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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Player.PlayerTreasure
#
# @todo:Ѱ±¦
# @author hxp
# @date 2018-04-28
# @version 1.0
#
# ÏêϸÃèÊö: ÊÖÓÎѰ±¦, Ö§³Öµ¥³é¡¢Á¬³é
#
#-------------------------------------------------------------------------------
#"""Version = 2018-04-28 16:00"""
#-------------------------------------------------------------------------------
 
import GameWorld
import PlayerRune
import ShareDefine
import GameFuncComm
import IpyGameDataPY
import IPY_GameWorld
import FormulaControl
import ChPyNetSendPack
import PlayerControl
import ItemControler
import NetPackCommon
import PlayerBossReborn
import PlayerFeastTravel
import PlayerFairyCeremony
import PlayerNewFairyCeremony
import PlayerActTask
import ItemCommon
import ChConfig
 
import random
import time
 
TreasureTypeList = (
TreasureType_Jipin, # ¼«Æ·Ñ°±¦ 1
TreasureType_Rune, # ·ûӡѰ±¦ 2
TreasureType_Jueshi, # ¾øÊÀ¾ý±¦ 3
TreasureType_GatherTheSoul, # ¾Û»êÁÔħ 4
TreasureType_Gubao, # ¹Å±¦Ñ°±¦ 5
) = range(1, 1 + 5)
 
def DoTreasureOpen(curPlayer):
    ## Ñ°±¦¿ªÆô
    Sync_TreasureInfo(curPlayer)
    return
 
def OnTreasureLogin(curPlayer):
    #if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Treasure):
    #    return
    Sync_TreasureInfo(curPlayer)
    return
 
def OnDay(curPlayer):
    syncTypeList = []
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for i in xrange(ipyDataMgr.GetTreasureSetCount()):
        ipyData = ipyDataMgr.GetTreasureSetByIndex(i)
        treasureType = ipyData.GetTreasureType()
        if not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureFreeCount % (treasureType)):
            continue
        syncTypeList.append(treasureType)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureFreeCount % (treasureType), 0)
    if syncTypeList:
        Sync_TreasureInfo(curPlayer, syncTypeList)
    return
 
#// A5 68 ÇëÇóѰ±¦ #tagCMRequestTreasure
#
#struct tagCMRequestTreasure
#{
#    tagHead        Head;
#    BYTE        TreasureType;    //Ѱ±¦ÀàÐÍ
#    BYTE        TreasureIndex;       //Ѱ±¦Ë÷Òý
#    BYTE        CostType;    //ÏûºÄÀàÐÍ£º0-ĬÈÏÏÉÓñ£»1-Ãâ·Ñ´ÎÊý£»2-Ѱ±¦µÀ¾ß
#};
def OnRequestTreasure(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    playerLV = curPlayer.GetLV()
    playerID = curPlayer.GetPlayerID()
    treasureType = clientData.TreasureType
    treasureIndex = clientData.TreasureIndex
    costType = clientData.CostType
    
    GameWorld.DebugLog("Íæ¼ÒѰ±¦: treasureType=%s,treasureIndex=%s,costType=%s,playerLV=%s" 
                       % (treasureType, treasureIndex, costType, playerLV), playerID)
    
    setIpyData = IpyGameDataPY.GetIpyGameData("TreasureSet", treasureType)
    if not setIpyData:
        return
    treasureCountList = setIpyData.GetTreasureCountList() # Ñ°±¦»ñµÃ¸öÊýÁбí
    if not treasureCountList:
        GameWorld.DebugLog("ûÓÐѰ±¦´ÎÊýÁбíÅäÖÃ!", playerID)
        return
    if treasureIndex < 0 or treasureIndex >= len(treasureCountList):
        GameWorld.ErrLog("Ѱ±¦´ÎÊýË÷Òý²»´æÔÚ!treasureType=%s,treasureIndex=%s" % (treasureType, treasureIndex), playerID)
        return
    treasureCount = treasureCountList[treasureIndex]
    if not treasureCount:
        GameWorld.DebugLog("ûÓÐѰ±¦´ÎÊýÅäÖÃ!", playerID)
        return
    
    packType = setIpyData.GetPackType()
    if not ItemCommon.CheckPackHasSpace(curPlayer, packType, True):
        GameWorld.DebugLog("¶ÔӦѰ±¦±³°üûÓпոñ×Ó!packType=%s" % packType, playerID)
        return
    
