xdh
2019-01-22 ccaefa2a93fb82d0db5fc7e74832a292fb860984
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
#-------------------------------------------------------------------------------
#
##@package GameWorldLogic.FBProcess.GameLogic_ZhuXianTower
#
# @todo:ÖïÏÉËþ
# @author xdh
# @date 2019-01-21
# @version 1.0
# ÏêϸÃèÊö: ÖïÏÉËþ
#
#---------------------------------------------------------------------
#"""Version = 2019-01-21 11:00"""
#---------------------------------------------------------------------
 
import FBCommon
import GameWorld
import IPY_GameWorld
import PlayerControl
import NPCCustomRefresh
import ChPyNetSendPack
import ItemControler
import NetPackCommon
import ShareDefine
import IpyGameDataPY
import ItemCommon
import ChConfig
import ChPlayer
import PlayerSuccess
import GameWorldProcess
import PlayerBillboard
import EventReport
 
import random
import math
 
Def_MaxStar = 5  #S¼¶ÆÀ¼¶
 
FBDict_Level = 'FBDict_Level'  # ¸±±¾¹Ø¿¨
FBDict_FBStar = 'FBDict_FBStar'  # µ±Ç°¸±±¾ÐǼ¶
FBDict_isFirstS= 'FBDict_isFirstS'  # ÊÇ·ñÊ×´ÎS¼¶¹ý¹Ø
FBDict_StartTick = 'FBDict_StartTick'  #¿ªÊ¼Ê±¼ä
FBDict_Speed = 'FBDict_Speed'  #µôѪËÙ¶È /s
FBDict_RemainHP = 'FBDict_RemainHP'  #Ê£Óàʱ¼ä
FBDict_IsReduceing = 'FBDict_IsReduceing'  #ÊÇ·ñµôѪÖÐ
FBDict_BossTotalHP = 'FBDict_BossTotalHP'  #BOSSѪÁ¿
FBDict_LastHurtTick = 'FBDict_LastHurtTick'  #ÉÏ´ÎÉ˺¦Ê±¼ä
FBDict_HasGiveAward = 'FBDict_HasGiveAward'  # ÊÇ·ñÓиø½±Àø
 
# ¸±±¾Í¨ÓÃÅäÖÃ
(
Def_PrepareTime,  # Ã¿¹Ø×¼±¸Ê±¼ä£¬Ãë
Def_FightTime,  # Ã¿¹ØÕ½¶·Ê±¼ä£¬Ãë
Def_ExitTime,  # Í˳öʱ¼ä, Ãë
Def_StarTime,  # ÐǼ¶¶ÔÓ¦ºÄʱÅäÖÃ, Ãë
) = range(4)
 
# ¸±±¾×´Ì¬
(
FB_State_Open,  # ¸±±¾¿ªÆô
FB_State_FightPrepare,  # Õ½¶·×¼±¸Ê±¼ä
FB_State_Fighting,  # Õ½¶·
FB_State_FreeTime,  # »î¶¯½áÊø×¼±¸£¨Ê¤Àû/ʧ°Ü£©
FB_State_Close,  # ¹Ø±Õ¸±±¾
) = range(5)
 
 
## ÖïÏÉËþÅäÖÃ
def __GetZhuXianCfg(): return FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_ZhuXianTower)
 
 
def GetTowerIpyData(level):
    return IpyGameDataPY.GetIpyGameData('ZhuXianTower', level)
 
 
def OnFBPlayerLogin(curPlayer):
    SyncZhuXianLevelInfo(curPlayer)
    return
 
 
## Í¬²½ÖïÏÉËþ¹Ø¿¨ÐÅÏ¢
#  @fbLevel Îª0ʱĬÈÏÈ«²¿Í¬²½£¬> 0ʱ½öͬ²½¸Ã¹Ø¿¨
def SyncZhuXianLevelInfo(curPlayer):
    ttInfo = ChPyNetSendPack.tagMCZhuXianTowerInfo()
    ttInfo.Clear()
    ttInfo.Floor = __GetZhuXianTowerCurPassLV(curPlayer)
    NetPackCommon.SendFakePack(curPlayer, ttInfo)
    return
 
 
## »ñÈ¡µ±Ç°ÒÑͨ¹Ø¹Ø¿¨
def __GetZhuXianTowerCurPassLV(curPlayer):
    return curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ZhuXianTowerPassLV)
 
