hxp
2024-12-10 cc3b988b52ba3f473862d289ec58e7873e35d713
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Player.PlayerPrestigeSys
#
# @todo:¾ôλϵͳ/ÉÙÄê¾³½ç
# @author hxp
# @date 2017-7-21
# @version 1.0
#
# ÏêϸÃèÊö: ¾ôλϵͳ/ÉÙÄê¾³½ç
#
#-------------------------------------------------------------------------------
#"""Version = 2017-10-10 14:30"""
#-------------------------------------------------------------------------------
 
import ItemCommon
import ItemControler
import FBCommon
import GameFuncComm
import PlayerControl
import ChPyNetSendPack
import NetPackCommon
import IPY_GameWorld
import IpyGameDataPY
import ShareDefine
import GameWorld
import ChConfig
import PlayerSuccess
import ChEquip
import PlayerBillboard
import PlayerTongTianLing
import PassiveBuffEffMng
import PlayerGubao
import EventShell
import DataRecordPack
import SkillCommon
 
import time
#------------------------------------------------------------------------------
 
# ¶É½ÙÈÎÎñÀàÐÍ
RealmTaskTypeList = (
RealmTaskType_LV, # µÈ¼¶ 1
RealmTaskType_PassMap, # ¹ý¹Ø¹Ø¿¨ 2
RealmTaskType_KillNPC, # »÷ɱNPC 3
RealmTaskType_LVUPItem, # ½ø½×µ¤ 4
RealmTaskType_Equip, # »ù´¡×°±¸Ã÷ϸ 5
RealmTaskType_Dujie, # ¶É½Ùboss 6
) = range(1, 1 + 6)
 
# ÐèÒª¼Ç¼ÈÎÎñÖµµÄÈÎÎñÀàÐÍÁбí
NeedTaskValueTypeList = [RealmTaskType_KillNPC, RealmTaskType_Dujie]
 
def DoOfficialOpen(curPlayer):
    #¹¦ÄÜ¿ªÆô
#    curRealmLV = curPlayer.GetOfficialRank()
#    if not curRealmLV:
#        DoRealmLVUpLogic(curPlayer)
    return True
 
 
def OnLogin(curPlayer):
    DoRealmVersionStateLogic(curPlayer)
    SyncRealmFBState(curPlayer, isAll=True)
    UpdateRealmExp(curPlayer, False)
    NotifyRealmExpInfo(curPlayer)
    return
 
def DoRealmVersionStateLogic(curPlayer):
    ## Ö´Ðа汾±ä¸üÂß¼­£¬½ö´¥·¢Ò»´Î£¬Ö®ºó¿Éɾ³ý
    state = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmVersionState)
    if state:
        GameWorld.DebugLog("¾³½ç°æ±¾±ä¸üÂß¼­ÒÑÖØÖùý!", curPlayer.GetPlayerID())
        return
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmVersionState, 1)
    realmLV = curPlayer.GetOfficialRank()
    if not realmLV:
        # ÐºŲ»´¦Àí
        return
    playerID = curPlayer.GetPlayerID()
    GameWorld.Log("======================== Ö´Ðо³½ç°æ±¾±ä¸üÖØÖÃÂß¼­ =======================", playerID)
    
    # ÖØÖþ³½ç
    curPlayer.SetOfficialRank(0)
    
    # ·µ»¹¾³½çµ¤
    returnItemID = IpyGameDataPY.GetFuncCfg("RealmLvUP", 1)
    returnCount = 0
    itemCntList = IpyGameDataPY.GetFuncEvalCfg("RealmVersion", 1)
    for rLV, needCnt in enumerate(itemCntList):
        if rLV > realmLV:
            break
        returnCount += needCnt
    GameWorld.Log("¾³½çµÈ¼¶: realmLV=%s,returnItemID=%s,returnCount=%s" % (realmLV, returnItemID, returnCount), playerID)
    
    # ÖØÖÃÁé¸ùµã£¬¿Û³ýÔùËÍÁé¸ùµã
    linggenPointDel = 0
    linggenPointLVAdd = 0
    linggenCntList = IpyGameDataPY.GetFuncEvalCfg("RealmVersion", 2)
    for rLV, lgPoint in enumerate(linggenCntList):
        if rLV > realmLV:
            break
        linggenPointDel += lgPoint
        linggenPointLVAdd += lgPoint
        