    # Ãâ·Ñ´ÎÊý
    if costType == 1:
        dailyFreeCount = setIpyData.GetDailyFreeCount()
        if not dailyFreeCount:
            GameWorld.ErrLog("¸ÃѰ±¦ÀàÐÍË÷Òý²»Ö§³ÖÃâ·Ñ´ÎÊýѰ±¦!treasureType=%s,treasureIndex=%s" % (treasureType, treasureIndex), playerID)
            return
        freeCountToday = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureFreeCount % (treasureType))
        updFreeCountToday = freeCountToday + treasureCount
        if updFreeCountToday > dailyFreeCount:
            GameWorld.DebugLog("½ñÈÕÃâ·Ñ´ÎÊý²»×㣬ÎÞ·¨Ê¹ÓÃÃâ·ÑѰ±¦! freeCountToday=%s + %s > %s" % (freeCountToday, treasureCount, dailyFreeCount), playerID)
            return
        
    # Ñ°±¦µÀ¾ß, Ä¿Ç°Ä¬ÈÏÏûºÄ1¸ö
    elif costType == 2:
        costItemID = setIpyData.GetCostItemID()
        costItemList = setIpyData.GetCostItemCountList() # ÏûºÄµÀ¾ßÎïÆ·IDÁбí
        if not costItemID or not costItemList or treasureIndex >= len(costItemList):
            GameWorld.ErrLog("¸ÃѰ±¦ÀàÐÍË÷Òý²»Ö§³ÖÏûºÄµÀ¾ßѰ±¦!treasureType=%s,treasureIndex=%s" % (treasureType, treasureIndex), playerID)
            return
        costItemNeedCount = costItemList[treasureIndex]
        if not costItemID or not costItemNeedCount:
            return
        costItemIndexList, bindCnt, unBindCnt = ItemCommon.GetPackItemBindStateIndexInfo(curPlayer, costItemID)
        lackCount = max(0, costItemNeedCount - bindCnt - unBindCnt)
        delCostItemCount = costItemNeedCount - lackCount
        lackCountCostMoney = 0
        if lackCount > 0:
            lackCountCostMoney = ItemCommon.GetAutoBuyItemNeedGold({costItemID:lackCount})
            if lackCountCostMoney:
                moneyType = IPY_GameWorld.TYPE_Price_Gold_Paper
                infoDict = {ChConfig.Def_Cost_Reason_SonKey:costItemID}
                if not PlayerControl.HaveMoney(curPlayer, moneyType, lackCountCostMoney):
                    return
            else:
                GameWorld.DebugLog("Ѱ±¦ÏûºÄµÀ¾ß²»×ã!costItemID=%s,costItemNeedCount=%s,bindCnt=%s,unBindCnt=%s" 
                                   % (costItemID, costItemNeedCount, bindCnt, unBindCnt), playerID)
                return
        
    # ÏÉÓñѰ±¦
    else:
        costGoldList = setIpyData.GetCostMoneyList() # ÏûºÄ»õ±ÒÁбí
        costGoldType = setIpyData.GetCostMoneyType() # ÏûºÄ»õ±ÒÀàÐÍ
        if not costGoldType or not costGoldList or treasureIndex >= len(costGoldList):
            GameWorld.ErrLog("¸ÃѰ±¦ÀàÐÍË÷Òý²»Ö§³ÖÏûºÄ»õ±ÒѰ±¦!treasureType=%s,treasureIndex=%s" % (treasureType, treasureIndex), playerID)
            return
        costGold = costGoldList[treasureIndex]
        if not costGold:
            return
        
        if not PlayerControl.HaveMoney(curPlayer, costGoldType, costGold):
            return
        
