifyCode(curPlayer, "Truck_hgg_861048")
|
return False
|
|
if not curTagTruck.GetCanAttack() or PlayerTruck.IsTruckDestroy(curTagTruck):
|
#Truck_hgg_0: ïÚ³µ»õÎïÒѱ»½Ù¹â
|
PlayerControl.NotifyCode(curPlayer, "Truck_hgg_0")
|
return False
|
|
#ͨÓÃÅжÏ
|
if not AttackCommon.CheckPlayerCanAttackTag(curPlayer, curTagTruck):
|
return False
|
|
#ÅжϾàÀë
|
if not AttackCommon.CheckPlayerAttackDist(curPlayer, curTagTruck, skill):
|
return False
|
|
return True
|
|
## »ñµÃ¹ØÏµ
|
# @param curNormalNPC ¹¥»÷·½:Íæ¼Ò
|
# @param curTagPlayer ·ÀÊØ·½:ïÚ³µ
|
# @param skill ¼¼ÄÜ(ÎÞ->None)
|
# @param tick µ±Ç°Ê±¼ä
|
# @return È磺ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
|
def GetTagRelation(curPlayer, curTagTruck, skill, tick):
|
|
return AttackCommon.GetPlayerAndTruckRelation(curPlayer, curTagTruck)
|
|
|
## ¹¥»÷
|
# @param curNormalNPC ¹¥»÷·½:Íæ¼Ò
|
# @param curTagPlayer ·ÀÊØ·½:ïÚ³µ
|
# @param skill ¼¼ÄÜ(ÎÞ->None)
|
# @param skillValue ¼¼ÄÜÔöÇ¿
|
# @param skillPercent ¼¼ÄÜÔöÇ¿°Ù·Ö±È
|
# @param skillHurtList ¼¼ÄÜÉËѪÁбí(C++½Ó¿Ú)
|
# @param tick µ±Ç°Ê±¼ä
|
# @return hurtType £º HurtType É˺¦½á¹¹ÌåÀà
|
# @remarks º¯ÊýÏêϸ˵Ã÷.
|
def DoAttack(curPlayer, curTagTruck, skill, skillValue, skillPercent, skillHurtList, tick):
|
|
curTagNPCHPBeforeAtk = GameObj.GetHP(curTagTruck)
|
#¹¥»÷³É¹¦
|
hurtType = AttackCommon.GetHurtHP(curPlayer, curTagTruck, skill, skillValue, skillPercent, tick)
|
#ÉËѪÁ¿
|
hurtHP = hurtType.HurtHP
|
#Ìí¼ÓÉËѪÁбí
|
AttackCommon.NPCAddObjInHurtList(curPlayer, curTagTruck, curTagNPCHPBeforeAtk, hurtHP)
|
#¸øÕâ¸öÍæ¼ÒµÄËùÓÐÕÙ»½ÊÞÔö¼Ó³ðºÞ
|
AttackCommon.SummonAddAngryByOwner(curTagTruck, curPlayer, hurtHP)
|
#Ìí¼Ó¼¼ÄÜÉ˺¦Í¨ÖªÁбí,(ÓÃÓÚ¹¥»÷½áÊø,ͳһ֪ͨ¿Í»§¶Ë)
|
AttackCommon.AddHurt(curTagTruck, skillHurtList, hurtType.HurtType, hurtHP)
|
return hurtType
|
|
|
## ´¦Àí¹¥»÷ºóµÄ½á¹û
|
# @param curNormalNPC ¹¥»÷·½:Íæ¼Ò
|
# @param curTagPlayer ·ÀÊØ·½:ïÚ³µ
|
# @param skill ¼¼ÄÜ(ÎÞ->None)
|
# @param tick µ±Ç°Ê±¼ä
|
# @return None
|
def AttackResult(curPlayer, curTagTruck, skill, tick):
|
|
#»ñÈ¡ïÚ³µÖ÷ÈË
|
curTagPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curTagTruck)
|
if curTagPlayer != None and GameObj.GetHP(curTagPlayer) > 0 :
|
#½øÈëÕ½¶·×´Ì¬
|
AttackCommon.SetPlayerBattleState(curTagPlayer, tick)
|
|
|
#ïÚ³µËÀÍö
|
if PlayerTruck.IsTruckDestroy(curTagTruck):
|
if not curTagTruck.GetCanAttack():
|
#ÒѾִÐйýïÚ³µ±»´ò»µ½±Àø
|
return
|
PlayerTruck.DoTruckDestroy(curTagTruck)
|
|
AttackCommon.OnPlayerKillTruck(curPlayer, curTagTruck, tick)
|
return
|
|