hxp
2024-09-18 d0d6f28bee730ee64bf46adffa4f768d6af6ac0c
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#!/usr/bin/python
# -*- coding: GBK -*-
#
##@package
#
# @todo: buffÏûʧºó´¥·¢¼¼ÄÜ
#
# @author: Alee
# @date 2018-10-30 ÏÂÎç03:56:57
# @version 1.0
#
# @note: 
#
#---------------------------------------------------------------------
 
import SkillShell
import IPY_GameWorld
import GameWorld
import GameObj
 
## BUFFÏûʧºó
#  @param None
#  @return None
def OnBuffDisappear(curObj, curSkill, curBuff, curEffect, tick):
    # ÔÝÇÒÖ»ÓÐÍæ¼Ò£¬Íæ¼Ò¿ÉÒÔÈ¡Ö÷¶¯¹¥»÷µÄÄ¿±ê
    if curObj.GetGameObjType() != IPY_GameWorld.gotPlayer:
        return
    defender = GameWorld.GetObj(curObj.GetUseSkillTagID(), curObj.GetUseSkillTagType())
    if not defender or GameObj.GetHP(defender) <= 0:
        return
    if not GameWorld.CanHappen(curEffect.GetEffectValue(1)):
        return
    triggerSkill = GameWorld.GetGameData().GetSkillBySkillID(curEffect.GetEffectValue(0))
    SkillShell.DoLogic_UseSkill(curObj, defender, triggerSkill, tick)
 
    return