    ipyData = IpyGameDataPY.InterpolationSearch("TreasureHouse", "MinLV", playerLV, {"TreasureType":treasureType})
    if not ipyData:
        GameWorld.ErrLog("ÕÒ²»µ½¸ÃµÈ¼¶¶ÔӦѰ±¦¿âÅäÖÃ!treasureType=%s,curLV=%s" % (treasureType, curPlayer.GetLV()), playerID)
        return
    
    luckyItemRateList = ipyData.GetLuckyItemRateList()
    luckyGridNumList = []
    if luckyItemRateList:
        for _, gridNum in luckyItemRateList:
            luckyGridNumList.append(gridNum)
    elif setIpyData.GetLuckyGridNum():
        luckyGridNumList = [setIpyData.GetLuckyGridNum()]
    GameWorld.DebugLog("luckyGridNumList=%s, %s" % (luckyGridNumList, luckyItemRateList), playerID)
    luckFormula = setIpyData.GetLuckyRateFormat() # ÐÒÔËÎïÆ·¸ÅÂʹ«Ê½
    addLuck = setIpyData.GetOnceLucky() * treasureCount # Ôö¼ÓÐÒÔËÖµ
    maxLuck = setIpyData.GetFullLucky() # ÂúÐÒÔËÖµ
    curLuck = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureLuck % (treasureType)) # µ±Ç°ÐÒÔËÖµ
    updLuck = curLuck + addLuck
    
    commItemRateList = GetUpdLuckyItemRateList(ipyData, luckyGridNumList, curLuck, luckFormula, costType) # ³£¹æ²ú³öÎïÆ·¸ñ×Ó±ýͼ£¬ÐÒÔËÎïÆ·¸ÅÂÊÒѱä¸ü
    
    curTreasureCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureCount % (treasureType)) # µ±Ç°ÒÑѰ±¦´ÎÊý
    updTreasureCount = curTreasureCount + treasureCount
    GameWorld.DebugLog("ÒѾ­Ñ°±¦´ÎÊý=%s,µ±Ç°ÐÒÔË=%s,commItemRateList=%s" % (curTreasureCount, curLuck, commItemRateList), playerID)
    
    beSureCountDict = ipyData.GetGridItemRateList3() # µÚx´Î±Ø³ö²ú³ö¸ñ×Ó±àºÅ±ýͼ
    ensureCount = setIpyData.GetEnsureCount() # Ã¿¶àÉٴδ¥·¢±£µ×²ú³ö¿â
    ensureRateList = ipyData.GetGridItemRateList2()
    notifyGridNumList = setIpyData.GetNotifyGridNumList() # ¶îÍâÐèÒª¹ã²¥µÄ¸ñ×Ó£¬ÐÒÔ˱سö¡¢´ÎÊý±Ø³ö¿É²»ÅäÖÃ
    
    # µ¥³é²ú³öÓÅÏȼ¶£º ÐÒÔËÎïÆ· > ±Ø³ö > ±£µ× > ÆÕͨ
    # Á¬³éûÓÐÓÅÏȼ¶ÏÞÖÆ£¬Ö»ÒªÂú×ãÌõ¼þ¼´¿É²ú³ö
    getGridResult = []
    
    # 1.ÂúÐÒÔ˱سö
    if updLuck >= maxLuck and luckyGridNumList:
        if luckyItemRateList:
            luckyGridNum = GameWorld.GetResultByRandomList(luckyItemRateList)
        else:
            luckyGridNum = luckyGridNumList[0]
        getGridResult.append(luckyGridNum)
        GameWorld.DebugLog("ÂúÐÒÔ˱سöÐÒÔËÎïÆ·: luckyGridNum=%s" % luckyGridNum, playerID)
        