 
## ¸üе±Ç°ÒÑͨ¹Ø¹Ø¿¨
def SetZhuXianTowerCurPassLV(curPlayer, passlv):
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ZhuXianTowerPassLV, passlv)
    #PlayerRune.DoUnlockRuneHole(curPlayer)
    
    #PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Tower, passlv, False)
    GameWorld.DebugLog(' ¸üÐÂÖïÏÉËþÒÑͨ¹ØÊý %s' % passlv)
    return
 
 
## ÊÇ·ñ¿É½øÈë
#  @param curPlayer
#  @param mapID µØÍ¼ID
#  @param lineId ·ÖÏßID
#  @param tick
#  @return ÊÇ·ñ¿É½øÈë
def OnEnterFBEvent(curPlayer, mapID, lineId, tick):    
    return True
 
 
## ¼ì²é¿É·ñ½øÐÐÌôÕ½
def __CheckCanChallenge(curPlayer):
    #ÅжϴÎÊý
    enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % ChConfig.Def_FBMapID_ZhuXianTower)
    if enterCnt >= FBCommon.GetEnterFBMaxCnt(curPlayer, ChConfig.Def_FBMapID_ZhuXianTower):
        GameWorld.Log('½øÈë´ÎÊý²»×㣡£¡')
        return 0
 
    curFloor = __GetZhuXianTowerCurPassLV(curPlayer)
    ipyMgr = IpyGameDataPY.IPY_Data()
    maxFloor = ipyMgr.GetZhuXianTowerByIndex(ipyMgr.GetZhuXianTowerCount() - 1).GetID()
    if curFloor >= maxFloor:
        return maxFloor
    return curFloor + 1
    
##Íæ¼ÒÇл»µØÍ¼
def DoPlayerChangeMapLogic(curPlayer):
    FBCommon.UpdateFBEnterTick(curPlayer)
    return
 
##¸±±¾Íæ¼Ò½øÈëµã
# @param curPlayer Íæ¼ÒʵÀý
# @param mapID µØÍ¼ID
# @param lineId ·ÖÏßID
# @param ipyEnterPosInfo ¹¦ÄÜÏß·IPYÅäÖÃ×ø±êÐÅÏ¢
# @param tick Ê±¼ä´Á
# @return posX, posY, Ëæ»ú°ë¾¶(¿ÉÑ¡)
def OnGetFBEnterPos(curPlayer, mapID, lineId, ipyEnterPosInfo, tick):
    return ipyEnterPosInfo
 
 
## ÊÇ·ñ¿ÉÒÔ½øÈë
#  @param ask ÇëÇóÐÅÏ¢
#  @param tick
#  @return »Ø¸´ÊÇ·ñͨ¹ýÇëÇó
def OnChangeMapAsk(ask, tick):
    return IPY_GameWorld.cmeAccept
 
 
## ½ø¸±±¾
#  @param curPlayer
#  @param tick
#  @return None
def DoEnterFB(curPlayer, tick):
    # ²»×ö´¦Àí£¬Óи±±¾ÐÐΪ¿Í»§¶Ë·¢°üÑ¡ÔñÌôÕ½¹Ø¿¨
    EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_ZhuXianTower, 0, ChConfig.CME_Log_Start)
    gameFB = GameWorld.GetGameFB()
    fbStep = gameFB.GetFBStep()
    ZhuXianCfg = __GetZhuXianCfg()
    if fbStep <= FB_State_FightPrepare:
        notify_tick = ZhuXianCfg[Def_PrepareTime] * 1000 - (tick - GameWorld.GetGameFB().GetFBStepTick())
        curPlayer.Sync_TimeTick(IPY_GameWorld.tttWaitStart, 0, max(notify_tick, 0), True)
        
    elif fbStep == FB_State_Fighting:
        notify_tick = ZhuXianCfg[Def_FightTime] * 1000 - (tick - GameWorld.GetGameFB().GetFBStepTick())
        curPlayer.Sync_TimeTick(IPY_GameWorld.tttTowerTake, 0, max(notify_tick, 0), True)
        __UpdZhuXianTowerFBStar(tick, True, curPlayer)
    return
 
