| #!/usr/bin/python  | 
| # -*- coding: GBK -*-  | 
| #  | 
| ##@package  | 
| #  | 
| # @todo: buffÖй¥»÷´¦ÓÚxx״̬Ŀ±ê´¥·¢¼¼ÄÜ  | 
| #  | 
| # @author: Alee  | 
| # @date 2019-5-7 ÏÂÎç09:17:25  | 
| # @version 1.0  | 
| #  | 
| # @note:   | 
| #  | 
| #---------------------------------------------------------------------  | 
|   | 
| import GameWorld  | 
| import GameObj  | 
|   | 
| def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):  | 
|     if passiveEffect.GetEffectValue(0):  | 
|         if not GameObj.GetPyPlayerState(defender, passiveEffect.GetEffectValue(0)):  | 
|             #GameWorld.DebugLog("״̬´¥·¢----%s"%effect.GetEffectValue(1))  | 
|             return False  | 
|     return True  | 
|   | 
|   | 
| def GetSkillData(passiveEffect):  | 
|     skillID = passiveEffect.GetEffectValue(1)  | 
|     return GameWorld.GetGameData().GetSkillBySkillID(skillID)  | 
|   | 
|   | 
|   |