    # µ¥³é
    if treasureCount == 1:
        if not getGridResult:
            if updTreasureCount in beSureCountDict:
                gridNumRateList = beSureCountDict[updTreasureCount]
                gridNum = GameWorld.GetResultByRandomList(gridNumRateList)
                GameWorld.DebugLog("µ½´ï´ÎÊý±Ø³ö,updTreasureCount=%s,gridNumRateList=%s,gridNum=%s" % (updTreasureCount, gridNumRateList, gridNum), playerID)
            elif ensureCount and updTreasureCount % ensureCount == 0 and ensureRateList:
                gridNumRateList = ensureRateList
                gridNum = GameWorld.GetResultByRandomList(gridNumRateList)
                GameWorld.DebugLog("Âú´ÎÊý±£µ×³ö,updTreasureCount=%s,gridNumRateList=%s,gridNum=%s" % (updTreasureCount, gridNumRateList, gridNum), playerID)
            else:
                gridNumRateList = commItemRateList
                gridNum = GameWorld.GetResultByRandomList(gridNumRateList)
                GameWorld.DebugLog("³£¹æ²ú³ö,updTreasureCount=%s,gridNum=%s" % (updTreasureCount, gridNum), playerID)
            getGridResult.append(gridNum)
            
    # Á¬³é
    elif treasureCount > 1:
        # 2. ´ÎÊý±Ø³ö
        besureGridNumList = []
        for count, gridNumRateList in beSureCountDict.items():
            if curTreasureCount < count and updTreasureCount >= count:
                for gridInfo in gridNumRateList:
                    besureGridNumList.append(gridInfo[1])
                gridNum = GameWorld.GetResultByRandomList(gridNumRateList)
                getGridResult.append(gridNum)
                GameWorld.DebugLog("µ½´ï´ÎÊý±Ø³ö,count=%s,updTreasureCount=%s,gridNumRateList=%s,gridNum=%s" % (count, updTreasureCount, gridNumRateList, gridNum), playerID)
                
        # 3. ´ÎÊý±£µ×
        ensureGridNumList = []
        if ensureCount and updTreasureCount / ensureCount > curTreasureCount / ensureCount and ensureRateList:
            for gridInfo in ensureRateList:
                ensureGridNumList.append(gridInfo[1])
            gridNum = GameWorld.GetResultByRandomList(ensureRateList)
            getGridResult.append(gridNum)
            GameWorld.DebugLog("Âú´ÎÊý±£µ×³ö,updTreasureCount=%s,gridNumRateList=%s,gridNum=%s" % (updTreasureCount, ensureRateList, gridNum), playerID)
            
        # 4. ³£¹æ²ú³ö
        doCount = 200
        needCount = max(0, treasureCount - len(getGridResult))
        while needCount and doCount:
            doCount -= 1
            gridNum = GameWorld.GetResultByRandomList(commItemRateList)
            
            if gridNum in luckyGridNumList and gridNum in getGridResult:
                GameWorld.DebugLog("ÐÒÔËÎïÆ·ÒѾ­³ö¹ý£¬²»ÔÙÖØ¸´²ú³ö£¡")
                continue
            
            if gridNum in besureGridNumList:
                canGive = True
                for besureGridNum in besureGridNumList:
                    if besureGridNum in getGridResult:
                        canGive = False
                        GameWorld.DebugLog("´ÎÊý±Ø³öÎïÆ·ÒѾ­³ö¹ý£¬²»ÔÙÖØ¸´²ú³ö£¡gridNum=%s,besureGridNum=%s,besureGridNumList=%s" 
                                           % (gridNum, besureGridNum, besureGridNumList), playerID)
                        break
                if not canGive:
                    continue
                    
            if gridNum in ensureGridNumList:
                canGive = True
                for ensureGridNum in ensureGridNumList:
                    if ensureGridNum in getGridResult:
                        canGive = False
                        GameWorld.DebugLog("Âú´ÎÊý±£µ×ÎïÆ·ÒѾ­³ö¹ý£¬²»ÔÙÖØ¸´²ú³ö£¡gridNum=%s,ensureGridNum=%s,ensureGridNumList=%s" 
                                           % (gridNum, ensureGridNum, ensureGridNumList), playerID)
                        break
                if not canGive:
                    continue
                
            needCount -= 1
            getGridResult.append(gridNum)
            GameWorld.DebugLog("³£¹æ²ú³ö: gridNum=%s" % (gridNum), playerID)
            
