hxp
2023-02-08 cb1d20b4aff8ca422a12a18f024a65b201687ec0
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package GM.Commands.SetXunbao
#
# @todo:ÉèÖÃѰ±¦
# @author hxp
# @date 2018-04-28
# @version 1.0
#
# ÏêϸÃèÊö: ÉèÖÃѰ±¦
#
#-------------------------------------------------------------------------------
#"""Version = 2018-04-28 16:00"""
#-------------------------------------------------------------------------------
 
import GameWorld
import ShareDefine
import PlayerControl
import PlayerTreasure
import IpyGameDataPY
import ClearPack
import ChConfig
 
import time
 
## GMÃüÁîÖ´ÐÐÈë¿Ú
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param paramList ²ÎÊýÁбí
#  @return None or True
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def OnExec(curPlayer, paramList):
    if not paramList:
        GameWorld.DebugAnswer(curPlayer, "ÖØÖÃѰ±¦:SetXunbao 0 Ñ¡Ìî(ÊÇ·ñÃâ·Ñ Çå¿Õ±³°ü)")
        GameWorld.DebugAnswer(curPlayer, "ÉèÖÃÐÒÔË:SetXunbao Ñ°±¦ÀàÐÍ ÐÒÔËÖµ")
        return
    
    if not paramList[0]:
        isFree = paramList[1] if len(paramList) > 1 else 1
        isClearPack = paramList[2] if len(paramList) > 2 else 1
        
        if isClearPack:
            ClearPack.OnExec(curPlayer, [ShareDefine.rptTreasure])
            ClearPack.OnExec(curPlayer, [ShareDefine.rptRune])
            
        treasureTypeList = PlayerTreasure.GetTreasureTypeList()
        for treasureType in treasureTypeList:
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureCount % (treasureType, 0), 0)
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureCount % (treasureType, 1), 0)
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureLuck % (treasureType), 0)
            
            if not isFree:
                continue
            
            freeTimeCDList = IpyGameDataPY.GetFuncEvalCfg("TreasureSet1%s" % treasureType, 4)
            for i, minute in enumerate(freeTimeCDList):
                if not minute:
                    continue
                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureFreeTime % (treasureType, i), int(time.time()) - minute * 60)
        GameWorld.DebugAnswer(curPlayer, "ÖØÖÃѰ±¦OK£¡")
    elif len(paramList) == 2:
        treasureType, luck = paramList
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureLuck % (treasureType), luck)
        GameWorld.DebugAnswer(curPlayer, "ÉèÖÃѰ±¦ÀàÐÍ=%s,ÐÒÔË=%s" % (treasureType, luck))
    PlayerTreasure.Sync_TreasureInfo(curPlayer)
    return True