| #!/usr/bin/python  | 
| # -*- coding: GBK -*-  | 
| #  | 
| # @todo: buffÖаÑÊܵ½É˺¦µÄxx%ת»¯ÎªÉúÃüÖµ  | 
| #  | 
| # @author: Alee  | 
| # @date 2018-1-30 ÏÂÎç05:11:45  | 
| # @version 1.0  | 
| #  | 
| # @note:   | 
| #  | 
| #---------------------------------------------------------------------  | 
|   | 
| import ChConfig  | 
| import GameObj  | 
|   | 
| def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):  | 
|     if passiveEffect.GetEffectValue(1):  | 
|         # ÆÕͨ¹¥»÷ÓÐЧ  | 
|         useSkill = skillkwargs.get("useSkill", None)  | 
|         if useSkill and useSkill.GetFuncType() != ChConfig.Def_SkillFuncType_NormalAttack:  | 
|             return False  | 
|       | 
|     if passiveEffect.GetEffectValue(2):   | 
|         if not GameObj.GetPyPlayerState(defender, passiveEffect.GetEffectValue(2)):  | 
|             #GameWorld.DebugLog("״̬´¥·¢----%s"%effect.GetEffectValue(2))  | 
|             return False  | 
|       | 
|     return True  | 
|   | 
|   | 
| def GetValue(attacker, defender, passiveEffect):  | 
|     return float(passiveEffect.GetEffectValue(0))/ChConfig.Def_MaxRateValue  |