    else:
        return
    
    GameWorld.DebugLog("Ѱ±¦¸ñ×Ó½á¹û: getGridResult=%s" % getGridResult, playerID)
    if len(getGridResult) != treasureCount:
        GameWorld.ErrLog("Ѱ±¦Òì³££¬Êµ¼Ê»ñµÃÊýÁ¿ÓëѰ±¦ÇëÇóÊý²»Í¬£¡treasureType=%s,treasureIndex=%s" % (treasureType, treasureIndex), playerID)
        return
    
    isBind = 0 # ÔÝʱĬÈϲ»°ó¶¨
    job = curPlayer.GetJob()
    gridItemInfoDict = ipyData.GetGridItemInfo() # ¸ñ×Ó¶ÔÓ¦ÎïÆ·ÐÅÏ¢ {"¸ñ×Ó±àºÅ":[ÎïÆ·ID, ÊýÁ¿], ...}
    gridLibInfoDict = ipyData.GetGridLibInfo() # ¸ñ×Ó±àºÅ¶ÔÓ¦¿âID {"±àºÅ":ÎïÆ·¿âID, ...}
    jobItemList = ipyData.GetJobItemList()
    treasureResult = []
    randItemIDDict = IpyGameDataPY.GetFuncEvalCfg("TreasureSet", 2)
    
    for gridNum in getGridResult:
        gridNum = str(gridNum)
        if gridNum in gridItemInfoDict:
            itemID, itemCount = gridItemInfoDict[gridNum]
            itemID = GetJobItem(job, itemID, jobItemList)
            if not itemID:
                GameWorld.ErrLog("Ѱ±¦¸ñ×ÓÎïÆ·IDÒì³£!treasureType=%s,gridNum=%s" % (treasureType, gridNum), playerID)
                return
            
            # Ëæ»ú²ú³öÎïÆ·
            if itemID in randItemIDDict:
                canRandItemList = []
                randItemIDList = randItemIDDict[itemID]
                for randItemID in randItemIDList:
                    itemData = GameWorld.GetGameData().GetItemByTypeID(randItemID)
                    if itemData.GetType() == ChConfig.Def_ItemType_Rune and not PlayerRune.GetIsOpenByRuneID(curPlayer, randItemID):
                        GameWorld.DebugLog("δ½âËøµÄ·ûÓ¡²»²ú³ö£¡itemID=%s,randItemID=%s" % (itemID, randItemID), playerID)
                        continue
                    canRandItemList.append(randItemID)
                if not canRandItemList:
                    GameWorld.ErrLog("Ѱ±¦Ëæ»ú¸ñ×ÓûÓпÉËæ»úµÄÎïÆ·!treasureType=%s,treasureIndex=%s,gridNum=%s,itemID=%s" 
                                     % (treasureType, treasureIndex, gridNum, itemID), playerID)
                    return
                itemID = random.choice(canRandItemList)
        # ¸ù¾ÝÎïÆ·¿âÀ´Ëæ»ú
        elif gridNum in gridLibInfoDict:
            libID = gridLibInfoDict[gridNum]
            libItemList = IpyGameDataPY.GetIpyGameDataList("TreasureItemLib", libID)
            if not libItemList:
                return
            itemWeightList = []
            for libItem in libItemList:
                itemWeight, itemID, itemCount = libItem.GetItemWeight(), libItem.GetItemID(), libItem.GetItemCount()
                itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
                if not itemData:
                    continue
                itemWeightList.append([itemWeight, [itemID, itemCount]])
            if not itemWeightList:
                GameWorld.ErrLog("Ѱ±¦Ëæ»ú¸ñ×ÓûÓпÉËæ»úµÄÎïÆ·!treasureType=%s,treasureIndex=%s,gridNum=%s,libID=%s" 
                                 % (treasureType, treasureIndex, gridNum, libID), playerID)
                return
            itemID, itemCount = GameWorld.GetResultByWeightList(itemWeightList)
        else:
            GameWorld.ErrLog("Ѱ±¦¸ñ×Ó²»´æÔÚ!treasureType=%s,gridNum=%s" % (treasureType, gridNum), playerID)
            return
        
        treasureResult.append([gridNum, itemID, itemCount, isBind])
        
