#!/usr/bin/python
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# -*- coding: GBK -*-
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#-------------------------------------------------------------------------------
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#
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##@package Skill.PassiveBuff.PassiveSkill_4113
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#
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# @todo:¹¥»÷Ôö¼Ó×îÖÕÉ˺¦°Ù·Ö±È£¬¸½¼ÓÄ¿±êѪÁ¿ÑéÖ¤
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# @author hxp
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# @date 2024-01-20
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# @version 1.0
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#
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#-------------------------------------------------------------------------------
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#"""Version = 2024-01-20 17:00"""
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#-------------------------------------------------------------------------------
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import ChConfig
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import GameObj
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def CheckCanHappen(attacker, defender, effect, curSkill):
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if not defender:
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return False
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hpPer = effect.GetEffectValue(1)
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calcType = effect.GetEffectValue(2)
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if not hpPer:
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return True
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tagHPPer = GameObj.GetHP(defender) * ChConfig.Def_MaxRateValue / GameObj.GetMaxHP(defender)
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if calcType == 1:
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# ´óÓÚ£¬Ä¬Èϰüº¬ÁÙ½çÖµµÈÓÚ
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return tagHPPer >= hpPer
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return tagHPPer <= hpPer
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def GetValue(attacker, defender, effect):
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return effect.GetEffectValue(0)
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