    # ¹Å±¦Ð§¹ûÔùËÍÁé¸ùµã
    linggenPointGubaoAdd = 0
    resetGubaoEffValueKeyList = []
    effType = PlayerGubao.GubaoEffType_RealmLVAddLinggen
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for index in range(ipyDataMgr.GetGubaoCount()):
        ipyData = ipyDataMgr.GetGubaoByIndex(index)
        gubaoID = ipyData.GetGubaoID()
        addFreePointAlready = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GubaoItemEffValue % (gubaoID, effType))
        if not addFreePointAlready:
            continue
        resetGubaoEffValueKeyList.append(ChConfig.Def_PDict_GubaoItemEffValue % (gubaoID, effType))
        linggenPointDel += addFreePointAlready
        linggenPointGubaoAdd += addFreePointAlready
        
    freePointBef = curPlayer.GetFreePoint()
    linggenPointTotalBef = freePointBef
    addPointDict = {}
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for index in range(ipyDataMgr.GetRolePointCount()):
        linggenID = ipyDataMgr.GetRolePointByIndex(index).GetAttrID()
        linggenPoint = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AddPointValue % linggenID)
        addPointDict[linggenID] = linggenPoint
        linggenPointTotalBef += linggenPoint
    GameWorld.Log("ÖØÖÃǰÁé¸ùµã: freePointBef=%s,linggenPointTotalBef=%s,addPointDict=%s" % (freePointBef, linggenPointTotalBef, addPointDict), playerID)
    
    if linggenPointDel:
        import Item_ResetAttrPoint
        Item_ResetAttrPoint.DoResetAttrPoint(curPlayer, 0, 0)
        updFreePoint = max(0, curPlayer.GetFreePoint() - linggenPointDel)
        curPlayer.SetFreePoint(updFreePoint)
        for resetKey in resetGubaoEffValueKeyList:
            PlayerControl.NomalDictSetProperty(curPlayer, resetKey, 0)
        GameWorld.Log("ÖØÖþ³½çÁé¸ùµã: linggenPointDel=%s,updFreePoint=%s,linggenPointLVAdd=%s,linggenPointGubaoAdd=%s" % 
                      (linggenPointDel, updFreePoint, linggenPointLVAdd, linggenPointGubaoAdd), playerID)
        
    # É¾³ý¾³½ç¼¼ÄÜ
    delSkillIDList = []
    skillIDList = IpyGameDataPY.GetFuncEvalCfg("RealmVersion", 3)
    skillManager = curPlayer.GetSkillManager()
    playerControl = PlayerControl.PlayerControl(curPlayer)
    for skillID in skillIDList:
        if not skillManager.FindSkillBySkillID(skillID):
            continue
        skillManager.DeleteSkillBySkillID(skillID)
        delSkillIDList.append(skillID)
        playerControl.RefreshSkillFightPowerByDel(skillID)
    playerControl.RefreshPlayerAttrState()
    PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEffSet(curPlayer)
    GameWorld.Log("ÖØÖþ³½çɾ³ý¼¼ÄÜIDÁбí: %s" % delSkillIDList, playerID)
    
    # ¾³½çÄѶȵØÍ¼ÖØÖÃ
    PlayerControl.SetRealmDifficulty(curPlayer, 0)
    GameWorld.Log("ÖØÖþ³½çÄѶȵȼ¶Ñ¡Ôñ!", playerID)
    
    itemListEx = IpyGameDataPY.GetFuncEvalCfg("RealmVersion", 4)
    mailItemList = [[returnItemID, returnCount, 0]] + itemListEx
    paramList = [linggenPointDel, returnItemID, returnItemID, returnCount]
    PlayerControl.SendMailByKey("RealmVersion", [playerID], mailItemList, paramList)
    GameWorld.Log("ÖØÖþ³½çÓʼþ: mailItemList=%s" % mailItemList, playerID)
    