 
## ¸±±¾Ê±¼äµ½¹Ø±Õ
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def OnCloseFB(tick):
    return
 
 
##Íæ¼ÒÍ˳ö¸±±¾.
# @param curPlayer Íæ¼ÒʵÀý
# @param tick Ê±¼ä´Á
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks Íæ¼ÒÖ÷¶¯À뿪¸±±¾.
def DoExitFB(curPlayer, tick):
    # Íæ¼ÒÍ˳öĬÈϹرո±±¾
    #GameWorldProcess.CloseFB(tick)
    return
 
 
##¸±±¾×ÜÂß¼­¼ÆÊ±Æ÷
# @param tick Ê±¼ä´Á
# @return ÎÞÒâÒå
# @remarks ¸±±¾×ÜÂß¼­¼ÆÊ±Æ÷
def OnProcess(tick):
    gameFB = GameWorld.GetGameFB()
    fbStep = gameFB.GetFBStep()
    
    if fbStep == FB_State_FightPrepare:
        __DoLogic_FightPrepare(tick)
    elif fbStep == FB_State_Fighting:
        __DoLogic_Fighting(tick)
        __CheckBossHP(tick)
        __UpdZhuXianTowerFBStar(tick)
        FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 5000)
    elif fbStep == FB_State_FreeTime:
        __DoLogic_FreeTime(tick)
    elif fbStep == FB_State_Close:
        pass
    
    return
 
 
## ¸üе±Ç°¸±±¾ÐǼ¶
def __UpdZhuXianTowerFBStar(tick, isEnter=False, curPlayer=None):
    gameFB = GameWorld.GetGameFB()
    fbStep = gameFB.GetFBStep()
    if fbStep != FB_State_Fighting:
        return
    curStar = gameFB.GetGameFBDictByKey(FBDict_FBStar)
    if curStar == 1:
        return curStar
    
    mapID = GameWorld.GetMap().GetMapID()
    useSecond = int(math.ceil((tick - gameFB.GetFBStepTick()) / 1000.0))
    chaosDemonCfg = FBCommon.GetFBLineStepTime(mapID)
    starTimeList = chaosDemonCfg[Def_StarTime]
    diffSecond = 0
    updStar = 1  # Ä¬ÈÏÖÁÉÙ1ÐÇ
    for star, starTime in enumerate(starTimeList, 2):
        if useSecond <= starTime:
            updStar = star
            diffSecond = starTime - useSecond
            
    if curStar == updStar and not isEnter:
        return curStar
        
    gameFB.SetGameFBDict(FBDict_FBStar, updStar)
    
    GameWorld.DebugLog("__UpdFBStar useSecond=%s,curStar=%s,updStar=%s, diffSecond=%s" 
                       % (useSecond, curStar, updStar, diffSecond))
    
    if curPlayer:
        DoFBHelp(curPlayer, tick)
        if updStar != 1:
            curPlayer.Sync_TimeTick(IPY_GameWorld.tttFlagTake, 0, diffSecond * 1000, True)
    else:
        playerManager = GameWorld.GetMapCopyPlayerManager()
        for index in xrange(playerManager.GetPlayerCount()):
            curPlayer = playerManager.GetPlayerByIndex(index)
            if not curPlayer:
                continue
            DoFBHelp(curPlayer, tick)
            if updStar != 1:
                curPlayer.Sync_TimeTick(IPY_GameWorld.tttFlagTake, 0, diffSecond * 1000, True)
            
    return updStar
 
 
## »ñÈ¡BossID
def __GetZhuXianBossID(fbLevel=-1):
    gameFB = GameWorld.GetGameFB()
    if fbLevel == -1:
        fbLevel = gameFB.GetGameFBDictByKey(FBDict_Level)
    ipyData = GetTowerIpyData(fbLevel)
    
    if not ipyData:
        GameWorld.ErrLog("__GetZhuXianBossID() can not find %s in tagZhuXianTower.txt" % fbLevel)
        return 0
    return ipyData.GetNPCID()
 
 
##Õ½¶·×¼±¸Ê±¼ä
# @param tick  Ê±ÖÓ
# @return ÎÞÒâÒå
def __DoLogic_FightPrepare(tick):
    gameFB = GameWorld.GetGameFB()
    ZhuXianCfg = __GetZhuXianCfg()
    if tick - gameFB.GetFBStepTick() < ZhuXianCfg[Def_PrepareTime] * 1000:
        return
    bossID = __GetZhuXianBossID()
    if not bossID:
        FBCommon.DoLogic_FBKickAllPlayer()
        return
    
    FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttTowerTake, ZhuXianCfg[Def_FightTime] * 1000)
    
    NPCCustomRefresh.SetNPCRefresh(FBCommon.GetFBLineRefreshNPC(ChConfig.Def_FBMapID_ZhuXianTower, 0), [bossID])
    
    #תÈëÕ½¶·
    FBCommon.SetFBStep(FB_State_Fighting, tick)
    return
 
 
## ¿ªÊ¼¸±±¾¹Ø¿¨
def StartFBLevel(curPlayer, fbLevel, tick):
    
    if curPlayer.GetPlayerAction() == IPY_GameWorld.paDie:
        GameWorld.DebugLog("¸´»îÍæ¼Ò...", curPlayer.GetPlayerID())
        ChPlayer.PlayerRebornByType(curPlayer, ChConfig.rebornType_City, tick)
    curPlayer.SetHP(curPlayer.GetMaxHP())
    FBCommon.ClearFBNPC()
    
    gameFB = GameWorld.GetGameFB()
    gameFB.SetGameFBDict(FBDict_Level, fbLevel)
    playerPower = curPlayer.GetFightPower()
    ipyData = GetTowerIpyData(fbLevel)
    needPower = ipyData.GetNeedPower()
    totalHP = eval(IpyGameDataPY.GetFuncCompileCfg('ZhuXianTowerBossTime'))
    gameFB.SetGameFBDict(FBDict_BossTotalHP, totalHP * 1000)
    gameFB.SetGameFBDict(FBDict_Speed, 1000)  #ËÙ¶ÈĬÈÏ1000
    gameFB.SetGameFBDict(FBDict_RemainHP, totalHP * 1000)
    prepareTick = __GetZhuXianCfg()[Def_PrepareTime] * 1000
    FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttAddUpTime, prepareTick)
    FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttWaitStart, prepareTick)
    FBCommon.SetFBStep(FB_State_FightPrepare, tick)
 
    DoFBHelp(curPlayer, tick)
    GameWorld.DebugLog("StartFBLevel, fbLevel=%s£¬totalHP=%s" % (fbLevel, totalHP), curPlayer.GetPlayerID())
    return
 
 
##Õ½¶·Ê±¼ä
# @param tick  Ê±ÖÓ
# @return ÎÞÒâÒå
def __DoLogic_Fighting(tick):
    gameFB = GameWorld.GetGameFB()
    
    #ÅжÏʱ¼ä½áÊø
    if tick - gameFB.GetFBStepTick() < __GetZhuXianCfg()[Def_FightTime] * 1000:
        lastHurtTick = gameFB.GetGameFBDictByKey(FBDict_LastHurtTick)
        if lastHurtTick and tick - lastHurtTick >= 2000:
            StopReduceHP(tick)
            GameWorld.GetGameFB().SetGameFBDict(FBDict_LastHurtTick, 0)
        return
    
    fbLevel = gameFB.GetGameFBDictByKey(FBDict_Level)
    playerManager = GameWorld.GetMapCopyPlayerManager()
    for index in xrange(playerManager.GetPlayerCount()):
        curPlayer = playerManager.GetPlayerByIndex(index)
        if not curPlayer:
            continue
        __SendZhuXianTowerOverInfo(curPlayer, fbLevel, False)
    
    #ÓÎÏ·½áÊø
    __SetFBToFreeTime(tick)
    return
 
 
##ÉèÖø±±¾½øÈëÀ뿪״̬
# @param tick  Ê±ÖÓ
# @return ÎÞÒâÒå
def __SetFBToFreeTime(tick):
    FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttLeaveMap, __GetZhuXianCfg()[Def_ExitTime] * 1000)
    FBCommon.SetFBStep(FB_State_FreeTime, tick)
    return
 
 
##±ÈÈü½áÊøµÄ¿ÕÏÐʱ¼ä
# @param tick  Ê±ÖÓ
# @return ÎÞÒâÒå
# @remarks ±ÈÈü½áÊøµÄ¿ÕÏÐʱ¼ä
def __DoLogic_FreeTime(tick):
    if tick - GameWorld.GetGameFB().GetFBStepTick() < __GetZhuXianCfg()[Def_ExitTime] * 1000:
        return
    
