| #!/usr/bin/python  | 
| # -*- coding: GBK -*-  | 
| #  | 
| ##@package  | 
| #  | 
| # @todo: ¶ÔµÚһĿ±êÖØ»÷´¥·¢¼¼ÄÜ --ÌØÊâЧ¹ûתΪ¸½¼ÓЧ¹û´¥·¢£¬ÇÒÐèÖ÷Ч¹û²»Ê¹±»¶¯¼¼ÄܽøÈëCD²Å¿É´¥·¢  | 
| #  | 
| # @author: Alee  | 
| # @date 2019-4-25 ÏÂÎç01:57:16  | 
| # @version 1.0  | 
| #  | 
| # @note:   | 
| #  | 
| #---------------------------------------------------------------------  | 
| import GameWorld  | 
| import SkillShell  | 
| import GameObj  | 
|   | 
| def CheckCanHappen(attacker, defender, effect, curSkill):  | 
|     if effect.GetEffectValue(1):  | 
|         # ×ªÎª¸½¼ÓЧ¹û´¥·¢£¬ÇÒÐèÖ÷Ч¹û²»Ê¹±»¶¯¼¼ÄܽøÈëCD²Å¿É´¥·¢  | 
|         useSkill = GameWorld.GetGameData().GetSkillBySkillID(effect.GetEffectValue(1))  | 
|         if not useSkill:  | 
|             return False  | 
|         SkillShell.UsePassiveTriggerSkill(attacker, useSkill, defender, GameWorld.GetGameWorld().GetTick(), True)  | 
|           | 
|         return False  | 
|       | 
|     if effect.GetEffectValue(2):  | 
|         if not GameObj.GetPyPlayerState(attacker, effect.GetEffectValue(2)):  | 
|             #GameWorld.DebugLog("״̬´¥·¢----%s"%effect.GetEffectValue(1))  | 
|             return False  | 
|       | 
|     return GameWorld.CanHappen(effect.GetEffectValue(0))  |