    # ¼Ç¼Á÷Ïò
    freePointAft = curPlayer.GetFreePoint()
    linggenPointTotalAft = freePointAft
    addPointDictAft = {}
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for index in range(ipyDataMgr.GetRolePointCount()):
        linggenID = ipyDataMgr.GetRolePointByIndex(index).GetAttrID()
        linggenPoint = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AddPointValue % linggenID)
        addPointDictAft[linggenID] = linggenPoint
        linggenPointTotalAft += linggenPoint
    GameWorld.Log("ÖØÖúóÁé¸ùµã: freePointAft=%s,linggenPointTotalAft=%s,addPointDictAft=%s" % (freePointAft, linggenPointTotalAft, addPointDictAft), playerID)
    dataDict = {"realmLV":realmLV, "returnItemID":returnItemID, "returnCount":returnCount, 
                "linggenPointDel":linggenPointDel, "linggenPointLVAdd":linggenPointLVAdd, "linggenPointGubaoAdd":linggenPointGubaoAdd,
                "linggenPointTotalBef":linggenPointTotalBef, "linggenPointTotalAft":linggenPointTotalAft,
                "freePointBef":freePointBef, "freePointAft":freePointAft, "addPointDict":addPointDict,
                "delSkillIDList":delSkillIDList, "mailItemList":mailItemList}
    DataRecordPack.SendEventPack("RealmVersionReset", dataDict, curPlayer)
    GameWorld.Log("======================= ¾³½ç°æ±¾±ä¸üÖØÖÃÍê±Ï =======================", playerID)
    return
 
def GetRealmIpyData(realmLV): return IpyGameDataPY.GetIpyGameData("Realm", realmLV)
 
 
#// A5 24 ¿ªÆô¶É½Ù #tagCMOpenRealmFB
#
#struct    tagCMOpenRealmFB
#{
#    tagHead        Head;
#};
def OpenRealmFB(index, clientData, tick):
    return
 
def GetXXZLAward(curPlayer, taskID):
    ## ÁìÈ¡ÐÞÏÉ֮·½±Àø£¬·ÏÆú
    return
 
def SyncRealmFBState(curPlayer, taskIDList=None, isAll=False):
    #֪ͨ¿Í»§¶Ë¶É½Ù¸±±¾ÊÇ·ñ¿ªÆô
    #if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Official):
    #    return
    sendPack = ChPyNetSendPack.tagMCSyncRealmInfo()
    sendPack.TaskAwardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmTaskAwardState)
    sendPack.TaskValueList = []
    if isAll and taskIDList == None:
        taskIDList = []
        curRealmLV = curPlayer.GetOfficialRank()
        taskIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("RealmLVUPTask", curRealmLV)
        if taskIpyDataList:
            for taskIpyData in taskIpyDataList:
                if taskIpyData.GetTaskType() in NeedTaskValueTypeList:
                    taskIDList.append(taskIpyData.GetTaskID())
    if taskIDList:
        for taskID in taskIDList:
            task = ChPyNetSendPack.tagMCSyncRealmTask()
            task.TaskID = taskID
            task.TaskValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmTaskValue % taskID)
            sendPack.TaskValueList.append(task)
    sendPack.TaskValueCount = len(sendPack.TaskValueList)
    NetPackCommon.SendFakePack(curPlayer, sendPack)
    return
 
 
## ¼ÆËã¾ôλÊôÐÔ
#  @param curPlayer Íæ¼Ò
#  @param allAttrList ÊôÐÔÁбí
#  @return None
def CalcOfficialRankAttr(curPlayer):
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Official):
        return
 
    curRealmLV = curPlayer.GetOfficialRank()
    realmIpyData = GetRealmIpyData(curRealmLV)
    if not realmIpyData:
        return
   
    addAttrIDList, addAttrValueList = realmIpyData.GetAddAttrType(), realmIpyData.GetAddAttrNum()
    
    allAttrList = [{} for i in range(4)]
    for i, attrID in enumerate(addAttrIDList):
        PlayerControl.CalcAttrDict_Type(attrID, addAttrValueList[i], allAttrList)
        