    #FBCommon.DoLogic_FBKickAllPlayer()
    return
 
 
def DoZhuXianTowerOver(tick):
    gameFB = GameWorld.GetGameFB()
    fbLevel = gameFB.GetGameFBDictByKey(FBDict_Level)
    # ¹ý¹ØÈ«·þ¹ã²¥
    ipyData = GetTowerIpyData(fbLevel)
    if not ipyData:
        return
    curPlayer = FBCommon.GetCurSingleFBPlayer()
    if not curPlayer:
        GameWorldProcess.CloseFB(tick)
        return
    # ¼Ç¼¹ý¹Ø
    #EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_ZhuXianTower, 0, ChConfig.CME_Log_End, 0, 1)
    unLockEquipPlace = ipyData.GetUnLockEquipPlace()
    if unLockEquipPlace:
        PlayerControl.WorldNotify(0, 'KillGodTowerInfo_1', [curPlayer.GetPlayerName(), fbLevel, unLockEquipPlace])
    ipyMgr = IpyGameDataPY.IPY_Data()
    maxFloor = ipyMgr.GetZhuXianTowerByIndex(ipyMgr.GetZhuXianTowerCount() - 1).GetID()
    # ¹ý¹ØÊ±¼ä
    costTime = tick - GameWorld.GetGameFB().GetFBStepTick()
    curStar = gameFB.GetGameFBDictByKey(FBDict_FBStar)
    isFirstS = 0
    if fbLevel < maxFloor and curStar == Def_MaxStar:
        #¸üйؿ¨
        SetZhuXianTowerCurPassLV(curPlayer, fbLevel)
        #¸üÐÂÖïÏÉËþÅÅÐаñ
        PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_ZhuXianTower, fbLevel, costTime/1000)
        isFirstS = 1  #ÊÇ·ñÊ×´ÎSͨ¹Ø
    gameFB.SetGameFBDict(FBDict_isFirstS, isFirstS)
    # ¸ø¹ý¹Ø½±Àø
    prizeItemList = __GiveFBPassPrize(curPlayer, False)
    
    prizeDict = {FBCommon.Over_costTime:costTime, FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(prizeItemList)}
    __SendZhuXianTowerOverInfo(curPlayer, fbLevel, True if prizeItemList else False, prizeDict)
    
    #ÈÎÎñ
    #EventShell.EventRespons_ZhuXianTowerCnt(curPlayer, fbLevel)
    
    SyncZhuXianLevelInfo(curPlayer)  # Í¬²½×îйؿ¨ÐÅÏ¢
    __SetFBToFreeTime(tick)
    #ÿÈÕÈÎÎñ
    #PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_Tower)
    return
 
 
## É±¹Ö
#  @param curPlayer
#  @param curNPC ±»É±µÄ¹Ö
#  @param tick
#  @return None
def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
    
    return
 
 
## ¸ø¹ý¹Ø½±Àø
def __GiveFBPassPrize(curPlayer, isGive=True):
    gameFB = GameWorld.GetGameFB()
    preFloor = gameFB.GetGameFBDictByKey(FBDict_Level)
    ipyData = GetTowerIpyData(preFloor)
    if not ipyData:
        return []
    
    isFirstPass = gameFB.GetGameFBDictByKey(FBDict_isFirstS)  #ÊÇ·ñÊ×´Îsͨ¹Ø
    if isFirstPass:
        prizeItemList = ipyData.GetFirstAward()
    else:
        curStar = gameFB.GetGameFBDictByKey(FBDict_FBStar)
        prizeItemList = ipyData.GetGradeAward().get(curStar, [])
    if not prizeItemList:
        return []
    if not isGive:
        return prizeItemList
    if gameFB.GetGameFBDictByKey(FBDict_HasGiveAward):
        GameWorld.Log('±¾²ã½±ÀøÒѸø£¬²»ÄÜÖØ¸´¸ø£¡£¡', curPlayer.GetID())
        return
    
