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#!/usr/bin/python
# -*- coding: GBK -*-
#
##@package
#
# @todo: buffÖÐÆÕͨ¹¥»÷»ØÑª°Ù·Ö±È  ÊÇ·ñÕë¶ÔµÚһĿ±ê
#
# @author: Alee
# @date 2019-4-26 ÏÂÎç02:25:50
# @version 1.0
#
# @note: 
#
#---------------------------------------------------------------------
 
import ChConfig
import GameWorld
import AttackCommon
 
def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
    useSkill = skillkwargs.get("useSkill", None)
    if not useSkill:
        return
    
    
    if useSkill.GetFuncType() != ChConfig.Def_SkillFuncType_NormalAttack:
        return
        
    if passiveEffect.GetEffectValue(1):
        # Ö»Õë¶ÔµÚһĿ±ê
        if AttackCommon.GetFirstDefenderID(attacker) != defender.GetID():
            return False
    return True
 
 
def GetValue(attacker, defender, passiveEffect):
    return passiveEffect.GetEffectValue(0)