    # ±£´æ¼ÆËãÖµ
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Prestige, allAttrList)
    return
 
 
## ÖØË¢ËùÓÐÊôÐÔ
#  @param curPlayer
#  @param isForceRefresh:Ç¿ÖÆË¢ÐÂÅÅÐаñ
#  @return Ö¸¶¨Êý¾Ý
def RefreshOfficialAttr(curPlayer):
    CalcOfficialRankAttr(curPlayer)
    PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
    return
 
def AddRealmTaskValue(curPlayer, taskType, addValue):
    ## Ôö¼Ó¾³½çÈÎÎñÖµ
    if taskType not in NeedTaskValueTypeList:
        return
    realmLV = curPlayer.GetOfficialRank()
    taskIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("RealmLVUPTask", realmLV)
    if not taskIpyDataList:
        return
    syncTaskIDList = []
    for taskIpyData in taskIpyDataList:
        if taskType != taskIpyData.GetTaskType():
            continue
        taskID = taskIpyData.GetTaskID()
        needValue = GetRealmTaskNeedValue(taskIpyData.GetNeedValueList(), 0)
        curValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmTaskValue % taskID)
        if curValue >= needValue:
            continue
        syncTaskIDList.append(taskID)
        updValue = min(curValue + addValue, needValue)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmTaskValue % taskID, updValue)
        GameWorld.DebugLog("¸üо³½çÈÎÎñÖµ: realmLV=%s,taskType=%s,taskID=%s,updValue=%s,curValue=%s,addValue=%s" 
                           % (realmLV, taskType, taskID, updValue, curValue, addValue), curPlayer.GetPlayerID())
    if syncTaskIDList:
        SyncRealmFBState(curPlayer, taskIDList=syncTaskIDList)
    return
 
def GetRealmTaskNeedValue(needValueList, index): return needValueList[index] if len(needValueList) > index else 0
 
def GetRealmLVUpTaskAward(curPlayer, taskID):
    ## ÁìÈ¡¾³½ç¶É½ÙÈÎÎñÌõ¼þ½±Àø
    playerID = curPlayer.GetPlayerID()
    realmLV = curPlayer.GetOfficialRank()
    awardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmTaskAwardState)
    if awardState&pow(2, taskID):
        GameWorld.DebugLog("¾³½çÈÎÎñÁì½±£¬ÒÑÁìÈ¡¹ý! realmLV=%s,taskID=%s" % (realmLV, taskID), playerID)
        return
    
    taskIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("RealmLVUPTask", realmLV)
    if not taskIpyDataList:
        return
    
    taskIpyData = None
    for tIpyData in taskIpyDataList:
        if taskID != tIpyData.GetTaskID():
            continue
        taskIpyData = tIpyData
        break
    if not taskIpyData:
        GameWorld.DebugLog("ûÓиþ³½çÈÎÎñ! realmLV=%s,taskID=%s" % (realmLV, taskID), playerID)
        return
    taskType = taskIpyData.GetTaskType()
    needValueList = taskIpyData.GetNeedValueList()
    needValueA = GetRealmTaskNeedValue(needValueList, 0)
    awardItemList = taskIpyData.GetAwardItemList()
    
    # Íæ¼ÒµÈ¼¶
    if taskType == RealmTaskType_LV:
        playerLV = curPlayer.GetLV()
        if playerLV < needValueA:
            GameWorld.DebugLog('¾³½çÈÎÎñÁì½±£¬µÈ¼¶²»×ã! realmLV=%s,taskID=%s,taskType=%s,playerLV=%s < %s' 
                               % (realmLV, taskID, taskType, playerLV, needValueA), playerID)
            return
        
    # ¹ý¹Ø¸±±¾
    elif taskType == RealmTaskType_PassMap:
        mapID = needValueA
        lineID = GetRealmTaskNeedValue(needValueList, 1)
        if not FBCommon.IsFBPass(curPlayer, mapID, lineID):
            GameWorld.DebugLog('¾³½çÈÎÎñÁì½±£¬Î´¹ý¹Ø! realmLV=%s,taskID=%s,taskType=%s,mapID=%s,lineID=%s' 
                               % (realmLV, taskID, taskType, mapID, lineID), playerID)
            return
        
    # ½ø½×µ¤
    elif taskType == RealmTaskType_LVUPItem:
        itemID = IpyGameDataPY.GetFuncCfg("RealmLvUP", 1)
        needItemCount = needValueA
        itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
        lackItemDict, delInfoDict = ItemCommon.GetCostItemIndexList({itemID:needItemCount}, itemPack)
        if lackItemDict:
            GameWorld.DebugLog('¾³½çÈÎÎñÁì½±£¬ÎïÆ·²»×ã! realmLV=%s,taskID=%s,taskType=%s,lackItemDict=%s' 
                               % (realmLV, taskID, taskType, lackItemDict), playerID)
            return
        ItemCommon.DelCostItem(curPlayer, itemPack, delInfoDict, "Realm")
    