    # ·¢Óʼþ»ò·ÅÈë±³°ü
    needSpace = len(prizeItemList)
    emptySpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
    isSendMail = int(needSpace > emptySpace)  # ÊÇ·ñ·¢ËÍÓʼþ
    if isSendMail:
        PlayerControl.SendMailByKey('KillGodTowerReward', [curPlayer.GetPlayerID()], prizeItemList)
        GameWorld.DebugLog("±³°ü¿Õ¼ä²»¹»£¬·¢ËÍÓʼþ: mailItemList=%s" % str(prizeItemList), curPlayer.GetPlayerID())
    else:
        for itemID, itemCnt, isBind in prizeItemList:
            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [IPY_GameWorld.rptItem],
                                            event=["ZhuXianTower", False, {}])
            
    FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_ZhuXianTower, 1)
        
    gameFB.SetGameFBDict(FBDict_HasGiveAward, 1)
    
    return
 
 
##¸±±¾°ïÖúÐÅÏ¢
# @param curPlayer Íæ¼ÒʵÀý
# @param tick Ê±¼ä´Á
# @return ÎÞÒâÒå
# @remarks ÓÃÓÚ֪ͨÕóÓª±È·ÖÌõ
def DoFBHelp(curPlayer, tick):
    gameFB = GameWorld.GetGameFB()
    star = gameFB.GetGameFBDictByKey(FBDict_FBStar)
    
    curSpeed = gameFB.GetGameFBDictByKey(FBDict_Speed) 
    isReduceing = gameFB.GetGameFBDictByKey(FBDict_IsReduceing) 
    remainHP = GetBossRemainHP(tick)
    totalHP = __GetBossTotalHP()
    hpReduceSpeed = curSpeed * 10000 / totalHP if totalHP else 0
    remainHPPer = min(100, remainHP * 100 / totalHP) if totalHP else 0
    fbLevel = gameFB.GetGameFBDictByKey(FBDict_Level)
    fbHelpDict = {FBCommon.Help_wheel:fbLevel, FBCommon.Help_grade:star, 'hpReduceSpeed':hpReduceSpeed, 'remainHPPer':remainHPPer, 'isReduceing':isReduceing}
    GameWorld.DebugLog("DoFBHelp: %s" % fbHelpDict, curPlayer.GetPlayerID())
    FBCommon.Notify_FBHelp(curPlayer, fbHelpDict)
    return
 
 
## ·¢ËÍÌôÕ½½á¹ûÐÅÏ¢
def __SendZhuXianTowerOverInfo(curPlayer, fbLevel, isPass, overDict={}):
    
    overDict[FBCommon.Over_dataMapID] = ChConfig.Def_FBMapID_ZhuXianTower
    overDict[FBCommon.Over_wheel] = fbLevel
    overDict[FBCommon.Over_isPass] = int(isPass)
    GameWorld.DebugLog("__SendZhuXianTowerOverInfo overDict=%s" % (str(overDict)), curPlayer.GetPlayerID())
    FBCommon.Notify_FB_Over(curPlayer, overDict)
    return
 
 
## ¼ì²éÊÇ·ñ¿É¹¥»÷£¬ Ö÷Åж¨²»¿É¹¥»÷µÄÇé¿ö£¬ÆäËûÂß¼­ÓÉÍâ²ã¾ö¶¨
#  @param attacker ¹¥»÷·½
#  @param defender ·ÀÊØ·½
#  @return bool
def CheckCanAttackTagObjInFB(attacker, defender):
    gameFB = GameWorld.GetGameFB()
    if gameFB.GetFBStep() != FB_State_Fighting:
        return False
    return True
 
 
##Íæ¼ÒËÀÍö.
# @param curPlayer:ËÀÍöµÄÍæ¼Ò 
# @param tick Ê±¼ä´Á
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks Íæ¼ÒÖ÷¶¯À뿪¸±±¾.
def DoPlayerDead(curPlayer):
    gameFB = GameWorld.GetGameFB()
    fbLevel = gameFB.GetGameFBDictByKey(FBDict_Level)
    __SendZhuXianTowerOverInfo(curPlayer, fbLevel, False)
    tick = GameWorld.GetGameWorld().GetTick()
    #ÓÎÏ·½áÊø
    __SetFBToFreeTime(tick)
    return
 
