| #!/usr/bin/python  | 
| # -*- coding: GBK -*-  | 
| #  | 
| # @todo: Ôö¼Ó¶ÔÄ¿±êµÄ±©»÷ÂÊ  | 
| #  | 
| # @author: Alee  | 
| # @date 2018-1-30 ÏÂÎç05:11:45  | 
| # @version 1.0  | 
| #  | 
| # @note:   | 
| #  | 
| #---------------------------------------------------------------------  | 
|   | 
| import ChConfig  | 
| import GameWorld  | 
| import IPY_GameWorld  | 
| import AttackCommon  | 
|   | 
| def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):  | 
|     if not defender:  | 
|         return False  | 
|   | 
|     if passiveEffect.GetEffectValue(1):  | 
|         # µÚһĿ±ê  | 
|         if AttackCommon.GetFirstDefenderID(attacker) != defender.GetID():  | 
|             return False  | 
|           | 
|     if passiveEffect.GetEffectValue(2):  | 
|         useSkill = skillkwargs.get("useSkill", None)  | 
|         if not useSkill:  | 
|             return False  | 
|         # ÆÕͨ¹¥»÷ÓÐЧ  | 
|         if useSkill.GetFuncType() != ChConfig.Def_SkillFuncType_NormalAttack:  | 
|             return False  | 
|     return True  | 
|   | 
|   | 
| def GetValue(attacker, defender, passiveEffect):  | 
|     return passiveEffect.GetEffectValue(0)  | 
|   |