    # ×°±¸
    elif taskType == RealmTaskType_Equip:
        if len(needValueList) != 4:
            GameWorld.DebugLog('¾³½çÈÎÎñÁì½±£¬×°±¸Ìõ¼þÅäÖôíÎ󣬳¤¶È±ØÐëΪ4! realmLV=%s,taskID=%s,taskType=%s,needValueList=%s' 
                               % (realmLV, taskID, taskType, needValueList), playerID)
            return
        classLV, star, isSuite, color = needValueList
        equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
        for place in ChConfig.EquipPlace_Base:
            ipyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap', classLV, place)
            if not ipyData:
                return
            gridIndex = ipyData.GetGridIndex()
            curEquip = equipPack.GetAt(gridIndex)
            if not ItemCommon.CheckItemCanUse(curEquip):
                GameWorld.DebugLog('¾³½çÈÎÎñÁì½±£¬×°±¸Î»ÎÞ×°±¸! realmLV=%s,taskID=%s,taskType=%s,classLV=%s,place=%s' 
                                   % (realmLV, taskID, taskType, classLV, place), playerID)
                return
            curPartStar = ChEquip.GetEquipPartStar(curPlayer, gridIndex)
            if curPartStar < star:
                GameWorld.DebugLog('¾³½çÈÎÎñÁì½±£¬×°±¸Î»ÐǼ¶²»×ã! realmLV=%s,taskID=%s,taskType=%s,classLV=%s,place=%s,curPartStar=%s < %s' 
                                   % (realmLV, taskID, taskType, classLV, place, curPartStar, star), playerID)
                return
            if isSuite and not curEquip.GetSuiteID():
                GameWorld.DebugLog('¾³½çÈÎÎñÁì½±£¬×°±¸Î»·ÇÌ××°! realmLV=%s,taskID=%s,taskType=%s,classLV=%s,place=%s' 
                                   % (realmLV, taskID, taskType, classLV, place), playerID)
                return
            if curEquip.GetItemColor() < color:
                GameWorld.DebugLog('¾³½çÈÎÎñÁì½±£¬×°±¸Î»Æ·Öʲ»×ã! realmLV=%s,taskID=%s,taskType=%s,classLV=%s,place=%s,ItemColor=%s < %s' 
                                   % (realmLV, taskID, taskType, classLV, place, curEquip.GetItemColor(), color), playerID)
                return
            
    # ¶É½Ù
    elif taskType == RealmTaskType_Dujie:
        curValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmTaskValue % taskID)
        if not curValue:
            GameWorld.DebugLog('¾³½çÈÎÎñÁì½±£¬¶É½Ùδ¹ý¹Ø! realmLV=%s,taskID=%s,taskType=%s' % (realmLV, taskID, taskType), playerID)
            return
        
    # ¸ù¾Ý¼Ç¼ÈÎÎñ½ø¶ÈÖµ    
    elif taskType in NeedTaskValueTypeList:
        curValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmTaskValue % taskID)
        if curValue < needValueA:
            GameWorld.DebugLog('¾³½çÈÎÎñÁì½±£¬Ìõ¼þ²»×ã! realmLV=%s,taskID=%s,taskType=%s,curValue=%s < %s' 
                               % (realmLV, taskID, taskType, curValue, needValueA), playerID)
            return
        
    else:
        return
    
    ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList, event=["RealmTask", False, {}])
    
    updAwardState = awardState|pow(2, taskID)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmTaskAwardState, updAwardState)
    GameWorld.DebugLog("¾³½ç¶É½ÙÁì½±OK! realmLV=%s,taskID=%s,updAwardState=%s" % (realmLV, taskID, updAwardState), playerID)
    SyncRealmFBState(curPlayer)
    return
 
def CheckRealmTaskFinishAll(curPlayer):
    ## ¼ì²é¾³½çÈÎÎñÊÇ·ñÒÑÈ«²¿Íê³É
    realmLV = curPlayer.GetOfficialRank()
    taskIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("RealmLVUPTask", realmLV)
    if not taskIpyDataList:
        GameWorld.DebugLog("ûÓо³½çÈÎÎñËãδÍê³É! realmLV=%s" % (realmLV), curPlayer.GetPlayerID())
        return
    awardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmTaskAwardState)
    for taskIpyData in taskIpyDataList:
        taskID = taskIpyData.GetTaskID()
        if not awardState&pow(2, taskID):
            GameWorld.DebugLog("¾³½çÈÎÎñδÍê³ÉÁì½±! realmLV=%s,taskID=%s" % (realmLV, taskID), curPlayer.GetPlayerID())
            return
    return True
 