 
## ÊÇ·ñ¸±±¾¸´»î
#  @param None
#  @return ÊÇ·ñ¸±±¾¸´»î
def OnPlayerReborn():
    return True
 
 
## ¸±±¾ÐÐΪ
#  @param curPlayer Íæ¼Ò
#  @param actionType ÐÐΪÀàÐÍ
#  @param actionInfo ÐÐΪÐÅÏ¢
#  @param tick µ±Ç°Ê±¼ä
#  @return None
def DoFBAction(curPlayer, actionType, actionInfo, tick):
    # Ä¬ÈÏΪѡÔñ¹Ø¿¨£¬Óɿͻ§¶Ë¾ö¶¨£¬½ø³¡¼°¸±±¾Ñ¡¹ØÍ¨ÓôËÐÐΪ
    gameFB = GameWorld.GetGameFB()
    fbStep = gameFB.GetFBStep()
    if actionType == 0:
 
        if fbStep in [FB_State_FightPrepare, FB_State_Fighting]:
            GameWorld.DebugLog("×¼±¸»òÕ½¶·ÖÐ, ÎÞ·¨±ä¸ü¹Ø¿¨!")
            return
        newFloor = __CheckCanChallenge(curPlayer)
        if not newFloor:
            FBCommon.DoLogic_FBKickAllPlayer()
            return
        
        StartFBLevel(curPlayer, newFloor, tick)
    elif actionType == 1:
        #ÁìÈ¡½±Àø
        if fbStep != FB_State_FreeTime:
            return
        __GiveFBPassPrize(curPlayer, False)
    return
 
 
def __CheckBossHP(tick):
    gameFB = GameWorld.GetGameFB()
    fbStep = gameFB.GetFBStep()
 
    if fbStep == FB_State_Fighting and GetBossRemainHP(tick) == 0:
        #½áÊø ÉèÖÃBOSSËÀÍö
        FBCommon.ClearFBNPC()
        FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
        GameWorld.DebugLog('½áÊø ÉèÖÃBOSSËÀÍö ')
        
        DoZhuXianTowerOver(tick)
        
    return
 
 
def StopReduceHP(tick):
    ##ÔÝÍ£BOSSѪÁ¿¼õÉÙ
    gameFB = GameWorld.GetGameFB()
    if not gameFB.GetGameFBDictByKey(FBDict_IsReduceing):
        return
    remainHP = GetBossRemainHP(tick)
    if not remainHP:
        return
    gameFB.SetGameFBDict(FBDict_IsReduceing, 0)
    gameFB.SetGameFBDict(FBDict_RemainHP, remainHP)
    GameWorld.DebugLog('    ÔÝÍ£BOSSѪÁ¿¼õÉÙ')
    return
 
 
def StartReduceHP(tick):
    ##¿ªÊ¼BOSSµôѪ
    gameFB = GameWorld.GetGameFB()
    if gameFB.GetGameFBDictByKey(FBDict_IsReduceing):
        return
    gameFB.SetGameFBDict(FBDict_IsReduceing, 1)
    startTick = gameFB.GetGameFBDictByKey(FBDict_StartTick)
    if not startTick:
        gameFB.SetGameFBDict(FBDict_RemainHP, __GetBossTotalHP())
    gameFB.SetGameFBDict(FBDict_StartTick, tick)
    GameWorld.DebugLog('    ¿ªÊ¼BOSSµôѪ')
    
    FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
    return
 
 
def __GetBossTotalHP():return GameWorld.GetGameFB().GetGameFBDictByKey(FBDict_BossTotalHP)
    
 
def GetBossRemainHP(tick):
    gameFB = GameWorld.GetGameFB()
    
    startTick = gameFB.GetGameFBDictByKey(FBDict_StartTick)
    lastSpeed = gameFB.GetGameFBDictByKey(FBDict_Speed) 
    remainHP = gameFB.GetGameFBDictByKey(FBDict_RemainHP)
    if not gameFB.GetGameFBDictByKey(FBDict_IsReduceing):
        return remainHP
    if not startTick:
        startTick = tick
        remainHP = __GetBossTotalHP()
    else:
        remainHP = max(0, int((remainHP - (tick - startTick) / 1000.0 * lastSpeed)))
    return remainHP
 
 
## Íæ¼Ò¶ÔNPCÔì³ÉÉ˺¦
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param curNPC 
#  @param hurtHP 
#  @return None
def DoFB_Player_HurtNPC(curPlayer, curNPC, hurtHP):
    tick = GameWorld.GetGameWorld().GetTick()
    GameWorld.GetGameFB().SetGameFBDict(FBDict_LastHurtTick, tick)
    StartReduceHP(tick)
    return