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#!/usr/bin/python
# -*- coding: GBK -*-
#
##@package
#
# @todo: buffÖÐÌá¸ßÖØ»÷¸ÅÂÊ ,¿É¸½¼ÓÌõ¼þÊÇ·ñÕë¶ÔµÚһĿ±ê
#
# @author: Alee
# @date 2019-4-25 ÏÂÎç02:49:27
# @version 1.0
#
# @note: 
#
#---------------------------------------------------------------------
 
import ChConfig
import GameWorld
import AttackCommon
 
def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
    useSkill = skillkwargs.get("useSkill", None)
    # Ö÷¶¯Ðͼ¼ÄܲÅÓÐЧ
    if passiveEffect.GetEffectValue(2) and useSkill:
        if useSkill.GetFuncType() not in [ChConfig.Def_SkillFuncType_FbSkill,
                                          ChConfig.Def_SkillFuncType_NormalAttack]:
            return False
        
    if passiveEffect.GetEffectValue(1):
        if AttackCommon.GetFirstDefenderID(attacker) != defender.GetID():
            return False
    return True
 
 
def GetValue(attacker, defender, passiveEffect):
    return passiveEffect.GetEffectValue(0)