#// A5 23 ÌáÉý¾³½çµÈ¼¶ # tagCMRealmLVUp
#
#struct    tagCMRealmLVUp
#{
#    tagHead        Head;
#};
def DoRealmLVUp(index, clientData, tick):
    #Éý¼¶¾³½ç
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    curRealmLV = curPlayer.GetOfficialRank()
    realmIpyData = GetRealmIpyData(curRealmLV)
    if not realmIpyData:
        GameWorld.ErrLog("ûÓиþ³½çµÈ¼¶Êý¾Ý! Lv=%s" % curRealmLV)
        return
    
    if not CheckRealmTaskFinishAll(curPlayer):
        return
    
    DoRealmLVUpLogic(curPlayer)
    return
 
def DoRealmLVUpLogic(curPlayer, needSys=True):
    curRealmLV = curPlayer.GetOfficialRank()
    nextRealmLv = curRealmLV + 1
    GameWorld.DebugLog('    Éý¼¶¾³½çnextRealmLv=%s' % nextRealmLv)
    nextRealmIpyData = GetRealmIpyData(nextRealmLv)
    if not nextRealmIpyData:
        return
    
    curPlayer.SetOfficialRank(nextRealmLv)
    PlayerGubao.DoGubaoAddFreePoint(curPlayer)
    
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmTaskAwardState, 0)
    syncTaskIDList = []
    taskIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("RealmLVUPTask", nextRealmLv)
    if taskIpyDataList:
        for taskIpyData in taskIpyDataList:
            taskID = taskIpyData.GetTaskID()
            if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmTaskValue % taskID):
                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmTaskValue % taskID, 0)
                syncTaskIDList.append(taskID)
                
    PlayerControl.PlayerControl(curPlayer).PlayerLvUp()
    
    if needSys:
        addBuffID = nextRealmIpyData.GetBuffID()
        if addBuffID:
            PlayerControl.WorldNotify(0, 'BigRealmUpSuccess', [curPlayer.GetName(), curPlayer.GetID(), nextRealmLv, IpyGameDataPY.GetFuncCfg('RadioExpRealm')])
            msgStr = str(addBuffID)
            GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'RealmUpAddBuff', msgStr, len(msgStr))
        else:
            PlayerControl.WorldNotify(0, 'RealmUpSuccess', [curPlayer.GetName(), curPlayer.GetID(), nextRealmLv])
            
    if SkillCommon.GivePlayerSkillByJobSkill(curPlayer, nextRealmIpyData.GetLearnSkillIDInfo()):
        PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEffSet(curPlayer)
        
    addFreePoint = nextRealmIpyData.GetAddFreePoint()
    if addFreePoint:
        updFreePoint = curPlayer.GetFreePoint() + addFreePoint
        curPlayer.SetFreePoint(updFreePoint)
        GameWorld.DebugLog("    ¾³½ç½×¼¶¼ÓÁé¸ùµã: addFreePoint=%s,updFreePoint=%s" % (addFreePoint, updFreePoint))
        
    RefreshOfficialAttr(curPlayer)
    GameFuncComm.DoFuncOpenLogic(curPlayer)
    SyncRealmFBState(curPlayer, taskIDList=syncTaskIDList)
    #¸üÐÂÐÞΪËÙÂÊ
    UpdateRealmExp(curPlayer, False, True)
    NotifyRealmExpInfo(curPlayer)
    #¾³½çÌáÉý³É¾Í
    PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_RealmlvUp, nextRealmLv)
    PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_RealmUp, 1)
    #¸üÐÂÅÅÐаñ
    PlayerBillboard.UpdateRealmBillboard(curPlayer)
    # ¼Ç¼¿ª·þ»î¶¯
    #OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_RealmLV, nextRealmLv)
    EventShell.EventRespons_RealmUp(curPlayer, nextRealmLv)
    #Á÷Ïò
    DataRecordPack.DR_RealmLVUp(curPlayer, nextRealmLv)
    return True
 