    # ¿ÛÏûºÄ
    if costType == 1:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureFreeCount % (treasureType), updFreeCountToday)
        GameWorld.DebugLog("ÏûºÄÃâ·Ñ´ÎÊý£¬¸üнñÈÕÒÑʹÓÃÃâ·Ñ´ÎÊý: %s" % updFreeCountToday, playerID)
    elif costType == 2:
        ItemCommon.DelCostItemByBind(curPlayer, costItemIndexList, bindCnt, unBindCnt, delCostItemCount, ChConfig.ItemDel_Treasure)
        GameWorld.DebugLog("¿Û³ýѰ±¦µÀ¾ß,costItemID=%s,delCostItemCount=%s" % (costItemID, delCostItemCount), playerID)
        if lackCountCostMoney:
            infoDict = {"TreasureType":treasureType, "TreasureIndex":treasureIndex, "CostItemID":costItemID, "LackCount":lackCount}
            PlayerControl.PayMoney(curPlayer, moneyType, lackCountCostMoney, ChConfig.Def_Cost_Treasure, infoDict, lackCount)
    else:
        infoDict = {"TreasureType":treasureType, "TreasureIndex":treasureIndex}
        PlayerControl.PayMoney(curPlayer, costGoldType, costGold, ChConfig.Def_Cost_Treasure, infoDict)
        GameWorld.DebugLog("¿Û³ý»õ±Ò,costGoldType=%s,costGold=%s" % (costGoldType, costGold), playerID)
        
    # ¼ÓÊý¾Ý
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureCount % (treasureType), updTreasureCount)
    for luckyGridNum in luckyGridNumList:
        if luckyGridNum in getGridResult:
            updLuck = 0
            break
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureLuck % (treasureType), updLuck)
    
    addScoreType = setIpyData.GetAwardMoneyType() # ¶îÍâ½±Àø»õ±ÒÀàÐÍ
    addScore = setIpyData.GetAwardMoneyValue() # µ¥´Î½±Àø»õ±ÒÊý
    if addScoreType and addScore:
        PlayerControl.GiveMoney(curPlayer, addScoreType, addScore)
        
    if treasureType == TreasureType_Rune:
        PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_RuneTreasure, treasureCount)
        PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_RuneTreasure, treasureCount)
        PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_RuneTreasure, treasureCount)
    elif treasureType == TreasureType_Jipin:
        PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_Treasure, treasureCount)
        PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_Treasure, treasureCount)
        PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_Treasure, treasureCount)
    elif treasureType == TreasureType_Jueshi:
        PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_JSTreasure, treasureCount)
        PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_JSTreasure, treasureCount)
        PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_JSTreasure, treasureCount)
    elif treasureType == TreasureType_GatherTheSoul:
        pass
    elif treasureType == TreasureType_Gubao:
        PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_TreasureGubao, treasureCount)
        
    # ¸øÎïÆ·
    mailItemList = []
    itemControl = ItemControler.PlayerItemControler(curPlayer)
    for gridNum, itemID, itemCount, isBind in treasureResult:
        itemObj = ItemControler.GetOutPutItemObj(itemID, itemCount, False, curPlayer=curPlayer)
        mailItemDict = ItemCommon.GetMailItemDict(itemObj)
        
        if int(gridNum) in notifyGridNumList:
            PlayerControl.WorldNotify(0, "HappyXB", [curPlayer.GetPlayerName(), itemID, itemObj.GetUserData(), itemCount])
            
        if mailItemList or not itemControl.PutInItem(packType, itemObj, event=[ChConfig.ItemGive_Treasure, False, {}]):
            mailItemList.append(mailItemDict)
            itemObj.Clear()
            
    if mailItemList:
        PlayerControl.SendMailByKey("HappyXBUnEnough", [playerID], mailItemList)
        
    GameWorld.DebugLog("Ѱ±¦³É¹¦: treasureType=%s,updTreasureCount=%s,updLuck=%s,addLuck=%s,addScoreType=%s,addScore=%s" 
                       % (treasureType, updTreasureCount, updLuck, addLuck, addScoreType, addScore), playerID)
    GameWorld.DebugLog("    treasureResult=%s" % (treasureResult), playerID)
    GameWorld.DebugLog("    mailItemList=%s" % (mailItemList), playerID)
    
