// B2 10 ÏÉÃËÁªÈüÍæ¼ÒÅÅÃûÐÅÏ¢ #tagMCFamilyWarBillboard
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struct tagMCFamilyWarPlayer
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{
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DWORD PlayerID; //Íæ¼ÒID
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BYTE PlayerNameLen; //Íæ¼ÒÃû³Æ
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char PlayerName[PlayerNameLen]; //size = PlayerNameLen
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BYTE Faction; //ÕóÓª
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BYTE CrystalCount; //Õ¼ÁìË®¾§Êý
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BYTE RandBuffCount; //ÇÀ¶áËæ»úbuffÊý
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BYTE KillPlayerCount; //»÷ɱÊý
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WORD FightTime; // Õ½¶·Ê±³¤£¬µ¥Î»Ãë
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DWORD Point; // »ý·Ö
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};
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struct tagMCFamilyWarBillboard
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{
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tagHead Head;
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BYTE GroupID; // ÁªÈü×é¼¶±ð, 5-S,4-A,3-B,2-C,1-D
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BYTE WinFaction; // »ñʤÏÉÃËÕóÓª£¬Îª0ʱ´ú±í·Ç½áËãÐÅÏ¢
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WORD TotalFightTime; // ×ÜÕ½¶·Ê±³¤£¬µ¥Î»Ã룬½áËãÐÅϢʱ²ÅÓÐÖµ
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BYTE BillboardCount;
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tagMCFamilyWarPlayer FBBillboardPlayer[BillboardCount]; //size = BillboardCount
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};
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