#// A5 21 ¾³½çÐÞΪ³ØÌáÈ¡ #tagCMTakeOutRealmExp
#
#struct    tagCMTakeOutRealmExp
#{
#    tagHead        Head;
#};
def OnTakeOutRealmExp(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    playerID = curPlayer.GetID()
    curTotalRealmExp = UpdateRealmExp(curPlayer, False)
    if curTotalRealmExp <= 0:
        GameWorld.DebugLog('¾³½çÐÞΪ³ØÌáÈ¡ Ã»Óо­Ñé¿ÉÌáÈ¡', playerID)
        return
    playerControl = PlayerControl.PlayerControl(curPlayer)
    playerControl.AddExp(curTotalRealmExp)
    PlayerControl.NotifyCode(curPlayer, 'TakeOutRealmExp', [curTotalRealmExp])
    #
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmExpBeginTime, int(time.time()))
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmExp, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmExpPoint, 0)
 
    NotifyRealmExpInfo(curPlayer)
    return
 
 
def UpdateRealmExp(curPlayer, isNotify=True, isRealmLVUP=False):
    ##¸üо³½çÐÞΪ³Ø
    curRealmLV = curPlayer.GetOfficialRank()
    ipyData = GetRealmIpyData(curRealmLV)
    if not ipyData:
        return 0
    if not ipyData.GetExpRate():
        return 0
    curTime = int(time.time())
    beginTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExpBeginTime)
    if not beginTime:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmExpBeginTime, curTime)
        return 0
    if isRealmLVUP:
        ipyData = GetRealmIpyData(curRealmLV-1)
            
    curRealmExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExp)
    curRealmExpPoint = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExpPoint)
    curTotalExp = curRealmExpPoint * ChConfig.Def_PerPointValue + curRealmExp
    if curTotalExp >= ipyData.GetExpLimit():
        return curTotalExp
    
    passSeconds = curTime - beginTime
    if passSeconds <= 0:
        return curTotalExp
    perRealmExpTime = IpyGameDataPY.GetFuncCfg('RealmExpTime')
    curExpRate = ipyData.GetExpRate()
    #buffÔö¼ÓµÄ¶îÍâ¾­Ñé
    buffRemainTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExpBuffRemainTime)
    buffAddRate = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExpBuffAddRate)
    
    buffTime = min(buffRemainTime, passSeconds)
    
    addExp = buffTime /perRealmExpTime*(curExpRate*(ShareDefine.Def_MaxRateValue + buffAddRate)/ShareDefine.Def_MaxRateValue) + (passSeconds-buffTime)/perRealmExpTime*curExpRate
    #addExp = passSeconds / perRealmExpTime * curExpRate
    if addExp <= 0:
        return curTotalExp
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmExpBeginTime, curTime)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmExpBuffRemainTime, buffRemainTime - buffTime)
    
    updTotalExp = min(curTotalExp + addExp, ipyData.GetExpLimit())
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmExp, updTotalExp % ChConfig.Def_PerPointValue)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmExpPoint, updTotalExp / ChConfig.Def_PerPointValue)
    #֪ͨ
    if isNotify:
        NotifyRealmExpInfo(curPlayer)
    return updTotalExp
 
def AddRealmExpBuffTime(curPlayer, addTime, addRate):
    ##Ôö¼Ó»áÁ鵤BUFFʱ¼ä
    UpdateRealmExp(curPlayer, False)
    
    remainTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExpBuffRemainTime)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmExpBuffRemainTime, remainTime + addTime)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RealmExpBuffAddRate, addRate)
    NotifyRealmExpInfo(curPlayer)
    return
 
def NotifyRealmExpInfo(curPlayer):
    ##֪ͨÐÞΪ³ØÐÅÏ¢
    sendPack = ChPyNetSendPack.tagMCRealmExpInfo()
    sendPack.BeginTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExpBeginTime)
    sendPack.BuffTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExpBuffRemainTime)
    sendPack.BuffAddRate = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExpBuffAddRate)
    sendPack.CurExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExp)
    sendPack.CurExpPoint = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmExpPoint)
    NetPackCommon.SendFakePack(curPlayer, sendPack)
    return