    # Í¨ÖªÇ°¶Ë
    sendPack = ChPyNetSendPack.tagMCTreasureResult()
    sendPack.Clear()
    sendPack.AddMoneyType = addScoreType
    sendPack.AddMoneyValue = addScore
    sendPack.AddTreasureLuck = addLuck
    sendPack.TreasureResult = str(treasureResult)
    sendPack.TreasureResultLen = len(sendPack.TreasureResult)
    NetPackCommon.SendFakePack(curPlayer, sendPack)
    
    Sync_TreasureInfo(curPlayer, [treasureType])
    return
 
def GetUpdLuckyItemRateList(ipyData, luckyGridNumList, curLuck, luckFormula, costType):
    # »ñÈ¡ÐÒÔËÎïÆ·ÌáÉý¸ÅÂʺóµÄ±ýͼ
    treasureType = ipyData.GetTreasureType()
    srcPieList = ipyData.GetGridItemRateListFree() if costType == 1 else ipyData.GetGridItemRateList1()
    if not srcPieList:
        srcPieList = ipyData.GetGridItemRateList1()
        
    updRateList = []
    for i, rateInfo in enumerate(srcPieList):
        rate, gridNum = rateInfo
        baseRate = rate if i == 0 else (rate - srcPieList[i - 1][0]) # Ô­¸ÅÂÊ
        
        if gridNum in luckyGridNumList:
            newRate = eval(FormulaControl.GetCompileFormula("TreasureLuckyRate%s" % treasureType, luckFormula))
        else:
            newRate = baseRate
            
        specRate = newRate if not updRateList else (updRateList[-1][0] + newRate) # ÌáÉýºó¶ÔÓ¦±ýͼ¸ÅÂÊ
        updRateList.append((specRate, gridNum))
        
    return updRateList
 
def GetJobItem(job, itemID, jobItemList):
    ## »ñÈ¡±¦ÏäÎïÆ·½±Àø¶ÔÓ¦µÄÖ°ÒµÎïÆ·£¬ Ö°Òµ´Ó1¿ªÊ¼
    for jobItemIDList in jobItemList:
        if type(jobItemIDList) not in [list, tuple]:
            GameWorld.ErrLog("Ö°ÒµÎïÆ·×é¸ñʽ´íÎó!jobItemList=%s" % (jobItemList))
            return 0
        if itemID in jobItemIDList:
            if job <= 0 or job > len(jobItemIDList):
                GameWorld.ErrLog("Ö°ÒµÎïÆ·ÅäÖôíÎó,ûÓиÃÖ°Òµ¶ÔÓ¦ÎïÆ·ID!job=%s,itemID=%s" % (job, itemID))
                return 0
            return jobItemIDList[job - 1]
    return itemID
 
def Sync_TreasureInfo(curPlayer, syncTypeList=None):
    if syncTypeList == None:
        syncTypeList = []
        ipyDataMgr = IpyGameDataPY.IPY_Data()
        for i in xrange(ipyDataMgr.GetTreasureSetCount()):
            ipyData = ipyDataMgr.GetTreasureSetByIndex(i)
            syncTypeList.append(ipyData.GetTreasureType())
            
    treasureInfoPack = ChPyNetSendPack.tagMCTreasureInfo()
    treasureInfoPack.Clear()
    treasureInfoPack.TreasuerInfoList = []
    for tType in syncTypeList:
        tTypeInfo = ChPyNetSendPack.tagMCTreasureTypeInfo()
        tTypeInfo.Clear()
        tTypeInfo.TreasureType = tType
        tTypeInfo.LuckValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureLuck % (tType))
        tTypeInfo.TreasureCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureCount % (tType))
        tTypeInfo.FreeCountToday = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureFreeCount % (tType))
        treasureInfoPack.TreasuerInfoList.append(tTypeInfo)
    treasureInfoPack.InfoCount = len(treasureInfoPack.TreasuerInfoList)
    NetPackCommon.SendFakePack(curPlayer, treasureInfoPack)
    return