#!/usr/bin/python
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# -*- coding: GBK -*-
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#-------------------------------------------------------------------------------
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#
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##@package Skill.GameSkills.SkillModule_48
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#
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# @todo:¿Û³ýÄ¿±êÑýÆø
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# @author hxp
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# @date 2024-03-26
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# @version 1.0
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#
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# ÏêϸÃèÊö: ¿Û³ýÑýÆø Ч¹û1£º AÖµ-¿Û³ý°Ù·Ö±È£¬BÖµ-¿Û³ý¹Ì¶¨Öµ
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#
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#-------------------------------------------------------------------------------
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#"""Version = 2024-03-26 19:00"""
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#-------------------------------------------------------------------------------
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import GameObj
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import GameWorld
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def UseSkill(attacker, defender, curSkill, tagRoundPosX, tagRoundPosY, isEnhanceSkill, tick):
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if not defender:
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return
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skillEffect = curSkill.GetEffect(0)
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delPer = skillEffect.GetEffectValue(0)
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delValue = skillEffect.GetEffectValue(1)
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maxXP = GameObj.GetMaxXP(defender)
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curXP = GameObj.GetXP(defender)
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updXP = max(curXP - int(maxXP * delPer / 10000.0) - delValue, 0)
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GameObj.SetXP(defender, updXP)
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GameWorld.DebugLog(" ¿Û³ýÑýÆø: curXP=%s,delPer=%s,delValue=%s,updXP=%s,atkID=%s,curID=%s" % (curXP, delPer, delValue, updXP, attacker.GetID(), defender.GetID()))
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return True # ²»Í¨ÖªÊ¹Óóɹ¦
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#return BaseAttack.DoSkillEx_AttackSucess(attacker, defender, curSkill, tick, isEnhanceSkill)
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